MD5Version 10 commandline "" numFrames 5 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 5.136892 -9.985170 -19.668165 ) ( -0.000000 0.000000 0.000332 ) ( 30.677908 0.335370 6.258099 ) ( 0.000000 0.000000 -0.000332 ) ( 8.994864 -3.954390 4.723816 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 5.136892 -9.985170 -19.668165 -0.000000 0.000000 0.000332 } frame 1 { 4.065758 -9.984458 -19.668165 0.000001 0.004121 0.000332 } frame 2 { 3.403429 -9.984018 -19.676983 0.000003 0.007869 0.000332 } frame 3 { 3.147982 -9.983849 -19.685802 0.000003 0.009607 0.000332 } frame 4 { 4.032097 -9.984436 -19.676983 0.000002 0.004804 0.000332 }