1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
32 #ifndef GAME_SMOKINGUNS_H
33 #define GAME_SMOKINGUNS_H
37 /* -------------------------------------------------------------------------------
39 content and surface flags - also uses defines from game_quake3.h
41 ------------------------------------------------------------------------------- */
45 // support content making dynamite explodes and molotov burns
46 #define SG_CONT_EXPLOSIVE 2
47 #define SG_CONT_FLAMMABLE 4
48 #define SG_CONT_BURNING_SOLID (Q_CONT_SOLID | SG_CONT_EXPLOSIVE | SG_CONT_FLAMMABLE )
50 // see q3map2.h for tex surface flags
52 /* -------------------------------------------------------------------------------
56 ------------------------------------------------------------------------------- */
59 "smokinguns", /* -game x */
60 "smokinguns", /* default base game data dir */
61 ".smokinguns", /* unix home sub-dir */
62 "smokinguns", /* magic path word */
63 "scripts", /* shader directory */
64 1048575, /* max lightmapped surface verts */
65 1048575, /* max surface verts */
66 1048575, /* max surface indexes */
67 qtrue, /* enable per shader prefix surface flags and .tex file */
69 "flareshader", /* default flare shader */
70 qfalse, /* wolf lighting model? */
71 128, /* lightmap width/height */
72 1.0f, /* lightmap gamma */
73 qfalse, /* lightmap sRGB */
74 qfalse, /* texture sRGB */
75 qfalse, /* color sRGB */
76 0.0f, /* lightmap exposure */
77 1.0f, /* lightmap compensate */
78 1.0f, /* lightgrid scale */
79 1.0f, /* lightgrid ambient scale */
80 qfalse, /* light angle attenuation uses half-lambert curve */
81 qfalse, /* disable shader lightstyles hack */
82 qtrue, /* keep light entities on bsp */
83 8, /* default patchMeta subdivisions tolerance */
84 qfalse, /* patch casting enabled */
85 qfalse, /* compile deluxemaps */
86 0, /* deluxemaps default mode */
87 512, /* minimap size */
88 1.0f, /* minimap sharpener */
89 0.0f, /* minimap border */
90 qtrue, /* minimap keep aspect */
91 MINIMAP_MODE_WHITE, /* minimap mode */
92 "../minimaps/%s.tga", /* minimap name format */
93 MINIMAP_SIDECAR_UNVANQUISHED, /* minimap sidecar format */
94 "IBSP", /* bsp file prefix */
95 46, /* bsp file version */
96 qfalse, /* cod-style lump len/ofs order */
97 LoadIBSPFile, /* bsp load function */
98 WriteIBSPFile, /* bsp write function */
101 /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
104 { "default", Q_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
108 { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
109 { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
110 { "skip", 0, 0, 0, 0, C_SKIP, 0 },
114 { "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
115 { "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
116 { "trans", Q_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
117 { "detail", Q_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
118 { "structural", Q_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
119 { "hint", 0, 0, Q_SURF_HINT, 0, C_HINT, 0 },
120 { "nodraw", 0, 0, Q_SURF_NODRAW, 0, C_NODRAW, 0 },
122 { "alphashadow", 0, 0, Q_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
123 { "lightfilter", 0, 0, Q_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
124 { "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
125 { "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
129 { "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID },
131 { "trigger", Q_CONT_TRIGGER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
133 { "water", Q_CONT_WATER, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
134 { "slime", Q_CONT_SLIME, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
135 { "lava", Q_CONT_LAVA, SG_CONT_BURNING_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
137 { "playerclip", Q_CONT_PLAYERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
138 { "monsterclip", Q_CONT_MONSTERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
139 { "nodrop", Q_CONT_NODROP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
141 { "clusterportal", Q_CONT_CLUSTERPORTAL, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
142 { "donotenter", Q_CONT_DONOTENTER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
143 { "botclip", Q_CONT_BOTCLIP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
145 { "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
146 { "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 },
148 { "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 },
150 { "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 },
151 { "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 },
152 { "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },
153 { "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },
154 { "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 },
155 { "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 },
156 { "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 },
157 { "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
158 { "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },
161 { "metal", 0, 0, TEX_SURF_METAL, 0, 0, 0 },
162 { "wood", 0, 0, TEX_SURF_WOOD, 0, 0, 0 },
163 { "cloth", 0, 0, TEX_SURF_CLOTH, 0, 0, 0 },
164 { "dirt", 0, 0, TEX_SURF_DIRT, 0, 0, 0 },
165 { "glass", 0, 0, TEX_SURF_GLASS, 0, 0, 0 },
166 { "plant", 0, 0, TEX_SURF_PLANT, 0, 0, 0 },
167 { "sand", 0, 0, TEX_SURF_SAND, 0, 0, 0 },
168 { "snow", 0, 0, TEX_SURF_SNOW, 0, 0, 0 },
169 { "stone", 0, 0, TEX_SURF_STONE, 0, 0, 0 },
170 { "water", 0, 0, TEX_SURF_WATER, 0, 0, 0 },
171 { "grass", 0, 0, TEX_SURF_GRASS, 0, 0, 0 },
174 { NULL, 0, 0, 0, 0, 0, 0 }