1 This is the changelog for developers, != changelog for the end user
2 that we distribute with the binaries. (see changelog)
6 - Fixed objects sometimes dissappearing when at high zoom level in Ortho views.
10 - Added GPL text to win32 installer.
11 - Fixed gtk wimp theme not working after using gtkthemeselector.
15 - Added command to toggle lighting/textured modes, shortcut F3.
19 - Fixed crash when disabling lighting for a second time.
23 - Fixed crash when loading invalid ASE models.
27 - Added install.py script.
28 - Updated COMPILING instructions.
29 - Fixed transparency rendering on quake3 shaders.
30 - Fixed hint/caulk filtering for Jedi Academy shaders.
34 - Added Radiant Manual shortcut to win32 installation.
35 - Added 'use alternative texture projection' option to prefs.
36 - Fixed caching bug causing import-map to not reload modified maps.
37 - Added blended-decal rendering for doom3 and quake4.
41 - Added expand-selection-to-entities with default shortcut ctrl+alt+e.
42 - Fixed crash in gtk file-chooser with some versions of GTK+.
46 - Changed create-group-entity to re-select brushes after creation.
50 - Changed far-clip-plane setting to increase exponentially with distance.
51 - Fixed selected entities moving when drag-resizing brushes.
52 - Changed patches to be selectable from the back in wireframe views.
53 - Speed improvements for transform-selection code.
57 - Added default-texture-scale option to preferences.
58 - Added default-grid-spacing option to preferences.
62 - Fixed editing of doom3/quake4 faces with negative texture scale factors.
66 - Fixed shortcut for toggle-far-clip.
67 - Fixed broken link in 1.5 user docs.
71 - Changed script parser to ignore comments that start in the middle of tokens.
72 - Added support for editor_int/editor_string keys in doom3 entity definitions.
73 - Changed doom3/quake4 .mtr and .guide searching to look in subfolders.
74 - Added experimental support for doom3/quake4 projected lights.
78 - Added support for quake4 .guide material templates.
79 - Fixed GCC4 compile errors with anonymous enums.
80 - Added light_radius and light_center GUI to doom3 entity inspector.
84 - Added support for loading and saving Quake4 map format.
85 - Added support for built-in shader images such as _noFalloff.
86 - Added experimental code to render projected lights.
87 - Added support for loading quake4 entity definitions.
88 - Fixed picomodel bug loading .lwo files with texture names >64 in length.
92 - Fixed minor memory leak in zip-archive reader.
96 - Fixed model rotation using free-rotation tool.
97 - Fixed behaviour of angle/rotation keys for Doom3 entities.
98 - Added entity angle-editing for entities that display a model.
99 - Stopped size-info being drawn if selection has zero size.
100 - Added support for 'angle' key on doom3 entities.
104 - Fixed minor one-time memory leak in build-shader-list.
105 - Added functional free-scale tool.
106 - Improved precision preservation for free-rotation and free-scale tools.
107 - Fixed misc_model rotation using free-rotation tool.
111 - Added entity angle-editing using rotate-tool or rotation toolbar buttons.
112 - Fixed start-on-primary-monitor (win32).
113 - Fixed camera-view freelook when window is on secondary monitor (win32).
117 - Added texture-lock toolbar button.
119 - Added stack-trace output to all debug popup messages (win32).
120 - Fixed vertex/edge selection behaviour on undoing brush edits.
121 - Changed doom3 light centre rendering to use a point instead of a box.
122 - Changed map and shader parsers to gracefully handle bad data.
126 - Fixed crash when importing a file after deleting the world entity.
127 - Changed copy/paste/import to select world brushes instead of world entity.
128 - Added win32-specific stack-trace logging support.
132 - Fixed clipper removing brushes on incorrect side of clip-plane when flipped.
136 - Optimised light-dragging.
137 - Changed connect-entities to not break existing connections where possible.
141 - Fixed q3 entity definition for item_health_small.
145 - Fixed build menu becoming empty if editing of default menu is cancelled.
149 - Fixed snap-planes-to-integer preference not being saved.
153 - Changed doom3 light_radius box to draw flat-shaded translucent in camera view.
154 - Fixed progress window not being shown when loading maps.
155 - Refactored shortcut handling to make focussed widgets override global shortcuts.
156 Allows using ctrl+c to copy console text, undo/redo without main-window focus.
160 - Fixed crash when handling assert/error before gtk_init.
161 - Changed Help menu to display only the help menu relevant to the current game.
165 - Fixed double-maps-directory when using non-native file open dialog on win32.
166 - Changed find/replace-textures window to update when selecting textures with MMB.
167 - Fixed handling of non-UTF-8 wad-names in textures menu.
171 - Changed home-path prefix to be optional on linux/osx for q1/q2.
172 - Changed OpenGL module to work correctly with GL_VERSION 2.0.0.
173 - Fixed spawnflags in Enemy Territory entity definitions.
174 - Added missing Enemy Territory entity types.
178 - Changed clipper-point selection/rendering to behave the same at all zoom levels.
179 - Changed clipper-point selection to always pick the closest point to the cursor.
180 - Fixed clipper colour not being updated until after restarting.
181 - Fixed QE tool not deselecting edges when left-clicking on a vertex without shift.
182 - Fixed grid rendering with grid settings other than 8-unit.
183 - Fixed textures menu always behaving as if show-shaderlist-only is enabled.
187 - Added saving of camera render mode preference.
188 - Changed default camera render mode to Textured for Doom3.
189 - Changed default texture render mode to Trilinear.
193 - Ported Team Arena entity definitions to xml format.
194 - Added xml q3 entity-definitions to win32 and linux setups.
198 - Fixed QE-tool component-drag selecting components of unselected brushes.
202 - Changed clipper mode and component-editing modes to be mutually exclusive.
203 - Changed camera A/Z/D/C keys to obey "discrete movement" checkbox.
204 - Added support for up/down movement in freelook mode.
205 - Fixed clipper-tool-uses-caulk option.
206 - Added prompt for engine path at startup if not found.
210 - Added entity-inspector GUI support for func_button/func_door direction attribute.
211 - Added angle/model/sound GUI to entity-inspector for old-style entity-definitions.
212 - Added clipper-plane rendering using stippled back-face-culled polygon.
213 - Fixed entity-inspector failing to handle non-ascii characters in entity keys.
217 - Fixed entity-inspector window position changing while hidden.
221 - Fixed region-set-selected for model entities.
225 - Added option to enable or disable snapping brush planes to integer on map load/save.
227 - Changed grid rendering to always show major/minor grid colours whatever the zoom level.
228 - Increased maximum zoom level for XY views.
232 - Added 'File > Refresh models' - reloads models that have changed outside Radiant.
236 - Fixed model files not being closed after being read.
237 - Fixed build menu dialog not saving changes to build commands.
238 - Changed build menu to save xml only if changed by user.
240 - Reduced CSG-merge tolerance for misaligned brushes.
242 - Updated STVEF default build menu to version 2 format.
243 - Updated STVEF game configuration file and removed synapse.config.
247 - Changed HashTable insert/remove operations to not invalidate iterators.
248 - Changed ReferenceCache realise/unrealise to take advantage of new HashTable behaviour.
249 - Refactored containers to use std::swap.
250 - Refactored bitfield.h.
252 - Fixed endianness for .lwo loading on linux.
253 - Extended q3map2 mathlib functionality.
257 - Specialised filters list for doom3 entity/material types.
258 - Added ASE-loader support for shader names specified as a bitmap absolute-path.
259 - Fixed monitored-compile debug-feedback display.
260 - Added TGA-loader support for vertical and horizontal flipping.
261 - Enabled auto-generation of smooth normals for all LWO models.
265 - Fixed map-xml module.
266 - Added support for qer_trans keyword in doom3 materials.
270 - Added GUI updates during map load and engine-path/game-dir changes.
271 - Fixed main window being hidden behind another application on closing a floating window.
275 - Fixed crash when selecting the root node in the entity-list window.
276 - Fixed detail flag saving for quake3 map format.
280 - Optimised type-casts for scene-graph type system.
281 - Disabled substitution of 'unspecified' for entity key values that match the default.
282 - Refactored module-system api - added globalModuleServer().
283 - Fixed rotation origin for doom3 func_static models.
287 - Added support for doom3 model-entity 'skin' key.
288 - Added noshadows/nospecular/nodiffuse/falloff doom3 light keys to entity-inspector.
292 - Added camera move up/down one floor.
293 - Added support for 'unspecified' contents/flags/value for Quake2 brush faces.
297 - Added auto-complete for shader attributes in entity inspector.
298 - Added support for doom3-material heightmap to normalmap conversion.
302 - Fixed missing prefix attribute in quake game configuration file.
303 - Added auto-completion for find/replace-textures texture-name entries.
304 - Removed redundant buttons and options in find/replace-textures window.
308 - Added auto-completion for surface-inspector texture-name entry.
312 - Fixed failure to load shaders containing '.' such as Heretic II model skins.
313 - Removed unused legacy cmdlib functions.
314 - Added support for fractional repeat values to brush-fit-texture.
318 - Changed entity-connect-selected to use the parent entity of a selected brush.
319 - Added q2map and bspc to installation packages.
321 - Fixed path to q2map in quake2 build-menu.
325 - Fixed crash in 'Misc > Find Brush' when searching for a non-existent brush.
326 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1059
327 - Limited the maximum number of sides of a prefab brush-cone to 32.
331 - Changed display of angled box-entities to show un-rotated bounding boxes.
335 - Disabled rotation of light entities for games other than Doom 3.
339 - Fixed episode flag names on Quake item_sigil and func_episodegate entities.
340 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1056
341 - Added detailed description of Quake item_sigil and func_episodegate entities.
343 - Fixed position of light-entity names.
344 - Fixed q3map2 feedback xml streams containing non-UTF-8 text.
345 - Optimised Locale<->UTF-8 text conversion.
349 - Fixed selecting a texture not resetting the current selected texture-projection.
350 - Added handling of OpenGL drivers that don't implement all reported extensions.
354 - Added support for multi-byte UTF-8 characters in xml content (not markup).
355 - Added UTF-8 support in entity-inspector, prefs dialog, recent-files menu, console.
356 - Fixed potentially misaligned objects.
360 - Added rendering of entity names for non-group entities.
361 - Removed context-dependent opengl calls before opengl context is created.
365 - Fixed crash when printing extended-ascii text in the console.
366 - Added conversion of extended-ascii text to utf8 for gtk text-buffer widgets.
370 - Fixed typo in Quake entity-definitions.
372 - Fixed undo of brush-set-structural and brush-make-structural.
373 - Refactored image-loader module api.
374 - Added full support for Quake II and Heretic II surface-flags in surface-inspector.
375 - Fixed crash in patch-inspector for games other than doom3.
379 - Changed shader-list and entity-definition searching to also search base-dir.
383 - Fixed title of floating entities/console/textures window.
384 - Fixed destruction of floating windows on shutdown.
385 - Added shortcut handling when entity-inspector/texture-browser are active.
387 - Fixed crash while auto-saving snapshots.
388 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1049
392 - Added rendering of fixed S/T tesselation on doom3 patches.
393 - Changed creation of doom3 func_static entities to prompt for a model.
394 - Fixed zero-sized primitives being rendered for culled entity-connection-lines.
398 - Added support for setting fixed S/T tesselation on doom3 patches.
399 - Changed patch inspector to be completely non-modal.
403 - Added support for rotating lights using the rotation tool.
407 - Fixed crash on startup with texture-subsets enabled.
408 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=1045
409 - Added support for doom3 lights combined with brushes and patches.
410 - Added support for doom3 light_origin on lights.
411 - Added support for doom3 light_rotation and rotation key on lights.
415 - Fixed crash when accessing links from help menu.
416 - Fixed broken links in help menu.
417 - Added game-specific docs to win32 setup.
418 - Changed q3 connect-entities to preserve existing targetname key.
419 - Changed q3 connect-entities to generate targetname key based on target classname.
423 - Moved information in synapse.config into .game files.
424 - Added api versioning for module-system.
428 - Fixed keys/values for brush entities not being editable unless parent is selected.
429 - Fixed brush-entities not being deleted when the last child brush is deleted.
430 - Fixed scenarios where worldspawn is not the first entity in the map.
434 - Fixed numerical instability in brush winding-generation.
438 - Added Jedi Academy support to linux installer.
439 - Fixed main-window jumping to front during autosave.
440 - Fixed saving of empty brushes.
442 - Fixed build errors when compiling for big-endian target.
446 - Fixed launching q3map2 from build-menu on linux/osx.
447 - Added version checking of generated config files.
448 - Fixed key-up events being missed while holding ctrl/shift/alt.
449 - Fixed texture-compression support.
451 - Changed q1 trigger_relay and trigger_counter to be point entities.
455 - Changed brush-save to not write non-contributing faces.
456 - Fixed rendering artifacts on outlines of selected box-entities.
460 - Added patch-cap-cylinder.
464 - Fixed texture-browser scroll-to-selected-texture.
465 - Added brush face texture painting.
469 - Fixed ungroup-selected-entities.
470 - Added 'Entity' menu.
471 - Removed items unrelated to entity-creation from xy-window right-click menu.
472 - Fixed minor memory leaks in core.
473 - Removed code that ignores empty alpha-channel in tga loader.
474 - Fixed memory leak in model module.
475 - Fixed memory leaks in picomodel library: ase and lwo loaders.
476 - Changed default tool to 'QE' tool.
480 - Changed start-on-primary-screen default to 'true' with multiple screens.
481 - Added enter/escape as shortcuts for OK/Cancel buttons on modal dialogs.
482 - Disabled mouse-chase scrolling in XY window when drag-selecting.
483 - Fixed xlink I/O warnings on linux.
484 - Removed light-creation 'intensity' dialog in doom3 config.
485 - Changed the default vertical size of the shortcut-list window to 400.
486 - Fixed patch-creation with zero-sized workzone.
487 - Fixed crash when rendering doom3 light_radius box.
491 - Added arbfp1/arbvp1 vertex/fragment program lighting support.
492 - Fixed colour-selection dialog not going away after OK/Cancel.
493 - Fixed tangent/bitangent calculation on degenerate patches.
494 - Added resizing of patches with QE tool.
498 - Added stippled hidden-line rendering for rotate/translate manipulators.
499 - Refactored high-level camera/orthographic rendering functions.
500 - Fixed failure to load models with back-slashes in path.
501 - Improved peformance of doom3 lighting with large models.
505 - Changed entity renderering to draw connections for culled entities.
506 - Fixed runtime errors on shutdown after cycling between lighting/textured.
507 - Fixed 'Cancel' button in modal dialogs behaving like 'OK' button.
508 - Changed 'clip' brush filtering to use shader parameters instead of names.
509 - Added rendering of origin-point for selected model entities.
510 - Fixed doom3 light-interaction updates for model entities.
514 - Removed menu-splitting functionality.
515 - Refactored entity-class menu construction.
516 - Replaced const_reference with ConstReference.
517 - Renamed string_t to CopiedString.
518 - Changed code using Str::Format and Str::operator+= to use StringOutputStream.
519 - Refactored shortcut command parsing code.
520 - Changed light entity rendering to show light_radius box only in doom3 config.
521 - Added 2x overbrightening for doom3 lighting preview.
525 - Changed default doom3 light_radius to 300.
526 - Fixed initial value of doom3 light_center.
527 - Reduced frequency of gui updates during map load.
531 - Fixed crash in monitored-compile feedback dialog.
535 - Added visualisation of halflife texture-projection format.
536 - Added texture-lock for halflife texture-projection format.
537 - Changed brush-texture-lock default to enabled for doom3 and halflife.
541 - Refactored script-tokeniser.
542 - Fixed doom3 lighting on ATI cards.
543 - Added support for list attributes in entity definitions.
544 - Added utf8-normalisation on text printed to console.
545 - Fixed missing default_build_menu.xml in halflife game config.
549 - Fixed missing commas in entity-inspector comments.
550 - Added support for default values in entity-definitions.
554 - Enabled doom3 realtime lighting preview.
558 - Fixed gcc compile warnings in patch.cpp.
559 - Added q1 and q2 support to linux installer.
563 - Added highlighting of entity-list nodes that have selected descendants.
567 - Fixed xy-window failing to update after map-load.
571 - Fixed error on shutdown when game-select dialog is disabled.
572 - Added surface/light-interaction debugging mode.
573 - Added per-plane light-culling for brush faces.
574 - Added support for bump shaders using 'blend' layer keyword.
575 - Added support for light-shaders.
576 - Fixed edge/border clamping on light-attenuation textures.
577 - Added 'Lighting' camera render-mode for doom3 config.
581 - Fixed right-click-menu on linux.
585 - Changed light-entity to draw radii only when selected.
589 - Fixed shortcuts for creating n-sided brush-prisms.
593 - Fixed user-customisable shortcuts support.
597 - Added restore-main-window call when a modal-dialog dialog-box is shown.
601 - Fixed SConstruct cpu detection on Power Macintosh.
602 - Added more verbose warning settings for gcc builds.
604 - Changed buffered-text-input-stream API to not use magic EOF value.
608 - Fixed debug-break on non-x86 platforms.
612 - Fixed new doom3 entities not being given unique names.
616 - Fixed autosave causing the main-window to jump to the front.
617 - Fixed window-title when changing view direction in floating-windows layout.
618 - Added status information to wait dialogs.
619 - Changed map-save to overwrite/refresh files modified/deleted outside radiant.
620 - Changed component selection in QE tool to treat near-equal points as one.
621 - Added texture browser window to View menu.
622 - Changed white overlay in camera-window to draw hidden lines in 75% grey.
623 - Reduced point-size for vertex/edge/face handles by 2/3.
627 - Added component-editing for curves on doom3 entities.
628 - Added normalisation of translation for texture-lock on doom3 brushes.
629 - Added update of surface inspector for texdef changes caused by texture-lock.
630 - Changed floating-windows layout to centre all ortho views on center-xy-views.
631 - Stopped autosave from saving unmodified maps after first-time load.
633 - Textool improvements.
637 - Changed file-chooser dialogs to use GtkFileChooser.
641 - Added basic rendering for 'curve_CatmullRomSpline' on doom3 entities.
645 - Added basic rendering for 'curve_Nurbs' on doom3 entities.
649 - Added doom3 entity-definition editor_usage* key support.
650 - Added doom3 entity-definition editor_* key info to entity-inspector comments.
651 - Added specialised attribute-entry in entity-inspector for boolean attributes.
652 - Fixed crash in find-brush when entering the index of a fixed-size entity.
653 - Added support for rendering doom3 'targetN' -> 'name' entity connections.
654 - Changed connect-entities to use 'targetN' and 'name' keys on doom3 entities.
655 - Improved handling of brushes with near-duplicate planes.
656 - Fixed crash in snap-to-grid on brushes with non-contributing faces.
660 - Fixed gcc build errors.
662 - Fixed stability problems with doom3 brush-entities.
666 - Added automatic renaming of entity target/name keys for paste and import-map.
670 - Fixed rotation/mirror toolbar buttons using wrong axes in certain situations.
671 - Fixed incorrect filter settings display in filters menu.
672 - Added automatic renaming of entity target/name keys when cloned.
673 - Fixed quake2 support.
677 - Added shortcut support for all menu commands and toolbar buttons.
678 - Fixed patch shader-name saving for doom3 patches created by user.
682 - Fixed patch-cap-endcap and patch-cap-reverse-endcap.
686 - Fixed status-bar labels showing 'Label' at startup.
687 - Fixed textures-menu grouping bug.
688 - Fixed mirroring on brushes with doom3 plane-defs.
692 - Changed patch-cap-selected to prompt for cap type only once.
693 - Fixed infinite-loop in patch-cap-selected.
694 - Changed autosave to only save if the map has changed since the last autosave.
695 - Changed "file exists, overwrite?" to go back to the file-chooser if 'no' is selected.
699 - Removed unused source files - qsysprintf, gtkfilesel.
700 - Changed linux exectuable-path resolution to use '/proc/self/exe'.
701 - Changed 'file exists, overwrite?' prompt to default to 'no'.
705 - Fixed crash when handling duplicate shader definitions.
706 - Fixed crash on startup after changing game-type (sp/mp).
707 - Changed compute-axis-base to be more stable in degenerate cases.
709 - Cleaned up loki_path stuff.
711 - Added textool rotation manipulator.
715 - Changed linux installer to copy *.game files from game-packs instead of generating them.
719 - Moved doom3 shader parsing into a separate function.
720 - Fixed saving of visibility of yz-side and xz-front in floating-windows layout.
721 - Added inheritance of doom3 entityDef 'editor_* *' keys.
722 - Added support for doom3 entityDef 'editor_* *' keys other than 'editor_var'.
723 - Changed entity-inspector attributes panel to be scrollable.
724 - Changed shaders module to load *.mtr for doom3 instead of using shaderlist.
725 - Improved doom3 material parsing.
726 - Fixed crash loading maps containing patches with large numbers of control points.
727 - Changed face-selection in camera view to use polygon test.
728 - Changed face-selection-mode rendering in camera view to cull back-faces.
729 - Changed shaders module to use diffusemap on doom3 shaders with no qer_editorimage.
733 - Fixed undefined-behaviour bug causing a crash with gcc optimisation.
734 - Fixed opengl extension support on linux.
735 - Added support for half-life .fgd entity-definitions.
736 - Fixed loading of half-life maps with texture-names containing '{'.
740 - Updated win32 install to use gtk+-2.4.7 and gtk-wimp-0.6.2.
741 - Removed 'unknown model type: ""' and 'Texture load failed: ""' errors.
742 - Changed pivot-point calculation to use entity-origin for fixed-size entities.
743 - Fixed errors drawing selection-rectangle in floating-windows layout.
744 - Fixed shortcuts becoming disabled in floating-windows layout.
745 - Removed snap-to-integer on entity angle/angles/scale keys.
746 - Fixed dragging of doom3 brush-entities.
748 - Fixed gcc compiler error and warnings.
749 - linux installer fixes.
753 - Changed linux build system to copy '$GAME.game/*' for installer.
754 - Changed linux installer to use 1.5's module set.
755 - Removed optimisation from linux build to fix optimiser-related crash.
756 - Added Doom3 support to linux installer.
758 - Changed texdef export to not snap shift/rotate to integer.
762 - Fixed texture-browser height update bug.
763 - Changed texture-browser to show only the texture-set selected from the menu.
764 - Fixed bug loading quake maps.
768 - Fixed shortcuts for shift/rotate/scale-texture on patches.
769 - Fixed patch-inspector rows/cols combos not being cleared between selections.
770 - Changed entity/brush counts to use counters instead of polling every second.
771 - Changed archivewad module to check lump types and ignore non-miptex files.
772 - Added support for worldcraft/hammer half-life map format.
776 - Added doom3 md5mesh loader.
777 - Added support for doom3 entityDef 'model' key.
778 - Changed textures-menu to show/load only shaders in the form 'textures/<menu-item>/*'.
779 - Fixed texture-browser height calculation bug.
780 - Added support for doom3 entityDef 'editor_var *' key.
781 - Fixed support for patchDef3 subdivision settings.
785 - Added doom3 light_radius and light_center rendering.
787 - Disabled default-shaders for doom3.
788 - Added one-click dragging of vertices/edges/faces on brushes and patches.
789 - Fixed detail flag being lost on brush-clone or save-as.
793 - Fixed workzone being invalidated when a brush is deleted.
794 - Fixed pivot updates when switching from translate-tool to rotate-tool.
795 - Fixed crash in misc_model.
796 - Changed file_dialog to show '*.*' when pattern is not specified.
797 - Added undo support for patch-inspector XYZUV tweaking.
798 - Removed 'Apply'/'Done' buttons from patch-inspector.
802 - Converted RTCW entities.def to xml format.
804 - Added support for "name" key for doom3 entities.
808 - Added support for loading text files from VFS archives.
812 - Changed .map writer to always use decimal notation for floats.
813 - Added filtering of monster_clip/full_clip/player_clip.
814 - Added support for inheritance in doom3 entity-definitions.
815 - Fixed doom3 patchDef2 material-name import/export.
823 - Fixed brush-primitives texturing bug.
824 - Added texture-lock for brush-primitives texturing on all transforms.
825 - Added support for model/rotation/origin keys on func_ entities.
826 - Added DDS image module.
830 - Fixed copy/paste copying all brushes of an entity when only one is selected.
831 - Fixed discrete-camera-movement shortcuts becoming disabled after using freemove-camera.
835 - Converted ET entities.def to xml format.
839 - Fixed SI when not in face-selection mode.
840 - Changed patch-create-prefab to use current workzone.
841 - Changed engine attribute to be optional in game-description.
845 - Changed module server to support wildcard modules.
846 - Cleaned up docs/developer, added README.
851 - Initial version of textool.
853 - Fixed const bug for vs.net 2005 compiler.
857 - Fixed copy/paste and export-selected failing to export stuff.
861 - Updated win32 setup scripts for q1 entity definitions.
865 - Updated win32 setup scripts.
866 - Fixed bug loading 8-bit bmp with <256 palette entries.
867 - Added support for loading textures from arbitrary locations.
868 - Changed shaders module to load notex/shadernotex from bitmaps/ in .bmp format.
869 - Fixed bugs in brush-primitives texdef code.
873 - Added STV:EF support to win32 installer.
874 - Moved hardcoded game-specific configuration stuff into .game files.
878 - Fixed crash bug in brush edge/vertex/face selection.
882 - Moved .def files from <enginepath>/<basegame>/scripts/ to <radiantpath>/<gamefilename>/<game>/.
883 - Changed entity inspector UI to be driven by entities xml.
887 - Fixed map load/save in brusb-primitives mode.
888 - Added files required to run in brush-primitives mode.
889 - Added support for changing engine-path while a map is loaded.
894 - Changed entity inspector to support custom UI for each entity-class.
898 - Added support for experimental xml version of .def format.
899 - Rewrote token parser.
900 - Rewrote .def parser.
901 - Fixed failure to read show-workzone preference.
902 - Refactored quake3 entities module.
906 - Changed QE-style Drag tool to move as well as resize.
907 - Fixed shortcuts becoming disabled.
908 - Fixed loading file types with upper-case extensions.
912 - Added support for plugin submenus.
916 - Added build-menu-command editing.
917 - Fixed texture-object reshuffle caused by changing gamma.
918 - Refactored vfs/shaders/renderstates/eclass/texturemenu unrealise/realise systems.
922 - Added printf-formatting support to output streams.
923 - Added error/warning printing to xml parser.
924 - Changed build-menu xml format to allow easier editing.
925 - Added sample plugin.
929 - Changed paste and import-map to select pasted/imported entities and world brushes.
933 - Changed create-entity API to use eclass instead of classname.
934 - Changed nodes with unknown entity types to use a group-entity if the node has children.
938 - Changed image-loaders interface to use a file object instead of VFS.
939 - Changed model-loader interface to support in-place model reloading.
940 - Changed picomodel-loader module to support configuration of suppported model types in synapse.config.
941 - PicoModel: added support for loading models from an abstract input stream.
945 - Refactored texture browser.
947 - Fixed mousewheel movement in camera window.
951 - Added load-entire-wad from textures menu in Quake/HL mode.
952 - Fixed bug with writing negative integers to .map format.
953 - Fixed texture-browser hide-unused to show only in-use shaders.
954 - Fixed texture-browser scrollbar positioning and origin-clamping.
955 - Fixed prompting to save unchanged new maps.
956 - Changed unsaved-changes message box default to "Yes, save" instead of "OK, don't save".
957 - Changed all message boxes to appear centrally.
958 - Removed minimize/maximize buttons from all message boxes.
962 - Disabled shortcut keys during drags.
963 - Fixed window updates for edge/vertex multi-selection.
964 - Added apply/cancel on enter/escape for texture-browser filter entry.
965 - Changed undo system to use explicit start/finish pair to specify undoable operations.
966 - Changed undo system to print undoable command after command completion instead of before.
967 - Added printing of movement parameters for translate/rotate manipulator drags.
968 - Changed brush-subtract to not delete the selection after subtracting.
969 - Fixed texture browser to not display textures if only in-use by nodes in the undo-queue.
970 - Fixed another workzone-update performance issue causing area-selection to be slow.
971 - Added code to brush build-B-Rep to handle duplicate edges.
975 - Added lazy evaluation of local->world transforms and world-space AABBs.
976 - Added shortcut key for translate mode, default 'W'.
977 - Added toolbar buttons for edge/face/vertex modes.
978 - Changed Escape shortcut to deselect-components if components are selected.
982 - Fixed performance bug with workzone updates not being lazily evaluated.
983 - Fixed brush edge-graph bug by removing degenerate winding edges.
987 - Added mode information to status bar.
988 - Added console feedback describing undoable commands executed.
989 - Fixed assertion failures on updating degenerate edge/vertex selections.
990 - Fixed detail brushes turning structural when clipped.
994 - Added support for more than one edge/vertex selected per brush.
998 - Refactored groupdialog - decoupled notebook from console/textures/entity pages.
999 - Fixed crash in patch tesselator.
1000 - Fixed floating windows startup crash.
1001 - Fixed null texture name for patches.
1005 - Hide arrows on translate manipulator when obscured by square part.
1006 - Workaround for main window not being brought to front when a floating window is closed.
1007 - Fixed rendering of selected components of degenerate brush faces.
1008 - Fixed double typedef in picomodel.
1009 - Fixed bug in allocator stuff.
1010 - Fixed up clipper tool button state.
1011 - Added workzone updates when selection bounds change.
1012 - Fixed transient setting on floating inspector windows.
1016 - Fixed gcc build errors.
1018 - Fixed crash bug in game selection dialog.
1022 - Cleaned up project settings.
1023 - Changed autosave/snapshots to only save modified maps.
1024 - Refactored build menu.
1028 - Fixed minor picomodel ase loader smoothing-groups bug.
1032 - Allocator system improvements, fixed warnings
1036 - PicoModel: added support for per-vertex smoothing-group, used in generation of normals.
1037 - PicoModel ASE loader: added support for per-face 'MESH_SMOOTHING' id.
1038 - PicoModel: changed normal generation code to create smooth normals across texcoord/colour discontinuities.
1039 - Fixed cosmetic menu bug.
1040 - Fixed file handle leak in tga loader.
1041 - Added experimental allocator system.
1045 - Fixed gcc build errors.
1049 - Fixed version.h custom build step on win32
1050 - Refactored preferences dialog to eliminate dependencies on other modules.
1051 - Redesigned preferences dialog ui layout.
1055 - Refactored texture browser.
1059 - Upgraded win32 gtk2 version to 2.4.1.
1060 - Migrated from GtkCombo to GtkComboBox.
1061 - Texture browser improvements.
1062 - Fixed malloc/free mismatch bug.
1066 - Refactored surface inspector and texture browser.
1070 - Added imageq2 module with support for quake2 and heretic2 texture formats: wal, m8, m32.
1074 - Changed texture window not to auto-scroll when selecting faces.
1075 - Changed surface inspector to apply shader seperately from shift/scale/rotate.
1076 - Changed selected face tracking to use separate selection list.
1080 - Added per-file change tracking - only modified (unsaved) files are saved by SaveMap().
1084 - Fixed texture-increment-matches-grid.
1085 - Changed selecting a texture to only change the shader on the selected brushes.
1086 - Changed 'Axial' button in surface inspector to reset the texdef for selected brushes/faces.
1087 - Removed MAX_TEXTUREDIRS limit.
1091 - OS library module added to wrap calls to rename/unlink/access/stat.
1092 - OpenGL-view selection tests constrained to current window.
1093 - Cleaned up OpenURL.
1094 - Added jk2 and sof2 support to win32 installer.
1098 - update the OSX setup / .info generation code
1102 - Added integer quantisation for brush edge/vertex drags to fix FP-drift on planes.
1104 - fix for scons 0.95
1105 - re-enable Python >= 2.1 version check
1106 - OSX 10.3: remove obsolete dlsym_auto_underscore (bug #920)
1107 - OSX: disable q2 tools build (broken thread code)
1111 - Moved profile.cpp into a separate static library.
1115 - Refactored preferences to be more modular.
1116 - Fixed preferences being corrupted if a crash occurs during preference saving.
1117 - Refactored window position saving.
1118 - Fixed bug in radio button creation in preferences dialog.
1122 - Changed surface inspector to unfocus after pressing escape or return, to enable shortcuts.
1123 - Added refresh of surface inspector for shift/scale/rotate-texdef shortcuts.
1124 - Fixed bug causing some operations to be applied twice.
1128 - Added depth-test and normalisation for translate-manipulator rendering.
1129 - Added basic clipper-preview rendering.
1133 - Added maya-style arrow-heads to translate manipulator.
1134 - Changed square part of translate manipulator to be viewplane-oriented.
1135 - Changed square part of translate manipulator to take priority for selection.
1139 - Added recalculation of pivot-point when grid size changes.
1140 - Changed win32 SHGetFolderPath to link with shfolder.lib instead of shell32.lib.
1141 - Fixed failure to recover brushes from an invalid state.
1145 - Improved event handling to make manipulator-dragging smoother in complex scenes.
1146 - Refactored camera window camera-movement handling.
1150 - Fixed vertex/edge undo failing to update selected-vertex position.
1154 - Re-enabled next-xy-view in floating windows mode.
1155 - Reinstated light-radius rendering.
1156 - Added Wolfenstein support to win32 setup.
1160 - Changed create-brush-prism to use correct dimension for prism radius.
1161 - Changed freelook selection to use window-centre position.
1165 - Optimised undo for adding/removing scenegraph nodes.
1166 - Changed entity-list view to sort the tree by name.
1170 - Moved default shaderlist to <AppPath>/<GameFileName>/<GameName>/default_shaderlist.txt
1171 - Moved user shaderlist to <AppData>/<Version>/<GameFileName>/<GameName>/shaderlist.txt
1175 - Refactored clipboard copy/paste code to allow re-use.
1179 - Fixed false-positive-intersection bug in CSG subtract algorithm.
1183 - SceneGraph: Refactored per-instance functionality.
1184 - Fixed intermittent culling bug caused by bad bounding boxes.
1185 - Fixed missing ToggleCubicClip shortcut.
1186 - Removed modal buttons from Surface Inspector.
1187 - Changed Surface Inspector keys:
1188 - Escape: revert not-yet-committed values to previous state.
1189 - Enter: commit not-yet-committed values immediatly.
1190 - Changed Surface Inspector to update when selection changes.
1194 - Cleaned up functional.h template usage with typedefs.
1195 - Fixed autosave path.
1196 - Added q1 component to installer.
1197 - Added radiant_manual component to installer.
1198 - Added q3-example-maps package to installer.
1202 - Added error reporting for module system initialisation failure.
1203 - Added MSI package creation tools in setup/win32.
1204 note: requires MSI SDK binaries in http://zerowing.idsoftware.com/radiant-files/msi/msitools.zip
1205 - Added initial version of scripts to build basic win32 setup.
1209 - Added storing EnginePath for each game in local.pref.
1210 - Added EnginePath editing to prefs dialog.
1211 - Added vfs shutdown/init when gamename changes.
1212 - Added vfs shutdown/init when enginepath changes.
1216 - Fixed filtering updates.
1217 - Moved default bsp menu to <AppPath>/<GameFileName>/default_build_menu.xml
1218 - Moved user bsp menu to <AppData>/<Version>/<GameFileName>/build_menu.xml
1219 - Moved synapse.config to <AppPath>/<GameFileName>/synapse.config
1220 - Moved game-specific .xlink files to <AppPath>/<GameFileName>/*.xlink
1224 - Redesigned filter system:
1225 - Filtered status updated when filterable attributes change.
1226 - Supports per-brush-face filtering.
1227 - Removed long-dead project-settings stuff:
1228 - Moved gamemode and gamename storage into local.pref temporarily.
1229 - Moved bsp commands over to a new format, disabled gui editing for now.
1233 - Changed win32 Application Data path lookup to use win32 API instead of getenv.
1237 - Fixed main menu mnemonics.
1238 - Fixed crash on exit after viewing pointfile.
1242 - Fixed not always resetting
1243 component-mode when selection is cleared.
1247 - Added parse/write support for BrushDef3 and PatchDef3.
1248 Requires editing synapse.config to enable.
1251 File = new/open/import/export
1252 Edit = manipulate scene hierarchy and selection
1253 View = toggle entityinspector/entitylist/surfaceinspector/camera/xy
1254 edit camera/xy parameters
1255 filters/hideshow/region
1256 Modify = transform scene elements
1258 - Fixed Brush-Primitives support:
1259 Requires editing synapse.config to enable.
1260 Supports load/save of BP mapfiles, and editing BP texdefs in surface inspector
1261 (Not yet possible to convert between formats).
1265 - Changed user-prefs to be stored in user-profile directory on win32.
1269 - Fixed entitylist window visibility tracking.
1270 - Implemented find/replace-shader for patches.
1271 - Changed get-texture-from-selected to update find/replace-shader dialog.
1272 - Implemented reparent-selected for more than one selected node.
1273 - Added checks to stop assignment of invalid texture names.
1274 - Fixed uninitialised texture-compression setting.
1277 ------- spog_branch merged to trunk
1281 - Ported imagehl module.
1282 - Ported imagepng module.
1286 - Changed brush winding generation to use use double precision planes.
1287 - Fixed tracking of modifier key state.
1291 - Replaced mathlib with c++ vector/matrix library.
1292 - Added expression-templates for common vector/matrix operations.
1296 - Refactored component-selection stuff.
1297 - Ported m4x4_t library to c++ Matrix4.
1301 - Changed shortcuts.ini to be written automatically.
1302 - Moved more prefs into specific modules.
1303 - Changed c++ NULL usage to 0 for maximum portability.
1308 - Added debug output/assert for module initialisation.
1312 - Refactored status bar stuff.
1313 - Refactored window updates to use closures.
1314 - General cleanup and refactoring.
1318 - Increased priority of window redraw events.
1319 - Ported model module to new module system.
1323 - Refactored window updates.
1327 - Changed menubar/toolbars to be non-detachable.
1328 - Fixed empty-undos created when left-clicking in XY window.
1329 - Refactored camera modelview/projection matrix updates.
1330 - Moved application-specific code out of mainframe.cpp.
1331 - Reinstated brush/entity count in statusbar.
1335 - Reinstated instant status-bar updates.
1339 - Fixed crosshair cursor in clipper mode.
1343 - Changed camera to maintain valid projection/modelview matrices.
1344 - Moved manipulator-transform update from frustum class to selection system.
1345 - Removed frame-rate dependency in 3d-window freelook.
1349 - Smoothed out xy-window mouse-chasing.
1350 - Changed mouse-chasing to occur 16 pixels inside the window edges.
1351 - Changed xy-window to maintain valid projection/modelview matrices.
1352 - Fixed invalid workzone generated when deselecting with no selection.
1356 - Ported changes from trunk between rev 3818 and rev 4036.
1360 - Refactored xy-window mouse event handling.
1364 - Fixed freelook focus-out event.
1365 - Changed selection mouse event handling to use modifiers on button-release.
1369 - Refactored all mouse event handling for camera window.
1370 - Changed menus/toolbars/accelerators to use anonymous closures.
1374 - Fixed get-pointer-in-screen-coordinates on win32.
1375 - Changed patch prefs to use preference-system module.
1376 - Fixed selection of side-on faces.
1377 - Changed brush rendering to avoid glPushClientAttrib - workaround for ATI driver issue.
1381 - Changed VFS directory initialisation to occur after module initialisation.
1382 - Changed load-preferences to occur after module initialisation.
1383 - Added preference-system module.
1384 - Changed undo prefs to use preference-system module.
1385 - Restored splash screen with non-intrusive behaviour.
1386 - Cleaned up main-toolbar creation.
1387 - Fixed floating windows behaviour when main window is minimised.
1388 - Changed shader-list parsing to use new script tokeniser.
1389 - Changed deprecated code using GtkPixmap to use GtkImage.
1390 - Removed bitmap-loading from core.
1391 - Removed pc-speaker beep on map-save.
1395 - Fixed crash when trying to undo on an empty undo queue.
1396 - Refactored gtkdlgs, using helper functions to create common widgets.
1397 - Changed Dialog class to use std::list for data.
1401 - Refactored entity inspector.
1402 - Removed miscellaneous unused functions.
1403 - Refactored qe3 header.
1404 - Moved texture-window preferences into texwindow.cpp.
1408 - Moved layout-mode dependant code into main-frame creation.
1409 - Replaced prefs system with new import/export system.
1410 - Fixed gcc3.3 build errors.
1414 - Moved unnecessary methods from MainFrame into free functions.
1415 - Removed unsupported toolbar buttons and menu items.
1416 - Changed misc->gamma to not require restart.
1417 - Fixed unmaximised window-size when loading main window maximised.
1418 - Fixed saving of rotate increment preference.
1422 - Fixed keyboard shortcuts intercepting input to texture-subsets text-entry.
1426 - Fixed gcc3 build errors, compiled and tested on linux.
1430 - Fixed brush snap-to-grid creating huge coordinate values.
1431 - Fixed minor bug in selection menu.
1435 - Cleaned up MainFrame.
1436 - Added quantisation of plane pts when dragging.
1437 - Fixed create-empty-brush bug.
1441 - Moved control of camera keyboard-accelerators into camera window module.
1445 - Separated keyboard-accelerators from menu items, using functors.
1446 - Completed factoring out HandleCommand.
1450 - Changed 4-way-split mode to automatically reposition separators when window size changes.
1451 - Fixed gtk error in floating-entity/textures/console window.
1452 - Fixed position of console horizontal pane separator.
1456 - Work-in-progress factoring out HandleCommand.
1460 - Fixed pink icons on main window on win32.
1461 - Replaced g_bIgnoreCommands with signal block/unblock.
1462 - Refactored MainFrame startup.
1466 - Fixed entity-window redraw on selection change.
1467 - Moved control over VFS init/shutdown to module system.
1468 - Fixed failure to release translucency render-states.
1469 - Added support for realise/unrealise of all opengl texture objects.
1470 - Refactored startup/shutdown logic.
1471 Changed quit commands to do nothing but call gtk_main_quit().
1472 Added code after gtk_main() to destroy stuff.
1473 - Changed 25ms timeout-handler to an idle-handler for window updates.
1474 (reduces redraw-request response time on fast machines)
1475 - Moved gl-shutdown control to glwidget.
1476 Textures are realised/unrealised when the shared context is created/destroyed.
1477 - Fixed lack of a valid gl context when unrealising gl textures.
1481 - Added support for translucent entity rendering.
1485 - Changed all global modules to use GlobalModule helper templates.
1486 - Ported qgl.c to c++.
1487 - Changed win32 project to dynamic-link with opengl32.lib.
1491 - Added new experimental xml preference import/export system.
1492 - Refactored dialog base class:
1493 Moved common dialog-element-creation code into helper functions.
1494 Changed UpdateData to use per-element callback functions.
1495 - Refactored preferences dialog.
1499 - Reversed winding order for circle primitives.
1503 - Fixed slow selection response in large maps.
1507 - Added sharing of global modules within a client.
1508 - Added quake map module and wal image module.
1509 - Ported mip image module and hlw image module.
1510 - Cleaned up imagehl module.
1511 - Fixed crash in pcx image module.
1512 - Rewrote md3 model module.
1513 - Ported mdl, md2 and mdc model modules.
1514 - Added filtering of q1/q2 clip brushes.
1515 - Added ati-crash-workaround rendering path.
1516 - Upgraded to gtk+-2.2.4 on win32:
1517 Fixed capslock affecting shortcut-keys.
1518 - Upgraded to gtkglext-1.0.4 on win32.
1520 - Added shortcut-key support to entity treeview.
1524 - Fixed failure to call vfsFreeFile on an empty buffer.
1525 - Fixed calling convention for dlls in new module system.
1526 - Changed map.cpp to support maps without a worldspawn entity.
1527 - Fixed crash on attempting to clone a map root.
1528 - Added filter-update calls after loading or cloning stuff.
1529 - Fixed reference cache failing to save a file.
1533 - Refactored client-side module system code for direct module access.
1534 - Changed shaders, vfs, model, brush, patch and entity module interfaces
1535 to use abstract base class.
1536 - Removed unused functions from shaders and vfs interfaces.
1540 - Removed synapse dependencies for win32 makefiles.
1541 - Added find-first-module-of-type helper function.
1545 - Added new lightweight module system:
1546 Initialises each module the first time it is requested.
1547 Does not allow configurations with cyclic runtime dependencies.
1548 Provides templates for simple type-safe client-side implementation.
1549 Requires no client-side linkage.
1550 - Split radiant API into multiple APIs:
1551 core, textures, scenegraph, selection, renderstate, filters, filetypes.
1552 - Ported radiant, core, mapq3, mapxml, md3model, entity, shaders, image,
1553 vfspk3, archivewad, archivepak, archivezip to new module system.
1557 - Removed edge and vertex integer-snapping during selection.
1561 - Replaced map in referencecache.cpp with a hashtable.
1562 - Changed ReferenceCache interface to take a path string,
1563 which can be either absolute or relative.
1567 - Cleaned up qertypes.h - split into multiple files.
1568 - Moved texdef stuff into itexdef.h.
1569 - Fixed shutdown destruction order bug.
1573 - Refactored texwindow.cpp.
1574 Moved texture management code into textures.cpp.
1576 Replaced globals from texwindow.h with accessor functions.
1577 - Cleaned up shaders module.
1578 Removed color-shader stuff.
1579 Rewrote shader-activation logic to use textures API.
1580 Removed appshaders API.
1581 - Refactored shutdown logic.
1582 Moved non-mainframe shutdown stuff into Radiant_Shutdown().
1583 Added deferred render-state realisation.
1584 - Fixed failure to create gl contexts in 16-bit mode for latest nvidia drivers.
1585 - Changed hashtable template to use traits parameter
1586 for case-insensitive hasher and keyequal functions.
1587 - Removed unused functions from qerplugin API.
1591 - Refactored code to remove global-object accesses:
1592 Passing global objects as parameters to functions.
1593 - Refactored texwindow.
1594 - Moved synapse server out of pluginmanager.
1595 Changed pluginmanager to handle nothing but IPlugin stuff.
1599 - Refactored scenelib.h, split into multiple files.
1600 - Refactored #includes related to scenelib.h.
1601 - Refactored preferences for xywindow and camwindow.
1602 - Refactored references to g_pParentWnd in xywindow and camwindow.
1606 - Ported changes from trunk since 17/08/2003.
1607 - Ported all changes from bug800-spog_branch (vfs rewrite and q1 support).
1611 - Refactored component-selection stuff.
1612 - Fixed selection-tracking bug in patches.
1616 - Added support for line-strips to Selectors.
1617 - Fixed selection for entity treeview.
1618 - Refactored external-resource loading.
1622 - Fixed snap-to-grid in edge and vertex modes.
1623 - Added a default model to use when a model load fails.
1627 - Changed snap-to-grid to vastly reduce the possibility of creating an invalid plane.
1631 - Ported changes from trunk since 01/08/2003.
1635 - Changed entity key/value tracking to only track keys already added to the entity.
1636 - Fixed bug causing undo system to track scene changes during a queue-flush operation.
1640 - Fixed bug in project settings bsp-commands display.
1641 - Fixed empty undos being created by rotation buttons.
1642 - Fixed rotation pivot for rotation buttons.
1646 - Added property svn:eol-style=native to all text files.
1647 - Added property evn:eol-style=CRLF to all dsp and dsw files.
1648 - Partially ported bobtoolz to use new spog_branch module APIs.
1649 - Removed Sys_UpdateScene.
1650 - Added Map_Name() for access to currentmap variable.
1651 - Added initial drag-n-drop support for graph tree-model.
1655 - Fixed uninitialised refcount in entity key class.
1656 - Fixed memory leak in shader parsing.
1657 - Added reference-counting holder for worldspawn node.
1658 - Moved string class and utilities into a new header in libs dir.
1659 - Fixed external-file-resource cache to use case-insensitive name compare on win32.
1660 - Fixed shaders to use case-insensitive name compare.
1661 - Fixed shader module to display SHADER_NOT_FOUND when appropriate.
1662 - Changed the default texture name to "NULL" instead of SHADER_NOT_FOUND.
1663 - Changed move-into-entity to perform parent-selection-to-last-selected-node.
1664 - Added a new implementation of GtkTreeModel operating directly on the scenegraph.
1665 - Fixed disable-screen-updates to queue update requests instead of ignoring them.
1666 - Merged from trunk (tag head-cvs2svn-2).
1670 - Changed scale/flip-selection to use the manipulator as a pivot point.
1671 - Added OnShutdown callback for CSynapseClient, used in entity module.
1672 - Fixed console updates when loading maps/models.
1676 - Added renderer support for qer_alphatest and qer_cull.
1677 - Merged 'picomodule' module into 'model' module.
1678 - Added rendering of area-selection rectangle.
1682 - Merged from trunk.
1686 - Disabled deleting classname key in entity inspector window.
1687 - Cleaned up some stuff in selection system.
1688 - Added basic versions of std::mem_fun and std::bind1st to function-object library.
1692 - Implemented connect-entities.
1696 - Completed local-space rotation manipulator.
1697 - Fixed cloning objects within a misc_model subgraph.
1698 - Fixed crash bug in loading certain models.
1702 - Added function-object library header, similar to boost::function.
1703 - Changed undo system to improve performance.
1704 - Refactored entity inspector implementation.
1708 - Refactored selection observing stuff.
1709 - Changed shader parsing to use new tokeniser.
1710 - Changed implementation of entities to use generic container.
1711 - Refactored entity wrapper system.
1712 - Fixed undo on delete/reset entity keys.
1716 - Added rendering of target/targetname connection lines.
1717 - Moved entity and eclass stuff out of qertypes.h into ientity and ieclass.
1718 - Refactored entity_t to hide it behind Entity interface.
1719 - Removed global project settings entity.
1720 - Cleaned up bsp-command editing in project settings dialog.
1724 - Fixed back-face-culling for selections by working in screen-space.
1728 - Added workaround for nvidia driver opengl vertex arrays bug.
1732 - Refactored Patch implementation.
1733 - Refactored scene graph system to allow multiple graph instances.
1737 - Added snap-selected-components-to-grid for faces edges and vertices.
1741 - Improved normal-quantisation code.
1745 - Changed renderer vertex types to be struct instead of typedef'd array.
1746 - Added experimental quantisation of normals.
1750 - Fixed intermittent crash in face-fit-texture.
1751 - Changed patch rendering to display components only in vertex mode.
1755 - Added nameable interface for scene graph nodes.
1756 - Fixed undo for set-detail and set-structural.
1757 - Added rendering of arrow for angled entities.
1761 - Fixed handling of invalid planes during brush b-rep build.
1762 - Refactored brush copy-construction/assignment.
1763 - Fixed lack of rebuild after removing empty faces.
1764 - Added lightjunior entity display.
1765 - Fixed display of spawnflags/info for selected entity.
1766 - Fixed update of entity window on setting spawnflags.
1767 - Fixed botclip filtering.
1768 - Fixed uninitialised alpha channel on jpg images by ignoring alpha.
1772 - Cleaned up undo calls in brush and patch implementation.
1773 - Changed brush implementation to defer rebuilds until needed.
1774 - Fixed undo for find/replace shader.
1775 - Refactored brush implementation, removed empty-face list.
1776 - Fixed crash on loading unrecognised entities containing brushes.
1777 - Fixed crashes in renderer caused by state-stack underflow.
1778 - Fixed handling of invalid and duplicate planes during brush editing.
1779 - Fixed failure to save brush faces during save-as.
1780 - Refactored brush data members.
1784 - Fixed crash on selecting stuff from entity list window.
1788 - Fixed window title after save-as.
1792 - Refactored selection system interface slightly.
1793 - Removed old brushwrapper stuff.
1794 - Fixed clipper-split-selection to keep both parts selected.
1798 - Added select-faces-by-shader.
1799 - Fixed find/replace-shader.
1803 - Fixed rotation on misc_model.
1807 - Fixed lack of undo on create-n-sided-brush.
1811 - Fixed per-face find/replace and per-face nudge rotation.
1816 - Changed rotation buttons to use perfect precision for 90-degree rotations.
1820 - Added find-dir-for-relative-filename and find-dir-for-absolute-filename to vfs.
1821 - Changed resource manager to handle per-mod resources using vfs.
1822 - Changed resource manager to allow resources with absolute paths.
1823 - Fixed selection-test behaving like an ellipse instead of a rectangle.
1827 - Changed selection test to choose closest-to-cursor over closest-to-camera.
1831 - Fixed reference counting on shaders loaded from a texture directory.
1832 - Fixed show-in-use and show-all shaders.
1833 - Fixed undo for patch-set-shader.
1834 - Changed shaders module to use STL map container instead of CShaderArray.
1835 - Fixed SelectAllOfType for entities and patches.
1836 - Cleaned up unused functions in shaders API.
1837 - Decoupled selecting a texture in texture window from applying a texture to selection.
1841 - Fixed memory leaks in image loaders, texdef_t, csg subtract, picomodel module.
1842 - Fixed uninitialised memory references in renderer, texdef_t, eclass loader, undo system.
1843 - Refactored tga loader.
1844 - Cleaned up image module, enabled pcx and bmp loaders.
1848 - Fixed shift-texture on selected brush faces.
1849 - Changed brush b-rep algorithm to have higher tolerance for similar planes.
1850 - Changed brush b-rep algorithm to always produce a valid connectivity graph.
1851 - Added setting/getting shader for patches.
1855 - Fixed tracking of in-use shaders (though undo queue still keeps shader references).
1856 - Changed brush faces to store state in undo-system cleanly.
1857 - Fixed flush & reload shaders and sleep/wake.
1858 - Ensured that shaders are never leaked.
1859 - Fixed bool conversion warnings.
1863 - Added clamping of planepts on export to nearest 65536th of 1 unit.
1864 - Changed m4x4 rotation functions to use double-precision for angles in radians.
1865 - Changed m4x4 quaternion rotation to use double-precision internally.
1866 - Changed float printing to use %g instead of %f (strips trailing zeros).
1870 - Fixed brush import failing to update bounding boxes.
1874 - Refactored Brush class into Brush, BrushInstance and BrushNode.
1875 - Fixed various flaws stopping brush b-rep algorithm from being 100% reliable.
1879 - Changed manipulator to move to position of selected brush components.
1883 - Fixed xml parser failing to resolve predefined entities.
1887 - Fixed asserts in brush manipulation when creating invalid brushes.
1888 - Removed automatic update of current texdef.
1889 - Added Get Texture and Set Texture to textures menu.
1893 - Fixed array template failing to free zero-sized allocations.
1894 - Changed clipper mode to behave as a component-editing-mode.
1895 - Removed right-click-to-drop-clip-point - use X and leftclick instead.
1899 - Changed scene graph to sort objects in ascending order of creation time.
1903 - Fixed bug in clone-selection causing only first selected brush to be cloned.
1904 - Optimised select-all for brush/patch components.
1905 - Changed edge/face/vertex toggles to toggle correctly.
1909 - Removed win32/x dependencies from gl interface.
1910 - Removed win32/glib dependencies from core interface.
1911 - Replaced void* in gtk helper functions with forward-declared GtkWidget.
1912 - Changed gtk helper functions to return enumerated values instead of win32 IDOK.
1913 - Removed WINAPI macro for __stdcall from all interfaces.
1914 - Removed unnecessary dependencies from core stdafx/qe3 header.
1918 - Changed class-level render states to be static for Brush and Patch.
1919 - Refactored brush implementation - breaking it up into smaller parts.
1920 - Added refcounted ptr template to track refcounts.
1921 - Fixed refcount bug introduced by new clone-selection.
1922 - Fixed warnings in brush implementation.
1923 - Cleaned up plugin interface header inclusion.
1927 - Fixed crash on building unbounded brushes in release build.
1928 - Changed assertion failures to be non-fatal in release build.
1929 - Moved OS-specific gl headers into separate files.
1930 - Moved app-shaders interface into a separate file.
1931 - Cleaned up dependencies for brush implementation.
1935 - Added per-instance selection of patch vertices.
1936 - Fixed per-instance vertex selection rendering on multiple instances.
1937 - Refactored patch/brush render code.
1938 - Changed manipulator transforms to convert to local space before applying.
1939 - Fixed selection test for picomodule meshes.
1940 - Fixed selection test winding order for triangles.
1941 - Fixed update of window title on new-map and load-map.
1942 - Changed selection to work with exactly side-on faces.
1943 - Refactored instance implementation to reduce code bloat.
1944 - Fixed map export always exporting root.
1948 - Fixed external resource tracking to preserve uppercase characters in names.
1949 - Changed clone-selection to not use global copy/paste.
1953 - Changed map-save to save all saveable files that the map references.
1957 - Moved hashtable and hashfunc into libs.
1958 - Cleaned up renderer interface and selection interface.
1959 - Refactored frustum testing class.
1963 - Moved winding-specific stuff from brush obj to winding obj.
1964 - Refactored filter subsystem to remove dependency on entity/brush/patch.
1968 - Fixed crash when clicking cancel from patch cap-dialog.
1969 - Changed selection tests to ignore back-facing faces.
1973 - Fixed failure to release cloned scene graph nodes.
1974 - Fixed selection manager failing to release render states.
1975 - Fixed eclass system failing to release render states.
1979 - Fixed writing-past-end of vertex arrays in brush rendering.
1980 - Fixed releasing data stored in undo system when deleting undoables.
1981 - Fixed crash in misc_model when model fails to load.
1982 - Fixed undo for clone/rotate/flip/nudge/set-texture operations.
1983 - Cleaned up surface dialog.
1987 - Changed clipper split-selection to keep result selected.
1988 - Cleaned up and finalised picomodule, adding to cvs.
1992 - Cleaned up entity list window.
1993 - Fixed crash on freeing a map while entity list node is selected.
1994 - Fixed crash on clone/copy of externally referenced brushes.
1995 - Added multiple-selection support to entity list.
1996 - Added updating entity list selection display on selection changes.
2000 - Added stl_warnings include.
2001 - Fixed tracking of map-modified-since-last-saved.
2005 - Fixed missing map-release when map-load fails.
2006 - Changed map-rename (save-as) to flush undo queue.
2007 - Fixed bug in exporting selections.
2011 - Fixed redo on changing misc_model "model" key.
2015 - Changed undo interface to factor out global undo system.
2019 - Started cleaning up Map subsystem.
2023 - Added 'clone subgraph' feature to core, using direct xml import/export.
2024 - Added 'save' feature to reference cache.
2025 - Added scope timer object.
2026 - Changed scene graph interface to allow setting scene root.
2027 - Changed core to use reference cache to track current map.
2028 - Removed mapmodel module.
2029 - Fixed relative paths for loading maps as misc_model.
2033 - Changed model/map modules to register their file types on load.
2034 - Added map module manager to support unlimited map loader modules.
2038 - Changed vertex buffer template to support resizing.
2039 - Changed vertex buffer search algorithm to iterate instead of recurse.
2043 - Fixed sorting bug with render-states.
2044 - Fixed colour state when disabling gl_color_array.
2045 - Fixed unterminated loop in scenegraph traversal.
2046 - Fixed freeing project entity twice on shutdown (infinite loop).
2047 - Fixed failing to destroy the scene graph on exit (oops).
2051 - Added updating current texdef when a face is selected.
2052 - Fixed crash when creating a brush with duplicate planes.
2056 - Fixed various issues with 'save region'.
2057 - Changed default current texdef to use game-specific scale.
2058 - Changed brush creation to use current texdef.
2059 - Changed clipper to use current texdef.
2060 - Fixed bug in selection counting for patch control points.
2064 - Fixed reversed solid-selection-outline preference.
2065 - Finished factoring out face_t.
2066 - Added script token writer interface for map export.
2067 - Changed map export interface to use script token writer.
2071 - Added depth-buffer-write enable/disable feature to renderer.
2072 - Changed Pointfile class to use renderer.
2073 - Continued factoring out face_t.
2077 - Fixed temporary objects leaving dangling references in the undo system.
2078 - Changed import-map to not modify existing selection.
2082 - Fixed frustum culling for transformed nodes.
2083 - Fixed hide/filter/region to work independently.
2084 - Added highlighting of selected brush faces in component mode.
2085 - Fixed bug detecting thin area-selection if dragged down or left.
2086 - Renamed brush_type to Brush.
2087 - Renamed face_type to Face.
2088 - Started factoring out face_t.
2092 - Improved edge and vertex manipulation.
2093 - Removed unnecessary graph traversals for rendering/selection.
2097 - Merged changes since last merge from merge-1_2_10-post to spog_branch.
2098 - Merged changes since last merge from HEAD to spog_branch.
2099 - Tagged HEAD after merging as 'merge-spog_branch-post'.
2100 - Added walker to merge sibling worldspawns.
2101 - Merged changes to Construct for PPC from trunk.
2102 - Fixed over-enthusiastic worldspawn merging.
2103 - Fixed misc_model "angle" key setting pitch instead of yaw.
2104 - Fixed entity set-key-value changing scene-graph topology.
2108 - Added subgraph traversal feature to scenegraph traversal.
2112 - Changed scene graph implementation to allow nested traversals.
2116 - Fixed angles key order for misc_model.
2120 - Fixed typo causing set-texture-of-selection to behave incorrectly.
2124 - Replaced all tabs with spaces in CHANGES.
2125 - Fixed entity bounds updates for 'light'.
2126 - Fixed code that doesn't conform to c++ standard as enforced by gcc.
2130 - Added missing file: icharstream.h.
2131 - Fixed bug with synchronisation of brush-face instance data.
2132 - Added .map format import/export interfaces.
2133 - Removed last remnants of IBrush.
2135 - Moved walkers defined in in mainframe.cpp to appropriate places.
2139 - Changed scenegraph traversals to use a compiled graph.
2143 - Changed selection interface to hide per-instance data.
2144 - Added streaming tokeniser for .map format.
2145 - Changed mapq3 module to use streaming tokeniser.
2146 - Added xml stream interface for input and output.
2147 - Added xml stream parser based on libxml2 SAX.
2148 - Changed mapxml module to use xml stream input.
2149 - Changed brush and patch to use xml stream input.
2150 - Added xml stream writer.
2151 - Changed mapxml module to use stream output.
2152 - Changed brush and patch to use xml stream output.
2157 - Disabled pivot updates while selection is being manipulated.
2158 - Changed pivot calculation to use instanced world-bounding-box.
2159 - Fixed crash bug in PositionView.
2163 - Merged with branch merge-1_2_10-post at tag spog_merge_merge-1_2_10-post
2164 - Removed 10k+ lines of unused #if 0 code.
2165 - Removed unused declarations in qe3.h.
2166 - Removed brush and face types from qertypes.h.
2167 - Removed plugin API stuff dependant on brush type.
2168 - Added per-instance selection for brush faces.
2172 - Added selection counters for primitive/component modes.
2173 - Added face-drag mode (default shortcut key = F).
2174 - Added face-centre-point rendering/selection/editing.
2178 - Changed selection to work per-instance.
2182 - Changed selector interface to allow per-entity selection tests.
2186 - Added selection-test and selector objects to clean up selection system.
2187 - Unified key modifiers for selection in both primitive and component modes.
2188 - Added mapmodel module to load .map and .xmap as misc_model.
2192 - Added debug rendering of a selection test.
2193 - Fixed bugs in triangle/line clipper, making selection work properly.
2194 - Refactored selection system interface.
2195 - Added undo for texture nudge.
2196 - Fixed minor render-state bug.
2200 - Optimised wireframe drawing of brushes with back-face culling.
2201 - Optimised brush-winding generation.
2202 - Changed winding generation to be more robust with large world extents.
2203 - Fixed crashes with unbounded-face and degenerate-edge cases.
2207 - Completed rotation manipulator.
2208 - Added translation manipulator for the default editing mode.
2209 - Changed XY mouse-chaser speed to depend on distance mouse moved outside window.
2213 - Added initial version of maya-style manipulators - rotation manipulator.
2217 - Fixed false asserts in Brush ConstructPrefab.
2218 - Undo system optimisation - uses binary-sorted container to speed up finding already-added objects.
2219 - Fixed crash when transforming objects which don't support edit_interface.
2220 - Fixed clone command to nudge the selection after cloning.
2221 - Fixed clipper to remove brushes that are completely behind the clip plane.
2225 - Brushes: cleaned up per-face operations to use face visitor pattern.
2226 - Fixed setting brush face texdef, with fully functioning undo on individual brush faces.
2230 - Refactored renderer to two objects, camera and XY renderer - XY uses entity shaders.
2231 - Experimental pivot object.. work-in-progress.
2232 - Modified scene-graph instance-caching to maintain multiple instances within nodes.
2233 - Fixed undo bug, deleting a void* doesn't call the destructor.
2234 - Rewrote filters system to work with scene graph system.
2235 - Cleaned up quake entity module to provide same functionality as before.
2236 - Refactored render-state cache to use generic hashtable and reference-cache templates.
2239 SPoG - spog_branch - experimental - work-in-progress
2240 - added scene graph library: defines interfaces, generic graph node types,
2241 re-usable systems for traversals, traversal paths, node containers,
2242 multiple-instance caching of world-space-transforms/bounding-volumes/visibility.
2243 - added scene graph traversals to replace all traversals of 'active_brushes',
2244 'selected_brushes', 'filtered_brushes' and 'entities' linked-lists.
2245 - added view module: view-volume-culling system acting on the scene graph,
2246 uses scene heirarchy to minimise culling tests per frame.
2247 - added opengl-state module: sorts opengl-state objects (shaders) to minimise
2248 opengl state changes during rendering.
2249 - added renderer module: culls objects outside the view volume,
2250 gathers non-culled renderable objects from the scene graph,
2251 keeps track of state during traversal, adds renderable objects to correct opengl-state.
2252 - added selection module: sets view volume to the selection box/ray, culls
2253 objects outside the view volume, gathers non-culled selectable objects
2254 from the scene graph (entity/primitive/component),
2255 selects gathered objects (select/toggle/cycle) or moves things if already-selected.
2256 - added patch module: encapsulates a patch as a scene graph node,
2257 optimised patch tesselation.
2258 - added brush module: encapsulates a brush as a scene graph node,
2259 adapts multiple-brush operations to use the scene graph.
2260 - adapted entity module: encapsulates an entity as a scene graph node/subtree,
2261 shares common code between different visualised entity types.
2262 - adapted model module: encapsulates a model as a scene graph node/subtree.
2263 - added undo module: completely new compact infinite-undo-system,
2264 operates on undoable objects, uses minimal-state data to store objects,
2265 uses refcounting to undo "deleted" objects.
2267 TODO: cleanup: many simple things are still broken or not functioning in the right way..
2268 see !\todo items in the code (not all are documented yet though).
2269 Selection module probably needs refactoring some more - perhaps split off the move-already-selected stuff.
2270 The dependencies are still pretty bad.. need to refactor stdafx.h/qertypes.h.
2271 Some of the above modules are not really modules, they're static-linked to the core, but could easily be dynamic-linked.
2272 The interfaces to brushes and entities still expose brush_t and entity_t for backwards-compatibility.
2273 NOTE: some todos are #if 0 because their functionality is (or will be) replaced by the new systems.
2275 ------ branch point - spog_branch
2279 - Ported changes from trunk.
2283 - Ported changes from trunk.
2284 - Added quake pack to win32 setup scripts.
2285 - Fixed crash in RunBsp.
2289 - Renamed stream interfaces with C and I prefix.
2290 - Shoehorned bytestream into idatastream.
2291 - Moved member classes out of IArchive, replaced with member typedefs.
2292 - Renamed filesystem, path, dynamic string, file input stream with C and I prefix.
2293 - Documented filesystem, path, dynamic string, file input stream.
2294 - Cleaned up game-specific encapsulation classes a little.
2298 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=815
2299 found out about string_t that slept through my reviews
2301 Updated list of broken stuff on this branch:
2303 - include/bytestream.h: remove this file, extend idatastream.h header
2304 from the code conventions:
2306 This directory is holding the API header files for the synapse modules (plus a few build control and version related headers)
2307 All headers that describe synapse APIs should start with an i: ishader.h igl.h
2309 The few files in include/ that don't start with a lowercase i are specific files for build control and configuration.
2310 Regular developement never creates non i-prefixed files in include/
2312 the merge with IDataStream goes like this (note the corrected class names):
2316 class IDataStream : public IInputStream, IOutputStream
2318 class ISeekableStream
2319 class ISeekableInputStream : public IInputStream, public ISeekableStream
2320 class ISeekableOutputStream : public IOutputStream, public ISeekableStream
2322 typedef unsigned int size_type; goes away, use size_t
2324 - include/iarchive.h
2326 renamed VisitorFunc to IArchiveVisitor
2327 move it out of IArchive class (keep it in iarchive.h though)
2328 from code conventions:
2329 Don't declare classes inside classes. Makes the code harder to read and isn't useful to anything.
2331 - remove libs/bytestreamutils.h
2332 put that functionality into the IStream stuff / idatastream.h stuff
2333 anything you retrieve from an IStream should be endian-correct
2336 I'd rather see a header without embedded code, and a .cpp file for it
2338 - libs/fs_filesystem.h libs/fs_path.h
2339 those totally lack documentation about what they are doing
2340 same as above. way too much embedded code. makes things harder to maintain. implement in a .cpp
2341 and as usual, name the classes correctly, C and I prefixes
2343 - gamespecific_t: rename correctly to CGameSpecific
2344 I like the idea of gathering all hardocded game-specific behaviours inside one same class.
2345 But is it really the topic of bug800?
2347 - gamespecific_executable_t: rename correctly to CGameSpecificExecutable
2348 shouldn't this be merged with CGameSpecific?
2352 - Fixed win32 build error (win32 has no <dirent.h>).
2353 - Added dir_good() check to handle failure of dir_open() in posix DIR wrapper.
2354 - Renamed dynamic_string_t and path_t to DynamicString and UnixPath respectively.
2355 - Removed unnecessary use of 'inline' and 'virtual' keywords in class definitions (bad habit).
2356 - Documented archive interface.
2360 - some easy fixes to get it to startup on Linux
2361 - tagging the current source as bug800-spog, preparing rollback
2365 - Added an implementation of IArchive to do OS filesystem access.
2366 - Changed vfspk3 to use above implementation for OS filesystem access.
2367 - Added const qualifiers to vfsGetFullPath and everything dependant on it.
2368 - Changed vfsGetFileList to use "*" to indicate all-files instead of a NULL pointer.
2369 - Extended IArchive interface to allow for extra filesystem functionality.
2370 Added method to check if a file exists quickly.
2371 Added method to traverse the filesystem with control on start-dir and depth of recursion.
2372 - Defined implementation requirements for IArchive.
2373 An archive contains a heirarchy of directories and files, and may contain empty directories.
2374 An archive can be traversed in directory order.
2375 Directories can be distinguished from files during a traversal.
2376 Directory paths will always end with a separator.
2377 File entries can be opened as an IArchiveFile.
2378 IArchiveFile provides a simple non-seekable input stream which can only be read forwards.
2379 Any number of files may be opened and read from an archive simultaneously.
2380 An archive may be released while one or more files are still open, the files will remain valid until released.
2381 - Changed archivepak, archivezip and archivewad to implement all IArchive requirements.
2382 - Factored common code from archive implementations out into new lib/headers:
2383 fs_filesystem.h: a templated filesystem container, with iterators and efficient traversal.
2384 fs_path.h: a dynamic filesystem path object, with separator checking and efficient memory management.
2385 ibytestream.h: abstract interfaces for input byte streams.
2386 bytestream.h: utilities operating on abstract input byte streams.
2387 filestream.h: a c++ wrapper for stdc FILE object, implementing a seekable input stream.
2388 - Added a new pkzip-reader implementation, designed to be orthogonal to the compression library used.
2389 - Added a zlib input stream object, which decompresses data from an abstract byte stream on the fly.
2390 - Removed archivezip code copy/pasted/hacked from zlib and unzip.c, replaced by pkzip-reader and zlib input stream.
2391 - Changed vfsLoadFile to return 0 for a zero-sized file, only returning -1 if it failed to load the file.
2392 - Removed halflife-specific disabling of shader-loading, thereby allowing common-hydra.shader to work.
2393 - Added archivezip, archivewad and archivepak to win32 setup scripts.
2394 - Updated win32 setup scripts for halflife media.
2395 - Updated cons scripts for archivezip, archivewad and archivepak.
2396 - Added printing of warnings when vfs functions are given invalid input paths.
2399 -------- branchpoint: "bug800-spog_branch"
2404 - Ported changes from trunk since branch point.
2408 - Split qe3.h up into multiple headers.
2409 - Cleaned up use of win32 symbols:
2410 WINAPI macro for module functions removed.
2411 GUID for module interfaces replaced by string.
2412 boolean replaced by bool.
2413 MB_OK etc gui defines replaced by enumerations.
2414 - Removed plugin stuff deprecated by synapse from qerplugin.h.
2415 - Cleaned up use of glib symbols:
2416 guint32, gdouble, gboolean typedefs removed from non-glib-dependent code.
2417 TRUE/FALSE replaced by c++ bool true/false.
2418 - Removed all "extern" function declarations.
2419 - Removed dependency on MainFrame from preferences.h.
2420 - Moved synapse server and pluginmanager instances to pluginmanager.cpp.
2421 - Split pluginmanager.cpp into three parts:
2422 Radiant's synapse client stuff in plugin.cpp.
2423 Implementation of brush/entity/patch-handles stuff in pluginapi.cpp.
2424 Synapse server init/shutdown in pluginmanager.cpp.
2425 - Added forward-declarations to avoid including other headers.
2426 - Replaced CString usage with Str;
2427 - Removed unused brush-scripts stuff.
2428 - Cleaned up patch-vertex-area-selection logic.
2429 - Removed very old code chunks that were commented or #if 0.
2430 - Replaced project-entity with a dedicated key/value string map.
2432 ---- branch point - spog-cleanup
2436 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=930
2437 shortcuts to change texture window scale
2441 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=913
2442 fix for single monitor window positioning save
2443 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=924
2444 fixes to CenterXYView shortcut, correctly bound to Shift+Control+Tab now
2446 - add a 'q3map2' command line to win32_install.py, factorize and remove win32_install_q3map2.py
2448 -- linux 1.3.14 test build 1
2452 - heretic2 has no q2map. linux setup tries to install and breaks
2453 removed faulty setup line
2454 - cleaned more Linux setup fuckage caused by q2/her2
2455 a tip: rm -rf build install before building and testing a new setup
2459 - full SCC purge of the vs.net project files (for real this time)
2460 - added seperate Q3Map2 build targets
2461 - added seperate Q3Map2 post-build Python script
2462 - _skybox entity support
2463 - _skybox and _decal in entities.def (Q3)
2465 -- win32 1.3.14 test build 1
2469 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=899
2470 bobtoolz update (icon functionality is in menu too)
2472 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=842
2473 migration of the win32 build system to vs.net/VC7
2474 new libxml and libpng packages are required:
2475 http://zerowing.idsoftware.com/libxml/
2476 http://zerowing.idsoftware.com/libpng/
2477 updated win32_install.py for new names and paths
2479 - assraped the vcproj with sed to remove Scc entries
2481 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88
2482 2D background image plugin
2484 - putting together win32 setup updates for 1.3.14
2485 msvcr70.dll goes in core directory
2486 bkgrnd2d plugin content
2487 changed file paths (libxml/libpng)
2488 .xlink for new JA content
2492 - using a central scons.signatures file for checksums
2493 - version bump to 1.3.14
2494 - a libxml-related build bug in qe3.cpp on Debian sid
2495 - it looks like Sid no longer has inflate_mask exported from /usr/lib/libz.so
2496 switched the mask to be defined in our source
2497 this may be a problem on other distros, and on holy box (Woody)
2499 - bug 921 and 922, Z floating window fixes
2500 - bug 926, hullcaulk, hintskip, subtlehint
2502 - bug 505 - select all faces with a given texture
2506 - clipper tool plane points default to 1st selected patch mesh
2510 - upgraded server to subversion 0.33
2516 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=917
2517 floating windows startup crash
2521 - fix M4_GAME_ET ( OSX setup )
2523 - cleaned up JA shader scripts
2527 - Merged ASE submaterial/subobject code from BirdDawg
2528 - Made Q2/Heretic2 tools not use precompiled headers to eliminate Win32 compilation errors
2529 - Added glColor4ubv() support to the GL function table
2530 - Changed PicoModel rendering to use glColor4ubv() instead of 4 divides and pass-by-value glColor4f()
2531 - Fixed bug 900 by setting alpha to 255 explicitly in image module, rather than 3 input components,
2532 which was borking Q3Map2 jpeg loading, and thus compiles
2538 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2539 new osx patch, fixes strip bug in setup. merging setup patches to a single file
2541 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=900
2542 Some jpegs get garbaged alpha channel
2545 -- merge https://zerowing.idsoftware.com:666/radiant/GtkRadiant/branches/Release-1.3.12/
2548 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2549 scons BUILD=info to generate a tarball and it's .info
2553 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=888
2554 patch for 16 bit RGBA support in glwidget
2556 -- released 1.3.12 Linux
2560 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=879
2561 fixed hellish dlclose issue only occuring with holy builds
2563 -- released 1.3.12 win32
2566 - added epsilon testing to hashtable compares to eliminate almost-identical vertices
2567 - pico surfaces now use the normals from LWO vertices
2571 - added hashtable for faster vertex matching during LWO surface generation
2572 - model rendering now uses DrawElements and will use vertex colours in wireframe/flats shade mode
2576 - added LWO support to picomodel.
2577 shader names are derived from surface name
2578 only geometry from layer 0 is used
2579 - added support for 'vertical flipped' TGAs
2583 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=893
2584 fixed starton primary monitor
2585 fixed mouse pointer setting on win32 to properly translate gdk's offset coordinate system in windows' one
2587 -- released 1.3.12 win32
2591 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=865
2594 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=889
2595 misc update, missing JA system textures
2596 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=824
2597 fixed .pref file trashing
2599 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=881
2600 BSP monitoring disabled by default in Q2
2604 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=883
2605 more JA pack: shaders and mapextras.pk3 textures
2606 - fix Q2 win32_install.py to put the tools at the right spot
2607 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=878
2608 correctly support PNG images with an alpha channel
2609 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=885
2610 fix console to refresh during a texture directory load
2611 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=739
2612 fix weird Shift + Control + Z causing a Redo in non-floating window mode
2616 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2617 Q2 tools, added -fs_basepath. Need corresponding setup and .proj updates
2618 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=875
2619 fixed broken surface properties in Q2 surface plugin
2621 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2622 more fixes, build paths in scons, take out INSTALL config on command line (not functional + not need)
2623 added Q2 tools back to Linux setup
2624 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
2625 using "*" as the shaders minor in surface plugin
2626 - updated makeself copy to the latest from icculus.org cvs
2627 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=574
2628 sprite plugins, tweak to make it functional for all games
2629 - updated Q2 tools .dsp
2630 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=876
2631 more Jedi Academy setup work and content
2632 moving imagepng.dll module to the core, as now both Sof2 and JA need it
2633 sample maps reorg, new siege_hoth_sample.map
2634 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=874
2635 a lot more models - using a dynamic File Group in IS to cope with that
2636 - Q2 IS setup fix, was not properly putting stuff in baseq2/
2637 IS setup: tweak to Q2 tools stuff
2641 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872
2642 Q2 setup needs to be cleaned up and unified between win32 and Linux
2643 using INSTALL_Q2 and TOOLS_Q2 in SCons script to install the Q2 tools
2644 fixed the setup build dependencies to reference the Q2 tools targets
2645 moved the Q2 specific modules imagewad and vfspak to q2/modules
2649 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=871
2650 updating the gtk2 version to 2.2.4
2651 adding an SVN module with the Gtk2 developer package: checkout gtk2-win32
2652 updating IS to the new files
2653 sed'ing the .dsp to replace src-gtk2 by gtk2-win32
2654 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
2655 Q2 tools: comment out dupe strupr on win32
2656 update IS setup to missing Q2 stuff ( vfspak and tools )
2657 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=866
2658 Fixed Camera inspector window not refreshing. Was a missing top level gtk_widget_show call
2662 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609
2663 quake2 tools build scripts
2664 Linux setup updates - Q2 game pack in Linux setup
2666 - scan through all URL links in game.xlink to update them
2667 - added JA links (Raven and MapCenter forums)
2671 - update all synapse.config, win32 .dsw and install_win32.py for new surface module
2672 - Jedi Academy and Quake II game packs in IS setups
2673 - hardcoded hacks in editor core for JA, copied over from JKII
2674 - bug #867, disable sleep by default
2678 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=862
2679 Q2's 'no patch' stuff
2683 - OSX: fixup setup.xml.in
2685 -- merge bug856 back into trunk
2688 - new patch + win32 stuff for surface module
2690 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=804
2691 refactored the XML synapse.config handling:
2692 better detection of invalid XML file
2693 less code, factorized to CSynapseClient::ConfigXML
2694 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=828
2695 fixing bobtoolz 'shaders' major loading issues
2696 added '*' minor. to be used with lots of caution. only if the given major will have a single API such as 'shaders'
2697 also, map module was missing a VFS entry in non-HL configs. that's bad karma, using a minor "*" instead
2698 NOTE: on a lot of modules we could be using a '*' entry instead of having lines in synapse.config
2699 - took out obsolete md3model
2703 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
2704 quake2 surface module
2708 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856
2709 a surface inspector module to customize per-game API
2710 removing DO_SURFACEPLUGIN define (enabled implicitely)
2711 removing bSurfacePropertiesPlugin (true implicitely)
2712 remove SI_SetActiveInRadiant, it's always on by default
2713 why was USE_UNDOTABLE_DEFINE taken out? - put back in
2714 removed DBG_PLUGIN define and related code, that stuff is from way back and no longer relevant
2715 cleanup QERApp_FreeShaders in shader module from DO_SURFACEPLUGIN stuff
2716 the WINAPI stuff in interfaces is not needed, that's an old remnant. Cleaned up
2717 -- end merge bug856 back into trunk
2721 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=785
2722 fix ~/.radiant permission bug
2724 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
2725 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
2726 win32 updates for the new modules and install_win32.py
2730 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
2735 - imagepng.so / PNG format support in Linux
2736 NOTE: atm no official supported Linux game by GtkR uses this
2740 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851
2741 imagewal.so module / wal image format
2742 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=840
2743 md2 support in picomodel
2747 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848
2748 renaming mapq3.so to map.so
2749 added hooks for Q2 map format load/save to single map module (minor mapq2)
2751 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849
2752 vfspak port to synapse and updates
2756 - Fixed crash in RunBsp caused by passing an invalid pointer to printf.
2757 - Changed console to wrap long lines instead of using horizontal scrollbar.
2761 - OSX setup, new patch to make scons SETUP=1 produce a .run
2762 - don't put bspc Linux binary in the setup
2766 - OSX setup, new patch to make scons SETUP=1 produce a .run
2767 - don't put bspc Linux binary in the setup
2771 - more scons OSX, start on setup stuff
2775 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=855
2776 make 'move into worldspawn' work again
2777 Anders Gudmundson & TTimo
2778 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826
2779 OSX scons build system
2783 - Removed "test.cpp" from radiant.dsp (merge artifact?)
2784 - Added ddslib to radiant.dsw
2785 - Correctly set lib deps for q3map2.dsp for ddslib
2786 - [bug 852] Increased buffers from 260 bytes on Win32 to 4096 bytes
2789 - bump to ver 1.3.12
2790 - EnsurePythonVersion broke in 0.91 (commented out)
2793 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=844
2794 q3data Linux. q3data can read .ase and turn them into .md3
2798 - Added ddslib to repository, based on nvidia sample code, cleaned up a bit
2799 straight C, loads DXT1, DXT3 and DXT5 format DDS textures.
2803 - https://zerowing.idsoftware.com:666/viewsvn/
2804 - Arnout's commit email script - try #2
2805 the commit script doesn't handle viewsvn root remaps (radiant instead of radiant.svn)
2806 adding a prefix to the report
2810 - conversion from CVS to Subversion:
2811 repository convert completed (with revml)
2812 module repositories glued together in a single one
2813 hooking email commit scripts and backup scripts
2814 - Python >= 2.1 required instead of 2.2
2818 - Changed gl widget to request maximum available depth buffer precision.
2819 - Changed all uses of deprecated GtkCList and GtkCTree to use GtkTreeView/Model.
2820 - Fixed directory handle leakage in synapse module search.
2821 - Fixed dir_dialog always returning NULL for Textures -> Load Directory.
2825 - Ported focus_out_event handlers in gensurf to gtk2 signals system.
2826 - Fixed failure to load models for entities other than misc_model.
2827 - Fixed crash in model module shutdown caused by mismatched resource capture/release.
2831 - fix q3map2 .dsp for correct glib-2.0 includes (common/vfs.c)
2832 - camera plugin installs to core now (RTCW and ET)
2833 - fixups to the merged setup stuff
2834 - patched cvsreport to provide explicit diff for some files #2
2835 - fix to work with scons 0.90 / added LIBPREFIX ('lib') where needed
2836 https://sourceforge.net/tracker/?func=detail&atid=398971&aid=766975&group_id=30337
2838 - Fixed crash in cmdlib ExtractFileBase when source filename is an empty string.
2842 - SCons scripts for the ported plugins: bobtoolz, camera, prtview, gensurf
2843 - ET Linux setup script + new plugins
2844 - q3map2.x86 is installed and wrapped through a q3map2 script (libstdc++ LD_LIBRARY_PATH)
2845 - update ChangeLog and credits
2846 - put back the GTKRAD_DIR in .fgl
2850 - Tagged trunk before merge as bug537-merge-3.
2851 - Tagged branch port_gtk2_20030307 as gtk2-merge-final.
2852 - Merged changes since tag bug537-merge-2 into trunk.
2853 - Removed gtk dependency from plugin toolbar interface.
2854 - Ported prtview, bobtoolz and gensurf to gtk2.
2862 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=814
2863 merging ET support code into to trunk
2864 - cvsreport 0.3.0 - http://www.nongnu.org/cvsreport/
2865 rolling out this ver since old cvsreport setup broke
2866 - fixup to build on Linux (including fixing plugin builds)
2872 - new setup build, with patches and updates from SD
2873 - local fixing of bobtoolz dependency against libcmd, and itoolbar.h gtk header bustage
2877 - missing plugins. add them to .dsw for default build, add them to IS setup:
2878 camera, gensurf, bobtoolz, prtview
2879 - fixup bobtoolz code for VC6. for(int i=0 causing duplicate definition errors
2880 - removed pk3man from IS (we no longer distribute/maintain it)
2881 TODO: cvs remove the IS files for it
2882 - re-enabled plugins in build by default, disabled curry and textool
2883 TODO: following error when bring up About box of bobtoolz:
2884 BobToolz::ERROR->Failed To Load Exclusion List: C:\Program Files\GtkRadiant-ET-1.3\plugins\bobtoolz.dllbt\bt-el2.txt
2888 - add ET game pack. from Arnout's full dump of editor source + game pack data
2889 trunk tagged at ET-tag for this
2890 - Dlg_SdAskCorePath:
2891 szDir = "C:\\Program Files\\GtkRadiant-ET-1.<<RADIANT_MAJOR>>";
2895 - Added Q3Map2 keys/entities to Quake 3 entities.def
2896 - Removed obsolete vlight keys from Quake 3 entities.def
2897 - Added MD5 functionality to mathlib, from:
2898 http://sourceforge.net/projects/libmd5-rfc/
2900 ------- merged changes since tag bug537-merge-2 from branch port_gtk2_20030307 to trunk
2903 - try checkin on branch see if cvsreport 0.3.0 will verbose it
2907 - Fixed recent-files list for file names containing underscores.
2911 - Fixed crash and file-type bugs in gtk file-dialog.
2913 - converted the setup code from perl to python
2914 - added copy over of libgcc_s and libstdc++, and LD_LIBRARY_PATH in the wrapper script
2918 - Changed console popup menu to include cut/copy/paste as well as clear.
2922 - Fixed the way surface-inspector dialog responds to escape key.
2926 - linux building / SCons
2927 0.90 is broken, use 0.14 for now. added version check
2928 adding scons SETUP=1 option to spawn setup build
2929 enable back vfswad in scons
2930 TODO: grab Conscript-setup, convert it to python in build_setup function
2934 - building a win32 setup, using -gtk2 suffix (game packs in Radiant-1.3-gtk2 and core in GtkRadiant-1.3-gtk2)
2936 - Ported vfswad to gtk2.
2937 - Fixed memory leak in vfspk3 directory search.
2938 - Added vfswad to win32_install.py.
2942 - tagging setup/ as gtk2_setup_rollback
2943 rolling back trunk setup code to the branch to build an experimental release
2944 - merge trunk to branch:
2945 -- tagged HEAD with bug537-merge-2
2946 -- merge HEAD between bug537 and bug537-merge-2 into the branch --
2949 - grab back vfswad code that I forgot in bug 800 rollback
2950 - add prtview back to the project, fix it to build (#817)
2954 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=817
2955 prtview fixes, upgrade to synapse
2958 -- end merge HEAD between bug537 and bug537-merge-2 into the branch --
2959 - freshly merged in vfswad is broken
2960 - freshly merged in prtview is broken
2961 - q3radiant.dsp -> GtkRadiant.dsp, outputs GtkRadiant.exe
2964 - Updated win32 setup stuff to use gtk2 dlls.
2965 - Modified setup.pl to run correctly (tested on cygwin perl 5.6).
2970 check gcc 3.x, better ldd check
2971 add gcc version to about message
2973 - added q3map2.x86 scons build
2974 - header conflict libs/cmdlib.h tools/quake3/common/cmdlib.h
2975 grepped through q3map2 source to change #include "cmdlib.h" to common/cmdlib.h
2976 - killed more cons files remnants
2978 - Improved error reporting for win32 setup system.
2979 - Fixed errors reported when running setup scripts.
2980 - Fixed scale of xor selection rectangle in XY window.
2984 - Fixed X Window System error when entering freelook on *nix.
2988 - Fixed copy/paste on *nix.
2989 - Changed copy/paste on *nix to use GtkClipboard api.
2990 - Changed copy/paste on win32 to be non-window-specific.
2991 - Further cleaned up MainFrame::Create.
2992 - Changed freelook to use gdk_window_get_origin instead of gdk_window_get_root_origin to place the cursor.
2996 - Fixed grey statusbar in 4-way-split mode.
2997 - Redirected gtk messages before creating main window.
2998 - Removed unused XYFriend hack from camwindow.
3002 - win32_install.py settings loaded/saved from site.conf
3006 - fixed python running with no output. Make sure VC6 finds native Python before any cygwin Python
3007 look at the Directories settings in Tools > Options to either kill the c:\cygwin\bin path, or have Python path first
3008 - renamed dupe files to avoid header collision and general confusion between entity and model
3009 - added win32_install.py to perform post-build install (need to load the configuration paths from a non-cvs stored site.conf file)
3013 - bind gen.dsp to makeversion.py
3014 - added a run_python.bat to check for python presence and execute
3018 - write makeversion.py module - hook it up to SCons build - cleaner, easier to use
3019 - comment out vfswad build lines. source is still not in tree (bug 800 aftermath I think)
3023 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3024 Changed Sys_FPrintf_VA to immediately process console events during map load.
3025 Changed startup to create main window after QE_Init().
3026 Fixed loading last map on startup.
3027 Fixed crash on exit.
3028 Fixed colour dialog.
3030 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3031 have to delay merging back to trunk.
3032 have a behaviour problem between debug and release builds.
3033 while debug is fine, release is screwed (see bug item)
3035 -- tagged HEAD with bug537
3036 -- merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
3039 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=812
3040 workaround for ATI drivers bug (polygon backfaces)
3041 use Preferences > 2D Display/rendering > ATI cards with broken drivers
3043 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=806
3044 updated synapse.config for SoF2 png
3046 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=805
3047 dir_dialog is broken - is only used in prefab path prompt
3053 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=801
3054 moved "ignoring sprite for entity.." to be a _DEBUG only thing
3055 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=802
3056 fixed models not drawing on win32. was a setup bug
3057 - OSX setup build updates - added dependency against libpng3-shlibs
3058 - added openurl.sh to open urls on *nix (with setup updates)
3060 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=803
3061 RTCW - default_project.proj in setup
3064 Michael Schlueter & EvilTypeGuy
3065 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
3066 imagepng building under Linux
3068 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
3069 fixed texture compression support
3071 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=799
3072 regen project file from template on version upgrade
3073 updated all default_project.proj to have "version" "1"
3074 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=798
3075 missing modules/bitmaps/model_reload_entity.bmp from Linux setup
3076 -- end merge HEAD between merge-gtk2-20030413 and bug537 into the branch -----
3080 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537
3081 http://www.qeradiant.com/wikifaq/index.php?Gtk2%20build%20notes
3082 went through the new dll dependencies, listed required files preparing for a single zip package
3083 updated all the project files to rely on src-gtk2/
3087 - Tagged HEAD with 'merge-gtk2-20030413' and merged HEAD --> port_gtk2_20030307.
3091 - Added gtk-2.x libraries to win32 setup.
3092 - Changed win32 setup to use 'dynamic' file-groups, making it possible to add files without
3093 modifying installshield scripts.
3094 - Modified win32/setup.pl to copy setup data to dynamic file-group directories.
3098 - added scons scripts. the scons engine is included in the tree. you just need to have python
3099 have ldd -r safe check on .so
3101 - make sure it's gcc3
3107 - tracked and fixed the startup bomb on Debian sid:
3108 `pkg-config gtk+-2.0 --libs`
3109 -Wl,--export-dynamic -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangoxft-1.0 -lpangox-1.0 -lpango-1.0 -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0
3110 http://www.gnu.org/manual/ld-2.9.1/html_chapter/ld_2.html#SEC3
3112 When creating a dynamically linked executable, add all symbols to the dynamic symbol table.
3113 The dynamic symbol table is the set of symbols which are visible from dynamic objects at run time.
3114 If you do not use this option, the dynamic symbol table will normally contain only those symbols
3115 which are referenced by some dynamic object mentioned in the link. If you use dlopen to load
3116 a dynamic object which needs to refer back to the symbols defined by the program, rather than
3117 some other dynamic object, then you will probably need to use this option when linking the program
3119 this causes symbol confusion, shaders.so's g_ShaderTable suddenly resolves to the core's g_ShaderTable
3120 one is a 'shaders' API, the other an 'appshaders' .. everything gets badly mixed up
3121 added a check in the cons script, using `pkg-config gtk+-2.0 --libs-only-L` `pkg-config gtk+-2.0 --libs-only-l`
3126 - propagate jpeg compile fix from bug750 branch
3127 - use PKG_CONFIG_PATH when building radiant/ (alternate gtkglext-1.0)
3128 - on OSX, you need gtk+2-dev package, and pkgconfig, atk1
3129 build gtkglext from source http://gtkglext.sourceforge.net
3133 - updated the build system to glib2/gtk2/gtkglext
3134 atm it compiles and starts on my dev box (Debian Sid)
3135 but doesn't reach end of initialization, hangs on
3136 q = (qtexture_t*)g_hash_table_lookup (g_ShadersTable.m_pfnQTexmap (), stdName);
3137 in shaders.cpp QERApp_Try_Texture_ForName
3138 need to have the gtk2 dev packages, and libgtkglext1-dev
3142 - Replaced alpha-blended area-selection rect with XOR rect.
3143 - Fixed YX/XZ/YZ toggle in floating windows layout.
3144 - Cleaned up xor rectangle code.
3148 - Fixed console scroll-to-last-text-inserted.
3149 - Fixed console error/warning colours.
3150 - Refactored or removed WIN32-specific gtk-related stuff.
3151 - Removed win32 SetCapture/ReleaseCapture on GLWindow.
3152 - Removed win32 gtk_main_iteration calls in glwindow mousemoved.
3153 - Cleaned up start-on-primary-monitor stuff.
3154 - Changed main window to use standard save/load window position/size.
3155 - Replaced deprecated gtk_widget_set_uposition with gtk_window_move.
3156 - Removed win32/X gl functions from igl.
3157 - TODO: replace/remove deprecated gtk_widget_usize.
3161 - Changed fonts in win32 rc file to 8pt tahoma.
3162 - Fixed flat-grey gui in Regular layout mode.
3163 - Changed main-window save/restore maximized to use gtk API.
3164 - Fixed button_press_event handling on console/entity/entitylist windows.
3168 - Fixed crash on shutdown after changing floating-z-window preference.
3169 - Removed win32_realize_floating hack.
3170 - Refactored MainFrame::Create to make it more readable.
3171 - Fixed key_press_event handlers for entity/surface/patch dialogs.
3172 - Fixed delete_event handlers for dialogs derived from Dialog class.
3176 - Fixed viewport for entity window comment text.
3177 - Fixed x-shrinking for entity window comment text.
3178 - Fixed menu underscore shortcut hack in MRU list.
3179 - Changed groupdialog to connect switch_page signal after creating all pages.
3180 - Changed gl widget to use gtkglext/pango to create fonts.
3181 - Cleaned up gtkglext glwidget implementation.
3182 - Reduced border size on toolbar widgets.
3183 - Replaced font with font_name in win32 rc file.
3184 - Added viewports for all scrolled text boxes.
3185 - Fixed entities/textures/console window title update when page is changed.
3186 - Fixed floating windows not being transient to main window (don't want them on taskbar).
3190 - Created a new branch for the port to gtk 2.x.
3191 - Fixed menu underscore shortcuts to use gtk_label_new_with_mnemonic.
3192 - Fixed global keyboard shortcuts by using mainframe_keypress.
3193 - Fixed use of deprecated gtk_color_selection_get_color.
3194 - Removed use of deprecated gtk_paned_set_gutter_size.
3195 - Replaced deprecated gtk_widget_draw with gtk_widget_queue_draw.
3196 - Replaced deprecated gtk_object_get/set_data with g_object_get/set_data.
3197 - Replaced deprecated gdk functions with 2.x equivalents.
3200 ----- branch port_gtk2_20030307 ------
3204 Michael Schlueter & EvilTypeGuy
3205 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684
3206 imagepng building under Linux
3208 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797
3209 broken texture compression support
3215 - bug #752 - Construct fix for ppc, patch applied.
3219 - bug #750 - revamp of the setup stuff on Linux
3220 (under way, see bug for progress - feel free to help!)
3221 - reworked the cons scripts, setup is hooked in to cons now
3222 also, added gcc version select on command line, using Cons_gcc.pm utility
3226 - merged merge-1_2_10-post back to trunk
3229 ===============================================================
3230 -- merging release-1_2_9 -> merge-post-1_2_10 into trunk
3231 trunk before merge is tagged pre-merge-1_2_10
3232 ===============================================================
3236 - finished up the TODO items, turned into bug items or dropped them. branch is ready to move back in to trunk
3240 - fixed ID_SELECTION_MERGE
3245 FlushReloadSelectedToolbarButton -> CFlushReloadSelected
3246 incorrect naming: RadiantToolbarModuleManager -> CRadiantToolbarModuleManager
3247 ToolbarButton -> IToolbarButton, and C* implementations
3248 http://www.qeradiant.com/wikifaq/admin.php?Code%20Conventions
3252 - Minor Cons fix for OS X (bug 729)
3256 - GtkRadiant now builds on OS X, Linux, and Win32 out of the same tree
3257 - OSX build uses gtkfileselect-linux now, as the Darwin version was broken/old
3258 fixme: change this to use OS X open dialog box or something?
3259 - Minor fixes to a few files to fix gcc warnings
3260 - Model module now builds on OS X and Linux, using Synapse properly
3261 - PicoModel change to invert T coordinate on ASE models
3262 - Q3Map2 change to export ASE models with T coordinate flipped
3263 - Misc Q3Map2 changes
3267 - Updated Construct with Darwin/OS X ld flags for 4MB stack size
3268 - Misc Q3Map2 updates (2.3.35-dev)
3272 - "angles" key now properly ordered, to work with current mathlib
3273 (also changed in Q3Map2)
3277 - PicoModel: Minor fix to MDC loader (naming/define)
3278 - Q3Map2: 2.3.34-pre-1 updates
3279 - MapXML dsp unix->dos newlines
3283 - Merged q3map2-texturing prefs key.
3284 - Merged vfs check for gamemode project key.
3288 - fix GetTickCount stuff
3289 - added q3map2 cons script
3294 - Added model cache API, moved model cache implementation from entity module to core.
3295 - Added file-type registry API, replaced core file-type manager with registry.
3296 - Changed model module to register supported file types with core registry.
3297 - Removed or #ifdef'd non-functional code from model module.
3298 - Added support for misc_gamemodel and model_static to entity module.
3299 - Cleaned up entity module's on-epair-changed API.
3300 - Moved light-entity-specific code to a seperate file in entity module.
3301 - Cleaned up file dialog interface - specify file-type-lists with a string.
3305 - Ported camera plugin to synapse, adding support for camera and ui APIs.
3309 - Fixed default prefs setting for selected-brushes-camera, gridmajor-alt and gridminor-alt.
3310 - Merged CEntityEclassModel::Draw in entity module.
3311 - Ported imagepng module to synapse.
3312 - Fixed warning for CamDragMultiSelect preference bool used as int.
3316 - Fixed white-textures bug caused by texture compression preferences.
3317 - Ported light-radius rendering to 1.3 entity module.
3321 - Merged win32 project files, with the exception of camera plugin.
3322 - Ported model module to synapse API.
3323 - Redesigned toolbar API to remove gtk-dependency from toolbar plugins.
3324 - Refactored window-position preference save/load.
3328 - kick doxygen generation for branch merge-1_2_10-post
3332 - having the linux version compile and start again. took out numerous elements while merging, built a list of TODO stuff
3333 the main thing to do being to bring the win32 build back up too, then to go through TODO list and fix stuff
3334 until the win32 version runs too, I check this in to a seperate branch merge-1_2_10-post
3335 - There is quite a massive update in mainframe.cpp switch case for all events.
3336 Looks like it's just a reordering of stuff, but it looks bad in the diffs.
3337 - added m_MapReg pattern
3339 - At some point, I'm thinking that forcing correct TAB/SPACE conversion on the server end would be a good thing to have.
3340 Nazisticly forcing the formatting sounds like the only viable solution.
3344 - #418, mdc load and display (RTCW)
3345 - #597, CenterCamera shortcut
3346 Use Ctrl+Shift+TAB to center the views onto the current camera location
3347 - #714, bitmap loading fixes and speedups
3348 - #715, fixed Alt+Shift cycle/drill select to work with brush-based entities
3350 - #718, fix compilation warnings
3352 - #707, fixed HM mode in STV:EF
3356 - Fix gcc3 compilation warning
3357 EvilTypeGuy and X-Man
3358 - Fix OpenURL so browser launching works on XDarwin (Mac) systems.
3362 - #710, AssignSound pattern
3363 - #711, SoF2 model_static drawing
3364 - #713, sync 2d and 3d rendering of models
3365 - #238, apply 0..1 T range when Fitting a patch (instead of 0..-1 previously)
3366 - #633, Add ability to change default color in 3D window Misc > Colors > Camera background
3368 - Q3Map 2.3.33 (see changes.q3map2.txt)
3369 - Quake 3 + TA common.shader updates (q3map_terrain, hint)
3373 - merging Stable-1_2-Apple into Stable-1_2
3374 - why INSTALL.TXT? re-used INSTALL, updated to point to wiki
3375 - why the -machinedump test against i386-redhat-linux? removed
3376 - using $is_darwin flag instead of $gcc_machine tests in the build scripts:
3377 gotta leave some room for a Linux ppc build, and darwin x86
3378 exporting it for use in sub scripts
3379 - the addition of ccache support broke some Apple SConstruct patches to $ENV{PATH}, fixing
3380 merged version is compiling fine on Debian Sid
3381 checking in on a branch, need to validate win32 build and OSX build before applying in Stable-1_2
3387 - added seaw0lf to credits
3388 - ydnar's changelog.q3map2, added to global.xlink and Linux setup
3389 - 1.2.11 version tag
3390 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=699
3391 updated IS setup for q3map_terrain keyword
3392 also fixed details in STVEF media
3394 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
3395 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=698
3396 fixed drill select, Ctrl bug in vertex mode, and updated changelog.txt
3401 - update changelog credits links for release
3402 - update linux setup, putting EULA and new README instructions
3406 - Removed redundant 'p' from "developers"
3407 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637 - fixed
3408 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=694 - fixed
3409 - Updated to Q3Map 2.3.32
3410 - Added epsilon to texture plane choose code to eliminate numerical
3411 inconsistencies on brush faces slanted at 45 degree angles (bug 637)
3412 - Fixed bug in lightmap export after lighting when map contains 0 BSP lightmaps
3413 - Adjusted some light tracing constants to fix certain brush/patch seam shadows
3414 - Tinkered with skylight code again
3415 - Fixed bug where lightgrid would be black if level was compiled with -nogrid
3416 - Fixed -approx code to work in floating-point space, using _minlight
3417 - Fixed bug where vertex light code was using invalid pvs data to create
3418 light list for surface, leading to incorrect vertex lighting
3419 - Fixed related bug in anti-light-leak code that was causing brush faces to go
3421 - New: _minlight sets _minvertexlight and (new) _mingridlight automatically
3422 - New: _mingridlight key to set minimum grid lighting
3425 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637
3426 added preference setting in Preferences > BSP monitoring
3427 added an item on the wiki
3431 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3432 picomodel-based model.dll module (new model.dll, removed md3module.dll)
3433 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=664
3434 media/setup updates for q3map2 support
3435 added modified quakev3.qe4, bumped internal version to 4 for all games
3436 SOF2 and JKII were forcing BSP monitoring off because of sof2map, now only printing a warning
3437 added -rename to SOF2 BSP phase
3438 Q3 & RTCW new templates are working
3439 haven't tested the STVEF & SOF2 versions
3440 updated IS setup scripts to make sure quakev3.qe4 is updated in nightly release
3441 (not needed on Linux, we will be doing a full release)
3442 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3443 updated win32 setup to provide right model.dll stuff
3444 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
3445 typo was causing memory error
3448 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662
3449 more model fixes, fixed the Linux build to build model.so
3450 added search path to modules/ for bitmaps
3451 model reload, patch and bitmap
3455 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569
3456 area select - Alt+Shift for area select (complete tall)
3457 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621
3458 broken undo creating ghost undo entities (and trashes memory)
3459 partly fixes the issue, it's a memory error still
3460 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=659
3461 updates to RTCW camera plugin - works in 4 view mode
3462 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3463 more fixes to plugin API
3466 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
3467 libpng in the core DLLs instead of SoF2 (for q3map2 dependencies)
3468 putting q3map2 binary with the Core Binaries
3472 - added ccache support to cons build system - http://ccache.samba.org/
3476 - minor bugfix to PicoModel ASE material loader
3477 - Q3Map2 updated to 2.3.31 (Splash Damage)
3478 - Stitching the edges of lightmaps on patches that wrap around (cyls and cones)
3479 so the seam is no longer visible
3480 - The -patchmeta switch works better now, the patches are still stored in the
3481 BSP for collision, but are pre-tesselated into nonplanar meta surfaces for
3482 more efficient rendering
3483 - Better, more uniform lightmap sample position finding on patch meshes
3484 - Moved q3map_tcMod and q3map_alphaMod processing to the final phase
3485 - New: q3map_skylight AMOUNT ITERATIONS to replace surfacelight on sky surfaces
3486 for much faster and more uniform sky illumination
3487 - Fixed bug in PicoModel ASE material parsing code
3488 - Fixed a few seam/lightmap precision/projection errors
3489 - Increased MAX_SHADER FILES to 1024 and fixed overrun error when more than that
3490 number of shaders was listed in shaderlist.txt
3491 - Increased a few compiler maximums for larger maps
3492 - New: -np N switch on BSP phase, works like -shadeangle, in that it forces all
3493 planar shaders to be nonplanar with the shading angle specified
3494 - New: -nohint switch on BSP phase, omits hint brushes from compile for testing
3495 - New: -debugaxis switch on light mode. Colors lightmaps based on their lightmap
3496 axis (which direction the lightmap was projected on)
3497 - New: -debugorigin switch on light mode. Colors lightmaps based on the luxel
3498 origin relative to the raw lightmap's bounding box
3499 - New: -debugcluster switch on light mode. Colors lightmaps based on the pvs
3500 cluster the luxel falls into
3501 - New: -convert switch to convert BSP to ASE file (experimental)
3502 - New: q3map_lightmapmergable directive to allow terrain to be mapped onto a
3503 single lightmap page for seamless terrain shadows
3507 - fixed pk3man build system to work with new cons layout
3508 - fixing linux setup system to work with new cons layout
3509 Linux 1.2.11 will be a full setup, much easier that way
3510 - update makeself to the latest (and best) version
3511 - add q3map2 to Linux setup. goes in core (g_strAppPath)
3512 NOTE: has a dynamic dependency to libpng
3513 - pk3man still has issues with the zlib code that's been thrown in it
3514 unresolved which I don't have time to look at
3515 since we plan to drop pk3man in 1.3, dropping it now is just as good
3516 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=644
3517 detect GOTY install from registry and use it as default path
3521 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
3522 reworked to have the UI in game settings dialog
3523 (this is strictly win32 thing, if that broke Linux build, then fix the typos)
3524 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=630
3525 mouse AngleSpeed setting was getting clobbered. fixed and upped the max values
3526 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=623
3527 applied a fix, rolls back the values when the compression formats are not supported
3528 fix ain't very clean, if we have to deal with extensions some more, we need to deal with the settings persistance better
3529 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=624
3530 updated the setup code for town_*.shader (both in full setup and update)
3531 updated files in WolfPack
3532 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=672
3533 using a QE4_VERSION define, added a message if there's a project template with wrong version
3537 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=671
3538 guard junk.txt path between " "
3539 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3540 fix to CommitBrushHandleToEntity stuff
3543 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
3544 previously you could select patch control points when patch selected + vertex edit (V) in 2D view. Works in camera view now
3548 - nudging zerowing to trigger Stable-1_2-Apple doxygen generation
3549 http://zerowing.idsoftware.com/doxygen/
3553 - http://ttimo.net/web/anjuta
3554 modified the .prj to work with the cons patches (linked dirs)
3555 still way experimental
3556 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3557 fixing linking for radiant.x86
3561 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=669
3562 patch inspector bug - fixed
3563 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663
3564 fucked up change in the plugin API caused breakage of several plugins
3565 still have to fix bobtoolz http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=665
3566 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=661
3567 Undolevels not set properly
3568 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660
3569 drag selection to the camwindow for patches in controlpoint edit mode
3570 (not sure about the actual shortcuts, Ctrl+Alt on my current Linux setup)
3573 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=657
3574 mark map modified on editing entity keys
3575 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3576 added the correct link and ldflags statements to have static linking everywhere
3577 didn't check gcc 3 build, check correct static on Debian Sid and holy box
3578 has a $staticstdcxx in Construct to toggle On/Off if needed
3582 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651
3583 reworking the cons building. support for gcc2 and gcc3
3584 cons -- gcc=<gcc-name>
3585 read gcc version and configure accordingly
3586 changed _NO_STLPORT to Q_NO_STLPORT
3587 independant BASE_CFLAGS and BASE_CXXFLAGS
3588 correcting usage of CC/CXX for c/cpp source and linking
3589 fixed missing -lz in vfspk3.so
3590 changed the way we build curry.so, works from the GtkRadiant tree now
3591 (NOTE: gcc 3.2 build of curry.so spews quite a few warnings)
3592 tweaked the way we do -fno-rtti -fno-exception
3596 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638
3597 .qe4 version 4, udpated q3's .qe4 template, update setup to put q3map2 in the right place
3598 bumped version to 1.2.11-test for test setups
3602 - fixed bug in jpeg loading code (4 components instead of 3 for RGB images, mh)
3603 - updated PicoModel to 0.8.8 and Q3Map2 sundry fixes (2.3.29):
3604 - Merged with latest CVS, fixed minor issues with matrix order
3605 - Fixed minor Sys_FPrintf/Sys_Printf substitution typo in Q3Map2
3606 - Expanded debug colors to 12 for debugging surface meshes
3607 - PicoModel: fixed ASE loader to support > 1 texture coordinate per-vertex,
3608 so more models supported correctly, also loading vertex normals
3609 - PicoModel: md3 shader names are now cleaned. Suffixes (such as .tga or .jpg)
3610 are stripped, and \ path separators are changed to /
3611 - New: Add :q3map to the end of any shader name, and it will be interpreted as
3612 the named shader minus :q3map. Example:
3613 textures/shaderlab/concrete:q3map -> textures/shaderlab/concrete
3614 One potential use is the -approx feature to collapse lightmapped surfaces
3615 into vertexlit surfaces, saving lightmap space/memory
3616 - New: q3map_clipModel -- does what you think it does, sort of. This code ix
3617 really experimental, and should *only* be used on large models such as terrain
3618 (not small decorative models). This code will be evolving. Note: the shader's
3619 surfaceparms are inherited by the magic clip brush, so if you have nonsolid
3620 in your model's shader that uses q3map_clipModel, then the brush will also
3625 - cleaning up some cons stuff, checking that the setup building process is still good on Linux
3626 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3627 updated Linux setup to put the bitmap
3631 - PicoModel: replaced stricmp with _pico_stricmp
3635 - PicoModel: added obj.c and ms3d.c, removed wfobj.c
3639 - Updated Q3Map2 to 2.3.29 sources
3641 - Merged with latest CVS, fixed minor issues with matrix order
3643 - Bug 654 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=654):
3644 Fixed problem where brush faces, drawsurfaces, and surfaceparms weren't living
3645 together in perfect harmony (terrain surfaceparms now inherited by brushes)
3646 - Nodraw fog works now, albeit when you're underneath, surfaces above don't get
3647 fogged properly. Could be good for foggy water where you want the above-water
3648 portions to only be occluded by the water surface
3649 - Bug 656 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=656):
3650 Number of lightgrid points displayed (byte size is currently out of proportion
3651 due to internal storage format) when Q3Map is called with the -info switch
3652 - Fixed wack surface merging bug where code would attempt to merge triangles not
3653 adjacent to the current set, causing bad lightmap projections on nonplanar
3655 - Fixed tiny 1-character bug in 2d lightmap texture allocator where adjacent
3656 luxels were being checked for occlusion rather than the actual source luxel
3658 - Fixed minor bug in scriplib bugfix where the last character in a file wasn't
3660 - Fixed bug where 0-area or bogus triangles were causing crash in MapRawLightmap
3661 if they used a shader with a normalmap (thanks ShadowSpawn)
3662 - Fixed bug where lightmaps were getting hosed levelwide on a prerelease version
3664 - Fixed bug where lightmaps were getting knackered on models and certain patches
3665 - Merged latest PicoModel version from seaw0lf, adding support for ASE and WF OBJ
3666 models (preliminary)
3667 - Increased MAX_MAP_PLANES to 0x40000 (~256k)
3669 - Now using GtkRadiant's libpng and zlib config (linked as DLLs)
3670 - Fixed bug in script parser where repeat calls to GetToken() were causing
3672 - Fixed SOF2 -rename bug
3673 - When using -game sof2 or -game jk2, the -flares argument is implied
3674 - Added -noflares argument to disable the above behavior
3675 - Added support for flares on entities. Use one of the following keys:
3676 "_flare" "1" -- use default flare (different for each game)
3677 "_flareshader" "path/to/flareshader" -- use a specific flare shader
3678 Note: This only matters in SOF2/JK2 now. Make a light targetted (a spotlight)
3679 to get it to aim the correct direction, otherwise it defaults to pointing
3680 downward. You cannot have omnidirectional flares
3681 - Lightgrid size is automatically increased to accomodate large maps. The
3682 MAX_MAP_LIGHTGRID error will never happen again
3683 - Update PicoModel to 0.8.7 sources
3685 - Alias|Wavefront OBJ support
3686 - <modelname>.remap shader remapping suport
3687 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=655
3688 handle grayscale jpegs gracefully
3689 - mathlib: fixed VectorClear(), got rid of braces
3690 - scriplib: fixed double-free memory corruption bug
3691 - radiant: added new color scheme to emulate Lightwave/Maya/3DS Max
3695 - too many issues with build system reading system's libjpeg.h instead of libs/libjpeg.h
3696 renamed libs/libjpeg.h to libs/radiant_libjpeg.h, updated sources
3700 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639
3701 running from a network share - saving prefs per-user
3705 - merged in some more m4x4 code for q3map2
3706 - fixed unresolved code in picomodel (strlwr / strnicmp)
3707 - reworked the tools building to build both q3map and q3map2 without trouble
3711 - q3map2 and picomodel source, initial checkin to Stable-1_2 branch (does not compile yet, tweaking to be done)
3715 - camera.dll goes into $(RTCWRADIANTDIR)/plugins instead of $(RTCWRADIANTDIR)/modules
3716 fixed up camera compile (exports)
3717 added camera bitmap (plugin toolbar)
3721 - quickfix to the build (typo)
3722 - changed dynamic linking on Linux to look for libGL.so.1 by default
3723 fixes "all textures are blank" Linux bug with NVidia cards
3724 (you still have to have a working NVidia GL installation though, xlibmesa-dev on Debian screws things up)
3725 - checked in modified q3 .qe4 with q3map2 menu (see bug #638)
3729 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3730 reworked the plugin toolbar to rely on interface instead of straight exports
3731 cleaned up the botclip monsterclip Brush_Draw filtering, added proper selection filtering (Brush_Ray)
3732 merged bug-622 back into Stable-1_2, bug-622 branch is dead now
3735 James Monroe - RR2DO2 - TTimo
3736 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=619
3737 light globes, applying patch by RR2DO2 built from the initial light globe code
3738 - note to self: indent -kr -nut -st -ts2 -i2
3741 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622
3742 massive patch update from SD's GtkRadiant
3743 - camera plugin: new bitmap
3744 fixed Linux install path for camera plugin to wolf/plugins
3745 - fixed various warnings in camera build gcc / Linux
3746 - fixed pref crash if plugin toolbar disabled
3747 - fixed Gtk-WARNING on bad cast in AddPlugInToolbarItem
3748 - renamed the new select to 'Use paint-select in camera view:' in prefs
3749 (camera paint-select, should be our default name for this)
3751 NEW: you can 'paint select' in the camera view: 'camera paint-select'
3752 press shift and move the mouse over the camera view to paint over brushes you want to select
3753 configurable in prefs to enable / use Shift key, or use 'classic mode' ctrl+alt
3755 NEW: light radius drawing
3756 Added in-editor light envelope drawing. Outer circle is max envelope,
3757 inner fullbright radius. Optional classic mode emulates the similar drawing
3758 from Rituals and Ravens tools (not q3map correct, easier for the level designer
3759 to understand/legacy).
3761 NOTE: 'angles' is q3map2 only
3762 NOTE: could manipulate angles directly from the views (2d and 3d with some handles)
3765 <TTimo> hey guys .. just a quick question if you don't mind .. I'm trying to track a Gtk-WARNING .. is there a way to make those apps cause a break to track them easily ?
3766 <andersca> just run your app with --g-fatal-warnings
3768 TODO: add new bitmap to win32 & linux setups
3769 TODO: don't use exports for the plugin toolbar, use entry functions
3770 do something like CPlugIn::InitBSPFrontendPlugin
3771 TODO: botclip is broken with the new Brush_Ray code
3773 initial ChangeLog for the patch:
3776 Arnout <rr2do2@splashdamage.com>
3777 + Added 'angles' support for models (misc_model/misc_gamemodel).
3778 + Prevented pivot drawing of model from scaling and rotating.
3779 + Cleaned up the dropdown boxes in the preferences a bit (all use
3780 tables now, so not multiline).
3781 + Added 'Classic Key Setup' option to camera paint select configuration, this
3782 drag-selects with ctrl+alt instead of shift.
3783 + Changed XYWnd::PositionView to position on the center of the
3784 selection, not on the mins.
3787 Arnout <rr2do2@splashdamage.com>
3788 + Added in-editor light envelope drawing. Outer circle is max envelope,
3789 inner fullbright radius. Optional classic mode emulates the similar drawing
3790 from Rituals and Ravens tools (not q3map correct, easier for the level designer
3791 to understand/legacy).
3794 Arnout <rr2do2@splashdamage.com>
3795 + Upped MAX_TEXTUREDIRS to 256 (from 128).
3798 Arnout <rr2do2@splashdamage.com>
3799 + Fixed patches not being drawn in XY window with colour of parent
3801 + Made paste to camera snap destination spot snap to grid.
3804 Arnout <rr2do2@splashdamage.com>
3805 + Changed Select_Reselect to be much faster.
3808 Arnout <rr2do2@splashdamage.com>
3809 + Fixed curve point drag-selection area not showing properly in XY
3811 + Fixed size info breaking over 9999.9 units.
3812 + Fixed AllocateSelectedPatchHandles not setting patchesmode to
3814 + Changed the horizontal and vertical tc shift spin control to have a
3816 + Moved SPoG's implementation of redisperse cols to a seperate function
3817 and reinstated the old code.
3818 + Added 'Paste to Camera', shortcut Alt+V, which pastes the contents of
3819 the clipboard to the current camera origin.
3820 + Added centerview functionality to 4 window mode. Ctrl+tab will focus
3821 on the selection, or if non existant, on the camera.
3824 Arnout <rr2do2@splashdamage.com>
3825 + Made sure settings set in savedinfo.bin get initialized to their
3827 + Added botclip filter (filters *botclip* and *monsterclip*).
3830 Arnout <rr2do2@splashdamage.com>
3831 + Removed .reg from normal map saving, can only save as region
3832 using 'Save region'.
3833 + Added outline style cycling (j) cycle between z buffered outlines and
3834 selected colour rendering.
3835 + Added colour dialog to pick the colour of selected surfaces in the
3837 + Third coordinate for clip points now gets set to the center of the
3839 + Changed arbitrary rotation dialog to accept negative angles as well.
3840 + Changed texture alignment dialog to accept values up to 2 decimal
3842 + Fixed entity inspector to say 'Textures:' in the window title.
3843 NOTE: still broke in floating window mode
3844 + Changed entity inspector so that tab doesn't clear the epair value
3845 field anymore, so it retains the value while jumping to it.
3846 + Disabling camera paint-select now returns selection behaviour for groups to
3847 the old behaviour as well (shift+click selects whole group).
3848 + Changed load_plugin_bitmap to load bitmaps from g_strAppPath if
3849 g_strGameToolsPath fails.
3850 + Added plugin toolbar and api.
3851 + Fixed m_pfnCommitBrushHandleToEntity, wasn't creating brushes
3852 properly (well, not at all really).
3855 Arnout <rr2do2@splashdamage.com>
3856 + Added misc_gamemodel drawing.
3857 + Ported camera paint-select over from 1.3.
3858 + Fixed statusbar display of text (removed a bunch of \n's).
3859 + Added area selection in 3d view for patches.
3863 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
3868 - more CORERADIANTDIR cleanup (q3data)
3869 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=602
3870 added cascading to the entity submenu (doesn't cascade the main menu, only the sub ones, NPC_* for instance)
3871 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
3872 with clip and caulk filtered out, won't be selected anymore in camera view (i.e. selecting invisible faces)
3873 added SF_CAMERA to the flags in the selection process
3874 cleanup up various ugly syntaxes in the selection code:
3875 don't ever do if (flags == SF_SINGLEFACE) on a bitmask and assert that the other flags will always be NULL
3876 don't do arithmetic on bitmasks:
3877 if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL)
3878 return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST);
3880 using flags & ~SF_ENTITIES_FIRST is the appropriate way
3884 - new IS scripts to go with recent media updates
3886 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=615
3887 reworked the fix to use "caulk_shader" in .game
3888 updated IS .rul script to generate special values for Sof2 and JKII
3892 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=595
3893 more texture compression, dialog and settings
3895 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=592
3896 fixes to the Linux build system, exclusive q3 or wolf working now
3900 - Fix @*$&)@)$$ memory leak of my own doing, yes it's really been in there this long.
3901 This should help memory usage drastically, especially when flushing & reloading
3902 the same sets of textures, GtkRadiant's memory usage no longer becomes heinous.
3906 - Fix build on some linux boxen by including qertypes.h for proper boolean type declaration
3912 - STVEF media update finalized (some .def)
3913 - 1_2 Core Update for shader manual update
3914 - in JKII, typo with nar_shader? replaced by nar_shaddar, with proper support in update too
3915 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
3916 Q3/TA media update with cleaned up shaders
3917 - validated the update content by a diff between 1.2.9 + 1.2.10-update and 1.2.10 full
3918 - added a DO_NIGHTLY_BOOL to setup.rul AND a warning during setup about update content for games that are not installed
3919 - built 1.2.10-sof2, SoF2 full install
3923 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=590
3924 added the option to build a Linux setup with the debug binaries
3927 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
3928 cleaned up shaders, done nightly setup update on Linux
3929 updated Linux nightly for 1.2 to use /usr/local/games/GtkRadiant-1.2 as default base
3930 - using version 1.2.10-update. Full Sof2 setup will be 1.2.10-sof2
3931 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=426
3932 don't straffe when using Ctrl+Shift(+Alt)
3933 - camera.so RTCW plugin in Linux setup
3934 - quickfix to non-initialized var in camera code
3935 - awfull piece of work that had been completely left out, nightly elements for JK2 and STVEF
3936 added JKII media update and STVEF media update (for the DIR_GAME elements)
3937 JKII nightly is finalized
3941 - fixed a missing file
3942 - Linux build quickfix
3943 - fixed silly rendering bug
3944 - added pref to force texture compression off (hey why would you do that??)
3945 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=466
3946 fixed MAX_POINTS_ON_WINDING overflow in q3map (and relevant code to handle in radiant)
3950 - cleared up notexture (dead code)
3951 - cleaned up QERApp_LoadTextureRGBA gamma table init
3952 - having a shot at 1.3 texture compression
3953 sees the extension, binds the texture with the currect setting
3954 but rendering is fucked .. someone explain?
3958 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=586
3959 search and destroy Q3Radiant -> Radiant
3963 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
3964 wolf_entities.def update
3967 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=548
3969 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
3971 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=584
3976 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
3977 Sof2 patches and IS setup
3979 - game pack prompt asking about STVEF, fixed
3980 - mp_examples was leaked and non lighted, fixed
3981 - imagepng.dll goes into Sof2 install / modules, and not in DIR_CORE
3982 - libpng12.dll needs installed only with Sof2 pack (added 'SOF2 Pogram DLL')
3983 default texture scale is 0.125
3986 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=582
3987 nomipmap -> nomipmaps in shader manual
3988 - removed libs/pak, this was still being linked in to Radiant, but not used at all
3989 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=580
3990 .PK3 are recognized along .pk3 files (strcmp ->strcasecmp)
3991 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
3992 added the RTCW camera plugin to IS setup
3995 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=581
3997 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=567
3998 GL font display fixes (mostly Linux)
3999 applied the changes with some tweaking
4003 - compiling the camera plugin on Linux:
4004 move the GUID and other misc compatibility definitions to include/misc_def.h
4005 GetTickCount being used in camera.so, this is from radiant/missing.cpp (unresolved)
4006 -> use QGetTickCount instead (in main function table)
4010 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530
4011 cleaned the .shader from 'light 1' statements
4012 updated the IS script for the updated .shader
4016 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541
4017 Sof2 support, PNG format
4018 wrote imagepng module, dynamic dependencies to zlib and libpng
4019 changes in the core:
4020 some hardcoded to "sof2.game" for png interface loading and extensions
4021 in GetTextureExtension, killed outdated support for texture plugins
4022 if ! "sof2.game", png is not loaded, support disabled
4023 http://zerowing.idsoftware.com/libpng/
4024 correctly configured for VC build (post build steps and dependencies)
4025 is required on win32 to build imagepng
4026 - added m_pfnGetGameFileName to the main function table (was needed for png stuff)
4027 - cleaned up the QERApp_LoadTextureRGBA path
4028 using (unsigned char* pPixels, int nWidth, int nHeight)
4029 cleaning up internal access path
4031 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4032 camera plugin for RTCW
4033 TTimo: wrote the .dsp, post build steps etc.
4034 IMPORTANT: you need to have RTCWRADIANTDIR env variable pointing to the RTCW Radiant files
4035 (default C:\Program Files\Return To Castle Wolfenstein\Radiant)
4040 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=299
4041 MP/SP pk3 filtering in VFS
4042 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386
4043 .camera support: splines library, camera plugin
4044 TTimo: portability fixups, cons build, guarding pragma, __cdecl BOOL
4045 virtual functions but non-virtual destructor
4046 declaration with no type
4047 int idCameraFOV::start - control reaches end of non-void, making it void
4048 enumeration not handled in switch
4049 no _MAX_PATH, the portable one is PATH_MAX
4050 implicit declaration of int _fullpath
4052 struct _IO_FILE has no member named '_bufsiz'
4053 stricmp -> Q_stricmp
4054 attempt at implementation in .h file (InitIglToQgl)
4055 camera stuff still vastly broken (particularly on Linux), need to check in because of new fixes incoming
4057 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=17
4058 quick fix to spawnflags getting corrupted when multiple entities selected
4059 (doesn't completely solve the problems we have with spawnflags yet though)
4061 ===============================================================
4062 END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END
4063 ===============================================================
4067 - #197, HL support update
4071 - added cmdlib dependency to mapq3.so (fixes unresolved)
4075 - vfsGetFullPath() can now (optionally) search PK3/WAD files
4076 - Half-life map loading is now un-borked (my original patch worked
4077 but some conditional code in the patch was incorrectly applied.
4078 That, coupled with the missing vfsFileExists and vfsFindFile replacements)
4079 - A patch to imagehl/lbmlib.cpp/LoadIDSP() was missed out, causing all sprite
4080 models to be reverse-rendered (due to an inverted alphamask)
4081 - Renamed HydraToolz to HydraToolz-HL as it's half-life specific
4082 changed project files and renamed all appropriate files and directories
4083 (for the merge, just delete contrib/hydratoolz and apply the diff)
4085 - Comments on previous notes:
4087 - TODO: need to rationalize where the modules are placed and identify HL specific modules
4088 (this affects the build system / post build step too)
4089 imagehl and spritemodel are halflife specific and can be placed in
4090 either $coreradiantdir/modules or $hlradiantdir/modules
4091 I've updated the .dsp files so that they are copied to $coreradiantdir/modules
4092 spritemodel can actually be used for other engines, not just HL so it makes sense
4093 to keep it in $coreradiantdir/modules
4094 hydratoolz is a half-life specific plugin and must go in $hlradiantdir/modules as it
4095 is NOT to be used for any other engines. I've also updated the "about text" to
4100 - fix build process for textool plugin on some Linux boxen by including qertypes.h
4104 - spritemodels in build system
4105 - applying HL setup patch (att 270, bug 197)
4106 - the templating went one filename seperator too far, causing all *.fgl to be modified ..
4107 fixed so that we only have the relevant changes
4108 - modules added to main Executable Files, TODO for later will need to identify what is HL specific
4109 - .game generation: don't want enginename yet, gamename is ok
4110 - updated HL .game generation for eclass_singleload and no_patch
4111 - update hydratoolz location in setup
4112 - update maphl in synapse.config
4116 - realized that \func doesn't work in doxygen, should be \fn (updated everywhere)
4117 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
4118 applying the HL patch (see original list of changes below)
4119 - ugly eclass API changes
4120 eclassfgd/plugin.cpp.rej, eclass API changes involved, a bunch of .rej
4121 SupportsMultiple tries to send configuration information from the eclass format file module to the eclass manager
4122 dropping it, using a proper configuration node instead (eclass_singleload)
4123 - added "no_patch" prop to disable patch support
4124 the patch toolbar prompts are only present in prefs if there is patch support
4125 otherwise everything is force-disabled
4126 - PFN_VFSFINDFILE PFN_VFSFILEEXISTS:
4127 one of the problems we have is that the 'manager' code and file format code are in the same module
4128 (i.e. vfspk3 / vfswad: two formats, but the manager part is pretty much the same)
4129 vfsFindFile(relative filename):
4130 this worked by searching through the list of loaded pk3/wad files for the file
4131 then trying to search through the search directories
4132 - wasn't properly documented about what it does / how is the search performed
4133 - not consistent with existing code, duplicate of vfsGetFullPath for the most part
4134 can't be added to the VFS API as-is, it would confuse the interface
4135 - usage of vfsFindFile in the code doesn't justify the way it proceeds for search
4136 foxing it, replacing by calls to vfsGetFullPath
4137 vfsFileExists(relative filename):
4138 returns wether a file exist, can be flagged to search in pk3/wad or straight filesystem
4139 - this is a duplicate / particular case of vfsGetFileCount
4140 foxing it too, we need to extend and update vfsGetFileCount instead
4141 - mapq3: the changes completely fucked q3 map parsing
4142 need reorganization. same module provides parsing for all .map based formats
4143 we use wrappers around the actual calls and globals in the module to select formats
4144 MAPVERSION_Q2 and MAPVERSION_Q1 don't need to be there yet, they are not supported
4145 MAPVERSION_HL means WC >= 2.2
4146 (when introduced, MAPVERSION_Q2 would be Q2 or qer+hl plugin (same))
4147 MAPVERSION_HL uses "maphl" minor name (instead of mapq2)
4148 cleaned up the Q3 read/write code that got broken
4149 cleaned up various commenting/hack that deal with Q2!=HL format .. we'll see about Q2 when we actually do it
4150 bad cut and paste from cmdlib code, using actual dependency to cmdlib instead (see below for some cmdlib updates)
4151 - took out all SafeRead SafeWrite code from cmdlib, removed annoying cmdlib dependency to Error function
4152 all file access go through VFS module, the cmdlib 07/06/2002 15:47file code was way old
4153 - radiant/points.cpp pointfile code changes (that's used only for non-monitored compiling now)
4154 - applied patch 267 (hydratoolz fixes)
4155 - commented out some bworldcraft flagged stuff in mapq3/parse.cpp
4156 - updated the .dsw .dsp to compile and copy HL stuff
4157 - TODO: need to rationalize where the modules are placed and identify HL specific modules
4158 - TODO: seems to be a synapse crash when unloading plugins (hydratools)
4159 (looks like I didn't look at the plugin unload code yet actually)
4160 - TODO: make sure HL setup puts eclass_singleload="1" and no_patch="1"
4161 - TODO: WATCHBSP_KEY and TEXTURE_KEY hardcoded for HL need cleanup
4162 - TODO: imagehl duplicates some image functionality
4163 imagehl is supposed to be only for HL-specific image formats
4164 it 'adds' the required formats to the stuff that image makes available for everyone already
4165 - TODO: HL doesn't have a BSP menu!
4166 - TODO: rename mapq3/ into map/, the map module handles all .map formats
4167 - TODO: it's likely that we only need a vfs/ module instead of vfspk3/ and vfspak/
4168 think about it, see if we really act on this (or do we need to abstract the manager and some file format modules)
4169 - TODO: HL synapse.config needs to use maphl
4170 - TODO: wtf is enginename="quake2" in hl.game
4171 - TODO: I don't have a sample HL map to play with, so I didn't test the changes against
4175 - fixups to make 1.3 start (Q3 mode)
4176 - turned off C++ exception support in the modules/plugins, as we don't use it
4177 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
4178 exit properly if missing chunks in synapse.config, don't crash
4181 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=558
4182 fix for version check in release build
4184 ======================================================================================
4185 -- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
4187 ======================================================================================
4190 - Patched in some CVS changes and fixed a little issue with the
4191 new entity file loader code.
4195 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=544
4196 Selected Entity Bounding Box obscured by brushes fix.
4197 - Moved the "wad" keypair creation code from the Map module into
4198 a new plugin called HydraToolz, this means that wad keypair is
4199 done manually by the user, as in fact it should be. (as the
4200 order of the wads is actually important).
4201 - Fixed a problem with the wads in the wad list being re-ordered.
4205 - Created an inital implementation of a sprite model plugin.
4206 According to the powers that be, it seems creating a model
4208 It works ok, but there is no way to attach models (sprites if you will)
4209 to non-fixedsize entities (like func_bombtarget)
4210 Also, I can't get the alpha map stuff right so I had to invert the alpha
4211 mask in the spr loader so that 0xff = not drawn pixel.
4215 - "Wad" keypairs are now used when loading a map and speeds up map loading
4216 significantly. This sorts out quite a few issues that could otherwise occur.
4217 - Map loader now uses textures from wads listed in the the "wad" keypair first.
4218 - Added a texture name mapping cache system to the .map loader
4219 this significantly improves load times of maps that don't store texture
4220 names along with paths (e.g. "mytexture" not "mytextures/mytexture".)
4221 - Added vfsFileExists() to the vfs table (for above) and added it to
4223 - Map loading and saving times are printed to the console.
4224 - Wad file names from the "wad" key pair are logged to the console when
4226 - The user is informed if the textures loaded were not found in the
4227 wad files in the "wad" keypair.
4228 - The user is informed if the textures was not found in any wad file at all
4229 (Q2/HL only, the shader module still gives you similar information for other
4230 games when a shader activation fails)
4235 - Added basic support in mapq3 for reading maps saved by Worldcraft 2.2+
4236 in .map format (It uses [ ]'s round some of the texture co-ordinates)
4237 TODO: do we need to be able to save a map in this format too ?
4238 - Added support for loading ZHLT style point files (*.lin)
4239 - Added wad filename information when loading textures.
4240 (This helps take the ambiguity out of which wad files textures come from,
4241 so that we can correctly setup the worldspawn "wads" e-pair manually.)
4242 Note: This will be removed when the "wads" worldspawn key is built by radiant.
4243 - added vfsFindFile() to vfs table.
4244 - VFSWAD: vfsLoadFile() no longer ignores paths when loading textures
4245 (this was by design, but the design has changed for the better)
4246 - When loading a Quake2 map file, vfsFindFile() is used to find the actual path of
4247 the shader/texture being loaded.
4248 This fixes all the weird issues that crop up when we were able to use non
4249 wad-relative texture names (<shader>) and wad-relative(<wadname>/<shader>).
4250 (such as having an image loaded twice in memory.)
4251 We also now get the correct shader name in the suface inspector too.
4252 Note: not sure if this code should stay in the map parser, or wether it should
4253 be moved to where shaders are first initialised.
4254 Note: maybe this needs to be when a halflife map is loaded, not specifically a
4256 - added EClass_SupportsMultiple to the EClass loader API.
4257 Note: this is poop. FGD files can be additive but radiant makes it so they can't be.
4258 This function would not be needed if the eclass loader itself took care of the init,
4259 rather then the manager taking care of the init. Also note that if the loader were
4260 to take care of the init then FGD files *CAN* be additive, as it's not down to the
4261 format of the FGD files. However, it'll do for the moment because all the supplied
4262 FGD files that come with halflife and it's mods are meant to be used one at a time.
4263 - removed support for having an additional (not external) eclass loader.
4264 Just ifdef'd for now, grep for USEADDITIONALECLASSLOADER.
4265 We never mix entity definition formats and synapse.config allows us to just have the
4266 right one and also there is no mechanism for setting g_bHaveEClassExt anymore.
4267 - Texture subset on by default for halflife.
4268 - default texture scale is now set to 1 instead of 0.5 for halflife.
4269 (needs to be 1 for q1/q2 too)
4270 - patch toolbar disabled by default for halflife and it's also disabled
4271 in the preferences so it can't be turned back on)
4272 (needs to be 1 for q1/q2 too)
4273 - bsp monitoring disabled by default for halflife
4274 - When you drop a light entity the epair "_light" is used instead of "light" (halflife specific)
4275 - removed -fs_game additions to the map compiler commands; ZHLT doesn't support it.
4276 - saving of contents/flags/values in q2 format maps disabled (ZHLT doesn't like em !#?!)
4277 TODO: re-enable for Q2 (but not halflife) format maps when we can
4278 can figure out what game/engine combo we're using from within a module
4279 - configured mapq3 to have dynamic VFS API too
4280 - Added halflife shaderlist.txt parsing back in, it's actually useful
4281 afterall (for editor shaders).
4282 ======================================================================================
4283 -- end HL support patch
4284 ======================================================================================
4288 - merging 1.2.7 -> 1.2.9 changes into 1.3, merge notes:
4289 - the win32 .dsp are a bit different, using the $(CORERADIANTDIR) post build commands now
4290 - merged in the JKII/STVEF hardcoded chunks, should probably check that everything is still fine on that end
4291 was setting the "dir" epair in project files intead of "gamename" like all other games?
4292 (which should really be "fs_game" anyway, I wonder who decided to call it "gamename")
4293 - rebuilt a setup. we have a problem with RADIANT_MAJOR RADIANT_MINOR it seems
4294 TODO: setup needs to use GtkRadiant-1.<MAJOR> as basename in start menu, and base for installation
4295 C:\Program Files\GtkRadiant-1.3 and C:\quake3\Radiant-1.3 etc. for the game packs
4296 TODO: add HL setup chunks!
4298 ===============================================================
4299 -- merging release-1_2_7 -> release-1_2_9 into 1.3
4300 ===============================================================
4303 - final fixes for Linux 1.2.9 setup
4307 - bug 521, q3 entities.def trigger_hurt fix
4308 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=542
4309 default texture scale is configured in .game
4310 defaults to 0.5 (q3/wolf) if nothing specified, under the prop "default_scale"
4311 removed the item from the prefs dialog too
4312 updated the nightly setup to put the proper param in JKII .game
4313 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=509
4314 changing texture window scale changes selected brushes texture
4315 re-selecting the previous texture can be done, but is a bit tedious to write
4316 made sure we deselect before re-init of the tex window view
4317 - fixed linux setup code bug. won't be any update, only a full release on linux
4321 - parallel cons working at last! was a problem with the targets list ('Default' command)
4322 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=515
4323 using the eclass extents for the box if model can't be found
4324 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=435
4325 changed the submenu cascading params to avoid the overlap (we fit less stuff now obviously)
4326 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540
4327 that sigchld handler is only used on Linux to report the run times
4328 since we are rewriting the whole BSP code stuff, we can drop this for now
4329 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=538
4330 removed that prompt and display
4331 - we build radiant.x86 in cons scripts, updated the setup code
4332 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4333 updated the setup script to install new wolf_entities.def
4334 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=302
4335 added q3map2 URL to global.xlink, updated Linux setup
4336 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=465
4337 printing q3map version info through the net stream
4338 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539
4339 fixed various media, some related code, and Linux setup
4340 - fixed watchbsp.cpp "jk2.game", was breaking game spawn for wolf (needed else if)
4343 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=504
4344 fixed bobtoolz vis viewer to work with RTCW (BSP version)
4345 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
4346 update of the Wolf entities file
4350 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=164
4351 corruption on exit, tried to look some more. Cleaned up some source, need looking at Gtk code closer
4352 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536
4353 cleaned up SHADER_NOT_FOUND SHADER_NOTEX internals some more
4354 added a clean error exit in case this happens, fixed a crash that would happen anyway (Patch_LODMatchAll)
4355 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
4356 cleanup/sanitize of the pattern filtering code, it was ugly. did some doxygen documentation
4357 fixed part of the print XY code, more broken stuff showed up, dropping it
4358 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
4359 region compiling was indeed fucked, spog b0rkage
4360 fixed so that it works again
4361 denying compile with camera out of the region
4362 reworked SelectBrush to deal with regioning and select the right brushes
4370 - STVEF patch and setup scripts
4372 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516
4373 moved error handling code to it's own file radiant/error.cpp
4374 compiled with UNICODE define (that's why I had to isolate), and process the error string
4375 so that Gtk can print it (that's only relevant to win32)
4379 - quickfix, cleanup of the console verbosity
4383 - final IS script updates for JKII game pack, version 1.2.8-jk2
4384 - fixed a bad karma #ifdef _DEBUG chunk in Texture_NextPos (causing crash of release build)
4385 - added web url support in .xlink files (strstr on http://)
4389 - cleaned the build step copy from $(QUAKE3RADIANTDIR) to $(CORERADIANTDIR)
4390 - system shaders auto-load: display 'system' in the prefs
4391 - force BSP monitoring off in jk2 mode
4392 - cleaned up web update check, added HL (3) and Jedi Knight II (number 4) (on the web database too)
4393 - updated IS setup script for mapextras.pk3
4395 - system shaders auto-load in prefs
4397 - mapextras.pk3 as replacement for system.pk3 (system editor textures)
4401 - game pack and patches for JKII support