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1 //===========================================================================\r
2 // BSPC configuration file\r
3 // Quake3\r
4 //===========================================================================\r
5 \r
6 #define PRESENCE_NONE                           1\r
7 #define PRESENCE_NORMAL                         2\r
8 #define PRESENCE_CROUCH                         4\r
9 \r
10 // more bounding boxes can be added if required\r
11 // always minimize the number of bounding boxes listed here to reduce AAS file size\r
12 // for instance if players cannot crouch then it's good to remove the bbox definition for it\r
13 \r
14 //bounding box when running/walking\r
15 bbox    //30x30x56\r
16 {\r
17         presencetype    PRESENCE_NORMAL\r
18         flags                   0x0000\r
19         mins                    {-15, -15, -24}\r
20         maxs                    {15, 15, 32}\r
21 }\r
22 \r
23 // bounding box when crouched\r
24 bbox    //30x30x40\r
25 {\r
26         presencetype    PRESENCE_CROUCH\r
27         flags                   0x0001\r
28         mins                    {-15, -15, -24}\r
29         maxs                    {15, 15, 16}\r
30 }\r
31 \r
32 // do not forget settings as they might not be defaulted correctly when this cfg is used\r
33 settings\r
34 {\r
35         // physics settings\r
36         phys_gravitydirection           {0, 0, -1}              // direction of gravity\r
37         phys_friction                           6                               // friction\r
38         phys_stopspeed                          100                             // stop speed\r
39         phys_gravity                            800                             // gravity\r
40         phys_waterfriction                      1                               // friction in water\r
41         phys_watergravity                       400                             // gravity in water\r
42         phys_maxvelocity                        320                             // maximum run speed\r
43         phys_maxwalkvelocity            320                             // maximum walk speed (set for running)\r
44         phys_maxcrouchvelocity          100                             // maximum crouch speed\r
45         phys_maxswimvelocity            150                             // maximum swim speed\r
46         phys_walkaccelerate                     100                             // acceleration for walking\r
47         phys_airaccelerate                      0                               // acceleration flying through the air\r
48         phys_swimaccelerate                     0                               // acceleration for swimming\r
49         phys_maxstep                            18                              // maximum step height\r
50         phys_maxsteepness                       0.7                             // maximum floor steepness a player can walk on\r
51         phys_maxwaterjump                       19                              // maximum height for an out of water jump\r
52         phys_maxbarrier                         33                              // maximum barrier a player can jump onto\r
53         phys_jumpvel                            270                             // jump velocity\r
54         phys_falldelta5                         40                              // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )\r
55         phys_falldelta10                        60                              // falling delta for 5 damage ( see PM_CrashLand in game/bg_pmove.c )\r
56         // reachability settings\r
57         // the following are all additional travel times added\r
58         // for certain reachabilities in 1/100th of a second\r
59         rs_waterjump                            400\r
60         rs_teleport                                     50\r
61         rs_barrierjump                          100\r
62         rs_startcrouch                          300\r
63         rs_startgrapple                         500\r
64         rs_startwalkoffledge            70\r
65         rs_startjump                            300\r
66         rs_rocketjump                           500\r
67         rs_bfgjump                                      500\r
68         rs_jumppad                                      250\r
69         rs_aircontrolledjumppad         300\r
70         rs_funcbob                                      300\r
71         rs_startelevator                        50\r
72         rs_falldamage5                          300                             // avoid getting 5 damage\r
73         rs_falldamage10                         500                             // avoid getting 10 damage\r
74         // if != 0 then this is the maximum fall height a reachability can be created for\r
75         rs_maxfallheight                        0\r
76         // maximum height a bot may fall down when jumping to some location\r
77         rs_maxjumpfallheight            450\r
78 }\r