MD5Version 10 commandline "" numFrames 8 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 4.350708 -9.984997 -18.587168 ) ( -0.000000 0.000000 0.000332 ) ( 37.126469 1.543020 8.684062 ) ( 0.000000 0.000000 -0.000335 ) ( 16.348166 -4.226727 9.153497 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 4.350708 -9.984997 -18.587168 -0.000000 0.000000 0.000332 } frame 1 { 3.279574 -9.984284 -18.587168 0.000001 0.004121 0.000332 } frame 2 { 2.612103 -9.983841 -18.595985 0.000003 0.007869 0.000332 } frame 3 { 2.361798 -9.983675 -18.604805 0.000003 0.009607 0.000332 } frame 4 { 2.534787 -9.983789 -18.603237 0.000003 0.008753 0.000332 } frame 5 { 3.013878 -9.984108 -18.598822 0.000002 0.006348 0.000332 } frame 6 { 3.639342 -9.984524 -18.593151 0.000001 0.003259 0.000332 } frame 7 { 4.155093 -9.984867 -18.588736 0.000000 0.000854 0.000332 }