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1 /*
2    Copyright (C) 2001-2006, William Joseph.
3    All Rights Reserved.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 #include "selection.h"
23 #include "globaldefs.h"
24
25 #include "debugging/debugging.h"
26
27 #include <map>
28 #include <list>
29 #include <set>
30
31 #include "windowobserver.h"
32 #include "iundo.h"
33 #include "ientity.h"
34 #include "cullable.h"
35 #include "renderable.h"
36 #include "selectable.h"
37 #include "editable.h"
38
39 #include "math/frustum.h"
40 #include "signal/signal.h"
41 #include "generic/object.h"
42 #include "selectionlib.h"
43 #include "render.h"
44 #include "view.h"
45 #include "renderer.h"
46 #include "stream/stringstream.h"
47 #include "eclasslib.h"
48 #include "generic/bitfield.h"
49 #include "generic/static.h"
50 #include "pivot.h"
51 #include "stringio.h"
52 #include "container/container.h"
53
54 #include "grid.h"
55
56 TextOutputStream& ostream_write( TextOutputStream& t, const Vector4& v ){
57         return t << "[ " << v.x() << " " << v.y() << " " << v.z() << " " << v.w() << " ]";
58 }
59
60 TextOutputStream& ostream_write( TextOutputStream& t, const Matrix4& m ){
61         return t << "[ " << m.x() << " " << m.y() << " " << m.z() << " " << m.t() << " ]";
62 }
63
64 struct Pivot2World
65 {
66         Matrix4 m_worldSpace;
67         Matrix4 m_viewpointSpace;
68         Matrix4 m_viewplaneSpace;
69         Vector3 m_axis_screen;
70
71         void update( const Matrix4& pivot2world, const Matrix4& modelview, const Matrix4& projection, const Matrix4& viewport ){
72                 Pivot2World_worldSpace( m_worldSpace, pivot2world, modelview, projection, viewport );
73                 Pivot2World_viewpointSpace( m_viewpointSpace, m_axis_screen, pivot2world, modelview, projection, viewport );
74                 Pivot2World_viewplaneSpace( m_viewplaneSpace, pivot2world, modelview, projection, viewport );
75         }
76 };
77
78
79 void point_for_device_point( Vector3& point, const Matrix4& device2object, const float x, const float y, const float z ){
80         // transform from normalised device coords to object coords
81         point = vector4_projected( matrix4_transformed_vector4( device2object, Vector4( x, y, z, 1 ) ) );
82 }
83
84 void ray_for_device_point( Ray& ray, const Matrix4& device2object, const float x, const float y ){
85         // point at x, y, zNear
86         point_for_device_point( ray.origin, device2object, x, y, -1 );
87
88         // point at x, y, zFar
89         point_for_device_point( ray.direction, device2object, x, y, 1 );
90
91         // construct ray
92         vector3_subtract( ray.direction, ray.origin );
93         vector3_normalise( ray.direction );
94 }
95
96 bool sphere_intersect_ray( const Vector3& origin, float radius, const Ray& ray, Vector3& intersection ){
97         intersection = vector3_subtracted( origin, ray.origin );
98         const double a = vector3_dot( intersection, ray.direction );
99         const double d = radius * radius - ( vector3_dot( intersection, intersection ) - a * a );
100
101         if ( d > 0 ) {
102                 intersection = vector3_added( ray.origin, vector3_scaled( ray.direction, a - sqrt( d ) ) );
103                 return true;
104         }
105         else
106         {
107                 intersection = vector3_added( ray.origin, vector3_scaled( ray.direction, a ) );
108                 return false;
109         }
110 }
111
112 void ray_intersect_ray( const Ray& ray, const Ray& other, Vector3& intersection ){
113         intersection = vector3_subtracted( ray.origin, other.origin );
114         //float a = 1;//vector3_dot(ray.direction, ray.direction);        // always >= 0
115         double dot = vector3_dot( ray.direction, other.direction );
116         //float c = 1;//vector3_dot(other.direction, other.direction);        // always >= 0
117         double d = vector3_dot( ray.direction, intersection );
118         double e = vector3_dot( other.direction, intersection );
119         double D = 1 - dot * dot; //a*c - dot*dot;       // always >= 0
120
121         if ( D < 0.000001 ) {
122                 // the lines are almost parallel
123                 intersection = vector3_added( other.origin, vector3_scaled( other.direction, e ) );
124         }
125         else
126         {
127                 intersection = vector3_added( other.origin, vector3_scaled( other.direction, ( e - dot * d ) / D ) );
128         }
129 }
130
131 const Vector3 g_origin( 0, 0, 0 );
132 const float g_radius = 64;
133
134 void point_on_sphere( Vector3& point, const Matrix4& device2object, const float x, const float y ){
135         Ray ray;
136         ray_for_device_point( ray, device2object, x, y );
137         sphere_intersect_ray( g_origin, g_radius, ray, point );
138 }
139
140 void point_on_axis( Vector3& point, const Vector3& axis, const Matrix4& device2object, const float x, const float y ){
141         Ray ray;
142         ray_for_device_point( ray, device2object, x, y );
143         ray_intersect_ray( ray, Ray( Vector3( 0, 0, 0 ), axis ), point );
144 }
145
146 void point_on_plane( Vector3& point, const Matrix4& device2object, const float x, const float y ){
147         Matrix4 object2device( matrix4_full_inverse( device2object ) );
148         point = vector4_projected( matrix4_transformed_vector4( device2object, Vector4( x, y, object2device[14] / object2device[15], 1 ) ) );
149 }
150
151 //! a and b are unit vectors .. returns angle in radians
152 inline float angle_between( const Vector3& a, const Vector3& b ){
153         return static_cast<float>( 2.0 * atan2(
154                                                                    vector3_length( vector3_subtracted( a, b ) ),
155                                                                    vector3_length( vector3_added( a, b ) )
156                                                                    ) );
157 }
158
159
160 #if GDEF_DEBUG
161 class test_quat
162 {
163 public:
164 test_quat( const Vector3& from, const Vector3& to ){
165         Vector4 quaternion( quaternion_for_unit_vectors( from, to ) );
166         Matrix4 matrix( matrix4_rotation_for_quaternion( quaternion_multiplied_by_quaternion( quaternion, c_quaternion_identity ) ) );
167 }
168 private:
169 };
170
171 static test_quat bleh( g_vector3_axis_x, g_vector3_axis_y );
172 #endif
173
174 //! axis is a unit vector
175 inline void constrain_to_axis( Vector3& vec, const Vector3& axis ){
176         vec = vector3_normalised( vector3_added( vec, vector3_scaled( axis, -vector3_dot( vec, axis ) ) ) );
177 }
178
179 //! a and b are unit vectors .. a and b must be orthogonal to axis .. returns angle in radians
180 float angle_for_axis( const Vector3& a, const Vector3& b, const Vector3& axis ){
181         if ( vector3_dot( axis, vector3_cross( a, b ) ) > 0.0 ) {
182                 return angle_between( a, b );
183         }
184         else{
185                 return -angle_between( a, b );
186         }
187 }
188
189 float distance_for_axis( const Vector3& a, const Vector3& b, const Vector3& axis ){
190         return static_cast<float>( vector3_dot( b, axis ) - vector3_dot( a, axis ) );
191 }
192
193 class Manipulatable
194 {
195 public:
196 virtual void Construct( const Matrix4& device2manip, const float x, const float y, const AABB bounds, const Vector3 transform_origin ) = 0;
197 virtual void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox ) = 0;
198 };
199
200 void transform_local2object( Matrix4& object, const Matrix4& local, const Matrix4& local2object ){
201         object = matrix4_multiplied_by_matrix4(
202                 matrix4_multiplied_by_matrix4( local2object, local ),
203                 matrix4_full_inverse( local2object )
204                 );
205 }
206
207 class Rotatable
208 {
209 public:
210 virtual ~Rotatable() = default;
211 virtual void rotate( const Quaternion& rotation ) = 0;
212 };
213
214 class RotateFree : public Manipulatable
215 {
216 Vector3 m_start;
217 Rotatable& m_rotatable;
218 public:
219 RotateFree( Rotatable& rotatable )
220         : m_rotatable( rotatable ){
221 }
222 void Construct( const Matrix4& device2manip, const float x, const float y, const AABB bounds, const Vector3 transform_origin ){
223         point_on_sphere( m_start, device2manip, x, y );
224         vector3_normalise( m_start );
225 }
226 void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox ){
227         Vector3 current;
228         point_on_sphere( current, device2manip, x, y );
229
230         if( snap ){
231                 Vector3 axis( 0, 0, 0 );
232                 for( std::size_t i = 0; i < 3; ++i ){
233                         if( current[i] == 0.0f ){
234                                 axis[i] = 1.0f;
235                                 break;
236                         }
237                 }
238                 if( vector3_length_squared( axis ) != 0 ){
239                         constrain_to_axis( current, axis );
240                         m_rotatable.rotate( quaternion_for_axisangle( axis, float_snapped( angle_for_axis( m_start, current, axis ), static_cast<float>( c_pi / 12.0 ) ) ) );
241                         return;
242                 }
243         }
244
245         vector3_normalise( current );
246         m_rotatable.rotate( quaternion_for_unit_vectors( m_start, current ) );
247 }
248 };
249
250 class RotateAxis : public Manipulatable
251 {
252 Vector3 m_axis;
253 Vector3 m_start;
254 Rotatable& m_rotatable;
255 public:
256 RotateAxis( Rotatable& rotatable )
257         : m_rotatable( rotatable ){
258 }
259 void Construct( const Matrix4& device2manip, const float x, const float y, const AABB bounds, const Vector3 transform_origin ){
260         point_on_sphere( m_start, device2manip, x, y );
261         constrain_to_axis( m_start, m_axis );
262 }
263 /// \brief Converts current position to a normalised vector orthogonal to axis.
264 void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox ){
265         Vector3 current;
266         point_on_sphere( current, device2manip, x, y );
267         constrain_to_axis( current, m_axis );
268
269         if( snap ){
270                 m_rotatable.rotate( quaternion_for_axisangle( m_axis, float_snapped( angle_for_axis( m_start, current, m_axis ), static_cast<float>( c_pi / 12.0 ) ) ) );
271         }
272         else{
273                 m_rotatable.rotate( quaternion_for_axisangle( m_axis, angle_for_axis( m_start, current, m_axis ) ) );
274         }
275 }
276
277 void SetAxis( const Vector3& axis ){
278         m_axis = axis;
279 }
280 };
281
282 void translation_local2object( Vector3& object, const Vector3& local, const Matrix4& local2object ){
283         object = matrix4_get_translation_vec3(
284                 matrix4_multiplied_by_matrix4(
285                         matrix4_translated_by_vec3( local2object, local ),
286                         matrix4_full_inverse( local2object )
287                         )
288                 );
289 }
290
291 class Translatable
292 {
293 public:
294 virtual ~Translatable() = default;
295 virtual void translate( const Vector3& translation ) = 0;
296 };
297
298 class TranslateAxis : public Manipulatable
299 {
300 Vector3 m_start;
301 Vector3 m_axis;
302 Translatable& m_translatable;
303 AABB m_bounds;
304 public:
305 TranslateAxis( Translatable& translatable )
306         : m_translatable( translatable ){
307 }
308 void Construct( const Matrix4& device2manip, const float x, const float y, const AABB bounds, const Vector3 transform_origin ){
309         point_on_axis( m_start, m_axis, device2manip, x, y );
310         m_bounds = bounds;
311 }
312 void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox ){
313         Vector3 current;
314         point_on_axis( current, m_axis, device2manip, x, y );
315         current = vector3_scaled( m_axis, distance_for_axis( m_start, current, m_axis ) );
316
317         translation_local2object( current, current, manip2object );
318         if( snapbbox ){
319                 float grid = GetSnapGridSize();
320                 Vector3 maxs( m_bounds.origin + m_bounds.extents );
321                 Vector3 mins( m_bounds.origin - m_bounds.extents );
322 //              globalOutputStream() << "current: " << current << "\n";
323                 for( std::size_t i = 0; i < 3; ++i ){
324                         if( m_axis[i] != 0.f ){
325                                 float snapto1 = float_snapped( maxs[i] + current[i] , grid );
326                                 float snapto2 = float_snapped( mins[i] + current[i] , grid );
327
328                                 float dist1 = fabs( fabs( maxs[i] + current[i] ) - fabs( snapto1 ) );
329                                 float dist2 = fabs( fabs( mins[i] + current[i] ) - fabs( snapto2 ) );
330
331 //                              globalOutputStream() << "maxs[i] + current[i]: " << maxs[i] + current[i]  << "    snapto1: " << snapto1 << "   dist1: " << dist1 << "\n";
332 //                              globalOutputStream() << "mins[i] + current[i]: " << mins[i] + current[i]  << "    snapto2: " << snapto2 << "   dist2: " << dist2 << "\n";
333                                 current[i] = dist2 > dist1 ? snapto1 - maxs[i] : snapto2 - mins[i];
334                         }
335                 }
336         }
337         else{
338                 vector3_snap( current, GetSnapGridSize() );
339         }
340
341         m_translatable.translate( current );
342 }
343
344 void SetAxis( const Vector3& axis ){
345         m_axis = axis;
346 }
347 };
348
349 class TranslateFree : public Manipulatable
350 {
351 private:
352 Vector3 m_start;
353 Translatable& m_translatable;
354 AABB m_bounds;
355 public:
356 TranslateFree( Translatable& translatable )
357         : m_translatable( translatable ){
358 }
359 void Construct( const Matrix4& device2manip, const float x, const float y, const AABB bounds, const Vector3 transform_origin ){
360         point_on_plane( m_start, device2manip, x, y );
361         m_bounds = bounds;
362 }
363 void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox ){
364         Vector3 current;
365         point_on_plane( current, device2manip, x, y );
366         current = vector3_subtracted( current, m_start );
367
368         if( snap ){
369                 for ( std::size_t i = 0; i < 3 ; ++i ){
370                         if( fabs( current[i] ) >= fabs( current[(i + 1) % 3] ) ){
371                                 current[(i + 1) % 3] = 0.0f;
372                         }
373                         else{
374                                 current[i] = 0.0f;
375                         }
376                 }
377         }
378
379         translation_local2object( current, current, manip2object );
380         if( snapbbox ){
381                 float grid = GetSnapGridSize();
382                 Vector3 maxs( m_bounds.origin + m_bounds.extents );
383                 Vector3 mins( m_bounds.origin - m_bounds.extents );
384                 //globalOutputStream() << "current: " << current << "\n";
385                 for( std::size_t i = 0; i < 3; ++i ){
386                         if( fabs( current[i] ) > 0.000001f ){
387                                 float snapto1 = float_snapped( maxs[i] + current[i] , grid );
388                                 float snapto2 = float_snapped( mins[i] + current[i] , grid );
389
390                                 float dist1 = fabs( fabs( maxs[i] + current[i] ) - fabs( snapto1 ) );
391                                 float dist2 = fabs( fabs( mins[i] + current[i] ) - fabs( snapto2 ) );
392
393                                 current[i] = dist2 > dist1 ? snapto1 - maxs[i] : snapto2 - mins[i];
394                         }
395                 }
396         }
397         else{
398                 vector3_snap( current, GetSnapGridSize() );
399         }
400
401         m_translatable.translate( current );
402 }
403 };
404
405 class Scalable
406 {
407 public:
408 virtual ~Scalable() = default;
409 virtual void scale( const Vector3& scaling ) = 0;
410 };
411
412
413 class ScaleAxis : public Manipulatable
414 {
415 private:
416 Vector3 m_start;
417 Vector3 m_axis;
418 Scalable& m_scalable;
419
420 Vector3 m_choosen_extent;
421 AABB m_bounds;
422
423 public:
424 ScaleAxis( Scalable& scalable )
425         : m_scalable( scalable ){
426 }
427 void Construct( const Matrix4& device2manip, const float x, const float y, const AABB bounds, const Vector3 transform_origin ){
428         point_on_axis( m_start, m_axis, device2manip, x, y );
429
430         m_choosen_extent = Vector3(
431                                         std::max( bounds.origin[0] + bounds.extents[0] - transform_origin[0], - bounds.origin[0] + bounds.extents[0] + transform_origin[0] ),
432                                         std::max( bounds.origin[1] + bounds.extents[1] - transform_origin[1], - bounds.origin[1] + bounds.extents[1] + transform_origin[1] ),
433                                         std::max( bounds.origin[2] + bounds.extents[2] - transform_origin[2], - bounds.origin[2] + bounds.extents[2] + transform_origin[2] )
434                                                         );
435         m_bounds = bounds;
436 }
437 void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox ){
438         //globalOutputStream() << "manip2object: " << manip2object << "  device2manip: " << device2manip << "  x: " << x << "  y:" << y <<"\n";
439         Vector3 current;
440         point_on_axis( current, m_axis, device2manip, x, y );
441         Vector3 delta = vector3_subtracted( current, m_start );
442
443         translation_local2object( delta, delta, manip2object );
444         vector3_snap( delta, GetSnapGridSize() );
445
446         Vector3 start( vector3_snapped( m_start, GetSnapGridSize() != 0.0f ? GetSnapGridSize() : 0.001f ) );
447         for ( std::size_t i = 0; i < 3 ; ++i ){ //prevent snapping to 0 with big gridsize
448                 if( float_snapped( m_start[i], 0.001f ) != 0.0f && start[i] == 0.0f ){
449                         start[i] = GetSnapGridSize();
450                 }
451         }
452         //globalOutputStream() << "m_start: " << m_start << "   start: " << start << "   delta: " << delta <<"\n";
453         Vector3 scale(
454                 start[0] == 0 ? 1 : 1 + delta[0] / start[0],
455                 start[1] == 0 ? 1 : 1 + delta[1] / start[1],
456                 start[2] == 0 ? 1 : 1 + delta[2] / start[2]
457                 );
458
459         for( std::size_t i = 0; i < 3; i++ ){
460                 if( m_choosen_extent[i] > 0.0625f && m_axis[i] != 0.f ){ //epsilon to prevent super high scale for set of models, having really small extent, formed by origins
461                         scale[i] = ( m_choosen_extent[i] + delta[i] ) / m_choosen_extent[i];
462                         if( snapbbox ){
463                                 float snappdwidth = float_snapped( scale[i] * m_bounds.extents[i] * 2.f, GetSnapGridSize() );
464                                 scale[i] = snappdwidth / ( m_bounds.extents[i] * 2.f );
465                         }
466                 }
467         }
468         if( snap ){
469                 for( std::size_t i = 0; i < 3; i++ ){
470                         if( scale[i] == 1.0f ){
471                                 scale[i] = vector3_dot( scale, m_axis );
472                         }
473                 }
474         }
475         //globalOutputStream() << "scale: " << scale <<"\n";
476         m_scalable.scale( scale );
477 }
478
479 void SetAxis( const Vector3& axis ){
480         m_axis = axis;
481 }
482 };
483
484 class ScaleFree : public Manipulatable
485 {
486 private:
487 Vector3 m_start;
488 Scalable& m_scalable;
489
490 Vector3 m_choosen_extent;
491 AABB m_bounds;
492
493 public:
494 ScaleFree( Scalable& scalable )
495         : m_scalable( scalable ){
496 }
497 void Construct( const Matrix4& device2manip, const float x, const float y, const AABB bounds, const Vector3 transform_origin ){
498         point_on_plane( m_start, device2manip, x, y );
499
500         m_choosen_extent = Vector3(
501                                         std::max( bounds.origin[0] + bounds.extents[0] - transform_origin[0], - bounds.origin[0] + bounds.extents[0] + transform_origin[0] ),
502                                         std::max( bounds.origin[1] + bounds.extents[1] - transform_origin[1], - bounds.origin[1] + bounds.extents[1] + transform_origin[1] ),
503                                         std::max( bounds.origin[2] + bounds.extents[2] - transform_origin[2], - bounds.origin[2] + bounds.extents[2] + transform_origin[2] )
504                                                         );
505         m_bounds = bounds;
506 }
507 void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox ){
508         Vector3 current;
509         point_on_plane( current, device2manip, x, y );
510         Vector3 delta = vector3_subtracted( current, m_start );
511
512         translation_local2object( delta, delta, manip2object );
513         vector3_snap( delta, GetSnapGridSize() );
514
515         Vector3 start( vector3_snapped( m_start, GetSnapGridSize() != 0.0f ? GetSnapGridSize() : 0.001f ) );
516         for ( std::size_t i = 0; i < 3 ; ++i ){ //prevent snapping to 0 with big gridsize
517                 if( float_snapped( m_start[i], 0.001f ) != 0.0f && start[i] == 0.0f ){
518                         start[i] = GetSnapGridSize();
519                 }
520         }
521         Vector3 scale(
522                 start[0] == 0 ? 1 : 1 + delta[0] / start[0],
523                 start[1] == 0 ? 1 : 1 + delta[1] / start[1],
524                 start[2] == 0 ? 1 : 1 + delta[2] / start[2]
525                 );
526
527         //globalOutputStream() << "m_start: " << m_start << "   start: " << start << "   delta: " << delta <<"\n";
528         for( std::size_t i = 0; i < 3; i++ ){
529                 if( m_choosen_extent[i] > 0.0625f ){
530                         scale[i] = ( m_choosen_extent[i] + delta[i] ) / m_choosen_extent[i];
531                         if( snapbbox && start[i] != 0.f ){
532                                 float snappdwidth = float_snapped( scale[i] * m_bounds.extents[i] * 2.f, GetSnapGridSize() );
533                                 scale[i] = snappdwidth / ( m_bounds.extents[i] * 2.f );
534                         }
535                 }
536         }
537         //globalOutputStream() << "pre snap scale: " << scale <<"\n";
538         if( snap ){
539                 float bestscale = scale[0];
540                 for( std::size_t i = 1; i < 3; i++ ){
541                         //if( fabs( 1.0f - fabs( scale[i] ) ) > fabs( 1.0f - fabs( bestscale ) ) ){
542                         if( fabs( scale[i] ) > fabs( bestscale ) && scale[i] != 1.0f ){ //harder to scale down with this, but glitchier with upper one
543                                 bestscale = scale[i];
544                         }
545                         //globalOutputStream() << "bestscale: " << bestscale <<"\n";
546                 }
547                 for( std::size_t i = 0; i < 3; i++ ){
548                         if( start[i] != 0.0f ){ // !!!!check grid == 0 case
549                                 scale[i] = ( scale[i] < 0.0f ) ? -fabs( bestscale ) : fabs( bestscale );
550                         }
551                 }
552         }
553         //globalOutputStream() << "scale: " << scale <<"\n";
554         m_scalable.scale( scale );
555 }
556 };
557
558
559
560
561
562
563
564
565
566
567 class RenderableClippedPrimitive : public OpenGLRenderable
568 {
569 struct primitive_t
570 {
571         PointVertex m_points[9];
572         std::size_t m_count;
573 };
574 Matrix4 m_inverse;
575 std::vector<primitive_t> m_primitives;
576 public:
577 Matrix4 m_world;
578
579 void render( RenderStateFlags state ) const {
580         for ( std::size_t i = 0; i < m_primitives.size(); ++i )
581         {
582                 glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_primitives[i].m_points[0].colour );
583                 glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_primitives[i].m_points[0].vertex );
584                 switch ( m_primitives[i].m_count )
585                 {
586                 case 1: break;
587                 case 2: glDrawArrays( GL_LINES, 0, GLsizei( m_primitives[i].m_count ) ); break;
588                 default: glDrawArrays( GL_POLYGON, 0, GLsizei( m_primitives[i].m_count ) ); break;
589                 }
590         }
591 }
592
593 void construct( const Matrix4& world2device ){
594         m_inverse = matrix4_full_inverse( world2device );
595         m_world = g_matrix4_identity;
596 }
597
598 void insert( const Vector4 clipped[9], std::size_t count ){
599         add_one();
600
601         m_primitives.back().m_count = count;
602         for ( std::size_t i = 0; i < count; ++i )
603         {
604                 Vector3 world_point( vector4_projected( matrix4_transformed_vector4( m_inverse, clipped[i] ) ) );
605                 m_primitives.back().m_points[i].vertex = vertex3f_for_vector3( world_point );
606         }
607 }
608
609 void destroy(){
610         m_primitives.clear();
611 }
612 private:
613 void add_one(){
614         m_primitives.push_back( primitive_t() );
615
616         const Colour4b colour_clipped( 255, 127, 0, 255 );
617
618         for ( std::size_t i = 0; i < 9; ++i )
619                 m_primitives.back().m_points[i].colour = colour_clipped;
620 }
621 };
622
623 #if GDEF_DEBUG
624 #define DEBUG_SELECTION
625 #endif
626
627 #if defined( DEBUG_SELECTION )
628 Shader* g_state_clipped;
629 RenderableClippedPrimitive g_render_clipped;
630 #endif
631
632
633 #if 0
634 // dist_Point_to_Line(): get the distance of a point to a line.
635 //    Input:  a Point P and a Line L (in any dimension)
636 //    Return: the shortest distance from P to L
637 float
638 dist_Point_to_Line( Point P, Line L ){
639         Vector v = L.P1 - L.P0;
640         Vector w = P - L.P0;
641
642         double c1 = dot( w,v );
643         double c2 = dot( v,v );
644         double b = c1 / c2;
645
646         Point Pb = L.P0 + b * v;
647         return d( P, Pb );
648 }
649 #endif
650
651 class Segment3D
652 {
653 typedef Vector3 point_type;
654 public:
655 Segment3D( const point_type& _p0, const point_type& _p1 )
656         : p0( _p0 ), p1( _p1 ){
657 }
658
659 point_type p0, p1;
660 };
661
662 typedef Vector3 Point3D;
663
664 inline double vector3_distance_squared( const Point3D& a, const Point3D& b ){
665         return vector3_length_squared( b - a );
666 }
667
668 // get the distance of a point to a segment.
669 Point3D segment_closest_point_to_point( const Segment3D& segment, const Point3D& point ){
670         Vector3 v = segment.p1 - segment.p0;
671         Vector3 w = point - segment.p0;
672
673         double c1 = vector3_dot( w,v );
674         if ( c1 <= 0 ) {
675                 return segment.p0;
676         }
677
678         double c2 = vector3_dot( v,v );
679         if ( c2 <= c1 ) {
680                 return segment.p1;
681         }
682
683         return Point3D( segment.p0 + v * ( c1 / c2 ) );
684 }
685
686 double segment_dist_to_point_3d( const Segment3D& segment, const Point3D& point ){
687         return vector3_distance_squared( point, segment_closest_point_to_point( segment, point ) );
688 }
689
690 typedef Vector3 point_t;
691 typedef const Vector3* point_iterator_t;
692
693 // crossing number test for a point in a polygon
694 // This code is patterned after [Franklin, 2000]
695 bool point_test_polygon_2d( const point_t& P, point_iterator_t start, point_iterator_t finish ){
696         std::size_t crossings = 0;
697
698         // loop through all edges of the polygon
699         for ( point_iterator_t prev = finish - 1, cur = start; cur != finish; prev = cur, ++cur )
700         {  // edge from (*prev) to (*cur)
701                 if ( ( ( ( *prev )[1] <= P[1] ) && ( ( *cur )[1] > P[1] ) ) // an upward crossing
702                          || ( ( ( *prev )[1] > P[1] ) && ( ( *cur )[1] <= P[1] ) ) ) { // a downward crossing
703                                                                                       // compute the actual edge-ray intersect x-coordinate
704                         float vt = (float)( P[1] - ( *prev )[1] ) / ( ( *cur )[1] - ( *prev )[1] );
705                         if ( P[0] < ( *prev )[0] + vt * ( ( *cur )[0] - ( *prev )[0] ) ) { // P[0] < intersect
706                                 ++crossings; // a valid crossing of y=P[1] right of P[0]
707                         }
708                 }
709         }
710         return ( crossings & 0x1 ) != 0; // 0 if even (out), and 1 if odd (in)
711 }
712
713 inline double triangle_signed_area_XY( const Vector3& p0, const Vector3& p1, const Vector3& p2 ){
714         return ( ( p1[0] - p0[0] ) * ( p2[1] - p0[1] ) ) - ( ( p2[0] - p0[0] ) * ( p1[1] - p0[1] ) );
715 }
716
717 enum clipcull_t
718 {
719         eClipCullNone,
720         eClipCullCW,
721         eClipCullCCW,
722 };
723
724
725 inline SelectionIntersection select_point_from_clipped( Vector4& clipped ){
726         return SelectionIntersection( clipped[2] / clipped[3], static_cast<float>( vector3_length_squared( Vector3( clipped[0] / clipped[3], clipped[1] / clipped[3], 0 ) ) ) );
727 }
728
729 void BestPoint( std::size_t count, Vector4 clipped[9], SelectionIntersection& best, clipcull_t cull ){
730         Vector3 normalised[9];
731
732         {
733                 for ( std::size_t i = 0; i < count; ++i )
734                 {
735                         normalised[i][0] = clipped[i][0] / clipped[i][3];
736                         normalised[i][1] = clipped[i][1] / clipped[i][3];
737                         normalised[i][2] = clipped[i][2] / clipped[i][3];
738                 }
739         }
740
741         if ( cull != eClipCullNone && count > 2 ) {
742                 double signed_area = triangle_signed_area_XY( normalised[0], normalised[1], normalised[2] );
743
744                 if ( ( cull == eClipCullCW && signed_area > 0 )
745                          || ( cull == eClipCullCCW && signed_area < 0 ) ) {
746                         return;
747                 }
748         }
749
750         if ( count == 2 ) {
751                 Segment3D segment( normalised[0], normalised[1] );
752                 Point3D point = segment_closest_point_to_point( segment, Vector3( 0, 0, 0 ) );
753                 assign_if_closer( best, SelectionIntersection( point.z(), 0 ) );
754         }
755         else if ( count > 2 && !point_test_polygon_2d( Vector3( 0, 0, 0 ), normalised, normalised + count ) ) {
756                 point_iterator_t end = normalised + count;
757                 for ( point_iterator_t previous = end - 1, current = normalised; current != end; previous = current, ++current )
758                 {
759                         Segment3D segment( *previous, *current );
760                         Point3D point = segment_closest_point_to_point( segment, Vector3( 0, 0, 0 ) );
761                         float depth = point.z();
762                         point.z() = 0;
763                         float distance = static_cast<float>( vector3_length_squared( point ) );
764
765                         assign_if_closer( best, SelectionIntersection( depth, distance ) );
766                 }
767         }
768         else if ( count > 2 ) {
769                 assign_if_closer(
770                         best,
771                         SelectionIntersection(
772                                 static_cast<float>( ray_distance_to_plane(
773                                                                                 Ray( Vector3( 0, 0, 0 ), Vector3( 0, 0, 1 ) ),
774                                                                                 plane3_for_points( normalised[0], normalised[1], normalised[2] )
775                                                                                 ) ),
776                                 0
777                                 )
778                         );
779         }
780
781 #if defined( DEBUG_SELECTION )
782         if ( count >= 2 ) {
783                 g_render_clipped.insert( clipped, count );
784         }
785 #endif
786 }
787
788 void LineStrip_BestPoint( const Matrix4& local2view, const PointVertex* vertices, const std::size_t size, SelectionIntersection& best ){
789         Vector4 clipped[2];
790         for ( std::size_t i = 0; ( i + 1 ) < size; ++i )
791         {
792                 const std::size_t count = matrix4_clip_line( local2view, vertex3f_to_vector3( vertices[i].vertex ), vertex3f_to_vector3( vertices[i + 1].vertex ), clipped );
793                 BestPoint( count, clipped, best, eClipCullNone );
794         }
795 }
796
797 void LineLoop_BestPoint( const Matrix4& local2view, const PointVertex* vertices, const std::size_t size, SelectionIntersection& best ){
798         Vector4 clipped[2];
799         for ( std::size_t i = 0; i < size; ++i )
800         {
801                 const std::size_t count = matrix4_clip_line( local2view, vertex3f_to_vector3( vertices[i].vertex ), vertex3f_to_vector3( vertices[( i + 1 ) % size].vertex ), clipped );
802                 BestPoint( count, clipped, best, eClipCullNone );
803         }
804 }
805
806 void Line_BestPoint( const Matrix4& local2view, const PointVertex vertices[2], SelectionIntersection& best ){
807         Vector4 clipped[2];
808         const std::size_t count = matrix4_clip_line( local2view, vertex3f_to_vector3( vertices[0].vertex ), vertex3f_to_vector3( vertices[1].vertex ), clipped );
809         BestPoint( count, clipped, best, eClipCullNone );
810 }
811
812 void Circle_BestPoint( const Matrix4& local2view, clipcull_t cull, const PointVertex* vertices, const std::size_t size, SelectionIntersection& best ){
813         Vector4 clipped[9];
814         for ( std::size_t i = 0; i < size; ++i )
815         {
816                 const std::size_t count = matrix4_clip_triangle( local2view, g_vector3_identity, vertex3f_to_vector3( vertices[i].vertex ), vertex3f_to_vector3( vertices[( i + 1 ) % size].vertex ), clipped );
817                 BestPoint( count, clipped, best, cull );
818         }
819 }
820
821 void Quad_BestPoint( const Matrix4& local2view, clipcull_t cull, const PointVertex* vertices, SelectionIntersection& best ){
822         Vector4 clipped[9];
823         {
824                 const std::size_t count = matrix4_clip_triangle( local2view, vertex3f_to_vector3( vertices[0].vertex ), vertex3f_to_vector3( vertices[1].vertex ), vertex3f_to_vector3( vertices[3].vertex ), clipped );
825                 BestPoint( count, clipped, best, cull );
826         }
827         {
828                 const std::size_t count = matrix4_clip_triangle( local2view, vertex3f_to_vector3( vertices[1].vertex ), vertex3f_to_vector3( vertices[2].vertex ), vertex3f_to_vector3( vertices[3].vertex ), clipped );
829                 BestPoint( count, clipped, best, cull );
830         }
831 }
832
833 struct FlatShadedVertex
834 {
835         Vertex3f vertex;
836         Colour4b colour;
837         Normal3f normal;
838
839         FlatShadedVertex(){
840         }
841 };
842
843
844 typedef FlatShadedVertex* FlatShadedVertexIterator;
845 void Triangles_BestPoint( const Matrix4& local2view, clipcull_t cull, FlatShadedVertexIterator first, FlatShadedVertexIterator last, SelectionIntersection& best ){
846         for ( FlatShadedVertexIterator x( first ), y( first + 1 ), z( first + 2 ); x != last; x += 3, y += 3, z += 3 )
847         {
848                 Vector4 clipped[9];
849                 BestPoint(
850                         matrix4_clip_triangle(
851                                 local2view,
852                                 reinterpret_cast<const Vector3&>( ( *x ).vertex ),
853                                 reinterpret_cast<const Vector3&>( ( *y ).vertex ),
854                                 reinterpret_cast<const Vector3&>( ( *z ).vertex ),
855                                 clipped
856                                 ),
857                         clipped,
858                         best,
859                         cull
860                         );
861         }
862 }
863
864
865 typedef std::multimap<SelectionIntersection, Selectable*> SelectableSortedSet;
866
867 class SelectionPool : public Selector
868 {
869 SelectableSortedSet m_pool;
870 SelectionIntersection m_intersection;
871 Selectable* m_selectable;
872
873 public:
874 void pushSelectable( Selectable& selectable ){
875         m_intersection = SelectionIntersection();
876         m_selectable = &selectable;
877 }
878 void popSelectable(){
879         addSelectable( m_intersection, m_selectable );
880         m_intersection = SelectionIntersection();
881 }
882 void addIntersection( const SelectionIntersection& intersection ){
883         assign_if_closer( m_intersection, intersection );
884 }
885 void addSelectable( const SelectionIntersection& intersection, Selectable* selectable ){
886         if ( intersection.valid() ) {
887                 m_pool.insert( SelectableSortedSet::value_type( intersection, selectable ) );
888         }
889 }
890
891 typedef SelectableSortedSet::iterator iterator;
892
893 iterator begin(){
894         return m_pool.begin();
895 }
896 iterator end(){
897         return m_pool.end();
898 }
899
900 bool failed(){
901         return m_pool.empty();
902 }
903 };
904
905
906 const Colour4b g_colour_sphere( 0, 0, 0, 255 );
907 const Colour4b g_colour_screen( 0, 255, 255, 255 );
908 const Colour4b g_colour_selected( 255, 255, 0, 255 );
909
910 inline const Colour4b& colourSelected( const Colour4b& colour, bool selected ){
911         return ( selected ) ? g_colour_selected : colour;
912 }
913
914 template<typename remap_policy>
915 inline void draw_semicircle( const std::size_t segments, const float radius, PointVertex* vertices, remap_policy remap ){
916         const double increment = c_pi / double(segments << 2);
917
918         std::size_t count = 0;
919         float x = radius;
920         float y = 0;
921         remap_policy::set( vertices[segments << 2].vertex, -radius, 0, 0 );
922         while ( count < segments )
923         {
924                 PointVertex* i = vertices + count;
925                 PointVertex* j = vertices + ( ( segments << 1 ) - ( count + 1 ) );
926
927                 PointVertex* k = i + ( segments << 1 );
928                 PointVertex* l = j + ( segments << 1 );
929
930 #if 0
931                 PointVertex* m = i + ( segments << 2 );
932                 PointVertex* n = j + ( segments << 2 );
933                 PointVertex* o = k + ( segments << 2 );
934                 PointVertex* p = l + ( segments << 2 );
935 #endif
936
937                 remap_policy::set( i->vertex, x,-y, 0 );
938                 remap_policy::set( k->vertex,-y,-x, 0 );
939 #if 0
940                 remap_policy::set( m->vertex,-x, y, 0 );
941                 remap_policy::set( o->vertex, y, x, 0 );
942 #endif
943
944                 ++count;
945
946                 {
947                         const double theta = increment * count;
948                         x = static_cast<float>( radius * cos( theta ) );
949                         y = static_cast<float>( radius * sin( theta ) );
950                 }
951
952                 remap_policy::set( j->vertex, y,-x, 0 );
953                 remap_policy::set( l->vertex,-x,-y, 0 );
954 #if 0
955                 remap_policy::set( n->vertex,-y, x, 0 );
956                 remap_policy::set( p->vertex, x, y, 0 );
957 #endif
958         }
959 }
960
961 class Manipulator
962 {
963 public:
964 virtual Manipulatable* GetManipulatable() = 0;
965 virtual void testSelect( const View& view, const Matrix4& pivot2world ){
966 }
967 virtual void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
968 }
969 virtual void setSelected( bool select ) = 0;
970 virtual bool isSelected() const = 0;
971 };
972
973
974 inline Vector3 normalised_safe( const Vector3& self ){
975         if ( vector3_equal( self, g_vector3_identity ) ) {
976                 return g_vector3_identity;
977         }
978         return vector3_normalised( self );
979 }
980
981
982 class RotateManipulator : public Manipulator
983 {
984 struct RenderableCircle : public OpenGLRenderable
985 {
986         Array<PointVertex> m_vertices;
987
988         RenderableCircle( std::size_t size ) : m_vertices( size ){
989         }
990         void render( RenderStateFlags state ) const {
991                 glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_vertices.data()->colour );
992                 glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_vertices.data()->vertex );
993                 glDrawArrays( GL_LINE_LOOP, 0, GLsizei( m_vertices.size() ) );
994         }
995         void setColour( const Colour4b& colour ){
996                 for ( Array<PointVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
997                 {
998                         ( *i ).colour = colour;
999                 }
1000         }
1001 };
1002
1003 struct RenderableSemiCircle : public OpenGLRenderable
1004 {
1005         Array<PointVertex> m_vertices;
1006
1007         RenderableSemiCircle( std::size_t size ) : m_vertices( size ){
1008         }
1009         void render( RenderStateFlags state ) const {
1010                 glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_vertices.data()->colour );
1011                 glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_vertices.data()->vertex );
1012                 glDrawArrays( GL_LINE_STRIP, 0, GLsizei( m_vertices.size() ) );
1013         }
1014         void setColour( const Colour4b& colour ){
1015                 for ( Array<PointVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
1016                 {
1017                         ( *i ).colour = colour;
1018                 }
1019         }
1020 };
1021
1022 RotateFree m_free;
1023 RotateAxis m_axis;
1024 Vector3 m_axis_screen;
1025 RenderableSemiCircle m_circle_x;
1026 RenderableSemiCircle m_circle_y;
1027 RenderableSemiCircle m_circle_z;
1028 RenderableCircle m_circle_screen;
1029 RenderableCircle m_circle_sphere;
1030 SelectableBool m_selectable_x;
1031 SelectableBool m_selectable_y;
1032 SelectableBool m_selectable_z;
1033 SelectableBool m_selectable_screen;
1034 SelectableBool m_selectable_sphere;
1035 Pivot2World m_pivot;
1036 Matrix4 m_local2world_x;
1037 Matrix4 m_local2world_y;
1038 Matrix4 m_local2world_z;
1039 bool m_circle_x_visible;
1040 bool m_circle_y_visible;
1041 bool m_circle_z_visible;
1042 public:
1043 static Shader* m_state_outer;
1044
1045 RotateManipulator( Rotatable& rotatable, std::size_t segments, float radius ) :
1046         m_free( rotatable ),
1047         m_axis( rotatable ),
1048         m_circle_x( ( segments << 2 ) + 1 ),
1049         m_circle_y( ( segments << 2 ) + 1 ),
1050         m_circle_z( ( segments << 2 ) + 1 ),
1051         m_circle_screen( segments << 3 ),
1052         m_circle_sphere( segments << 3 ){
1053         draw_semicircle( segments, radius, m_circle_x.m_vertices.data(), RemapYZX() );
1054         draw_semicircle( segments, radius, m_circle_y.m_vertices.data(), RemapZXY() );
1055         draw_semicircle( segments, radius, m_circle_z.m_vertices.data(), RemapXYZ() );
1056
1057         draw_circle( segments, radius * 1.15f, m_circle_screen.m_vertices.data(), RemapXYZ() );
1058         draw_circle( segments, radius, m_circle_sphere.m_vertices.data(), RemapXYZ() );
1059
1060         m_selectable_sphere.setSelected( true );
1061 }
1062
1063
1064 void UpdateColours(){
1065         m_circle_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
1066         m_circle_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
1067         m_circle_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
1068         m_circle_screen.setColour( colourSelected( g_colour_screen, m_selectable_screen.isSelected() ) );
1069         m_circle_sphere.setColour( colourSelected( g_colour_sphere, false ) );
1070 }
1071
1072 void updateCircleTransforms(){
1073         Vector3 localViewpoint( matrix4_transformed_direction( matrix4_transposed( m_pivot.m_worldSpace ), vector4_to_vector3( m_pivot.m_viewpointSpace.z() ) ) );
1074
1075         m_circle_x_visible = !vector3_equal_epsilon( g_vector3_axis_x, localViewpoint, 1e-6f );
1076         if ( m_circle_x_visible ) {
1077                 m_local2world_x = g_matrix4_identity;
1078                 vector4_to_vector3( m_local2world_x.y() ) = normalised_safe(
1079                         vector3_cross( g_vector3_axis_x, localViewpoint )
1080                         );
1081                 vector4_to_vector3( m_local2world_x.z() ) = normalised_safe(
1082                         vector3_cross( vector4_to_vector3( m_local2world_x.x() ), vector4_to_vector3( m_local2world_x.y() ) )
1083                         );
1084                 matrix4_premultiply_by_matrix4( m_local2world_x, m_pivot.m_worldSpace );
1085         }
1086
1087         m_circle_y_visible = !vector3_equal_epsilon( g_vector3_axis_y, localViewpoint, 1e-6f );
1088         if ( m_circle_y_visible ) {
1089                 m_local2world_y = g_matrix4_identity;
1090                 vector4_to_vector3( m_local2world_y.z() ) = normalised_safe(
1091                         vector3_cross( g_vector3_axis_y, localViewpoint )
1092                         );
1093                 vector4_to_vector3( m_local2world_y.x() ) = normalised_safe(
1094                         vector3_cross( vector4_to_vector3( m_local2world_y.y() ), vector4_to_vector3( m_local2world_y.z() ) )
1095                         );
1096                 matrix4_premultiply_by_matrix4( m_local2world_y, m_pivot.m_worldSpace );
1097         }
1098
1099         m_circle_z_visible = !vector3_equal_epsilon( g_vector3_axis_z, localViewpoint, 1e-6f );
1100         if ( m_circle_z_visible ) {
1101                 m_local2world_z = g_matrix4_identity;
1102                 vector4_to_vector3( m_local2world_z.x() ) = normalised_safe(
1103                         vector3_cross( g_vector3_axis_z, localViewpoint )
1104                         );
1105                 vector4_to_vector3( m_local2world_z.y() ) = normalised_safe(
1106                         vector3_cross( vector4_to_vector3( m_local2world_z.z() ), vector4_to_vector3( m_local2world_z.x() ) )
1107                         );
1108                 matrix4_premultiply_by_matrix4( m_local2world_z, m_pivot.m_worldSpace );
1109         }
1110 }
1111
1112 void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
1113         m_pivot.update( pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
1114         updateCircleTransforms();
1115
1116         // temp hack
1117         UpdateColours();
1118
1119         renderer.SetState( m_state_outer, Renderer::eWireframeOnly );
1120         renderer.SetState( m_state_outer, Renderer::eFullMaterials );
1121
1122         renderer.addRenderable( m_circle_screen, m_pivot.m_viewpointSpace );
1123         renderer.addRenderable( m_circle_sphere, m_pivot.m_viewpointSpace );
1124
1125         if ( m_circle_x_visible ) {
1126                 renderer.addRenderable( m_circle_x, m_local2world_x );
1127         }
1128         if ( m_circle_y_visible ) {
1129                 renderer.addRenderable( m_circle_y, m_local2world_y );
1130         }
1131         if ( m_circle_z_visible ) {
1132                 renderer.addRenderable( m_circle_z, m_local2world_z );
1133         }
1134 }
1135 void testSelect( const View& view, const Matrix4& pivot2world ){
1136         m_pivot.update( pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport() );
1137         updateCircleTransforms();
1138
1139         SelectionPool selector;
1140
1141         {
1142                 {
1143                         Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_local2world_x ) );
1144
1145 #if defined( DEBUG_SELECTION )
1146                         g_render_clipped.construct( view.GetViewMatrix() );
1147 #endif
1148
1149                         SelectionIntersection best;
1150                         LineStrip_BestPoint( local2view, m_circle_x.m_vertices.data(), m_circle_x.m_vertices.size(), best );
1151                         selector.addSelectable( best, &m_selectable_x );
1152                 }
1153
1154                 {
1155                         Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_local2world_y ) );
1156
1157 #if defined( DEBUG_SELECTION )
1158                         g_render_clipped.construct( view.GetViewMatrix() );
1159 #endif
1160
1161                         SelectionIntersection best;
1162                         LineStrip_BestPoint( local2view, m_circle_y.m_vertices.data(), m_circle_y.m_vertices.size(), best );
1163                         selector.addSelectable( best, &m_selectable_y );
1164                 }
1165
1166                 {
1167                         Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_local2world_z ) );
1168
1169 #if defined( DEBUG_SELECTION )
1170                         g_render_clipped.construct( view.GetViewMatrix() );
1171 #endif
1172
1173                         SelectionIntersection best;
1174                         LineStrip_BestPoint( local2view, m_circle_z.m_vertices.data(), m_circle_z.m_vertices.size(), best );
1175                         selector.addSelectable( best, &m_selectable_z );
1176                 }
1177         }
1178
1179         {
1180                 Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_viewpointSpace ) );
1181
1182                 {
1183                         SelectionIntersection best;
1184                         LineLoop_BestPoint( local2view, m_circle_screen.m_vertices.data(), m_circle_screen.m_vertices.size(), best );
1185                         selector.addSelectable( best, &m_selectable_screen );
1186                 }
1187
1188                 {
1189                         SelectionIntersection best;
1190                         Circle_BestPoint( local2view, eClipCullCW, m_circle_sphere.m_vertices.data(), m_circle_sphere.m_vertices.size(), best );
1191                         selector.addSelectable( best, &m_selectable_sphere );
1192                 }
1193         }
1194
1195         m_axis_screen = m_pivot.m_axis_screen;
1196
1197         if ( !selector.failed() ) {
1198                 ( *selector.begin() ).second->setSelected( true );
1199         }
1200 }
1201
1202 Manipulatable* GetManipulatable(){
1203         if ( m_selectable_x.isSelected() ) {
1204                 m_axis.SetAxis( g_vector3_axis_x );
1205                 return &m_axis;
1206         }
1207         else if ( m_selectable_y.isSelected() ) {
1208                 m_axis.SetAxis( g_vector3_axis_y );
1209                 return &m_axis;
1210         }
1211         else if ( m_selectable_z.isSelected() ) {
1212                 m_axis.SetAxis( g_vector3_axis_z );
1213                 return &m_axis;
1214         }
1215         else if ( m_selectable_screen.isSelected() ) {
1216                 m_axis.SetAxis( m_axis_screen );
1217                 return &m_axis;
1218         }
1219         else{
1220                 return &m_free;
1221         }
1222 }
1223
1224 void setSelected( bool select ){
1225         m_selectable_x.setSelected( select );
1226         m_selectable_y.setSelected( select );
1227         m_selectable_z.setSelected( select );
1228         m_selectable_screen.setSelected( select );
1229 }
1230 bool isSelected() const {
1231         return m_selectable_x.isSelected()
1232                    | m_selectable_y.isSelected()
1233                    | m_selectable_z.isSelected()
1234                    | m_selectable_screen.isSelected()
1235                    | m_selectable_sphere.isSelected();
1236 }
1237 };
1238
1239 Shader* RotateManipulator::m_state_outer;
1240
1241
1242 const float arrowhead_length = 16;
1243 const float arrowhead_radius = 4;
1244
1245 inline void draw_arrowline( const float length, PointVertex* line, const std::size_t axis ){
1246         ( *line++ ).vertex = vertex3f_identity;
1247         ( *line ).vertex = vertex3f_identity;
1248         vertex3f_to_array( ( *line ).vertex )[axis] = length - arrowhead_length;
1249 }
1250
1251 template<typename VertexRemap, typename NormalRemap>
1252 inline void draw_arrowhead( const std::size_t segments, const float length, FlatShadedVertex* vertices, VertexRemap, NormalRemap ){
1253         std::size_t head_tris = ( segments << 3 );
1254         const double head_segment = c_2pi / head_tris;
1255         for ( std::size_t i = 0; i < head_tris; ++i )
1256         {
1257                 {
1258                         FlatShadedVertex& point = vertices[i * 6 + 0];
1259                         VertexRemap::x( point.vertex ) = length - arrowhead_length;
1260                         VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( i * head_segment ) );
1261                         VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( i * head_segment ) );
1262                         NormalRemap::x( point.normal ) = arrowhead_radius / arrowhead_length;
1263                         NormalRemap::y( point.normal ) = static_cast<float>( cos( i * head_segment ) );
1264                         NormalRemap::z( point.normal ) = static_cast<float>( sin( i * head_segment ) );
1265                 }
1266                 {
1267                         FlatShadedVertex& point = vertices[i * 6 + 1];
1268                         VertexRemap::x( point.vertex ) = length;
1269                         VertexRemap::y( point.vertex ) = 0;
1270                         VertexRemap::z( point.vertex ) = 0;
1271                         NormalRemap::x( point.normal ) = arrowhead_radius / arrowhead_length;
1272                         NormalRemap::y( point.normal ) = static_cast<float>( cos( ( i + 0.5 ) * head_segment ) );
1273                         NormalRemap::z( point.normal ) = static_cast<float>( sin( ( i + 0.5 ) * head_segment ) );
1274                 }
1275                 {
1276                         FlatShadedVertex& point = vertices[i * 6 + 2];
1277                         VertexRemap::x( point.vertex ) = length - arrowhead_length;
1278                         VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( ( i + 1 ) * head_segment ) );
1279                         VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( ( i + 1 ) * head_segment ) );
1280                         NormalRemap::x( point.normal ) = arrowhead_radius / arrowhead_length;
1281                         NormalRemap::y( point.normal ) = static_cast<float>( cos( ( i + 1 ) * head_segment ) );
1282                         NormalRemap::z( point.normal ) = static_cast<float>( sin( ( i + 1 ) * head_segment ) );
1283                 }
1284
1285                 {
1286                         FlatShadedVertex& point = vertices[i * 6 + 3];
1287                         VertexRemap::x( point.vertex ) = length - arrowhead_length;
1288                         VertexRemap::y( point.vertex ) = 0;
1289                         VertexRemap::z( point.vertex ) = 0;
1290                         NormalRemap::x( point.normal ) = -1;
1291                         NormalRemap::y( point.normal ) = 0;
1292                         NormalRemap::z( point.normal ) = 0;
1293                 }
1294                 {
1295                         FlatShadedVertex& point = vertices[i * 6 + 4];
1296                         VertexRemap::x( point.vertex ) = length - arrowhead_length;
1297                         VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( i * head_segment ) );
1298                         VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( i * head_segment ) );
1299                         NormalRemap::x( point.normal ) = -1;
1300                         NormalRemap::y( point.normal ) = 0;
1301                         NormalRemap::z( point.normal ) = 0;
1302                 }
1303                 {
1304                         FlatShadedVertex& point = vertices[i * 6 + 5];
1305                         VertexRemap::x( point.vertex ) = length - arrowhead_length;
1306                         VertexRemap::y( point.vertex ) = arrowhead_radius * static_cast<float>( cos( ( i + 1 ) * head_segment ) );
1307                         VertexRemap::z( point.vertex ) = arrowhead_radius * static_cast<float>( sin( ( i + 1 ) * head_segment ) );
1308                         NormalRemap::x( point.normal ) = -1;
1309                         NormalRemap::y( point.normal ) = 0;
1310                         NormalRemap::z( point.normal ) = 0;
1311                 }
1312         }
1313 }
1314
1315 template<typename Triple>
1316 class TripleRemapXYZ
1317 {
1318 public:
1319 static float& x( Triple& triple ){
1320         return triple.x();
1321 }
1322 static float& y( Triple& triple ){
1323         return triple.y();
1324 }
1325 static float& z( Triple& triple ){
1326         return triple.z();
1327 }
1328 };
1329
1330 template<typename Triple>
1331 class TripleRemapYZX
1332 {
1333 public:
1334 static float& x( Triple& triple ){
1335         return triple.y();
1336 }
1337 static float& y( Triple& triple ){
1338         return triple.z();
1339 }
1340 static float& z( Triple& triple ){
1341         return triple.x();
1342 }
1343 };
1344
1345 template<typename Triple>
1346 class TripleRemapZXY
1347 {
1348 public:
1349 static float& x( Triple& triple ){
1350         return triple.z();
1351 }
1352 static float& y( Triple& triple ){
1353         return triple.x();
1354 }
1355 static float& z( Triple& triple ){
1356         return triple.y();
1357 }
1358 };
1359
1360 void vector3_print( const Vector3& v ){
1361         globalOutputStream() << "( " << v.x() << " " << v.y() << " " << v.z() << " )";
1362 }
1363
1364 class TranslateManipulator : public Manipulator
1365 {
1366 struct RenderableArrowLine : public OpenGLRenderable
1367 {
1368         PointVertex m_line[2];
1369
1370         RenderableArrowLine(){
1371         }
1372         void render( RenderStateFlags state ) const {
1373                 glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_line[0].colour );
1374                 glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_line[0].vertex );
1375                 glDrawArrays( GL_LINES, 0, 2 );
1376         }
1377         void setColour( const Colour4b& colour ){
1378                 m_line[0].colour = colour;
1379                 m_line[1].colour = colour;
1380         }
1381 };
1382 struct RenderableArrowHead : public OpenGLRenderable
1383 {
1384         Array<FlatShadedVertex> m_vertices;
1385
1386         RenderableArrowHead( std::size_t size )
1387                 : m_vertices( size ){
1388         }
1389         void render( RenderStateFlags state ) const {
1390                 glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( FlatShadedVertex ), &m_vertices.data()->colour );
1391                 glVertexPointer( 3, GL_FLOAT, sizeof( FlatShadedVertex ), &m_vertices.data()->vertex );
1392                 glNormalPointer( GL_FLOAT, sizeof( FlatShadedVertex ), &m_vertices.data()->normal );
1393                 glDrawArrays( GL_TRIANGLES, 0, GLsizei( m_vertices.size() ) );
1394         }
1395         void setColour( const Colour4b& colour ){
1396                 for ( Array<FlatShadedVertex>::iterator i = m_vertices.begin(); i != m_vertices.end(); ++i )
1397                 {
1398                         ( *i ).colour = colour;
1399                 }
1400         }
1401 };
1402 struct RenderableQuad : public OpenGLRenderable
1403 {
1404         PointVertex m_quad[4];
1405         void render( RenderStateFlags state ) const {
1406                 glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_quad[0].colour );
1407                 glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_quad[0].vertex );
1408                 glDrawArrays( GL_LINE_LOOP, 0, 4 );
1409         }
1410         void setColour( const Colour4b& colour ){
1411                 m_quad[0].colour = colour;
1412                 m_quad[1].colour = colour;
1413                 m_quad[2].colour = colour;
1414                 m_quad[3].colour = colour;
1415         }
1416 };
1417
1418 TranslateFree m_free;
1419 TranslateAxis m_axis;
1420 RenderableArrowLine m_arrow_x;
1421 RenderableArrowLine m_arrow_y;
1422 RenderableArrowLine m_arrow_z;
1423 RenderableArrowHead m_arrow_head_x;
1424 RenderableArrowHead m_arrow_head_y;
1425 RenderableArrowHead m_arrow_head_z;
1426 RenderableQuad m_quad_screen;
1427 SelectableBool m_selectable_x;
1428 SelectableBool m_selectable_y;
1429 SelectableBool m_selectable_z;
1430 SelectableBool m_selectable_screen;
1431 Pivot2World m_pivot;
1432 public:
1433 static Shader* m_state_wire;
1434 static Shader* m_state_fill;
1435
1436 TranslateManipulator( Translatable& translatable, std::size_t segments, float length ) :
1437         m_free( translatable ),
1438         m_axis( translatable ),
1439         m_arrow_head_x( 3 * 2 * ( segments << 3 ) ),
1440         m_arrow_head_y( 3 * 2 * ( segments << 3 ) ),
1441         m_arrow_head_z( 3 * 2 * ( segments << 3 ) ){
1442         draw_arrowline( length, m_arrow_x.m_line, 0 );
1443         draw_arrowhead( segments, length, m_arrow_head_x.m_vertices.data(), TripleRemapXYZ<Vertex3f>(), TripleRemapXYZ<Normal3f>() );
1444         draw_arrowline( length, m_arrow_y.m_line, 1 );
1445         draw_arrowhead( segments, length, m_arrow_head_y.m_vertices.data(), TripleRemapYZX<Vertex3f>(), TripleRemapYZX<Normal3f>() );
1446         draw_arrowline( length, m_arrow_z.m_line, 2 );
1447         draw_arrowhead( segments, length, m_arrow_head_z.m_vertices.data(), TripleRemapZXY<Vertex3f>(), TripleRemapZXY<Normal3f>() );
1448
1449         draw_quad( 16, m_quad_screen.m_quad );
1450 }
1451
1452 void UpdateColours(){
1453         m_arrow_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
1454         m_arrow_head_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
1455         m_arrow_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
1456         m_arrow_head_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
1457         m_arrow_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
1458         m_arrow_head_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
1459         m_quad_screen.setColour( colourSelected( g_colour_screen, m_selectable_screen.isSelected() ) );
1460 }
1461
1462 bool manipulator_show_axis( const Pivot2World& pivot, const Vector3& axis ){
1463         return fabs( vector3_dot( pivot.m_axis_screen, axis ) ) < 0.95;
1464 }
1465
1466 void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
1467         m_pivot.update( pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
1468
1469         // temp hack
1470         UpdateColours();
1471
1472         Vector3 x = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.x() ) );
1473         bool show_x = manipulator_show_axis( m_pivot, x );
1474
1475         Vector3 y = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.y() ) );
1476         bool show_y = manipulator_show_axis( m_pivot, y );
1477
1478         Vector3 z = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.z() ) );
1479         bool show_z = manipulator_show_axis( m_pivot, z );
1480
1481         renderer.SetState( m_state_wire, Renderer::eWireframeOnly );
1482         renderer.SetState( m_state_wire, Renderer::eFullMaterials );
1483
1484         if ( show_x ) {
1485                 renderer.addRenderable( m_arrow_x, m_pivot.m_worldSpace );
1486         }
1487         if ( show_y ) {
1488                 renderer.addRenderable( m_arrow_y, m_pivot.m_worldSpace );
1489         }
1490         if ( show_z ) {
1491                 renderer.addRenderable( m_arrow_z, m_pivot.m_worldSpace );
1492         }
1493
1494         renderer.addRenderable( m_quad_screen, m_pivot.m_viewplaneSpace );
1495
1496         renderer.SetState( m_state_fill, Renderer::eWireframeOnly );
1497         renderer.SetState( m_state_fill, Renderer::eFullMaterials );
1498
1499         if ( show_x ) {
1500                 renderer.addRenderable( m_arrow_head_x, m_pivot.m_worldSpace );
1501         }
1502         if ( show_y ) {
1503                 renderer.addRenderable( m_arrow_head_y, m_pivot.m_worldSpace );
1504         }
1505         if ( show_z ) {
1506                 renderer.addRenderable( m_arrow_head_z, m_pivot.m_worldSpace );
1507         }
1508 }
1509 void testSelect( const View& view, const Matrix4& pivot2world ){
1510         m_pivot.update( pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport() );
1511
1512         SelectionPool selector;
1513
1514         Vector3 x = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.x() ) );
1515         bool show_x = manipulator_show_axis( m_pivot, x );
1516
1517         Vector3 y = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.y() ) );
1518         bool show_y = manipulator_show_axis( m_pivot, y );
1519
1520         Vector3 z = vector3_normalised( vector4_to_vector3( m_pivot.m_worldSpace.z() ) );
1521         bool show_z = manipulator_show_axis( m_pivot, z );
1522
1523         {
1524                 Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_viewpointSpace ) );
1525
1526                 {
1527                         SelectionIntersection best;
1528                         Quad_BestPoint( local2view, eClipCullCW, m_quad_screen.m_quad, best );
1529                         if ( best.valid() ) {
1530                                 best = SelectionIntersection( 0, 0 );
1531                                 selector.addSelectable( best, &m_selectable_screen );
1532                         }
1533                 }
1534         }
1535
1536         {
1537                 Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_worldSpace ) );
1538
1539 #if defined( DEBUG_SELECTION )
1540                 g_render_clipped.construct( view.GetViewMatrix() );
1541 #endif
1542
1543                 if ( show_x ) {
1544                         SelectionIntersection best;
1545                         Line_BestPoint( local2view, m_arrow_x.m_line, best );
1546                         Triangles_BestPoint( local2view, eClipCullCW, m_arrow_head_x.m_vertices.begin(), m_arrow_head_x.m_vertices.end(), best );
1547                         selector.addSelectable( best, &m_selectable_x );
1548                 }
1549
1550                 if ( show_y ) {
1551                         SelectionIntersection best;
1552                         Line_BestPoint( local2view, m_arrow_y.m_line, best );
1553                         Triangles_BestPoint( local2view, eClipCullCW, m_arrow_head_y.m_vertices.begin(), m_arrow_head_y.m_vertices.end(), best );
1554                         selector.addSelectable( best, &m_selectable_y );
1555                 }
1556
1557                 if ( show_z ) {
1558                         SelectionIntersection best;
1559                         Line_BestPoint( local2view, m_arrow_z.m_line, best );
1560                         Triangles_BestPoint( local2view, eClipCullCW, m_arrow_head_z.m_vertices.begin(), m_arrow_head_z.m_vertices.end(), best );
1561                         selector.addSelectable( best, &m_selectable_z );
1562                 }
1563         }
1564
1565         if ( !selector.failed() ) {
1566                 ( *selector.begin() ).second->setSelected( true );
1567         }
1568 }
1569
1570 Manipulatable* GetManipulatable(){
1571         if ( m_selectable_x.isSelected() ) {
1572                 m_axis.SetAxis( g_vector3_axis_x );
1573                 return &m_axis;
1574         }
1575         else if ( m_selectable_y.isSelected() ) {
1576                 m_axis.SetAxis( g_vector3_axis_y );
1577                 return &m_axis;
1578         }
1579         else if ( m_selectable_z.isSelected() ) {
1580                 m_axis.SetAxis( g_vector3_axis_z );
1581                 return &m_axis;
1582         }
1583         else
1584         {
1585                 return &m_free;
1586         }
1587 }
1588
1589 void setSelected( bool select ){
1590         m_selectable_x.setSelected( select );
1591         m_selectable_y.setSelected( select );
1592         m_selectable_z.setSelected( select );
1593         m_selectable_screen.setSelected( select );
1594 }
1595 bool isSelected() const {
1596         return m_selectable_x.isSelected()
1597                    | m_selectable_y.isSelected()
1598                    | m_selectable_z.isSelected()
1599                    | m_selectable_screen.isSelected();
1600 }
1601 };
1602
1603 Shader* TranslateManipulator::m_state_wire;
1604 Shader* TranslateManipulator::m_state_fill;
1605
1606 class ScaleManipulator : public Manipulator
1607 {
1608 struct RenderableArrow : public OpenGLRenderable
1609 {
1610         PointVertex m_line[2];
1611
1612         void render( RenderStateFlags state ) const {
1613                 glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_line[0].colour );
1614                 glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_line[0].vertex );
1615                 glDrawArrays( GL_LINES, 0, 2 );
1616         }
1617         void setColour( const Colour4b& colour ){
1618                 m_line[0].colour = colour;
1619                 m_line[1].colour = colour;
1620         }
1621 };
1622 struct RenderableQuad : public OpenGLRenderable
1623 {
1624         PointVertex m_quad[4];
1625         void render( RenderStateFlags state ) const {
1626                 glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( PointVertex ), &m_quad[0].colour );
1627                 glVertexPointer( 3, GL_FLOAT, sizeof( PointVertex ), &m_quad[0].vertex );
1628                 glDrawArrays( GL_QUADS, 0, 4 );
1629         }
1630         void setColour( const Colour4b& colour ){
1631                 m_quad[0].colour = colour;
1632                 m_quad[1].colour = colour;
1633                 m_quad[2].colour = colour;
1634                 m_quad[3].colour = colour;
1635         }
1636 };
1637
1638 ScaleFree m_free;
1639 ScaleAxis m_axis;
1640 RenderableArrow m_arrow_x;
1641 RenderableArrow m_arrow_y;
1642 RenderableArrow m_arrow_z;
1643 RenderableQuad m_quad_screen;
1644 SelectableBool m_selectable_x;
1645 SelectableBool m_selectable_y;
1646 SelectableBool m_selectable_z;
1647 SelectableBool m_selectable_screen;
1648 Pivot2World m_pivot;
1649 public:
1650 ScaleManipulator( Scalable& scalable, std::size_t segments, float length ) :
1651         m_free( scalable ),
1652         m_axis( scalable ){
1653         draw_arrowline( length, m_arrow_x.m_line, 0 );
1654         draw_arrowline( length, m_arrow_y.m_line, 1 );
1655         draw_arrowline( length, m_arrow_z.m_line, 2 );
1656
1657         draw_quad( 16, m_quad_screen.m_quad );
1658 }
1659
1660 Pivot2World& getPivot(){
1661         return m_pivot;
1662 }
1663
1664 void UpdateColours(){
1665         m_arrow_x.setColour( colourSelected( g_colour_x, m_selectable_x.isSelected() ) );
1666         m_arrow_y.setColour( colourSelected( g_colour_y, m_selectable_y.isSelected() ) );
1667         m_arrow_z.setColour( colourSelected( g_colour_z, m_selectable_z.isSelected() ) );
1668         m_quad_screen.setColour( colourSelected( g_colour_screen, m_selectable_screen.isSelected() ) );
1669 }
1670
1671 void render( Renderer& renderer, const VolumeTest& volume, const Matrix4& pivot2world ){
1672         m_pivot.update( pivot2world, volume.GetModelview(), volume.GetProjection(), volume.GetViewport() );
1673
1674         // temp hack
1675         UpdateColours();
1676
1677         renderer.addRenderable( m_arrow_x, m_pivot.m_worldSpace );
1678         renderer.addRenderable( m_arrow_y, m_pivot.m_worldSpace );
1679         renderer.addRenderable( m_arrow_z, m_pivot.m_worldSpace );
1680
1681         renderer.addRenderable( m_quad_screen, m_pivot.m_viewpointSpace );
1682 }
1683 void testSelect( const View& view, const Matrix4& pivot2world ){
1684         m_pivot.update( pivot2world, view.GetModelview(), view.GetProjection(), view.GetViewport() );
1685
1686         SelectionPool selector;
1687
1688         {
1689                 Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_worldSpace ) );
1690
1691 #if defined( DEBUG_SELECTION )
1692                 g_render_clipped.construct( view.GetViewMatrix() );
1693 #endif
1694
1695                 {
1696                         SelectionIntersection best;
1697                         Line_BestPoint( local2view, m_arrow_x.m_line, best );
1698                         selector.addSelectable( best, &m_selectable_x );
1699                 }
1700
1701                 {
1702                         SelectionIntersection best;
1703                         Line_BestPoint( local2view, m_arrow_y.m_line, best );
1704                         selector.addSelectable( best, &m_selectable_y );
1705                 }
1706
1707                 {
1708                         SelectionIntersection best;
1709                         Line_BestPoint( local2view, m_arrow_z.m_line, best );
1710                         selector.addSelectable( best, &m_selectable_z );
1711                 }
1712         }
1713
1714         {
1715                 Matrix4 local2view( matrix4_multiplied_by_matrix4( view.GetViewMatrix(), m_pivot.m_viewpointSpace ) );
1716
1717                 {
1718                         SelectionIntersection best;
1719                         Quad_BestPoint( local2view, eClipCullCW, m_quad_screen.m_quad, best );
1720                         selector.addSelectable( best, &m_selectable_screen );
1721                 }
1722         }
1723
1724         if ( !selector.failed() ) {
1725                 ( *selector.begin() ).second->setSelected( true );
1726         }
1727 }
1728
1729 Manipulatable* GetManipulatable(){
1730         if ( m_selectable_x.isSelected() ) {
1731                 m_axis.SetAxis( g_vector3_axis_x );
1732                 return &m_axis;
1733         }
1734         else if ( m_selectable_y.isSelected() ) {
1735                 m_axis.SetAxis( g_vector3_axis_y );
1736                 return &m_axis;
1737         }
1738         else if ( m_selectable_z.isSelected() ) {
1739                 m_axis.SetAxis( g_vector3_axis_z );
1740                 return &m_axis;
1741         }
1742         else{
1743                 return &m_free;
1744         }
1745 }
1746
1747 void setSelected( bool select ){
1748         m_selectable_x.setSelected( select );
1749         m_selectable_y.setSelected( select );
1750         m_selectable_z.setSelected( select );
1751         m_selectable_screen.setSelected( select );
1752 }
1753 bool isSelected() const {
1754         return m_selectable_x.isSelected()
1755                    | m_selectable_y.isSelected()
1756                    | m_selectable_z.isSelected()
1757                    | m_selectable_screen.isSelected();
1758 }
1759 };
1760
1761
1762 inline PlaneSelectable* Instance_getPlaneSelectable( scene::Instance& instance ){
1763         return InstanceTypeCast<PlaneSelectable>::cast( instance );
1764 }
1765
1766 class PlaneSelectableSelectPlanes : public scene::Graph::Walker
1767 {
1768 Selector& m_selector;
1769 SelectionTest& m_test;
1770 PlaneCallback m_selectedPlaneCallback;
1771 public:
1772 PlaneSelectableSelectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback )
1773         : m_selector( selector ), m_test( test ), m_selectedPlaneCallback( selectedPlaneCallback ){
1774 }
1775 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1776         if ( path.top().get().visible() ) {
1777                 Selectable* selectable = Instance_getSelectable( instance );
1778                 if ( selectable != 0 && selectable->isSelected() ) {
1779                         PlaneSelectable* planeSelectable = Instance_getPlaneSelectable( instance );
1780                         if ( planeSelectable != 0 ) {
1781                                 planeSelectable->selectPlanes( m_selector, m_test, m_selectedPlaneCallback );
1782                         }
1783                 }
1784         }
1785         return true;
1786 }
1787 };
1788
1789 class PlaneSelectableSelectReversedPlanes : public scene::Graph::Walker
1790 {
1791 Selector& m_selector;
1792 const SelectedPlanes& m_selectedPlanes;
1793 public:
1794 PlaneSelectableSelectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes )
1795         : m_selector( selector ), m_selectedPlanes( selectedPlanes ){
1796 }
1797 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1798         if ( path.top().get().visible() ) {
1799                 Selectable* selectable = Instance_getSelectable( instance );
1800                 if ( selectable != 0 && selectable->isSelected() ) {
1801                         PlaneSelectable* planeSelectable = Instance_getPlaneSelectable( instance );
1802                         if ( planeSelectable != 0 ) {
1803                                 planeSelectable->selectReversedPlanes( m_selector, m_selectedPlanes );
1804                         }
1805                 }
1806         }
1807         return true;
1808 }
1809 };
1810
1811 void Scene_forEachPlaneSelectable_selectPlanes( scene::Graph& graph, Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ){
1812         graph.traverse( PlaneSelectableSelectPlanes( selector, test, selectedPlaneCallback ) );
1813 }
1814
1815 void Scene_forEachPlaneSelectable_selectReversedPlanes( scene::Graph& graph, Selector& selector, const SelectedPlanes& selectedPlanes ){
1816         graph.traverse( PlaneSelectableSelectReversedPlanes( selector, selectedPlanes ) );
1817 }
1818
1819
1820 class PlaneLess
1821 {
1822 public:
1823 bool operator()( const Plane3& plane, const Plane3& other ) const {
1824         if ( plane.a < other.a ) {
1825                 return true;
1826         }
1827         if ( other.a < plane.a ) {
1828                 return false;
1829         }
1830
1831         if ( plane.b < other.b ) {
1832                 return true;
1833         }
1834         if ( other.b < plane.b ) {
1835                 return false;
1836         }
1837
1838         if ( plane.c < other.c ) {
1839                 return true;
1840         }
1841         if ( other.c < plane.c ) {
1842                 return false;
1843         }
1844
1845         if ( plane.d < other.d ) {
1846                 return true;
1847         }
1848         if ( other.d < plane.d ) {
1849                 return false;
1850         }
1851
1852         return false;
1853 }
1854 };
1855
1856 typedef std::set<Plane3, PlaneLess> PlaneSet;
1857
1858 inline void PlaneSet_insert( PlaneSet& self, const Plane3& plane ){
1859         self.insert( plane );
1860 }
1861
1862 inline bool PlaneSet_contains( const PlaneSet& self, const Plane3& plane ){
1863         return self.find( plane ) != self.end();
1864 }
1865
1866
1867 class SelectedPlaneSet : public SelectedPlanes
1868 {
1869 PlaneSet m_selectedPlanes;
1870 public:
1871 bool empty() const {
1872         return m_selectedPlanes.empty();
1873 }
1874
1875 void insert( const Plane3& plane ){
1876         PlaneSet_insert( m_selectedPlanes, plane );
1877 }
1878 bool contains( const Plane3& plane ) const {
1879         return PlaneSet_contains( m_selectedPlanes, plane );
1880 }
1881 typedef MemberCaller<SelectedPlaneSet, void(const Plane3&), &SelectedPlaneSet::insert> InsertCaller;
1882 };
1883
1884
1885 bool Scene_forEachPlaneSelectable_selectPlanes( scene::Graph& graph, Selector& selector, SelectionTest& test ){
1886         SelectedPlaneSet selectedPlanes;
1887
1888         Scene_forEachPlaneSelectable_selectPlanes( graph, selector, test, SelectedPlaneSet::InsertCaller( selectedPlanes ) );
1889         Scene_forEachPlaneSelectable_selectReversedPlanes( graph, selector, selectedPlanes );
1890
1891         return !selectedPlanes.empty();
1892 }
1893
1894
1895 #include "brush.h"
1896
1897 class TestedBrushFacesSelectVeritces : public scene::Graph::Walker
1898 {
1899 SelectionTest& m_test;
1900 public:
1901 TestedBrushFacesSelectVeritces( SelectionTest& test )
1902         : m_test( test ){
1903 }
1904 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1905         if ( path.top().get().visible() ) {
1906                 Selectable* selectable = Instance_getSelectable( instance );
1907                 if ( selectable != 0 && selectable->isSelected() ) {
1908                         BrushInstance* brushInstance = Instance_getBrush( instance );
1909                         if ( brushInstance != 0 ) {
1910                                 brushInstance->selectVerticesOnTestedFaces( m_test );
1911                         }
1912                 }
1913         }
1914         return true;
1915 }
1916 };
1917
1918 void Scene_forEachTestedBrushFace_selectVertices( scene::Graph& graph, SelectionTest& test ){
1919         graph.traverse( TestedBrushFacesSelectVeritces( test ) );
1920 }
1921
1922 class BrushPlanesSelectVeritces : public scene::Graph::Walker
1923 {
1924 SelectionTest& m_test;
1925 public:
1926 BrushPlanesSelectVeritces( SelectionTest& test )
1927         : m_test( test ){
1928 }
1929 bool pre( const scene::Path& path, scene::Instance& instance ) const {
1930         if ( path.top().get().visible() ) {
1931                 Selectable* selectable = Instance_getSelectable( instance );
1932                 if ( selectable != 0 && selectable->isSelected() ) {
1933                         BrushInstance* brushInstance = Instance_getBrush( instance );
1934                         if ( brushInstance != 0 ) {
1935                                 brushInstance->selectVerticesOnPlanes( m_test );
1936                         }
1937                 }
1938         }
1939         return true;
1940 }
1941 };
1942
1943 void Scene_forEachBrushPlane_selectVertices( scene::Graph& graph, SelectionTest& test ){
1944         graph.traverse( BrushPlanesSelectVeritces( test ) );
1945 }
1946
1947 void Scene_Translate_Component_Selected( scene::Graph& graph, const Vector3& translation );
1948 void Scene_Translate_Selected( scene::Graph& graph, const Vector3& translation );
1949 void Scene_TestSelect_Primitive( Selector& selector, SelectionTest& test, const VolumeTest& volume );
1950 void Scene_TestSelect_Component( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode );
1951 void Scene_TestSelect_Component_Selected( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode );
1952 void Scene_SelectAll_Component( bool select, SelectionSystem::EComponentMode componentMode );
1953
1954 class ResizeTranslatable : public Translatable
1955 {
1956 void translate( const Vector3& translation ){
1957         Scene_Translate_Component_Selected( GlobalSceneGraph(), translation );
1958 }
1959 };
1960
1961 class DragTranslatable : public Translatable
1962 {
1963 void translate( const Vector3& translation ){
1964         if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
1965                 Scene_Translate_Component_Selected( GlobalSceneGraph(), translation );
1966         }
1967         else
1968         {
1969                 Scene_Translate_Selected( GlobalSceneGraph(), translation );
1970         }
1971 }
1972 };
1973
1974 class SelectionVolume : public SelectionTest
1975 {
1976 Matrix4 m_local2view;
1977 const View& m_view;
1978 clipcull_t m_cull;
1979 Vector3 m_near;
1980 Vector3 m_far;
1981 public:
1982 SelectionVolume( const View& view )
1983         : m_view( view ){
1984 }
1985
1986 const VolumeTest& getVolume() const {
1987         return m_view;
1988 }
1989
1990 const Vector3& getNear() const {
1991         return m_near;
1992 }
1993 const Vector3& getFar() const {
1994         return m_far;
1995 }
1996
1997 void BeginMesh( const Matrix4& localToWorld, bool twoSided ){
1998         m_local2view = matrix4_multiplied_by_matrix4( m_view.GetViewMatrix(), localToWorld );
1999
2000         // Cull back-facing polygons based on winding being clockwise or counter-clockwise.
2001         // Don't cull if the view is wireframe and the polygons are two-sided.
2002         m_cull = twoSided && !m_view.fill() ? eClipCullNone : ( matrix4_handedness( localToWorld ) == MATRIX4_RIGHTHANDED ) ? eClipCullCW : eClipCullCCW;
2003
2004         {
2005                 Matrix4 screen2world( matrix4_full_inverse( m_local2view ) );
2006
2007                 m_near = vector4_projected(
2008                         matrix4_transformed_vector4(
2009                                 screen2world,
2010                                 Vector4( 0, 0, -1, 1 )
2011                                 )
2012                         );
2013
2014                 m_far = vector4_projected(
2015                         matrix4_transformed_vector4(
2016                                 screen2world,
2017                                 Vector4( 0, 0, 1, 1 )
2018                                 )
2019                         );
2020         }
2021
2022 #if defined( DEBUG_SELECTION )
2023         g_render_clipped.construct( m_view.GetViewMatrix() );
2024 #endif
2025 }
2026 void TestPoint( const Vector3& point, SelectionIntersection& best ){
2027         Vector4 clipped;
2028         if ( matrix4_clip_point( m_local2view, point, clipped ) == c_CLIP_PASS ) {
2029                 best = select_point_from_clipped( clipped );
2030         }
2031 }
2032 void TestPolygon( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
2033         Vector4 clipped[9];
2034         for ( std::size_t i = 0; i + 2 < count; ++i )
2035         {
2036                 BestPoint(
2037                         matrix4_clip_triangle(
2038                                 m_local2view,
2039                                 reinterpret_cast<const Vector3&>( vertices[0] ),
2040                                 reinterpret_cast<const Vector3&>( vertices[i + 1] ),
2041                                 reinterpret_cast<const Vector3&>( vertices[i + 2] ),
2042                                 clipped
2043                                 ),
2044                         clipped,
2045                         best,
2046                         m_cull
2047                         );
2048         }
2049 }
2050 void TestLineLoop( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
2051         if ( count == 0 ) {
2052                 return;
2053         }
2054         Vector4 clipped[9];
2055         for ( VertexPointer::iterator i = vertices.begin(), end = i + count, prev = i + ( count - 1 ); i != end; prev = i, ++i )
2056         {
2057                 BestPoint(
2058                         matrix4_clip_line(
2059                                 m_local2view,
2060                                 reinterpret_cast<const Vector3&>( ( *prev ) ),
2061                                 reinterpret_cast<const Vector3&>( ( *i ) ),
2062                                 clipped
2063                                 ),
2064                         clipped,
2065                         best,
2066                         m_cull
2067                         );
2068         }
2069 }
2070 void TestLineStrip( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
2071         if ( count == 0 ) {
2072                 return;
2073         }
2074         Vector4 clipped[9];
2075         for ( VertexPointer::iterator i = vertices.begin(), end = i + count, next = i + 1; next != end; i = next, ++next )
2076         {
2077                 BestPoint(
2078                         matrix4_clip_line(
2079                                 m_local2view,
2080                                 reinterpret_cast<const Vector3&>( ( *i ) ),
2081                                 reinterpret_cast<const Vector3&>( ( *next ) ),
2082                                 clipped
2083                                 ),
2084                         clipped,
2085                         best,
2086                         m_cull
2087                         );
2088         }
2089 }
2090 void TestLines( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ){
2091         if ( count == 0 ) {
2092                 return;
2093         }
2094         Vector4 clipped[9];
2095         for ( VertexPointer::iterator i = vertices.begin(), end = i + count; i != end; i += 2 )
2096         {
2097                 BestPoint(
2098                         matrix4_clip_line(
2099                                 m_local2view,
2100                                 reinterpret_cast<const Vector3&>( ( *i ) ),
2101                                 reinterpret_cast<const Vector3&>( ( *( i + 1 ) ) ),
2102                                 clipped
2103                                 ),
2104                         clipped,
2105                         best,
2106                         m_cull
2107                         );
2108         }
2109 }
2110 void TestTriangles( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ){
2111         Vector4 clipped[9];
2112         for ( IndexPointer::iterator i( indices.begin() ); i != indices.end(); i += 3 )
2113         {
2114                 BestPoint(
2115                         matrix4_clip_triangle(
2116                                 m_local2view,
2117                                 reinterpret_cast<const Vector3&>( vertices[*i] ),
2118                                 reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
2119                                 reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
2120                                 clipped
2121                                 ),
2122                         clipped,
2123                         best,
2124                         m_cull
2125                         );
2126         }
2127 }
2128 void TestQuads( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ){
2129         Vector4 clipped[9];
2130         for ( IndexPointer::iterator i( indices.begin() ); i != indices.end(); i += 4 )
2131         {
2132                 BestPoint(
2133                         matrix4_clip_triangle(
2134                                 m_local2view,
2135                                 reinterpret_cast<const Vector3&>( vertices[*i] ),
2136                                 reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
2137                                 reinterpret_cast<const Vector3&>( vertices[*( i + 3 )] ),
2138                                 clipped
2139                                 ),
2140                         clipped,
2141                         best,
2142                         m_cull
2143                         );
2144                 BestPoint(
2145                         matrix4_clip_triangle(
2146                                 m_local2view,
2147                                 reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
2148                                 reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
2149                                 reinterpret_cast<const Vector3&>( vertices[*( i + 3 )] ),
2150                                 clipped
2151                                 ),
2152                         clipped,
2153                         best,
2154                         m_cull
2155                         );
2156         }
2157 }
2158 void TestQuadStrip( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ){
2159         Vector4 clipped[9];
2160         for ( IndexPointer::iterator i( indices.begin() ); i + 2 != indices.end(); i += 2 )
2161         {
2162                 BestPoint(
2163                         matrix4_clip_triangle(
2164                                 m_local2view,
2165                                 reinterpret_cast<const Vector3&>( vertices[*i] ),
2166                                 reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
2167                                 reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
2168                                 clipped
2169                                 ),
2170                         clipped,
2171                         best,
2172                         m_cull
2173                         );
2174                 BestPoint(
2175                         matrix4_clip_triangle(
2176                                 m_local2view,
2177                                 reinterpret_cast<const Vector3&>( vertices[*( i + 2 )] ),
2178                                 reinterpret_cast<const Vector3&>( vertices[*( i + 1 )] ),
2179                                 reinterpret_cast<const Vector3&>( vertices[*( i + 3 )] ),
2180                                 clipped
2181                                 ),
2182                         clipped,
2183                         best,
2184                         m_cull
2185                         );
2186         }
2187 }
2188 };
2189
2190 class SelectionCounter
2191 {
2192 public:
2193 using func = void(const Selectable &);
2194
2195 SelectionCounter( const SelectionChangeCallback& onchanged )
2196         : m_count( 0 ), m_onchanged( onchanged ){
2197 }
2198 void operator()( const Selectable& selectable ){
2199         if ( selectable.isSelected() ) {
2200                 ++m_count;
2201         }
2202         else
2203         {
2204                 ASSERT_MESSAGE( m_count != 0, "selection counter underflow" );
2205                 --m_count;
2206         }
2207
2208         m_onchanged( selectable );
2209 }
2210 bool empty() const {
2211         return m_count == 0;
2212 }
2213 std::size_t size() const {
2214         return m_count;
2215 }
2216 private:
2217 std::size_t m_count;
2218 SelectionChangeCallback m_onchanged;
2219 };
2220
2221 inline void ConstructSelectionTest( View& view, const rect_t selection_box ){
2222         view.EnableScissor( selection_box.min[0], selection_box.max[0], selection_box.min[1], selection_box.max[1] );
2223 }
2224
2225 inline const rect_t SelectionBoxForPoint( const float device_point[2], const float device_epsilon[2] ){
2226         rect_t selection_box;
2227         selection_box.min[0] = device_point[0] - device_epsilon[0];
2228         selection_box.min[1] = device_point[1] - device_epsilon[1];
2229         selection_box.max[0] = device_point[0] + device_epsilon[0];
2230         selection_box.max[1] = device_point[1] + device_epsilon[1];
2231         return selection_box;
2232 }
2233
2234 inline const rect_t SelectionBoxForArea( const float device_point[2], const float device_delta[2] ){
2235         rect_t selection_box;
2236         selection_box.min[0] = ( device_delta[0] < 0 ) ? ( device_point[0] + device_delta[0] ) : ( device_point[0] );
2237         selection_box.min[1] = ( device_delta[1] < 0 ) ? ( device_point[1] + device_delta[1] ) : ( device_point[1] );
2238         selection_box.max[0] = ( device_delta[0] > 0 ) ? ( device_point[0] + device_delta[0] ) : ( device_point[0] );
2239         selection_box.max[1] = ( device_delta[1] > 0 ) ? ( device_point[1] + device_delta[1] ) : ( device_point[1] );
2240         return selection_box;
2241 }
2242
2243 Quaternion construct_local_rotation( const Quaternion& world, const Quaternion& localToWorld ){
2244         return quaternion_normalised( quaternion_multiplied_by_quaternion(
2245                                                                           quaternion_normalised( quaternion_multiplied_by_quaternion(
2246                                                                                                                                  quaternion_inverse( localToWorld ),
2247                                                                                                                                  world
2248                                                                                                                                  ) ),
2249                                                                           localToWorld
2250                                                                           ) );
2251 }
2252
2253 inline void matrix4_assign_rotation( Matrix4& matrix, const Matrix4& other ){
2254         matrix[0] = other[0];
2255         matrix[1] = other[1];
2256         matrix[2] = other[2];
2257         matrix[4] = other[4];
2258         matrix[5] = other[5];
2259         matrix[6] = other[6];
2260         matrix[8] = other[8];
2261         matrix[9] = other[9];
2262         matrix[10] = other[10];
2263 }
2264
2265 void matrix4_assign_rotation_for_pivot( Matrix4& matrix, scene::Instance& instance ){
2266         Editable* editable = Node_getEditable( instance.path().top() );
2267         if ( editable != 0 ) {
2268                 matrix4_assign_rotation( matrix, matrix4_multiplied_by_matrix4( instance.localToWorld(), editable->getLocalPivot() ) );
2269         }
2270         else
2271         {
2272                 matrix4_assign_rotation( matrix, instance.localToWorld() );
2273         }
2274 }
2275
2276 inline bool Instance_isSelectedComponents( scene::Instance& instance ){
2277         ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
2278         return componentSelectionTestable != 0
2279                    && componentSelectionTestable->isSelectedComponents();
2280 }
2281
2282 class TranslateSelected : public SelectionSystem::Visitor
2283 {
2284 const Vector3& m_translate;
2285 public:
2286 TranslateSelected( const Vector3& translate )
2287         : m_translate( translate ){
2288 }
2289 void visit( scene::Instance& instance ) const {
2290         Transformable* transform = Instance_getTransformable( instance );
2291         if ( transform != 0 ) {
2292                 transform->setType( TRANSFORM_PRIMITIVE );
2293                 transform->setTranslation( m_translate );
2294         }
2295 }
2296 };
2297
2298 void Scene_Translate_Selected( scene::Graph& graph, const Vector3& translation ){
2299         if ( GlobalSelectionSystem().countSelected() != 0 ) {
2300                 GlobalSelectionSystem().foreachSelected( TranslateSelected( translation ) );
2301         }
2302 }
2303
2304 Vector3 get_local_pivot( const Vector3& world_pivot, const Matrix4& localToWorld ){
2305         return Vector3(
2306                            matrix4_transformed_point(
2307                                    matrix4_full_inverse( localToWorld ),
2308                                    world_pivot
2309                                    )
2310                            );
2311 }
2312
2313 void translation_for_pivoted_matrix_transform( Vector3& parent_translation, const Matrix4& local_transform, const Vector3& world_pivot, const Matrix4& localToWorld, const Matrix4& localToParent ){
2314         // we need a translation inside the parent system to move the origin of this object to the right place
2315
2316         // mathematically, it must fulfill:
2317         //
2318         //   local_translation local_transform local_pivot = local_pivot
2319         //   local_translation = local_pivot - local_transform local_pivot
2320         //
2321         //   or maybe?
2322         //   local_transform local_translation local_pivot = local_pivot
2323         //                   local_translation local_pivot = local_transform^-1 local_pivot
2324         //                 local_translation + local_pivot = local_transform^-1 local_pivot
2325         //                   local_translation             = local_transform^-1 local_pivot - local_pivot
2326
2327         Vector3 local_pivot( get_local_pivot( world_pivot, localToWorld ) );
2328
2329         Vector3 local_translation(
2330                 vector3_subtracted(
2331                         local_pivot,
2332                         matrix4_transformed_point(
2333                                 local_transform,
2334                                 local_pivot
2335                                 )
2336                 /*
2337                     matrix4_transformed_point(
2338                         matrix4_full_inverse(local_transform),
2339                         local_pivot
2340                     ),
2341                     local_pivot
2342                  */
2343                         )
2344                 );
2345
2346         translation_local2object( parent_translation, local_translation, localToParent );
2347
2348         /*
2349            // verify it!
2350            globalOutputStream() << "World pivot is at " << world_pivot << "\n";
2351            globalOutputStream() << "Local pivot is at " << local_pivot << "\n";
2352            globalOutputStream() << "Transformation " << local_transform << " moves it to: " << matrix4_transformed_point(local_transform, local_pivot) << "\n";
2353            globalOutputStream() << "Must move by " << local_translation << " in the local system" << "\n";
2354            globalOutputStream() << "Must move by " << parent_translation << " in the parent system" << "\n";
2355          */
2356 }
2357
2358 void translation_for_pivoted_rotation( Vector3& parent_translation, const Quaternion& local_rotation, const Vector3& world_pivot, const Matrix4& localToWorld, const Matrix4& localToParent ){
2359         translation_for_pivoted_matrix_transform( parent_translation, matrix4_rotation_for_quaternion_quantised( local_rotation ), world_pivot, localToWorld, localToParent );
2360 }
2361
2362 void translation_for_pivoted_scale( Vector3& parent_translation, const Vector3& world_scale, const Vector3& world_pivot, const Matrix4& localToWorld, const Matrix4& localToParent ){
2363         Matrix4 local_transform(
2364                 matrix4_multiplied_by_matrix4(
2365                         matrix4_full_inverse( localToWorld ),
2366                         matrix4_multiplied_by_matrix4(
2367                                 matrix4_scale_for_vec3( world_scale ),
2368                                 localToWorld
2369                                 )
2370                         )
2371                 );
2372         local_transform.tx() = local_transform.ty() = local_transform.tz() = 0; // cancel translation parts
2373         translation_for_pivoted_matrix_transform( parent_translation, local_transform, world_pivot, localToWorld, localToParent );
2374 }
2375
2376 class rotate_selected : public SelectionSystem::Visitor
2377 {
2378 const Quaternion& m_rotate;
2379 const Vector3& m_world_pivot;
2380 public:
2381 rotate_selected( const Quaternion& rotation, const Vector3& world_pivot )
2382         : m_rotate( rotation ), m_world_pivot( world_pivot ){
2383 }
2384 void visit( scene::Instance& instance ) const {
2385         TransformNode* transformNode = Node_getTransformNode( instance.path().top() );
2386         if ( transformNode != 0 ) {
2387                 Transformable* transform = Instance_getTransformable( instance );
2388                 if ( transform != 0 ) {
2389                         transform->setType( TRANSFORM_PRIMITIVE );
2390                         transform->setScale( c_scale_identity );
2391                         transform->setTranslation( c_translation_identity );
2392
2393                         transform->setType( TRANSFORM_PRIMITIVE );
2394                         transform->setRotation( m_rotate );
2395
2396                         {
2397                                 Editable* editable = Node_getEditable( instance.path().top() );
2398                                 const Matrix4& localPivot = editable != 0 ? editable->getLocalPivot() : g_matrix4_identity;
2399
2400                                 Vector3 parent_translation;
2401                                 translation_for_pivoted_rotation(
2402                                         parent_translation,
2403                                         m_rotate,
2404                                         m_world_pivot,
2405                                         matrix4_multiplied_by_matrix4( instance.localToWorld(), localPivot ),
2406                                         matrix4_multiplied_by_matrix4( transformNode->localToParent(), localPivot )
2407                                         );
2408
2409                                 transform->setTranslation( parent_translation );
2410                         }
2411                 }
2412         }
2413 }
2414 };
2415
2416 void Scene_Rotate_Selected( scene::Graph& graph, const Quaternion& rotation, const Vector3& world_pivot ){
2417         if ( GlobalSelectionSystem().countSelected() != 0 ) {
2418                 GlobalSelectionSystem().foreachSelected( rotate_selected( rotation, world_pivot ) );
2419         }
2420 }
2421
2422 class scale_selected : public SelectionSystem::Visitor
2423 {
2424 const Vector3& m_scale;
2425 const Vector3& m_world_pivot;
2426 public:
2427 scale_selected( const Vector3& scaling, const Vector3& world_pivot )
2428         : m_scale( scaling ), m_world_pivot( world_pivot ){
2429 }
2430 void visit( scene::Instance& instance ) const {
2431         TransformNode* transformNode = Node_getTransformNode( instance.path().top() );
2432         if ( transformNode != 0 ) {
2433                 Transformable* transform = Instance_getTransformable( instance );
2434                 if ( transform != 0 ) {
2435                         transform->setType( TRANSFORM_PRIMITIVE );
2436                         transform->setScale( c_scale_identity );
2437                         transform->setTranslation( c_translation_identity );
2438
2439                         transform->setType( TRANSFORM_PRIMITIVE );
2440                         transform->setScale( m_scale );
2441                         {
2442                                 Editable* editable = Node_getEditable( instance.path().top() );
2443                                 const Matrix4& localPivot = editable != 0 ? editable->getLocalPivot() : g_matrix4_identity;
2444
2445                                 Vector3 parent_translation;
2446                                 translation_for_pivoted_scale(
2447                                         parent_translation,
2448                                         m_scale,
2449                                         m_world_pivot,
2450                                         matrix4_multiplied_by_matrix4( instance.localToWorld(), localPivot ),
2451                                         matrix4_multiplied_by_matrix4( transformNode->localToParent(), localPivot )
2452                                         );
2453
2454                                 transform->setTranslation( parent_translation );
2455                         }
2456                 }
2457         }
2458 }
2459 };
2460
2461 void Scene_Scale_Selected( scene::Graph& graph, const Vector3& scaling, const Vector3& world_pivot ){
2462         if ( GlobalSelectionSystem().countSelected() != 0 ) {
2463                 GlobalSelectionSystem().foreachSelected( scale_selected( scaling, world_pivot ) );
2464         }
2465 }
2466
2467
2468 class translate_component_selected : public SelectionSystem::Visitor
2469 {
2470 const Vector3& m_translate;
2471 public:
2472 translate_component_selected( const Vector3& translate )
2473         : m_translate( translate ){
2474 }
2475 void visit( scene::Instance& instance ) const {
2476         Transformable* transform = Instance_getTransformable( instance );
2477         if ( transform != 0 ) {
2478                 transform->setType( TRANSFORM_COMPONENT );
2479                 transform->setTranslation( m_translate );
2480         }
2481 }
2482 };
2483
2484 void Scene_Translate_Component_Selected( scene::Graph& graph, const Vector3& translation ){
2485         if ( GlobalSelectionSystem().countSelected() != 0 ) {
2486                 GlobalSelectionSystem().foreachSelectedComponent( translate_component_selected( translation ) );
2487         }
2488 }
2489
2490 class rotate_component_selected : public SelectionSystem::Visitor
2491 {
2492 const Quaternion& m_rotate;
2493 const Vector3& m_world_pivot;
2494 public:
2495 rotate_component_selected( const Quaternion& rotation, const Vector3& world_pivot )
2496         : m_rotate( rotation ), m_world_pivot( world_pivot ){
2497 }
2498 void visit( scene::Instance& instance ) const {
2499         Transformable* transform = Instance_getTransformable( instance );
2500         if ( transform != 0 ) {
2501                 Vector3 parent_translation;
2502                 translation_for_pivoted_rotation( parent_translation, m_rotate, m_world_pivot, instance.localToWorld(), Node_getTransformNode( instance.path().top() )->localToParent() );
2503
2504                 transform->setType( TRANSFORM_COMPONENT );
2505                 transform->setRotation( m_rotate );
2506                 transform->setTranslation( parent_translation );
2507         }
2508 }
2509 };
2510
2511 void Scene_Rotate_Component_Selected( scene::Graph& graph, const Quaternion& rotation, const Vector3& world_pivot ){
2512         if ( GlobalSelectionSystem().countSelectedComponents() != 0 ) {
2513                 GlobalSelectionSystem().foreachSelectedComponent( rotate_component_selected( rotation, world_pivot ) );
2514         }
2515 }
2516
2517 class scale_component_selected : public SelectionSystem::Visitor
2518 {
2519 const Vector3& m_scale;
2520 const Vector3& m_world_pivot;
2521 public:
2522 scale_component_selected( const Vector3& scaling, const Vector3& world_pivot )
2523         : m_scale( scaling ), m_world_pivot( world_pivot ){
2524 }
2525 void visit( scene::Instance& instance ) const {
2526         Transformable* transform = Instance_getTransformable( instance );
2527         if ( transform != 0 ) {
2528                 Vector3 parent_translation;
2529                 translation_for_pivoted_scale( parent_translation, m_scale, m_world_pivot, instance.localToWorld(), Node_getTransformNode( instance.path().top() )->localToParent() );
2530
2531                 transform->setType( TRANSFORM_COMPONENT );
2532                 transform->setScale( m_scale );
2533                 transform->setTranslation( parent_translation );
2534         }
2535 }
2536 };
2537
2538 void Scene_Scale_Component_Selected( scene::Graph& graph, const Vector3& scaling, const Vector3& world_pivot ){
2539         if ( GlobalSelectionSystem().countSelectedComponents() != 0 ) {
2540                 GlobalSelectionSystem().foreachSelectedComponent( scale_component_selected( scaling, world_pivot ) );
2541         }
2542 }
2543
2544
2545 class BooleanSelector : public Selector
2546 {
2547 bool m_selected;
2548 SelectionIntersection m_intersection;
2549 Selectable* m_selectable;
2550 public:
2551 BooleanSelector() : m_selected( false ){
2552 }
2553
2554 void pushSelectable( Selectable& selectable ){
2555         m_intersection = SelectionIntersection();
2556         m_selectable = &selectable;
2557 }
2558 void popSelectable(){
2559         if ( m_intersection.valid() ) {
2560                 m_selected = true;
2561         }
2562         m_intersection = SelectionIntersection();
2563 }
2564 void addIntersection( const SelectionIntersection& intersection ){
2565         if ( m_selectable->isSelected() ) {
2566                 assign_if_closer( m_intersection, intersection );
2567         }
2568 }
2569
2570 bool isSelected(){
2571         return m_selected;
2572 }
2573 };
2574
2575 class BestSelector : public Selector
2576 {
2577 SelectionIntersection m_intersection;
2578 Selectable* m_selectable;
2579 SelectionIntersection m_bestIntersection;
2580 std::list<Selectable*> m_bestSelectable;
2581 public:
2582 BestSelector() : m_bestIntersection( SelectionIntersection() ), m_bestSelectable( 0 ){
2583 }
2584
2585 void pushSelectable( Selectable& selectable ){
2586         m_intersection = SelectionIntersection();
2587         m_selectable = &selectable;
2588 }
2589 void popSelectable(){
2590         if ( m_intersection.equalEpsilon( m_bestIntersection, 0.25f, 0.001f ) ) {
2591                 m_bestSelectable.push_back( m_selectable );
2592                 m_bestIntersection = m_intersection;
2593         }
2594         else if ( m_intersection < m_bestIntersection ) {
2595                 m_bestSelectable.clear();
2596                 m_bestSelectable.push_back( m_selectable );
2597                 m_bestIntersection = m_intersection;
2598         }
2599         m_intersection = SelectionIntersection();
2600 }
2601 void addIntersection( const SelectionIntersection& intersection ){
2602         assign_if_closer( m_intersection, intersection );
2603 }
2604
2605 std::list<Selectable*>& best(){
2606         return m_bestSelectable;
2607 }
2608 };
2609
2610 class DeepBestSelector : public Selector
2611 {
2612 SelectionIntersection m_intersection;
2613 Selectable* m_selectable;
2614 SelectionIntersection m_bestIntersection;
2615 std::list<Selectable*> m_bestSelectable;
2616 public:
2617 DeepBestSelector() : m_bestIntersection( SelectionIntersection() ), m_bestSelectable( 0 ){
2618 }
2619
2620 void pushSelectable( Selectable& selectable ){
2621         m_intersection = SelectionIntersection();
2622         m_selectable = &selectable;
2623 }
2624 void popSelectable(){
2625         if ( m_intersection.equalEpsilon( m_bestIntersection, 0.25f, 2.f ) ) {
2626                 m_bestSelectable.push_back( m_selectable );
2627                 m_bestIntersection = m_intersection;
2628         }
2629         else if ( m_intersection < m_bestIntersection ) {
2630                 m_bestSelectable.clear();
2631                 m_bestSelectable.push_back( m_selectable );
2632                 m_bestIntersection = m_intersection;
2633         }
2634         m_intersection = SelectionIntersection();
2635 }
2636 void addIntersection( const SelectionIntersection& intersection ){
2637         assign_if_closer( m_intersection, intersection );
2638 }
2639
2640 std::list<Selectable*>& best(){
2641         return m_bestSelectable;
2642 }
2643 };
2644
2645 bool g_bAltDragManipulatorResize = false; //+select primitives in component modes
2646 bool g_bTmpComponentMode = false;
2647
2648 class DragManipulator : public Manipulator
2649 {
2650 TranslateFree m_freeResize;
2651 TranslateFree m_freeDrag;
2652 ResizeTranslatable m_resize;
2653 DragTranslatable m_drag;
2654 SelectableBool m_dragSelectable; //drag already selected stuff
2655 public:
2656
2657 bool m_selected; //selected temporally for drag
2658
2659 DragManipulator() : m_freeResize( m_resize ), m_freeDrag( m_drag ), m_selected( false ){
2660 }
2661
2662 Manipulatable* GetManipulatable(){
2663         return m_dragSelectable.isSelected() ? &m_freeDrag : &m_freeResize;
2664 }
2665
2666 void testSelect( const View& view, const Matrix4& pivot2world ){
2667         SelectionPool selector;
2668
2669         SelectionVolume test( view );
2670
2671         if ( GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
2672                 BooleanSelector booleanSelector;
2673
2674                 Scene_TestSelect_Primitive( booleanSelector, test, view );
2675
2676                 if ( booleanSelector.isSelected() ) {
2677                         if( g_bAltDragManipulatorResize ){
2678                                 DeepBestSelector deepSelector;
2679                                 Scene_TestSelect_Component_Selected( deepSelector, test, view, SelectionSystem::eVertex );
2680                                 for ( std::list<Selectable*>::iterator i = deepSelector.best().begin(); i != deepSelector.best().end(); ++i )
2681                                 {
2682                                         if ( !( *i )->isSelected() ) {
2683                                                 GlobalSelectionSystem().setSelectedAllComponents( false );
2684                                         }
2685                                         selector.addSelectable( SelectionIntersection( 0, 0 ), ( *i ) );
2686                                         m_selected = true;
2687                                         m_dragSelectable.setSelected( false );
2688                                 }
2689                                 if( deepSelector.best().empty() ){
2690                                         Scene_forEachTestedBrushFace_selectVertices( GlobalSceneGraph(), test );        //drag clicked face
2691                                         //Scene_forEachBrushPlane_selectVertices( GlobalSceneGraph(), test );
2692                                         m_selected = true;
2693                                 }
2694                         }
2695                         else{
2696                                 selector.addSelectable( SelectionIntersection( 0, 0 ), &m_dragSelectable );
2697                                 m_selected = false;
2698                         }
2699                 }
2700                 else
2701                 {
2702                         if( g_bAltDragManipulatorResize ){
2703                                 Scene_forEachBrushPlane_selectVertices( GlobalSceneGraph(), test );
2704                                 m_selected = true;
2705                         }
2706                         else{
2707                                 m_selected = Scene_forEachPlaneSelectable_selectPlanes( GlobalSceneGraph(), selector, test );
2708                         }
2709                 }
2710         }
2711         else
2712         {
2713                 BestSelector bestSelector;
2714                 Scene_TestSelect_Component_Selected( bestSelector, test, view, GlobalSelectionSystem().ComponentMode() );
2715                 for ( std::list<Selectable*>::iterator i = bestSelector.best().begin(); i != bestSelector.best().end(); ++i )
2716                 {
2717                         if ( !( *i )->isSelected() ) {
2718                                 GlobalSelectionSystem().setSelectedAllComponents( false );
2719                         }
2720                         m_selected = false;
2721                         selector.addSelectable( SelectionIntersection( 0, 0 ), ( *i ) );
2722                         m_dragSelectable.setSelected( true );
2723                 }
2724                 if( GlobalSelectionSystem().countSelectedComponents() != 0 ){
2725                         m_dragSelectable.setSelected( true );
2726                 }
2727         }
2728
2729         for ( SelectionPool::iterator i = selector.begin(); i != selector.end(); ++i )
2730         {
2731                 ( *i ).second->setSelected( true );
2732         }
2733         g_bTmpComponentMode = m_selected;
2734 }
2735
2736 void setSelected( bool select ){
2737         m_selected = select;
2738         m_dragSelectable.setSelected( select );
2739 }
2740 bool isSelected() const {
2741         return m_selected || m_dragSelectable.isSelected();
2742 }
2743 };
2744
2745 class ClipManipulator : public Manipulator
2746 {
2747 public:
2748
2749 Manipulatable* GetManipulatable(){
2750         ERROR_MESSAGE( "clipper is not manipulatable" );
2751         return 0;
2752 }
2753
2754 void setSelected( bool select ){
2755 }
2756 bool isSelected() const {
2757         return false;
2758 }
2759 };
2760
2761 class select_all : public scene::Graph::Walker
2762 {
2763 bool m_select;
2764 public:
2765 select_all( bool select )
2766         : m_select( select ){
2767 }
2768 bool pre( const scene::Path& path, scene::Instance& instance ) const {
2769         Selectable* selectable = Instance_getSelectable( instance );
2770         if ( selectable != 0 ) {
2771                 selectable->setSelected( m_select );
2772         }
2773         return true;
2774 }
2775 };
2776
2777 class select_all_component : public scene::Graph::Walker
2778 {
2779 bool m_select;
2780 SelectionSystem::EComponentMode m_mode;
2781 public:
2782 select_all_component( bool select, SelectionSystem::EComponentMode mode )
2783         : m_select( select ), m_mode( mode ){
2784 }
2785 bool pre( const scene::Path& path, scene::Instance& instance ) const {
2786         ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
2787         if ( componentSelectionTestable ) {
2788                 componentSelectionTestable->setSelectedComponents( m_select, m_mode );
2789         }
2790         return true;
2791 }
2792 };
2793
2794 void Scene_SelectAll_Component( bool select, SelectionSystem::EComponentMode componentMode ){
2795         GlobalSceneGraph().traverse( select_all_component( select, componentMode ) );
2796 }
2797
2798
2799 // RadiantSelectionSystem
2800 class RadiantSelectionSystem :
2801         public SelectionSystem,
2802         public Translatable,
2803         public Rotatable,
2804         public Scalable,
2805         public Renderable
2806 {
2807 mutable Matrix4 m_pivot2world;
2808 Matrix4 m_pivot2world_start;
2809 Matrix4 m_manip2pivot_start;
2810 Translation m_translation;
2811 Rotation m_rotation;
2812 Scale m_scale;
2813 public:
2814 static Shader* m_state;
2815 bool m_bPreferPointEntsIn2D;
2816 private:
2817 EManipulatorMode m_manipulator_mode;
2818 Manipulator* m_manipulator;
2819
2820 // state
2821 bool m_undo_begun;
2822 EMode m_mode;
2823 EComponentMode m_componentmode;
2824
2825 SelectionCounter m_count_primitive;
2826 SelectionCounter m_count_component;
2827
2828 TranslateManipulator m_translate_manipulator;
2829 RotateManipulator m_rotate_manipulator;
2830 ScaleManipulator m_scale_manipulator;
2831 DragManipulator m_drag_manipulator;
2832 ClipManipulator m_clip_manipulator;
2833
2834 typedef SelectionList<scene::Instance> selection_t;
2835 selection_t m_selection;
2836 selection_t m_component_selection;
2837
2838 Signal1<const Selectable&> m_selectionChanged_callbacks;
2839
2840 void ConstructPivot() const;
2841 void setCustomPivotOrigin( Vector3& point ) const;
2842 public:
2843 AABB getSelectionAABB() const;
2844 private:
2845 mutable bool m_pivotChanged;
2846 bool m_pivot_moving;
2847 mutable bool m_pivotIsCustom;
2848
2849 void Scene_TestSelect( Selector& selector, SelectionTest& test, const View& view, SelectionSystem::EMode mode, SelectionSystem::EComponentMode componentMode );
2850
2851 bool nothingSelected() const {
2852         return ( Mode() == eComponent && m_count_component.empty() )
2853                    || ( Mode() == ePrimitive && m_count_primitive.empty() );
2854 }
2855
2856
2857 public:
2858 enum EModifier
2859 {
2860         eManipulator,
2861         eToggle,
2862         eReplace,
2863         eCycle,
2864         eSelect,
2865         eDeselect,
2866 };
2867
2868 RadiantSelectionSystem() :
2869         m_bPreferPointEntsIn2D( true ),
2870         m_undo_begun( false ),
2871         m_mode( ePrimitive ),
2872         m_componentmode( eDefault ),
2873         m_count_primitive( SelectionChangedCaller( *this ) ),
2874         m_count_component( SelectionChangedCaller( *this ) ),
2875         m_translate_manipulator( *this, 2, 64 ),
2876         m_rotate_manipulator( *this, 8, 64 ),
2877         m_scale_manipulator( *this, 0, 64 ),
2878         m_pivotChanged( false ),
2879         m_pivot_moving( false ),
2880         m_pivotIsCustom( false ){
2881         SetManipulatorMode( eTranslate );
2882         pivotChanged();
2883         addSelectionChangeCallback( PivotChangedSelectionCaller( *this ) );
2884         AddGridChangeCallback( PivotChangedCaller( *this ) );
2885 }
2886 void pivotChanged() const {
2887         m_pivotChanged = true;
2888         SceneChangeNotify();
2889 }
2890 typedef ConstMemberCaller<RadiantSelectionSystem, void(), &RadiantSelectionSystem::pivotChanged> PivotChangedCaller;
2891 void pivotChangedSelection( const Selectable& selectable ){
2892         pivotChanged();
2893 }
2894 typedef MemberCaller<RadiantSelectionSystem, void(const Selectable&), &RadiantSelectionSystem::pivotChangedSelection> PivotChangedSelectionCaller;
2895
2896 void SetMode( EMode mode ){
2897         if ( m_mode != mode ) {
2898                 m_mode = mode;
2899                 pivotChanged();
2900         }
2901 }
2902 EMode Mode() const {
2903         return m_mode;
2904 }
2905 void SetComponentMode( EComponentMode mode ){
2906         m_componentmode = mode;
2907 }
2908 EComponentMode ComponentMode() const {
2909         return m_componentmode;
2910 }
2911 void SetManipulatorMode( EManipulatorMode mode ){
2912         m_pivotIsCustom = false;
2913         m_manipulator_mode = mode;
2914         switch ( m_manipulator_mode )
2915         {
2916         case eTranslate: m_manipulator = &m_translate_manipulator; break;
2917         case eRotate: m_manipulator = &m_rotate_manipulator; break;
2918         case eScale: m_manipulator = &m_scale_manipulator; break;
2919         case eDrag: m_manipulator = &m_drag_manipulator; break;
2920         case eClip: m_manipulator = &m_clip_manipulator; break;
2921         }
2922         pivotChanged();
2923 }
2924 EManipulatorMode ManipulatorMode() const {
2925         return m_manipulator_mode;
2926 }
2927
2928 SelectionChangeCallback getObserver( EMode mode ){
2929         if ( mode == ePrimitive ) {
2930                 return makeCallback( m_count_primitive );
2931         }
2932         else
2933         {
2934                 return makeCallback( m_count_component );
2935         }
2936 }
2937 std::size_t countSelected() const {
2938         return m_count_primitive.size();
2939 }
2940 std::size_t countSelectedComponents() const {
2941         return m_count_component.size();
2942 }
2943 void onSelectedChanged( scene::Instance& instance, const Selectable& selectable ){
2944         if ( selectable.isSelected() ) {
2945                 m_selection.append( instance );
2946         }
2947         else
2948         {
2949                 m_selection.erase( instance );
2950         }
2951
2952         ASSERT_MESSAGE( m_selection.size() == m_count_primitive.size(), "selection-tracking error" );
2953 }
2954 void onComponentSelection( scene::Instance& instance, const Selectable& selectable ){
2955         if ( selectable.isSelected() ) {
2956                 m_component_selection.append( instance );
2957         }
2958         else
2959         {
2960                 m_component_selection.erase( instance );
2961         }
2962
2963         ASSERT_MESSAGE( m_component_selection.size() == m_count_component.size(), "selection-tracking error" );
2964 }
2965 scene::Instance& ultimateSelected() const {
2966         ASSERT_MESSAGE( m_selection.size() > 0, "no instance selected" );
2967         return m_selection.back();
2968 }
2969 scene::Instance& penultimateSelected() const {
2970         ASSERT_MESSAGE( m_selection.size() > 1, "only one instance selected" );
2971         return *( *( --( --m_selection.end() ) ) );
2972 }
2973 void setSelectedAll( bool selected ){
2974         GlobalSceneGraph().traverse( select_all( selected ) );
2975
2976         m_manipulator->setSelected( selected );
2977 }
2978 void setSelectedAllComponents( bool selected ){
2979         Scene_SelectAll_Component( selected, SelectionSystem::eVertex );
2980         Scene_SelectAll_Component( selected, SelectionSystem::eEdge );
2981         Scene_SelectAll_Component( selected, SelectionSystem::eFace );
2982
2983         m_manipulator->setSelected( selected );
2984 }
2985
2986 void foreachSelected( const Visitor& visitor ) const {
2987         selection_t::const_iterator i = m_selection.begin();
2988         while ( i != m_selection.end() )
2989         {
2990                 visitor.visit( *( *( i++ ) ) );
2991         }
2992 }
2993 void foreachSelectedComponent( const Visitor& visitor ) const {
2994         selection_t::const_iterator i = m_component_selection.begin();
2995         while ( i != m_component_selection.end() )
2996         {
2997                 visitor.visit( *( *( i++ ) ) );
2998         }
2999 }
3000
3001 void addSelectionChangeCallback( const SelectionChangeHandler& handler ){
3002         m_selectionChanged_callbacks.connectLast( handler );
3003 }
3004 void selectionChanged( const Selectable& selectable ){
3005         m_selectionChanged_callbacks( selectable );
3006 }
3007 typedef MemberCaller<RadiantSelectionSystem, void(const Selectable&), &RadiantSelectionSystem::selectionChanged> SelectionChangedCaller;
3008
3009
3010 void startMove(){
3011         m_pivot2world_start = GetPivot2World();
3012 }
3013
3014 bool SelectManipulator( const View& view, const float device_point[2], const float device_epsilon[2] ){
3015         if ( !nothingSelected() || ( ManipulatorMode() == eDrag && Mode() == eComponent ) ) {
3016 #if defined ( DEBUG_SELECTION )
3017                 g_render_clipped.destroy();
3018 #endif
3019
3020                 m_manipulator->setSelected( false );
3021
3022                 if ( !nothingSelected() || ( ManipulatorMode() == eDrag && Mode() == eComponent ) ) {
3023                         View scissored( view );
3024                         ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, device_epsilon ) );
3025                         m_manipulator->testSelect( scissored, GetPivot2World() );
3026                 }
3027
3028                 startMove();
3029
3030                 m_pivot_moving = m_manipulator->isSelected();
3031
3032                 if ( m_pivot_moving ) {
3033                         Pivot2World pivot;
3034                         pivot.update( GetPivot2World(), view.GetModelview(), view.GetProjection(), view.GetViewport() );
3035
3036                         m_manip2pivot_start = matrix4_multiplied_by_matrix4( matrix4_full_inverse( m_pivot2world_start ), pivot.m_worldSpace );
3037
3038                         Matrix4 device2manip;
3039                         ConstructDevice2Manip( device2manip, m_pivot2world_start, view.GetModelview(), view.GetProjection(), view.GetViewport() );
3040                         m_manipulator->GetManipulatable()->Construct( device2manip, device_point[0], device_point[1], getSelectionAABB(), vector4_to_vector3( GetPivot2World().t() ) );
3041
3042                         m_undo_begun = false;
3043                 }
3044
3045                 SceneChangeNotify();
3046         }
3047
3048         return m_pivot_moving;
3049 }
3050
3051 void deselectAll(){
3052         if ( Mode() == eComponent ) {
3053                 setSelectedAllComponents( false );
3054         }
3055         else
3056         {
3057                 setSelectedAll( false );
3058         }
3059 }
3060
3061 void deselectComponentsOrAll( bool components ){
3062         if ( components ) {
3063                 setSelectedAllComponents( false );
3064         }
3065         else
3066         {
3067                 deselectAll();
3068         }
3069 }
3070
3071 void SelectPoint( const View& view, const float device_point[2], const float device_epsilon[2], RadiantSelectionSystem::EModifier modifier, bool face ){
3072         //globalOutputStream() << device_point[0] << "   " << device_point[1] << "\n";
3073         ASSERT_MESSAGE( fabs( device_point[0] ) <= 1.0f && fabs( device_point[1] ) <= 1.0f, "point-selection error" );
3074
3075         if ( modifier == eReplace ) {
3076                 deselectComponentsOrAll( face );
3077         }
3078 /*
3079 //nothingSelected() doesn't consider faces, selected in non-component mode, m
3080         if ( modifier == eCycle && nothingSelected() ){
3081                 modifier = eReplace;
3082         }
3083 */
3084   #if defined ( DEBUG_SELECTION )
3085         g_render_clipped.destroy();
3086   #endif
3087
3088         {
3089                 View scissored( view );
3090                 ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, device_epsilon ) );
3091
3092                 SelectionVolume volume( scissored );
3093                 SelectionPool selector;
3094                 SelectionPool selector_point_ents;
3095                 const bool prefer_point_ents = m_bPreferPointEntsIn2D && Mode() == ePrimitive && !view.fill() && !face
3096                         && ( modifier == RadiantSelectionSystem::eReplace || modifier == RadiantSelectionSystem::eSelect || modifier == RadiantSelectionSystem::eDeselect );
3097
3098                 if( prefer_point_ents ){
3099                         Scene_TestSelect( selector_point_ents, volume, scissored, eEntity, ComponentMode() );
3100                 }
3101                 if( prefer_point_ents && !selector_point_ents.failed() ){
3102                         switch ( modifier )
3103                         {
3104                         // if cycle mode not enabled, enable it
3105                         case RadiantSelectionSystem::eReplace:
3106                         {
3107                                 // select closest
3108                                 ( *selector_point_ents.begin() ).second->setSelected( true );
3109                         }
3110                         break;
3111                         case RadiantSelectionSystem::eSelect:
3112                         {
3113                                 SelectionPool::iterator best = selector_point_ents.begin();
3114                                 if( !( *best ).second->isSelected() ){
3115                                         ( *best ).second->setSelected( true );
3116                                 }
3117                                 SelectionPool::iterator i = best;
3118                                 ++i;
3119                                 while ( i != selector_point_ents.end() )
3120                                 {
3121                                         if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
3122                                                 if( !( *i ).second->isSelected() ){
3123                                                         ( *i ).second->setSelected( true );
3124                                                 }
3125                                         }
3126                                         else{
3127                                                 break;
3128                                         }
3129                                         ++i;
3130                                 }
3131                         }
3132                         break;
3133                         case RadiantSelectionSystem::eDeselect:
3134                         {
3135                                 SelectionPool::iterator best = selector_point_ents.begin();
3136                                 if( ( *best ).second->isSelected() ){
3137                                         ( *best ).second->setSelected( false );
3138                                 }
3139                                 SelectionPool::iterator i = best;
3140                                 ++i;
3141                                 while ( i != selector_point_ents.end() )
3142                                 {
3143                                         if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
3144                                                 if( ( *i ).second->isSelected() ){
3145                                                         ( *i ).second->setSelected( false );
3146                                                 }
3147                                         }
3148                                         else{
3149                                                 break;
3150                                         }
3151                                         ++i;
3152                                 }
3153                         }
3154                         break;
3155                         default:
3156                                 break;
3157                         }
3158                 }
3159                 else{
3160                         if ( face ){
3161                                 Scene_TestSelect_Component( selector, volume, scissored, eFace );
3162                         }
3163                         else{
3164                                 Scene_TestSelect( selector, volume, scissored, g_bAltDragManipulatorResize ? ePrimitive : Mode(), ComponentMode() );
3165                         }
3166
3167                         if ( !selector.failed() ) {
3168                                 switch ( modifier )
3169                                 {
3170                                 case RadiantSelectionSystem::eToggle:
3171                                 {
3172                                         SelectableSortedSet::iterator best = selector.begin();
3173                                         // toggle selection of the object with least depth
3174                                         if ( ( *best ).second->isSelected() ) {
3175                                                 ( *best ).second->setSelected( false );
3176                                         }
3177                                         else{
3178                                                 ( *best ).second->setSelected( true );
3179                                         }
3180                                 }
3181                                 break;
3182                                 // if cycle mode not enabled, enable it
3183                                 case RadiantSelectionSystem::eReplace:
3184                                 {
3185                                         // select closest
3186                                         ( *selector.begin() ).second->setSelected( true );
3187                                 }
3188                                 break;
3189                                 // select the next object in the list from the one already selected
3190                                 case RadiantSelectionSystem::eCycle:
3191                                 {
3192                                         bool CycleSelectionOccured = false;
3193                                         SelectionPool::iterator i = selector.begin();
3194                                         while ( i != selector.end() )
3195                                         {
3196                                                 if ( ( *i ).second->isSelected() ) {
3197                                                         deselectComponentsOrAll( face );
3198                                                         ++i;
3199                                                         if ( i != selector.end() ) {
3200                                                                 i->second->setSelected( true );
3201                                                         }
3202                                                         else
3203                                                         {
3204                                                                 selector.begin()->second->setSelected( true );
3205                                                         }
3206                                                         CycleSelectionOccured = true;
3207                                                         break;
3208                                                 }
3209                                                 ++i;
3210                                         }
3211                                         if( !CycleSelectionOccured ){
3212                                                 deselectComponentsOrAll( face );
3213                                                 ( *selector.begin() ).second->setSelected( true );
3214                                         }
3215                                 }
3216                                 break;
3217                                 case RadiantSelectionSystem::eSelect:
3218                                 {
3219                                         SelectionPool::iterator best = selector.begin();
3220                                         if( !( *best ).second->isSelected() ){
3221                                                 ( *best ).second->setSelected( true );
3222                                         }
3223                                         SelectionPool::iterator i = best;
3224                                         ++i;
3225                                         while ( i != selector.end() )
3226                                         {
3227                                                 if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
3228                                                         if( !( *i ).second->isSelected() ){
3229                                                                 ( *i ).second->setSelected( true );
3230                                                         }
3231                                                 }
3232                                                 else{
3233                                                         break;
3234                                                 }
3235                                                 ++i;
3236                                         }
3237                                 }
3238                                 break;
3239                                 case RadiantSelectionSystem::eDeselect:
3240                                 {
3241                                         SelectionPool::iterator best = selector.begin();
3242                                         if( ( *best ).second->isSelected() ){
3243                                                 ( *best ).second->setSelected( false );
3244                                         }
3245                                         SelectionPool::iterator i = best;
3246                                         ++i;
3247                                         while ( i != selector.end() )
3248                                         {
3249                                                 if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
3250                                                         if( ( *i ).second->isSelected() ){
3251                                                                 ( *i ).second->setSelected( false );
3252                                                         }
3253                                                 }
3254                                                 else{
3255                                                         break;
3256                                                 }
3257                                                 ++i;
3258                                         }
3259                                 }
3260                                 break;
3261                                 default:
3262                                         break;
3263                                 }
3264                         }
3265                         else if( modifier == eCycle ){
3266                                 deselectComponentsOrAll( face );
3267                         }
3268                 }
3269         }
3270 }
3271
3272 bool SelectPoint_InitPaint( const View& view, const float device_point[2], const float device_epsilon[2], bool face ){
3273         ASSERT_MESSAGE( fabs( device_point[0] ) <= 1.0f && fabs( device_point[1] ) <= 1.0f, "point-selection error" );
3274   #if defined ( DEBUG_SELECTION )
3275         g_render_clipped.destroy();
3276   #endif
3277
3278         {
3279                 View scissored( view );
3280                 ConstructSelectionTest( scissored, SelectionBoxForPoint( device_point, device_epsilon ) );
3281
3282                 SelectionVolume volume( scissored );
3283                 SelectionPool selector;
3284                 SelectionPool selector_point_ents;
3285                 const bool prefer_point_ents = m_bPreferPointEntsIn2D && Mode() == ePrimitive && !view.fill() && !face;
3286
3287                 if( prefer_point_ents ){
3288                         Scene_TestSelect( selector_point_ents, volume, scissored, eEntity, ComponentMode() );
3289                 }
3290                 if( prefer_point_ents && !selector_point_ents.failed() ){
3291                         SelectableSortedSet::iterator best = selector_point_ents.begin();
3292                         const bool wasSelected = ( *best ).second->isSelected();
3293                         ( *best ).second->setSelected( !wasSelected );
3294                         SelectableSortedSet::iterator i = best;
3295                         ++i;
3296                         while ( i != selector_point_ents.end() )
3297                         {
3298                                 if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
3299                                         ( *i ).second->setSelected( !wasSelected );
3300                                 }
3301                                 else{
3302                                         break;
3303                                 }
3304                                 ++i;
3305                         }
3306                         return !wasSelected;
3307                 }
3308                 else{//do primitives, if ents failed
3309                         if ( face ){
3310                                 Scene_TestSelect_Component( selector, volume, scissored, eFace );
3311                         }
3312                         else{
3313                                 Scene_TestSelect( selector, volume, scissored, g_bAltDragManipulatorResize ? ePrimitive : Mode(), ComponentMode() );
3314                         }
3315                         if ( !selector.failed() ){
3316                                 SelectableSortedSet::iterator best = selector.begin();
3317                                 const bool wasSelected = ( *best ).second->isSelected();
3318                                 ( *best ).second->setSelected( !wasSelected );
3319                                 SelectableSortedSet::iterator i = best;
3320                                 ++i;
3321                                 while ( i != selector.end() )
3322                                 {
3323                                         if( ( *i ).first.equalEpsilon( ( *best ).first, 0.25f, 0.000001f ) ){
3324                                                 ( *i ).second->setSelected( !wasSelected );
3325                                         }
3326                                         else{
3327                                                 break;
3328                                         }
3329                                         ++i;
3330                                 }
3331                                 return !wasSelected;
3332                         }
3333                         else{
3334                                 return true;
3335                         }
3336                 }
3337         }
3338 }
3339
3340 void SelectArea( const View& view, const float device_point[2], const float device_delta[2], RadiantSelectionSystem::EModifier modifier, bool face ){
3341         if ( modifier == eReplace ) {
3342                 deselectComponentsOrAll( face );
3343         }
3344
3345   #if defined ( DEBUG_SELECTION )
3346         g_render_clipped.destroy();
3347   #endif
3348
3349         {
3350                 View scissored( view );
3351                 ConstructSelectionTest( scissored, SelectionBoxForArea( device_point, device_delta ) );
3352
3353                 SelectionVolume volume( scissored );
3354                 SelectionPool pool;
3355                 if ( face ) {
3356                         Scene_TestSelect_Component( pool, volume, scissored, eFace );
3357                 }
3358                 else
3359                 {
3360                         Scene_TestSelect( pool, volume, scissored, Mode(), ComponentMode() );
3361                 }
3362
3363                 for ( SelectionPool::iterator i = pool.begin(); i != pool.end(); ++i )
3364                 {
3365                         ( *i ).second->setSelected( !( modifier == RadiantSelectionSystem::eToggle && ( *i ).second->isSelected() ) );
3366                 }
3367         }
3368 }
3369
3370
3371 void translate( const Vector3& translation ){
3372         if ( !nothingSelected() ) {
3373                 //ASSERT_MESSAGE(!m_pivotChanged, "pivot is invalid");
3374
3375                 m_translation = translation;
3376
3377                 m_pivot2world = m_pivot2world_start;
3378                 matrix4_translate_by_vec3( m_pivot2world, translation );
3379
3380                 if ( Mode() == eComponent ) {
3381                         Scene_Translate_Component_Selected( GlobalSceneGraph(), m_translation );
3382                 }
3383                 else
3384                 {
3385                         Scene_Translate_Selected( GlobalSceneGraph(), m_translation );
3386                 }
3387
3388                 SceneChangeNotify();
3389         }
3390 }
3391 void outputTranslation( TextOutputStream& ostream ){
3392         ostream << " -xyz " << m_translation.x() << " " << m_translation.y() << " " << m_translation.z();
3393 }
3394 void rotate( const Quaternion& rotation ){
3395         if ( !nothingSelected() ) {
3396                 //ASSERT_MESSAGE(!m_pivotChanged, "pivot is invalid");
3397
3398                 m_rotation = rotation;
3399
3400                 if ( Mode() == eComponent ) {
3401                         Scene_Rotate_Component_Selected( GlobalSceneGraph(), m_rotation, vector4_to_vector3( m_pivot2world.t() ) );
3402
3403                         matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
3404                 }
3405                 else
3406                 {
3407                         Scene_Rotate_Selected( GlobalSceneGraph(), m_rotation, vector4_to_vector3( m_pivot2world.t() ) );
3408
3409                         matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
3410                 }
3411
3412                 SceneChangeNotify();
3413         }
3414 }
3415 void outputRotation( TextOutputStream& ostream ){
3416         ostream << " -eulerXYZ " << m_rotation.x() << " " << m_rotation.y() << " " << m_rotation.z();
3417 }
3418 void scale( const Vector3& scaling ){
3419         if ( !nothingSelected() ) {
3420                 m_scale = scaling;
3421
3422                 if ( Mode() == eComponent ) {
3423                         Scene_Scale_Component_Selected( GlobalSceneGraph(), m_scale, vector4_to_vector3( m_pivot2world.t() ) );
3424                 }
3425                 else
3426                 {
3427                         Scene_Scale_Selected( GlobalSceneGraph(), m_scale, vector4_to_vector3( m_pivot2world.t() ) );
3428                 }
3429
3430                 SceneChangeNotify();
3431         }
3432 }
3433 void outputScale( TextOutputStream& ostream ){
3434         ostream << " -scale " << m_scale.x() << " " << m_scale.y() << " " << m_scale.z();
3435 }
3436
3437 void rotateSelected( const Quaternion& rotation, bool snapOrigin ){
3438         if( snapOrigin && !m_pivotIsCustom ){
3439                 m_pivot2world.tx() = float_snapped( m_pivot2world.tx(), GetSnapGridSize() );
3440                 m_pivot2world.ty() = float_snapped( m_pivot2world.ty(), GetSnapGridSize() );
3441                 m_pivot2world.tz() = float_snapped( m_pivot2world.tz(), GetSnapGridSize() );
3442         }
3443         startMove();
3444         rotate( rotation );
3445         freezeTransforms();
3446 }
3447 void translateSelected( const Vector3& translation ){
3448         startMove();
3449         translate( translation );
3450         freezeTransforms();
3451 }
3452 void scaleSelected( const Vector3& scaling ){
3453         startMove();
3454         scale( scaling );
3455         freezeTransforms();
3456 }
3457
3458 void MoveSelected( const View& view, const float device_point[2], bool snap, bool snapbbox ){
3459         if ( m_manipulator->isSelected() ) {
3460                 if ( !m_undo_begun ) {
3461                         m_undo_begun = true;
3462                         GlobalUndoSystem().start();
3463                 }
3464
3465                 Matrix4 device2manip;
3466                 ConstructDevice2Manip( device2manip, m_pivot2world_start, view.GetModelview(), view.GetProjection(), view.GetViewport() );
3467                 m_manipulator->GetManipulatable()->Transform( m_manip2pivot_start, device2manip, device_point[0], device_point[1], snap, snapbbox );
3468         }
3469 }
3470
3471 /// \todo Support view-dependent nudge.
3472 void NudgeManipulator( const Vector3& nudge, const Vector3& view ){
3473 //      if ( ManipulatorMode() == eTranslate || ManipulatorMode() == eDrag ) {
3474                 translateSelected( nudge );
3475 //      }
3476 }
3477
3478 void endMove();
3479 void freezeTransforms();
3480
3481 void renderSolid( Renderer& renderer, const VolumeTest& volume ) const;
3482 void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const {
3483         renderSolid( renderer, volume );
3484 }
3485
3486 const Matrix4& GetPivot2World() const {
3487         ConstructPivot();
3488         return m_pivot2world;
3489 }
3490
3491 static void constructStatic(){
3492         m_state = GlobalShaderCache().capture( "$POINT" );
3493   #if defined( DEBUG_SELECTION )
3494         g_state_clipped = GlobalShaderCache().capture( "$DEBUG_CLIPPED" );
3495   #endif
3496         TranslateManipulator::m_state_wire = GlobalShaderCache().capture( "$WIRE_OVERLAY" );
3497         TranslateManipulator::m_state_fill = GlobalShaderCache().capture( "$FLATSHADE_OVERLAY" );
3498         RotateManipulator::m_state_outer = GlobalShaderCache().capture( "$WIRE_OVERLAY" );
3499 }
3500
3501 static void destroyStatic(){
3502   #if defined( DEBUG_SELECTION )
3503         GlobalShaderCache().release( "$DEBUG_CLIPPED" );
3504   #endif
3505         GlobalShaderCache().release( "$WIRE_OVERLAY" );
3506         GlobalShaderCache().release( "$FLATSHADE_OVERLAY" );
3507         GlobalShaderCache().release( "$WIRE_OVERLAY" );
3508         GlobalShaderCache().release( "$POINT" );
3509 }
3510 };
3511
3512 Shader* RadiantSelectionSystem::m_state = 0;
3513
3514
3515 namespace
3516 {
3517 RadiantSelectionSystem* g_RadiantSelectionSystem;
3518
3519 inline RadiantSelectionSystem& getSelectionSystem(){
3520         return *g_RadiantSelectionSystem;
3521 }
3522 }
3523
3524 #include "map.h"
3525
3526 class testselect_entity_visible : public scene::Graph::Walker
3527 {
3528 Selector& m_selector;
3529 SelectionTest& m_test;
3530 public:
3531 testselect_entity_visible( Selector& selector, SelectionTest& test )
3532         : m_selector( selector ), m_test( test ){
3533 }
3534 bool pre( const scene::Path& path, scene::Instance& instance ) const {
3535         if( path.top().get_pointer() == Map_GetWorldspawn( g_map ) ||
3536                 node_is_group( path.top().get() ) ){
3537                 return false;
3538         }
3539         Selectable* selectable = Instance_getSelectable( instance );
3540         if ( selectable != 0
3541                  && Node_isEntity( path.top() ) ) {
3542                 m_selector.pushSelectable( *selectable );
3543         }
3544
3545         SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
3546         if ( selectionTestable ) {
3547                 selectionTestable->testSelect( m_selector, m_test );
3548         }
3549
3550         return true;
3551 }
3552 void post( const scene::Path& path, scene::Instance& instance ) const {
3553         Selectable* selectable = Instance_getSelectable( instance );
3554         if ( selectable != 0
3555                  && Node_isEntity( path.top() ) ) {
3556                 m_selector.popSelectable();
3557         }
3558 }
3559 };
3560
3561 class testselect_primitive_visible : public scene::Graph::Walker
3562 {
3563 Selector& m_selector;
3564 SelectionTest& m_test;
3565 public:
3566 testselect_primitive_visible( Selector& selector, SelectionTest& test )
3567         : m_selector( selector ), m_test( test ){
3568 }
3569 bool pre( const scene::Path& path, scene::Instance& instance ) const {
3570         Selectable* selectable = Instance_getSelectable( instance );
3571         if ( selectable != 0 ) {
3572                 m_selector.pushSelectable( *selectable );
3573         }
3574
3575         SelectionTestable* selectionTestable = Instance_getSelectionTestable( instance );
3576         if ( selectionTestable ) {
3577                 selectionTestable->testSelect( m_selector, m_test );
3578         }
3579
3580         return true;
3581 }
3582 void post( const scene::Path& path, scene::Instance& instance ) const {
3583         Selectable* selectable = Instance_getSelectable( instance );
3584         if ( selectable != 0 ) {
3585                 m_selector.popSelectable();
3586         }
3587 }
3588 };
3589
3590 class testselect_component_visible : public scene::Graph::Walker
3591 {
3592 Selector& m_selector;
3593 SelectionTest& m_test;
3594 SelectionSystem::EComponentMode m_mode;
3595 public:
3596 testselect_component_visible( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode )
3597         : m_selector( selector ), m_test( test ), m_mode( mode ){
3598 }
3599 bool pre( const scene::Path& path, scene::Instance& instance ) const {
3600         ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
3601         if ( componentSelectionTestable ) {
3602                 componentSelectionTestable->testSelectComponents( m_selector, m_test, m_mode );
3603         }
3604
3605         return true;
3606 }
3607 };
3608
3609
3610 class testselect_component_visible_selected : public scene::Graph::Walker
3611 {
3612 Selector& m_selector;
3613 SelectionTest& m_test;
3614 SelectionSystem::EComponentMode m_mode;
3615 public:
3616 testselect_component_visible_selected( Selector& selector, SelectionTest& test, SelectionSystem::EComponentMode mode )
3617         : m_selector( selector ), m_test( test ), m_mode( mode ){
3618 }
3619 bool pre( const scene::Path& path, scene::Instance& instance ) const {
3620         Selectable* selectable = Instance_getSelectable( instance );
3621         if ( selectable != 0 && selectable->isSelected() ) {
3622                 ComponentSelectionTestable* componentSelectionTestable = Instance_getComponentSelectionTestable( instance );
3623                 if ( componentSelectionTestable ) {
3624                         componentSelectionTestable->testSelectComponents( m_selector, m_test, m_mode );
3625                 }
3626         }
3627
3628         return true;
3629 }
3630 };
3631
3632 void Scene_TestSelect_Primitive( Selector& selector, SelectionTest& test, const VolumeTest& volume ){
3633         Scene_forEachVisible( GlobalSceneGraph(), volume, testselect_primitive_visible( selector, test ) );
3634 }
3635
3636 void Scene_TestSelect_Component_Selected( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode ){
3637         Scene_forEachVisible( GlobalSceneGraph(), volume, testselect_component_visible_selected( selector, test, componentMode ) );
3638 }
3639
3640 void Scene_TestSelect_Component( Selector& selector, SelectionTest& test, const VolumeTest& volume, SelectionSystem::EComponentMode componentMode ){
3641         Scene_forEachVisible( GlobalSceneGraph(), volume, testselect_component_visible( selector, test, componentMode ) );
3642 }
3643
3644 void RadiantSelectionSystem::Scene_TestSelect( Selector& selector, SelectionTest& test, const View& view, SelectionSystem::EMode mode, SelectionSystem::EComponentMode componentMode ){
3645         switch ( mode )
3646         {
3647         case eEntity:
3648         {
3649                 Scene_forEachVisible( GlobalSceneGraph(), view, testselect_entity_visible( selector, test ) );
3650         }
3651         break;
3652         case ePrimitive:
3653                 Scene_TestSelect_Primitive( selector, test, view );
3654                 break;
3655         case eComponent:
3656                 Scene_TestSelect_Component_Selected( selector, test, view, componentMode );
3657                 break;
3658         }
3659 }
3660
3661 class FreezeTransforms : public scene::Graph::Walker
3662 {
3663 public:
3664 bool pre( const scene::Path& path, scene::Instance& instance ) const {
3665         TransformNode* transformNode = Node_getTransformNode( path.top() );
3666         if ( transformNode != 0 ) {
3667                 Transformable* transform = Instance_getTransformable( instance );
3668                 if ( transform != 0 ) {
3669                         transform->freezeTransform();
3670                 }
3671         }
3672         return true;
3673 }
3674 };
3675
3676 void RadiantSelectionSystem::freezeTransforms(){
3677         GlobalSceneGraph().traverse( FreezeTransforms() );
3678 }
3679
3680
3681 void RadiantSelectionSystem::endMove(){
3682         freezeTransforms();
3683
3684         if ( Mode() == ePrimitive ) {
3685                 if ( ManipulatorMode() == eDrag ) {
3686                         g_bTmpComponentMode = false;
3687                         if( g_bAltDragManipulatorResize ){
3688                                 Scene_SelectAll_Component( false, SelectionSystem::eVertex );
3689                         }
3690                         else{
3691                                 Scene_SelectAll_Component( false, SelectionSystem::eFace );
3692                         }
3693                 }
3694         }
3695
3696         m_pivot_moving = false;
3697         pivotChanged();
3698
3699         SceneChangeNotify();
3700
3701         if ( m_undo_begun ) {
3702                 StringOutputStream command;
3703
3704                 if ( ManipulatorMode() == eTranslate ) {
3705                         command << "translateTool";
3706                         outputTranslation( command );
3707                 }
3708                 else if ( ManipulatorMode() == eRotate ) {
3709                         command << "rotateTool";
3710                         outputRotation( command );
3711                 }
3712                 else if ( ManipulatorMode() == eScale ) {
3713                         command << "scaleTool";
3714                         outputScale( command );
3715                 }
3716                 else if ( ManipulatorMode() == eDrag ) {
3717                         command << "dragTool";
3718                 }
3719
3720                 GlobalUndoSystem().finish( command.c_str() );
3721         }
3722
3723 }
3724
3725 inline AABB Instance_getPivotBounds( scene::Instance& instance ){
3726         Entity* entity = Node_getEntity( instance.path().top() );
3727         if ( entity != 0
3728                  && ( entity->getEntityClass().fixedsize
3729                           || !node_is_group( instance.path().top() ) ) ) {
3730                 Editable* editable = Node_getEditable( instance.path().top() );
3731                 if ( editable != 0 ) {
3732                         return AABB( vector4_to_vector3( matrix4_multiplied_by_matrix4( instance.localToWorld(), editable->getLocalPivot() ).t() ), Vector3( 0, 0, 0 ) );
3733                 }
3734                 else
3735                 {
3736                         return AABB( vector4_to_vector3( instance.localToWorld().t() ), Vector3( 0, 0, 0 ) );
3737                 }
3738         }
3739
3740         return instance.worldAABB();
3741 }
3742
3743 class bounds_selected : public scene::Graph::Walker
3744 {
3745 AABB& m_bounds;
3746 public:
3747 bounds_selected( AABB& bounds )
3748         : m_bounds( bounds ){
3749         m_bounds = AABB();
3750 }
3751 bool pre( const scene::Path& path, scene::Instance& instance ) const {
3752         Selectable* selectable = Instance_getSelectable( instance );
3753         if ( selectable != 0
3754                  && selectable->isSelected() ) {
3755                 aabb_extend_by_aabb_safe( m_bounds, Instance_getPivotBounds( instance ) );
3756         }
3757         return true;
3758 }
3759 };
3760
3761 class bounds_selected_component : public scene::Graph::Walker
3762 {
3763 AABB& m_bounds;
3764 public:
3765 bounds_selected_component( AABB& bounds )
3766         : m_bounds( bounds ){
3767         m_bounds = AABB();
3768 }
3769 bool pre( const scene::Path& path, scene::Instance& instance ) const {
3770         Selectable* selectable = Instance_getSelectable( instance );
3771         if ( selectable != 0
3772                  && selectable->isSelected() ) {
3773                 ComponentEditable* componentEditable = Instance_getComponentEditable( instance );
3774                 if ( componentEditable ) {
3775                         aabb_extend_by_aabb_safe( m_bounds, aabb_for_oriented_aabb_safe( componentEditable->getSelectedComponentsBounds(), instance.localToWorld() ) );
3776                 }
3777         }
3778         return true;
3779 }
3780 };
3781
3782 void Scene_BoundsSelected( scene::Graph& graph, AABB& bounds ){
3783         graph.traverse( bounds_selected( bounds ) );
3784 }
3785
3786 void Scene_BoundsSelectedComponent( scene::Graph& graph, AABB& bounds ){
3787         graph.traverse( bounds_selected_component( bounds ) );
3788 }
3789
3790 #if 0
3791 inline void pivot_for_node( Matrix4& pivot, scene::Node& node, scene::Instance& instance ){
3792         ComponentEditable* componentEditable = Instance_getComponentEditable( instance );
3793         if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent
3794                  && componentEditable != 0 ) {
3795                 pivot = matrix4_translation_for_vec3( componentEditable->getSelectedComponentsBounds().origin );
3796         }
3797         else
3798         {
3799                 Bounded* bounded = Instance_getBounded( instance );
3800                 if ( bounded != 0 ) {
3801                         pivot = matrix4_translation_for_vec3( bounded->localAABB().origin );
3802                 }
3803                 else
3804                 {
3805                         pivot = g_matrix4_identity;
3806                 }
3807         }
3808 }
3809 #endif
3810
3811 void RadiantSelectionSystem::ConstructPivot() const {
3812         if ( !m_pivotChanged || m_pivot_moving || m_pivotIsCustom ) {
3813                 return;
3814         }
3815         m_pivotChanged = false;
3816
3817         Vector3 m_object_pivot;
3818
3819         if ( !nothingSelected() ) {
3820                 {
3821                         AABB bounds;
3822                         if ( Mode() == eComponent ) {
3823                                 Scene_BoundsSelectedComponent( GlobalSceneGraph(), bounds );
3824                         }
3825                         else
3826                         {
3827                                 Scene_BoundsSelected( GlobalSceneGraph(), bounds );
3828                         }
3829                         m_object_pivot = bounds.origin;
3830                 }
3831
3832                 //vector3_snap( m_object_pivot, GetSnapGridSize() );
3833                 //globalOutputStream() << m_object_pivot << "\n";
3834                 m_pivot2world = matrix4_translation_for_vec3( m_object_pivot );
3835
3836                 switch ( m_manipulator_mode )
3837                 {
3838                 case eTranslate:
3839                         break;
3840                 case eRotate:
3841                         if ( Mode() == eComponent ) {
3842                                 matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
3843                         }
3844                         else
3845                         {
3846                                 matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
3847                         }
3848                         break;
3849                 case eScale:
3850                         if ( Mode() == eComponent ) {
3851                                 matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
3852                         }
3853                         else
3854                         {
3855                                 matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
3856                         }
3857                         break;
3858                 default:
3859                         break;
3860                 }
3861         }
3862 }
3863
3864 void RadiantSelectionSystem::setCustomPivotOrigin( Vector3& point ) const {
3865         if ( !nothingSelected() && ( m_manipulator_mode == eTranslate || m_manipulator_mode == eRotate || m_manipulator_mode == eScale ) ) {
3866                 AABB bounds;
3867                 if ( Mode() == eComponent ) {
3868                         Scene_BoundsSelectedComponent( GlobalSceneGraph(), bounds );
3869                 }
3870                 else
3871                 {
3872                         Scene_BoundsSelected( GlobalSceneGraph(), bounds );
3873                 }
3874                 //globalOutputStream() << point << "\n";
3875                 for( std::size_t i = 0; i < 3; i++ ){
3876                         if( point[i] < 900000.0f ){
3877                                 float bestsnapDist = fabs( bounds.origin[i] - point[i] );
3878                                 float bestsnapTo = bounds.origin[i];
3879                                 float othersnapDist = fabs( bounds.origin[i] + bounds.extents[i] - point[i] );
3880                                 if( othersnapDist < bestsnapDist ){
3881                                         bestsnapDist = othersnapDist;
3882                                         bestsnapTo = bounds.origin[i] + bounds.extents[i];
3883                                 }
3884                                 othersnapDist = fabs( bounds.origin[i] - bounds.extents[i] - point[i] );
3885                                 if( othersnapDist < bestsnapDist ){
3886                                         bestsnapDist = othersnapDist;
3887                                         bestsnapTo = bounds.origin[i] - bounds.extents[i];
3888                                 }
3889                                 othersnapDist = fabs( float_snapped( point[i], GetSnapGridSize() ) - point[i] );
3890                                 if( othersnapDist < bestsnapDist ){
3891                                         bestsnapDist = othersnapDist;
3892                                         bestsnapTo = float_snapped( point[i], GetSnapGridSize() );
3893                                 }
3894                                 point[i] = bestsnapTo;
3895
3896                                 m_pivot2world[i + 12] = point[i]; //m_pivot2world.tx() .ty() .tz()
3897                         }
3898                 }
3899
3900                 switch ( m_manipulator_mode )
3901                 {
3902                 case eTranslate:
3903                         break;
3904                 case eRotate:
3905                         if ( Mode() == eComponent ) {
3906                                 matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
3907                         }
3908                         else
3909                         {
3910                                 matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
3911                         }
3912                         break;
3913                 case eScale:
3914                         if ( Mode() == eComponent ) {
3915                                 matrix4_assign_rotation_for_pivot( m_pivot2world, m_component_selection.back() );
3916                         }
3917                         else
3918                         {
3919                                 matrix4_assign_rotation_for_pivot( m_pivot2world, m_selection.back() );
3920                         }
3921                         break;
3922                 default:
3923                         break;
3924                 }
3925
3926                 m_pivotIsCustom = true;
3927         }
3928 }
3929
3930 AABB RadiantSelectionSystem::getSelectionAABB() const {
3931         AABB bounds;
3932         if ( !nothingSelected() ) {
3933                 if ( Mode() == eComponent || g_bTmpComponentMode ) {
3934                         Scene_BoundsSelectedComponent( GlobalSceneGraph(), bounds );
3935                 }
3936                 else
3937                 {
3938                         Scene_BoundsSelected( GlobalSceneGraph(), bounds );
3939                 }
3940         }
3941         return bounds;
3942 }
3943
3944 void RadiantSelectionSystem::renderSolid( Renderer& renderer, const VolumeTest& volume ) const {
3945         //if(view->TestPoint(m_object_pivot))
3946         if ( !nothingSelected() ) {
3947                 renderer.Highlight( Renderer::ePrimitive, false );
3948                 renderer.Highlight( Renderer::eFace, false );
3949
3950                 renderer.SetState( m_state, Renderer::eWireframeOnly );
3951                 renderer.SetState( m_state, Renderer::eFullMaterials );
3952
3953                 m_manipulator->render( renderer, volume, GetPivot2World() );
3954         }
3955
3956 #if defined( DEBUG_SELECTION )
3957         renderer.SetState( g_state_clipped, Renderer::eWireframeOnly );
3958         renderer.SetState( g_state_clipped, Renderer::eFullMaterials );
3959         renderer.addRenderable( g_render_clipped, g_render_clipped.m_world );
3960 #endif
3961 }
3962
3963 #include "preferencesystem.h"
3964 #include "preferences.h"
3965
3966 bool g_bLeftMouseClickSelector = true;
3967
3968 void SelectionSystem_constructPreferences( PreferencesPage& page ){
3969         page.appendCheckBox( "", "Prefer point entities in 2D", getSelectionSystem().m_bPreferPointEntsIn2D );
3970         page.appendCheckBox( "", "Left mouse click tunnel selector", g_bLeftMouseClickSelector );
3971 }
3972 void SelectionSystem_constructPage( PreferenceGroup& group ){
3973         PreferencesPage page( group.createPage( "Selection", "Selection System Settings" ) );
3974         SelectionSystem_constructPreferences( page );
3975 }
3976 void SelectionSystem_registerPreferencesPage(){
3977         PreferencesDialog_addSettingsPage( FreeCaller<void(PreferenceGroup&), SelectionSystem_constructPage>() );
3978 }
3979
3980
3981
3982 void SelectionSystem_OnBoundsChanged(){
3983         getSelectionSystem().pivotChanged();
3984 }
3985
3986 SignalHandlerId SelectionSystem_boundsChanged;
3987
3988 void SelectionSystem_Construct(){
3989         RadiantSelectionSystem::constructStatic();
3990
3991         g_RadiantSelectionSystem = new RadiantSelectionSystem;
3992
3993         SelectionSystem_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback( FreeCaller<void(), SelectionSystem_OnBoundsChanged>() );
3994
3995         GlobalShaderCache().attachRenderable( getSelectionSystem() );
3996
3997         GlobalPreferenceSystem().registerPreference( "PreferPointEntsIn2D", make_property_string( getSelectionSystem().m_bPreferPointEntsIn2D ) );
3998         GlobalPreferenceSystem().registerPreference( "LeftMouseClickSelector", make_property_string( g_bLeftMouseClickSelector ) );
3999         SelectionSystem_registerPreferencesPage();
4000 }
4001
4002 void SelectionSystem_Destroy(){
4003         GlobalShaderCache().detachRenderable( getSelectionSystem() );
4004
4005         GlobalSceneGraph().removeBoundsChangedCallback( SelectionSystem_boundsChanged );
4006
4007         delete g_RadiantSelectionSystem;
4008
4009         RadiantSelectionSystem::destroyStatic();
4010 }
4011
4012
4013
4014
4015 inline float screen_normalised( float pos, std::size_t size ){
4016         return ( ( 2.0f * pos ) / size ) - 1.0f;
4017 }
4018
4019 typedef Vector2 DeviceVector;
4020
4021 inline DeviceVector window_to_normalised_device( WindowVector window, std::size_t width, std::size_t height ){
4022         return DeviceVector( screen_normalised( window.x(), width ), screen_normalised( height - 1 - window.y(), height ) );
4023 }
4024
4025 inline float device_constrained( float pos ){
4026         return std::min( 1.0f, std::max( -1.0f, pos ) );
4027 }
4028
4029 inline DeviceVector device_constrained( DeviceVector device ){
4030         return DeviceVector( device_constrained( device.x() ), device_constrained( device.y() ) );
4031 }
4032
4033 inline float window_constrained( float pos, std::size_t origin, std::size_t size ){
4034         return std::min( static_cast<float>( origin + size ), std::max( static_cast<float>( origin ), pos ) );
4035 }
4036
4037 inline WindowVector window_constrained( WindowVector window, std::size_t x, std::size_t y, std::size_t width, std::size_t height ){
4038         return WindowVector( window_constrained( window.x(), x, width ), window_constrained( window.y(), y, height ) );
4039 }
4040
4041 typedef Callback<void(DeviceVector)> MouseEventCallback;
4042
4043 Single<MouseEventCallback> g_mouseMovedCallback;
4044 Single<MouseEventCallback> g_mouseUpCallback;
4045
4046 #if 1
4047 const ButtonIdentifier c_button_select = c_buttonLeft;
4048 const ButtonIdentifier c_button_select2 = c_buttonRight;
4049 const ModifierFlags c_modifier_manipulator = c_modifierNone;
4050 const ModifierFlags c_modifier_toggle = c_modifierShift;
4051 const ModifierFlags c_modifier_replace = c_modifierShift | c_modifierAlt;
4052 const ModifierFlags c_modifier_face = c_modifierControl;
4053 #else
4054 const ButtonIdentifier c_button_select = c_buttonLeft;
4055 const ModifierFlags c_modifier_manipulator = c_modifierNone;
4056 const ModifierFlags c_modifier_toggle = c_modifierControl;
4057 const ModifierFlags c_modifier_replace = c_modifierNone;
4058 const ModifierFlags c_modifier_face = c_modifierShift;
4059 #endif
4060 const ModifierFlags c_modifier_toggle_face = c_modifier_toggle | c_modifier_face;
4061 const ModifierFlags c_modifier_replace_face = c_modifier_replace | c_modifier_face;
4062
4063 const ButtonIdentifier c_button_texture = c_buttonMiddle;
4064 const ModifierFlags c_modifier_apply_texture1 = c_modifierControl | c_modifierShift;
4065 const ModifierFlags c_modifier_apply_texture2 = c_modifierControl;
4066 const ModifierFlags c_modifier_apply_texture3 =                     c_modifierShift;
4067 const ModifierFlags c_modifier_copy_texture = c_modifierNone;
4068
4069 class Selector_
4070 {
4071 RadiantSelectionSystem::EModifier modifier_for_state( ModifierFlags state ){
4072         if ( ( state == c_modifier_toggle || state == c_modifier_toggle_face || state == c_modifier_face || state == c_modifierAlt ) ) {
4073                 if( m_mouse2 ){
4074                         return RadiantSelectionSystem::eReplace;
4075                 }
4076                 else{
4077                         return RadiantSelectionSystem::eToggle;
4078                 }
4079         }
4080         return RadiantSelectionSystem::eManipulator;
4081 }
4082
4083 rect_t getDeviceArea() const {
4084         DeviceVector delta( m_current - m_start );
4085         if ( selecting() && fabs( delta.x() ) > m_epsilon.x() && fabs( delta.y() ) > m_epsilon.y() ) {
4086                 return SelectionBoxForArea( &m_start[0], &delta[0] );
4087         }
4088         else
4089         {
4090                 rect_t default_area = { { 0, 0, }, { 0, 0, }, };
4091                 return default_area;
4092         }
4093 }
4094
4095 public:
4096 DeviceVector m_start;
4097 DeviceVector m_current;
4098 DeviceVector m_epsilon;
4099 ModifierFlags m_state;
4100 bool m_mouse2;
4101 bool m_mouseMoved;
4102 bool m_mouseMovedWhilePressed;
4103 bool m_paintSelect;
4104 const View* m_view;
4105 RectangleCallback m_window_update;
4106
4107 Selector_() : m_start( 0.0f, 0.0f ), m_current( 0.0f, 0.0f ), m_state( c_modifierNone ), m_mouse2( false ), m_mouseMoved( false ), m_mouseMovedWhilePressed( false ){
4108 }
4109
4110 void draw_area(){
4111         m_window_update( getDeviceArea() );
4112 }
4113
4114 void testSelect( DeviceVector position ){
4115         RadiantSelectionSystem::EModifier modifier = modifier_for_state( m_state );
4116         if ( modifier != RadiantSelectionSystem::eManipulator ) {
4117                 DeviceVector delta( position - m_start );
4118                 if ( fabs( delta.x() ) > m_epsilon.x() && fabs( delta.y() ) > m_epsilon.y() ) {
4119                         DeviceVector delta( position - m_start );
4120                         //getSelectionSystem().SelectArea( *m_view, &m_start[0], &delta[0], modifier, ( m_state & c_modifier_face ) != c_modifierNone );
4121                         getSelectionSystem().SelectArea( *m_view, &m_start[0], &delta[0], RadiantSelectionSystem::eToggle, ( m_state & c_modifier_face ) != c_modifierNone );
4122                 }
4123                 else if( !m_mouseMovedWhilePressed ){
4124                         if ( modifier == RadiantSelectionSystem::eReplace && !m_mouseMoved ) {
4125                                 modifier = RadiantSelectionSystem::eCycle;
4126                         }
4127                         getSelectionSystem().SelectPoint( *m_view, &position[0], &m_epsilon[0], modifier, ( m_state & c_modifier_face ) != c_modifierNone );
4128                 }
4129         }
4130
4131         m_start = m_current = DeviceVector( 0.0f, 0.0f );
4132         draw_area();
4133 }
4134
4135 void testSelect_simpleM1( DeviceVector position ){
4136         /*RadiantSelectionSystem::EModifier modifier = RadiantSelectionSystem::eReplace;
4137         DeviceVector delta( position - m_start );
4138         if ( fabs( delta.x() ) < m_epsilon.x() && fabs( delta.y() ) < m_epsilon.y() ) {
4139                 modifier = RadiantSelectionSystem::eCycle;
4140         }
4141         getSelectionSystem().SelectPoint( *m_view, &position[0], &m_epsilon[0], modifier, false );*/
4142         if( g_bLeftMouseClickSelector ){
4143                 getSelectionSystem().SelectPoint( *m_view, &position[0], &m_epsilon[0], m_mouseMoved ? RadiantSelectionSystem::eReplace : RadiantSelectionSystem::eCycle, false );
4144         }
4145         m_start = m_current = device_constrained( position );
4146 }
4147
4148
4149 bool selecting() const {
4150         return m_state != c_modifier_manipulator && m_mouse2;
4151 }
4152
4153 void setState( ModifierFlags state ){
4154         bool was_selecting = selecting();
4155         m_state = state;
4156         if ( was_selecting ^ selecting() ) {
4157                 draw_area();
4158         }
4159 }
4160
4161 ModifierFlags getState() const {
4162         return m_state;
4163 }
4164
4165 void modifierEnable( ModifierFlags type ){
4166         setState( bitfield_enable( getState(), type ) );
4167 }
4168 void modifierDisable( ModifierFlags type ){
4169         setState( bitfield_disable( getState(), type ) );
4170 }
4171
4172 void mouseDown( DeviceVector position ){
4173         m_start = m_current = device_constrained( position );
4174         if( !m_mouse2 && m_state != c_modifierNone ){
4175                 m_paintSelect = getSelectionSystem().SelectPoint_InitPaint( *m_view, &position[0], &m_epsilon[0], ( m_state & c_modifier_face ) != c_modifierNone );
4176         }
4177 }
4178
4179 void mouseMoved( DeviceVector position ){
4180         m_current = device_constrained( position );
4181         m_mouseMovedWhilePressed = true;
4182         if( m_mouse2 ){
4183                 draw_area();
4184         }
4185         else if( m_state != c_modifier_manipulator ){
4186                 getSelectionSystem().SelectPoint( *m_view, &m_current[0], &m_epsilon[0],
4187                                                                                 m_paintSelect ? RadiantSelectionSystem::eSelect : RadiantSelectionSystem::eDeselect,
4188                                                                                 ( m_state & c_modifier_face ) != c_modifierNone );
4189         }
4190 }
4191 typedef MemberCaller<Selector_, void(DeviceVector), &Selector_::mouseMoved> MouseMovedCaller;
4192
4193 void mouseUp( DeviceVector position ){
4194         if( m_mouse2 ){
4195                 testSelect( device_constrained( position ) );
4196         }
4197         else{
4198                 m_start = m_current = DeviceVector( 0.0f, 0.0f );
4199         }
4200
4201         g_mouseMovedCallback.clear();
4202         g_mouseUpCallback.clear();
4203 }
4204 typedef MemberCaller<Selector_, void(DeviceVector), &Selector_::mouseUp> MouseUpCaller;
4205 };
4206
4207
4208 class Manipulator_
4209 {
4210 public:
4211 DeviceVector m_epsilon;
4212 const View* m_view;
4213 ModifierFlags m_state;
4214
4215 Manipulator_() : m_state( c_modifierNone ){
4216 }
4217
4218 bool mouseDown( DeviceVector position ){
4219         return getSelectionSystem().SelectManipulator( *m_view, &position[0], &m_epsilon[0] );
4220 }
4221
4222 void mouseMoved( DeviceVector position ){
4223         getSelectionSystem().MoveSelected( *m_view, &position[0], ( m_state & c_modifierShift ) == c_modifierShift, ( m_state & c_modifierControl ) == c_modifierControl );
4224 }
4225 typedef MemberCaller<Manipulator_, void(DeviceVector), &Manipulator_::mouseMoved> MouseMovedCaller;
4226
4227 void mouseUp( DeviceVector position ){
4228         getSelectionSystem().endMove();
4229         g_mouseMovedCallback.clear();
4230         g_mouseUpCallback.clear();
4231 }
4232 typedef MemberCaller<Manipulator_, void(DeviceVector), &Manipulator_::mouseUp> MouseUpCaller;
4233
4234 void setState( ModifierFlags state ){
4235         m_state = state;
4236 }
4237
4238 ModifierFlags getState() const {
4239         return m_state;
4240 }
4241
4242 void modifierEnable( ModifierFlags type ){
4243         setState( bitfield_enable( getState(), type ) );
4244 }
4245 void modifierDisable( ModifierFlags type ){
4246         setState( bitfield_disable( getState(), type ) );
4247 }
4248 };
4249
4250 void Scene_copyClosestTexture( SelectionTest& test );
4251 void Scene_applyClosestTexture( SelectionTest& test );
4252
4253 class RadiantWindowObserver : public SelectionSystemWindowObserver
4254 {
4255 enum
4256 {
4257         SELECT_EPSILON = 8,
4258 };
4259
4260 int m_width;
4261 int m_height;
4262
4263 bool m_mouse_down;
4264
4265 public:
4266 Selector_ m_selector;
4267 Manipulator_ m_manipulator;
4268
4269 RadiantWindowObserver() : m_mouse_down( false ){
4270 }
4271 void release(){
4272         delete this;
4273 }
4274 void setView( const View& view ){
4275         m_selector.m_view = &view;
4276         m_manipulator.m_view = &view;
4277 }
4278 void setRectangleDrawCallback( const RectangleCallback& callback ){
4279         m_selector.m_window_update = callback;
4280 }
4281 void onSizeChanged( int width, int height ){
4282         m_width = width;
4283         m_height = height;
4284         DeviceVector epsilon( SELECT_EPSILON / static_cast<float>( m_width ), SELECT_EPSILON / static_cast<float>( m_height ) );
4285         m_selector.m_epsilon = m_manipulator.m_epsilon = epsilon;
4286 }
4287 void onMouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
4288         if ( button == c_button_select || ( button == c_button_select2 && modifiers != c_modifierNone ) ) {
4289                 m_mouse_down = true;
4290                 //m_selector.m_mouseMoved = false;
4291
4292                 DeviceVector devicePosition( window_to_normalised_device( position, m_width, m_height ) );
4293                 g_bAltDragManipulatorResize = ( modifiers == c_modifierAlt ) ? true : false;
4294                 if ( ( modifiers == c_modifier_manipulator || ( modifiers == c_modifierAlt && getSelectionSystem().Mode() != SelectionSystem::eComponent ) ) && m_manipulator.mouseDown( devicePosition ) ) {
4295                         g_mouseMovedCallback.insert( MouseEventCallback( Manipulator_::MouseMovedCaller( m_manipulator ) ) );
4296                         g_mouseUpCallback.insert( MouseEventCallback( Manipulator_::MouseUpCaller( m_manipulator ) ) );
4297                 }
4298                 else
4299                 {
4300                         m_selector.m_mouse2 = ( button == c_button_select ) ? false : true;
4301                         m_selector.mouseDown( devicePosition );
4302                         g_mouseMovedCallback.insert( MouseEventCallback( Selector_::MouseMovedCaller( m_selector ) ) );
4303                         g_mouseUpCallback.insert( MouseEventCallback( Selector_::MouseUpCaller( m_selector ) ) );
4304                 }
4305         }
4306         else if ( button == c_button_texture ) {
4307                 DeviceVector devicePosition( device_constrained( window_to_normalised_device( position, m_width, m_height ) ) );
4308
4309                 View scissored( *m_selector.m_view );
4310                 ConstructSelectionTest( scissored, SelectionBoxForPoint( &devicePosition[0], &m_selector.m_epsilon[0] ) );
4311                 SelectionVolume volume( scissored );
4312
4313                 if ( modifiers == c_modifier_apply_texture1 || modifiers == c_modifier_apply_texture2 || modifiers == c_modifier_apply_texture3 ) {
4314                         Scene_applyClosestTexture( volume );
4315                 }
4316                 else if ( modifiers == c_modifier_copy_texture ) {
4317                         Scene_copyClosestTexture( volume );
4318                 }
4319         }
4320 }
4321 void onMouseMotion( const WindowVector& position, ModifierFlags modifiers ){
4322         m_selector.m_mouseMoved = true;
4323         if ( m_mouse_down && !g_mouseMovedCallback.empty() ) {
4324                 m_selector.m_mouseMovedWhilePressed = true;
4325                 g_mouseMovedCallback.get() ( window_to_normalised_device( position, m_width, m_height ) );
4326         }
4327 }
4328 void onMouseUp( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
4329         if ( ( button == c_button_select || button == c_button_select2 ) && !g_mouseUpCallback.empty() ) {
4330                 m_mouse_down = false;
4331
4332                 g_mouseUpCallback.get() ( window_to_normalised_device( position, m_width, m_height ) );
4333         }
4334         //L button w/o scene changed = tunnel selection
4335         if( // !getSelectionSystem().m_undo_begun &&
4336                 modifiers == c_modifierNone && button == c_button_select &&
4337                 //( !m_selector.m_mouseMoved || !m_mouse_down ) &&
4338                 !m_selector.m_mouseMovedWhilePressed &&
4339                 ( getSelectionSystem().Mode() != SelectionSystem::eComponent || getSelectionSystem().ManipulatorMode() != SelectionSystem::eDrag ) ){
4340                 m_selector.testSelect_simpleM1( device_constrained( window_to_normalised_device( position, m_width, m_height ) ) );
4341         }
4342         //getSelectionSystem().m_undo_begun = false;
4343         m_selector.m_mouseMoved = false;
4344         m_selector.m_mouseMovedWhilePressed = false;
4345 }
4346 void onModifierDown( ModifierFlags type ){
4347         m_selector.modifierEnable( type );
4348         m_manipulator.modifierEnable( type );
4349 }
4350 void onModifierUp( ModifierFlags type ){
4351         m_selector.modifierDisable( type );
4352         m_manipulator.modifierDisable( type );
4353 }
4354 };
4355
4356
4357
4358 SelectionSystemWindowObserver* NewWindowObserver(){
4359         return new RadiantWindowObserver;
4360 }
4361
4362
4363
4364 #include "modulesystem/singletonmodule.h"
4365 #include "modulesystem/moduleregistry.h"
4366
4367 class SelectionDependencies :
4368         public GlobalSceneGraphModuleRef,
4369         public GlobalShaderCacheModuleRef,
4370         public GlobalOpenGLModuleRef
4371 {
4372 };
4373
4374 class SelectionAPI : public TypeSystemRef
4375 {
4376 SelectionSystem* m_selection;
4377 public:
4378 typedef SelectionSystem Type;
4379 STRING_CONSTANT( Name, "*" );
4380
4381 SelectionAPI(){
4382         SelectionSystem_Construct();
4383
4384         m_selection = &getSelectionSystem();
4385 }
4386 ~SelectionAPI(){
4387         SelectionSystem_Destroy();
4388 }
4389 SelectionSystem* getTable(){
4390         return m_selection;
4391 }
4392 };
4393
4394 typedef SingletonModule<SelectionAPI, SelectionDependencies> SelectionModule;
4395 typedef Static<SelectionModule> StaticSelectionModule;
4396 StaticRegisterModule staticRegisterSelection( StaticSelectionModule::instance() );