1 # Microsoft Developer Studio Project File - Name="q3map2" - Package Owner=<4>
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2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
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5 # TARGTYPE "Win32 (x86) Console Application" 0x0103
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7 CFG=Q3MAP2 - WIN32 RELEASE
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 !MESSAGE use the Export Makefile command and run
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11 !MESSAGE NMAKE /f "q3map2.mak".
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13 !MESSAGE You can specify a configuration when running NMAKE
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14 !MESSAGE by defining the macro CFG on the command line. For example:
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16 !MESSAGE NMAKE /f "q3map2.mak" CFG="Q3MAP2 - WIN32 RELEASE"
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18 !MESSAGE Possible choices for configuration are:
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20 !MESSAGE "q3map2 - Win32 Release" (based on "Win32 (x86) Console Application")
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21 !MESSAGE "q3map2 - Win32 Debug" (based on "Win32 (x86) Console Application")
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25 # PROP AllowPerConfigDependencies 0
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26 # PROP Scc_ProjName "q3map2"
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27 # PROP Scc_LocalPath ".."
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31 !IF "$(CFG)" == "q3map2 - Win32 Release"
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35 # PROP BASE Output_Dir "Release"
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45 # ADD BASE F90 /include:"Release/"
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46 # ADD F90 /include:"Release/"
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47 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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48 # ADD CPP /nologo /MD /W3 /Zi /O2 /I "..\..\..\include" /I "..\common" /I "..\..\..\libs" /I "..\..\..\..\libxml2\include" /I "..\q3map2" /I "..\..\..\..\libpng" /I "..\..\..\..\zlib" /I "..\..\..\..\gtk2-win32\include\glib-2.0" /I "..\..\..\..\gtk2-win32\lib\glib-2.0\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /FD /c
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49 # SUBTRACT CPP /WX /YX
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50 # ADD BASE RSC /l 0x409 /d "NDEBUG"
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51 # ADD RSC /l 0x409 /d "NDEBUG"
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53 # ADD BASE BSC32 /nologo
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56 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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57 # ADD LINK32 glib-2.0.lib wsock32.lib jpeg6.lib l_net.lib mathlib.lib md5lib.lib zlib.lib libpng12.lib picomodel.lib ddslib.lib /nologo /stack:0x400000 /subsystem:console /map /machine:I386 /libpath:"..\..\..\libs\ddslib\release" /libpath:"..\..\..\libs\md5lib\release" /libpath:"..\..\..\libs\mathlib\release" /libpath:"..\..\..\libs\pak\release" /libpath:"..\..\..\libs\jpeg6\release" /libpath:"..\..\..\libs\l_net\release" /libpath:"..\..\..\..\libxml2\win32\libxml2\release_so" /libpath:"..\..\..\..\libpng\projects\msvc\libpng___Win32_Release" /libpath:"..\..\..\..\libpng\projects\msvc\zlib___Win32_Release" /libpath:"../../../libs/picomodel/release" /libpath:"..\..\..\..\gtk2-win32\lib\\"
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58 # SUBTRACT LINK32 /pdb:none /debug
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59 # Begin Special Build Tool
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60 SOURCE="$(InputPath)"
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61 PostBuild_Desc=Python post build
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62 PostBuild_Cmds=cd ..\..\.. && run_python.bat win32_install.py release Q3Map2
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63 # End Special Build Tool
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65 !ELSEIF "$(CFG)" == "q3map2 - Win32 Debug"
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67 # PROP BASE Use_MFC 0
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68 # PROP BASE Use_Debug_Libraries 1
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71 # PROP BASE Target_Dir ""
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79 # ADD BASE F90 /include:"Debug/"
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80 # ADD F90 /browser /include:"Debug/"
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81 # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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82 # ADD CPP /nologo /MDd /W3 /Gm /ZI /Od /I "..\..\..\include" /I "..\common" /I "..\..\..\libs" /I "..\..\..\..\libxml2\include" /I "..\..\..\..\libpng" /I "..\..\..\..\zlib" /I "..\..\..\..\gtk2-win32\include\glib-2.0" /I "..\..\..\..\gtk2-win32\lib\glib-2.0\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /FR /FD /c
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84 # ADD BASE RSC /l 0x409 /d "_DEBUG"
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85 # ADD RSC /l 0x409 /d "_DEBUG"
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87 # ADD BASE BSC32 /nologo
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90 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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91 # ADD LINK32 glib-2.0.lib wsock32.lib jpeg6.lib l_net.lib mathlib.lib md5lib.lib zlibd.lib libpng12d.lib picomodel.lib ddslib.lib /nologo /stack:0x400000 /subsystem:console /profile /map /debug /machine:I386 /nodefaultlib:"libcd" /libpath:"..\..\..\libs\ddslib\Debug" /libpath:"..\..\..\libs\md5lib\Debug" /libpath:"..\..\..\libs\mathlib\Debug" /libpath:"..\..\..\libs\pak\Debug" /libpath:"..\..\..\libs\jpeg6\Debug" /libpath:"..\..\..\libs\l_net\Debug" /libpath:"..\..\..\..\libxml2\win32\libxml2\debug_so" /libpath:"..\..\..\..\lpng\projects\msvc\win32\libpng___Win32_Debug" /libpath:"..\..\..\libs\jpeg6\release" /libpath:"..\..\..\libs\l_net\release" /libpath:"..\..\..\..\libxml2\win32\libxml2\release_so" /libpath:"..\..\..\..\libpng\projects\msvc\libpng___Win32_Debug" /libpath:"..\..\..\..\libpng\projects\msvc\zlib___Win32_Debug" /libpath:"../../../libs/picomodel/debug" /libpath:"..\..\..\..\gtk2-win32\lib\\"
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92 # Begin Special Build Tool
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93 SOURCE="$(InputPath)"
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94 PostBuild_Desc=Python post build
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95 PostBuild_Cmds=cd ..\..\.. && run_python.bat win32_install.py Q3Map2
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96 # End Special Build Tool
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102 # Name "q3map2 - Win32 Release"
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103 # Name "q3map2 - Win32 Debug"
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104 # Begin Group "src"
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106 # PROP Default_Filter "c;cpp;cxx;cc;C"
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107 # Begin Group "common"
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109 # PROP Default_Filter ".c"
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110 # Begin Source File
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112 SOURCE=..\common\cmdlib.c
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114 # Begin Source File
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116 SOURCE=..\common\imagelib.c
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118 # Begin Source File
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120 SOURCE=..\common\inout.c
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122 # Begin Source File
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124 SOURCE=..\common\mutex.c
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126 # Begin Source File
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128 SOURCE=..\common\polylib.c
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130 # Begin Source File
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132 SOURCE=..\common\scriplib.c
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134 # Begin Source File
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136 SOURCE=..\common\threads.c
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138 # Begin Source File
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140 SOURCE=..\common\unzip.c
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142 # Begin Source File
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144 SOURCE=..\common\vfs.c
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146 !IF "$(CFG)" == "q3map2 - Win32 Release"
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148 !ELSEIF "$(CFG)" == "q3map2 - Win32 Debug"
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150 # ADD CPP /I "..\..\..\..\src\glib"
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156 # Begin Group "bsp"
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158 # PROP Default_Filter ".c"
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159 # Begin Source File
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163 # Begin Source File
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165 SOURCE=.\brush_primit.c
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183 # Begin Source File
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185 SOURCE=.\leakfile.c
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191 # Begin Source File
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209 SOURCE=.\surface_foliage.c
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213 SOURCE=.\surface_fur.c
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215 # Begin Source File
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217 SOURCE=.\surface_meta.c
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219 # Begin Source File
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221 SOURCE=.\tjunction.c
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223 # Begin Source File
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227 # Begin Source File
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229 SOURCE=.\writebsp.c
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232 # Begin Group "light"
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234 # PROP Default_Filter ".c"
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235 # Begin Source File
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239 # Begin Source File
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241 SOURCE=.\light_bounce.c
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243 # Begin Source File
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245 SOURCE=.\light_trace.c
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247 # Begin Source File
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249 SOURCE=.\light_ydnar.c
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251 # Begin Source File
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253 SOURCE=.\lightmaps_ydnar.c
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259 # Begin Source File
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263 # Begin Source File
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268 # Begin Group "convert"
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270 # PROP Default_Filter ".c"
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271 # Begin Source File
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273 SOURCE=.\convert_ase.c
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275 # Begin Source File
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277 SOURCE=.\convert_map.c
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282 SOURCE=.\bspfile_abstract.c
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284 # Begin Source File
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318 SOURCE=.\surface_extra.c
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323 # PROP Default_Filter "h"
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328 # Begin Source File
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332 # Begin Source File
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334 SOURCE=.\game_jk2.h
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336 # Begin Source File
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338 SOURCE=.\game_quake3.h
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340 # Begin Source File
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342 SOURCE=.\game_sof2.h
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344 # Begin Source File
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346 SOURCE=.\game_wolf.h
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