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1 /*
2    BobToolz plugin for GtkRadiant
3    Copyright (C) 2001 Gordon Biggans
4
5    This library is free software; you can redistribute it and/or
6    modify it under the terms of the GNU Lesser General Public
7    License as published by the Free Software Foundation; either
8    version 2.1 of the License, or (at your option) any later version.
9
10    This library is distributed in the hope that it will be useful,
11    but WITHOUT ANY WARRANTY; without even the implied warranty of
12    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13    Lesser General Public License for more details.
14
15    You should have received a copy of the GNU Lesser General Public
16    License along with this library; if not, write to the Free Software
17    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18  */
19
20 #include "funchandlers.h"
21 #include "globaldefs.h"
22
23 #if GDEF_COMPILER_MSVC
24 #pragma warning(disable : 4786)
25 #endif
26
27 #include "dialogs/dialogs-gtk.h"
28
29 #include <list>
30 #include "str.h"
31
32 #include "DPoint.h"
33 #include "DPlane.h"
34 #include "DBrush.h"
35 #include "DEPair.h"
36 #include "DPatch.h"
37 #include "DEntity.h"
38 #include "DShape.h"
39 #include "DBobView.h"
40 #include "DVisDrawer.h"
41 #include "DTrainDrawer.h"
42
43 #include "misc.h"
44 #include "ScriptParser.h"
45 #include "DTreePlanter.h"
46
47 #include "shapes.h"
48 #include "lists.h"
49 #include "visfind.h"
50
51 #include "iundo.h"
52
53 #include <vector>
54 #include <list>
55 #include <map>
56 #include <algorithm>
57
58 #include "scenelib.h"
59
60 // for autocaulk
61 std::list<Str> exclusionList;       // whole brush exclusion
62 std::list<Str> exclusionList_Face;  // single face exclusion
63
64 bool el1Loaded =        false;
65 bool el2Loaded =        false;
66 bool clrLst1Loaded =    false;
67 bool clrLst2Loaded =    false;
68
69 DBobView*       g_PathView =        NULL;
70 DVisDrawer*     g_VisView =         NULL;
71 DTrainDrawer*   g_TrainView =       NULL;
72 DTreePlanter*   g_TreePlanter =     NULL;
73 // -------------
74
75 //========================//
76 //    Helper Functions    //
77 //========================//
78
79 void LoadLists(){
80         char buffer[256];
81
82         if ( !el1Loaded ) {
83                 el1Loaded = LoadExclusionList( GetFilename( buffer, "bt/bt-el1.txt" ), &exclusionList );
84         }
85         if ( !el2Loaded ) {
86                 el2Loaded = LoadExclusionList( GetFilename( buffer, "bt/bt-el2.txt" ), &exclusionList_Face );
87         }
88 }
89
90
91 //========================//
92 //     Main Functions     //
93 //========================//
94
95 void DoIntersect(){
96         UndoableCommand undo( "bobToolz.intersect" );
97         IntersectRS rs;
98
99         if ( DoIntersectBox( &rs ) == eIDCANCEL ) {
100                 return;
101         }
102
103         if ( rs.nBrushOptions == BRUSH_OPT_SELECTED ) {
104                 if ( GlobalSelectionSystem().countSelected() < 2 ) {
105                         //DoMessageBox("Invalid number of brushes selected, choose at least 2", "Error", eMB_OK);
106                         globalErrorStream() << "bobToolz Intersect: Invalid number of brushes selected, choose at least 2.\n";
107                         return;
108                 }
109         }
110
111         DEntity world;
112         switch ( rs.nBrushOptions )
113         {
114         case BRUSH_OPT_SELECTED:
115         {
116
117                 world.LoadFromEntity( GlobalRadiant().getMapWorldEntity(), false );
118                 world.LoadSelectedBrushes();
119                 break;
120         }
121         case BRUSH_OPT_WHOLE_MAP:
122         {
123                 world.LoadFromEntity( GlobalRadiant().getMapWorldEntity(), false );
124                 break;
125         }
126         }
127         world.RemoveNonCheckBrushes( &exclusionList, rs.bUseDetail );
128
129         bool* pbSelectList;
130         if ( rs.bDuplicateOnly ) {
131                 pbSelectList = world.BuildDuplicateList();
132         }
133         else{
134                 pbSelectList = world.BuildIntersectList();
135         }
136
137         world.SelectBrushes( pbSelectList );
138         int brushCount = GlobalSelectionSystem().countSelected();
139         globalOutputStream() << "bobToolz Intersect: " << brushCount << " intersecting brushes found.\n";
140         delete[] pbSelectList;
141 }
142
143 void DoPolygonsTB(){
144         DoPolygons();
145 }
146
147 void DoPolygons(){
148         UndoableCommand undo( "bobToolz.polygons" );
149         // ensure we have something selected
150         if ( GlobalSelectionSystem().countSelected() != 1 ) {
151                 //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
152                 globalErrorStream() << "bobToolz Polygons: Invalid number of brushes selected, choose 1 only.\n";
153                 return;
154         }
155
156         PolygonRS rs;
157         scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
158         if ( !Node_isBrush( instance.path().top() ) ) {
159                 //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK);
160                 globalErrorStream() << "bobToolz Polygons: No brush selected, select ONLY one brush.\n";
161                 return;
162         }
163         // ask user for type, size, etc....
164         if ( DoPolygonBox( &rs ) == eIDOK ) {
165                 DShape poly;
166
167                 vec3_t vMin, vMax;
168
169                 {
170
171                         VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin );
172                         VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax );
173
174                         Path_deleteTop( instance.path() );
175                 }
176
177                 if ( rs.bInverse ) {
178                         poly.BuildInversePrism( vMin, vMax, rs.nSides, rs.bAlignTop );
179                 }
180                 else
181                 {
182                         if ( rs.bUseBorder ) {
183                                 poly.BuildBorderedPrism( vMin, vMax, rs.nSides, rs.nBorderWidth, rs.bAlignTop );
184                         }
185                         else{
186                                 poly.BuildRegularPrism( vMin, vMax, rs.nSides, rs.bAlignTop );
187                         }
188
189                 }
190
191                 poly.Commit();
192         }
193 }
194
195 void DoFixBrushes(){
196         UndoableCommand undo( "bobToolz.fixBrushes" );
197         DMap world;
198         world.LoadAll();
199
200         int count = world.FixBrushes();
201
202         globalOutputStream() << "bobToolz FixBrushes: " << count << " invalid/duplicate planes removed.\n";
203 }
204
205 void DoResetTextures(){
206         UndoableCommand undo( "bobToolz.resetTextures" );
207         static ResetTextureRS rs;
208
209         const char* texName;
210         if ( 1 /*g_SelectedFaceTable.m_pfnGetSelectedFaceCount() != 1*/ ) {
211                 texName = NULL;
212         }
213         else
214         {
215                 texName = GetCurrentTexture();
216                 strcpy( rs.textureName, GetCurrentTexture() );
217         }
218
219         EMessageBoxReturn ret;
220         if ( ( ret = DoResetTextureBox( &rs ) ) == eIDCANCEL ) {
221                 return;
222         }
223
224         if ( rs.bResetTextureName ) {
225                 texName = rs.textureName;
226         }
227
228         if ( ret == eIDOK ) {
229                 DEntity world;
230                 world.LoadSelectedBrushes();
231                 world.ResetTextures( texName,              rs.fScale,      rs.fShift,      rs.rotation, rs.newTextureName,
232                                                          rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation, true );
233         }
234         else
235         {
236                 DMap world;
237                 world.LoadAll( true );
238                 world.ResetTextures( texName,              rs.fScale,      rs.fShift,      rs.rotation, rs.newTextureName,
239                                                          rs.bResetTextureName, rs.bResetScale, rs.bResetShift, rs.bResetRotation );
240         }
241 }
242
243 void DoBuildStairs(){
244         UndoableCommand undo( "bobToolz.buildStairs" );
245         BuildStairsRS rs;
246
247         strcpy( rs.mainTexture, GetCurrentTexture() );
248
249         // ensure we have something selected
250         if ( GlobalSelectionSystem().countSelected() != 1 ) {
251                 //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
252                 globalErrorStream() << "bobToolz BuildStairs: Invalid number of brushes selected, choose 1 only.\n";
253                 return;
254         }
255
256         // ask user for type, size, etc....
257         if ( DoBuildStairsBox( &rs ) == eIDOK ) {
258                 vec3_t vMin, vMax;
259
260                 {
261                         scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
262                         VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin );
263                         VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax );
264                 }
265
266                 // calc brush size
267                 vec3_t size;
268                 VectorSubtract( vMax, vMin, size );
269
270                 if ( ( (int)size[2] % rs.stairHeight ) != 0 ) {
271                         // stairs must fit evenly into brush
272                         //DoMessageBox("Invalid stair height\nHeight of block must be divisable by stair height", "Error", eMB_OK);
273                         globalErrorStream() << "bobToolz BuildStairs: Invalid stair height. Height of block must be divisable by stair height.\n";
274                 }
275                 else
276                 {
277                         {
278                                 scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
279                                 Path_deleteTop( instance.path() );
280                         }
281
282                         // Get Step Count
283                         int numSteps = (int)size[2] / rs.stairHeight;
284
285                         if ( rs.style == STYLE_CORNER ) {
286                                 BuildCornerStairs( vMin, vMax, numSteps, rs.mainTexture, rs.riserTexture );
287                         }
288                         else
289                         {
290
291                                 // Get Step Dimensions
292                                 float stairHeight = (float)rs.stairHeight;
293                                 float stairWidth;
294                                 if ( ( rs.direction == MOVE_EAST ) || ( rs.direction == MOVE_WEST ) ) {
295                                         stairWidth = ( size[0] ) / numSteps;
296                                 }
297                                 else{
298                                         stairWidth = ( size[1] ) / numSteps;
299                                 }
300
301
302                                 // Build Base For Stair (bob's style)
303                                 if ( rs.style == STYLE_BOB ) {
304                                         Build_Wedge( rs.direction, vMin, vMax, true );
305                                 }
306
307
308                                 // Set First Step Starting Position
309                                 vMax[2] = vMin[2] + stairHeight;
310                                 SetInitialStairPos( rs.direction, vMin, vMax, stairWidth );
311
312
313                                 // Build The Steps
314                                 for ( int i = 0; i < numSteps; i++ )
315                                 {
316                                         if ( rs.style == STYLE_BOB ) {
317                                                 Build_StairStep_Wedge( rs.direction, vMin, vMax, rs.mainTexture, rs.riserTexture, rs.bUseDetail );
318                                         }
319                                         else if ( rs.style == STYLE_ORIGINAL ) {
320                                                 Build_StairStep( vMin, vMax, rs.mainTexture, rs.riserTexture, rs.direction );
321                                         }
322
323                                         // get step into next position
324                                         MoveBlock( rs.direction, vMin, vMax, stairWidth );
325                                         vMax[2] += stairHeight;
326                                         if ( rs.style == STYLE_BOB ) {
327                                                 vMin[2] += stairHeight; // wedge bottom must be raised
328                                         }
329                                 }
330                         }
331                 }
332         }
333 }
334
335 void DoBuildDoors(){
336         UndoableCommand undo( "bobToolz.buildDoors" );
337         // ensure we have something selected
338         if ( GlobalSelectionSystem().countSelected() != 1 ) {
339                 //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
340                 globalErrorStream() << "bobToolz BuildDoors: Invalid number of brushes selected, choose 1 only.\n";
341                 return;
342         }
343
344         DoorRS rs;
345         strcpy( rs.mainTexture, GetCurrentTexture() );
346
347         if ( DoDoorsBox( &rs ) == eIDOK ) {
348                 vec3_t vMin, vMax;
349
350                 {
351                         scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
352                         VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin );
353                         VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax );
354                         Path_deleteTop( instance.path() );
355                 }
356
357                 BuildDoorsX2( vMin, vMax,
358                                           rs.bScaleMainH, rs.bScaleMainV,
359                                           rs.bScaleTrimH, rs.bScaleTrimV,
360                                           rs.mainTexture, rs.trimTexture,
361                                           rs.nOrientation ); // shapes.cpp
362         }
363 }
364
365 void DoPathPlotter(){
366         UndoableCommand undo( "bobToolz.pathPlotter" );
367         PathPlotterRS rs;
368         EMessageBoxReturn ret = DoPathPlotterBox( &rs );
369         if ( ret == eIDCANCEL ) {
370                 return;
371         }
372         if ( ret == eIDNO ) {
373                 if ( g_PathView ) {
374                         delete g_PathView;
375                 }
376                 return;
377         }
378
379         // ensure we have something selected
380         /*
381            if( GlobalSelectionSystem().countSelected() != 1 )
382            {
383             //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
384             globalOutputStream() << "bobToolz PathPlotter: Invalid number of entities selected, choose 1 trigger_push entity only.\n";
385             return;
386            }
387          */
388         Entity* entity = Node_getEntity( GlobalSelectionSystem().ultimateSelected().path().top() );
389         if ( entity != 0 ) {
390                 DBobView_setEntity( *entity, rs.fMultiplier, rs.nPoints, rs.fGravity, rs.bNoUpdate, rs.bShowExtra );
391         }
392         else{ globalErrorStream() << "bobToolz PathPlotter: No trigger_push entitity selected, select 1 only (Use list to select it).\n"; }
393         return;
394 }
395
396 void DoPitBuilder(){
397         UndoableCommand undo( "bobToolz.pitBuilder" );
398         // ensure we have something selected
399         if ( GlobalSelectionSystem().countSelected() != 1 ) {
400                 //DoMessageBox("Invalid number of brushes selected, choose 1 only", "Error", eMB_OK);
401                 globalErrorStream() << "bobToolz PitBuilder: Invalid number of brushes selected, choose 1 only.\n";
402                 return;
403         }
404
405         vec3_t vMin, vMax;
406
407         scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
408         //seems it does this also with a patch with valid dimensions.. but probably better to enforce a brush.
409         if ( !Node_isBrush( instance.path().top() ) ) {
410                 //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK);
411                 globalErrorStream() << "bobToolz PitBuilder: No brush selected, select ONLY 1 brush.\n";
412                 return;
413         }
414
415         VectorSubtract( instance.worldAABB().origin, instance.worldAABB().extents, vMin );
416         VectorAdd( instance.worldAABB().origin, instance.worldAABB().extents, vMax );
417
418         DShape pit;
419
420         if ( pit.BuildPit( vMin, vMax ) ) {
421                 pit.Commit();
422                 Path_deleteTop( instance.path() );
423         }
424         else
425         {
426                 //DoMessageBox("Failed To Make Pit\nTry Making The Brush Bigger", "Error", eMB_OK);
427                 globalErrorStream() << "bobToolz PitBuilder: Failed to make Pit, try making the brush bigger.\n";
428         }
429 }
430
431 void DoMergePatches(){
432         UndoableCommand undo( "bobToolz.mergePatches" );
433         patch_merge_t merge_info;
434         DPatch mrgPatches[2];
435         int i;
436
437         // ensure we have something selected
438         if ( GlobalSelectionSystem().countSelected() != 2 ) {
439                 globalErrorStream() << "bobToolz MergePatches: Invalid number of patches selected, choose 2 only.\n";
440                 //DoMessageBox("Invalid number of patches selected, choose 2 only", "Error", eMB_OK);
441                 return;
442         }
443
444         scene::Instance* patches[2];
445         patches[0] = &GlobalSelectionSystem().ultimateSelected();
446         patches[1] = &GlobalSelectionSystem().penultimateSelected();
447
448         for ( i = 0; i < 2; i++ )
449         {
450                 if ( !Node_isPatch( patches[i]->path().top() ) ) {
451                         //DoMessageBox("No patches selected, select ONLY patches", "Error", eMB_OK);
452                         globalErrorStream() << "bobToolz MergePatches: Invalid number of patches selected, choose ONLY 2 patches.\n";
453                         return;
454                 }
455
456                 mrgPatches[i].LoadFromPatch( *patches[i] );
457         }
458
459         /*  mrgPatches[0].Transpose();
460             mrgPatches[0].RemoveFromRadiant();
461             mrgPatches[0].BuildInRadiant();*/
462
463         merge_info = mrgPatches[0].IsMergable( &mrgPatches[1] );
464
465         if ( merge_info.mergable ) {
466                 globalOutputStream() << merge_info.pos1 << " " <<  merge_info.pos2;
467                 //Message removed, No tools give feedback on success.
468                 //globalOutputStream() << "bobToolz MergePatches: Patches Mergable.\n";
469                 DPatch* newPatch = mrgPatches[0].MergePatches( merge_info, &mrgPatches[0], &mrgPatches[1] );
470
471                 /*                mrgPatches[0].RemoveFromRadiant();
472                    mrgPatches[0].BuildInRadiant();
473
474                    mrgPatches[1].RemoveFromRadiant();
475                    mrgPatches[1].BuildInRadiant();
476
477
478                    delete newPatch;*/
479
480                 if ( !newPatch ) {
481                 }
482                 else
483                 {
484                         Path_deleteTop( patches[0]->path() );
485                         Path_deleteTop( patches[1]->path() );
486
487                         newPatch->BuildInRadiant();
488                         delete newPatch;
489                 }
490         }
491         else
492         {
493                 globalErrorStream() << "bobToolz.mergePatch: The selected patches are not mergable.\n";
494
495         }
496 }
497
498 void DoSplitPatch() {
499         UndoableCommand undo( "bobToolz.splitPatch" );
500
501         DPatch patch;
502
503         // ensure we have something selected
504         if ( GlobalSelectionSystem().countSelected() != 1 ) {
505                 //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
506                 globalErrorStream() << "bobToolz SplitPatch: Invalid number of patches selected, choose only 1 patch.\n";
507                 return;
508         }
509
510         scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
511
512         if ( !Node_isPatch( instance.path().top() ) ) {
513                 //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK);
514                 globalErrorStream() << "bobToolz SplitPatch: No patch selected, select ONLY 1 patch.\n";
515                 return;
516         }
517
518         patch.LoadFromPatch( instance );
519
520         std::list<DPatch> patchList = patch.Split();
521         for ( std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++ ) {
522                 ( *patches ).BuildInRadiant();
523         }
524
525         Path_deleteTop( instance.path() );
526 }
527
528 void DoSplitPatchCols() {
529         UndoableCommand undo( "bobToolz.splitPatchCols" );
530
531         DPatch patch;
532
533         // ensure we have something selected
534         if ( GlobalSelectionSystem().countSelected() != 1 ) {
535                 //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
536                 globalErrorStream() << "bobToolz SplitPatchCols: Invalid number of patches selected, choose 1 only.\n";
537                 return;
538         }
539
540         scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
541
542         if ( !Node_isPatch( instance.path().top() ) ) {
543                 //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK);
544                 globalErrorStream() << "bobToolz SplitPatchCols: No patch selected, select ONLY 1 patch.\n";
545                 return;
546         }
547
548         patch.LoadFromPatch( instance );
549
550         std::list<DPatch> patchList = patch.SplitCols();
551         for ( std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++ ) {
552                 ( *patches ).BuildInRadiant();
553         }
554
555         Path_deleteTop( instance.path() );
556 }
557
558 void DoSplitPatchRows() {
559         UndoableCommand undo( "bobToolz.splitPatchRows" );
560
561         DPatch patch;
562
563         // ensure we have something selected
564         if ( GlobalSelectionSystem().countSelected() != 1 ) {
565                 //DoMessageBox("Invalid number of patches selected, choose 1 only", "Error", eMB_OK);
566                 globalErrorStream() << "bobToolz SplitPatchRows: Invalid number of patches selected, choose 1 only.\n";
567                 return;
568         }
569
570         scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
571
572         if ( !Node_isPatch( instance.path().top() ) ) {
573                 //DoMessageBox("No patch selected, select ONLY one patch", "Error", eMB_OK);
574                 globalErrorStream() << "bobToolz SplitPatchRows: No patch selected, select ONLY 1 patch.\n";
575                 return;
576         }
577
578         patch.LoadFromPatch( instance );
579
580         std::list<DPatch> patchList = patch.SplitRows();
581         for ( std::list<DPatch>::iterator patches = patchList.begin(); patches != patchList.end(); patches++ ) {
582                 ( *patches ).BuildInRadiant();
583         }
584
585         Path_deleteTop( instance.path() );
586 }
587
588 void DoVisAnalyse(){
589         char filename[1024];
590
591         if ( GlobalSelectionSystem().countSelected() == 0 ) {
592                 globalErrorStream() << "bobToolz VisAnalyse: Invalid number of objects selected, choose 1 only.\n";
593                 if ( g_VisView ) {
594                         delete g_VisView;
595                         return;
596                 }
597         }
598
599         // ensure we have something selected
600         if ( GlobalSelectionSystem().countSelected() != 1 ) {
601                 //DoMessageBox("Invalid number of objects selected, choose 1 only", "Error", eMB_OK);
602                 globalErrorStream() << "bobToolz VisAnalyse: Invalid number of objects selected, choose 1 only.\n";
603                 return;
604         }
605
606         scene::Instance& brush = GlobalSelectionSystem().ultimateSelected();
607         //ensure we have a brush selected
608         if ( !Node_isBrush( brush.path().top() ) ) {
609                 //DoMessageBox("No brush selected, select ONLY one brush", "Error", eMB_OK);
610                 globalErrorStream() << "bobToolz VisAnalyse: No brush selected, select ONLY 1 brush.\n";
611                 return;
612         }
613         DBrush orgBrush;
614         orgBrush.LoadFromBrush( brush, false );
615
616         orgBrush.BuildBounds();
617         vec3_t origin;
618         origin[0] = ( orgBrush.bbox_max[0] + orgBrush.bbox_min[0] ) / 2.f;
619         origin[1] = ( orgBrush.bbox_max[1] + orgBrush.bbox_min[1] ) / 2.f;
620         origin[2] = ( orgBrush.bbox_max[2] + orgBrush.bbox_min[2] ) / 2.f;
621
622
623         const char* rad_filename = GlobalRadiant().getMapName();
624         if ( !rad_filename ) {
625                 //DoMessageBox("An ERROR occurred while trying\n to get the map filename", "Error", eMB_OK);
626                 globalErrorStream() << "bobToolz VisAnalyse: An ERROR occurred while trying to get the map filename.\n";
627                 return;
628         }
629
630         strcpy( filename, rad_filename );
631
632         char* ext = strrchr( filename, '.' ) + 1;
633         strcpy( ext, "bsp" ); // rename the extension
634
635         std::list<DWinding*> *pointList = BuildTrace( filename, origin );
636
637         if ( !g_VisView ) {
638                 g_VisView = new DVisDrawer;
639         }
640
641         g_VisView->SetList( pointList );
642 }
643
644 void DoTrainPathPlot() {
645         if ( g_TrainView ) {
646                 delete g_TrainView;
647                 g_TrainView = NULL;
648         }
649
650         g_TrainView = new DTrainDrawer();
651 }
652
653 void DoCaulkSelection() {
654         UndoableCommand undo( "bobToolz.caulkSelection" );
655         DEntity world;
656
657         float fScale[2] = { 0.5f, 0.5f };
658         float fShift[2] = { 0.0f, 0.0f };
659
660         int bResetScale[2] = { false, false };
661         int bResetShift[2] = { false, false };
662
663         world.LoadSelectedBrushes();
664         world.LoadSelectedPatches();
665         world.ResetTextures( NULL, fScale, fShift, 0, "textures/common/caulk", true, bResetScale, bResetShift, false, true );
666 }
667
668 void DoTreePlanter() {
669         UndoableCommand undo( "bobToolz.treePlanter" );
670         if ( g_TreePlanter ) {
671                 delete g_TreePlanter;
672                 g_TreePlanter = NULL;
673                 return;
674         }
675
676         g_TreePlanter = new DTreePlanter();
677 }
678
679 void DoDropEnts() {
680         UndoableCommand undo( "bobToolz.dropEntities" );
681         if ( g_TreePlanter ) {
682                 g_TreePlanter->DropEntsToGround();
683         }
684 }
685
686 void DoMakeChain() {
687         MakeChainRS rs;
688         if ( DoMakeChainBox( &rs ) == eIDOK ) {
689                 if ( rs.linkNum > 1001 ) {
690                         globalErrorStream() << "bobToolz MakeChain: " << rs.linkNum << " to many Elemets, limited to 1000.\n";
691                         return;
692                 }
693                 UndoableCommand undo( "bobToolz.makeChain" );
694                 DTreePlanter pl;
695                 pl.MakeChain( rs.linkNum,rs.linkName );
696         }
697 }
698
699 typedef DPoint* pntTripple[3];
700
701 bool bFacesNoTop[6] = {true, true, true, true, true, false};
702
703 void DoFlipTerrain() {
704         UndoableCommand undo( "bobToolz.flipTerrain" );
705         vec3_t vUp = { 0.f, 0.f, 1.f };
706         int i;
707
708         // ensure we have something selected
709         if ( GlobalSelectionSystem().countSelected() != 2 ) {
710                 //DoMessageBox("Invalid number of objects selected, choose 2 only", "Error", eMB_OK);
711                 globalErrorStream() << "bobToolz FlipTerrain: Invalid number of objects selected, choose 2 only.\n";
712                 return;
713         }
714
715         scene::Instance* brushes[2];
716         brushes[0] = &GlobalSelectionSystem().ultimateSelected();
717         brushes[1] = &GlobalSelectionSystem().penultimateSelected();
718         //ensure we have only Brushes selected.
719         for ( i = 0; i < 2; i++ )
720         {
721                 if ( !Node_isBrush( brushes[i]->path().top() ) ) {
722                         //DoMessageBox("No brushes selected, select ONLY brushes", "Error", eMB_OK);
723                         globalErrorStream() << "bobToolz FlipTerrain: No brushes selected, select ONLY 2 brushes.\n";
724                         return;
725                 }
726         }
727         DBrush Brushes[2];
728         DPlane* Planes[2];
729         pntTripple Points[2];
730         for ( i = 0; i < 2; i++ ) {
731                 Brushes[i].LoadFromBrush( *brushes[i], false );
732                 if ( !( Planes[i] = Brushes[i].FindPlaneWithClosestNormal( vUp ) ) || Brushes[i].FindPointsForPlane( Planes[i], Points[i], 3 ) != 3 ) {
733                         //DoMessageBox("Error", "Error", eMB_OK);
734                         globalErrorStream() << "bobToolz FlipTerrain: ERROR (FindPlaneWithClosestNormal/FindPointsForPlane).\n";
735                         return;
736                 }
737         }
738
739         vec3_t mins1, mins2, maxs1, maxs2;
740         Brushes[0].GetBounds( mins1, maxs1 );
741         Brushes[1].GetBounds( mins2, maxs2 );
742
743
744
745         int dontmatch[2] = { -1, -1 };
746         bool found = false;
747         for ( i = 0; i < 3; i++ ) {
748                 for ( int j = 0; j < 3 && !found; j++ ) {
749                         if ( VectorCompare( ( Points[0] )[i]->_pnt, ( Points[1] )[j]->_pnt ) ) {
750                                 found = true;
751                                 break;
752                         }
753                 }
754                 if ( !found ) {
755                         dontmatch[0] = i;
756                         break;
757                 }
758                 found = false;
759         }
760         if ( dontmatch[0] == -1 ) {
761                 //DoMessageBox("Error", "Error", eMB_OK);
762                 globalErrorStream() << "bobToolz FlipTerrain: ERROR (dontmatch[0]).\n";
763                 return;
764         }
765
766         for ( i = 0; i < 3; i++ ) {
767                 for ( int j = 0; j < 3 && !found; j++ ) {
768                         if ( VectorCompare( ( Points[1] )[i]->_pnt, ( Points[0] )[j]->_pnt ) ) {
769                                 found = true;
770                                 break;
771                         }
772                 }
773                 if ( !found ) {
774                         dontmatch[1] = i;
775                         break;
776                 }
777                 found = false;
778         }
779         if ( dontmatch[1] == -1 ) {
780                 //DoMessageBox("Error", "Error", eMB_OK);
781                 globalErrorStream() << "bobToolz FlipTerrain: ERROR (dontmatch[1]).\n";
782                 return;
783         }
784
785         vec3_t plnpnts1[3];
786         vec3_t plnpnts2[3];
787         vec3_t plnpntsshr[3];
788
789         VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpnts1[0] );
790         for ( i = 0; i < 3; i++ ) {
791                 if ( dontmatch[0] != i ) {
792                         VectorCopy( ( Points[0] )[i]->_pnt, plnpnts1[1] );
793                         break;
794                 }
795         }
796         VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpnts1[2] );
797
798         VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpnts2[0] );
799         for ( i = 0; i < 3; i++ ) {
800                 if ( dontmatch[1] != i && !VectorCompare( ( Points[1] )[i]->_pnt, plnpnts1[1] ) ) {
801                         VectorCopy( ( Points[1] )[i]->_pnt, plnpnts2[1] );
802                         break;
803                 }
804         }
805         VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpnts2[2] );
806
807         VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpntsshr[0] );
808         VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpntsshr[1] );
809         if ( ( Points[1] )[dontmatch[1]]->_pnt[2] < ( Points[0] )[dontmatch[0]]->_pnt[2] ) {
810                 VectorCopy( ( Points[1] )[dontmatch[1]]->_pnt, plnpntsshr[2] );
811         }
812         else {
813                 VectorCopy( ( Points[0] )[dontmatch[0]]->_pnt, plnpntsshr[2] );
814         }
815         plnpntsshr[2][2] -= 16;
816
817         for ( i = 0; i < 3; i++ ) {
818                 if ( mins2[i] < mins1[i] ) {
819                         mins1[i] = mins2[i];
820                 }
821                 if ( maxs2[i] > maxs1[i] ) {
822                         maxs1[i] = maxs2[i];
823                 }
824         }
825
826         DBrush* newBrushes[2];
827         newBrushes[0] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true );
828         newBrushes[1] = DShape::GetBoundingCube_Ext( mins1, maxs1, "textures/common/caulk", bFacesAll, true );
829
830         vec3_t normal;
831         MakeNormal( plnpnts1[0], plnpnts1[1], plnpnts1[2], normal );
832         if ( normal[2] >= 0 ) {
833                 newBrushes[0]->AddFace( plnpnts1[0], plnpnts1[1], plnpnts1[2], "textures/common/terrain", true );
834         }
835         else {
836                 newBrushes[0]->AddFace( plnpnts1[2], plnpnts1[1], plnpnts1[0], "textures/common/terrain", true );
837         }
838
839         MakeNormal( plnpnts2[0], plnpnts2[1], plnpnts2[2], normal );
840         if ( normal[2] >= 0 ) {
841                 newBrushes[1]->AddFace( plnpnts2[0], plnpnts2[1], plnpnts2[2], "textures/common/terrain", true );
842         }
843         else {
844                 newBrushes[1]->AddFace( plnpnts2[2], plnpnts2[1], plnpnts2[0], "textures/common/terrain", true );
845         }
846
847         vec3_t vec;
848         MakeNormal( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], normal );
849
850         VectorSubtract( plnpnts1[2], plnpnts1[1], vec );
851         if ( DotProduct( vec, normal ) >= 0 ) {
852                 newBrushes[0]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true );
853         }
854         else {
855                 newBrushes[0]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true );
856         }
857
858         VectorSubtract( plnpnts2[2], plnpnts2[1], vec );
859         if ( DotProduct( vec, normal ) >= 0 ) {
860                 newBrushes[1]->AddFace( plnpntsshr[0], plnpntsshr[1], plnpntsshr[2], "textures/common/caulk", true );
861         }
862         else {
863                 newBrushes[1]->AddFace( plnpntsshr[2], plnpntsshr[1], plnpntsshr[0], "textures/common/caulk", true );
864         }
865
866         for ( i = 0; i < 2; i++ ) {
867                 newBrushes[i]->RemoveRedundantPlanes();
868                 newBrushes[i]->BuildInRadiant( false, NULL, brushes[i]->path().parent().get_pointer() );
869                 Path_deleteTop( brushes[i]->path() );
870                 delete newBrushes[i];
871         }
872
873 }