/* Vitals */ .armor { fill:#81f13d } .health { fill:#fd725d } /* Ammo */ .bullets { fill:#adf085 } .cells { fill:#8be1f7 } .fuel { fill:#fbe081 } .nades { fill:#96bea3 } .plasma { fill:#eda3f1 } .rockets { fill:#eaaf86 } .shells { fill:#9aa5ab } .supercells { fill:#d0f08a } /* Weapons */ .arc { fill:#81f13d } .crylink { fill:#ea6ff9 } .electro { fill:#679ff3 } .fireball { fill:#f0855f } .grenadelauncher { fill:#fd725d } .hagar { fill:#e39160 } .hlac { fill:#e5965b } .hmg { fill:#fd725d } .hook { fill:#81f13d } .laser { fill:#f7717b } .minelayer { fill:#fd725d } .minstanex { fill:#978ed2 } .nex { fill:#75c3d5 } .porto { fill:#679ff3 } .rifle { fill:#e39160 } .rocketlauncher { fill:#e9be57 } .rpc { fill:#e9be57 } .seeker { fill:#f7717b } .shotgun { fill:#849ba8 } .shockwave { fill:#77b38a } .tuba { fill:#e9be57 } /* Powerups */ .detonator { fill:#e39160 } .invisibility { fill:#679ff3 } .resurrection { fill:#f7717b } .speed { fill:#75c3d5 } .strength { fill:#e39160 } .superweapons { fill:#e9be57 } .xray { fill:#978ed2 } /* Items */ .keepaway { fill:#8aa9c6 } .ball { fill:#8aa9c6 } /* Nades */ .nade { fill:#77b38a } .nade_heal { fill:#fd725d } .nade_ice { fill:#75c3d5 } .nade_napalm { fill:#e39160 } /* Notifications */ .camping { fill:#81f13d } .death { fill:#8aa9c6 } .fall { fill:#fd725d } .lava { fill:#e39160 } .melee { fill:#81f13d } .outofammo { fill:#8aa9c6 } .selfkill { fill:#8aa9c6 } .shootingstar { fill:#e9be57 } .slime { fill:#81f13d } .telefrag { fill:#679ff3 } .void { fill:#679ff3 } .water { fill:#75c3d5 } /* Race */ .newfail { fill:#679ff3 } .newrank { fill:#e9be57 } .newrecord { fill:#fd725d } .newtime { fill:#81f13d } /* Misc */ .key { fill:#8aa9c6 } .no { fill:#fd725d } .progressbar { fill:#ffffff } .yes { fill:#81f13d } /* Backgrounds */ .shadow { fill:#000000; opacity:0.6 } .border_corner { fill:url(common.gradients#border_corner) } .border_default { fill:url(common.gradients#border_default) } .border_fading { fill:url(common.gradients#border_fading) } .border_small { fill:#2f2f2f; opacity:0.7 } .border_highlighted { fill:#ffffff } /* Selectors */ .current_bg { fill:url(common.gradients#current_bg) } .current_bg_east { fill:url(common.gradients#current_bg_east) } .current_frame { fill:url(common.gradients#current_frame) } .current_frame_east { fill:url(common.gradients#current_frame_east) } .weapon_accuracy { fill:url(common.gradients#weapon_accuracy) } .weapon_ammo { fill:url(common.gradients#weapon_ammo) } .weapon_complainbubble { fill:#ffffff; opacity:0.6 } /* Filters */ .blurred { filter:url(common.filters#blurred) } .darkened { filter:url(common.filters#darkened) } .glowing { filter:url(common.filters#glowing) } .shining { filter:url(common.filters#shining) }