MD5Version 10 commandline "" numFrames 8 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 5.136892 -9.985170 -20.184155 ) ( -0.000000 0.000000 0.000332 ) ( 33.616661 0.026403 10.184052 ) ( 0.000000 0.000000 -0.000332 ) ( 12.137541 -6.877951 5.870947 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 5.136892 -9.985170 -20.184155 -0.000000 0.000000 0.000332 } frame 1 { 4.065758 -9.984458 -20.184155 0.000001 0.004121 0.000332 } frame 2 { 3.398287 -9.984015 -20.192972 0.000003 0.007869 0.000332 } frame 3 { 3.147982 -9.983849 -20.201792 0.000003 0.009607 0.000332 } frame 4 { 3.320971 -9.983963 -20.200224 0.000003 0.008753 0.000332 } frame 5 { 3.800062 -9.984282 -20.195808 0.000002 0.006348 0.000332 } frame 6 { 4.425526 -9.984697 -20.190138 0.000001 0.003259 0.000332 } frame 7 { 4.941277 -9.985041 -20.185722 0.000000 0.000854 0.000332 }