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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // Texture Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "texwindow.h"
29
30 #include <gtk/gtk.h>
31
32 #include "debugging/debugging.h"
33 #include "warnings.h"
34
35 #include "defaults.h"
36 #include "ifilesystem.h"
37 #include "iundo.h"
38 #include "igl.h"
39 #include "iarchive.h"
40 #include "moduleobserver.h"
41
42 #include <set>
43 #include <string>
44 #include <vector>
45
46 #include <uilib/uilib.h>
47
48 #include "signal/signal.h"
49 #include "math/vector.h"
50 #include "texturelib.h"
51 #include "string/string.h"
52 #include "shaderlib.h"
53 #include "os/file.h"
54 #include "os/path.h"
55 #include "stream/memstream.h"
56 #include "stream/textfilestream.h"
57 #include "stream/stringstream.h"
58 #include "cmdlib.h"
59 #include "texmanip.h"
60 #include "textures.h"
61 #include "convert.h"
62
63 #include "gtkutil/menu.h"
64 #include "gtkutil/nonmodal.h"
65 #include "gtkutil/cursor.h"
66 #include "gtkutil/widget.h"
67 #include "gtkutil/glwidget.h"
68 #include "gtkutil/messagebox.h"
69
70 #include "error.h"
71 #include "map.h"
72 #include "qgl.h"
73 #include "select.h"
74 #include "brush_primit.h"
75 #include "brushmanip.h"
76 #include "patchmanip.h"
77 #include "plugin.h"
78 #include "qe3.h"
79 #include "gtkdlgs.h"
80 #include "gtkmisc.h"
81 #include "mainframe.h"
82 #include "findtexturedialog.h"
83 #include "surfacedialog.h"
84 #include "patchdialog.h"
85 #include "groupdialog.h"
86 #include "preferences.h"
87 #include "shaders.h"
88 #include "commands.h"
89
90 bool TextureBrowser_showWads(){
91         return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) );
92 }
93
94 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser );
95
96 bool string_equal_start( const char* string, StringRange start ){
97         return string_equal_n( string, start.first, start.last - start.first );
98 }
99
100 typedef std::set<CopiedString> TextureGroups;
101
102 void TextureGroups_addWad( TextureGroups& groups, const char* archive ){
103         if ( extension_equal( path_get_extension( archive ), "wad" ) ) {
104                 groups.insert( archive );
105         }
106 }
107
108 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addWad> TextureGroupsAddWadCaller;
109
110 namespace
111 {
112 bool g_TextureBrowser_shaderlistOnly = false;
113 bool g_TextureBrowser_fixedSize = true;
114 bool g_TextureBrowser_filterMissing = false;
115 bool g_TextureBrowser_filterFallback = true;
116 bool g_TextureBrowser_enableAlpha = false;
117 }
118
119 CopiedString g_notex;
120 CopiedString g_shadernotex;
121
122 bool isMissing(const char* name);
123
124 bool isNotex(const char* name);
125
126 bool isMissing(const char* name){
127         if ( string_equal( g_notex.c_str(), name ) ) {
128                 return true;
129         }
130         if ( string_equal( g_shadernotex.c_str(), name ) ) {
131                 return true;
132         }
133         return false;
134 }
135
136 bool isNotex(const char* name){
137         if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) {
138                 return true;
139         }
140         if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) {
141                 return true;
142         }
143         return false;
144 }
145
146 void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){
147         const char* texture = path_make_relative( shaderName, "textures/" );
148
149         // hide notex / shadernotex images
150         if ( g_TextureBrowser_filterFallback ) {
151                 if ( isNotex( shaderName ) ) {
152                         return;
153                 }
154         }
155
156         if ( texture != shaderName ) {
157                 const char* last = path_remove_directory( texture );
158                 if ( !string_empty( last ) ) {
159                         groups.insert( CopiedString( StringRange( texture, --last ) ) );
160                 }
161         }
162 }
163
164 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addShader> TextureGroupsAddShaderCaller;
165
166 void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){
167         groups.insert( directory );
168 }
169
170 typedef ReferenceCaller<TextureGroups, void(const char*), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
171
172 class DeferredAdjustment
173 {
174 gdouble m_value;
175 guint m_handler;
176
177 typedef void ( *ValueChangedFunction )( void* data, gdouble value );
178
179 ValueChangedFunction m_function;
180 void* m_data;
181
182 static gboolean deferred_value_changed( gpointer data ){
183         reinterpret_cast<DeferredAdjustment*>( data )->m_function(
184                 reinterpret_cast<DeferredAdjustment*>( data )->m_data,
185                 reinterpret_cast<DeferredAdjustment*>( data )->m_value
186                 );
187         reinterpret_cast<DeferredAdjustment*>( data )->m_handler = 0;
188         reinterpret_cast<DeferredAdjustment*>( data )->m_value = 0;
189         return FALSE;
190 }
191
192 public:
193 DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){
194 }
195
196 void flush(){
197         if ( m_handler != 0 ) {
198                 g_source_remove( m_handler );
199                 deferred_value_changed( this );
200         }
201 }
202
203 void value_changed( gdouble value ){
204         m_value = value;
205         if ( m_handler == 0 ) {
206                 m_handler = g_idle_add( deferred_value_changed, this );
207         }
208 }
209
210 static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){
211         self->value_changed( gtk_adjustment_get_value(adjustment) );
212 }
213 };
214
215
216 class TextureBrowser;
217
218 typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
219
220 void TextureBrowser_scrollChanged( void* data, gdouble value );
221
222
223 enum StartupShaders
224 {
225         STARTUPSHADERS_NONE = 0,
226         STARTUPSHADERS_COMMON,
227 };
228
229 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer );
230
231 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
232
233 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer );
234
235 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
236
237 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer );
238
239 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
240
241 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer );
242
243 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
244
245 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer );
246
247 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
248
249 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer );
250
251 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
252
253 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer );
254
255 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
256
257 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer );
258
259 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
260
261 class TextureBrowser
262 {
263 public:
264 int width, height;
265 int originy;
266 int m_nTotalHeight;
267
268 CopiedString shader;
269
270 ui::Window m_parent{ui::null};
271 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
272 ui::VBox m_vframe{ui::null};
273 ui::VBox m_vfiller{ui::null};
274 ui::HBox m_hframe{ui::null};
275 ui::HBox m_hfiller{ui::null};
276 #else // !WORKAROUND_MACOS_GTK2_GLWIDGET
277 ui::VBox m_frame{ui::null};
278 #endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
279 ui::GLArea m_gl_widget{ui::null};
280 ui::Widget m_texture_scroll{ui::null};
281 ui::TreeView m_treeViewTree{ui::New};
282 ui::TreeView m_treeViewTags{ui::null};
283 ui::Frame m_tag_frame{ui::null};
284 ui::ListStore m_assigned_store{ui::null};
285 ui::ListStore m_available_store{ui::null};
286 ui::TreeView m_assigned_tree{ui::null};
287 ui::TreeView m_available_tree{ui::null};
288 ui::Widget m_scr_win_tree{ui::null};
289 ui::Widget m_scr_win_tags{ui::null};
290 ui::Widget m_tag_notebook{ui::null};
291 ui::Button m_search_button{ui::null};
292 ui::Widget m_shader_info_item{ui::null};
293
294 std::set<CopiedString> m_all_tags;
295 ui::ListStore m_all_tags_list{ui::null};
296 std::vector<CopiedString> m_copied_tags;
297 std::set<CopiedString> m_found_shaders;
298
299 ToggleItem m_hideunused_item;
300 ToggleItem m_hidenotex_item;
301 ToggleItem m_showshaders_item;
302 ToggleItem m_showtextures_item;
303 ToggleItem m_showshaderlistonly_item;
304 ToggleItem m_fixedsize_item;
305 ToggleItem m_filternotex_item;
306 ToggleItem m_enablealpha_item;
307
308 guint m_sizeHandler;
309 guint m_exposeHandler;
310
311 bool m_heightChanged;
312 bool m_originInvalid;
313
314 DeferredAdjustment m_scrollAdjustment;
315 FreezePointer m_freezePointer;
316
317 Vector3 color_textureback;
318 // the increment step we use against the wheel mouse
319 std::size_t m_mouseWheelScrollIncrement;
320 std::size_t m_textureScale;
321 // make the texture increments match the grid changes
322 bool m_showShaders;
323 bool m_showTextures;
324 bool m_showTextureScrollbar;
325 StartupShaders m_startupShaders;
326 // if true, the texture window will only display in-use shaders
327 // if false, all the shaders in memory are displayed
328 bool m_hideUnused;
329 bool m_rmbSelected;
330 bool m_searchedTags;
331 bool m_tags;
332 bool m_move_started;
333 // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
334 int m_uniformTextureSize;
335 int m_uniformTextureMinSize;
336
337 bool m_hideNonShadersInCommon;
338 // Return the display width of a texture in the texture browser
339 void getTextureWH( qtexture_t* tex, int &W, int &H ){
340                 // Don't use uniform size
341                 W = (int)( tex->width * ( (float)m_textureScale / 100 ) );
342                 H = (int)( tex->height * ( (float)m_textureScale / 100 ) );
343                 if ( W < 1 ) W = 1;
344                 if ( H < 1 ) H = 1;
345
346         if ( g_TextureBrowser_fixedSize ){
347                 if      ( W >= H ) {
348                         // Texture is square, or wider than it is tall
349                         if ( W >= m_uniformTextureSize ){
350                                 H = m_uniformTextureSize * H / W;
351                                 W = m_uniformTextureSize;
352                         }
353                         else if ( W <= m_uniformTextureMinSize ){
354                                 H = m_uniformTextureMinSize * H / W;
355                                 W = m_uniformTextureMinSize;
356                         }
357                 }
358                 else {
359                         // Texture taller than it is wide
360                         if ( H >= m_uniformTextureSize ){
361                                 W = m_uniformTextureSize * W / H;
362                                 H = m_uniformTextureSize;
363                         }
364                         else if ( H <= m_uniformTextureMinSize ){
365                                 W = m_uniformTextureMinSize * W / H;
366                                 H = m_uniformTextureMinSize;
367                         }
368                 }
369         }
370 }
371
372 TextureBrowser() :
373         m_texture_scroll( ui::null ),
374         m_hideunused_item( TextureBrowserHideUnusedExport() ),
375         m_hidenotex_item( TextureBrowserFilterFallbackExport() ),
376         m_showshaders_item( TextureBrowserShowShadersExport() ),
377         m_showtextures_item( TextureBrowserShowTexturesExport() ),
378         m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
379         m_fixedsize_item( TextureBrowserFixedSizeExport() ),
380         m_filternotex_item( TextureBrowserFilterMissingExport() ),
381         m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
382         m_heightChanged( true ),
383         m_originInvalid( true ),
384         m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
385         color_textureback( 0.25f, 0.25f, 0.25f ),
386         m_mouseWheelScrollIncrement( 64 ),
387         m_textureScale( 50 ),
388         m_showShaders( true ),
389         m_showTextures( true ),
390         m_showTextureScrollbar( true ),
391         m_startupShaders( STARTUPSHADERS_NONE ),
392         m_hideUnused( false ),
393         m_rmbSelected( false ),
394         m_searchedTags( false ),
395         m_tags( false ),
396         m_move_started( false ),
397         m_uniformTextureSize( 160 ),
398         m_uniformTextureMinSize( 48 ),
399         m_hideNonShadersInCommon( true ){
400 }
401 };
402
403 void ( *TextureBrowser_textureSelected )( const char* shader );
404
405
406 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser );
407
408
409 const char* TextureBrowser_getCommonShadersName(){
410         const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" );
411         if ( !string_empty( value ) ) {
412                 return value;
413         }
414         return "Common";
415 }
416
417 const char* TextureBrowser_getCommonShadersDir(){
418         const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" );
419         if ( !string_empty( value ) ) {
420                 return value;
421         }
422         return "common/";
423 }
424
425 inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){
426         return GlobalOpenGL().m_font->getPixelHeight();
427 }
428
429 const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){
430         return textureBrowser.shader.c_str();
431 }
432
433 void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){
434         IShader* shader = QERApp_Shader_ForName( name );
435         qtexture_t* q = shader->getTexture();
436         StringOutputStream strTex( 256 );
437         strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height );
438         shader->DecRef();
439         g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() );
440 }
441
442 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name );
443
444 void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){
445         textureBrowser.shader = shader;
446         TextureBrowser_SetStatus( textureBrowser, shader );
447         TextureBrowser_Focus( textureBrowser, shader );
448
449         if ( FindTextureDialog_isOpen() ) {
450                 FindTextureDialog_selectTexture( shader );
451         }
452
453         // disable the menu item "shader info" if no shader was selected
454         IShader* ishader = QERApp_Shader_ForName( shader );
455         CopiedString filename = ishader->getShaderFileName();
456
457         if ( filename.empty() ) {
458                 if ( textureBrowser.m_shader_info_item != NULL ) {
459                         gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
460                 }
461         }
462         else {
463                 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE );
464         }
465
466         ishader->DecRef();
467 }
468
469
470 CopiedString g_TextureBrowser_currentDirectory;
471
472 /*
473    ============================================================================
474
475    TEXTURE LAYOUT
476
477    TTimo: now based on a rundown through all the shaders
478    NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
479    otherwise we may need to rely on a list instead of an array storage
480    ============================================================================
481  */
482
483 class TextureLayout
484 {
485 public:
486 // texture layout functions
487 // TTimo: now based on shaders
488 int current_x, current_y, current_row;
489 };
490
491 void Texture_StartPos( TextureLayout& layout ){
492         layout.current_x = 8;
493         layout.current_y = -8;
494         layout.current_row = 0;
495 }
496
497 void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){
498         qtexture_t* q = current_texture;
499
500         int nWidth, nHeight;
501         textureBrowser.getTextureWH( q, nWidth, nHeight );
502         if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row
503                 layout.current_x = 8;
504                 layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4;//+4
505                 layout.current_row = 0;
506         }
507
508         *x = layout.current_x;
509         *y = layout.current_y;
510
511         // Is our texture larger than the row? If so, grow the
512         // row height to match it
513
514         if ( layout.current_row < nHeight ) {
515                 layout.current_row = nHeight;
516         }
517
518         // never go less than 96, or the names get all crunched up
519         layout.current_x += nWidth < 96 ? 96 : nWidth;
520         layout.current_x += 8;
521 }
522
523 bool TextureSearch_IsShown( const char* name ){
524         std::set<CopiedString>::iterator iter;
525
526         iter = GlobalTextureBrowser().m_found_shaders.find( name );
527
528         if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
529                 return false;
530         }
531         else {
532                 return true;
533         }
534 }
535
536 // if texture_showinuse jump over non in-use textures
537 bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused, bool hideNonShadersInCommon ){
538         // filter missing shaders
539         // ugly: filter on built-in fallback name after substitution
540         if ( g_TextureBrowser_filterMissing ) {
541                 if ( isMissing( shader->getTexture()->name ) ) {
542                         return false;
543                 }
544         }
545         // filter the fallback (notex/shadernotex) for missing shaders or editor image
546         if ( g_TextureBrowser_filterFallback ) {
547                 if ( isNotex( shader->getName() ) ) {
548                         return false;
549                 }
550         }
551
552         if ( g_TextureBrowser_currentDirectory == "Untagged" ) {
553                 std::set<CopiedString>::iterator iter;
554
555                 iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() );
556
557                 if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) {
558                         return false;
559                 }
560                 else {
561                         return true;
562                 }
563         }
564
565         if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) {
566                 return false;
567         }
568
569         if ( !show_shaders && !shader->IsDefault() ) {
570                 return false;
571         }
572
573         if ( !show_textures && shader->IsDefault() ) {
574                 return false;
575         }
576
577         if ( hideUnused && !shader->IsInUse() ) {
578                 return false;
579         }
580
581         if( hideNonShadersInCommon && shader->IsDefault() && !shader->IsInUse() //&& g_TextureBrowser_currentDirectory != ""
582                 && shader_equal_prefix( shader_get_textureName( shader->getName() ), TextureBrowser_getCommonShadersDir() ) ){
583                 return false;
584         }
585
586         if ( GlobalTextureBrowser().m_searchedTags ) {
587                 if ( !TextureSearch_IsShown( shader->getName() ) ) {
588                         return false;
589                 }
590                 else {
591                         return true;
592                 }
593         }
594         else {
595                 if ( TextureBrowser_showWads() )
596                 {
597                         if ( g_TextureBrowser_currentDirectory != ""
598                                 && !string_equal( shader->getWadName(), g_TextureBrowser_currentDirectory.c_str() ) )
599                         {
600                                 return false;
601                         }
602                 }
603                 else if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) {
604                         return false;
605                 }
606         }
607
608         return true;
609 }
610
611 void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){
612         textureBrowser.m_heightChanged = true;
613
614         TextureBrowser_updateScroll( textureBrowser );
615         TextureBrowser_queueDraw( textureBrowser );
616 }
617
618 void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
619         if ( textureBrowser.m_heightChanged ) {
620                 textureBrowser.m_heightChanged = false;
621
622                 textureBrowser.m_nTotalHeight = 0;
623
624                 TextureLayout layout;
625                 Texture_StartPos( layout );
626                 for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
627                 {
628                         IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
629
630                         if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
631                                 continue;
632                         }
633
634                         int x, y;
635                         Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
636                         int nWidth, nHeight;
637                         textureBrowser.getTextureWH( shader->getTexture(), nWidth, nHeight );
638                         textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + nHeight + 4 );
639                 }
640         }
641 }
642
643 int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){
644         TextureBrowser_evaluateHeight( textureBrowser );
645         return textureBrowser.m_nTotalHeight;
646 }
647
648 inline const int& min_int( const int& left, const int& right ){
649         return std::min( left, right );
650 }
651
652 void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){
653         if ( textureBrowser.originy > 0 ) {
654                 textureBrowser.originy = 0;
655         }
656         int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 );
657         if ( textureBrowser.originy < lower ) {
658                 textureBrowser.originy = lower;
659         }
660 }
661
662 int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){
663         if ( textureBrowser.m_originInvalid ) {
664                 textureBrowser.m_originInvalid = false;
665                 TextureBrowser_clampOriginY( textureBrowser );
666                 TextureBrowser_updateScroll( textureBrowser );
667         }
668         return textureBrowser.originy;
669 }
670
671 void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){
672         textureBrowser.originy = originy;
673         TextureBrowser_clampOriginY( textureBrowser );
674         TextureBrowser_updateScroll( textureBrowser );
675         TextureBrowser_queueDraw( textureBrowser );
676 }
677
678
679 Signal0 g_activeShadersChangedCallbacks;
680
681 void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){
682         g_activeShadersChangedCallbacks.connectLast( handler );
683 }
684
685 void TextureBrowser_constructTreeStore();
686
687 class ShadersObserver : public ModuleObserver
688 {
689 Signal0 m_realiseCallbacks;
690 public:
691 void realise(){
692         m_realiseCallbacks();
693         /* texturebrowser tree update on vfs restart */
694 //      TextureBrowser_constructTreeStore();
695 }
696
697 void unrealise(){
698 }
699
700 void insert( const SignalHandler& handler ){
701         m_realiseCallbacks.connectLast( handler );
702 }
703 };
704
705 namespace
706 {
707 ShadersObserver g_ShadersObserver;
708 }
709
710 void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){
711         g_ShadersObserver.insert( handler );
712 }
713
714 void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){
715         TextureBrowser_heightChanged( textureBrowser );
716         textureBrowser.m_originInvalid = true;
717
718         g_activeShadersChangedCallbacks();
719 }
720
721 struct TextureBrowser_ShowScrollbar {
722         static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz) {
723                 returnz(self.m_showTextureScrollbar);
724         }
725
726         static void Import(TextureBrowser &self, bool value) {
727                 self.m_showTextureScrollbar = value;
728                 if (self.m_texture_scroll) {
729                         self.m_texture_scroll.visible(self.m_showTextureScrollbar);
730                         TextureBrowser_updateScroll(self);
731                 }
732         }
733 };
734
735
736 /*
737    ==============
738    TextureBrowser_ShowDirectory
739    relies on texture_directory global for the directory to use
740    1) Load the shaders for the given directory
741    2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
742    NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
743    available through the IShaders interface
744    NOTE: for texture window layout:
745    all shaders are stored with alphabetical order after load
746    previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
747    ( the GL textures are not flushed though)
748    ==============
749  */
750
751 bool endswith( const char *haystack, const char *needle ){
752         size_t lh = strlen( haystack );
753         size_t ln = strlen( needle );
754         if ( lh < ln ) {
755                 return false;
756         }
757         return !memcmp( haystack + ( lh - ln ), needle, ln );
758 }
759
760 bool texture_name_ignore( const char* name ){
761         StringOutputStream strTemp( string_length( name ) );
762         strTemp << LowerCase( name );
763
764         return
765                 endswith( strTemp.c_str(), ".specular" ) ||
766                 endswith( strTemp.c_str(), ".glow" ) ||
767                 endswith( strTemp.c_str(), ".bump" ) ||
768                 endswith( strTemp.c_str(), ".diffuse" ) ||
769                 endswith( strTemp.c_str(), ".blend" ) ||
770                 endswith( strTemp.c_str(), ".alpha" ) ||
771                 endswith( strTemp.c_str(), "_alpha" ) ||
772                 /* Quetoo */
773                 endswith( strTemp.c_str(), "_h" ) ||
774                 endswith( strTemp.c_str(), "_local" ) ||
775                 endswith( strTemp.c_str(), "_nm" ) ||
776                 endswith( strTemp.c_str(), "_s" ) ||
777                 /* DarkPlaces */
778                 endswith( strTemp.c_str(), "_bump" ) ||
779                 endswith( strTemp.c_str(), "_glow" ) ||
780                 endswith( strTemp.c_str(), "_gloss" ) ||
781                 endswith( strTemp.c_str(), "_luma" ) ||
782                 endswith( strTemp.c_str(), "_norm" ) ||
783                 endswith( strTemp.c_str(), "_pants" ) ||
784                 endswith( strTemp.c_str(), "_shirt" ) ||
785                 endswith( strTemp.c_str(), "_reflect" ) ||
786                 /* Unvanquished */
787                 endswith( strTemp.c_str(), "_d" ) ||
788                 endswith( strTemp.c_str(), "_n" ) ||
789                 endswith( strTemp.c_str(), "_p" ) ||
790                 endswith( strTemp.c_str(), "_g" ) ||
791                 endswith( strTemp.c_str(), "_a" ) ||
792                 0;
793 }
794
795 class LoadShaderVisitor : public Archive::Visitor
796 {
797 public:
798 void visit( const char* name ){
799         IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() );
800         shader->DecRef();
801         shader->setWadName( g_TextureBrowser_currentDirectory.c_str() );
802 }
803 };
804
805 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused );
806
807 ui::Widget g_page_textures{ui::null};
808
809 void TextureBrowser_toggleShow(){
810         GroupDialog_showPage( g_page_textures );
811 }
812
813
814 void TextureBrowser_updateTitle(){
815         GroupDialog_updatePageTitle( g_page_textures );
816 }
817
818
819 class TextureCategoryLoadShader
820 {
821 const char* m_directory;
822 std::size_t& m_count;
823 public:
824 using func = void(const char *);
825
826 TextureCategoryLoadShader( const char* directory, std::size_t& count )
827         : m_directory( directory ), m_count( count ){
828         m_count = 0;
829 }
830
831 void operator()( const char* name ) const {
832         if ( shader_equal_prefix( name, "textures/" )
833                  && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) {
834                 ++m_count;
835                 // request the shader, this will load the texture if needed
836                 // this Shader_ForName call is a kind of hack
837                 IShader *pFoo = QERApp_Shader_ForName( name );
838                 pFoo->DecRef();
839         }
840 }
841 };
842
843 void TextureDirectory_loadTexture( const char* directory, const char* texture ){
844         // Doom3-like dds/ prefix (used by DarkPlaces).
845         // When we list dds/textures/ folder,
846         // store the texture names without dds/ prefix.
847         if ( !strncmp( "dds/", directory, 4 ) )
848         {
849                 directory = &directory[ 4 ];
850         }
851
852         StringOutputStream name( 256 );
853         name << directory << StringRange( texture, path_get_filename_base_end( texture ) );
854
855         if ( texture_name_ignore( name.c_str() ) ) {
856                 return;
857         }
858
859         if ( !shader_valid( name.c_str() ) ) {
860                 globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
861                 return;
862         }
863
864         // if a texture is already in use to represent a shader, ignore it
865         IShader* shader = QERApp_Shader_ForName( name.c_str() );
866         shader->DecRef();
867 }
868
869 typedef ConstPointerCaller<char, void(const char*), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
870
871 class LoadTexturesByTypeVisitor : public ImageModules::Visitor
872 {
873 const char* m_dirstring;
874 public:
875 LoadTexturesByTypeVisitor( const char* dirstring )
876         : m_dirstring( dirstring ){
877 }
878
879 void visit( const char* minor, const _QERPlugImageTable& table ) const {
880         GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) );
881 }
882 };
883
884 void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){
885         textureBrowser.m_searchedTags = false;
886         if ( TextureBrowser_showWads() ) {
887                 g_TextureBrowser_currentDirectory = directory;
888                 TextureBrowser_heightChanged( textureBrowser );
889
890                 Archive* archive = GlobalFileSystem().getArchive( directory );
891                 if ( archive != nullptr )
892                 {
893                 LoadShaderVisitor visitor;
894                 archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" );
895
896                         // Doom3-like dds/ prefix (used by DarkPlaces).
897                         archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "dds/textures/" );
898                 }
899                 else if ( extension_equal_i( path_get_extension( directory ), "wad" ) )
900                 {
901                         globalErrorStream() << "Failed to load " << directory << "\n";
902                 }
903         }
904         else
905         {
906                 g_TextureBrowser_currentDirectory = directory;
907                 TextureBrowser_heightChanged( textureBrowser );
908
909                 std::size_t shaders_count;
910                 GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
911                 globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
912
913                 if ( g_pGameDescription->mGameType != "doom3" ) {
914                         // load remaining texture files
915
916                         StringOutputStream dirstring( 64 );
917                         dirstring << "textures/" << directory;
918
919                         {
920                                 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
921                                 Radiant_getImageModules().foreachModule( visitor );
922                         }
923
924                         // Doom3-like dds/ prefix (used by DarkPlaces).
925                         dirstring.clear();
926                         dirstring << "dds/textures/" << directory;
927
928                         {
929                                 LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
930                                 Radiant_getImageModules().foreachModule( visitor );
931                         }
932                 }
933         }
934
935         // we'll display the newly loaded textures + all the ones already in use
936         TextureBrowser_SetHideUnused( textureBrowser, false );
937
938         TextureBrowser_updateTitle();
939 }
940
941 void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){
942         g_TextureBrowser_currentDirectory = directory;
943         TextureBrowser_heightChanged( textureBrowser );
944
945         std::size_t shaders_count;
946         GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) );
947         globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n";
948
949         if ( g_pGameDescription->mGameType != "doom3" ) {
950                 // load remaining texture files
951                 StringOutputStream dirstring( 64 );
952                 dirstring << "textures/" << directory;
953
954                 {
955                         LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
956                         Radiant_getImageModules().foreachModule( visitor );
957                 }
958
959                 // Doom3-like dds/ prefix (used by DarkPlaces).
960                 dirstring.clear();
961                 dirstring << "dds/textures/" << directory;
962
963                 {
964                         LoadTexturesByTypeVisitor visitor( dirstring.c_str() );
965                         Radiant_getImageModules().foreachModule( visitor );
966                 }
967         }
968
969         // we'll display the newly loaded textures + all the ones already in use
970         TextureBrowser_SetHideUnused( textureBrowser, false );
971 }
972
973
974 bool TextureBrowser_hideUnused();
975
976 void TextureBrowser_hideUnusedExport( const Callback<void(bool)> & importer ){
977         importer( TextureBrowser_hideUnused() );
978 }
979
980 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
981
982 void TextureBrowser_showShadersExport( const Callback<void(bool)> & importer ){
983         importer( GlobalTextureBrowser().m_showShaders );
984 }
985
986 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
987
988 void TextureBrowser_showTexturesExport( const Callback<void(bool)> & importer ){
989         importer( GlobalTextureBrowser().m_showTextures );
990 }
991
992 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
993
994 void TextureBrowser_showShaderlistOnly( const Callback<void(bool)> & importer ){
995         importer( g_TextureBrowser_shaderlistOnly );
996 }
997
998 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
999
1000 void TextureBrowser_fixedSize( const Callback<void(bool)> & importer ){
1001         importer( g_TextureBrowser_fixedSize );
1002 }
1003
1004 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
1005
1006 void TextureBrowser_filterMissing( const Callback<void(bool)> & importer ){
1007         importer( g_TextureBrowser_filterMissing );
1008 }
1009
1010 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
1011
1012 void TextureBrowser_filterFallback( const Callback<void(bool)> & importer ){
1013         importer( g_TextureBrowser_filterFallback );
1014 }
1015
1016 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
1017
1018 void TextureBrowser_enableAlpha( const Callback<void(bool)> & importer ){
1019         importer( g_TextureBrowser_enableAlpha );
1020 }
1021
1022 typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
1023
1024 void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
1025         textureBrowser.m_hideUnused = hideUnused;
1026
1027         textureBrowser.m_hideunused_item.update();
1028
1029         TextureBrowser_heightChanged( textureBrowser );
1030         textureBrowser.m_originInvalid = true;
1031 }
1032
1033 void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){
1034         if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) {
1035                 TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getCommonShadersDir() );
1036         }
1037 }
1038
1039
1040 //++timo NOTE: this is a mix of Shader module stuff and texture explorer
1041 // it might need to be split in parts or moved out .. dunno
1042 // scroll origin so the specified texture is completely on screen
1043 // if current texture is not displayed, nothing is changed
1044 void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
1045         TextureLayout layout;
1046         // scroll origin so the texture is completely on screen
1047         Texture_StartPos( layout );
1048
1049         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1050         {
1051                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1052
1053                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
1054                         continue;
1055                 }
1056
1057                 int x, y;
1058                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1059                 qtexture_t* q = shader->getTexture();
1060                 if ( !q ) {
1061                         break;
1062                 }
1063
1064                 // we have found when texdef->name and the shader name match
1065                 // NOTE: as everywhere else for our comparisons, we are not case sensitive
1066                 if ( shader_equal( name, shader->getName() ) ) {
1067                         //int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) ) + 2 * TextureBrowser_fontHeight( textureBrowser );
1068                         int textureWidth, textureHeight;
1069                         textureBrowser.getTextureWH( q, textureWidth, textureHeight );
1070                         textureHeight += 2 * TextureBrowser_fontHeight( textureBrowser );
1071
1072
1073                         int originy = TextureBrowser_getOriginY( textureBrowser );
1074                         if ( y > originy ) {
1075                                 originy = y + 4;
1076                         }
1077
1078                         if ( y - textureHeight < originy - textureBrowser.height ) {
1079                                 originy = ( y - textureHeight ) + textureBrowser.height;
1080                         }
1081
1082                         TextureBrowser_setOriginY( textureBrowser, originy );
1083                         return;
1084                 }
1085         }
1086 }
1087
1088 IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
1089         my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height;
1090
1091         TextureLayout layout;
1092         Texture_StartPos( layout );
1093         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1094         {
1095                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1096
1097                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
1098                         continue;
1099                 }
1100
1101                 int x, y;
1102                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1103                 qtexture_t  *q = shader->getTexture();
1104                 if ( !q ) {
1105                         break;
1106                 }
1107
1108                 int nWidth, nHeight;
1109                 textureBrowser.getTextureWH( q, nWidth, nHeight );
1110                 if ( mx > x && mx - x < nWidth
1111                          && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) {
1112                         return shader;
1113                 }
1114         }
1115
1116         return 0;
1117 }
1118
1119 /*
1120    ==============
1121    SelectTexture
1122
1123    By mouse click
1124    ==============
1125  */
1126 void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, guint32 flags, bool texturizeSelection ){
1127         if ( ( flags & GDK_SHIFT_MASK ) == 0 ) {
1128                 IShader* shader = Texture_At( textureBrowser, mx, my );
1129                 if ( shader != 0 ) {
1130                         TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() );
1131                         TextureBrowser_textureSelected( shader->getName() );
1132
1133                         if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected && !texturizeSelection ) {
1134                                 Select_SetShader_Undo( shader->getName() );
1135                         }
1136                 }
1137         }
1138 }
1139
1140 /*
1141    ============================================================================
1142
1143    MOUSE ACTIONS
1144
1145    ============================================================================
1146  */
1147
1148 void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){
1149         TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>( data );
1150         if ( y != 0 ) {
1151                 int scale = 1;
1152
1153                 if ( state & GDK_SHIFT_MASK ) {
1154                         scale = 4;
1155                 }
1156
1157                 int originy = TextureBrowser_getOriginY( textureBrowser );
1158                 originy += y * scale;
1159                 TextureBrowser_setOriginY( textureBrowser, originy );
1160         }
1161 }
1162
1163 void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){
1164         textureBrowser.m_move_started = false;
1165         /* NetRadiantCustom did this instead:
1166         textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent, false ); */
1167         textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_gl_widget, false );
1168 }
1169
1170 void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){
1171         if( textureBrowser.m_move_started ){
1172                 TextureBrowser_Tracking_MouseUp( textureBrowser );
1173         }
1174         textureBrowser.m_move_started = true;
1175         /* NetRadiantCustom did this instead:
1176         textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser ); */
1177         textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_gl_widget, TextureBrowser_trackingDelta, &textureBrowser );
1178 }
1179
1180 void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy, bool texturizeSelection ){
1181         SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, flags, texturizeSelection );
1182 }
1183
1184 void TextureBrowser_Selection_MouseUp( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){
1185         if ( ( flags & GDK_SHIFT_MASK ) != 0 ) {
1186                 IShader* shader = Texture_At( textureBrowser, pointx, textureBrowser.height - 1 - pointy );
1187                 if ( shader != 0 ) {
1188                         if ( shader->IsDefault() ) {
1189                                 globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
1190                         }
1191                         else{
1192                                 ViewShader( shader->getShaderFileName(), shader->getName(), ( flags & GDK_CONTROL_MASK ) != 0 );
1193                         }
1194                 }
1195         }
1196 }
1197
1198 /*
1199    ============================================================================
1200
1201    DRAWING
1202
1203    ============================================================================
1204  */
1205
1206 /*
1207    ============
1208    Texture_Draw
1209    TTimo: relying on the shaders list to display the textures
1210    we must query all qtexture_t* to manage and display through the IShaders interface
1211    this allows a plugin to completely override the texture system
1212    ============
1213  */
1214 void Texture_Draw( TextureBrowser& textureBrowser ){
1215         int originy = TextureBrowser_getOriginY( textureBrowser );
1216
1217         glClearColor( textureBrowser.color_textureback[0],
1218                                   textureBrowser.color_textureback[1],
1219                                   textureBrowser.color_textureback[2],
1220                                   0 );
1221
1222         glViewport( 0, 0, textureBrowser.width, textureBrowser.height );
1223         glMatrixMode( GL_PROJECTION );
1224         glLoadIdentity();
1225
1226         glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
1227         glDisable( GL_DEPTH_TEST );
1228
1229         //glDisable( GL_BLEND );
1230         if ( g_TextureBrowser_enableAlpha ) {
1231                 glEnable( GL_BLEND );
1232                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1233         }
1234         else {
1235                 glDisable( GL_BLEND );
1236         }
1237
1238         glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
1239         glEnable( GL_TEXTURE_2D );
1240
1241         glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
1242
1243         int last_y = 0, last_height = 0;
1244
1245         TextureLayout layout;
1246         Texture_StartPos( layout );
1247         for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() )
1248         {
1249                 IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
1250
1251                 if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused, textureBrowser.m_hideNonShadersInCommon ) ) {
1252                         continue;
1253                 }
1254
1255                 int x, y;
1256                 Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y );
1257                 qtexture_t *q = shader->getTexture();
1258                 if ( !q ) {
1259                         break;
1260                 }
1261
1262                 int nWidth, nHeight;
1263                 textureBrowser.getTextureWH( q, nWidth, nHeight );
1264
1265                 if ( y != last_y ) {
1266                         last_y = y;
1267                         last_height = 0;
1268                 }
1269                 last_height = std::max( nHeight, last_height );
1270
1271                 // Is this texture visible?
1272                 if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy )
1273                          && ( y > originy - textureBrowser.height ) ) {
1274                         // borders rules:
1275                         // if it's the current texture, draw a thick red line, else:
1276                         // shaders have a white border, simple textures don't
1277                         // if !texture_showinuse: (some textures displayed may not be in use)
1278                         // draw an additional square around with 0.5 1 0.5 color
1279                         glLineWidth( 1 );
1280                         const float xf = (float)x;
1281                         const float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
1282                         float xfMax = xf + 1.5 + nWidth;
1283                         float xfMin = xf - 1.5;
1284                         float yfMax = yf + 1.5;
1285                         float yfMin = yf - nHeight - 1.5;
1286
1287                         //selected texture
1288                         if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
1289                                 glLineWidth( 2 );
1290                                 if ( textureBrowser.m_rmbSelected ) {
1291                                         glColor3f( 0,0,1 );
1292                                 }
1293                                 else {
1294                                         glColor3f( 1,0,0 );
1295                                 }
1296                                 xfMax += .5;
1297                                 xfMin -= .5;
1298                                 yfMax += .5;
1299                                 yfMin -= .5;
1300                                 glDisable( GL_TEXTURE_2D );
1301                                 glBegin( GL_LINE_LOOP );
1302                                 glVertex2f( xfMin ,yfMax );
1303                                 glVertex2f( xfMin ,yfMin );
1304                                 glVertex2f( xfMax ,yfMin );
1305                                 glVertex2f( xfMax ,yfMax );
1306                                 glEnd();
1307                                 glEnable( GL_TEXTURE_2D );
1308                         }
1309                         // highlight in-use textures
1310                         else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
1311                                 glColor3f( 0.5,1,0.5 );
1312                                 glDisable( GL_TEXTURE_2D );
1313                                 glBegin( GL_LINE_LOOP );
1314                                 glVertex2f( xfMin ,yfMax );
1315                                 glVertex2f( xfMin ,yfMin );
1316                                 glVertex2f( xfMax ,yfMin );
1317                                 glVertex2f( xfMax ,yfMax );
1318                                 glEnd();
1319                                 glEnable( GL_TEXTURE_2D );
1320                         }
1321                         // shader white border:
1322                         else if ( !shader->IsDefault() ) {
1323                                 glColor3f( 1, 1, 1 );
1324                                 glDisable( GL_TEXTURE_2D );
1325                                 glBegin( GL_LINE_LOOP );
1326                                 glVertex2f( xfMin ,yfMax );
1327                                 glVertex2f( xfMin ,yfMin );
1328                                 glVertex2f( xfMax ,yfMin );
1329                                 glVertex2f( xfMax ,yfMax );
1330                                 glEnd();
1331                                 glEnable( GL_TEXTURE_2D );
1332                         }
1333
1334                         // shader stipple:
1335                         if ( !shader->IsDefault() ) {
1336                                 glEnable( GL_LINE_STIPPLE );
1337                                 glLineStipple( 1, 0xF000 );
1338                                 glDisable( GL_TEXTURE_2D );
1339                                 glBegin( GL_LINE_LOOP );
1340                                 glColor3f( 0, 0, 0 );
1341                                 glVertex2f( xfMin ,yfMax );
1342                                 glVertex2f( xfMin ,yfMin );
1343                                 glVertex2f( xfMax ,yfMin );
1344                                 glVertex2f( xfMax ,yfMax );
1345                                 glEnd();
1346                                 glDisable( GL_LINE_STIPPLE );
1347                                 glEnable( GL_TEXTURE_2D );
1348                         }
1349
1350                         // draw checkerboard for transparent textures
1351                         if ( g_TextureBrowser_enableAlpha )
1352                         {
1353                                 glDisable( GL_TEXTURE_2D );
1354                                 glBegin( GL_QUADS );
1355                                 int font_height = TextureBrowser_fontHeight( textureBrowser );
1356                                 for ( int i = 0; i < nHeight; i += 8 )
1357                                         for ( int j = 0; j < nWidth; j += 8 )
1358                                         {
1359                                                 unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
1360                                                 glColor3ub( color, color, color );
1361                                                 int left = j;
1362                                                 int right = std::min(j+8, nWidth);
1363                                                 int top = i;
1364                                                 int bottom = std::min(i+8, nHeight);
1365                                                 glVertex2i(x + right, y - nHeight - font_height + top);
1366                                                 glVertex2i(x + left,  y - nHeight - font_height + top);
1367                                                 glVertex2i(x + left,  y - nHeight - font_height + bottom);
1368                                                 glVertex2i(x + right, y - nHeight - font_height + bottom);
1369                                         }
1370                                 glEnd();
1371                                 glEnable( GL_TEXTURE_2D );
1372                         }
1373
1374                         // Draw the texture
1375                         glBindTexture( GL_TEXTURE_2D, q->texture_number );
1376                         GlobalOpenGL_debugAssertNoErrors();
1377                         glColor3f( 1,1,1 );
1378                         glBegin( GL_QUADS );
1379                         glTexCoord2i( 0,0 );
1380                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) );
1381                         glTexCoord2i( 1,0 );
1382                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) );
1383                         glTexCoord2i( 1,1 );
1384                         glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1385                         glTexCoord2i( 0,1 );
1386                         glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight );
1387                         glEnd();
1388
1389                         // draw the texture name
1390                         glDisable( GL_TEXTURE_2D );
1391                         glColor3f( 1,1,1 );
1392
1393                         glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 2 );//+5
1394
1395                         // don't draw the directory name
1396                         const char* name = shader->getName();
1397                         name += strlen( name );
1398                         while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' )
1399                                 name--;
1400
1401                         GlobalOpenGL().drawString( name );
1402                         glEnable( GL_TEXTURE_2D );
1403                 }
1404
1405                 //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
1406         }
1407
1408
1409         // reset the current texture
1410         glBindTexture( GL_TEXTURE_2D, 0 );
1411         //qglFinish();
1412 }
1413
1414 void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
1415         if ( textureBrowser.m_gl_widget ) {
1416                 gtk_widget_queue_draw( textureBrowser.m_gl_widget );
1417         }
1418 }
1419
1420
1421 void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
1422         textureBrowser.m_textureScale = scale;
1423
1424         textureBrowser.m_heightChanged = true;
1425         textureBrowser.m_originInvalid = true;
1426         g_activeShadersChangedCallbacks();
1427
1428         TextureBrowser_queueDraw( textureBrowser );
1429 }
1430
1431 void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
1432         textureBrowser.m_uniformTextureSize = scale;
1433
1434         textureBrowser.m_heightChanged = true;
1435         textureBrowser.m_originInvalid = true;
1436         g_activeShadersChangedCallbacks();
1437
1438         TextureBrowser_queueDraw( textureBrowser );
1439 }
1440
1441 void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
1442         textureBrowser.m_uniformTextureMinSize = scale;
1443
1444         textureBrowser.m_heightChanged = true;
1445         textureBrowser.m_originInvalid = true;
1446         g_activeShadersChangedCallbacks();
1447
1448         TextureBrowser_queueDraw( textureBrowser );
1449 }
1450
1451 void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){
1452         int originy = TextureBrowser_getOriginY( textureBrowser );
1453
1454         if ( bUp ) {
1455                 originy += int(textureBrowser.m_mouseWheelScrollIncrement);
1456         }
1457         else
1458         {
1459                 originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
1460         }
1461
1462         TextureBrowser_setOriginY( textureBrowser, originy );
1463 }
1464
1465 XmlTagBuilder TagBuilder;
1466
1467 enum
1468 {
1469         TAG_COLUMN,
1470         N_COLUMNS
1471 };
1472
1473 void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){
1474         GtkTreeIter iter;
1475
1476         store.clear();
1477
1478         std::vector<CopiedString> assigned_tags;
1479         TagBuilder.GetShaderTags( shader, assigned_tags );
1480
1481         for ( size_t i = 0; i < assigned_tags.size(); i++ )
1482         {
1483                 store.append(TAG_COLUMN, assigned_tags[i].c_str());
1484         }
1485 }
1486
1487 void BuildStoreAvailableTags(   ui::ListStore storeAvailable,
1488                                                                 ui::ListStore storeAssigned,
1489                                                                 const std::set<CopiedString>& allTags,
1490                                                                 TextureBrowser* textureBrowser ){
1491         GtkTreeIter iterAssigned;
1492         GtkTreeIter iterAvailable;
1493         std::set<CopiedString>::const_iterator iterAll;
1494         gchar* tag_assigned;
1495
1496         storeAvailable.clear();
1497
1498         bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0;
1499
1500         if ( !row ) { // does the shader have tags assigned?
1501                 for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1502                 {
1503                         storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1504                 }
1505         }
1506         else
1507         {
1508                 while ( row ) // available tags = all tags - assigned tags
1509                 {
1510                         gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1511
1512                         for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll )
1513                         {
1514                                 if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) {
1515                                         storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
1516                                 }
1517                                 else
1518                                 {
1519                                         row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0;
1520
1521                                         if ( row ) {
1522                                                 gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 );
1523                                         }
1524                                 }
1525                         }
1526                 }
1527         }
1528 }
1529
1530 gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1531         if ( event->type == GDK_BUTTON_PRESS ) {
1532                 gtk_widget_grab_focus( widget );
1533                 if ( event->button == 3 ) {
1534                         if ( textureBrowser->m_tags ) {
1535                                 textureBrowser->m_rmbSelected = true;
1536                                 TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ), false );
1537
1538                                 BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser );
1539                                 BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser );
1540                                 textureBrowser->m_heightChanged = true;
1541                                 textureBrowser->m_tag_frame.show();
1542
1543                 ui::process();
1544
1545                                 TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1546                         }
1547                         else
1548                         {
1549                                 TextureBrowser_Tracking_MouseDown( *textureBrowser );
1550                         }
1551                 }
1552                 else if ( event->button == 1 || event->button == 2 ) {
1553                         TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ), event->button == 2 );
1554
1555                         if ( textureBrowser->m_tags ) {
1556                                 textureBrowser->m_rmbSelected = false;
1557                                 textureBrowser->m_tag_frame.hide();
1558                         }
1559                 }
1560         }
1561         else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
1562                 #define GARUX_DISABLE_2BUTTON
1563                 #ifndef GARUX_DISABLE_2BUTTON
1564                 CopiedString texName = textureBrowser->shader;
1565                 char* sh = const_cast<char*>( texName.c_str() );
1566                 char* dir = strrchr( sh, '/' );
1567                 if( dir != NULL ){
1568                         *(dir + 1) = '\0';
1569                         dir = strchr( sh, '/' );
1570                         if( dir != NULL ){
1571                                 dir++;
1572                                 if( *dir != '\0'){
1573                                         ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
1574                                         TextureBrowser_ShowDirectory( *textureBrowser, dir );
1575                                         TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
1576                                         TextureBrowser_queueDraw( *textureBrowser );
1577                                 }
1578                         }
1579                 }
1580                 #endif
1581         }
1582         else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
1583                 ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getCommonShadersDir(), "Loading Textures" );
1584                 TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getCommonShadersDir() );
1585                 TextureBrowser_queueDraw( *textureBrowser );
1586         }
1587         return FALSE;
1588 }
1589
1590 gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){
1591         if ( event->type == GDK_BUTTON_RELEASE ) {
1592                 if ( event->button == 3 ) {
1593                         if ( !textureBrowser->m_tags ) {
1594                                 TextureBrowser_Tracking_MouseUp( *textureBrowser );
1595                         }
1596                 }
1597                 if ( event->button == 1 ) {
1598                         TextureBrowser_Selection_MouseUp( *textureBrowser, event->state, static_cast<int>( event->x ), static_cast<int>( event->y ) );
1599                 }
1600         }
1601         return FALSE;
1602 }
1603
1604 gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){
1605         return FALSE;
1606 }
1607
1608 gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){
1609         gtk_widget_grab_focus( widget );
1610         if( !gtk_window_is_active( textureBrowser->m_parent ) )
1611                 gtk_window_present( textureBrowser->m_parent );
1612
1613         if ( event->direction == GDK_SCROLL_UP ) {
1614                 TextureBrowser_MouseWheel( *textureBrowser, true );
1615         }
1616         else if ( event->direction == GDK_SCROLL_DOWN ) {
1617                 TextureBrowser_MouseWheel( *textureBrowser, false );
1618         }
1619         return FALSE;
1620 }
1621
1622 void TextureBrowser_scrollChanged( void* data, gdouble value ){
1623         //globalOutputStream() << "vertical scroll\n";
1624         TextureBrowser_setOriginY( *reinterpret_cast<TextureBrowser*>( data ), -(int)value );
1625 }
1626
1627 static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){
1628         textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) );
1629 }
1630
1631 void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){
1632         if ( textureBrowser.m_showTextureScrollbar ) {
1633                 int totalHeight = TextureBrowser_TotalHeight( textureBrowser );
1634
1635                 totalHeight = std::max( totalHeight, textureBrowser.height );
1636
1637         auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) );
1638
1639                 gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser ));
1640                 gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
1641                 gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
1642                 gtk_adjustment_set_step_increment(vadjustment, 20);
1643                 gtk_adjustment_set_lower(vadjustment, 0);
1644                 gtk_adjustment_set_upper(vadjustment, totalHeight);
1645
1646                 g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" );
1647         }
1648 }
1649
1650 gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){
1651         textureBrowser->width = allocation->width;
1652         textureBrowser->height = allocation->height;
1653         TextureBrowser_heightChanged( *textureBrowser );
1654         textureBrowser->m_originInvalid = true;
1655         TextureBrowser_queueDraw( *textureBrowser );
1656         return FALSE;
1657 }
1658
1659 void TextureBrowser_redraw( TextureBrowser* textureBrowser ){
1660         if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) {
1661                 GlobalOpenGL_debugAssertNoErrors();
1662                 TextureBrowser_evaluateHeight( *textureBrowser );
1663                 Texture_Draw( *textureBrowser );
1664                 GlobalOpenGL_debugAssertNoErrors();
1665                 glwidget_swap_buffers( textureBrowser->m_gl_widget );
1666         }
1667 }
1668
1669 gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){
1670         TextureBrowser_redraw( textureBrowser );
1671         return FALSE;
1672 }
1673
1674 TextureBrowser& GlobalTextureBrowser(){
1675         static TextureBrowser textureBrowser;
1676         return textureBrowser;
1677 }
1678
1679 bool TextureBrowser_hideUnused(){
1680         return GlobalTextureBrowser().m_hideUnused;
1681 }
1682
1683 void TextureBrowser_ToggleHideUnused(){
1684         TextureBrowser &textureBrowser = GlobalTextureBrowser();
1685         if ( textureBrowser.m_hideUnused ) {
1686                 TextureBrowser_SetHideUnused( textureBrowser, false );
1687         }
1688         else
1689         {
1690                 TextureBrowser_SetHideUnused( textureBrowser, true );
1691         }
1692 }
1693
1694 const char* TextureGroups_transformDirName( const char* dirName, StringOutputStream *archiveName )
1695 {
1696         if ( TextureBrowser_showWads() ) {
1697                 archiveName->clear();
1698                 *archiveName << StringRange( path_get_filename_start( dirName ), path_get_filename_base_end( dirName ) ) \
1699                         << "." << path_get_extension( dirName );
1700                 return archiveName->c_str();
1701         }
1702         return dirName;
1703 }
1704
1705 void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){
1706         // put the information from the old textures menu into a treeview
1707         GtkTreeIter iter, child;
1708
1709         TextureGroups::const_iterator i = groups.begin();
1710         while ( i != groups.end() )
1711         {
1712                 StringOutputStream archiveName;
1713                 StringOutputStream nextArchiveName;
1714                 const char* dirName = TextureGroups_transformDirName( ( *i ).c_str(), &archiveName );
1715
1716                 const char* firstUnderscore = strchr( dirName, '_' );
1717                 StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 );
1718
1719                 TextureGroups::const_iterator next = i;
1720                 ++next;
1721
1722                 if ( firstUnderscore != 0
1723                          && next != groups.end()
1724                          && string_equal_start( TextureGroups_transformDirName( ( *next ).c_str(), &nextArchiveName ), dirRoot ) ) {
1725                         gtk_tree_store_append( store, &iter, NULL );
1726                         gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 );
1727
1728                         // keep going...
1729                         while ( i != groups.end() && string_equal_start( TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), dirRoot ) )
1730                         {
1731                                 gtk_tree_store_append( store, &child, &iter );
1732                                 gtk_tree_store_set( store, &child, 0, TextureGroups_transformDirName( ( *i ).c_str(), &nextArchiveName ), -1 );
1733                                 ++i;
1734                         }
1735                 }
1736                 else
1737                 {
1738                         gtk_tree_store_append( store, &iter, NULL );
1739                         gtk_tree_store_set( store, &iter, 0, dirName, -1 );
1740                         ++i;
1741                 }
1742         }
1743 }
1744
1745 TextureGroups TextureGroups_constructTreeView(){
1746         TextureGroups groups;
1747
1748         if ( TextureBrowser_showWads() ) {
1749                 GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) );
1750         }
1751         else
1752         {
1753                 // scan texture dirs and pak files only if not restricting to shaderlist
1754                 if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) {
1755                         GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) );
1756                 }
1757
1758                 GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) );
1759         }
1760
1761         return groups;
1762 }
1763
1764 void TextureBrowser_constructTreeStore(){
1765         TextureGroups groups = TextureGroups_constructTreeView();
1766         auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1767         TextureGroups_constructTreeModel( groups, store );
1768         std::set<CopiedString>::iterator iter;
1769
1770         gtk_tree_view_set_model(GlobalTextureBrowser().m_treeViewTree, store);
1771
1772         g_object_unref( G_OBJECT( store ) );
1773 }
1774
1775 void TextureBrowser_constructTreeStoreTags(){
1776         //TextureGroups groups;
1777         TextureBrowser &textureBrowser = GlobalTextureBrowser();
1778         auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING ));
1779         auto model = GlobalTextureBrowser().m_all_tags_list;
1780
1781         gtk_tree_view_set_model(GlobalTextureBrowser().m_treeViewTags, model );
1782
1783         g_object_unref( G_OBJECT( store ) );
1784 }
1785
1786 void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){
1787         GtkTreeIter iter;
1788
1789     auto model = gtk_tree_view_get_model(treeview );
1790
1791         if ( gtk_tree_model_get_iter( model, &iter, path ) ) {
1792                 gchar dirName[1024];
1793
1794                 gchar* buffer;
1795                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
1796                 strcpy( dirName, buffer );
1797                 g_free( buffer );
1798
1799                 GlobalTextureBrowser().m_searchedTags = false;
1800
1801                 if ( !TextureBrowser_showWads() ) {
1802                         strcat( dirName, "/" );
1803                 }
1804
1805                 ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" );
1806                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
1807                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
1808                 //deactivate, so SPACE and RETURN wont be broken for 2d
1809                 gtk_window_set_focus( GTK_WINDOW( gtk_widget_get_toplevel( GTK_WIDGET( treeview ) ) ), NULL );
1810         }
1811 }
1812
1813 void TextureBrowser_createTreeViewTree(){
1814         TextureBrowser &textureBrowser = GlobalTextureBrowser();
1815         gtk_tree_view_set_enable_search(textureBrowser.m_treeViewTree, FALSE );
1816
1817         gtk_tree_view_set_headers_visible(textureBrowser.m_treeViewTree, FALSE );
1818         textureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL );
1819
1820         auto renderer = ui::CellRendererText(ui::New);
1821         gtk_tree_view_insert_column_with_attributes(textureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL );
1822
1823         TextureBrowser_constructTreeStore();
1824 }
1825
1826 void TextureBrowser_addTag();
1827
1828 void TextureBrowser_renameTag();
1829
1830 void TextureBrowser_deleteTag();
1831
1832 void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){
1833         ui::Widget menu = ui::Menu(ui::New);
1834
1835         ui::Widget menuitem = ui::MenuItem( "Add tag" );
1836         menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview );
1837         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1838
1839         menuitem = ui::MenuItem( "Rename tag" );
1840         menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview );
1841         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1842
1843         menuitem = ui::MenuItem( "Delete tag" );
1844         menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview );
1845         gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem );
1846
1847         gtk_widget_show_all( menu );
1848
1849         gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL,
1850                                         ( event != NULL ) ? event->button : 0,
1851                                         gdk_event_get_time( (GdkEvent*)event ) );
1852 }
1853
1854 void TextureBrowser_searchTags();
1855
1856 gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){
1857         if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
1858                 GtkTreePath *path;
1859         auto selection = gtk_tree_view_get_selection(treeview );
1860
1861                 if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) {
1862                         gtk_tree_selection_unselect_all( selection );
1863                         gtk_tree_selection_select_path( selection, path );
1864                         gtk_tree_path_free( path );
1865                 }
1866
1867                 TextureBrowser_createContextMenu( treeview, event );
1868                 return TRUE;
1869         }
1870         if( event->type == GDK_2BUTTON_PRESS && event->button == 1 ){
1871                 TextureBrowser_searchTags();
1872                 return TRUE;
1873         }
1874         return FALSE;
1875 }
1876
1877 void TextureBrowser_createTreeViewTags(){
1878         TextureBrowser &textureBrowser = GlobalTextureBrowser();
1879         textureBrowser.m_treeViewTags = ui::TreeView(ui::New);
1880         gtk_tree_view_set_enable_search(textureBrowser.m_treeViewTags, FALSE );
1881
1882         textureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL );
1883
1884         gtk_tree_view_set_headers_visible(textureBrowser.m_treeViewTags, FALSE );
1885
1886         auto renderer = ui::CellRendererText(ui::New);
1887         gtk_tree_view_insert_column_with_attributes(textureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL );
1888
1889         TextureBrowser_constructTreeStoreTags();
1890 }
1891
1892 ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){
1893         TextureBrowser &textureBrowser = GlobalTextureBrowser();
1894         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" ));
1895
1896         if ( g_Layout_enableDetachableMenus.m_value ) {
1897                 menu_tearoff( menu );
1898         }
1899
1900         create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
1901         create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
1902
1903         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1904                 create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" );
1905         }
1906
1907         // hide notex and shadernotex on texture browser: no one wants to apply them
1908         create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" );
1909
1910         menu_separator( menu );
1911
1912
1913         // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
1914         if ( g_pGameDescription->mGameType == "doom3" || TextureBrowser_showWads() ) {
1915                 textureBrowser.m_showShaders = true;
1916         }
1917         else
1918         {
1919                 create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
1920                 create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
1921                 menu_separator( menu );
1922         }
1923
1924         if ( textureBrowser.m_tags ) {
1925                 create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
1926         }
1927         if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1928                 create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
1929         }
1930
1931         menu_separator( menu );
1932         create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
1933         create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
1934
1935         if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
1936                 menu_separator( menu );
1937                 textureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo"  ));
1938                 gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE );
1939         }
1940
1941
1942         return textures_menu_item;
1943 }
1944
1945 void Popup_View_Menu( GtkWidget *widget, GtkMenu *menu ){
1946         gtk_menu_popup( menu, NULL, NULL, NULL, NULL, 1, gtk_get_current_event_time() );
1947 }
1948
1949 ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){
1950         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" ));
1951
1952         if ( g_Layout_enableDetachableMenus.m_value ) {
1953                 menu_tearoff( menu );
1954         }
1955
1956         create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" );
1957         create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" );
1958
1959         return textures_menu_item;
1960 }
1961
1962 ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){
1963         ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" ));
1964
1965         if ( g_Layout_enableDetachableMenus.m_value ) {
1966                 menu_tearoff( menu );
1967         }
1968
1969         create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" );
1970         create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" );
1971         create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" );
1972         menu_separator( menu );
1973         create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" );
1974         create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" );
1975
1976         return textures_menu_item;
1977 }
1978
1979 gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
1980         g_assert( selected != NULL );
1981
1982     auto rowref = gtk_tree_row_reference_new( model, path );
1983         *selected = g_slist_append( *selected, rowref );
1984
1985         return FALSE;
1986 }
1987
1988 void TextureBrowser_assignTags(){
1989         GSList* selected = NULL;
1990         GSList* node;
1991         gchar* tag_assigned;
1992         TextureBrowser &textureBrowser = GlobalTextureBrowser();
1993
1994         auto selection = gtk_tree_view_get_selection(textureBrowser.m_available_tree );
1995
1996         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
1997
1998         if ( selected != NULL ) {
1999                 for ( node = selected; node != NULL; node = node->next )
2000                 {
2001             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
2002
2003                         if ( path ) {
2004                                 GtkTreeIter iter;
2005
2006                                 if ( gtk_tree_model_get_iter(textureBrowser.m_available_store, &iter, path ) ) {
2007                                         gtk_tree_model_get(textureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 );
2008                                         if ( !TagBuilder.CheckShaderTag( textureBrowser.shader.c_str() ) ) {
2009                                                 // create a custom shader/texture entry
2010                                                 IShader* ishader = QERApp_Shader_ForName( textureBrowser.shader.c_str() );
2011                                                 CopiedString filename = ishader->getShaderFileName();
2012
2013                                                 if ( filename.empty() ) {
2014                                                         // it's a texture
2015                                                         TagBuilder.AddShaderNode( textureBrowser.shader.c_str(), CUSTOM, TEXTURE );
2016                                                 }
2017                                                 else {
2018                                                         // it's a shader
2019                                                         TagBuilder.AddShaderNode( textureBrowser.shader.c_str(), CUSTOM, SHADER );
2020                                                 }
2021                                                 ishader->DecRef();
2022                                         }
2023                                         TagBuilder.AddShaderTag( textureBrowser.shader.c_str(), (char*)tag_assigned, TAG );
2024
2025                                         gtk_list_store_remove( textureBrowser.m_available_store, &iter );
2026                                         textureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
2027                                 }
2028                         }
2029                 }
2030
2031                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2032
2033                 // Save changes
2034                 TagBuilder.SaveXmlDoc();
2035         }
2036         g_slist_free( selected );
2037 }
2038
2039 void TextureBrowser_removeTags(){
2040         GSList* selected = NULL;
2041         GSList* node;
2042         gchar* tag;
2043         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2044
2045         auto selection = gtk_tree_view_get_selection(textureBrowser.m_assigned_tree );
2046
2047         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
2048
2049         if ( selected != NULL ) {
2050                 for ( node = selected; node != NULL; node = node->next )
2051                 {
2052             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
2053
2054                         if ( path ) {
2055                                 GtkTreeIter iter;
2056
2057                                 if ( gtk_tree_model_get_iter(textureBrowser.m_assigned_store, &iter, path ) ) {
2058                                         gtk_tree_model_get(textureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 );
2059                                         TagBuilder.DeleteShaderTag( textureBrowser.shader.c_str(), tag );
2060                                         gtk_list_store_remove( textureBrowser.m_assigned_store, &iter );
2061                                 }
2062                         }
2063                 }
2064
2065                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2066
2067                 // Update the "available tags list"
2068                 BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
2069
2070                 // Save changes
2071                 TagBuilder.SaveXmlDoc();
2072         }
2073         g_slist_free( selected );
2074 }
2075
2076 void TextureBrowser_buildTagList(){
2077         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2078         textureBrowser.m_all_tags_list.clear();
2079
2080         std::set<CopiedString>::iterator iter;
2081
2082         for ( iter = textureBrowser.m_all_tags.begin(); iter != textureBrowser.m_all_tags.end(); ++iter )
2083         {
2084                 textureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
2085         }
2086 }
2087
2088 void TextureBrowser_searchTags(){
2089         GSList* selected = NULL;
2090         GSList* node;
2091         gchar* tag;
2092         char buffer[256];
2093         char tags_searched[256];
2094         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2095
2096         auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
2097
2098         gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected );
2099
2100         if ( selected != NULL ) {
2101                 strcpy( buffer, "/root/*/*[tag='" );
2102                 strcpy( tags_searched, "[TAGS] " );
2103
2104                 for ( node = selected; node != NULL; node = node->next )
2105                 {
2106             auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data );
2107
2108                         if ( path ) {
2109                                 GtkTreeIter iter;
2110
2111                                 if ( gtk_tree_model_get_iter(textureBrowser.m_all_tags_list, &iter, path ) ) {
2112                                         gtk_tree_model_get(textureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 );
2113
2114                                         strcat( buffer, tag );
2115                                         strcat( tags_searched, tag );
2116                                         if ( node != g_slist_last( node ) ) {
2117                                                 strcat( buffer, "' and tag='" );
2118                                                 strcat( tags_searched, ", " );
2119                                         }
2120                                 }
2121                         }
2122                 }
2123
2124                 strcat( buffer, "']" );
2125
2126                 g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL );
2127
2128                 textureBrowser.m_found_shaders.clear(); // delete old list
2129                 TagBuilder.TagSearch( buffer, textureBrowser.m_found_shaders );
2130
2131                 if ( !textureBrowser.m_found_shaders.empty() ) { // found something
2132                         size_t shaders_found = textureBrowser.m_found_shaders.size();
2133
2134                         globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
2135                         ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" );
2136
2137                         std::set<CopiedString>::iterator iter;
2138
2139                         for ( iter = textureBrowser.m_found_shaders.begin(); iter != textureBrowser.m_found_shaders.end(); iter++ )
2140                         {
2141                                 std::string path = ( *iter ).c_str();
2142                                 size_t pos = path.find_last_of( "/", path.size() );
2143                                 std::string name = path.substr( pos + 1, path.size() );
2144                                 path = path.substr( 0, pos + 1 );
2145                                 TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2146                         }
2147                 }
2148                 TextureBrowser_SetHideUnused( textureBrowser, false );
2149                 textureBrowser.m_searchedTags = true;
2150                 g_TextureBrowser_currentDirectory = tags_searched;
2151
2152                 textureBrowser.m_nTotalHeight = 0;
2153                 TextureBrowser_setOriginY( textureBrowser, 0 );
2154                 TextureBrowser_heightChanged( textureBrowser );
2155                 TextureBrowser_updateTitle();
2156         }
2157         g_slist_free( selected );
2158 }
2159
2160 void TextureBrowser_toggleSearchButton(){
2161         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2162         gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( textureBrowser.m_tag_notebook ) );
2163
2164         if ( page == 0 ) { // tag page
2165                 gtk_widget_show_all( textureBrowser.m_search_button );
2166         }
2167         else {
2168                 textureBrowser.m_search_button.hide();
2169         }
2170 }
2171
2172 void TextureBrowser_constructTagNotebook(){
2173         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2174         textureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
2175         ui::Widget labelTags = ui::Label( "Tags" );
2176         ui::Widget labelTextures = ui::Label( "Textures" );
2177
2178         gtk_notebook_append_page( GTK_NOTEBOOK( textureBrowser.m_tag_notebook ), textureBrowser.m_scr_win_tree, labelTextures );
2179         gtk_notebook_append_page( GTK_NOTEBOOK( textureBrowser.m_tag_notebook ), textureBrowser.m_scr_win_tags, labelTags );
2180
2181         textureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL );
2182
2183         gtk_widget_show_all( textureBrowser.m_tag_notebook );
2184 }
2185
2186 void TextureBrowser_constructSearchButton(){
2187         auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR ));
2188         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2189         textureBrowser.m_search_button = ui::Button(ui::New);
2190         textureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL );
2191         gtk_widget_set_tooltip_text(textureBrowser.m_search_button, "Search with selected tags");
2192         textureBrowser.m_search_button.add(image);
2193 }
2194
2195 void TextureBrowser_checkTagFile(){
2196         const char SHADERTAG_FILE[] = "shadertags.xml";
2197         CopiedString default_filename, rc_filename;
2198         StringOutputStream stream( 256 );
2199         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2200
2201         stream << LocalRcPath_get();
2202         stream << SHADERTAG_FILE;
2203         rc_filename = stream.c_str();
2204
2205         if ( file_exists( rc_filename.c_str() ) ) {
2206                 textureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() );
2207
2208                 if ( textureBrowser.m_tags ) {
2209                         globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
2210                 }
2211         }
2212         else
2213         {
2214                 // load default tagfile
2215                 stream.clear();
2216                 stream << g_pGameDescription->mGameToolsPath.c_str();
2217                 stream << SHADERTAG_FILE;
2218                 default_filename = stream.c_str();
2219
2220                 if ( file_exists( default_filename.c_str() ) ) {
2221                         textureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() );
2222
2223                         if ( textureBrowser.m_tags ) {
2224                                 globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
2225                         }
2226                 }
2227                 else
2228                 {
2229                         globalOutputStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support. Plugins -> ShaderPlug -> Create tag file: to start using tags\n";
2230                 }
2231         }
2232 }
2233
2234 void TextureBrowser_SetNotex(){
2235         IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME );
2236         IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME );
2237
2238         g_notex = notex->getTexture()->name;
2239
2240         g_shadernotex = shadernotex->getTexture()->name;
2241
2242         notex->DecRef();
2243         shadernotex->DecRef();
2244 }
2245
2246 static bool isGLWidgetConstructed = false;
2247 static bool isWindowConstructed = false;
2248
2249 void TextureBrowser_constructGLWidget(){
2250         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2251         textureBrowser.m_gl_widget = glwidget_new( FALSE );
2252         g_object_ref( textureBrowser.m_gl_widget._handle );
2253
2254         gtk_widget_set_events( textureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
2255         gtk_widget_set_can_focus( textureBrowser.m_gl_widget, true );
2256
2257         textureBrowser.m_sizeHandler = textureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &textureBrowser );
2258         textureBrowser.m_exposeHandler = textureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &textureBrowser );
2259
2260         textureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &textureBrowser );
2261         textureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &textureBrowser );
2262         textureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &textureBrowser );
2263         textureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &textureBrowser );
2264
2265 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
2266         textureBrowser.m_hframe.pack_start( textureBrowser.m_gl_widget, TRUE, TRUE, 0 );
2267 #else // !WORKAROUND_MACOS_GTK2_GLWIDGET
2268         textureBrowser.m_frame.pack_start( textureBrowser.m_gl_widget, TRUE, TRUE, 0 );
2269 #endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
2270
2271         textureBrowser.m_gl_widget.show();
2272
2273         isGLWidgetConstructed = true;
2274 }
2275
2276 ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){
2277         // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
2278         // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
2279         // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
2280         // for the "once-the-gtk-libs-are-updated-TODO-list" :x
2281         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2282
2283         TextureBrowser_checkTagFile();
2284         TextureBrowser_SetNotex();
2285
2286         GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>( textureBrowser ) );
2287
2288         textureBrowser.m_parent = toplevel;
2289
2290         auto table = ui::Table(3, 3, FALSE);
2291         auto vbox = ui::VBox(FALSE, 0);
2292         table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2293         vbox.show();
2294
2295         // ui::Widget menu_bar{ui::null};
2296         auto toolbar = ui::Toolbar::from( gtk_toolbar_new() );
2297
2298         { // menu bar
2299                 // menu_bar = ui::Widget::from(gtk_menu_bar_new());
2300                 auto menu_view = ui::Menu(ui::New);
2301                 // auto view_item = TextureBrowser_constructViewMenu( menu_view );
2302                 TextureBrowser_constructViewMenu( menu_view );
2303                 gtk_menu_set_title( menu_view, "View" );
2304                 // gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view );
2305                 // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item );
2306
2307                 //gtk_table_attach( GTK_TABLE( table ), GTK_WIDGET( toolbar ), 0, 1, 0, 1, GTK_FILL, GTK_FILL, 0, 0 );
2308                 gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( toolbar ), FALSE, FALSE, 0 );
2309
2310                 //view menu button
2311                 {
2312                         auto button = toolbar_append_button( toolbar, "View", "texbro_view.png" );
2313                         button.dimensions( 22, 22 );
2314                         button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_view );
2315
2316                         //to show detached menu over floating tex bro
2317                         gtk_menu_attach_to_widget( GTK_MENU( menu_view ), GTK_WIDGET( button ), NULL );
2318                 }
2319                 {
2320                         auto button = toolbar_append_button( toolbar, "Find / Replace...", "texbro_gtk-find-and-replace.png", "FindReplaceTextures" );
2321                         button.dimensions( 22, 22 );
2322                 }
2323                 {
2324                         auto button = toolbar_append_button( toolbar, "Flush & Reload Shaders", "texbro_refresh.png", "RefreshShaders" );
2325                         button.dimensions( 22, 22 );
2326                 }
2327                 toolbar.show();
2328
2329 /*
2330                 auto menu_tools = ui::Menu(ui::New);
2331                 auto tools_item = TextureBrowser_constructToolsMenu( menu_tools );
2332                 gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools );
2333                 gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item );
2334 */
2335                 // table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
2336                 // menu_bar.show();
2337         }
2338         { // Texture TreeView
2339                 textureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
2340                 gtk_container_set_border_width( GTK_CONTAINER( textureBrowser.m_scr_win_tree ), 0 );
2341
2342                 // vertical only scrolling for treeview
2343                 gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2344
2345                 textureBrowser.m_scr_win_tree.show();
2346
2347                 TextureBrowser_createTreeViewTree();
2348
2349                 //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tree ), textureBrowser.m_treeViewTree  );
2350                 gtk_container_add( GTK_CONTAINER( textureBrowser.m_scr_win_tree ), GTK_WIDGET( textureBrowser.m_treeViewTree ) );
2351
2352                 textureBrowser.m_treeViewTree.show();
2353         }
2354         { // gl_widget scrollbar
2355                 auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) ));
2356                 table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
2357                 w.show();
2358                 textureBrowser.m_texture_scroll = w;
2359
2360                 auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) ));
2361                 vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &textureBrowser );
2362
2363                 textureBrowser.m_texture_scroll.visible(textureBrowser.m_showTextureScrollbar);
2364         }
2365         { // gl_widget
2366 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
2367                 textureBrowser.m_vframe = ui::VBox( FALSE, 0 );
2368                 table.attach(textureBrowser.m_vframe, {1, 2, 1, 2});
2369
2370                 textureBrowser.m_vfiller = ui::VBox( FALSE, 0 );
2371                 textureBrowser.m_vframe.pack_start( textureBrowser.m_vfiller, FALSE, FALSE, 0 );
2372
2373                 textureBrowser.m_hframe = ui::HBox( FALSE, 0 );
2374                 textureBrowser.m_vframe.pack_start( textureBrowser.m_hframe, TRUE, TRUE, 0 );
2375
2376                 textureBrowser.m_hfiller = ui::HBox( FALSE, 0 );
2377                 textureBrowser.m_hframe.pack_start( textureBrowser.m_hfiller, FALSE, FALSE, 0 );
2378
2379                 textureBrowser.m_vframe.show();
2380                 textureBrowser.m_vfiller.show();
2381                 textureBrowser.m_hframe.show(),
2382                 textureBrowser.m_hfiller.show();
2383 #else // !WORKAROUND_MACOS_GTK2_GLWIDGET
2384                 textureBrowser.m_frame = ui::VBox( FALSE, 0 );
2385                 table.attach(textureBrowser.m_frame, {1, 2, 1, 2});
2386                 textureBrowser.m_frame.show();
2387 #endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
2388
2389                 TextureBrowser_constructGLWidget();
2390         }
2391
2392         // tag stuff
2393         if ( textureBrowser.m_tags ) {
2394                 { // fill tag GtkListStore
2395                         textureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2396             auto sortable = GTK_TREE_SORTABLE( textureBrowser.m_all_tags_list );
2397                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2398
2399                         TagBuilder.GetAllTags( textureBrowser.m_all_tags );
2400                         TextureBrowser_buildTagList();
2401                 }
2402                 { // tag menu bar
2403                         auto menu_tags = ui::Menu(ui::New);
2404                         gtk_menu_set_title( GTK_MENU( menu_tags ), "Tags" );
2405                         // auto tags_item = TextureBrowser_constructTagsMenu( menu_tags );
2406                         TextureBrowser_constructTagsMenu( menu_tags );
2407                         // gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags );
2408                         // gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item );
2409
2410                         auto button = toolbar_append_button( toolbar, "Tags", "texbro_tags.png" );
2411                         button.dimensions( 22, 22 );
2412                         button.connect( "clicked", G_CALLBACK( Popup_View_Menu ), menu_tags );
2413
2414                         //to show detached menu over floating tex bro and main wnd...
2415                         gtk_menu_attach_to_widget( GTK_MENU( menu_tags ), GTK_WIDGET( button ), NULL );
2416                 }
2417                 { // Tag TreeView
2418                         textureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
2419                         gtk_container_set_border_width( GTK_CONTAINER( textureBrowser.m_scr_win_tags ), 0 );
2420
2421                         // vertical only scrolling for treeview
2422                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2423
2424                         TextureBrowser_createTreeViewTags();
2425
2426             auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
2427                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2428
2429                         //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( textureBrowser.m_scr_win_tags ), textureBrowser.m_treeViewTags  );
2430                         gtk_container_add( GTK_CONTAINER( textureBrowser.m_scr_win_tags ), GTK_WIDGET( textureBrowser.m_treeViewTags ) );
2431
2432                         textureBrowser.m_treeViewTags.show();
2433                 }
2434                 { // Texture/Tag notebook
2435                         TextureBrowser_constructTagNotebook();
2436                         vbox.pack_start( textureBrowser.m_tag_notebook, TRUE, TRUE, 0 );
2437                 }
2438                 { // Tag search button
2439                         TextureBrowser_constructSearchButton();
2440                         vbox.pack_end(textureBrowser.m_search_button, FALSE, FALSE, 0);
2441                 }
2442                 auto frame_table = ui::Table(3, 3, FALSE);
2443                 { // Tag frame
2444
2445                         textureBrowser.m_tag_frame = ui::Frame( "Tag assignment" );
2446                         gtk_frame_set_label_align( GTK_FRAME( textureBrowser.m_tag_frame ), 0.5, 0.5 );
2447                         gtk_frame_set_shadow_type( GTK_FRAME( textureBrowser.m_tag_frame ), GTK_SHADOW_NONE );
2448
2449                         table.attach(textureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
2450
2451                         frame_table.show();
2452
2453                         textureBrowser.m_tag_frame.add(frame_table);
2454                 }
2455                 { // assigned tag list
2456                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2457                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2458                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2459
2460                         textureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2461
2462             auto sortable = GTK_TREE_SORTABLE( textureBrowser.m_assigned_store );
2463                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2464
2465                         auto renderer = ui::CellRendererText(ui::New);
2466
2467                         textureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(textureBrowser.m_assigned_store._handle));
2468                         textureBrowser.m_assigned_store.unref();
2469                         textureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL );
2470                         gtk_tree_view_set_headers_visible(textureBrowser.m_assigned_tree, FALSE );
2471
2472             auto selection = gtk_tree_view_get_selection(textureBrowser.m_assigned_tree );
2473                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2474
2475             auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2476                         gtk_tree_view_append_column(textureBrowser.m_assigned_tree, column );
2477                         textureBrowser.m_assigned_tree.show();
2478
2479                         scrolled_win.show();
2480
2481                         //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), textureBrowser.m_assigned_tree  );
2482                         gtk_container_add( GTK_CONTAINER( scrolled_win ), GTK_WIDGET( textureBrowser.m_available_tree ) );
2483
2484                         frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
2485                 }
2486                 { // available tag list
2487                         ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
2488                         gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 );
2489                         gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS );
2490
2491                         textureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING ));
2492             auto sortable = GTK_TREE_SORTABLE( textureBrowser.m_available_store );
2493                         gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING );
2494
2495                         auto renderer = ui::CellRendererText(ui::New);
2496
2497                         textureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(textureBrowser.m_available_store._handle));
2498                         textureBrowser.m_available_store.unref();
2499                         textureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL );
2500                         gtk_tree_view_set_headers_visible(textureBrowser.m_available_tree, FALSE );
2501
2502             auto selection = gtk_tree_view_get_selection(textureBrowser.m_available_tree );
2503                         gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE );
2504
2505             auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} );
2506                         gtk_tree_view_append_column(textureBrowser.m_available_tree, column );
2507                         textureBrowser.m_available_tree.show();
2508
2509                         scrolled_win.show();
2510
2511                         //gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), textureBrowser.m_available_tree  );
2512                         gtk_container_add( GTK_CONTAINER( scrolled_win ), GTK_WIDGET( textureBrowser.m_available_tree ) );
2513
2514                         frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
2515                 }
2516                 { // tag arrow buttons
2517                         auto m_btn_left = ui::Button(ui::New);
2518                         auto m_btn_right = ui::Button(ui::New);
2519                         auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT ));
2520                         auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT ));
2521                         m_btn_left.add(m_arrow_left);
2522                         m_btn_right.add(m_arrow_right);
2523
2524                         // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
2525                         m_arrow_left.dimensions(-1, 68);
2526                         m_arrow_right.dimensions(-1, 68);
2527
2528                         frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
2529                         frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
2530
2531                         m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL );
2532                         m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL );
2533
2534                         m_btn_left.show();
2535                         m_btn_right.show();
2536                         m_arrow_left.show();
2537                         m_arrow_right.show();
2538                 }
2539                 { // tag fram labels
2540                         ui::Widget m_lbl_assigned = ui::Label( "Assigned" );
2541                         ui::Widget m_lbl_unassigned = ui::Label( "Available" );
2542
2543                         frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2544                         frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
2545
2546                         m_lbl_assigned.show();
2547                         m_lbl_unassigned.show();
2548                 }
2549         }
2550         else { // no tag support, show the texture tree only
2551                 vbox.pack_start( textureBrowser.m_scr_win_tree, TRUE, TRUE, 0 );
2552         }
2553
2554         // TODO do we need this?
2555         //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
2556
2557         isWindowConstructed = true;
2558
2559         return table;
2560 }
2561
2562 void TextureBrowser_destroyGLWidget(){
2563         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2564         if ( isGLWidgetConstructed )
2565         {
2566                 g_signal_handler_disconnect( G_OBJECT( textureBrowser.m_gl_widget ), textureBrowser.m_sizeHandler );
2567                 g_signal_handler_disconnect( G_OBJECT( textureBrowser.m_gl_widget ), textureBrowser.m_exposeHandler );
2568
2569 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
2570                 textureBrowser.m_hframe.remove( textureBrowser.m_gl_widget );
2571 #else // !WORKAROUND_MACOS_GTK2_GLWIDGET
2572                 textureBrowser.m_frame.remove( textureBrowser.m_gl_widget );
2573 #endif // !WORKAROUND_MACOS_GTK2_GLWIDGET
2574
2575                 textureBrowser.m_gl_widget.unref();
2576
2577                 isGLWidgetConstructed = false;
2578         }
2579 }
2580
2581 void TextureBrowser_destroyWindow(){
2582         GlobalShaderSystem().setActiveShadersChangedNotify( Callback<void()>() );
2583
2584         TextureBrowser_destroyGLWidget();
2585 }
2586
2587 #ifdef WORKAROUND_MACOS_GTK2_GLWIDGET
2588 /* workaround for gtkglext on gtk 2 issue: OpenGL texture viewport being drawn over the other pages */
2589 /* this is very ugly: force the resizing of the viewport to a single bottom line by forcing the
2590  * resizing of the gl widget by expanding some empty boxes, so the widget area size is reduced
2591  * while covered by another page, so the texture viewport is still rendered over the other page
2592  * but does not annoy the user that much because it's just a line on the bottom that may even
2593  * be printed over existing bottom frame or very close to it. */
2594 void TextureBrowser_showGLWidget(){
2595         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2596         if ( isWindowConstructed && isGLWidgetConstructed )
2597         {
2598                 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_vfiller, FALSE, FALSE, 0, ui::Packing::START );
2599                 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hframe, TRUE, TRUE, 0, ui::Packing::START );
2600                 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hfiller, FALSE, FALSE, 0, ui::Packing::START );
2601                 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_gl_widget, TRUE, TRUE, 0, ui::Packing::START );
2602
2603                 textureBrowser.m_gl_widget.show();
2604 }
2605 }
2606
2607 void TextureBrowser_hideGLWidget(){
2608         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2609         if ( isWindowConstructed && isGLWidgetConstructed )
2610         {
2611                 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_vfiller, TRUE, TRUE, 0, ui::Packing::START);
2612                 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hframe, FALSE, FALSE, 0, ui::Packing::END );
2613                 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_hfiller, TRUE, TRUE, 0, ui::Packing::START);
2614                 textureBrowser.m_vframe.set_child_packing( textureBrowser.m_gl_widget, FALSE, FALSE, 0, ui::Packing::END );
2615
2616                 // The hack needs the GL widget to not be hidden to work,
2617                 // so resizing it triggers the redraw of it with the new size.
2618                 // GlobalTextureBrowser().m_gl_widget.hide();
2619
2620                 // Trigger the redraw.
2621                 TextureBrowser_redraw( &GlobalTextureBrowser() );
2622                 ui::process();
2623         }
2624 }
2625 #endif // WORKAROUND_MACOS_GTK2_GLWIDGET
2626
2627 const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){
2628         return textureBrowser.color_textureback;
2629 }
2630
2631 void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){
2632         textureBrowser.color_textureback = colour;
2633         TextureBrowser_queueDraw( textureBrowser );
2634 }
2635
2636 void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){
2637         g_assert( selected != NULL );
2638
2639         gchar* name;
2640         gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 );
2641         *selected = g_slist_append( *selected, name );
2642 }
2643
2644 void TextureBrowser_shaderInfo(){
2645         const char* name = TextureBrowser_GetSelectedShader( GlobalTextureBrowser() );
2646         IShader* shader = QERApp_Shader_ForName( name );
2647
2648         DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" );
2649
2650         shader->DecRef();
2651 }
2652
2653 void TextureBrowser_addTag(){
2654         CopiedString tag;
2655         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2656
2657         EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" );
2658
2659         if ( result == eIDOK && !tag.empty() ) {
2660                 GtkTreeIter iter;
2661                 textureBrowser.m_all_tags.insert( tag.c_str() );
2662                 gtk_list_store_append( textureBrowser.m_available_store, &iter );
2663                 gtk_list_store_set( textureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 );
2664
2665                 // Select the currently added tag in the available list
2666         auto selection = gtk_tree_view_get_selection(textureBrowser.m_available_tree );
2667                 gtk_tree_selection_select_iter( selection, &iter );
2668
2669                 textureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
2670         }
2671 }
2672
2673 void TextureBrowser_renameTag(){
2674         /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
2675            gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
2676            we need to count the number of selected rows first and use
2677            gtk_tree_selection_selected_foreach() then to go through the list of selected
2678            rows (which always containins a single row).
2679          */
2680
2681         GSList* selected = NULL;
2682         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2683
2684         auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
2685         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2686
2687         if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag
2688                 CopiedString newTag;
2689                 EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" );
2690
2691                 if ( result == eIDOK && !newTag.empty() ) {
2692                         GtkTreeIter iterList;
2693                         gchar* rowTag;
2694                         gchar* oldTag = (char*)selected->data;
2695
2696                         bool row = gtk_tree_model_get_iter_first(textureBrowser.m_all_tags_list, &iterList ) != 0;
2697
2698                         while ( row )
2699                         {
2700                                 gtk_tree_model_get(textureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 );
2701
2702                                 if ( strcmp( rowTag, oldTag ) == 0 ) {
2703                                         gtk_list_store_set( textureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 );
2704                                 }
2705                                 row = gtk_tree_model_iter_next(textureBrowser.m_all_tags_list, &iterList ) != 0;
2706                         }
2707
2708                         TagBuilder.RenameShaderTag( oldTag, newTag.c_str() );
2709
2710                         textureBrowser.m_all_tags.erase( (CopiedString)oldTag );
2711                         textureBrowser.m_all_tags.insert( newTag );
2712
2713                         BuildStoreAssignedTags( textureBrowser.m_assigned_store, textureBrowser.shader.c_str(), &textureBrowser );
2714                         BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
2715                 }
2716         }
2717         else
2718         {
2719                 ui::alert( textureBrowser.m_parent, "Select a single tag for renaming." );
2720         }
2721 }
2722
2723 void TextureBrowser_deleteTag(){
2724         GSList* selected = NULL;
2725         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2726
2727         auto selection = gtk_tree_view_get_selection(textureBrowser.m_treeViewTags );
2728         gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected );
2729
2730         if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag
2731                 auto result = ui::alert( textureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question );
2732
2733                 if ( result == ui::alert_response::YES ) {
2734                         GtkTreeIter iterSelected;
2735                         gchar *rowTag;
2736
2737                         gchar* tagSelected = (char*)selected->data;
2738
2739                         bool row = gtk_tree_model_get_iter_first(textureBrowser.m_all_tags_list, &iterSelected ) != 0;
2740
2741                         while ( row )
2742                         {
2743                                 gtk_tree_model_get(textureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 );
2744
2745                                 if ( strcmp( rowTag, tagSelected ) == 0 ) {
2746                                         gtk_list_store_remove( textureBrowser.m_all_tags_list, &iterSelected );
2747                                         break;
2748                                 }
2749                                 row = gtk_tree_model_iter_next(textureBrowser.m_all_tags_list, &iterSelected ) != 0;
2750                         }
2751
2752                         TagBuilder.DeleteTag( tagSelected );
2753                         textureBrowser.m_all_tags.erase( (CopiedString)tagSelected );
2754
2755                         BuildStoreAssignedTags( textureBrowser.m_assigned_store, textureBrowser.shader.c_str(), &textureBrowser );
2756                         BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
2757                 }
2758         }
2759         else {
2760                 ui::alert( textureBrowser.m_parent, "Select a single tag for deletion." );
2761         }
2762 }
2763
2764 void TextureBrowser_copyTag(){
2765         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2766         textureBrowser.m_copied_tags.clear();
2767         TagBuilder.GetShaderTags( textureBrowser.shader.c_str(), textureBrowser.m_copied_tags );
2768 }
2769
2770 void TextureBrowser_pasteTag(){
2771         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2772         IShader* ishader = QERApp_Shader_ForName( textureBrowser.shader.c_str() );
2773         CopiedString shader = textureBrowser.shader.c_str();
2774
2775         if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) {
2776                 CopiedString shaderFile = ishader->getShaderFileName();
2777                 if ( shaderFile.empty() ) {
2778                         // it's a texture
2779                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE );
2780                 }
2781                 else
2782                 {
2783                         // it's a shader
2784                         TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER );
2785                 }
2786
2787                 for ( size_t i = 0; i < textureBrowser.m_copied_tags.size(); ++i )
2788                 {
2789                         TagBuilder.AddShaderTag( shader.c_str(), textureBrowser.m_copied_tags[i].c_str(), TAG );
2790                 }
2791         }
2792         else
2793         {
2794                 for ( size_t i = 0; i < textureBrowser.m_copied_tags.size(); ++i )
2795                 {
2796                         if ( !TagBuilder.CheckShaderTag( shader.c_str(), textureBrowser.m_copied_tags[i].c_str() ) ) {
2797                                 // the tag doesn't exist - let's add it
2798                                 TagBuilder.AddShaderTag( shader.c_str(), textureBrowser.m_copied_tags[i].c_str(), TAG );
2799                         }
2800                 }
2801         }
2802
2803         ishader->DecRef();
2804
2805         TagBuilder.SaveXmlDoc();
2806         BuildStoreAssignedTags( textureBrowser.m_assigned_store, shader.c_str(), &textureBrowser );
2807         BuildStoreAvailableTags( textureBrowser.m_available_store, textureBrowser.m_assigned_store, textureBrowser.m_all_tags, &textureBrowser );
2808 }
2809
2810 void TextureBrowser_RefreshShaders(){
2811         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2812
2813         /* When shaders are refreshed, forces reloading the textures as well.
2814         Previously it would at best only display shaders, at worst mess up some textured objects. */
2815
2816     auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
2817         GtkTreeModel* model = NULL;
2818         GtkTreeIter iter;
2819         if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
2820         {
2821                 gchar dirName[1024];
2822
2823                 gchar* buffer;
2824                 gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
2825                 strcpy( dirName, buffer );
2826                 g_free( buffer );
2827                 if ( !TextureBrowser_showWads() ) {
2828                         strcat( dirName, "/" );
2829                 }
2830
2831                 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2832                 GlobalShaderSystem().refresh();
2833                 /* texturebrowser tree update on vfs restart */
2834                 TextureBrowser_constructTreeStore();
2835                 UpdateAllWindows();
2836
2837                 TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
2838                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2839         }
2840
2841         else{
2842                 ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
2843                 GlobalShaderSystem().refresh();
2844                 /* texturebrowser tree update on vfs restart */
2845                 TextureBrowser_constructTreeStore();
2846                 UpdateAllWindows();
2847         }
2848 }
2849
2850 void TextureBrowser_ToggleShowShaders(){
2851         GlobalTextureBrowser().m_showShaders ^= 1;
2852         GlobalTextureBrowser().m_showshaders_item.update();
2853
2854         GlobalTextureBrowser().m_heightChanged = true;
2855         GlobalTextureBrowser().m_originInvalid = true;
2856         g_activeShadersChangedCallbacks();
2857
2858         TextureBrowser_queueDraw( GlobalTextureBrowser() );
2859 }
2860
2861 void TextureBrowser_ToggleShowTextures(){
2862         GlobalTextureBrowser().m_showTextures ^= 1;
2863         GlobalTextureBrowser().m_showtextures_item.update();
2864
2865         GlobalTextureBrowser().m_heightChanged = true;
2866         GlobalTextureBrowser().m_originInvalid = true;
2867         g_activeShadersChangedCallbacks();
2868
2869         TextureBrowser_queueDraw( GlobalTextureBrowser() );
2870 }
2871
2872 void TextureBrowser_ToggleShowShaderListOnly(){
2873         g_TextureBrowser_shaderlistOnly ^= 1;
2874         GlobalTextureBrowser().m_showshaderlistonly_item.update();
2875
2876         TextureBrowser_constructTreeStore();
2877 }
2878
2879 void TextureBrowser_showAll(){
2880         g_TextureBrowser_currentDirectory = "";
2881         GlobalTextureBrowser().m_searchedTags = false;
2882 //      TextureBrowser_SetHideUnused( GlobalTextureBrowser(), false );
2883         TextureBrowser_ToggleHideUnused();
2884         //TextureBrowser_heightChanged( GlobalTextureBrowser() );
2885         TextureBrowser_updateTitle();
2886 }
2887
2888 void TextureBrowser_showUntagged(){
2889         TextureBrowser &textureBrowser = GlobalTextureBrowser();
2890         auto result = ui::alert( textureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning );
2891
2892         if ( result == ui::alert_response::YES ) {
2893                 textureBrowser.m_found_shaders.clear();
2894                 TagBuilder.GetUntagged( textureBrowser.m_found_shaders );
2895                 std::set<CopiedString>::iterator iter;
2896
2897                 ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" );
2898
2899                 for ( iter = textureBrowser.m_found_shaders.begin(); iter != textureBrowser.m_found_shaders.end(); iter++ )
2900                 {
2901                         std::string path = ( *iter ).c_str();
2902                         size_t pos = path.find_last_of( "/", path.size() );
2903                         std::string name = path.substr( pos + 1, path.size() );
2904                         path = path.substr( 0, pos + 1 );
2905                         TextureDirectory_loadTexture( path.c_str(), name.c_str() );
2906                         globalErrorStream() << path.c_str() << name.c_str() << "\n";
2907                 }
2908
2909                 g_TextureBrowser_currentDirectory = "Untagged";
2910                 TextureBrowser_queueDraw( GlobalTextureBrowser() );
2911                 TextureBrowser_heightChanged( textureBrowser );
2912                 TextureBrowser_updateTitle();
2913         }
2914 }
2915
2916 void TextureBrowser_FixedSize(){
2917         g_TextureBrowser_fixedSize ^= 1;
2918         GlobalTextureBrowser().m_fixedsize_item.update();
2919         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2920 }
2921
2922 void TextureBrowser_FilterMissing(){
2923         g_TextureBrowser_filterMissing ^= 1;
2924         GlobalTextureBrowser().m_filternotex_item.update();
2925         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2926         TextureBrowser_RefreshShaders();
2927 }
2928
2929 void TextureBrowser_FilterFallback(){
2930         g_TextureBrowser_filterFallback ^= 1;
2931         GlobalTextureBrowser().m_hidenotex_item.update();
2932         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2933         TextureBrowser_RefreshShaders();
2934 }
2935
2936 void TextureBrowser_EnableAlpha(){
2937         g_TextureBrowser_enableAlpha ^= 1;
2938         GlobalTextureBrowser().m_enablealpha_item.update();
2939         TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
2940 }
2941
2942 void TextureBrowser_exportTitle( const Callback<void(const char *)> & importer ){
2943         StringOutputStream buffer( 64 );
2944         buffer << "Textures: ";
2945         if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) {
2946                 buffer << g_TextureBrowser_currentDirectory.c_str();
2947         }
2948         else
2949         {
2950                 buffer << "all";
2951         }
2952         importer( buffer.c_str() );
2953 }
2954
2955 struct TextureScale {
2956         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2957                 switch (self.m_textureScale) {
2958                         case 10:
2959                                 returnz(0);
2960                                 break;
2961                         case 25:
2962                                 returnz(1);
2963                                 break;
2964                         case 50:
2965                                 returnz(2);
2966                                 break;
2967                         case 100:
2968                                 returnz(3);
2969                                 break;
2970                         case 200:
2971                                 returnz(4);
2972                                 break;
2973                 }
2974         }
2975
2976         static void Import(TextureBrowser &self, int value) {
2977                 switch (value) {
2978                         case 0:
2979                                 TextureBrowser_setScale(self, 10);
2980                                 break;
2981                         case 1:
2982                                 TextureBrowser_setScale(self, 25);
2983                                 break;
2984                         case 2:
2985                                 TextureBrowser_setScale(self, 50);
2986                                 break;
2987                         case 3:
2988                                 TextureBrowser_setScale(self, 100);
2989                                 break;
2990                         case 4:
2991                                 TextureBrowser_setScale(self, 200);
2992                                 break;
2993                 }
2994         }
2995 };
2996
2997 struct UniformTextureSize {
2998         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
2999                 returnz(GlobalTextureBrowser().m_uniformTextureSize);
3000         }
3001
3002         static void Import(TextureBrowser &self, int value) {
3003                 if (value > 16)
3004                         TextureBrowser_setUniformSize(self, value);
3005         }
3006 };
3007
3008 struct UniformTextureMinSize {
3009         static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz) {
3010                 returnz(GlobalTextureBrowser().m_uniformTextureMinSize);
3011         }
3012
3013         static void Import(TextureBrowser &self, int value) {
3014                 if (value > 16)
3015                         TextureBrowser_setUniformSize(self, value);
3016         }
3017 };
3018
3019 void TextureBrowser_constructPreferences( PreferencesPage& page ){
3020         page.appendCheckBox(
3021                 "", "Texture scrollbar",
3022                 make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
3023                 );
3024         {
3025                 const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
3026                 page.appendCombo(
3027                         "Texture Thumbnail Scale",
3028                         STRING_ARRAY_RANGE( texture_scale ),
3029                         make_property<TextureScale>(GlobalTextureBrowser())
3030                         );
3031         }
3032         page.appendSpinner( "Thumbnails Max Size", GlobalTextureBrowser().m_uniformTextureSize, GlobalTextureBrowser().m_uniformTextureSize, 16, 8192 );
3033         page.appendSpinner( "Thumbnails Min Size", GlobalTextureBrowser().m_uniformTextureMinSize, GlobalTextureBrowser().m_uniformTextureMinSize, 16, 8192 );
3034         page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement );
3035         {
3036                 const char* startup_shaders[] = { "None", TextureBrowser_getCommonShadersName() };
3037                 page.appendCombo( "Load Shaders at Startup", reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) );
3038         }
3039         {
3040                 StringOutputStream sstream( 256 );
3041                 sstream << "Hide nonShaders in " << TextureBrowser_getCommonShadersDir() << " folder";
3042                 page.appendCheckBox(
3043                         "", sstream.c_str(),
3044                         GlobalTextureBrowser().m_hideNonShadersInCommon
3045                         );
3046         }
3047 }
3048
3049 void TextureBrowser_constructPage( PreferenceGroup& group ){
3050         PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) );
3051         TextureBrowser_constructPreferences( page );
3052 }
3053
3054 void TextureBrowser_registerPreferencesPage(){
3055         PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) );
3056 }
3057
3058
3059 #include "preferencesystem.h"
3060 #include "stringio.h"
3061
3062
3063 void TextureClipboard_textureSelected( const char* shader );
3064
3065 void TextureBrowser_Construct(){
3066         TextureBrowser &textureBrowser = GlobalTextureBrowser();
3067
3068         GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) );
3069         GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) );
3070         GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) );
3071         GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) );
3072         GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) );
3073         GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) );
3074         GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) );
3075         GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) );
3076         GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( textureBrowser.m_hideunused_item ), Accelerator( 'U' ) );
3077         GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
3078         GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) );
3079         GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showshaders_item ) );
3080         GlobalToggles_insert( "ToggleShowTextures", makeCallbackF(TextureBrowser_ToggleShowTextures), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showtextures_item ) );
3081         GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
3082  ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_showshaderlistonly_item ) );
3083         GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_fixedsize_item ) );
3084         GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_filternotex_item ) );
3085         GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_hidenotex_item ) );
3086         GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( GlobalTextureBrowser().m_enablealpha_item ) );
3087
3088         GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string<TextureScale>(textureBrowser) );
3089         GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string<UniformTextureSize>(textureBrowser) );
3090         GlobalPreferenceSystem().registerPreference( "UniformTextureMinSize", make_property_string<UniformTextureMinSize>(textureBrowser) );
3091         GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(textureBrowser));
3092         GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( textureBrowser.m_showShaders ) );
3093         GlobalPreferenceSystem().registerPreference( "ShowTextures", make_property_string( GlobalTextureBrowser().m_showTextures ) );
3094         GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) );
3095         GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) );
3096         GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) );
3097         GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) );
3098         GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast<int&>( textureBrowser.m_startupShaders ) ) );
3099         GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( textureBrowser.m_mouseWheelScrollIncrement ) );
3100         GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( textureBrowser.color_textureback ) );
3101         GlobalPreferenceSystem().registerPreference( "HideNonShadersInCommon", make_property_string( GlobalTextureBrowser().m_hideNonShadersInCommon ) );
3102
3103         textureBrowser.shader = texdef_name_default();
3104
3105         Textures_setModeChangedNotify( ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>( textureBrowser ) );
3106
3107         TextureBrowser_registerPreferencesPage();
3108
3109         GlobalShaderSystem().attach( g_ShadersObserver );
3110
3111         TextureBrowser_textureSelected = TextureClipboard_textureSelected;
3112 }
3113
3114 void TextureBrowser_Destroy(){
3115         GlobalShaderSystem().detach( g_ShadersObserver );
3116
3117         Textures_setModeChangedNotify( Callback<void()>() );
3118 }
3119
3120 #if WORKAROUND_WINDOWS_GTK2_GLWIDGET
3121 ui::GLArea TextureBrowser_getGLWidget(){
3122         return GlobalTextureBrowser().m_gl_widget;
3123 }
3124 #endif // WORKAROUND_WINDOWS_GTK2_GLWIDGET