MD5Version 10 commandline "" numFrames 5 numJoints 4 frameRate 24 numAnimatedComponents 6 hierarchy { "origin" -1 0 0 // "weapon" 0 63 0 // origin "shot" 1 0 0 // weapon "shell" 1 0 0 // weapon } bounds { ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 ) } baseframe { ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) ( 6.930429 -9.985567 -20.237291 ) ( -0.000000 0.000000 0.000332 ) ( 60.245564 0.061135 5.032956 ) ( 0.000000 -0.000000 -0.000332 ) ( 11.510666 -3.191232 4.723817 ) ( 0.000000 -0.000000 -0.000332 ) } frame 0 { 6.930429 -9.985567 -20.237291 -0.000000 0.000000 0.000332 } frame 1 { 5.859295 -9.984855 -20.237291 0.000001 0.004121 0.000332 } frame 2 { 5.196966 -9.984415 -20.246109 0.000003 0.007869 0.000332 } frame 3 { 4.941519 -9.984245 -20.254929 0.000003 0.009607 0.000332 } frame 4 { 5.825634 -9.984833 -20.246109 0.000002 0.004804 0.000332 }