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1 /*
2    Copyright (C) 1999-2006 Id Software, Inc. and contributors.
3    For a list of contributors, see the accompanying CONTRIBUTORS file.
4
5    This file is part of GtkRadiant.
6
7    GtkRadiant is free software; you can redistribute it and/or modify
8    it under the terms of the GNU General Public License as published by
9    the Free Software Foundation; either version 2 of the License, or
10    (at your option) any later version.
11
12    GtkRadiant is distributed in the hope that it will be useful,
13    but WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15    GNU General Public License for more details.
16
17    You should have received a copy of the GNU General Public License
18    along with GtkRadiant; if not, write to the Free Software
19    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
20  */
21
22 //
23 // XY Window
24 //
25 // Leonardo Zide (leo@lokigames.com)
26 //
27
28 #include "xywindow.h"
29
30 #include <gtk/gtk.h>
31
32 #include "debugging/debugging.h"
33
34 #include "ientity.h"
35 #include "igl.h"
36 #include "ibrush.h"
37 #include "iundo.h"
38 #include "iimage.h"
39 #include "ifilesystem.h"
40 #include "os/path.h"
41 #include "image.h"
42 #include "gtkutil/messagebox.h"
43
44 #include <uilib/uilib.h>
45 #include <gdk/gdkkeysyms.h>
46
47 #include "generic/callback.h"
48 #include "string/string.h"
49 #include "stream/stringstream.h"
50
51 #include "scenelib.h"
52 #include "eclasslib.h"
53 #include "renderer.h"
54 #include "moduleobserver.h"
55
56 #include "gtkutil/menu.h"
57 #include "gtkutil/container.h"
58 #include "gtkutil/widget.h"
59 #include "gtkutil/glwidget.h"
60 #include "gtkutil/filechooser.h"
61 #include "gtkutil/cursor.h"
62 #include "gtkmisc.h"
63 #include "select.h"
64 #include "csg.h"
65 #include "brushmanip.h"
66 #include "selection.h"
67 #include "entity.h"
68 #include "camwindow.h"
69 #include "texwindow.h"
70 #include "mainframe.h"
71 #include "preferences.h"
72 #include "commands.h"
73 #include "feedback.h"
74 #include "grid.h"
75 #include "windowobservers.h"
76
77 void LoadTextureRGBA( qtexture_t* q, unsigned char* pPixels, int nWidth, int nHeight );
78
79 // d1223m
80 extern bool g_brush_always_caulk;
81
82 //!\todo Rewrite.
83 class ClipPoint
84 {
85 public:
86 Vector3 m_ptClip;        // the 3d point
87 bool m_bSet;
88
89 ClipPoint(){
90         Reset();
91 };
92 void Reset(){
93         m_ptClip[0] = m_ptClip[1] = m_ptClip[2] = 0.0;
94         m_bSet = false;
95 }
96 bool Set(){
97         return m_bSet;
98 }
99 void Set( bool b ){
100         m_bSet = b;
101 }
102 operator Vector3&()
103 {
104         return m_ptClip;
105 };
106
107 /*! Draw clip/path point with rasterized number label */
108 void Draw( int num, float scale );
109 /*! Draw clip/path point with rasterized string label */
110 void Draw( const char *label, float scale );
111 };
112
113 VIEWTYPE g_clip_viewtype;
114 bool g_bSwitch = true;
115 bool g_clip_useCaulk = false;
116 bool g_quick_clipper = false;
117 ClipPoint g_Clip1;
118 ClipPoint g_Clip2;
119 ClipPoint g_Clip3;
120 ClipPoint* g_pMovingClip = 0;
121
122 /* Drawing clip points */
123 void ClipPoint::Draw( int num, float scale ){
124         StringOutputStream label( 4 );
125         label << num;
126         Draw( label.c_str(), scale );
127 }
128
129 void ClipPoint::Draw( const char *label, float scale ){
130         // draw point
131         glPointSize( 4 );
132         glColor3fv( vector3_to_array( g_xywindow_globals.color_clipper ) );
133         glBegin( GL_POINTS );
134         glVertex3fv( vector3_to_array( m_ptClip ) );
135         glEnd();
136         glPointSize( 1 );
137
138         float offset = 2.0f / scale;
139
140         // draw label
141         glRasterPos3f( m_ptClip[0] + offset, m_ptClip[1] + offset, m_ptClip[2] + offset );
142         //glCallLists( GLsizei( strlen( label ) ), GL_UNSIGNED_BYTE, label );   //fails with GCC
143         //glCallLists( GLsizei( strlen( label ) ), GL_UNSIGNED_BYTE, reinterpret_cast<const GLubyte*>( label ) );       //worx
144         GlobalOpenGL().drawString( label );
145 }
146
147 float fDiff( float f1, float f2 ){
148         if ( f1 > f2 ) {
149                 return f1 - f2;
150         }
151         else{
152                 return f2 - f1;
153         }
154 }
155
156 inline double ClipPoint_Intersect( const ClipPoint& clip, const Vector3& point, VIEWTYPE viewtype, float scale ){
157         int nDim1 = ( viewtype == YZ ) ? 1 : 0;
158         int nDim2 = ( viewtype == XY ) ? 1 : 2;
159         double screenDistanceSquared( vector2_length_squared( Vector2( fDiff( clip.m_ptClip[nDim1], point[nDim1] ) * scale, fDiff( clip.m_ptClip[nDim2], point[nDim2] )  * scale ) ) );
160         if ( screenDistanceSquared < 8 * 8 ) {
161                 return screenDistanceSquared;
162         }
163         return FLT_MAX;
164 }
165
166 inline void ClipPoint_testSelect( ClipPoint& clip, const Vector3& point, VIEWTYPE viewtype, float scale, double& bestDistance, ClipPoint*& bestClip ){
167         if ( clip.Set() ) {
168                 double distance = ClipPoint_Intersect( clip, point, viewtype, scale );
169                 if ( distance < bestDistance ) {
170                         bestDistance = distance;
171                         bestClip = &clip;
172                 }
173         }
174 }
175
176 inline ClipPoint* GlobalClipPoints_Find( const Vector3& point, VIEWTYPE viewtype, float scale ){
177         double bestDistance = FLT_MAX;
178         ClipPoint* bestClip = 0;
179         ClipPoint_testSelect( g_Clip1, point, viewtype, scale, bestDistance, bestClip );
180         ClipPoint_testSelect( g_Clip2, point, viewtype, scale, bestDistance, bestClip );
181         ClipPoint_testSelect( g_Clip3, point, viewtype, scale, bestDistance, bestClip );
182         return bestClip;
183 }
184
185 inline void GlobalClipPoints_Draw( float scale ){
186         // Draw clip points
187         if ( g_Clip1.Set() ) {
188                 g_Clip1.Draw( 1, scale );
189         }
190         if ( g_Clip2.Set() ) {
191                 g_Clip2.Draw( 2, scale );
192         }
193         if ( g_Clip3.Set() ) {
194                 g_Clip3.Draw( 3, scale );
195         }
196 }
197
198 inline bool GlobalClipPoints_valid(){
199         return g_Clip1.Set() && g_Clip2.Set();
200 }
201
202 void PlanePointsFromClipPoints( Vector3 planepts[3], const AABB& bounds, int viewtype ){
203         ASSERT_MESSAGE( GlobalClipPoints_valid(), "clipper points not initialised" );
204         planepts[0] = g_Clip1.m_ptClip;
205         planepts[1] = g_Clip2.m_ptClip;
206         planepts[2] = g_Clip3.m_ptClip;
207         Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
208         Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
209         if ( !g_Clip3.Set() ) {
210                 int n = ( viewtype == XY ) ? 2 : ( viewtype == YZ ) ? 0 : 1;
211                 int x = ( n == 0 ) ? 1 : 0;
212                 int y = ( n == 2 ) ? 1 : 2;
213
214                 if ( n == 1 ) { // on viewtype XZ, flip clip points
215                         planepts[0][n] = maxs[n];
216                         planepts[1][n] = maxs[n];
217                         planepts[2][x] = g_Clip1.m_ptClip[x];
218                         planepts[2][y] = g_Clip1.m_ptClip[y];
219                         planepts[2][n] = mins[n];
220                 }
221                 else
222                 {
223                         planepts[0][n] = mins[n];
224                         planepts[1][n] = mins[n];
225                         planepts[2][x] = g_Clip1.m_ptClip[x];
226                         planepts[2][y] = g_Clip1.m_ptClip[y];
227                         planepts[2][n] = maxs[n];
228                 }
229         }
230 }
231
232 void Clip_Update(){
233         Vector3 planepts[3];
234         if ( !GlobalClipPoints_valid() ) {
235                 planepts[0] = Vector3( 0, 0, 0 );
236                 planepts[1] = Vector3( 0, 0, 0 );
237                 planepts[2] = Vector3( 0, 0, 0 );
238                 Scene_BrushSetClipPlane( GlobalSceneGraph(), Plane3( 0, 0, 0, 0 ) );
239         }
240         else
241         {
242                 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
243                 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
244                 if ( g_bSwitch ) {
245                         std::swap( planepts[0], planepts[1] );
246                 }
247                 Scene_BrushSetClipPlane( GlobalSceneGraph(), plane3_for_points( planepts[0], planepts[1], planepts[2] ) );
248         }
249         ClipperChangeNotify();
250 }
251
252 const char* Clip_getShader(){
253         return g_clip_useCaulk ? "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() );
254 }
255
256 void Clip(){
257         if ( ClipMode() && GlobalClipPoints_valid() ) {
258                 Vector3 planepts[3];
259                 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
260                 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
261                 Scene_BrushSplitByPlane( GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(), ( !g_bSwitch ) ? eFront : eBack );
262                 g_Clip1.Reset();
263                 g_Clip2.Reset();
264                 g_Clip3.Reset();
265                 Clip_Update();
266                 ClipperChangeNotify();
267                 if( g_quick_clipper ){
268                         g_quick_clipper = false;
269                         ClipperMode();
270                 }
271         }
272 }
273
274 void SplitClip(){
275         if ( ClipMode() && GlobalClipPoints_valid() ) {
276                 Vector3 planepts[3];
277                 AABB bounds( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
278                 PlanePointsFromClipPoints( planepts, bounds, g_clip_viewtype );
279                 Scene_BrushSplitByPlane( GlobalSceneGraph(), planepts[0], planepts[1], planepts[2], Clip_getShader(), eFrontAndBack );
280                 g_Clip1.Reset();
281                 g_Clip2.Reset();
282                 g_Clip3.Reset();
283                 Clip_Update();
284                 ClipperChangeNotify();
285                 if( g_quick_clipper ){
286                         g_quick_clipper = false;
287                         ClipperMode();
288                 }
289         }
290 }
291
292 void FlipClip(){
293         g_bSwitch = !g_bSwitch;
294         Clip_Update();
295         ClipperChangeNotify();
296 }
297
298 void OnClipMode( bool enabled ){
299         g_Clip1.Reset();
300         g_Clip2.Reset();
301         g_Clip3.Reset();
302
303         if ( !enabled && g_pMovingClip ) {
304                 g_pMovingClip = 0;
305         }
306
307         Clip_Update();
308         ClipperChangeNotify();
309 }
310
311 bool ClipMode(){
312         return GlobalSelectionSystem().ManipulatorMode() == SelectionSystem::eClip;
313 }
314
315 void NewClipPoint( const Vector3& point ){
316         if ( g_Clip1.Set() == false ) {
317                 g_Clip1.m_ptClip = point;
318                 g_Clip1.Set( true );
319         }
320         else if ( g_Clip2.Set() == false ) {
321                 g_Clip2.m_ptClip = point;
322                 g_Clip2.Set( true );
323         }
324         else if ( g_Clip3.Set() == false ) {
325                 g_Clip3.m_ptClip = point;
326                 g_Clip3.Set( true );
327         }
328         else
329         {
330                 g_Clip1.Reset();
331                 g_Clip2.Reset();
332                 g_Clip3.Reset();
333                 g_Clip1.m_ptClip = point;
334                 g_Clip1.Set( true );
335         }
336
337         Clip_Update();
338         ClipperChangeNotify();
339 }
340
341
342
343 struct xywindow_globals_private_t
344 {
345         bool d_showgrid;
346
347         // these are in the View > Show menu with Show coordinates
348         bool show_names;
349         bool show_coordinates;
350         bool show_angles;
351         bool show_outline;
352         bool show_axis;
353
354         bool d_show_work;
355
356         bool show_blocks;
357         int blockSize;
358
359 //      bool m_bCamXYUpdate;
360         bool m_bChaseMouse;
361         bool m_bSizePaint;
362
363         bool g_bCrossHairs;
364
365         xywindow_globals_private_t() :
366                 d_showgrid( true ),
367
368                 show_names( false ),
369                 show_coordinates( false ),
370                 show_angles( true ),
371                 show_outline( true ),
372                 show_axis( true ),
373
374                 d_show_work( false ),
375
376                 show_blocks( false ),
377
378 //              m_bCamXYUpdate( true ),
379                 m_bChaseMouse( true ),
380                 m_bSizePaint( true ),
381
382                 g_bCrossHairs( false ){
383         }
384
385 };
386
387 xywindow_globals_t g_xywindow_globals;
388 xywindow_globals_private_t g_xywindow_globals_private;
389
390 const unsigned int RAD_NONE =    0x00;
391 const unsigned int RAD_SHIFT =   0x01;
392 const unsigned int RAD_ALT =     0x02;
393 const unsigned int RAD_CONTROL = 0x04;
394 const unsigned int RAD_PRESS   = 0x08;
395 const unsigned int RAD_LBUTTON = 0x10;
396 const unsigned int RAD_MBUTTON = 0x20;
397 const unsigned int RAD_RBUTTON = 0x40;
398
399 inline ButtonIdentifier button_for_flags( unsigned int flags ){
400         if ( flags & RAD_LBUTTON ) {
401                 return c_buttonLeft;
402         }
403         if ( flags & RAD_RBUTTON ) {
404                 return c_buttonRight;
405         }
406         if ( flags & RAD_MBUTTON ) {
407                 return c_buttonMiddle;
408         }
409         return c_buttonInvalid;
410 }
411
412 inline ModifierFlags modifiers_for_flags( unsigned int flags ){
413         ModifierFlags modifiers = c_modifierNone;
414         if ( flags & RAD_SHIFT ) {
415                 modifiers |= c_modifierShift;
416         }
417         if ( flags & RAD_CONTROL ) {
418                 modifiers |= c_modifierControl;
419         }
420         if ( flags & RAD_ALT ) {
421                 modifiers |= c_modifierAlt;
422         }
423         return modifiers;
424 }
425
426 inline unsigned int buttons_for_button_and_modifiers( ButtonIdentifier button, ModifierFlags flags ){
427         unsigned int buttons = 0;
428
429         switch ( button.get() )
430         {
431     case ButtonEnumeration::INVALID: break;
432         case ButtonEnumeration::LEFT: buttons |= RAD_LBUTTON; break;
433         case ButtonEnumeration::MIDDLE: buttons |= RAD_MBUTTON; break;
434         case ButtonEnumeration::RIGHT: buttons |= RAD_RBUTTON; break;
435         }
436
437         if ( bitfield_enabled( flags, c_modifierControl ) ) {
438                 buttons |= RAD_CONTROL;
439         }
440
441         if ( bitfield_enabled( flags, c_modifierShift ) ) {
442                 buttons |= RAD_SHIFT;
443         }
444
445         if ( bitfield_enabled( flags, c_modifierAlt ) ) {
446                 buttons |= RAD_ALT;
447         }
448
449         return buttons;
450 }
451
452 inline unsigned int buttons_for_event_button( GdkEventButton* event ){
453         unsigned int flags = 0;
454
455         switch ( event->button )
456         {
457         case 1: flags |= RAD_LBUTTON; break;
458         case 2: flags |= RAD_MBUTTON; break;
459         case 3: flags |= RAD_RBUTTON; break;
460         }
461
462         if ( ( event->state & GDK_CONTROL_MASK ) != 0 ) {
463                 flags |= RAD_CONTROL;
464         }
465
466         if ( ( event->state & GDK_SHIFT_MASK ) != 0 ) {
467                 flags |= RAD_SHIFT;
468         }
469
470         if ( ( event->state & GDK_MOD1_MASK ) != 0 ) {
471                 flags |= RAD_ALT;
472         }
473
474         return flags;
475 }
476
477 inline unsigned int buttons_for_state( guint state ){
478         unsigned int flags = 0;
479
480         if ( ( state & GDK_BUTTON1_MASK ) != 0 ) {
481                 flags |= RAD_LBUTTON;
482         }
483
484         if ( ( state & GDK_BUTTON2_MASK ) != 0 ) {
485                 flags |= RAD_MBUTTON;
486         }
487
488         if ( ( state & GDK_BUTTON3_MASK ) != 0 ) {
489                 flags |= RAD_RBUTTON;
490         }
491
492         if ( ( state & GDK_CONTROL_MASK ) != 0 ) {
493                 flags |= RAD_CONTROL;
494         }
495
496         if ( ( state & GDK_SHIFT_MASK ) != 0 ) {
497                 flags |= RAD_SHIFT;
498         }
499
500         if ( ( state & GDK_MOD1_MASK ) != 0 ) {
501                 flags |= RAD_ALT;
502         }
503
504         return flags;
505 }
506
507
508 void XYWnd::SetScale( float f ){
509         m_fScale = f;
510         updateProjection();
511         updateModelview();
512         XYWnd_Update( *this );
513 }
514
515 void XYWnd::ZoomIn(){
516         float max_scale = 64;
517         float scale = Scale() * 5.0f / 4.0f;
518         if ( scale > max_scale ) {
519                 if ( Scale() != max_scale ) {
520                         SetScale( max_scale );
521                 }
522         }
523         else
524         {
525                 SetScale( scale );
526         }
527 }
528
529
530 // NOTE: the zoom out factor is 4/5, we could think about customizing it
531 //  we don't go below a zoom factor corresponding to 10% of the max world size
532 //  (this has to be computed against the window size)
533 void XYWnd::ZoomOut(){
534         float min_scale = MIN( Width(), Height() ) / ( 1.1f * ( g_MaxWorldCoord - g_MinWorldCoord ) );
535         float scale = Scale() * 4.0f / 5.0f;
536         if ( scale < min_scale ) {
537                 if ( Scale() != min_scale ) {
538                         SetScale( min_scale );
539                 }
540         }
541         else
542         {
543                 SetScale( scale );
544         }
545 }
546
547 void XYWnd::ZoomInWithMouse( int pointx, int pointy ){
548         float old_scale = Scale();
549         ZoomIn();
550         if ( g_xywindow_globals.m_bZoomInToPointer ) {
551                 float scale_diff = 1.0 / old_scale - 1.0 / Scale();
552                 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
553                 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
554                 Vector3 origin = GetOrigin();
555                 origin[nDim1] += scale_diff * (pointx - 0.5 * Width());
556                 origin[nDim2] -= scale_diff * (pointy - 0.5 * Height());
557                 SetOrigin( origin );
558         }
559 }
560
561 void XYWnd::Redraw() {
562         if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
563                 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
564                         GlobalOpenGL_debugAssertNoErrors();
565                         XY_Draw();
566                         GlobalOpenGL_debugAssertNoErrors();
567
568                         m_XORRectangle.set( rectangle_t() );
569                 }
570                 glwidget_swap_buffers( m_gl_widget );
571         }
572 }
573
574 void XYWnd::FocusOnBounds( AABB& bounds ){
575         SetOrigin( bounds.origin );
576         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
577         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
578         if( bounds.extents[ nDim1 ] < 128.f )
579                 bounds.extents[ nDim1 ] = 128.f;
580         if( bounds.extents[ nDim2 ] < 128.f )
581                 bounds.extents[ nDim2 ] = 128.f;
582         float scale1 = Width() / ( 3.f * bounds.extents[ nDim1 ] );
583         float scale2 = Height() / ( 3.f * bounds.extents[ nDim2 ] );
584         SetScale( MIN( scale1, scale2 ) );
585
586 }
587
588 VIEWTYPE GlobalXYWnd_getCurrentViewType(){
589         ASSERT_NOTNULL( g_pParentWnd );
590         ASSERT_NOTNULL( g_pParentWnd->ActiveXY() );
591         return g_pParentWnd->ActiveXY()->GetViewType();
592 }
593
594 // =============================================================================
595 // variables
596
597 ui::Menu XYWnd::m_mnuDrop(ui::null);
598
599 // this is disabled, and broken
600 // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394
601 #if 0
602 void WXY_Print(){
603         long width, height;
604         width = g_pParentWnd->ActiveXY()->Width();
605         height = g_pParentWnd->ActiveXY()->Height();
606         unsigned char* img;
607         const char* filename;
608
609         filename = ui::file_dialog( MainFrame_getWindow( ), FALSE, "Save Image", 0, FILTER_BMP );
610         if ( !filename ) {
611                 return;
612         }
613
614         g_pParentWnd->ActiveXY()->MakeCurrent();
615         img = (unsigned char*)malloc( width * height * 3 );
616         glReadPixels( 0,0,width,height,GL_RGB,GL_UNSIGNED_BYTE,img );
617
618         FILE *fp;
619         fp = fopen( filename, "wb" );
620         if ( fp ) {
621                 unsigned short bits;
622                 unsigned long cmap, bfSize;
623
624                 bits = 24;
625                 cmap = 0;
626                 bfSize = 54 + width * height * 3;
627
628                 long byteswritten = 0;
629                 long pixoff = 54 + cmap * 4;
630                 short res = 0;
631                 char m1 = 'B', m2 = 'M';
632                 fwrite( &m1, 1, 1, fp );      byteswritten++; // B
633                 fwrite( &m2, 1, 1, fp );      byteswritten++; // M
634                 fwrite( &bfSize, 4, 1, fp );  byteswritten += 4; // bfSize
635                 fwrite( &res, 2, 1, fp );     byteswritten += 2; // bfReserved1
636                 fwrite( &res, 2, 1, fp );     byteswritten += 2; // bfReserved2
637                 fwrite( &pixoff, 4, 1, fp );  byteswritten += 4; // bfOffBits
638
639                 unsigned long biSize = 40, compress = 0, size = 0;
640                 long pixels = 0;
641                 unsigned short planes = 1;
642                 fwrite( &biSize, 4, 1, fp );  byteswritten += 4; // biSize
643                 fwrite( &width, 4, 1, fp );   byteswritten += 4; // biWidth
644                 fwrite( &height, 4, 1, fp );  byteswritten += 4; // biHeight
645                 fwrite( &planes, 2, 1, fp );  byteswritten += 2; // biPlanes
646                 fwrite( &bits, 2, 1, fp );    byteswritten += 2; // biBitCount
647                 fwrite( &compress, 4, 1, fp ); byteswritten += 4; // biCompression
648                 fwrite( &size, 4, 1, fp );    byteswritten += 4; // biSizeImage
649                 fwrite( &pixels, 4, 1, fp );  byteswritten += 4; // biXPelsPerMeter
650                 fwrite( &pixels, 4, 1, fp );  byteswritten += 4; // biYPelsPerMeter
651                 fwrite( &cmap, 4, 1, fp );    byteswritten += 4; // biClrUsed
652                 fwrite( &cmap, 4, 1, fp );    byteswritten += 4; // biClrImportant
653
654                 unsigned long widthDW = ( ( ( width * 24 ) + 31 ) / 32 * 4 );
655                 long row, row_size = width * 3;
656                 for ( row = 0; row < height; row++ )
657                 {
658                         unsigned char* buf = img + row * row_size;
659
660                         // write a row
661                         int col;
662                         for ( col = 0; col < row_size; col += 3 )
663                         {
664                                 putc( buf[col + 2], fp );
665                                 putc( buf[col + 1], fp );
666                                 putc( buf[col], fp );
667                         }
668                         byteswritten += row_size;
669
670                         unsigned long count;
671                         for ( count = row_size; count < widthDW; count++ )
672                         {
673                                 putc( 0, fp ); // dummy
674                                 byteswritten++;
675                         }
676                 }
677
678                 fclose( fp );
679         }
680
681         free( img );
682 }
683 #endif
684
685
686 #include "timer.h"
687
688 Timer g_chasemouse_timer;
689
690 void XYWnd::ChaseMouse(){
691         float multiplier = g_chasemouse_timer.elapsed_msec() / 10.0f;
692         Scroll( float_to_integer( multiplier * m_chasemouse_delta_x ), float_to_integer( multiplier * -m_chasemouse_delta_y ) );
693
694         //globalOutputStream() << "chasemouse: multiplier=" << multiplier << " x=" << m_chasemouse_delta_x << " y=" << m_chasemouse_delta_y << '\n';
695
696         XY_MouseMoved( m_chasemouse_current_x, m_chasemouse_current_y, getButtonState() );
697         g_chasemouse_timer.start();
698 }
699
700 gboolean xywnd_chasemouse( gpointer data ){
701         reinterpret_cast<XYWnd*>( data )->ChaseMouse();
702         return TRUE;
703 }
704
705 inline const int& min_int( const int& left, const int& right ){
706         return std::min( left, right );
707 }
708
709 bool XYWnd::chaseMouseMotion( int pointx, int pointy ){
710         m_chasemouse_delta_x = 0;
711         m_chasemouse_delta_y = 0;
712
713         if ( g_xywindow_globals_private.m_bChaseMouse && getButtonState() == RAD_LBUTTON ) {
714                 const int epsilon = 16;
715
716                 if ( pointx < epsilon ) {
717                         m_chasemouse_delta_x = std::max( pointx, 0 ) - epsilon;
718                 }
719                 else if ( ( pointx - m_nWidth ) > -epsilon ) {
720                         m_chasemouse_delta_x = min_int( ( pointx - m_nWidth ), 0 ) + epsilon;
721                 }
722
723                 if ( pointy < epsilon ) {
724                         m_chasemouse_delta_y = std::max( pointy, 0 ) - epsilon;
725                 }
726                 else if ( ( pointy - m_nHeight ) > -epsilon ) {
727                         m_chasemouse_delta_y = min_int( ( pointy - m_nHeight ), 0 ) + epsilon;
728                 }
729
730                 if ( m_chasemouse_delta_y != 0 || m_chasemouse_delta_x != 0 ) {
731                         //globalOutputStream() << "chasemouse motion: x=" << pointx << " y=" << pointy << "... ";
732                         m_chasemouse_current_x = pointx;
733                         m_chasemouse_current_y = pointy;
734                         if ( m_chasemouse_handler == 0 ) {
735                                 //globalOutputStream() << "chasemouse timer start... ";
736                                 g_chasemouse_timer.start();
737                                 m_chasemouse_handler = g_idle_add( xywnd_chasemouse, this );
738                         }
739                         return true;
740                 }
741                 else
742                 {
743                         if ( m_chasemouse_handler != 0 ) {
744                                 //globalOutputStream() << "chasemouse cancel\n";
745                                 g_source_remove( m_chasemouse_handler );
746                                 m_chasemouse_handler = 0;
747                         }
748                 }
749         }
750         else
751         {
752                 if ( m_chasemouse_handler != 0 ) {
753                         //globalOutputStream() << "chasemouse cancel\n";
754                         g_source_remove( m_chasemouse_handler );
755                         m_chasemouse_handler = 0;
756                 }
757         }
758         return false;
759 }
760
761 // =============================================================================
762 // XYWnd class
763 Shader* XYWnd::m_state_selected = 0;
764
765 void xy_update_xor_rectangle( XYWnd& self, rect_t area ){
766         if ( self.GetWidget().visible() ) {
767                 rectangle_t rect = rectangle_from_area( area.min, area.max, self.Width(), self.Height() );
768 //              int nDim1 = ( self.GetViewType() == YZ ) ? 1 : 0;
769 //              int nDim2 = ( self.GetViewType() == XY ) ? 1 : 2;
770 //              rect.x /= self.Scale();
771 //              rect.y /= self.Scale();
772 //              rect.w /= self.Scale();
773 //              rect.h /= self.Scale();
774 //              rect.x += self.GetOrigin()[nDim1];
775 //              rect.y += self.GetOrigin()[nDim2];
776                 self.m_XORRectangle.set( rect );
777         }
778 }
779
780 gboolean xywnd_button_press( ui::Widget widget, GdkEventButton* event, XYWnd* xywnd ){
781         if ( event->type == GDK_BUTTON_PRESS ) {
782                 gtk_widget_grab_focus( xywnd->GetWidget() );
783
784                 if( !xywnd->Active() ){
785                         g_pParentWnd->SetActiveXY( xywnd );
786                 }
787
788                 xywnd->ButtonState_onMouseDown( buttons_for_event_button( event ) );
789
790                 xywnd->onMouseDown( WindowVector( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
791         }
792         return FALSE;
793 }
794
795 gboolean xywnd_button_release( ui::Widget widget, GdkEventButton* event, XYWnd* xywnd ){
796         if ( event->type == GDK_BUTTON_RELEASE ) {
797                 xywnd->XY_MouseUp( static_cast<int>( event->x ), static_cast<int>( event->y ), buttons_for_event_button( event ) );
798
799                 xywnd->ButtonState_onMouseUp( buttons_for_event_button( event ) );
800         }
801         return FALSE;
802 }
803
804 gboolean xywnd_focus_in( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
805         if ( event->type == GDK_FOCUS_CHANGE ) {
806                 if ( event->in ) {
807                         if( !xywnd->Active() ){
808                                 g_pParentWnd->SetActiveXY( xywnd );
809                         }
810                 }
811         }
812         return FALSE;
813 }
814
815 void xywnd_motion( gdouble x, gdouble y, guint state, void* data ){
816         if ( reinterpret_cast<XYWnd*>( data )->chaseMouseMotion( static_cast<int>( x ), static_cast<int>( y ) ) ) {
817                 return;
818         }
819         reinterpret_cast<XYWnd*>( data )->XY_MouseMoved( static_cast<int>( x ), static_cast<int>( y ), buttons_for_state( state ) );
820 }
821
822 gboolean xywnd_wheel_scroll( ui::Widget widget, GdkEventScroll* event, XYWnd* xywnd ){
823         gtk_widget_grab_focus( xywnd->GetWidget() );
824         ui::Window window = xywnd->m_parent ? xywnd->m_parent : MainFrame_getWindow();
825         if( !gtk_window_is_active( window ) )
826                 gtk_window_present( window );
827
828         if( !xywnd->Active() ){
829                 g_pParentWnd->SetActiveXY( xywnd );
830         }
831         if ( event->direction == GDK_SCROLL_UP ) {
832                 xywnd->ZoomInWithMouse( (int)event->x, (int)event->y );
833         }
834         else if ( event->direction == GDK_SCROLL_DOWN ) {
835                 xywnd->ZoomOut();
836         }
837         return FALSE;
838 }
839
840 gboolean xywnd_size_allocate( ui::Widget widget, GtkAllocation* allocation, XYWnd* xywnd ){
841         xywnd->m_nWidth = allocation->width;
842         xywnd->m_nHeight = allocation->height;
843         xywnd->updateProjection();
844         xywnd->m_window_observer->onSizeChanged( xywnd->Width(), xywnd->Height() );
845         return FALSE;
846 }
847
848 gboolean xywnd_expose( ui::Widget widget, GdkEventExpose* event, XYWnd* xywnd ){
849         xywnd->Redraw();
850         return FALSE;
851 }
852
853 void XYWnd_CameraMoved( XYWnd& xywnd ){
854 //      if ( g_xywindow_globals_private.m_bCamXYUpdate ) {
855                 //XYWnd_Update( xywnd );
856                 xywnd.UpdateCameraIcon();
857 //      }
858 }
859
860 XYWnd::XYWnd() :
861         m_gl_widget( glwidget_new( FALSE ) ),
862         m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
863         m_deferred_motion( xywnd_motion, this ),
864         m_parent( ui::null ),
865         m_window_observer( NewWindowObserver() ),
866         m_XORRectangle( m_gl_widget ),
867         m_chasemouse_handler( 0 ){
868
869         m_bActive = false;
870         m_buttonstate = 0;
871
872         m_bNewBrushDrag = false;
873         m_move_started = false;
874         m_zoom_started = false;
875
876         m_nWidth = 0;
877         m_nHeight = 0;
878
879         m_vOrigin[0] = 0;
880         m_vOrigin[1] = 20;
881         m_vOrigin[2] = 46;
882         m_fScale = 1;
883         m_viewType = XY;
884
885         m_backgroundActivated = false;
886         m_alpha = 1.0f;
887         m_xmin = 0.0f;
888         m_ymin = 0.0f;
889         m_xmax = 0.0f;
890         m_ymax = 0.0f;
891
892         m_entityCreate = false;
893
894         m_mnuDrop = ui::Menu(ui::null);
895
896         GlobalWindowObservers_add( m_window_observer );
897         GlobalWindowObservers_connectWidget( m_gl_widget );
898
899         m_window_observer->setRectangleDrawCallback( ReferenceCaller<XYWnd, void(rect_t), xy_update_xor_rectangle>( *this ) );
900         m_window_observer->setView( m_view );
901
902         g_object_ref( m_gl_widget._handle );
903
904         gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
905         gtk_widget_set_can_focus( m_gl_widget, true );
906
907         m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( xywnd_size_allocate ), this );
908         m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( xywnd_expose ), this );
909
910         m_gl_widget.connect( "button_press_event", G_CALLBACK( xywnd_button_press ), this );
911         m_gl_widget.connect( "button_release_event", G_CALLBACK( xywnd_button_release ), this );
912         m_gl_widget.connect( "focus_in_event", G_CALLBACK( xywnd_focus_in ), this );    //works only in floating views layout
913         m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &m_deferred_motion );
914
915         m_gl_widget.connect( "scroll_event", G_CALLBACK( xywnd_wheel_scroll ), this );
916
917         Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
918
919         // This reconstruct=false argument is used to avoid a circular dependency
920         // between modelview and projection initialization and a valgrind complaint
921         updateProjection( false );
922         updateModelview( false );
923         m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
924
925         AddSceneChangeCallback( ReferenceCaller<XYWnd, void(), &XYWnd_Update>( *this ) );
926         AddCameraMovedCallback( ReferenceCaller<XYWnd, void(), &XYWnd_CameraMoved>( *this ) );
927
928         PressedButtons_connect( g_pressedButtons, m_gl_widget );
929
930         onMouseDown.connectLast( makeSignalHandler3( MouseDownCaller(), *this ) );
931 }
932
933 XYWnd::~XYWnd(){
934         onDestroyed();
935
936         if ( m_mnuDrop ) {
937                 m_mnuDrop.destroy();
938                 m_mnuDrop = ui::Menu(ui::null);
939         }
940
941         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
942         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
943
944         m_gl_widget.unref();
945
946         m_window_observer->release();
947 }
948
949 void XYWnd::captureStates(){
950         m_state_selected = GlobalShaderCache().capture( "$XY_OVERLAY" );
951 }
952
953 void XYWnd::releaseStates(){
954         GlobalShaderCache().release( "$XY_OVERLAY" );
955 }
956
957 const Vector3& XYWnd::GetOrigin(){
958         return m_vOrigin;
959 }
960
961 void XYWnd::SetOrigin( const Vector3& origin ){
962         m_vOrigin = origin;
963         updateModelview();
964 }
965
966 void XYWnd::Scroll( int x, int y ){
967         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
968         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
969         m_vOrigin[nDim1] += x / m_fScale;
970         m_vOrigin[nDim2] += y / m_fScale;
971         updateModelview();
972         queueDraw();
973 }
974
975 unsigned int Clipper_buttons(){
976         return RAD_LBUTTON;
977 }
978
979 unsigned int Clipper_quick_buttons(){
980         return RAD_LBUTTON | RAD_CONTROL;
981 }
982
983 void XYWnd::DropClipPoint( int pointx, int pointy ){
984         Vector3 point;
985
986         XY_ToPoint( pointx, pointy, point );
987
988         Vector3 mid;
989         Select_GetMid( mid );
990         g_clip_viewtype = static_cast<VIEWTYPE>( GetViewType() );
991         const int nDim = ( g_clip_viewtype == YZ ) ? 0 : ( ( g_clip_viewtype == XZ ) ? 1 : 2 );
992         point[nDim] = mid[nDim];
993         vector3_snap( point, GetSnapGridSize() );
994         NewClipPoint( point );
995 }
996
997 void XYWnd::Clipper_OnLButtonDown( int x, int y ){
998         Vector3 mousePosition;
999         XY_ToPoint( x, y, mousePosition );
1000         g_pMovingClip = GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale );
1001         if ( !g_pMovingClip ) {
1002                 DropClipPoint( x, y );
1003         }
1004 }
1005
1006 void XYWnd::Clipper_OnLButtonUp( int x, int y ){
1007         if ( g_pMovingClip ) {
1008                 g_pMovingClip = 0;
1009         }
1010 }
1011
1012 void XYWnd::Clipper_OnMouseMoved( int x, int y ){
1013         if ( g_pMovingClip ) {
1014                 XY_ToPoint( x, y, g_pMovingClip->m_ptClip );
1015                 XY_SnapToGrid( g_pMovingClip->m_ptClip );
1016                 Clip_Update();
1017                 ClipperChangeNotify();
1018         }
1019 }
1020
1021 //#include "gtkutil/image.h"
1022
1023 /* is called on every mouse move fraction; ain't good! */
1024 void XYWnd::Clipper_Crosshair_OnMouseMoved( int x, int y ){
1025         Vector3 mousePosition;
1026         XY_ToPoint( x, y, mousePosition );
1027 #if 0 // NetRadiantCustom
1028         if ( ClipMode() ) {
1029                 if( GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale ) != 0 ){
1030                         GdkCursor *cursor;
1031                         cursor = gdk_cursor_new( GDK_CROSSHAIR );
1032                         //cursor = gdk_cursor_new( GDK_FLEUR );
1033                         gdk_window_set_cursor( gtk_widget_get_window(m_gl_widget), cursor );
1034                         gdk_cursor_unref( cursor );
1035                 }
1036                 else{
1037                         GdkCursor *cursor;
1038                         cursor = gdk_cursor_new( GDK_HAND2 );
1039 //                      GdkPixbuf* pixbuf = pixbuf_new_from_file_with_mask( "bitmaps/icon.png" );
1040 //                      cursor = gdk_cursor_new_from_pixbuf( gdk_display_get_default(), pixbuf, 0, 0 );
1041 //                      g_object_unref( pixbuf );
1042                         gdk_window_set_cursor( gtk_widget_get_window(m_gl_widget), cursor );
1043                         gdk_cursor_unref( cursor );
1044
1045                 }
1046         }
1047 #else
1048         if ( ClipMode() && GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale ) != 0 ) {
1049                 set_cursor ( m_gl_widget, GDK_CROSSHAIR );
1050         }
1051 #endif
1052         else
1053         {
1054                 default_cursor( m_gl_widget );
1055         }
1056 }
1057
1058 void XYWnd::SetCustomPivotOrigin( int pointx, int pointy ){
1059         Vector3 point;
1060         XY_ToPoint( pointx, pointy, point );
1061         VIEWTYPE viewtype = static_cast<VIEWTYPE>( GetViewType() );
1062         const int nDim = ( viewtype == YZ ) ? 0 : ( ( viewtype == XZ ) ? 1 : 2 );
1063         //vector3_snap( point, GetSnapGridSize() );
1064         point[nDim] = 999999;
1065
1066         GlobalSelectionSystem().setCustomPivotOrigin( point );
1067         SceneChangeNotify();
1068 }
1069
1070 unsigned int MoveCamera_buttons(){
1071 //      return RAD_CONTROL | ( g_glwindow_globals.m_nMouseType == ETwoButton ? RAD_RBUTTON : RAD_MBUTTON );
1072         return RAD_CONTROL | RAD_MBUTTON;
1073 }
1074
1075 void XYWnd_PositionCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
1076         Vector3 origin( Camera_getOrigin( camwnd ) );
1077         xywnd->XY_ToPoint( x, y, origin );
1078         xywnd->XY_SnapToGrid( origin );
1079         Camera_setOrigin( camwnd, origin );
1080 }
1081
1082 unsigned int OrientCamera_buttons(){
1083 //      if ( g_glwindow_globals.m_nMouseType == ETwoButton ) {
1084 //              return RAD_RBUTTON | RAD_SHIFT | RAD_CONTROL;
1085 //      }
1086         return RAD_MBUTTON;
1087 }
1088
1089 void XYWnd_OrientCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
1090         //globalOutputStream() << Camera_getAngles( camwnd ) << "  b4\n";
1091         Vector3 point = g_vector3_identity;
1092         xywnd->XY_ToPoint( x, y, point );
1093         //xywnd->XY_SnapToGrid( point );
1094         vector3_subtract( point, Camera_getOrigin( camwnd ) );
1095
1096         int n1 = ( xywnd->GetViewType() == XY ) ? 1 : 2;
1097         int n2 = ( xywnd->GetViewType() == YZ ) ? 1 : 0;
1098         int nAngle = ( xywnd->GetViewType() == XY ) ? CAMERA_YAW : CAMERA_PITCH;
1099         if ( point[n1] || point[n2] ) {
1100                 Vector3 angles( Camera_getAngles( camwnd ) );
1101                 angles[nAngle] = static_cast<float>( radians_to_degrees( atan2( point[n1], point[n2] ) ) );
1102                 if( angles[CAMERA_YAW] < 0 )
1103                         angles[CAMERA_YAW] = angles[CAMERA_YAW] + 360;
1104                 if ( nAngle == CAMERA_PITCH ){
1105                         if( fabs( angles[CAMERA_PITCH] ) > 90 ){
1106                                 angles[CAMERA_PITCH] = ( angles[CAMERA_PITCH] > 0 ) ? ( -angles[CAMERA_PITCH] + 180 ) : ( -angles[CAMERA_PITCH] - 180 );
1107                                 if( xywnd->GetViewType() == YZ ){
1108                                         if( angles[CAMERA_YAW] < 180 ){
1109                                                 angles[CAMERA_YAW] = 360 - angles[CAMERA_YAW];
1110                                         }
1111                                 }
1112                                 else if( angles[CAMERA_YAW] < 90 || angles[CAMERA_YAW] > 270 ){
1113                                         angles[CAMERA_YAW] = 180 - angles[CAMERA_YAW];
1114                                 }
1115                         }
1116                         else{
1117                                 if( xywnd->GetViewType() == YZ ){
1118                                         if( angles[CAMERA_YAW] > 180 ){
1119                                                 angles[CAMERA_YAW] = 360 - angles[CAMERA_YAW];
1120                                         }
1121                                 }
1122                                 else if( angles[CAMERA_YAW] > 90 && angles[CAMERA_YAW] < 270 ){
1123                                         angles[CAMERA_YAW] = 180 - angles[CAMERA_YAW];
1124                                 }
1125                         }
1126                 }
1127                 Camera_setAngles( camwnd, angles );
1128         }
1129         //globalOutputStream() << Camera_getAngles( camwnd ) << "\n";
1130 }
1131
1132 unsigned int SetCustomPivotOrigin_buttons(){
1133         return RAD_MBUTTON | RAD_SHIFT;
1134 }
1135
1136 /*
1137    ==============
1138    NewBrushDrag
1139    ==============
1140  */
1141 unsigned int NewBrushDrag_buttons(){
1142         return RAD_LBUTTON;
1143 }
1144
1145 void XYWnd::NewBrushDrag_Begin( int x, int y ){
1146         m_NewBrushDrag = 0;
1147         m_nNewBrushPressx = x;
1148         m_nNewBrushPressy = y;
1149
1150         m_bNewBrushDrag = true;
1151 }
1152
1153 void XYWnd::NewBrushDrag_End( int x, int y ){
1154         if ( m_NewBrushDrag != 0 ) {
1155                 GlobalUndoSystem().finish( "brushDragNew" );
1156         }
1157 }
1158
1159 void XYWnd::NewBrushDrag( int x, int y ){
1160         Vector3 mins, maxs;
1161         XY_ToPoint( m_nNewBrushPressx, m_nNewBrushPressy, mins );
1162         XY_SnapToGrid( mins );
1163         XY_ToPoint( x, y, maxs );
1164         XY_SnapToGrid( maxs );
1165
1166         int nDim = ( m_viewType == XY ) ? 2 : ( m_viewType == YZ ) ? 0 : 1;
1167
1168         mins[nDim] = float_snapped( Select_getWorkZone().d_work_min[nDim], GetSnapGridSize() );
1169         maxs[nDim] = float_snapped( Select_getWorkZone().d_work_max[nDim], GetSnapGridSize() );
1170
1171         if ( maxs[nDim] <= mins[nDim] ) {
1172                 maxs[nDim] = mins[nDim] + GetGridSize();
1173         }
1174
1175         for ( int i = 0 ; i < 3 ; i++ )
1176         {
1177                 if ( mins[i] == maxs[i] ) {
1178                         return; // don't create a degenerate brush
1179                 }
1180                 if ( mins[i] > maxs[i] ) {
1181                         float temp = mins[i];
1182                         mins[i] = maxs[i];
1183                         maxs[i] = temp;
1184                 }
1185         }
1186
1187         if ( m_NewBrushDrag == 0 ) {
1188                 GlobalUndoSystem().start();
1189                 NodeSmartReference node( GlobalBrushCreator().createBrush() );
1190                 Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( node );
1191
1192                 scene::Path brushpath( makeReference( GlobalSceneGraph().root() ) );
1193                 brushpath.push( makeReference( *Map_GetWorldspawn( g_map ) ) );
1194                 brushpath.push( makeReference( node.get() ) );
1195                 selectPath( brushpath, true );
1196
1197                 m_NewBrushDrag = node.get_pointer();
1198         }
1199
1200         // d1223m
1201         //Scene_BrushResize_Selected(GlobalSceneGraph(), aabb_for_minmax(mins, maxs), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
1202         Scene_BrushResize_Selected( GlobalSceneGraph(), aabb_for_minmax( mins, maxs ),
1203                                                                 g_brush_always_caulk ?
1204                                                                 "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
1205 }
1206
1207 void entitycreate_activated( ui::Widget item ){
1208         scene::Node* world_node = Map_FindWorldspawn( g_map );
1209         const char* entity_name = gtk_label_get_text( GTK_LABEL( gtk_bin_get_child(GTK_BIN( item )) ) );
1210
1211         if ( !( world_node && string_equal( entity_name, "worldspawn" ) ) ) {
1212                 g_pParentWnd->ActiveXY()->OnEntityCreate( entity_name );
1213         }
1214         else {
1215                 GlobalRadiant().m_pfnMessageBox( MainFrame_getWindow(),
1216                         "There's already a worldspawn in your map!",
1217                                                                                  "Info",
1218                                                                                  eMB_OK,
1219                                                                                  eMB_ICONDEFAULT );
1220         }
1221 }
1222
1223 void EntityClassMenu_addItem( ui::Menu menu, const char* name ){
1224         auto item = ui::MenuItem( name );
1225         item.connect( "activate", G_CALLBACK( entitycreate_activated ), item );
1226         item.show();
1227         menu_add_item( menu, item );
1228 }
1229
1230 class EntityClassMenuInserter : public EntityClassVisitor
1231 {
1232 typedef std::pair<ui::Menu, CopiedString> MenuPair;
1233 typedef std::vector<MenuPair> MenuStack;
1234 MenuStack m_stack;
1235 CopiedString m_previous;
1236 public:
1237 EntityClassMenuInserter( ui::Menu menu ){
1238         m_stack.reserve( 2 );
1239         m_stack.push_back( MenuPair( menu, "" ) );
1240 }
1241 ~EntityClassMenuInserter(){
1242         if ( !string_empty( m_previous.c_str() ) ) {
1243                 addItem( m_previous.c_str(), "" );
1244         }
1245 }
1246 void visit( EntityClass* e ){
1247         ASSERT_MESSAGE( !string_empty( e->name() ), "entity-class has no name" );
1248         if ( !string_empty( m_previous.c_str() ) ) {
1249                 addItem( m_previous.c_str(), e->name() );
1250         }
1251         m_previous = e->name();
1252 }
1253 void pushMenu( const CopiedString& name ){
1254         auto item = ui::MenuItem( name.c_str() );
1255         item.show();
1256         m_stack.back().first.add(item);
1257
1258         auto submenu = ui::Menu(ui::New);
1259         gtk_menu_item_set_submenu( item, submenu  );
1260
1261         m_stack.push_back( MenuPair( submenu, name ) );
1262 }
1263 void popMenu(){
1264         m_stack.pop_back();
1265 }
1266 void addItem( const char* name, const char* next ){
1267         const char* underscore = strchr( name, '_' );
1268
1269         if ( underscore != 0 && underscore != name ) {
1270                 bool nextEqual = string_equal_n( name, next, ( underscore + 1 ) - name );
1271                 const char* parent = m_stack.back().second.c_str();
1272
1273                 if ( !string_empty( parent )
1274                          && string_length( parent ) == std::size_t( underscore - name )
1275                          && string_equal_n( name, parent, underscore - name ) ) { // this is a child
1276                 }
1277                 else if ( nextEqual ) {
1278                         if ( m_stack.size() == 2 ) {
1279                                 popMenu();
1280                         }
1281                         pushMenu( CopiedString( StringRange( name, underscore ) ) );
1282                 }
1283                 else if ( m_stack.size() == 2 ) {
1284                         popMenu();
1285                 }
1286         }
1287         else if ( m_stack.size() == 2 ) {
1288                 popMenu();
1289         }
1290
1291         EntityClassMenu_addItem( m_stack.back().first, name );
1292 }
1293 };
1294
1295 void XYWnd::OnContextMenu(){
1296 //      if ( g_xywindow_globals.m_bRightClick == false ) {
1297 //              return;
1298 //      }
1299
1300         if ( !m_mnuDrop ) { // first time, load it up
1301                 auto menu = m_mnuDrop = ui::Menu(ui::New);
1302
1303                 EntityClassMenuInserter inserter( menu );
1304                 GlobalEntityClassManager().forEach( inserter );
1305         }
1306
1307         gtk_menu_popup( m_mnuDrop, 0, 0, 0, 0, 1, GDK_CURRENT_TIME );
1308 }
1309
1310 FreezePointer g_xywnd_freezePointer;
1311
1312 unsigned int Move_buttons(){
1313         return RAD_RBUTTON;
1314 }
1315
1316 void XYWnd_moveDelta( int x, int y, unsigned int state, void* data ){
1317         reinterpret_cast<XYWnd*>( data )->EntityCreate_MouseMove( x, y );
1318         reinterpret_cast<XYWnd*>( data )->Scroll( -x, y );
1319 }
1320
1321 gboolean XYWnd_Move_focusOut( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
1322         xywnd->Move_End();
1323         return FALSE;
1324 }
1325
1326 void XYWnd::Move_Begin(){
1327         if ( m_move_started ) {
1328                 Move_End();
1329         }
1330         m_move_started = true;
1331         /* NetRadiantCustom did this instead:
1332         g_xywnd_freezePointer.freeze_pointer( m_parent  ? m_parent : MainFrame_getWindow(), m_gl_widget, XYWnd_moveDelta, this ); */
1333         g_xywnd_freezePointer.freeze_pointer( m_gl_widget, XYWnd_moveDelta, this );
1334         m_move_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Move_focusOut ), this );
1335 }
1336
1337 void XYWnd::Move_End(){
1338         m_move_started = false;
1339         /* NetRadiant did this instead:
1340         g_xywnd_freezePointer.unfreeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), false ); */
1341         g_xywnd_freezePointer.unfreeze_pointer( m_gl_widget, false );
1342         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_move_focusOut );
1343 }
1344
1345 unsigned int Zoom_buttons(){
1346         return RAD_RBUTTON | RAD_ALT;
1347 }
1348
1349 int g_dragZoom = 0;
1350 int g_zoom2x = 0;
1351 int g_zoom2y = 0;
1352
1353 void XYWnd_zoomDelta( int x, int y, unsigned int state, void* data ){
1354         if ( y != 0 ) {
1355                 g_dragZoom += y;
1356                 while ( abs( g_dragZoom ) > 8 )
1357                 {
1358                         if ( g_dragZoom > 0 ) {
1359                                 reinterpret_cast<XYWnd*>( data )->ZoomOut();
1360                                 g_dragZoom -= 8;
1361                         }
1362                         else
1363                         {
1364                                 if ( g_xywindow_globals.m_bZoomInToPointer ) {
1365                                         reinterpret_cast<XYWnd*>( data )->ZoomInWithMouse( g_zoom2x, g_zoom2y );
1366                                 }
1367                                 else{
1368                                         reinterpret_cast<XYWnd*>( data )->ZoomIn();
1369                                 }
1370                                 g_dragZoom += 8;
1371                         }
1372                 }
1373         }
1374 }
1375
1376 gboolean XYWnd_Zoom_focusOut( ui::Widget widget, GdkEventFocus* event, XYWnd* xywnd ){
1377         xywnd->Zoom_End();
1378         return FALSE;
1379 }
1380
1381 void XYWnd::Zoom_Begin( int x, int y ){
1382         if ( m_zoom_started ) {
1383                 Zoom_End();
1384         }
1385         m_zoom_started = true;
1386         g_dragZoom = 0;
1387         g_zoom2x = x;
1388         g_zoom2y = y;
1389         /* NetRadiantCustom did this instead:
1390         g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), m_gl_widget, XYWnd_zoomDelta, this ); */
1391         g_xywnd_freezePointer.freeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), XYWnd_zoomDelta, this );
1392         m_zoom_focusOut = m_gl_widget.connect( "focus_out_event", G_CALLBACK( XYWnd_Zoom_focusOut ), this );
1393 }
1394
1395 void XYWnd::Zoom_End(){
1396         m_zoom_started = false;
1397         g_xywnd_freezePointer.unfreeze_pointer( m_parent ? m_parent : MainFrame_getWindow(), false );
1398         g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_zoom_focusOut );
1399 }
1400
1401 // makes sure the selected brush or camera is in view
1402 void XYWnd::PositionView( const Vector3& position ){
1403         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1404         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1405
1406         m_vOrigin[nDim1] = position[nDim1];
1407         m_vOrigin[nDim2] = position[nDim2];
1408
1409         updateModelview();
1410
1411         XYWnd_Update( *this );
1412 }
1413
1414 void XYWnd::SetViewType( VIEWTYPE viewType ){
1415         m_viewType = viewType;
1416         updateModelview();
1417
1418         if ( m_parent ) {
1419                 gtk_window_set_title( m_parent, ViewType_getTitle( m_viewType ) );
1420         }
1421 }
1422
1423
1424 inline WindowVector WindowVector_forInteger( int x, int y ){
1425         return WindowVector( static_cast<float>( x ), static_cast<float>( y ) );
1426 }
1427
1428 void XYWnd::mouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
1429         XY_MouseDown( static_cast<int>( position.x() ), static_cast<int>( position.y() ), buttons_for_button_and_modifiers( button, modifiers ) );
1430 }
1431 void XYWnd::XY_MouseDown( int x, int y, unsigned int buttons ){
1432         if ( buttons == Move_buttons() ) {
1433                 Move_Begin();
1434                 EntityCreate_MouseDown( x, y );
1435         }
1436         else if ( buttons == Zoom_buttons() ) {
1437                 Zoom_Begin( x, y );
1438         }
1439         else if ( ClipMode() && ( buttons == Clipper_buttons() || buttons == Clipper_quick_buttons() ) ) {
1440                 Clipper_OnLButtonDown( x, y );
1441         }
1442         else if ( !ClipMode() && buttons == Clipper_quick_buttons() ) {
1443                 ClipperMode();
1444                 g_quick_clipper = true;
1445                 Clipper_OnLButtonDown( x, y );
1446         }
1447         else if ( buttons == NewBrushDrag_buttons() && GlobalSelectionSystem().countSelected() == 0 ) {
1448                 NewBrushDrag_Begin( x, y );
1449         }
1450         // control mbutton = move camera
1451         else if ( buttons == MoveCamera_buttons() ) {
1452                 XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1453         }
1454         // mbutton = angle camera
1455         else if ( buttons == OrientCamera_buttons() ) {
1456                 XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1457         }
1458         else if ( buttons == SetCustomPivotOrigin_buttons() ) {
1459                 SetCustomPivotOrigin( x, y );
1460         }
1461         else
1462         {
1463                 m_window_observer->onMouseDown( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1464         }
1465 }
1466
1467 void XYWnd::XY_MouseUp( int x, int y, unsigned int buttons ){
1468         if ( m_move_started ) {
1469                 Move_End();
1470                 EntityCreate_MouseUp( x, y );
1471         }
1472         else if ( m_zoom_started ) {
1473                 Zoom_End();
1474         }
1475         else if ( ClipMode() && ( buttons == Clipper_buttons() || buttons == Clipper_quick_buttons() ) ) {
1476                 Clipper_OnLButtonUp( x, y );
1477         }
1478         else if ( m_bNewBrushDrag ) {
1479                 m_bNewBrushDrag = false;
1480                 NewBrushDrag_End( x, y );
1481                 if ( m_NewBrushDrag == 0 ) {
1482                         //L button w/o created brush = tunnel selection
1483                         m_window_observer->onMouseUp( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1484                 }
1485         }
1486         else
1487         {
1488                 m_window_observer->onMouseUp( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
1489         }
1490 }
1491
1492 void XYWnd::XY_MouseMoved( int x, int y, unsigned int buttons ){
1493         // rbutton = drag xy origin
1494         if ( m_move_started ) {
1495         }
1496         // zoom in/out
1497         else if ( m_zoom_started ) {
1498         }
1499
1500         else if ( ClipMode() && g_pMovingClip != 0 ) {
1501                 Clipper_OnMouseMoved( x, y );
1502         }
1503         // lbutton without selection = drag new brush
1504         else if ( m_bNewBrushDrag ) {
1505                 NewBrushDrag( x, y );
1506         }
1507
1508         // control mbutton = move camera
1509         else if ( buttons == MoveCamera_buttons() ) {
1510                 XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1511         }
1512
1513         // mbutton = angle camera
1514         else if ( buttons == OrientCamera_buttons() ) {
1515                 XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
1516         }
1517
1518         else if ( buttons == SetCustomPivotOrigin_buttons() ) {
1519                 SetCustomPivotOrigin( x, y );
1520         }
1521
1522         else
1523         {
1524                 m_window_observer->onMouseMotion( WindowVector_forInteger( x, y ), modifiers_for_flags( buttons ) );
1525
1526                 m_mousePosition[0] = m_mousePosition[1] = m_mousePosition[2] = 0.0;
1527                 XY_ToPoint( x, y, m_mousePosition );
1528                 XY_SnapToGrid( m_mousePosition );
1529
1530                 StringOutputStream status( 64 );
1531                 status << "x:: " << FloatFormat( m_mousePosition[0], 6, 1 )
1532                            << "  y:: " << FloatFormat( m_mousePosition[1], 6, 1 )
1533                            << "  z:: " << FloatFormat( m_mousePosition[2], 6, 1 );
1534                 g_pParentWnd->SetStatusText( g_pParentWnd->m_position_status, status.c_str() );
1535
1536                 if ( g_xywindow_globals_private.g_bCrossHairs ) {
1537                         XYWnd_Update( *this );
1538                 }
1539
1540                 Clipper_Crosshair_OnMouseMoved( x, y );
1541         }
1542 }
1543
1544 void XYWnd::EntityCreate_MouseDown( int x, int y ){
1545         m_entityCreate = true;
1546         m_entityCreate_x = x;
1547         m_entityCreate_y = y;
1548 }
1549
1550 void XYWnd::EntityCreate_MouseMove( int x, int y ){
1551         if ( m_entityCreate && ( m_entityCreate_x != x || m_entityCreate_y != y ) ) {
1552                 m_entityCreate = false;
1553         }
1554 }
1555
1556 void XYWnd::EntityCreate_MouseUp( int x, int y ){
1557         if ( m_entityCreate ) {
1558                 m_entityCreate = false;
1559                 OnContextMenu();
1560         }
1561 }
1562
1563 inline float screen_normalised( int pos, unsigned int size ){
1564         return ( ( 2.0f * pos ) / size ) - 1.0f;
1565 }
1566
1567 inline float normalised_to_world( float normalised, float world_origin, float normalised2world_scale ){
1568         return world_origin + normalised * normalised2world_scale;
1569 }
1570
1571
1572 // TTimo: watch it, this doesn't init one of the 3 coords
1573 void XYWnd::XY_ToPoint( int x, int y, Vector3& point ){
1574         float normalised2world_scale_x = m_nWidth / 2 / m_fScale;
1575         float normalised2world_scale_y = m_nHeight / 2 / m_fScale;
1576         if ( m_viewType == XY ) {
1577                 point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
1578                 point[1] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[1], normalised2world_scale_y );
1579         }
1580         else if ( m_viewType == YZ ) {
1581                 point[1] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[1], normalised2world_scale_x );
1582                 point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
1583         }
1584         else
1585         {
1586                 point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
1587                 point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
1588         }
1589 }
1590
1591 void XYWnd::XY_SnapToGrid( Vector3& point ){
1592         if ( m_viewType == XY ) {
1593                 point[0] = float_snapped( point[0], GetSnapGridSize() );
1594                 point[1] = float_snapped( point[1], GetSnapGridSize() );
1595         }
1596         else if ( m_viewType == YZ ) {
1597                 point[1] = float_snapped( point[1], GetSnapGridSize() );
1598                 point[2] = float_snapped( point[2], GetSnapGridSize() );
1599         }
1600         else
1601         {
1602                 point[0] = float_snapped( point[0], GetSnapGridSize() );
1603                 point[2] = float_snapped( point[2], GetSnapGridSize() );
1604         }
1605 }
1606
1607 void XYWnd::XY_LoadBackgroundImage( const char *name ){
1608         const char* relative = path_make_relative( name, GlobalFileSystem().findRoot( name ) );
1609         if ( relative == name ) {
1610                 globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
1611         }
1612
1613         char fileNameWithoutExt[512];
1614         strncpy( fileNameWithoutExt, relative, sizeof( fileNameWithoutExt ) - 1 );
1615         fileNameWithoutExt[512 - 1] = '\0';
1616         fileNameWithoutExt[strlen( fileNameWithoutExt ) - 4] = '\0';
1617
1618         Image *image = QERApp_LoadImage( 0, fileNameWithoutExt );
1619         if ( !image ) {
1620                 globalOutputStream() << "Could not load texture " << fileNameWithoutExt << "\n";
1621                 return;
1622         }
1623         g_pParentWnd->ActiveXY()->m_tex = (qtexture_t*)malloc( sizeof( qtexture_t ) );
1624         LoadTextureRGBA( g_pParentWnd->ActiveXY()->XYWnd::m_tex, image->getRGBAPixels(), image->getWidth(), image->getHeight() );
1625         globalOutputStream() << "Loaded background texture " << relative << "\n";
1626         g_pParentWnd->ActiveXY()->m_backgroundActivated = true;
1627
1628         int m_ix, m_iy;
1629         switch ( g_pParentWnd->ActiveXY()->m_viewType )
1630         {
1631         case XY:
1632                 m_ix = 0;
1633                 m_iy = 1;
1634                 break;
1635         case XZ:
1636                 m_ix = 0;
1637                 m_iy = 2;
1638                 break;
1639         case YZ:
1640                 m_ix = 1;
1641                 m_iy = 2;
1642                 break;
1643         }
1644
1645         Vector3 min, max;
1646         Select_GetBounds( min, max );
1647         g_pParentWnd->ActiveXY()->m_xmin = min[m_ix];
1648         g_pParentWnd->ActiveXY()->m_ymin = min[m_iy];
1649         g_pParentWnd->ActiveXY()->m_xmax = max[m_ix];
1650         g_pParentWnd->ActiveXY()->m_ymax = max[m_iy];
1651 }
1652
1653 void XYWnd::XY_DisableBackground( void ){
1654         g_pParentWnd->ActiveXY()->m_backgroundActivated = false;
1655         if ( g_pParentWnd->ActiveXY()->m_tex ) {
1656                 free( g_pParentWnd->ActiveXY()->m_tex );
1657         }
1658         g_pParentWnd->ActiveXY()->m_tex = NULL;
1659 }
1660
1661 void WXY_BackgroundSelect( void ){
1662         bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
1663
1664         ui::Window main_window = MainFrame_getWindow();
1665
1666         if ( !brushesSelected ) {
1667                 ui::alert( main_window, "You have to select some brushes to get the bounding box for.\n",
1668                                                 "No selection", ui::alert_type::OK, ui::alert_icon::Error );
1669                 return;
1670         }
1671
1672         const char *filename = main_window.file_dialog( TRUE, "Background Image", NULL, NULL );
1673
1674         g_pParentWnd->ActiveXY()->XY_DisableBackground();
1675
1676         if ( filename ) {
1677                 g_pParentWnd->ActiveXY()->XY_LoadBackgroundImage( filename );
1678         }
1679
1680         // Draw the background image immediately (do not wait for user input).
1681         g_pParentWnd->ActiveXY()->Redraw();
1682 }
1683
1684 /*
1685    ============================================================================
1686
1687    DRAWING
1688
1689    ============================================================================
1690  */
1691
1692 /*
1693    ==============
1694    XY_DrawGrid
1695    ==============
1696  */
1697
1698 double two_to_the_power( int power ){
1699         return pow( 2.0f, power );
1700 }
1701
1702 void XYWnd::XY_DrawAxis( void ){
1703         if ( g_xywindow_globals_private.show_axis ) {
1704                 const char g_AxisName[3] = { 'X', 'Y', 'Z' };
1705                 const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1706                 const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1707                 const int w = ( m_nWidth / 2 / m_fScale );
1708                 const int h = ( m_nHeight / 2 / m_fScale );
1709
1710                 Vector3 colourX = ( m_viewType == YZ ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorX;
1711                 Vector3 colourY = ( m_viewType == XY ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorZ;
1712                 if( !Active() ){
1713                         float grayX = vector3_dot( colourX, Vector3( 0.2989, 0.5870, 0.1140 ) );
1714                         float grayY = vector3_dot( colourY, Vector3( 0.2989, 0.5870, 0.1140 ) );
1715                         colourX[0] = colourX[1] = colourX[2] = grayX;
1716                         colourY[0] = colourY[1] = colourY[2] = grayY;
1717                 }
1718
1719                 // draw two lines with corresponding axis colors to highlight current view
1720                 // horizontal line: nDim1 color
1721                 glLineWidth( 2 );
1722                 glBegin( GL_LINES );
1723                 glColor3fv( vector3_to_array( colourX ) );
1724                 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1725                 glVertex2f( m_vOrigin[nDim1] - w + 65 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1726                 glVertex2f( 0, 0 );
1727                 glVertex2f( 32 / m_fScale, 0 );
1728                 glColor3fv( vector3_to_array( colourY ) );
1729                 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
1730                 glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
1731                 glVertex2f( 0, 0 );
1732                 glVertex2f( 0, 32 / m_fScale );
1733                 glEnd();
1734                 glLineWidth( 1 );
1735                 // now print axis symbols
1736                 glColor3fv( vector3_to_array( colourX ) );
1737                 glRasterPos2f( m_vOrigin[nDim1] - w + 55 / m_fScale, m_vOrigin[nDim2] + h - 55 / m_fScale );
1738                 GlobalOpenGL().drawChar( g_AxisName[nDim1] );
1739                 glRasterPos2f( 28 / m_fScale, -10 / m_fScale );
1740                 GlobalOpenGL().drawChar( g_AxisName[nDim1] );
1741                 glColor3fv( vector3_to_array( colourY ) );
1742                 glRasterPos2f( m_vOrigin[nDim1] - w + 25 / m_fScale, m_vOrigin[nDim2] + h - 30 / m_fScale );
1743                 GlobalOpenGL().drawChar( g_AxisName[nDim2] );
1744                 glRasterPos2f( -10 / m_fScale, 28 / m_fScale );
1745                 GlobalOpenGL().drawChar( g_AxisName[nDim2] );
1746         }
1747 }
1748
1749 void XYWnd::RenderActive( void ){
1750         if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
1751                 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
1752                         GlobalOpenGL_debugAssertNoErrors();
1753                         glDrawBuffer( GL_FRONT );
1754
1755                         if ( g_xywindow_globals_private.show_outline ) {
1756                                 glMatrixMode( GL_PROJECTION );
1757                                 glLoadIdentity();
1758                                 glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
1759
1760                                 glMatrixMode( GL_MODELVIEW );
1761                                 glLoadIdentity();
1762
1763                                 if( !Active() ){ //sorta erase
1764                                         glColor3fv( vector3_to_array( g_xywindow_globals.color_gridmajor ) );
1765                                 }
1766                                 // four view mode doesn't colorize
1767                                 else if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
1768                                         glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
1769                                 }
1770                                 else
1771                                 {
1772                                         switch ( m_viewType )
1773                                         {
1774                                         case YZ:
1775                                                 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorX ) );
1776                                                 break;
1777                                         case XZ:
1778                                                 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorY ) );
1779                                                 break;
1780                                         case XY:
1781                                                 glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorZ ) );
1782                                                 break;
1783                                         }
1784                                 }
1785                                 glBegin( GL_LINE_LOOP );
1786                                 glVertex2f( 0.5, 0.5 );
1787                                 glVertex2f( m_nWidth - 0.5, 1 );
1788                                 glVertex2f( m_nWidth - 0.5, m_nHeight - 0.5 );
1789                                 glVertex2f( 0.5, m_nHeight - 0.5 );
1790                                 glEnd();
1791                         }
1792                         // we do this part (the old way) only if show_axis is disabled
1793                         if ( !g_xywindow_globals_private.show_axis ) {
1794                                 glMatrixMode( GL_PROJECTION );
1795                                 glLoadIdentity();
1796                                 glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
1797
1798                                 glMatrixMode( GL_MODELVIEW );
1799                                 glLoadIdentity();
1800
1801                                 if ( Active() ) {
1802                                         glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
1803                                 }
1804                                 else{
1805                                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
1806                                 }
1807
1808                                 glDisable( GL_BLEND );
1809                                 glRasterPos2f( 35, m_nHeight - 20 );
1810
1811                                 GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) );
1812                         }
1813                         else{
1814                                 // clear
1815                                 glViewport( 0, 0, m_nWidth, m_nHeight );
1816                                 // set up viewpoint
1817                                 glMatrixMode( GL_PROJECTION );
1818                                 glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
1819
1820                                 glMatrixMode( GL_MODELVIEW );
1821                                 glLoadIdentity();
1822                                 glScalef( m_fScale, m_fScale, 1 );
1823                                 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1824                                 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1825                                 glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
1826
1827                                 glDisable( GL_LINE_STIPPLE );
1828                                 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
1829                                 glDisableClientState( GL_NORMAL_ARRAY );
1830                                 glDisableClientState( GL_COLOR_ARRAY );
1831                                 glDisable( GL_TEXTURE_2D );
1832                                 glDisable( GL_LIGHTING );
1833                                 glDisable( GL_COLOR_MATERIAL );
1834                                 glDisable( GL_DEPTH_TEST );
1835                                 glDisable( GL_TEXTURE_1D );
1836                                 glDisable( GL_BLEND );
1837
1838                                 XYWnd::XY_DrawAxis();
1839                         }
1840
1841                         glDrawBuffer( GL_BACK );
1842                         GlobalOpenGL_debugAssertNoErrors();
1843                         glwidget_make_current( m_gl_widget );
1844                 }
1845         }
1846 }
1847
1848 void XYWnd::XY_DrawBackground( void ){
1849         glPushAttrib( GL_ALL_ATTRIB_BITS );
1850
1851         glEnable( GL_TEXTURE_2D );
1852         glEnable( GL_BLEND );
1853         glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
1854         glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
1855         glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
1856         glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
1857
1858         glPolygonMode( GL_FRONT, GL_FILL );
1859
1860         glBindTexture( GL_TEXTURE_2D, m_tex->texture_number );
1861         glBegin( GL_QUADS );
1862
1863         glColor4f( 1.0, 1.0, 1.0, m_alpha );
1864         glTexCoord2f( 0.0, 1.0 );
1865         glVertex2f( m_xmin, m_ymin );
1866
1867         glTexCoord2f( 1.0, 1.0 );
1868         glVertex2f( m_xmax, m_ymin );
1869
1870         glTexCoord2f( 1.0, 0.0 );
1871         glVertex2f( m_xmax, m_ymax );
1872
1873         glTexCoord2f( 0.0, 0.0 );
1874         glVertex2f( m_xmin, m_ymax );
1875
1876         glEnd();
1877         glBindTexture( GL_TEXTURE_2D, 0 );
1878
1879         glPopAttrib();
1880 }
1881
1882 void XYWnd::XY_DrawGrid( void ) {
1883         float x, y, xb, xe, yb, ye;
1884         float w, h, a;
1885         char text[32];
1886         float step, minor_step, stepx, stepy;
1887         step = minor_step = stepx = stepy = GetGridSize();
1888
1889         int minor_power = Grid_getPower();
1890         int mask;
1891
1892         while ( ( minor_step * m_fScale ) <= 4.0f ) { // make sure minor grid spacing is at least 4 pixels on the screen
1893                 ++minor_power;
1894                 minor_step *= 2;
1895         }
1896         int power = minor_power;
1897         while ( ( power % 3 ) != 0 || ( step * m_fScale ) <= 32.0f ) { // make sure major grid spacing is at least 32 pixels on the screen
1898                 ++power;
1899                 step = float(two_to_the_power( power ) );
1900         }
1901         mask = ( 1 << ( power - minor_power ) ) - 1;
1902         while ( ( stepx * m_fScale ) <= 32.0f ) // text step x must be at least 32
1903                 stepx *= 2;
1904         while ( ( stepy * m_fScale ) <= 32.0f ) // text step y must be at least 32
1905                 stepy *= 2;
1906
1907         a = ( ( GetSnapGridSize() > 0.0f ) ? 1.0f : 0.3f );
1908
1909         glDisable( GL_TEXTURE_2D );
1910         glDisable( GL_TEXTURE_1D );
1911         glDisable( GL_DEPTH_TEST );
1912         glDisable( GL_BLEND );
1913         glLineWidth( 1 );
1914
1915         w = ( m_nWidth / 2 / m_fScale );
1916         h = ( m_nHeight / 2 / m_fScale );
1917
1918         const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
1919         const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
1920
1921         xb = m_vOrigin[nDim1] - w;
1922         if ( xb < region_mins[nDim1] ) {
1923                 xb = region_mins[nDim1];
1924         }
1925         xb = step * floor( xb / step );
1926
1927         xe = m_vOrigin[nDim1] + w;
1928         if ( xe > region_maxs[nDim1] ) {
1929                 xe = region_maxs[nDim1];
1930         }
1931         xe = step * ceil( xe / step );
1932
1933         yb = m_vOrigin[nDim2] - h;
1934         if ( yb < region_mins[nDim2] ) {
1935                 yb = region_mins[nDim2];
1936         }
1937         yb = step * floor( yb / step );
1938
1939         ye = m_vOrigin[nDim2] + h;
1940         if ( ye > region_maxs[nDim2] ) {
1941                 ye = region_maxs[nDim2];
1942         }
1943         ye = step * ceil( ye / step );
1944
1945 #define COLORS_DIFFER( a,b ) \
1946         ( ( a )[0] != ( b )[0] || \
1947           ( a )[1] != ( b )[1] || \
1948           ( a )[2] != ( b )[2] )
1949
1950         // djbob
1951         // draw minor blocks
1952         if ( g_xywindow_globals_private.d_showgrid || a < 1.0f ) {
1953                 if ( a < 1.0f ) {
1954                         glEnable( GL_BLEND );
1955                 }
1956
1957                 if ( COLORS_DIFFER( g_xywindow_globals.color_gridminor, g_xywindow_globals.color_gridback ) ) {
1958                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridminor, a ) ) );
1959
1960                         glBegin( GL_LINES );
1961                         int i = 0;
1962                         for ( x = xb ; x < xe ; x += minor_step, ++i ) {
1963                                 if ( ( i & mask ) != 0 ) {
1964                                         glVertex2f( x, yb );
1965                                         glVertex2f( x, ye );
1966                                 }
1967                         }
1968                         i = 0;
1969                         for ( y = yb ; y < ye ; y += minor_step, ++i ) {
1970                                 if ( ( i & mask ) != 0 ) {
1971                                         glVertex2f( xb, y );
1972                                         glVertex2f( xe, y );
1973                                 }
1974                         }
1975                         glEnd();
1976                 }
1977
1978                 // draw major blocks
1979                 if ( COLORS_DIFFER( g_xywindow_globals.color_gridmajor, g_xywindow_globals.color_gridminor ) ) {
1980                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridmajor, a ) ) );
1981
1982                         glBegin( GL_LINES );
1983                         for ( x = xb ; x <= xe ; x += step ) {
1984                                 glVertex2f( x, yb );
1985                                 glVertex2f( x, ye );
1986                         }
1987                         for ( y = yb ; y <= ye ; y += step ) {
1988                                 glVertex2f( xb, y );
1989                                 glVertex2f( xe, y );
1990                         }
1991                         glEnd();
1992                 }
1993
1994                 if ( a < 1.0f ) {
1995                         glDisable( GL_BLEND );
1996                 }
1997         }
1998
1999         // draw coordinate text if needed
2000         if ( g_xywindow_globals_private.show_coordinates ) {
2001                 glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
2002                 float offx = m_vOrigin[nDim2] + h - ( 4 + GlobalOpenGL().m_font->getPixelAscent() ) / m_fScale;
2003                 float offy = m_vOrigin[nDim1] - w +  4                                            / m_fScale;
2004                 for ( x = xb - fmod( xb, stepx ); x <= xe ; x += stepx ) {
2005                         glRasterPos2f( x, offx );
2006                         sprintf( text, "%g", x );
2007                         GlobalOpenGL().drawString( text );
2008                 }
2009                 for ( y = yb - fmod( yb, stepy ); y <= ye ; y += stepy ) {
2010                         glRasterPos2f( offy, y );
2011                         sprintf( text, "%g", y );
2012                         GlobalOpenGL().drawString( text );
2013                 }
2014
2015         }
2016         // we do this part (the old way) only if show_axis is disabled
2017         if ( !g_xywindow_globals_private.show_axis ) {
2018                 if ( Active() ) {
2019                         glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
2020                 }
2021                 else{
2022                         glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
2023                 }
2024
2025                 glRasterPos2f( m_vOrigin[nDim1] - w + 35 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
2026
2027                 GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) );
2028         }
2029
2030         XYWnd::XY_DrawAxis();
2031
2032         // show current work zone?
2033         // the work zone is used to place dropped points and brushes
2034         if ( g_xywindow_globals_private.d_show_work ) {
2035                 glColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
2036                 glBegin( GL_LINES );
2037                 glVertex2f( xb, Select_getWorkZone().d_work_min[nDim2] );
2038                 glVertex2f( xe, Select_getWorkZone().d_work_min[nDim2] );
2039                 glVertex2f( xb, Select_getWorkZone().d_work_max[nDim2] );
2040                 glVertex2f( xe, Select_getWorkZone().d_work_max[nDim2] );
2041                 glVertex2f( Select_getWorkZone().d_work_min[nDim1], yb );
2042                 glVertex2f( Select_getWorkZone().d_work_min[nDim1], ye );
2043                 glVertex2f( Select_getWorkZone().d_work_max[nDim1], yb );
2044                 glVertex2f( Select_getWorkZone().d_work_max[nDim1], ye );
2045                 glEnd();
2046         }
2047 }
2048
2049 /*
2050    ==============
2051    XY_DrawBlockGrid
2052    ==============
2053  */
2054 void XYWnd::XY_DrawBlockGrid(){
2055         if ( Map_FindWorldspawn( g_map ) == 0 ) {
2056                 return;
2057         }
2058         const char *value = Node_getEntity( *Map_GetWorldspawn( g_map ) )->getKeyValue( "_blocksize" );
2059         if ( strlen( value ) ) {
2060                 sscanf( value, "%i", &g_xywindow_globals_private.blockSize );
2061         }
2062
2063         if ( !g_xywindow_globals_private.blockSize || g_xywindow_globals_private.blockSize > 65536 || g_xywindow_globals_private.blockSize < 1024 ) {
2064                 // don't use custom blocksize if it is less than the default, or greater than the maximum world coordinate
2065                 g_xywindow_globals_private.blockSize = 1024;
2066         }
2067
2068         float x, y, xb, xe, yb, ye;
2069         float w, h;
2070         char text[32];
2071
2072         glDisable( GL_TEXTURE_2D );
2073         glDisable( GL_TEXTURE_1D );
2074         glDisable( GL_DEPTH_TEST );
2075         glDisable( GL_BLEND );
2076
2077         w = ( m_nWidth / 2 / m_fScale );
2078         h = ( m_nHeight / 2 / m_fScale );
2079
2080         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2081         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2082
2083         xb = m_vOrigin[nDim1] - w;
2084         if ( xb < region_mins[nDim1] ) {
2085                 xb = region_mins[nDim1];
2086         }
2087         xb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( xb / g_xywindow_globals_private.blockSize ) );
2088
2089         xe = m_vOrigin[nDim1] + w;
2090         if ( xe > region_maxs[nDim1] ) {
2091                 xe = region_maxs[nDim1];
2092         }
2093         xe = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( xe / g_xywindow_globals_private.blockSize ) );
2094
2095         yb = m_vOrigin[nDim2] - h;
2096         if ( yb < region_mins[nDim2] ) {
2097                 yb = region_mins[nDim2];
2098         }
2099         yb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( yb / g_xywindow_globals_private.blockSize ) );
2100
2101         ye = m_vOrigin[nDim2] + h;
2102         if ( ye > region_maxs[nDim2] ) {
2103                 ye = region_maxs[nDim2];
2104         }
2105         ye = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( ye / g_xywindow_globals_private.blockSize ) );
2106
2107         // draw major blocks
2108
2109         glColor3fv( vector3_to_array( g_xywindow_globals.color_gridblock ) );
2110         glLineWidth( 2 );
2111
2112         glBegin( GL_LINES );
2113
2114         for ( x = xb ; x <= xe ; x += g_xywindow_globals_private.blockSize )
2115         {
2116                 glVertex2f( x, yb );
2117                 glVertex2f( x, ye );
2118         }
2119
2120         if ( m_viewType == XY ) {
2121                 for ( y = yb ; y <= ye ; y += g_xywindow_globals_private.blockSize )
2122                 {
2123                         glVertex2f( xb, y );
2124                         glVertex2f( xe, y );
2125                 }
2126         }
2127
2128         glEnd();
2129         glLineWidth( 1 );
2130
2131         // draw coordinate text if needed
2132
2133         if ( m_viewType == XY && m_fScale > .1 ) {
2134                 for ( x = xb ; x < xe ; x += g_xywindow_globals_private.blockSize )
2135                         for ( y = yb ; y < ye ; y += g_xywindow_globals_private.blockSize )
2136                         {
2137                                 glRasterPos2f( x + ( g_xywindow_globals_private.blockSize / 2 ), y + ( g_xywindow_globals_private.blockSize / 2 ) );
2138                                 sprintf( text, "%i,%i",(int)floor( x / g_xywindow_globals_private.blockSize ), (int)floor( y / g_xywindow_globals_private.blockSize ) );
2139                                 GlobalOpenGL().drawString( text );
2140                         }
2141         }
2142
2143         glColor4f( 0, 0, 0, 0 );
2144 }
2145
2146 void XYWnd::DrawCameraIcon( const Vector3& origin, const Vector3& angles ){
2147         Cam.fov = 48 / m_fScale;
2148         Cam.box = 16 / m_fScale;
2149 //      globalOutputStream() << "pitch " << angles[CAMERA_PITCH] << "   yaw " << angles[CAMERA_YAW] << "\n";
2150
2151         if ( m_viewType == XY ) {
2152                 Cam.x = origin[0];
2153                 Cam.y = origin[1];
2154                 Cam.a = degrees_to_radians( angles[CAMERA_YAW] );
2155         }
2156         else if ( m_viewType == YZ ) {
2157                 Cam.x = origin[1];
2158                 Cam.y = origin[2];
2159                 Cam.a = degrees_to_radians( ( angles[CAMERA_YAW] > 180 ) ? ( 180.0f - angles[CAMERA_PITCH] ) : angles[CAMERA_PITCH] );
2160         }
2161         else
2162         {
2163                 Cam.x = origin[0];
2164                 Cam.y = origin[2];
2165                 Cam.a = degrees_to_radians( ( angles[CAMERA_YAW] < 270 && angles[CAMERA_YAW] > 90 ) ? ( 180.0f - angles[CAMERA_PITCH] ) : angles[CAMERA_PITCH] );
2166         }
2167
2168         //glColor3f( 0.0, 0.0, 1.0 );
2169         glColor3f( 1.0, 1.0, 1.0 );
2170         glBegin( GL_LINE_STRIP );
2171         glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2172         glVertex3f( Cam.x,Cam.y + ( Cam.box / 2 ),0 );
2173         glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2174         glVertex3f( Cam.x,Cam.y - ( Cam.box / 2 ),0 );
2175         glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2176         glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2177         glEnd();
2178
2179         glBegin( GL_LINE_STRIP );
2180         glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a + c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a + c_pi / 4 ) ), 0 );
2181         glVertex3f( Cam.x, Cam.y, 0 );
2182         glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a - c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a - c_pi / 4 ) ), 0 );
2183         glEnd();
2184
2185 }
2186
2187 void XYWnd::UpdateCameraIcon( void ){
2188         if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
2189                 if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
2190                         GlobalOpenGL_debugAssertNoErrors();
2191                         glDrawBuffer( GL_FRONT );
2192                         {
2193                                 // clear
2194                                 glViewport( 0, 0, m_nWidth, m_nHeight );
2195                                 // set up viewpoint
2196                                 glMatrixMode( GL_PROJECTION );
2197                                 glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
2198
2199                                 glMatrixMode( GL_MODELVIEW );
2200                                 glLoadIdentity();
2201                                 glScalef( m_fScale, m_fScale, 1 );
2202                                 int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2203                                 int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2204                                 glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2205
2206                                 glDisable( GL_LINE_STIPPLE );
2207                                 glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2208                                 glDisableClientState( GL_NORMAL_ARRAY );
2209                                 glDisableClientState( GL_COLOR_ARRAY );
2210                                 glDisable( GL_TEXTURE_2D );
2211                                 glDisable( GL_LIGHTING );
2212                                 glDisable( GL_COLOR_MATERIAL );
2213                                 glDisable( GL_DEPTH_TEST );
2214                                 glDisable( GL_TEXTURE_1D );
2215
2216                                 glEnable( GL_BLEND );
2217                                 glBlendFunc( GL_ONE_MINUS_DST_COLOR, GL_ZERO );
2218
2219                                 //glColor3f( 0.0, 0.0, 1.0 );
2220                                 glColor3f( 1.0, 1.0, 1.0 );
2221                                 glBegin( GL_LINE_STRIP );
2222                                 glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2223                                 glVertex3f( Cam.x,Cam.y + ( Cam.box / 2 ),0 );
2224                                 glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2225                                 glVertex3f( Cam.x,Cam.y - ( Cam.box / 2 ),0 );
2226                                 glVertex3f( Cam.x - Cam.box,Cam.y,0 );
2227                                 glVertex3f( Cam.x + Cam.box,Cam.y,0 );
2228                                 glEnd();
2229
2230                                 glBegin( GL_LINE_STRIP );
2231                                 glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a + c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a + c_pi / 4 ) ), 0 );
2232                                 glVertex3f( Cam.x, Cam.y, 0 );
2233                                 glVertex3f( Cam.x + static_cast<float>( Cam.fov * cos( Cam.a - c_pi / 4 ) ), Cam.y + static_cast<float>( Cam.fov * sin( Cam.a - c_pi / 4 ) ), 0 );
2234                                 glEnd();
2235
2236                                 XYWnd::DrawCameraIcon( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Camera_getAngles( *g_pParentWnd->GetCamWnd() ) );
2237
2238                                 glDisable( GL_BLEND );
2239                                 glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2240                         }
2241
2242                         glDrawBuffer( GL_BACK );
2243                         GlobalOpenGL_debugAssertNoErrors();
2244                         glwidget_make_current( m_gl_widget );
2245                 }
2246         }
2247 }
2248
2249
2250 float Betwixt( float f1, float f2 ){
2251         if ( f1 > f2 ) {
2252                 return f2 + ( ( f1 - f2 ) / 2 );
2253         }
2254         else{
2255                 return f1 + ( ( f2 - f1 ) / 2 );
2256         }
2257 }
2258
2259
2260 // can be greatly simplified but per usual i am in a hurry
2261 // which is not an excuse, just a fact
2262 void XYWnd::PaintSizeInfo( int nDim1, int nDim2, Vector3& vMinBounds, Vector3& vMaxBounds ){
2263         if ( vector3_equal( vMinBounds, vMaxBounds ) ) {
2264                 return;
2265         }
2266         const char* g_pDimStrings[] = {"x:", "y:", "z:"};
2267         typedef const char* OrgStrings[2];
2268         const OrgStrings g_pOrgStrings[] = { { "x:", "y:", }, { "x:", "z:", }, { "y:", "z:", } };
2269
2270         Vector3 vSize( vector3_subtracted( vMaxBounds, vMinBounds ) );
2271
2272         glColor3f( g_xywindow_globals.color_selbrushes[0] * .65f,
2273                            g_xywindow_globals.color_selbrushes[1] * .65f,
2274                            g_xywindow_globals.color_selbrushes[2] * .65f );
2275
2276         StringOutputStream dimensions( 16 );
2277
2278         if ( m_viewType == XY ) {
2279                 glBegin( GL_LINES );
2280
2281                 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale, 0.0f );
2282                 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
2283
2284                 glVertex3f( vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale, 0.0f );
2285                 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale, 0.0f );
2286
2287                 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale, 0.0f );
2288                 glVertex3f( vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale, 0.0f );
2289
2290
2291                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, vMinBounds[nDim2], 0.0f );
2292                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2], 0.0f );
2293
2294                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2], 0.0f );
2295                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2], 0.0f );
2296
2297                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, vMaxBounds[nDim2], 0.0f );
2298                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2], 0.0f );
2299
2300                 glEnd();
2301
2302                 glRasterPos3f( Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ),  vMinBounds[nDim2] - 20.0f  / m_fScale, 0.0f );
2303                 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2304                 GlobalOpenGL().drawString( dimensions.c_str() );
2305                 dimensions.clear();
2306
2307                 glRasterPos3f( vMaxBounds[nDim1] + 16.0f  / m_fScale, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ), 0.0f );
2308                 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2309                 GlobalOpenGL().drawString( dimensions.c_str() );
2310                 dimensions.clear();
2311
2312                 glRasterPos3f( vMinBounds[nDim1] + 4, vMaxBounds[nDim2] + 8 / m_fScale, 0.0f );
2313                 dimensions << "(" << g_pOrgStrings[0][0] << vMinBounds[nDim1] << "  " << g_pOrgStrings[0][1] << vMaxBounds[nDim2] << ")";
2314                 GlobalOpenGL().drawString( dimensions.c_str() );
2315         }
2316         else if ( m_viewType == XZ ) {
2317                 glBegin( GL_LINES );
2318
2319                 glVertex3f( vMinBounds[nDim1], 0, vMinBounds[nDim2] - 6.0f  / m_fScale );
2320                 glVertex3f( vMinBounds[nDim1], 0, vMinBounds[nDim2] - 10.0f / m_fScale );
2321
2322                 glVertex3f( vMinBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f  / m_fScale );
2323                 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f  / m_fScale );
2324
2325                 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 6.0f  / m_fScale );
2326                 glVertex3f( vMaxBounds[nDim1], 0,vMinBounds[nDim2] - 10.0f / m_fScale );
2327
2328
2329                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, 0,vMinBounds[nDim2] );
2330                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMinBounds[nDim2] );
2331
2332                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMinBounds[nDim2] );
2333                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMaxBounds[nDim2] );
2334
2335                 glVertex3f( vMaxBounds[nDim1] + 6.0f  / m_fScale, 0,vMaxBounds[nDim2] );
2336                 glVertex3f( vMaxBounds[nDim1] + 10.0f  / m_fScale, 0,vMaxBounds[nDim2] );
2337
2338                 glEnd();
2339
2340                 glRasterPos3f( Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ), 0, vMinBounds[nDim2] - 20.0f  / m_fScale );
2341                 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2342                 GlobalOpenGL().drawString( dimensions.c_str() );
2343                 dimensions.clear();
2344
2345                 glRasterPos3f( vMaxBounds[nDim1] + 16.0f  / m_fScale, 0, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ) );
2346                 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2347                 GlobalOpenGL().drawString( dimensions.c_str() );
2348                 dimensions.clear();
2349
2350                 glRasterPos3f( vMinBounds[nDim1] + 4, 0, vMaxBounds[nDim2] + 8 / m_fScale );
2351                 dimensions << "(" << g_pOrgStrings[1][0] << vMinBounds[nDim1] << "  " << g_pOrgStrings[1][1] << vMaxBounds[nDim2] << ")";
2352                 GlobalOpenGL().drawString( dimensions.c_str() );
2353         }
2354         else
2355         {
2356                 glBegin( GL_LINES );
2357
2358                 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale );
2359                 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2360
2361                 glVertex3f( 0, vMinBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale );
2362                 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f  / m_fScale );
2363
2364                 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 6.0f  / m_fScale );
2365                 glVertex3f( 0, vMaxBounds[nDim1], vMinBounds[nDim2] - 10.0f / m_fScale );
2366
2367
2368                 glVertex3f( 0, vMaxBounds[nDim1] + 6.0f  / m_fScale, vMinBounds[nDim2] );
2369                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2] );
2370
2371                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMinBounds[nDim2] );
2372                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2] );
2373
2374                 glVertex3f( 0, vMaxBounds[nDim1] + 6.0f  / m_fScale, vMaxBounds[nDim2] );
2375                 glVertex3f( 0, vMaxBounds[nDim1] + 10.0f  / m_fScale, vMaxBounds[nDim2] );
2376
2377                 glEnd();
2378
2379                 glRasterPos3f( 0, Betwixt( vMinBounds[nDim1], vMaxBounds[nDim1] ),  vMinBounds[nDim2] - 20.0f  / m_fScale );
2380                 dimensions << g_pDimStrings[nDim1] << vSize[nDim1];
2381                 GlobalOpenGL().drawString( dimensions.c_str() );
2382                 dimensions.clear();
2383
2384                 glRasterPos3f( 0, vMaxBounds[nDim1] + 16.0f  / m_fScale, Betwixt( vMinBounds[nDim2], vMaxBounds[nDim2] ) );
2385                 dimensions << g_pDimStrings[nDim2] << vSize[nDim2];
2386                 GlobalOpenGL().drawString( dimensions.c_str() );
2387                 dimensions.clear();
2388
2389                 glRasterPos3f( 0, vMinBounds[nDim1] + 4.0f, vMaxBounds[nDim2] + 8 / m_fScale );
2390                 dimensions << "(" << g_pOrgStrings[2][0] << vMinBounds[nDim1] << "  " << g_pOrgStrings[2][1] << vMaxBounds[nDim2] << ")";
2391                 GlobalOpenGL().drawString( dimensions.c_str() );
2392         }
2393 }
2394
2395 class XYRenderer : public Renderer
2396 {
2397 struct state_type
2398 {
2399         state_type() :
2400                 m_highlight( 0 ),
2401                 m_state( 0 ){
2402         }
2403         unsigned int m_highlight;
2404         Shader* m_state;
2405 };
2406 public:
2407 XYRenderer( RenderStateFlags globalstate, Shader* selected ) :
2408         m_globalstate( globalstate ),
2409         m_state_selected( selected ){
2410         ASSERT_NOTNULL( selected );
2411         m_state_stack.push_back( state_type() );
2412 }
2413
2414 void SetState( Shader* state, EStyle style ){
2415         ASSERT_NOTNULL( state );
2416         if ( style == eWireframeOnly ) {
2417                 m_state_stack.back().m_state = state;
2418         }
2419 }
2420 EStyle getStyle() const {
2421         return eWireframeOnly;
2422 }
2423 void PushState(){
2424         m_state_stack.push_back( m_state_stack.back() );
2425 }
2426 void PopState(){
2427         ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
2428         m_state_stack.pop_back();
2429 }
2430 void Highlight( EHighlightMode mode, bool bEnable = true ){
2431         ( bEnable )
2432         ? m_state_stack.back().m_highlight |= mode
2433                                                                                   : m_state_stack.back().m_highlight &= ~mode;
2434 }
2435 void addRenderable( const OpenGLRenderable& renderable, const Matrix4& localToWorld ){
2436         if ( m_state_stack.back().m_highlight & ePrimitive ) {
2437                 m_state_selected->addRenderable( renderable, localToWorld );
2438         }
2439         else
2440         {
2441                 m_state_stack.back().m_state->addRenderable( renderable, localToWorld );
2442         }
2443 }
2444
2445 void render( const Matrix4& modelview, const Matrix4& projection ){
2446         GlobalShaderCache().render( m_globalstate, modelview, projection );
2447 }
2448 private:
2449 std::vector<state_type> m_state_stack;
2450 RenderStateFlags m_globalstate;
2451 Shader* m_state_selected;
2452 };
2453
2454 void XYWnd::updateProjection( bool reconstruct ){
2455         m_projection[0] = 1.0f / static_cast<float>( m_nWidth / 2 );
2456         m_projection[5] = 1.0f / static_cast<float>( m_nHeight / 2 );
2457         m_projection[10] = 1.0f / ( g_MaxWorldCoord * m_fScale );
2458
2459         m_projection[12] = 0.0f;
2460         m_projection[13] = 0.0f;
2461         m_projection[14] = -1.0f;
2462
2463         m_projection[1] =
2464                 m_projection[2] =
2465                         m_projection[3] =
2466
2467                                 m_projection[4] =
2468                                         m_projection[6] =
2469                                                 m_projection[7] =
2470
2471                                                         m_projection[8] =
2472                                                                 m_projection[9] =
2473                                                                         m_projection[11] = 0.0f;
2474
2475         m_projection[15] = 1.0f;
2476
2477         if (reconstruct) {
2478         m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
2479 }
2480 }
2481
2482 // note: modelview matrix must have a uniform scale, otherwise strange things happen when rendering the rotation manipulator.
2483 void XYWnd::updateModelview( bool reconstruct ){
2484         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2485         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2486
2487         // translation
2488         m_modelview[12] = -m_vOrigin[nDim1] * m_fScale;
2489         m_modelview[13] = -m_vOrigin[nDim2] * m_fScale;
2490         m_modelview[14] = g_MaxWorldCoord * m_fScale;
2491
2492         // axis base
2493         switch ( m_viewType )
2494         {
2495         case XY:
2496                 m_modelview[0]  =  m_fScale;
2497                 m_modelview[1]  =  0;
2498                 m_modelview[2]  =  0;
2499
2500                 m_modelview[4]  =  0;
2501                 m_modelview[5]  =  m_fScale;
2502                 m_modelview[6]  =  0;
2503
2504                 m_modelview[8]  =  0;
2505                 m_modelview[9]  =  0;
2506                 m_modelview[10] = -m_fScale;
2507                 break;
2508         case XZ:
2509                 m_modelview[0]  =  m_fScale;
2510                 m_modelview[1]  =  0;
2511                 m_modelview[2]  =  0;
2512
2513                 m_modelview[4]  =  0;
2514                 m_modelview[5]  =  0;
2515                 m_modelview[6]  =  m_fScale;
2516
2517                 m_modelview[8]  =  0;
2518                 m_modelview[9]  =  m_fScale;
2519                 m_modelview[10] =  0;
2520                 break;
2521         case YZ:
2522                 m_modelview[0]  =  0;
2523                 m_modelview[1]  =  0;
2524                 m_modelview[2]  = -m_fScale;
2525
2526                 m_modelview[4]  =  m_fScale;
2527                 m_modelview[5]  =  0;
2528                 m_modelview[6]  =  0;
2529
2530                 m_modelview[8]  =  0;
2531                 m_modelview[9]  =  m_fScale;
2532                 m_modelview[10] =  0;
2533                 break;
2534         }
2535
2536         m_modelview[3] = m_modelview[7] = m_modelview[11] = 0;
2537         m_modelview[15] = 1;
2538
2539         if (reconstruct) {
2540         m_view.Construct( m_projection, m_modelview, m_nWidth, m_nHeight );
2541         }
2542 }
2543
2544 /*
2545    ==============
2546    XY_Draw
2547    ==============
2548  */
2549
2550 //#define DBG_SCENEDUMP
2551
2552 void XYWnd::XY_Draw(){
2553         //
2554         // clear
2555         //
2556         glViewport( 0, 0, m_nWidth, m_nHeight );
2557         glClearColor( g_xywindow_globals.color_gridback[0],
2558                                   g_xywindow_globals.color_gridback[1],
2559                                   g_xywindow_globals.color_gridback[2],0 );
2560
2561         glClear( GL_COLOR_BUFFER_BIT );
2562
2563         //
2564         // set up viewpoint
2565         //
2566
2567         glMatrixMode( GL_PROJECTION );
2568         glLoadMatrixf( reinterpret_cast<const float*>( &m_projection ) );
2569
2570         glMatrixMode( GL_MODELVIEW );
2571         glLoadIdentity();
2572         glScalef( m_fScale, m_fScale, 1 );
2573         int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
2574         int nDim2 = ( m_viewType == XY ) ? 1 : 2;
2575         glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2576
2577         glDisable( GL_LINE_STIPPLE );
2578         glLineWidth( 1 );
2579         glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2580         glDisableClientState( GL_NORMAL_ARRAY );
2581         glDisableClientState( GL_COLOR_ARRAY );
2582         glDisable( GL_TEXTURE_2D );
2583         glDisable( GL_LIGHTING );
2584         glDisable( GL_COLOR_MATERIAL );
2585         glDisable( GL_DEPTH_TEST );
2586
2587         if ( m_backgroundActivated ) {
2588                 XY_DrawBackground();
2589         }
2590         XY_DrawGrid();
2591
2592         if ( g_xywindow_globals_private.show_blocks ) {
2593                 XY_DrawBlockGrid();
2594         }
2595
2596         glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
2597
2598         unsigned int globalstate = RENDER_COLOURARRAY | RENDER_COLOURWRITE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH;
2599         if ( !g_xywindow_globals.m_bNoStipple ) {
2600                 globalstate |= RENDER_LINESTIPPLE;
2601         }
2602
2603         {
2604                 XYRenderer renderer( globalstate, m_state_selected );
2605
2606                 Scene_Render( renderer, m_view );
2607
2608                 GlobalOpenGL_debugAssertNoErrors();
2609                 renderer.render( m_modelview, m_projection );
2610                 GlobalOpenGL_debugAssertNoErrors();
2611         }
2612
2613         glDepthMask( GL_FALSE );
2614
2615         GlobalOpenGL_debugAssertNoErrors();
2616
2617         glLoadMatrixf( reinterpret_cast<const float*>( &m_modelview ) );
2618
2619         GlobalOpenGL_debugAssertNoErrors();
2620         glDisable( GL_LINE_STIPPLE );
2621         GlobalOpenGL_debugAssertNoErrors();
2622         glLineWidth( 1 );
2623         GlobalOpenGL_debugAssertNoErrors();
2624         if ( GlobalOpenGL().GL_1_3() ) {
2625                 glActiveTexture( GL_TEXTURE0 );
2626                 glClientActiveTexture( GL_TEXTURE0 );
2627         }
2628         glDisableClientState( GL_TEXTURE_COORD_ARRAY );
2629         GlobalOpenGL_debugAssertNoErrors();
2630         glDisableClientState( GL_NORMAL_ARRAY );
2631         GlobalOpenGL_debugAssertNoErrors();
2632         glDisableClientState( GL_COLOR_ARRAY );
2633         GlobalOpenGL_debugAssertNoErrors();
2634         glDisable( GL_TEXTURE_2D );
2635         GlobalOpenGL_debugAssertNoErrors();
2636         glDisable( GL_LIGHTING );
2637         GlobalOpenGL_debugAssertNoErrors();
2638         glDisable( GL_COLOR_MATERIAL );
2639         GlobalOpenGL_debugAssertNoErrors();
2640
2641         GlobalOpenGL_debugAssertNoErrors();
2642
2643
2644         // size info
2645         if ( g_xywindow_globals_private.m_bSizePaint && GlobalSelectionSystem().countSelected() != 0 ) {
2646                 Vector3 min, max;
2647                 Select_GetBounds( min, max );
2648                 PaintSizeInfo( nDim1, nDim2, min, max );
2649         }
2650
2651         if ( g_xywindow_globals_private.g_bCrossHairs ) {
2652                 glColor4f( 0.2f, 0.9f, 0.2f, 0.8f );
2653                 glBegin( GL_LINES );
2654                 if ( m_viewType == XY ) {
2655                         glVertex2f( 2.0f * g_MinWorldCoord, m_mousePosition[1] );
2656                         glVertex2f( 2.0f * g_MaxWorldCoord, m_mousePosition[1] );
2657                         glVertex2f( m_mousePosition[0], 2.0f * g_MinWorldCoord );
2658                         glVertex2f( m_mousePosition[0], 2.0f * g_MaxWorldCoord );
2659                 }
2660                 else if ( m_viewType == YZ ) {
2661                         glVertex3f( m_mousePosition[0], 2.0f * g_MinWorldCoord, m_mousePosition[2] );
2662                         glVertex3f( m_mousePosition[0], 2.0f * g_MaxWorldCoord, m_mousePosition[2] );
2663                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord );
2664                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord );
2665                 }
2666                 else
2667                 {
2668                         glVertex3f( 2.0f * g_MinWorldCoord, m_mousePosition[1], m_mousePosition[2] );
2669                         glVertex3f( 2.0f * g_MaxWorldCoord, m_mousePosition[1], m_mousePosition[2] );
2670                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MinWorldCoord );
2671                         glVertex3f( m_mousePosition[0], m_mousePosition[1], 2.0f * g_MaxWorldCoord );
2672                 }
2673                 glEnd();
2674         }
2675
2676         if ( ClipMode() ) {
2677                 GlobalClipPoints_Draw( m_fScale );
2678         }
2679
2680         GlobalOpenGL_debugAssertNoErrors();
2681
2682         // reset modelview
2683         glLoadIdentity();
2684         glScalef( m_fScale, m_fScale, 1 );
2685         glTranslatef( -m_vOrigin[nDim1], -m_vOrigin[nDim2], 0 );
2686
2687         glEnable( GL_BLEND );
2688         glBlendFunc( GL_ONE_MINUS_DST_COLOR, GL_ZERO );
2689         DrawCameraIcon( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Camera_getAngles( *g_pParentWnd->GetCamWnd() ) );
2690         glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
2691         glDisable( GL_BLEND );
2692
2693         Feedback_draw2D( m_viewType );
2694
2695         if ( g_xywindow_globals_private.show_outline ) {
2696                 if ( Active() ) {
2697                         glMatrixMode( GL_PROJECTION );
2698                         glLoadIdentity();
2699                         glOrtho( 0, m_nWidth, 0, m_nHeight, 0, 1 );
2700
2701                         glMatrixMode( GL_MODELVIEW );
2702                         glLoadIdentity();
2703
2704                         // four view mode doesn't colorize
2705                         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2706                                 glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
2707                         }
2708                         else
2709                         {
2710                                 switch ( m_viewType )
2711                                 {
2712                                 case YZ:
2713                                         glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorX ) );
2714                                         break;
2715                                 case XZ:
2716                                         glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorY ) );
2717                                         break;
2718                                 case XY:
2719                                         glColor3fv( vector3_to_array( g_xywindow_globals.AxisColorZ ) );
2720                                         break;
2721                                 }
2722                         }
2723                         glBegin( GL_LINE_LOOP );
2724                         glVertex2f( 0.5, 0.5 );
2725                         glVertex2f( m_nWidth - 0.5, 1 );
2726                         glVertex2f( m_nWidth - 0.5, m_nHeight - 0.5 );
2727                         glVertex2f( 0.5, m_nHeight - 0.5 );
2728                         glEnd();
2729                 }
2730         }
2731
2732         GlobalOpenGL_debugAssertNoErrors();
2733
2734         glFinish();
2735 }
2736
2737 void XYWnd_MouseToPoint( XYWnd* xywnd, int x, int y, Vector3& point ){
2738         xywnd->XY_ToPoint( x, y, point );
2739         xywnd->XY_SnapToGrid( point );
2740
2741         int nDim = ( xywnd->GetViewType() == XY ) ? 2 : ( xywnd->GetViewType() == YZ ) ? 0 : 1;
2742         float fWorkMid = float_mid( Select_getWorkZone().d_work_min[nDim], Select_getWorkZone().d_work_max[nDim] );
2743         point[nDim] = float_snapped( fWorkMid, GetGridSize() );
2744 }
2745
2746 void XYWnd::OnEntityCreate( const char* item ){
2747         StringOutputStream command;
2748         command << "entityCreate -class " << item;
2749         UndoableCommand undo( command.c_str() );
2750         Vector3 point;
2751         XYWnd_MouseToPoint( this, m_entityCreate_x, m_entityCreate_y, point );
2752         Entity_createFromSelection( item, point );
2753 }
2754
2755
2756
2757 void GetCenterPosition( Vector3& position ){
2758         if ( GlobalSelectionSystem().countSelected() != 0 ) {
2759                 Select_GetMid( position );
2760         }
2761         else
2762         {
2763                 position = Camera_getOrigin( *g_pParentWnd->GetCamWnd() );
2764         }
2765 }
2766
2767 void XYWnd_Centralize( XYWnd* xywnd ){
2768         Vector3 position;
2769         GetCenterPosition( position );
2770         xywnd->PositionView( position );
2771 }
2772
2773 void XY_Split_Centralize(){
2774         Vector3 position;
2775         GetCenterPosition( position );
2776         if ( g_pParentWnd->GetXYWnd() ) {
2777                 g_pParentWnd->GetXYWnd()->PositionView( position );
2778         }
2779         if ( g_pParentWnd->GetXZWnd() ) {
2780                 g_pParentWnd->GetXZWnd()->PositionView( position );
2781         }
2782         if ( g_pParentWnd->GetYZWnd() ) {
2783                 g_pParentWnd->GetYZWnd()->PositionView( position );
2784         }
2785 }
2786
2787 void XY_Centralize(){
2788         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
2789                 // centralize all
2790                 XY_Split_Centralize();
2791                 return;
2792         }
2793
2794         XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2795         XYWnd_Centralize( xywnd );
2796 }
2797
2798
2799
2800 void GetSelectionBbox( AABB& bounds ){
2801         if ( GlobalSelectionSystem().countSelected() != 0 ) {
2802                 Scene_BoundsSelected( GlobalSceneGraph(), bounds );
2803         }
2804         else
2805         {
2806                 bounds = AABB( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ), Vector3( 128.f, 128.f, 128.f ) );
2807         }
2808 }
2809
2810 void XYWnd_Focus( XYWnd* xywnd ){
2811         AABB bounds;
2812         GetSelectionBbox( bounds );
2813         xywnd->FocusOnBounds( bounds );
2814 }
2815
2816 void XY_Split_Focus(){
2817         AABB bounds;
2818         GetSelectionBbox( bounds );
2819         if ( g_pParentWnd->GetXYWnd() ) {
2820                 g_pParentWnd->GetXYWnd()->FocusOnBounds( bounds );
2821         }
2822         if ( g_pParentWnd->GetXZWnd() ) {
2823                 g_pParentWnd->GetXZWnd()->FocusOnBounds( bounds );
2824         }
2825         if ( g_pParentWnd->GetYZWnd() ) {
2826                 g_pParentWnd->GetYZWnd()->FocusOnBounds( bounds );
2827         }
2828 }
2829
2830 void XY_Focus(){
2831         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit || g_pParentWnd->CurrentStyle() == MainFrame::eFloating ) {
2832                 // focus all
2833                 XY_Split_Focus();
2834                 return;
2835         }
2836
2837         XYWnd* xywnd = g_pParentWnd->GetXYWnd();
2838         XYWnd_Focus( xywnd );
2839 }
2840
2841
2842
2843 void XY_TopFrontSide( VIEWTYPE viewtype ){
2844         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2845                 // cannot do this in a split window
2846                 // do something else that the user may want here
2847                 XY_Split_Centralize();
2848                 return;
2849         }
2850         XYWnd* xywnd = g_pParentWnd->CurrentStyle() == MainFrame::eFloating ? g_pParentWnd->ActiveXY() : g_pParentWnd->GetXYWnd();
2851         xywnd->SetViewType( viewtype );
2852         XYWnd_Centralize( xywnd );
2853 }
2854
2855 void XY_Top(){
2856         XY_TopFrontSide( XY );
2857 }
2858
2859 void XY_Side(){
2860         XY_TopFrontSide( XZ );
2861 }
2862
2863 void XY_Front(){
2864         XY_TopFrontSide( YZ );
2865 }
2866
2867 void XY_NextView( XYWnd* xywnd ){
2868         if ( xywnd->GetViewType() == XY ) {
2869                 xywnd->SetViewType( XZ );
2870         }
2871         else if ( xywnd->GetViewType() ==  XZ ) {
2872                 xywnd->SetViewType( YZ );
2873         }
2874         else{
2875                 xywnd->SetViewType( XY );
2876         }
2877         XYWnd_Centralize( xywnd );
2878 }
2879
2880 void XY_Next(){
2881         if ( g_pParentWnd->CurrentStyle() == MainFrame::eSplit ) {
2882                 // cannot do this in a split window
2883                 // do something else that the user may want here
2884                 XY_Split_Centralize();
2885                 return;
2886         }
2887         XYWnd* xywnd = g_pParentWnd->CurrentStyle() == MainFrame::eFloating ? g_pParentWnd->ActiveXY() : g_pParentWnd->GetXYWnd();
2888         XY_NextView( xywnd );
2889 }
2890
2891 void XY_Zoom100(){
2892         if ( g_pParentWnd->GetXYWnd() ) {
2893                 g_pParentWnd->GetXYWnd()->SetScale( 1 );
2894         }
2895         if ( g_pParentWnd->GetXZWnd() ) {
2896                 g_pParentWnd->GetXZWnd()->SetScale( 1 );
2897         }
2898         if ( g_pParentWnd->GetYZWnd() ) {
2899                 g_pParentWnd->GetYZWnd()->SetScale( 1 );
2900         }
2901 }
2902
2903 void XY_ZoomIn(){
2904         g_pParentWnd->ActiveXY()->ZoomIn();
2905 }
2906
2907 // NOTE: the zoom out factor is 4/5, we could think about customizing it
2908 //  we don't go below a zoom factor corresponding to 10% of the max world size
2909 //  (this has to be computed against the window size)
2910 void XY_ZoomOut(){
2911         g_pParentWnd->ActiveXY()->ZoomOut();
2912 }
2913
2914
2915
2916 void ToggleShowCrosshair(){
2917         g_xywindow_globals_private.g_bCrossHairs ^= 1;
2918         XY_UpdateAllWindows();
2919 }
2920
2921 void ToggleShowSizeInfo(){
2922         g_xywindow_globals_private.m_bSizePaint = !g_xywindow_globals_private.m_bSizePaint;
2923         XY_UpdateAllWindows();
2924 }
2925
2926 void ToggleShowGrid(){
2927         g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
2928         XY_UpdateAllWindows();
2929 }
2930
2931 ToggleShown g_xy_top_shown( true );
2932
2933 void XY_Top_Shown_Construct( ui::Window parent ){
2934         g_xy_top_shown.connect( parent );
2935 }
2936
2937 ToggleShown g_yz_side_shown( false );
2938
2939 void YZ_Side_Shown_Construct( ui::Window parent ){
2940         g_yz_side_shown.connect( parent );
2941 }
2942
2943 ToggleShown g_xz_front_shown( false );
2944
2945 void XZ_Front_Shown_Construct( ui::Window parent ){
2946         g_xz_front_shown.connect( parent );
2947 }
2948
2949
2950 class EntityClassMenu : public ModuleObserver
2951 {
2952 std::size_t m_unrealised;
2953 public:
2954 EntityClassMenu() : m_unrealised( 1 ){
2955 }
2956 void realise(){
2957         if ( --m_unrealised == 0 ) {
2958         }
2959 }
2960 void unrealise(){
2961         if ( ++m_unrealised == 1 ) {
2962                 if ( XYWnd::m_mnuDrop ) {
2963                         XYWnd::m_mnuDrop.destroy();
2964                         XYWnd::m_mnuDrop = ui::Menu(ui::null);
2965                 }
2966         }
2967 }
2968 };
2969
2970 EntityClassMenu g_EntityClassMenu;
2971
2972
2973 // Names
2974 void ShowNamesToggle(){
2975         GlobalEntityCreator().setShowNames( !GlobalEntityCreator().getShowNames() );
2976         XY_UpdateAllWindows();
2977 }
2978
2979 typedef FreeCaller<void(), ShowNamesToggle> ShowNamesToggleCaller;
2980
2981 void ShowNamesExport( const Callback<void(bool)> & importer ){
2982         importer( GlobalEntityCreator().getShowNames() );
2983 }
2984
2985 typedef FreeCaller<void(const Callback<void(bool)> &), ShowNamesExport> ShowNamesExportCaller;
2986
2987 // TargetNames
2988 void ShowTargetNamesToggle(){
2989         GlobalEntityCreator().setShowTargetNames( !GlobalEntityCreator().getShowTargetNames() );
2990         XY_UpdateAllWindows();
2991 }
2992
2993 typedef FreeCaller<void(), ShowTargetNamesToggle> ShowTargetNamesToggleCaller;
2994
2995 void ShowTargetNamesExport( const Callback<void(bool)> & importer ){
2996         importer( GlobalEntityCreator().getShowTargetNames() );
2997 }
2998
2999 typedef FreeCaller<void(const Callback<void(bool)> &), ShowTargetNamesExport> ShowTargetNamesExportCaller;
3000
3001 // Angles
3002 void ShowAnglesToggle(){
3003         GlobalEntityCreator().setShowAngles( !GlobalEntityCreator().getShowAngles() );
3004         XY_UpdateAllWindows();
3005 }
3006
3007 typedef FreeCaller<void(), ShowAnglesToggle> ShowAnglesToggleCaller;
3008
3009 void ShowAnglesExport( const Callback<void(bool)> & importer ){
3010         importer( GlobalEntityCreator().getShowAngles() );
3011 }
3012 typedef FreeCaller<void(const Callback<void(bool)> &), ShowAnglesExport> ShowAnglesExportCaller;
3013
3014 // Blocks
3015 void ShowBlocksToggle(){
3016         g_xywindow_globals_private.show_blocks ^= 1;
3017         XY_UpdateAllWindows();
3018 }
3019
3020 typedef FreeCaller<void(), ShowBlocksToggle> ShowBlocksToggleCaller;
3021
3022 void ShowBlocksExport( const Callback<void(bool)> & importer ){
3023         importer( g_xywindow_globals_private.show_blocks );
3024 }
3025
3026 typedef FreeCaller<void(const Callback<void(bool)> &), ShowBlocksExport> ShowBlocksExportCaller;
3027
3028 // Coordinates
3029 void ShowCoordinatesToggle(){
3030         g_xywindow_globals_private.show_coordinates ^= 1;
3031         XY_UpdateAllWindows();
3032 }
3033
3034 typedef FreeCaller<void(), ShowCoordinatesToggle> ShowCoordinatesToggleCaller;
3035
3036 void ShowCoordinatesExport( const Callback<void(bool)> & importer ){
3037         importer( g_xywindow_globals_private.show_coordinates );
3038 }
3039
3040 typedef FreeCaller<void(const Callback<void(bool)> &), ShowCoordinatesExport> ShowCoordinatesExportCaller;
3041
3042 // Outlines
3043 void ShowOutlineToggle(){
3044         g_xywindow_globals_private.show_outline ^= 1;
3045         XY_UpdateAllWindows();
3046 }
3047
3048 typedef FreeCaller<void(), ShowOutlineToggle> ShowOutlineToggleCaller;
3049
3050 void ShowOutlineExport( const Callback<void(bool)> & importer ){
3051         importer( g_xywindow_globals_private.show_outline );
3052 }
3053
3054 typedef FreeCaller<void(const Callback<void(bool)> &), ShowOutlineExport> ShowOutlineExportCaller;
3055
3056 // Axes
3057 void ShowAxesToggle(){
3058         g_xywindow_globals_private.show_axis ^= 1;
3059         XY_UpdateAllWindows();
3060 }
3061 typedef FreeCaller<void(), ShowAxesToggle> ShowAxesToggleCaller;
3062
3063 void ShowAxesExport( const Callback<void(bool)> & importer ){
3064         importer( g_xywindow_globals_private.show_axis );
3065 }
3066
3067 typedef FreeCaller<void(const Callback<void(bool)> &), ShowAxesExport> ShowAxesExportCaller;
3068
3069 // Workzone
3070 void ShowWorkzoneToggle(){
3071         g_xywindow_globals_private.d_show_work ^= 1;
3072         XY_UpdateAllWindows();
3073 }
3074 typedef FreeCaller<void(), ShowWorkzoneToggle> ShowWorkzoneToggleCaller;
3075
3076 void ShowWorkzoneExport( const Callback<void(bool)> & importer ){
3077         importer( g_xywindow_globals_private.d_show_work );
3078 }
3079
3080 typedef FreeCaller<void(const Callback<void(bool)> &), ShowWorkzoneExport> ShowWorkzoneExportCaller;
3081
3082 /*
3083 BoolExportCaller g_texdef_movelock_caller( g_brush_texturelock_enabled );
3084 ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller );
3085
3086 void Texdef_ToggleMoveLock(){
3087         g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
3088         g_texdef_movelock_item.update();
3089 }
3090 */
3091
3092 // Size
3093 void ShowSizeToggle(){
3094         g_xywindow_globals_private.m_bSizePaint = !g_xywindow_globals_private.m_bSizePaint;
3095         XY_UpdateAllWindows();
3096 }
3097 typedef FreeCaller<void(), ShowSizeToggle> ShowSizeToggleCaller;
3098 void ShowSizeExport( const Callback<void(bool)> & importer ){
3099         importer( g_xywindow_globals_private.m_bSizePaint );
3100 }
3101 typedef FreeCaller<void(const Callback<void(bool)> &), ShowSizeExport> ShowSizeExportCaller;
3102
3103 // Crosshair
3104 void ShowCrosshairToggle(){
3105         g_xywindow_globals_private.g_bCrossHairs ^= 1;
3106         XY_UpdateAllWindows();
3107 }
3108 typedef FreeCaller<void(), ShowCrosshairToggle> ShowCrosshairToggleCaller;
3109 void ShowCrosshairExport( const Callback<void(bool)> & importer ){
3110         importer( g_xywindow_globals_private.g_bCrossHairs );
3111 }
3112 typedef FreeCaller<void(const Callback<void(bool)> &), ShowCrosshairExport> ShowCrosshairExportCaller;
3113
3114 // Grid
3115 void ShowGridToggle(){
3116         g_xywindow_globals_private.d_showgrid = !g_xywindow_globals_private.d_showgrid;
3117         XY_UpdateAllWindows();
3118 }
3119 typedef FreeCaller<void(), ShowGridToggle> ShowGridToggleCaller;
3120 void ShowGridTExport( const Callback<void(bool)> & importer ){
3121         importer( g_xywindow_globals_private.d_showgrid );
3122 }
3123 typedef FreeCaller<void(const Callback<void(bool)> &), ShowSizeExport> ShowGridExportCaller;
3124
3125
3126 ShowNamesExportCaller g_show_names_caller;
3127 Callback<void(const Callback<void(bool)> &)> g_show_names_callback( g_show_names_caller );
3128 ToggleItem g_show_names( g_show_names_callback );
3129
3130 ShowTargetNamesExportCaller g_show_targetnames_caller;
3131 Callback<void(const Callback<void(bool)> &)> g_show_targetnames_callback( g_show_targetnames_caller );
3132 ToggleItem g_show_targetnames( g_show_targetnames_callback );
3133
3134 ShowAnglesExportCaller g_show_angles_caller;
3135 Callback<void(const Callback<void(bool)> &)> g_show_angles_callback( g_show_angles_caller );
3136 ToggleItem g_show_angles( g_show_angles_callback );
3137
3138 ShowBlocksExportCaller g_show_blocks_caller;
3139 Callback<void(const Callback<void(bool)> &)> g_show_blocks_callback( g_show_blocks_caller );
3140 ToggleItem g_show_blocks( g_show_blocks_callback );
3141
3142 ShowCoordinatesExportCaller g_show_coordinates_caller;
3143 Callback<void(const Callback<void(bool)> &)> g_show_coordinates_callback( g_show_coordinates_caller );
3144 ToggleItem g_show_coordinates( g_show_coordinates_callback );
3145
3146 ShowOutlineExportCaller g_show_outline_caller;
3147 Callback<void(const Callback<void(bool)> &)> g_show_outline_callback( g_show_outline_caller );
3148 ToggleItem g_show_outline( g_show_outline_callback );
3149
3150 ShowAxesExportCaller g_show_axes_caller;
3151 Callback<void(const Callback<void(bool)> &)> g_show_axes_callback( g_show_axes_caller );
3152 ToggleItem g_show_axes( g_show_axes_callback );
3153
3154 ShowWorkzoneExportCaller g_show_workzone_caller;
3155 Callback<void(const Callback<void(bool)> &)> g_show_workzone_callback( g_show_workzone_caller );
3156 ToggleItem g_show_workzone( g_show_workzone_callback );
3157
3158 ShowSizeExportCaller g_show_size_caller;
3159 Callback<void(const Callback<void(bool)> &)> g_show_size_callback( g_show_size_caller );
3160 ToggleItem g_show_size( g_show_size_callback );
3161
3162 ShowCrosshairExportCaller g_show_crosshair_caller;
3163 Callback<void(const Callback<void(bool)> &)> g_show_crosshair_callback( g_show_crosshair_caller );
3164 ToggleItem g_show_crosshair( g_show_crosshair_callback );
3165
3166 ShowGridExportCaller g_show_grid_caller;
3167 Callback<void(const Callback<void(bool)> &)> g_show_grid_callback( g_show_grid_caller );
3168 ToggleItem g_show_grid( g_show_grid_callback );
3169
3170
3171 void XYShow_registerCommands(){
3172         GlobalToggles_insert( "ToggleSizePaint", ShowSizeToggleCaller(), ToggleItem::AddCallbackCaller( g_show_size ), Accelerator( 'J' ) );
3173         GlobalToggles_insert( "ToggleCrosshairs", ShowCrosshairToggleCaller(), ToggleItem::AddCallbackCaller( g_show_crosshair ), Accelerator( 'X', (GdkModifierType)GDK_SHIFT_MASK ) );
3174         GlobalToggles_insert( "ToggleGrid", ShowGridToggleCaller(), ToggleItem::AddCallbackCaller( g_show_grid ), Accelerator( '0' ) );
3175
3176         GlobalToggles_insert( "ShowAngles", ShowAnglesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_angles ) );
3177         GlobalToggles_insert( "ShowNames", ShowNamesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_names ) );
3178         GlobalToggles_insert( "ShowTargetNames", ShowTargetNamesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_targetnames ) );
3179         GlobalToggles_insert( "ShowBlocks", ShowBlocksToggleCaller(), ToggleItem::AddCallbackCaller( g_show_blocks ) );
3180         GlobalToggles_insert( "ShowCoordinates", ShowCoordinatesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_coordinates ) );
3181         GlobalToggles_insert( "ShowWindowOutline", ShowOutlineToggleCaller(), ToggleItem::AddCallbackCaller( g_show_outline ) );
3182         GlobalToggles_insert( "ShowAxes", ShowAxesToggleCaller(), ToggleItem::AddCallbackCaller( g_show_axes ) );
3183         GlobalToggles_insert( "ShowWorkzone", ShowWorkzoneToggleCaller(), ToggleItem::AddCallbackCaller( g_show_workzone ) );
3184 }
3185
3186 void XYWnd_registerShortcuts(){
3187         command_connect_accelerator( "ToggleCrosshairs" );
3188         command_connect_accelerator( "ToggleSizePaint" );
3189 }
3190
3191
3192
3193 void Orthographic_constructPreferences( PreferencesPage& page ){
3194         page.appendCheckBox( "", "Solid selection boxes ( no stipple )", g_xywindow_globals.m_bNoStipple );
3195         //page.appendCheckBox( "", "Display size info", g_xywindow_globals_private.m_bSizePaint );
3196         page.appendCheckBox( "", "Chase mouse during drags", g_xywindow_globals_private.m_bChaseMouse );
3197 //      page.appendCheckBox( "", "Update views on camera move", g_xywindow_globals_private.m_bCamXYUpdate );
3198         page.appendCheckBox( "", "Zoom In to Mouse pointer", g_xywindow_globals.m_bZoomInToPointer );
3199 }
3200 void Orthographic_constructPage( PreferenceGroup& group ){
3201         PreferencesPage page( group.createPage( "Orthographic", "Orthographic View Preferences" ) );
3202         Orthographic_constructPreferences( page );
3203 }
3204 void Orthographic_registerPreferencesPage(){
3205         PreferencesDialog_addSettingsPage( makeCallbackF(Orthographic_constructPage) );
3206 }
3207
3208 void Clipper_constructPreferences( PreferencesPage& page ){
3209         page.appendCheckBox( "", "Clipper tool uses caulk", g_clip_useCaulk );
3210 }
3211 void Clipper_constructPage( PreferenceGroup& group ){
3212         PreferencesPage page( group.createPage( "Clipper", "Clipper Tool Settings" ) );
3213         Clipper_constructPreferences( page );
3214 }
3215 void Clipper_registerPreferencesPage(){
3216         PreferencesDialog_addSettingsPage( makeCallbackF(Clipper_constructPage) );
3217 }
3218
3219
3220 #include "preferencesystem.h"
3221 #include "stringio.h"
3222
3223
3224 struct ToggleShown_Bool {
3225         static void Export(const ToggleShown &self, const Callback<void(bool)> &returnz) {
3226                 returnz(self.active());
3227         }
3228
3229         static void Import(ToggleShown &self, bool value) {
3230                 self.set(value);
3231         }
3232 };
3233
3234
3235 void XYWindow_Construct(){
3236 //      GlobalCommands_insert( "ToggleCrosshairs", makeCallbackF(ToggleShowCrosshair), Accelerator( 'X', (GdkModifierType)GDK_SHIFT_MASK ) );
3237 //      GlobalCommands_insert( "ToggleSizePaint", makeCallbackF(ToggleShowSizeInfo), Accelerator( 'J' ) );
3238 //      GlobalCommands_insert( "ToggleGrid", makeCallbackF(ToggleShowGrid), Accelerator( '0' ) );
3239
3240         GlobalToggles_insert( "ToggleView", ToggleShown::ToggleCaller( g_xy_top_shown ), ToggleItem::AddCallbackCaller( g_xy_top_shown.m_item ), Accelerator( 'V', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
3241         GlobalToggles_insert( "ToggleSideView", ToggleShown::ToggleCaller( g_yz_side_shown ), ToggleItem::AddCallbackCaller( g_yz_side_shown.m_item ) );
3242         GlobalToggles_insert( "ToggleFrontView", ToggleShown::ToggleCaller( g_xz_front_shown ), ToggleItem::AddCallbackCaller( g_xz_front_shown.m_item ) );
3243         GlobalCommands_insert( "NextView", makeCallbackF(XY_Next), Accelerator( GDK_KEY_Tab, (GdkModifierType)GDK_CONTROL_MASK ) ); // fixme: doesn't show its shortcut
3244         GlobalCommands_insert( "ZoomIn", makeCallbackF(XY_ZoomIn), Accelerator( GDK_KEY_Delete ) );
3245         GlobalCommands_insert( "ZoomOut", makeCallbackF(XY_ZoomOut), Accelerator( GDK_KEY_Insert ) );
3246         GlobalCommands_insert( "ViewTop", makeCallbackF(XY_Top), Accelerator( GDK_KEY_KP_Home ) );
3247         GlobalCommands_insert( "ViewSide", makeCallbackF(XY_Side), Accelerator( GDK_KEY_KP_Page_Down ) );
3248         GlobalCommands_insert( "ViewFront", makeCallbackF(XY_Front), Accelerator( GDK_KEY_KP_End ) );
3249         GlobalCommands_insert( "Zoom100", makeCallbackF(XY_Zoom100) );
3250         GlobalCommands_insert( "CenterXYView", makeCallbackF(XY_Centralize), Accelerator( GDK_KEY_Tab, (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
3251         GlobalCommands_insert( "XYFocusOnSelected", makeCallbackF(XY_Focus), Accelerator( GDK_KEY_grave ) );
3252
3253         GlobalPreferenceSystem().registerPreference( "ClipCaulk", make_property_string( g_clip_useCaulk ) );
3254
3255 //      GlobalPreferenceSystem().registerPreference( "NewRightClick", make_property_string( g_xywindow_globals.m_bRightClick ) );
3256         GlobalPreferenceSystem().registerPreference( "2DZoomInToPointer", make_property_string( g_xywindow_globals.m_bZoomInToPointer ) );
3257         GlobalPreferenceSystem().registerPreference( "ChaseMouse", make_property_string( g_xywindow_globals_private.m_bChaseMouse ) );
3258         GlobalPreferenceSystem().registerPreference( "SizePainting", make_property_string( g_xywindow_globals_private.m_bSizePaint ) );
3259         GlobalPreferenceSystem().registerPreference( "ShowCrosshair", make_property_string( g_xywindow_globals_private.g_bCrossHairs ) );
3260         GlobalPreferenceSystem().registerPreference( "NoStipple", make_property_string( g_xywindow_globals.m_bNoStipple ) );
3261         GlobalPreferenceSystem().registerPreference( "SI_ShowCoords", make_property_string( g_xywindow_globals_private.show_coordinates ) );
3262         GlobalPreferenceSystem().registerPreference( "SI_ShowOutlines", make_property_string( g_xywindow_globals_private.show_outline ) );
3263         GlobalPreferenceSystem().registerPreference( "SI_ShowAxis", make_property_string( g_xywindow_globals_private.show_axis ) );
3264 //      GlobalPreferenceSystem().registerPreference( "CamXYUpdate", make_property_string( g_xywindow_globals_private.m_bCamXYUpdate ) );
3265         GlobalPreferenceSystem().registerPreference( "ShowWorkzone", make_property_string( g_xywindow_globals_private.d_show_work ) );
3266
3267         GlobalPreferenceSystem().registerPreference( "SI_AxisColors0", make_property_string( g_xywindow_globals.AxisColorX ) );
3268         GlobalPreferenceSystem().registerPreference( "SI_AxisColors1", make_property_string( g_xywindow_globals.AxisColorY ) );
3269         GlobalPreferenceSystem().registerPreference( "SI_AxisColors2", make_property_string( g_xywindow_globals.AxisColorZ ) );
3270         GlobalPreferenceSystem().registerPreference( "SI_Colors1", make_property_string( g_xywindow_globals.color_gridback ) );
3271         GlobalPreferenceSystem().registerPreference( "SI_Colors2", make_property_string( g_xywindow_globals.color_gridminor ) );
3272         GlobalPreferenceSystem().registerPreference( "SI_Colors3", make_property_string( g_xywindow_globals.color_gridmajor ) );
3273         GlobalPreferenceSystem().registerPreference( "SI_Colors6", make_property_string( g_xywindow_globals.color_gridblock ) );
3274         GlobalPreferenceSystem().registerPreference( "SI_Colors7", make_property_string( g_xywindow_globals.color_gridtext ) );
3275         GlobalPreferenceSystem().registerPreference( "SI_Colors8", make_property_string( g_xywindow_globals.color_brushes ) );
3276         GlobalPreferenceSystem().registerPreference( "SI_Colors9", make_property_string( g_xywindow_globals.color_viewname ) );
3277         GlobalPreferenceSystem().registerPreference( "SI_Colors10", make_property_string( g_xywindow_globals.color_clipper ) );
3278         GlobalPreferenceSystem().registerPreference( "SI_Colors11", make_property_string( g_xywindow_globals.color_selbrushes ) );
3279
3280
3281         GlobalPreferenceSystem().registerPreference( "XZVIS", make_property_string<ToggleShown_Bool>( g_xz_front_shown ) );
3282         GlobalPreferenceSystem().registerPreference( "YZVIS", make_property_string<ToggleShown_Bool>( g_yz_side_shown ) );
3283
3284         Orthographic_registerPreferencesPage();
3285         Clipper_registerPreferencesPage();
3286
3287         XYWnd::captureStates();
3288         GlobalEntityClassManager().attach( g_EntityClassMenu );
3289 }
3290
3291 void XYWindow_Destroy(){
3292         GlobalEntityClassManager().detach( g_EntityClassMenu );
3293         XYWnd::releaseStates();
3294 }