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[xonotic/netradiant.git] / setup / win32 / components / et_data.xml
1 <?xml version="1.0"?>
2 <component subdirectory="etmain">
3   <file name="common.pk3"/>
4   <file name="lights.pk3"/>
5   <file name="astro-skies.pk3"/>
6   <file name="mapmedia.pk3"/>
7   <file name="goldrush.pcx"/>
8   <dir name="scripts">
9     <file name="xlab_wall.shader"/>
10     <file name="_unsorted.shader"/>
11     <file name="alpha.shader"/>
12     <file name="alpha_sd.shader"/>
13     <file name="assault.shader"/>
14     <file name="assault_rock.shader"/>
15     <file name="awf_props.shader"/>
16     <file name="battery.shader"/>
17     <file name="battery_wall.shader"/>
18     <file name="bbmodels_mapobjects.shader"/>
19     <file name="blimp.shader"/>
20     <file name="bunker_sd.shader"/>
21     <file name="castle_door.shader"/>
22     <file name="castle_floor.shader"/>
23     <file name="castle_window.shader"/>
24     <file name="castle_wood.shader"/>
25     <file name="chat.shader"/>
26     <file name="chat_window.shader"/>
27     <file name="chat_wood.shader"/>
28     <file name="chateau.shader"/>
29     <file name="common.shader"/>
30     <file name="decals.shader"/>
31     <file name="doors.shader"/>
32     <file name="eerie.shader"/>
33     <file name="egypt_door_sd.shader"/>
34     <file name="egypt_floor_sd.shader"/>
35     <file name="egypt_props_sd.shader"/>
36     <file name="egypt_rock_sd.shader"/>
37     <file name="egypt_trim_sd.shader"/>
38     <file name="egypt_walls_sd.shader"/>
39     <file name="egypt_windows_sd.shader"/>
40     <file name="egypt_wood_sd.shader"/>
41     <file name="factory_sd.shader"/>
42     <file name="fueldump.shader"/>
43     <file name="gfx_2d.shader"/>
44     <file name="gfx_clipboard.shader"/>
45     <file name="gfx_damage.shader"/>
46     <file name="gfx_hud.shader"/>
47     <file name="gfx_limbo.shader"/>
48     <file name="gfx_misc.shader"/>
49     <file name="goldrush.shader"/>
50     <file name="icons.shader"/>
51     <file name="levelshots.shader"/>
52     <file name="lights.shader"/>
53     <file name="liquids.shader"/>
54     <file name="liquids_sd.shader"/>
55     <file name="mapfx.shader"/>
56     <file name="metal_misc.shader"/>
57     <file name="metals_sd.shader"/>
58     <file name="miltary_door.shader"/>
59     <file name="miltary_trim.shader"/>
60     <file name="miltary_wall.shader"/>
61     <file name="models_ammo.shader"/>
62     <file name="models_foliage.shader"/>
63     <file name="models_furniture.shader"/>
64     <file name="models_mapobjects.shader"/>
65     <file name="models_multiplayer.shader"/>
66     <file name="models_players.shader"/>
67     <file name="models_shards.shader"/>
68     <file name="models_weapons2.shader"/>
69     <file name="mp_goldrush.shader"/>
70     <file name="mp_guns.shader"/>
71     <file name="mp_railgun.shader"/>
72     <file name="mp_rocket.shader"/>
73     <file name="mp_seawall.shader"/>
74     <file name="mp_siwa.shader"/>
75     <file name="mp_wurzburg.shader"/>
76     <file name="props.shader"/>
77     <file name="props_sd.shader"/>
78     <file name="radar.shader"/>
79     <file name="railgun_props.shader"/>
80     <file name="railway_sd.shader"/>
81     <file name="rock.shader"/>
82     <file name="rubble.shader"/>
83     <file name="seawall_wall.shader"/>
84     <file name="sfx.shader"/>
85     <file name="shadows.shader"/>
86     <file name="siwa_fx_sd.shader"/>
87     <file name="siwa_props_sd.shader"/>
88     <file name="siwa_skyboxes_sd.shader"/>
89     <file name="skies.shader"/>
90     <file name="skies_sd.shader"/>
91     <file name="snow.shader"/>
92     <file name="snow_sd.shader"/>
93     <file name="sprites.shader"/>
94     <file name="stone.shader"/>
95     <file name="swf.shader"/>
96     <file name="temperate_sd.shader"/>
97     <file name="terrain.shader"/>
98     <file name="textures.shader"/>
99     <file name="tobruk_wall_sd.shader"/>
100     <file name="tobruk_windows_sd.shader"/>
101     <file name="town_props.shader"/>
102     <file name="town_roof.shader"/>
103     <file name="town_wall.shader"/>
104     <file name="town_window.shader"/>
105     <file name="town_wood.shader"/>
106     <file name="tree.shader"/>
107     <file name="ui_assets2.shader"/>
108     <file name="ui_assets.shader"/>
109     <file name="villa_sd.shader"/>
110     <file name="village.shader"/>
111     <file name="wood.shader"/>
112     <file name="xlab_door.shader"/>
113     <file name="xlab_props.shader"/>
114   </dir>
115   <dir name="models">
116     <dir name="mapobjects">
117       <dir name="archeology">
118         <file name="vessel.md3"/>
119         <file name="obelisk.md3"/>
120         <file name="pitcher.md3"/>
121         <file name="vase1.md3"/>
122         <file name="vase2.md3"/>
123         <file name="vase3.md3"/>
124         <file name="vase4.md3"/>
125         <file name="vase5.md3"/>
126       </dir>
127       <dir name="battery_rocks">
128         <file name="rocks3.ase"/>
129         <file name="rocks1.ase"/>
130         <file name="rocks2.ase"/>
131       </dir>
132       <dir name="blitz_sd">
133         <file name="blitzwheelsf_s_mm.md3"/>
134         <file name="blitz_sd_interior.tga"/>
135         <file name="blitz_sd_s.tga"/>
136         <file name="blitzbody2_s.md3"/>
137         <file name="blitzbody2_s.tag"/>
138         <file name="blitzbody3_mm.md3"/>
139         <file name="blitzbody3_s.md3"/>
140         <file name="blitzbody3_s_mm.md3"/>
141         <file name="blitzwheelsb_mm.md3"/>
142         <file name="blitzwheelsb_s.md3"/>
143         <file name="blitzwheelsb_s_mm.md3"/>
144         <file name="blitzwheelsf_mm.md3"/>
145         <file name="blitzwheelsf_s.md3"/>
146       </dir>
147       <dir name="book">
148         <file name="book.md3"/>
149       </dir>
150       <dir name="chandelier">
151         <file name="chandlier_new.md3"/>
152         <file name="chandelier.md3"/>
153         <file name="chandelier_lt.md3"/>
154         <file name="chandelier_lt_sm.md3"/>
155       </dir>
156       <dir name="coat">
157        <file name="coat.md3"/>
158       </dir>
159       <dir name="dinghy_sd">
160         <file name="dinghy.md3"/>
161       </dir>
162       <dir name="flag">
163         <file name="flag_axis.md3"/>
164         <file name="flag_allied.md3"/>
165       </dir>
166       <dir name="furniture">
167         <file name="type.mdc"/>
168         <file name="bunks.md3"/>
169         <file name="chat_armchair.md3"/>
170         <file name="clubchair.md3"/>
171         <file name="faucet.md3"/>
172         <file name="furnace1.md3"/>
173         <file name="type.md3"/>
174       </dir>
175       <dir name="light">
176         <file name="sd_sconce3.md3"/>
177         <file name="cagelight.md3"/>
178         <file name="cagelighta5k.md3"/>
179         <file name="cagelighta9k.md3"/>
180         <file name="cagelighta.md3"/>
181         <file name="cagelightr.md3"/>
182         <file name="lantern.md3"/>
183         <file name="p_nolight.md3"/>
184         <file name="pendant10k.md3"/>
185         <file name="sd_chad2.md3"/>
186         <file name="bel_lamp_top40.md3"/>
187       </dir>
188       <dir name="logs_sd">
189         <file name="stump05s.md3"/>
190         <file name="log1.md3"/>
191         <file name="log2.2.md3"/>
192         <file name="log2.md3"/>
193         <file name="log2.tga"/>
194         <file name="log3.md3"/>
195         <file name="stump02.md3"/>
196         <file name="stump02s.md3"/>
197         <file name="stump03.md3"/>
198         <file name="stump03s.md3"/>
199         <file name="stump04.md3"/>
200         <file name="stump04s.md3"/>
201       </dir>
202       <dir name="miltary_trim">
203         <file name="sandbag1s.md3"/>
204         <file name="dragon_teeth.md3"/>
205       </dir>
206       <dir name="xlab">
207         <file name="cart.md3"/>
208       </dir>
209       <dir name="trees_sd">
210         <file name="tree_e.md3"/>
211         <file name="brokentree_b.md3"/>
212         <file name="brokentree_t.md3"/>
213         <file name="damptrunk01.tga"/>
214         <file name="tree_a.md3"/>
215         <file name="tree_b.md3"/>
216         <file name="tree_c.md3"/>
217         <file name="tree_d.md3"/>
218       </dir>
219       <dir name="tree_temperate_sd">
220         <file name="trunk_cut.tga"/>
221         <file name="bush_temperate1.md3"/>
222         <file name="bush_temperate2.md3"/>
223         <file name="bush_temperate3.md3"/>
224         <file name="bush_temperate4.md3"/>
225         <file name="cuttrunk.md3"/>
226         <file name="floor_leaf1.md3"/>
227         <file name="floor_leaf1.tga"/>
228         <file name="highfoliage1.md3"/>
229         <file name="highfoliage2.md3"/>
230         <file name="hightree1.md3"/>
231         <file name="hightree2.md3"/>
232         <file name="hightrunk.md3"/>
233         <file name="mediumfoliage1.md3"/>
234         <file name="mediumfoliage2.md3"/>
235         <file name="mediumtrunk.md3"/>
236         <file name="smallfoliage1.md3"/>
237         <file name="smallfoliage2.md3"/>
238         <file name="smalltrunk.md3"/>
239         <file name="tree_temperate_high.md3"/>
240       </dir>
241       <dir name="tree_desert_sd">
242         <file name="tall.md3"/>
243         <file name="newpalm.md3"/>
244         <file name="newpalmsmall.md3"/>
245         <file name="newpalmtall.md3"/>
246         <file name="palm_bark2.tga"/>
247         <file name="palm_bark.tga"/>
248         <file name="palm_leaves1.md3"/>
249         <file name="palm_leaves2.md3"/>
250         <file name="palm_leaves2.tga"/>
251         <file name="palm_leaves3.md3"/>
252         <file name="palm_leaves.tga"/>
253         <file name="palm_trunk1.md3"/>
254         <file name="palm_trunk2.md3"/>
255         <file name="palm_trunk3.md3"/>
256         <file name="small.md3"/>
257       </dir>
258       <dir name="tanks_sd">
259         <file name="wheel_b.tga"/>
260         <file name="jagdpanther_additions_snow.tga"/>
261         <file name="jagdpanther_snow.tga"/>
262         <file name="jagdpanther_snow_body.md3"/>
263         <file name="jagdpanther_snow_body.tag"/>
264         <file name="jagdpanther_snow_damaged_body.md3"/>
265         <file name="jagdpanther_snow_damaged_body.tag"/>
266         <file name="jagdpanther_snow_ext_hp.md3"/>
267         <file name="jagdpanther_snow_ext_lp.md3"/>
268         <file name="jagdpanther_snow_turret.md3"/>
269         <file name="wheel2_a_s.tga"/>
270         <file name="wheel_a_s.tga"/>
271       </dir>
272       <dir name="spool_sd">
273         <file name="spool_s.md3"/>
274       </dir>
275       <dir name="shell_sd">
276         <file name="big_shell.tga"/>
277         <file name="big_shell.md3"/>
278       </dir>
279       <dir name="seawall_rocks">
280         <file name="rocks3.ase"/>
281         <file name="rocks1.ase"/>
282         <file name="rocks2.ase"/>
283       </dir>
284       <dir name="rocks_sd">
285         <file name="rock_tunnelsiwa.jpg"/>
286         <file name="rock_big1.md3"/>
287         <file name="rock_big2.md3"/>
288         <file name="rock_big3.md3"/>
289         <file name="rock_big4.md3"/>
290         <file name="rock_big5.md3"/>
291         <file name="rock_desert.jpg"/>
292         <file name="rock_desert_big.jpg"/>
293         <file name="rock_desert_small.jpg"/>
294         <file name="rock_medium1.md3"/>
295         <file name="rock_medium2.md3"/>
296         <file name="rock_medium3.md3"/>
297         <file name="rock_small1.md3"/>
298         <file name="rock_small2.md3"/>
299         <file name="rock_small3.md3"/>
300         <file name="rock_snow_small.jpg"/>
301         <file name="rock_temperate.jpg"/>
302         <file name="rock_temperate_big.jpg"/>
303       </dir>
304       <dir name="raster">
305         <file name="moto_wheel.md3"/>
306         <file name="moto.md3"/>
307         <file name="moto_body2.md3"/>
308         <file name="moto_body.md3"/>
309         <file name="moto_gastank.md3"/>
310         <file name="moto_handelbar.md3"/>
311       </dir>
312       <dir name="props_sd">
313         <file name="xlight_fg2_oasis.md3"/>
314         <file name="basket.md3"/>
315         <file name="basketlevel_high.md3"/>
316         <file name="basketlevel_low.md3"/>
317         <file name="fuel_can.md3"/>
318         <file name="snowrock1_a.md3"/>
319         <file name="snowrock2_a.md3"/>
320         <file name="snowrock3_a.md3"/>
321         <file name="snowrock.tga"/>
322         <file name="vase.md3"/>
323         <file name="vase_broken_1.md3"/>
324         <file name="vase_broken_2.md3"/>
325         <file name="vase_broken_bits.md3"/>
326         <file name="xlight_fg2.md3"/>
327       </dir>
328       <dir name="plants_sd">
329         <file name="shrub_green2.tga"/>
330         <file name="bush_high.md3"/>
331         <file name="bush_low.md3"/>
332         <file name="bush_snow2.tga"/>
333         <file name="catail3.tga"/>
334         <file name="catail.md3"/>
335         <file name="deadbranch2_damp.tga"/>
336         <file name="deadbranch3_damp.tga"/>
337         <file name="grass_dry1.tga"/>
338         <file name="grass_dry2.tga"/>
339         <file name="grass_dry3.tga"/>
340         <file name="grass_green2.tga"/>
341         <file name="grass_green3.tga"/>
342         <file name="grass_low.md3"/>
343         <file name="grassdryfoliage.md3"/>
344         <file name="grassdryfoliage_oasis.md3"/>
345         <file name="grassfoliage.md3"/>
346         <file name="leaf1.tga"/>
347         <file name="leaf2.tga"/>
348         <file name="leaf3.tga"/>
349         <file name="leaf_high.md3"/>
350         <file name="leaf_low.md3"/>
351         <file name="mil1.tga"/>
352         <file name="mil2.tga"/>
353         <file name="mil.md3"/>
354         <file name="shrub_green1.tga"/>
355       </dir>
356       <dir name="plants">
357         <file name="bush.md3"/>
358         <file name="bush2.md3"/>
359       </dir>
360       <dir name="pak75_sd">
361         <file name="pak75-a.tga"/>
362         <file name="pak75_broken_s.md3"/>
363         <file name="pak75_s.md3"/>
364         <file name="pak75_s.tga"/>
365       </dir>
366       <dir name="electronics">
367         <file name="phone.md3"/>
368       </dir>
369       <dir name="siwa_props_sd">
370         <file name="siwa_cushiona1.md3"/>
371       </dir>
372       <dir name="prefabs_sd">
373         <file name="goldrush_laundry.ase"/>
374         <file name="goldrush_bank_roof.ase"/>
375       </dir>
376       <dir name="vehicles">
377         <file name="wagon_tilt.md3"/>
378       </dir>
379       <dir name="barrel_sd">
380         <file name="barrel.md3"/>
381       </dir>
382     </dir>
383   </dir>
384   <dir name="maps">
385     <file name="goldrush.map"/>
386   </dir>
387 </component>