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1 /*
2 BobToolz plugin for GtkRadiant
3 Copyright (C) 2001 Gordon Biggans
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18 */
19
20 // DEntity.h: interface for the DEntity class.
21 //
22 //////////////////////////////////////////////////////////////////////
23
24 #if !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)
25 #define AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_
26
27 #include "DBrush.h"
28 #include "DEPair.h"
29 #include "DPatch.h"
30 #include "StdAfx.h"     // Added by ClassView
31
32 #if _MSC_VER > 1000
33 #pragma once
34 #endif // _MSC_VER > 1000
35
36 class DEntity  
37 {
38 public:
39         void RemoveFromRadiant();
40         entity_t* QER_Entity;
41         int m_nID;
42
43 //      Constrcution/Destruction
44         DEntity(char* classname = "worldspawn", int ID = -1);   // sets classname
45         virtual ~DEntity();
46 //      ---------------------------------------------
47
48 //      epair functions........
49         void LoadEPairList(epair_t* epl);
50         void AddEPair(char* key, char* value);
51         void ClearEPairs();
52         DEPair* FindEPairByKey(const char* keyname);
53 //      ---------------------------------------------
54
55 //      random functions........
56         bool ResetTextures(const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation, bool rebuild);
57         void SaveToFile(FILE* pFile);
58         void SetClassname(char* classname);
59         int GetIDMax();
60
61         void BuildInRadiant(bool allowDestruction);
62         void ResetChecks(list<Str>* exclusionList);
63         void RemoveNonCheckBrushes(list<Str>* exclusionList, bool useDetail);
64
65         DPlane* AddFaceToBrush(vec3_t va, vec3_t vb, vec3_t vc, _QERFaceData* faceData, int ID);        // slow, try not to use much
66         int GetBrushCount( void );
67         DBrush* FindBrushByPointer( brush_t* brush );
68 //      ---------------------------------------------
69
70
71 //      bool list functions
72         void SelectBrushes(bool* selectList);
73         bool* BuildDuplicateList();
74         bool* BuildIntersectList();
75 //      ---------------------------------------------
76         
77
78 //      brush operations
79         void ClearBrushes();    // clears brush list and frees memory for brushes
80
81         DBrush* GetBrushForID(int ID);
82         DBrush* NewBrush(int ID = -1);
83 //      ---------------------------------------------
84
85 //      patch operations
86         void ClearPatches();
87
88         DPatch* NewPatch();
89 //      ---------------------------------------------
90
91 //      vars
92         list<DEPair*> epairList;
93         list<DBrush*> brushList;
94         // new patches, wahey!!!
95         list<DPatch*> patchList;
96         Str m_Classname;
97 //      ---------------------------------------------
98
99
100         int FixBrushes(bool rebuild);
101
102         bool LoadFromEntity(int id,     bool bLoadPatches = FALSE);
103         bool LoadFromEntity(entity_t* ent, bool bLoadPatches = FALSE);
104         void LoadSelectedBrushes();
105         void LoadSelectedPatches();
106
107         bool LoadFromPrt(char* filename);
108 //      ---------------------------------------------
109         void SpawnString(const char* key, const char* defaultstring, const char** out);
110         void SpawnInt(const char* key, const char* defaultstring, int* out);
111         void SpawnFloat(const char* key, const char* defaultstring, float* out);
112         void SpawnVector(const char* key, const char* defaultstring, vec_t* out);
113 };
114
115 #endif // !defined(AFX_DENTITY_H__35B2C523_F0A7_11D4_ACF7_004095A18133__INCLUDED_)