MD5Version 10 commandline "" numFrames 8 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 4.487062 -9.985025 -19.690281 ) ( -0.000000 0.000000 0.000332 ) ( 40.917973 0.489585 8.684061 ) ( 0.000000 0.000000 -0.000332 ) ( 12.136416 -5.192269 1.824084 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 4.487062 -9.985025 -19.690281 -0.000000 0.000000 0.000332 } frame 1 { 3.415928 -9.984313 -19.690281 0.000001 0.004121 0.000332 } frame 2 { 2.748457 -9.983870 -19.699099 0.000003 0.007869 0.000332 } frame 3 { 2.498152 -9.983704 -19.707918 0.000003 0.009607 0.000332 } frame 4 { 2.671141 -9.983818 -19.706350 0.000003 0.008753 0.000332 } frame 5 { 3.150232 -9.984137 -19.701935 0.000002 0.006348 0.000332 } frame 6 { 3.775696 -9.984552 -19.696264 0.000001 0.003259 0.000332 } frame 7 { 4.291447 -9.984896 -19.691849 0.000000 0.000854 0.000332 }