]> de.git.xonotic.org Git - xonotic/netradiant.git/blob - radiant/brush.h
get the basics of a new scons build system together
[xonotic/netradiant.git] / radiant / brush.h
1 /*\r
2 Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
3 For a list of contributors, see the accompanying CONTRIBUTORS file.\r
4 \r
5 This file is part of GtkRadiant.\r
6 \r
7 GtkRadiant is free software; you can redistribute it and/or modify\r
8 it under the terms of the GNU General Public License as published by\r
9 the Free Software Foundation; either version 2 of the License, or\r
10 (at your option) any later version.\r
11 \r
12 GtkRadiant is distributed in the hope that it will be useful,\r
13 but WITHOUT ANY WARRANTY; without even the implied warranty of\r
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
15 GNU General Public License for more details.\r
16 \r
17 You should have received a copy of the GNU General Public License\r
18 along with GtkRadiant; if not, write to the Free Software\r
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA\r
20 */\r
21 \r
22 \r
23 // brush.h\r
24 \r
25 // some usefull flags to control the behaviour of Brush_Build\r
26 extern bool g_bBuildWindingsNoTexBuild;\r
27 \r
28 void            Brush_AddToList (brush_t *b, brush_t *lst);\r
29 void            Brush_Build(brush_t *b, bool bSnap = true, bool bMarkMap = true, bool bConvert = false, bool bFilterTest = true);\r
30 void    Brush_SetBuildWindingsNoTexBuild(bool bBuild);\r
31 void            Brush_BuildWindings( brush_t *b, bool bSnap = true );\r
32 brush_t*        Brush_Clone (brush_t *b);\r
33 brush_t*        Brush_FullClone(brush_t *b);\r
34 brush_t*        Brush_Create (vec3_t mins, vec3_t maxs, texdef_t *texdef);\r
35 void    Brush_Resize(brush_t *b, vec3_t vMin, vec3_t vMax);\r
36 void    Brush_FaceDraw(face_t *face, int nGLState);\r
37 void            Brush_Draw( brush_t *b );\r
38 void            Brush_DrawXY(brush_t *b, int nViewType);\r
39 // set bRemoveNode to false to avoid trying to delete the item in group view tree control\r
40 void            Brush_Free (brush_t *b, bool bRemoveNode = true);\r
41 int                     Brush_MemorySize(brush_t *b);\r
42 void            Brush_MakeSided (int sides);\r
43 void            Brush_MakeSidedCone (int sides);\r
44 void            Brush_Move (brush_t *b, const vec3_t move, bool bSnap = true);\r
45 int             Brush_MoveVertex(brush_t *b, vec3_t vertex, vec3_t delta, vec3_t end, bool bSnap = true);\r
46 void            Brush_ResetFaceOriginals(brush_t *b);\r
47 face_t*         Brush_Ray (vec3_t origin, vec3_t dir, brush_t *b, float *dist, int nFlags = 0);\r
48 void            Brush_RemoveFromList (brush_t *b);\r
49 // bCaulk means the faces created during the operation will be caulked, this is used in conjunction with g_PrefsDlg.m_bClipCaulk\r
50 void            Brush_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back, boolean bCaulk = false);\r
51 void            Brush_SelectFaceForDragging (brush_t *b, face_t *f, qboolean shear);\r
52 void            Brush_SetTexture (brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef= (IPluginTexdef*)NULL);\r
53 void            Brush_SideSelect (brush_t *b, vec3_t origin, vec3_t dir, qboolean shear);\r
54 void            Brush_SnapToGrid(brush_t *pb);\r
55 void            Brush_Rotate(brush_t *b, vec3_t vAngle, vec3_t vOrigin, bool bBuild = true);\r
56 void            Brush_MakeSidedSphere(int sides);\r
57 //void          Brush_Write (brush_t *b, FILE *f);\r
58 //void          Brush_Write (brush_t *b, MemStream* pMemFile);\r
59 void            Brush_RemoveEmptyFaces ( brush_t *b );\r
60 winding_t*      Brush_MakeFaceWinding (brush_t *b, face_t *face);\r
61 \r
62 void Brush_RefreshShader(brush_t *b);\r
63 \r
64 int                     AddPlanept (float *f);\r
65 float           SetShadeForPlane (plane_t *p);\r
66 \r
67 face_t* Face_Alloc( void );\r
68 void            Face_Free( face_t *f );\r
69 face_t* Face_Clone (face_t *f);\r
70 void    Face_SetShader(face_t *face, const char *name);\r
71 /*!\r
72 faster version if you know the IShader already\r
73 (instead of hash table lookup by name)\r
74 */\r
75 void    Face_SetShader(face_t *face, IShader *shader);\r
76 void    Face_MakePlane (face_t *f);\r
77 void            Face_Draw( face_t *face );\r
78 void            Face_TextureVectors (face_t *f, float STfromXYZ[2][4]);\r
79 void            SetFaceTexdef (face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef = NULL );\r
80 \r
81 void Face_FitTexture( face_t * face, int nHeight, int nWidth );\r
82 void Brush_FitTexture( brush_t *b, int nHeight, int nWidth );\r
83 //void Brush_SetEpair(brush_t *b, const char *pKey, const char *pValue);\r
84 //const char* Brush_GetKeyValue(brush_t *b, const char *pKey);\r
85 brush_t *Brush_Alloc();\r
86 const char* Brush_Name(brush_t *b);\r
87 \r
88 //eclass_t* HasModel(brush_t *b);\r
89 void aabb_draw(const aabb_t *aabb, int mode);\r