MD5Version 10 commandline "" numFrames 8 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 2.516594 -9.984591 -19.776464 ) ( -0.000000 0.000000 0.000332 ) ( 42.437859 1.321201 4.473041 ) ( 0.000000 0.000000 -0.000332 ) ( 22.080593 -3.577745 3.863950 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 2.516594 -9.984591 -19.776464 -0.000000 0.000000 0.000332 } frame 1 { 1.445460 -9.983878 -19.776464 0.000001 0.004121 0.000332 } frame 2 { 0.777990 -9.983435 -19.785282 0.000003 0.007869 0.000332 } frame 3 { 0.527684 -9.983269 -19.794102 0.000003 0.009607 0.000332 } frame 4 { 0.700673 -9.983383 -19.792534 0.000003 0.008753 0.000332 } frame 5 { 1.179764 -9.983702 -19.788118 0.000002 0.006348 0.000332 } frame 6 { 1.805228 -9.984118 -19.782448 0.000001 0.003259 0.000332 } frame 7 { 2.320979 -9.984461 -19.778032 0.000000 0.000854 0.000332 }