2 .armor { fill:#81f13d }
3 .health { fill:#fd725d }
6 .bullets { fill:#adf085 }
7 .cells { fill:#8be1f7 }
9 .nades { fill:#96bea3 }
10 .plasma { fill:#eda3f1 }
11 .rockets { fill:#eaaf86 }
12 .shells { fill:#9aa5ab }
13 .supercells { fill:#d0f08a }
17 .crylink { fill:#ea6ff9 }
18 .electro { fill:#679ff3 }
19 .fireball { fill:#f0855f }
20 .grenadelauncher { fill:#fd725d }
21 .hagar { fill:#e39160 }
22 .hlac { fill:#e5965b }
24 .hook { fill:#81f13d }
25 .laser { fill:#f7717b }
26 .minelayer { fill:#fd725d }
27 .minstanex { fill:#978ed2 }
29 .porto { fill:#679ff3 }
30 .rifle { fill:#e39160 }
31 .rocketlauncher { fill:#e9be57 }
33 .seeker { fill:#f7717b }
34 .shotgun { fill:#849ba8 }
35 .shockwave { fill:#77b38a }
36 .tuba { fill:#e9be57 }
39 .detonator { fill:#e39160 }
40 .invisibility { fill:#679ff3 }
41 .resurrection { fill:#f7717b }
42 .speed { fill:#75c3d5 }
43 .strength { fill:#e39160 }
44 .superweapons { fill:#e9be57 }
45 .xray { fill:#978ed2 }
48 .keepaway { fill:#8aa9c6 }
49 .ball { fill:#8aa9c6 }
52 .nade { fill:#77b38a }
53 .nade_heal { fill:#fd725d }
54 .nade_ice { fill:#75c3d5 }
55 .nade_napalm { fill:#e39160 }
58 .camping { fill:#81f13d }
59 .death { fill:#8aa9c6 }
60 .fall { fill:#fd725d }
61 .lava { fill:#e39160 }
62 .melee { fill:#81f13d }
63 .outofammo { fill:#8aa9c6 }
64 .selfkill { fill:#8aa9c6 }
65 .shootingstar { fill:#e9be57 }
66 .slime { fill:#81f13d }
67 .telefrag { fill:#679ff3 }
68 .void { fill:#679ff3 }
69 .water { fill:#75c3d5 }
72 .newfail { fill:#679ff3 }
73 .newrank { fill:#e9be57 }
74 .newrecord { fill:#fd725d }
75 .newtime { fill:#81f13d }
80 .progressbar { fill:#ffffff }
84 .shadow { fill:#000000; opacity:0.6 }
85 .border_corner { fill:url(common.gradients#border_corner) }
86 .border_default { fill:url(common.gradients#border_default) }
87 .border_fading { fill:url(common.gradients#border_fading) }
88 .border_small { fill:#2f2f2f; opacity:0.7 }
89 .border_highlighted { fill:#ffffff }
92 .current_bg { fill:url(common.gradients#current_bg) }
93 .current_bg_east { fill:url(common.gradients#current_bg_east) }
94 .current_frame { fill:url(common.gradients#current_frame) }
95 .current_frame_east { fill:url(common.gradients#current_frame_east) }
96 .weapon_accuracy { fill:url(common.gradients#weapon_accuracy) }
97 .weapon_ammo { fill:url(common.gradients#weapon_ammo) }
98 .weapon_complainbubble { fill:#ffffff; opacity:0.6 }
101 .blurred { filter:url(common.filters#blurred) }
102 .darkened { filter:url(common.filters#darkened) }
103 .glowing { filter:url(common.filters#glowing) }
104 .shining { filter:url(common.filters#shining) }