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do not normalize colors in color picker
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1 /*
2 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3 For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5 This file is part of GtkRadiant.
6
7 GtkRadiant is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 GtkRadiant is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with GtkRadiant; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20 */
21
22 #include "entity.h"
23
24 #include "ientity.h"
25 #include "iselection.h"
26 #include "imodel.h"
27 #include "ifilesystem.h"
28 #include "iundo.h"
29 #include "editable.h"
30
31 #include "eclasslib.h"
32 #include "scenelib.h"
33 #include "os/path.h"
34 #include "os/file.h"
35 #include "stream/stringstream.h"
36 #include "stringio.h"
37
38 #include "gtkutil/filechooser.h"
39 #include "gtkmisc.h"
40 #include "select.h"
41 #include "map.h"
42 #include "preferences.h"
43 #include "gtkdlgs.h"
44 #include "mainframe.h"
45 #include "qe3.h"
46 #include "commands.h"
47
48 struct entity_globals_t
49 {
50   Vector3 color_entity;
51
52   entity_globals_t() :
53     color_entity(0.0f, 0.0f, 0.0f)
54   {
55   }
56 };
57
58 entity_globals_t g_entity_globals;
59
60 class EntitySetKeyValueSelected : public scene::Graph::Walker
61 {
62   const char* m_key;
63   const char* m_value;
64 public:
65   EntitySetKeyValueSelected(const char* key, const char* value)
66     : m_key(key), m_value(value)
67   {
68   }
69   bool pre(const scene::Path& path, scene::Instance& instance) const
70   {
71     return true;
72   }
73   void post(const scene::Path& path, scene::Instance& instance) const
74   {
75     Entity* entity = Node_getEntity(path.top());
76     if(entity != 0
77       && (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
78     {
79       entity->setKeyValue(m_key, m_value);
80     }
81   }
82 };
83
84 class EntitySetClassnameSelected : public scene::Graph::Walker
85 {
86   const char* m_classname;
87 public:
88   EntitySetClassnameSelected(const char* classname)
89     : m_classname(classname)
90   {
91   }
92   bool pre(const scene::Path& path, scene::Instance& instance) const
93   {
94     return true;
95   }
96   void post(const scene::Path& path, scene::Instance& instance) const
97   {
98     Entity* entity = Node_getEntity(path.top());
99     if(entity != 0
100       && (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
101     { 
102       NodeSmartReference node(GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
103
104       EntityCopyingVisitor visitor(*Node_getEntity(node));
105
106       entity->forEachKeyValue(visitor);
107
108       NodeSmartReference child(path.top().get());
109       NodeSmartReference parent(path.parent().get());
110       Node_getTraversable(parent)->erase(child);
111       if(Node_getTraversable(child) != 0
112         && Node_getTraversable(node) != 0
113         && node_is_group(node))
114       {
115         parentBrushes(child, node);
116       }
117       Node_getTraversable(parent)->insert(node);
118     }
119   }
120 };
121
122 void Scene_EntitySetKeyValue_Selected(const char* key, const char* value)
123 {
124   GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
125 }
126
127 void Scene_EntitySetClassname_Selected(const char* classname)
128 {
129   GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
130 }
131
132
133 void Entity_ungroupSelected()
134 {
135   if (GlobalSelectionSystem().countSelected() < 1) return;
136
137   UndoableCommand undo("ungroupSelectedEntities");
138
139   scene::Path world_path(makeReference(GlobalSceneGraph().root()));
140   world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
141
142   scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
143   scene::Path path = instance.path();
144
145   if (!Node_isEntity(path.top())) path.pop();
146
147   if(Node_getEntity(path.top()) != 0
148     && node_is_group(path.top()))
149   {
150     if(world_path.top().get_pointer() != path.top().get_pointer())
151     {
152       parentBrushes(path.top(), world_path.top());
153       Path_deleteTop(path);
154     }
155   }
156 }
157
158
159 class EntityFindSelected : public scene::Graph::Walker
160 {
161 public:
162   mutable const scene::Path *groupPath;
163   mutable scene::Instance *groupInstance;
164   EntityFindSelected(): groupPath(0), groupInstance(0)
165   {
166   }
167   bool pre(const scene::Path& path, scene::Instance& instance) const
168   {
169     return true;
170   }
171   void post(const scene::Path& path, scene::Instance& instance) const
172   {
173     Entity* entity = Node_getEntity(path.top());
174     if(entity != 0
175       && Instance_getSelectable(instance)->isSelected()
176           && node_is_group(path.top())
177           && !groupPath)
178     { 
179           groupPath = &path;
180           groupInstance = &instance;
181     }
182   }
183 };
184
185 class EntityGroupSelected : public scene::Graph::Walker
186 {
187         NodeSmartReference group;
188         //typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
189         //Stack<DeletionPair> deleteme;
190         public:
191         EntityGroupSelected(const scene::Path &p): group(p.top().get())
192         {
193         }
194         bool pre(const scene::Path& path, scene::Instance& instance) const
195         {
196                 return true;
197         }
198         void post(const scene::Path& path, scene::Instance& instance) const
199         {
200                 Selectable *selectable = Instance_getSelectable(instance);
201                 if(selectable && selectable->isSelected())
202                 { 
203                         Entity* entity = Node_getEntity(path.top());
204                         if(entity == 0 && Node_isPrimitive(path.top()))
205                         {
206                                 NodeSmartReference child(path.top().get());
207                                 NodeSmartReference parent(path.parent().get());
208
209                                 if(path.size() >= 3 && parent != Map_FindOrInsertWorldspawn(g_map))
210                                 {
211                                         NodeSmartReference parentparent(path[path.size() - 3].get());
212
213                                         Node_getTraversable(parent)->erase(child);
214                                         Node_getTraversable(group)->insert(child);
215
216                                         if(Node_getTraversable(parent)->empty())
217                                         {
218                                                 //deleteme.push(DeletionPair(parentparent, parent));
219                                                 Node_getTraversable(parentparent)->erase(parent);
220                                         }
221                                 }
222                                 else
223                                 {
224                                         Node_getTraversable(parent)->erase(child);
225                                         Node_getTraversable(group)->insert(child);
226                                 }
227                         }
228                 }
229         }
230 };
231
232 void Entity_groupSelected()
233 {
234   if (GlobalSelectionSystem().countSelected() < 1) return;
235
236   UndoableCommand undo("groupSelectedEntities");
237
238   scene::Path world_path(makeReference(GlobalSceneGraph().root()));
239   world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
240
241   EntityFindSelected fse;
242   GlobalSceneGraph().traverse(fse);
243   if(fse.groupPath)
244   {
245           GlobalSceneGraph().traverse(EntityGroupSelected(*fse.groupPath));
246   }
247   else
248   {
249           GlobalSceneGraph().traverse(EntityGroupSelected(world_path));
250   }
251 }
252
253
254
255 void Entity_connectSelected()
256 {
257   if(GlobalSelectionSystem().countSelected() == 2)
258   {
259     GlobalEntityCreator().connectEntities(
260       GlobalSelectionSystem().penultimateSelected().path(),
261       GlobalSelectionSystem().ultimateSelected().path()
262     );
263   }
264   else
265   {
266     globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
267   }
268 }
269
270 AABB Doom3Light_getBounds(const AABB& workzone)
271 {
272   AABB aabb(workzone);
273
274   Vector3 defaultRadius(300, 300, 300);
275   if(!string_parse_vector3(EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"), defaultRadius))
276   {
277     globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
278   }
279
280   if(aabb.extents[0] == 0)
281   {
282     aabb.extents[0] = defaultRadius[0];
283   }
284   if(aabb.extents[1] == 0)
285   {
286     aabb.extents[1] = defaultRadius[1];
287   }
288   if(aabb.extents[2] == 0)
289   {
290     aabb.extents[2] = defaultRadius[2];
291   }
292
293   if(aabb_valid(aabb))
294   {
295     return aabb;
296   }
297   return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
298 }
299
300 int g_iLastLightIntensity;
301
302 void Entity_createFromSelection(const char* name, const Vector3& origin)
303 {
304 #if 0
305   if(string_equal_nocase(name, "worldspawn"))
306   {
307     gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), "Can't create an entity with worldspawn.", "info");
308     return;
309   }
310 #endif
311
312   EntityClass* entityClass = GlobalEntityClassManager().findOrInsert(name, true);
313
314   bool isModel = string_equal_nocase(name, "misc_model")
315     || string_equal_nocase(name, "misc_gamemodel")
316     || string_equal_nocase(name, "model_static")
317     || (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
318
319   bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
320
321   if(!(entityClass->fixedsize || isModel) && !brushesSelected)
322   {
323     globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
324     return;
325   }
326
327   AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
328
329
330   NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
331
332   Node_getTraversable(GlobalSceneGraph().root())->insert(node);
333
334   scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
335   entitypath.push(makeReference(node.get()));
336   scene::Instance& instance = findInstance(entitypath);
337
338   if(entityClass->fixedsize || (isModel && !brushesSelected))
339   {
340     Select_Delete();
341     
342     Transformable* transform = Instance_getTransformable(instance);
343     if(transform != 0)
344     {
345       transform->setType(TRANSFORM_PRIMITIVE);
346       transform->setTranslation(origin);
347       transform->freezeTransform();
348     }
349
350     GlobalSelectionSystem().setSelectedAll(false);
351
352     Instance_setSelected(instance, true);
353   }
354   else
355   {
356     if (g_pGameDescription->mGameType == "doom3")
357     {
358       Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
359     }
360
361     Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
362     Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
363   }
364
365   // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
366   // see SF bug 105383
367
368   if (g_pGameDescription->mGameType == "hl")
369   {
370     // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
371     if (string_equal_nocase(name, "light")
372       || string_equal_nocase(name, "light_environment")
373       || string_equal_nocase(name, "light_spot"))
374     {
375       int intensity = g_iLastLightIntensity;
376
377       if (DoLightIntensityDlg (&intensity) == eIDOK)
378       {
379         g_iLastLightIntensity = intensity;
380         char buf[30];
381         sprintf( buf, "255 255 255 %d", intensity );
382         Node_getEntity(node)->setKeyValue("_light", buf);
383       }
384     }
385   }
386   else if(string_equal_nocase(name, "light"))
387   {
388     if(g_pGameDescription->mGameType != "doom3")
389     {
390       int intensity = g_iLastLightIntensity;
391
392       if (DoLightIntensityDlg (&intensity) == eIDOK)
393       {
394         g_iLastLightIntensity = intensity;
395         char buf[10];
396         sprintf( buf, "%d", intensity );
397         Node_getEntity(node)->setKeyValue("light", buf);
398       }
399     }
400     else if(brushesSelected) // use workzone to set light position/size for doom3 lights, if there are brushes selected
401     {
402       AABB bounds(Doom3Light_getBounds(workzone));
403       StringOutputStream key(64);
404       key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
405       Node_getEntity(node)->setKeyValue("origin", key.c_str());
406       key.clear();
407       key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
408       Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
409     }
410   }
411
412   if(isModel)
413   {
414     const char* model = misc_model_dialog(GTK_WIDGET(MainFrame_getWindow()));
415     if(model != 0)
416     {
417       Node_getEntity(node)->setKeyValue("model", model);
418     }
419   }
420 }
421
422 #if 0
423 bool DoNormalisedColor(Vector3& color)
424 {
425   if(!color_dialog(GTK_WIDGET(MainFrame_getWindow()), color))
426     return false;
427   /* 
428   ** scale colors so that at least one component is at 1.0F 
429   */
430
431   float largest = 0.0F;
432
433   if ( color[0] > largest )
434     largest = color[0];
435   if ( color[1] > largest )
436     largest = color[1];
437   if ( color[2] > largest )
438     largest = color[2];
439
440   if ( largest == 0.0F )
441   {
442     color[0] = 1.0F;
443     color[1] = 1.0F;
444     color[2] = 1.0F;
445   }
446   else
447   {
448     float scaler = 1.0F / largest;
449
450     color[0] *= scaler;
451     color[1] *= scaler;
452     color[2] *= scaler;
453   }
454
455   return true;
456 }
457 #endif 
458
459 void NormalizeColor(Vector3& color)
460 {
461   // scale colors so that at least one component is at 1.0F 
462
463   float largest = 0.0F;
464
465   if ( color[0] > largest )
466     largest = color[0];
467   if ( color[1] > largest )
468     largest = color[1];
469   if ( color[2] > largest )
470     largest = color[2];
471
472   if ( largest == 0.0F )
473   {
474     color[0] = 1.0F;
475     color[1] = 1.0F;
476     color[2] = 1.0F;
477   }
478   else
479   {
480     float scaler = 1.0F / largest;
481
482     color[0] *= scaler;
483     color[1] *= scaler;
484     color[2] *= scaler;
485   }
486 }
487
488 void Entity_normalizeColor()
489 {
490         if(GlobalSelectionSystem().countSelected() != 0)
491         {
492                 const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
493                 Entity* entity = Node_getEntity(path.top());
494
495                 if(entity != 0)
496                 {
497                         const char* strColor = entity->getKeyValue("_color");
498                         if(!string_empty(strColor))
499                         {
500                                 Vector3 rgb;
501                                 if (string_parse_vector3(strColor, rgb))
502                                 {
503                                         g_entity_globals.color_entity = rgb;
504                                         NormalizeColor(g_entity_globals.color_entity);
505
506                                         char buffer[128];
507                                         sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
508                                                 g_entity_globals.color_entity[1],
509                                                 g_entity_globals.color_entity[2]);
510
511                                         Scene_EntitySetKeyValue_Selected("_color", buffer);
512                                 }
513                         }
514                 }
515         }
516 }
517
518 void Entity_setColour()
519 {
520   if(GlobalSelectionSystem().countSelected() != 0)
521   {
522         bool normalize = false;
523     const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
524     Entity* entity = Node_getEntity(path.top());
525
526     if(entity != 0)
527     {
528       const char* strColor = entity->getKeyValue("_color");
529       if(!string_empty(strColor))
530       {
531         Vector3 rgb;
532         if (string_parse_vector3(strColor, rgb))
533         {
534           g_entity_globals.color_entity = rgb;
535         }
536       }
537
538           if( g_pGameDescription->mGameType == "doom3" )
539                   normalize = false;
540
541           if(color_dialog(GTK_WIDGET(MainFrame_getWindow()), g_entity_globals.color_entity))
542           {
543                   if( normalize )
544                           NormalizeColor(g_entity_globals.color_entity);
545
546                   char buffer[128];
547                   sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
548                           g_entity_globals.color_entity[1],
549                           g_entity_globals.color_entity[2]);
550
551                   Scene_EntitySetKeyValue_Selected("_color", buffer);
552           }
553     }
554   }
555 }
556
557 const char* misc_model_dialog(GtkWidget* parent)
558 {
559   StringOutputStream buffer(1024);
560
561   buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
562
563   if(!file_readable(buffer.c_str()))
564   {
565     // just go to fsmain
566     buffer.clear();
567     buffer << g_qeglobals.m_userGamePath.c_str() << "/";
568   }
569
570   const char *filename = file_dialog (parent, TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name());
571   if (filename != 0)
572   {
573     // use VFS to get the correct relative path
574     const char* relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
575     if(relative == filename)
576     {
577       globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
578     }
579     return relative;
580   }
581   return 0;
582 }
583
584 void LightRadiiImport(EntityCreator& self, bool value)
585 {
586   self.setLightRadii(value);
587 }
588 typedef ReferenceCaller1<EntityCreator, bool, LightRadiiImport> LightRadiiImportCaller;
589
590 void LightRadiiExport(EntityCreator& self, const BoolImportCallback& importer)
591 {
592   importer(self.getLightRadii());
593 }
594 typedef ReferenceCaller1<EntityCreator, const BoolImportCallback&, LightRadiiExport> LightRadiiExportCaller;
595
596 void Entity_constructPreferences(PreferencesPage& page)
597 {
598   page.appendCheckBox(
599     "Show", "Light Radii",
600     LightRadiiImportCaller(GlobalEntityCreator()),
601     LightRadiiExportCaller(GlobalEntityCreator())
602   );
603 }
604 void Entity_constructPage(PreferenceGroup& group)
605 {
606   PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
607   Entity_constructPreferences(page);
608 }
609 void Entity_registerPreferencesPage()
610 {
611   PreferencesDialog_addDisplayPage(FreeCaller1<PreferenceGroup&, Entity_constructPage>());
612 }
613
614
615
616 void Entity_constructMenu(GtkMenu* menu)
617 {
618   create_menu_item_with_mnemonic(menu, "_Regroup", "GroupSelection");
619   create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection");
620   create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
621   create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
622   create_menu_item_with_mnemonic(menu, "_Normalize Color...", "NormalizeColor");
623 }
624
625
626
627 #include "preferencesystem.h"
628 #include "stringio.h"
629
630 void Entity_Construct()
631 {
632   GlobalCommands_insert("EntityColor", FreeCaller<Entity_setColour>(), Accelerator('K'));
633   GlobalCommands_insert("NormalizeColor", FreeCaller<Entity_normalizeColor>());
634   GlobalCommands_insert("ConnectSelection", FreeCaller<Entity_connectSelected>(), Accelerator('K', (GdkModifierType)GDK_CONTROL_MASK));
635   GlobalCommands_insert("GroupSelection", FreeCaller<Entity_groupSelected>());
636   GlobalCommands_insert("UngroupSelection", FreeCaller<Entity_ungroupSelected>());
637
638   GlobalPreferenceSystem().registerPreference("SI_Colors5", Vector3ImportStringCaller(g_entity_globals.color_entity), Vector3ExportStringCaller(g_entity_globals.color_entity));
639   GlobalPreferenceSystem().registerPreference("LastLightIntensity", IntImportStringCaller(g_iLastLightIntensity), IntExportStringCaller(g_iLastLightIntensity));
640
641   Entity_registerPreferencesPage();
642 }
643
644 void Entity_Destroy()
645 {
646 }
647