misc
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
1 /* -------------------------------------------------------------------------------
2
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
5
6 This file is part of GtkRadiant.
7
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21
22 ----------------------------------------------------------------------------------
23
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
26
27 ------------------------------------------------------------------------------- */
28
29
30
31 /* marker */
32 #ifndef Q3MAP2_H
33 #define Q3MAP2_H
34
35
36
37 /* version */
38 #define Q3MAP_VERSION   "2.5.17"
39 #define Q3MAP_MOTD              "Last one turns the lights off"
40
41
42
43 /* -------------------------------------------------------------------------------
44
45 dependencies
46
47 ------------------------------------------------------------------------------- */
48
49 /* platform-specific */
50 #if defined( __linux__ ) || defined( __APPLE__ )
51         #define Q_UNIX
52 #endif
53
54 #ifdef Q_UNIX
55         #include <unistd.h>
56         #include <pwd.h>
57         #include <limits.h>
58 #endif
59
60 #ifdef WIN32
61         #include <windows.h>
62 #endif
63
64
65 /* general */
66 #include "version.h"                    /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
67
68 #include "cmdlib.h"
69 #include "mathlib.h"
70 #include "md5lib.h"
71 #include "ddslib.h"
72
73 #include "picomodel.h"
74
75 #include "scriplib.h"
76 #include "polylib.h"
77 #include "imagelib.h"
78 #include "qthreads.h"
79 #include "inout.h"
80 #include "vfs.h"
81 #include "png.h"
82
83 /* mhash library must be installed locally or system wide - http://mhash.sourceforge.net/ */
84 #include "mhash.h"
85
86 #include <stdlib.h>
87
88
89
90 /* -------------------------------------------------------------------------------
91
92 port-related hacks
93
94 ------------------------------------------------------------------------------- */
95
96 #define MAC_STATIC_HACK                 0
97 #if defined( __APPLE__ ) && MAC_STATIC_HACK 
98         #define MAC_STATIC                      static
99 #else
100         #define MAC_STATIC                      
101 #endif
102
103 #if 1
104         #ifdef WIN32
105                 #define Q_stricmp                       stricmp
106                 #define Q_strncasecmp           strnicmp
107         #else
108                 #define Q_stricmp                       strcasecmp
109                 #define Q_strncasecmp           strncasecmp
110         #endif
111 #endif
112
113 /* macro version */
114 #define VectorMA( a, s, b, c )  ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
115
116
117
118 /* -------------------------------------------------------------------------------
119
120 constants
121
122 ------------------------------------------------------------------------------- */
123
124 /* general */
125 #define MAX_QPATH                               64
126
127 #define MAX_IMAGES                              512
128 #define DEFAULT_IMAGE                   "*default"
129
130 #define MAX_MODELS                              512
131
132 #define DEF_BACKSPLASH_FRACTION 0.05f   /* 5% backsplash by default */
133 #define DEF_BACKSPLASH_DISTANCE 23
134
135 #define DEF_RADIOSITY_BOUNCE    1.0f    /* ydnar: default to 100% re-emitted light */
136
137 #define MAX_SHADER_INFO                 8192
138 #define MAX_CUST_SURFACEPARMS   64
139
140 #define SHADER_MAX_VERTEXES             1000
141 #define SHADER_MAX_INDEXES              (6 * SHADER_MAX_VERTEXES)
142
143 #define MAX_JITTERS                             256
144
145
146 /* epair parsing (note case-sensitivity directive) */
147 #define CASE_INSENSITIVE_EPAIRS 1
148
149 #if CASE_INSENSITIVE_EPAIRS
150         #define EPAIR_STRCMP            Q_stricmp
151 #else
152         #define EPAIR_STRCMP            strcmp
153 #endif
154
155
156 /* ydnar: compiler flags, because games have widely varying content/surface flags */
157 #define C_SOLID                                 0x00000001
158 #define C_TRANSLUCENT                   0x00000002
159 #define C_STRUCTURAL                    0x00000004
160 #define C_HINT                                  0x00000008
161 #define C_NODRAW                                0x00000010
162 #define C_LIGHTGRID                             0x00000020
163 #define C_ALPHASHADOW                   0x00000040
164 #define C_LIGHTFILTER                   0x00000080
165 #define C_VERTEXLIT                             0x00000100
166 #define C_LIQUID                                0x00000200
167 #define C_FOG                                   0x00000400
168 #define C_SKY                                   0x00000800
169 #define C_ORIGIN                                0x00001000
170 #define C_AREAPORTAL                    0x00002000
171 #define C_ANTIPORTAL                    0x00004000      /* like hint, but doesn't generate portals */
172 #define C_SKIP                                  0x00008000      /* like hint, but skips this face (doesn't split bsp) */
173 #define C_NOMARKS                               0x00010000      /* no decals */
174 #define C_DETAIL                                0x08000000      /* THIS MUST BE THE SAME AS IN RADIANT! */
175
176
177 /* shadow flags */
178 #define WORLDSPAWN_CAST_SHADOWS 1
179 #define WORLDSPAWN_RECV_SHADOWS 1
180 #define ENTITY_CAST_SHADOWS             0
181 #define ENTITY_RECV_SHADOWS             1
182
183
184 /* bsp */
185 #define MAX_PATCH_SIZE                  32
186 #define MAX_BRUSH_SIDES                 1024
187 #define MAX_BUILD_SIDES                 300
188
189 #define MAX_EXPANDED_AXIS               128
190
191 #define CLIP_EPSILON                    0.1f
192 #define PLANESIDE_EPSILON               0.001f
193 #define PLANENUM_LEAF                   -1
194
195 #define HINT_PRIORITY                   1000            /* ydnar: force hint splits first and antiportal/areaportal splits last */
196 #define ANTIPORTAL_PRIORITY             -1000
197 #define AREAPORTAL_PRIORITY             -1000
198
199 #define PSIDE_FRONT                             1
200 #define PSIDE_BACK                              2
201 #define PSIDE_BOTH                              (PSIDE_FRONT | PSIDE_BACK)
202 #define PSIDE_FACING                    4
203
204 #define BPRIMIT_UNDEFINED               0
205 #define BPRIMIT_OLDBRUSHES              1
206 #define BPRIMIT_NEWBRUSHES              2
207
208
209 /* vis */
210 #define VIS_HEADER_SIZE                 8
211
212 #define SEPERATORCACHE                  /* seperator caching helps a bit */
213
214 #define PORTALFILE                              "PRT1"
215
216 #define MAX_PORTALS                             32768
217 #define MAX_SEPERATORS                  MAX_POINTS_ON_WINDING
218 #define MAX_POINTS_ON_FIXED_WINDING     24      /* ydnar: increased this from 12 at the expense of more memory */
219 #define MAX_PORTALS_ON_LEAF             128
220
221
222 /* light */
223 #define EMIT_POINT                              0
224 #define EMIT_AREA                               1
225 #define EMIT_SPOT                               2
226 #define EMIT_SUN                                3
227
228 #define LIGHT_ATTEN_LINEAR              1
229 #define LIGHT_ATTEN_ANGLE               2
230 #define LIGHT_ATTEN_DISTANCE    4
231 #define LIGHT_TWOSIDED                  8
232 #define LIGHT_GRID                              16
233 #define LIGHT_SURFACES                  32
234 #define LIGHT_DARK                              64              /* probably never use this */
235 #define LIGHT_FAST                              256
236 #define LIGHT_FAST_TEMP                 512
237 #define LIGHT_FAST_ACTUAL               (LIGHT_FAST | LIGHT_FAST_TEMP)
238 #define LIGHT_NEGATIVE                  1024
239
240 #define LIGHT_SUN_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
241 #define LIGHT_AREA_DEFAULT              (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES)        /* q3a and wolf are the same */
242 #define LIGHT_Q3A_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
243 #define LIGHT_WOLF_DEFAULT              (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
244
245 #define MAX_TRACE_TEST_NODES    256
246 #define DEFAULT_INHIBIT_RADIUS  1.5f
247
248 #define LUXEL_EPSILON                   0.125f
249 #define VERTEX_EPSILON                  -0.125f
250 #define GRID_EPSILON                    0.0f
251
252 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE    16
253 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET  1.0f
254 #define DEFAULT_SUBDIVIDE_THRESHOLD             1.0f
255
256 #define EXTRA_SCALE                             2       /* -extrawide = -super 2 */
257 #define EXTRAWIDE_SCALE                 2       /* -extrawide = -super 2 -filter */
258
259 #define CLUSTER_UNMAPPED                -1
260 #define CLUSTER_OCCLUDED                -2
261 #define CLUSTER_FLOODED                 -3
262
263 #define VERTEX_LUXEL_SIZE               3
264 #define BSP_LUXEL_SIZE                  3
265 #define RAD_LUXEL_SIZE                  3
266 #define SUPER_LUXEL_SIZE                4
267 #define SUPER_ORIGIN_SIZE               3
268 #define SUPER_NORMAL_SIZE               4
269 #define SUPER_DELUXEL_SIZE              3
270 #define BSP_DELUXEL_SIZE                3
271
272 #define VERTEX_LUXEL( s, v )    (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
273 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
274 #define BSP_LUXEL( s, x, y )    (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
275 #define RAD_LUXEL( s, x, y )    (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
276 #define SUPER_LUXEL( s, x, y )  (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
277 #define SUPER_DELUXEL( x, y )   (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
278 #define BSP_DELUXEL( x, y )             (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
279 #define SUPER_CLUSTER( x, y )   (lm->superClusters + (((y) * lm->sw) + (x)))
280 #define SUPER_ORIGIN( x, y )    (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
281 #define SUPER_NORMAL( x, y )    (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
282 #define SUPER_DIRT( x, y )              (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3)   /* stash dirtyness in normal[ 3 ] */
283
284
285
286 /* -------------------------------------------------------------------------------
287
288 abstracted bsp file
289
290 ------------------------------------------------------------------------------- */
291
292 #define EXTERNAL_LIGHTMAP               "lm_%04d.tga"
293
294 #define MAX_LIGHTMAPS                   4                       /* RBSP */
295 #define MAX_LIGHT_STYLES                64
296 #define MAX_SWITCHED_LIGHTS             32
297 #define LS_NORMAL                               0x00
298 #define LS_UNUSED                               0xFE
299 #define LS_NONE                                 0xFF
300
301 #define MAX_LIGHTMAP_SHADERS    256
302
303 /* ok to increase these at the expense of more memory */
304 #define MAX_MAP_MODELS                  0x400
305 #define MAX_MAP_BRUSHES                 0x8000
306 #define MAX_MAP_ENTITIES                0x1000          //%     0x800   /* ydnar */
307 #define MAX_MAP_ENTSTRING               0x80000         //%     0x40000 /* ydnar */
308 #define MAX_MAP_SHADERS                 0x800           //%     0x400   /* ydnar */
309
310 #define MAX_MAP_AREAS                   0x100           /* MAX_MAP_AREA_BYTES in q_shared must match! */
311 #define MAX_MAP_FOGS                    30                      //& 0x100       /* RBSP (32 - world fog - goggles) */
312 #define MAX_MAP_PLANES                  0x100000        //%     0x20000 /* ydnar for md */
313 #define MAX_MAP_NODES                   0x20000
314 #define MAX_MAP_BRUSHSIDES              0x100000        //%     0x20000 /* ydnar */
315 #define MAX_MAP_LEAFS                   0x20000
316 #define MAX_MAP_LEAFFACES               0x100000        //%     0x20000 /* ydnar */
317 #define MAX_MAP_LEAFBRUSHES             0x40000
318 #define MAX_MAP_PORTALS                 0x20000
319 #define MAX_MAP_LIGHTING                0x800000
320 #define MAX_MAP_LIGHTGRID               0x100000        //%     0x800000 /* ydnar: set to points, not bytes */
321 #define MAX_MAP_VISIBILITY              0x200000
322
323 #define MAX_MAP_DRAW_SURFS              0x20000
324 #define MAX_MAP_DRAW_VERTS              0x80000
325 #define MAX_MAP_DRAW_INDEXES    0x80000
326
327 #define MAX_MAP_ADVERTISEMENTS  30
328
329 /* key / value pair sizes in the entities lump */
330 #define MAX_KEY                                 32
331 #define MAX_VALUE                               1024
332
333 /* the editor uses these predefined yaw angles to orient entities up or down */
334 #define ANGLE_UP                                -1
335 #define ANGLE_DOWN                              -2
336
337 #define LIGHTMAP_WIDTH                  128
338 #define LIGHTMAP_HEIGHT                 128
339
340 #define MIN_WORLD_COORD                 (-65536)
341 #define MAX_WORLD_COORD                 (65536)
342 #define WORLD_SIZE                              (MAX_WORLD_COORD - MIN_WORLD_COORD)
343
344
345 typedef void                                    (*bspFunc)( const char * );
346
347
348 typedef struct
349 {
350         int                     offset, length;
351 }
352 bspLump_t;
353
354
355 typedef struct
356 {
357         char            ident[ 4 ];
358         int                     version;
359         
360         bspLump_t       lumps[ 100 ];   /* theoretical maximum # of bsp lumps */
361 }
362 bspHeader_t;
363
364
365 typedef struct
366 {
367         float           mins[ 3 ], maxs[ 3 ];
368         int                     firstBSPSurface, numBSPSurfaces;
369         int                     firstBSPBrush, numBSPBrushes;
370 }
371 bspModel_t;
372
373
374 typedef struct
375 {
376         char            shader[ MAX_QPATH ];
377         int                     surfaceFlags;
378         int                     contentFlags;
379 }
380 bspShader_t;
381
382
383 /* planes x^1 is allways the opposite of plane x */
384
385 typedef struct
386 {
387         float           normal[ 3 ];
388         float           dist;
389 }
390 bspPlane_t;
391
392
393 typedef struct
394 {
395         int                     planeNum;
396         int                     children[ 2 ];          /* negative numbers are -(leafs+1), not nodes */
397         int                     mins[ 3 ];                      /* for frustom culling */
398         int                     maxs[ 3 ];
399 }
400 bspNode_t;
401
402
403 typedef struct
404 {
405         int                     cluster;                        /* -1 = opaque cluster (do I still store these?) */
406         int                     area;
407         
408         int                     mins[ 3 ];                      /* for frustum culling */
409         int                     maxs[ 3 ];
410         
411         int                     firstBSPLeafSurface;
412         int                     numBSPLeafSurfaces;
413         
414         int                     firstBSPLeafBrush;
415         int                     numBSPLeafBrushes;
416 }
417 bspLeaf_t;
418
419
420 typedef struct
421 {
422         int                     planeNum;                       /* positive plane side faces out of the leaf */
423         int                     shaderNum;
424         int                     surfaceNum;                     /* RBSP */
425 }
426 bspBrushSide_t;
427
428
429 typedef struct
430 {
431         int                     firstSide;
432         int                     numSides;
433         int                     shaderNum;                      /* the shader that determines the content flags */
434 }
435 bspBrush_t;
436
437
438 typedef struct
439 {
440         char            shader[ MAX_QPATH ];
441         int                     brushNum;
442         int                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
443 }
444 bspFog_t;
445
446
447 typedef struct
448 {
449         vec3_t          xyz;
450         float           st[ 2 ];
451         float           lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
452         vec3_t          normal;
453         byte            color[ MAX_LIGHTMAPS ][ 4 ];    /* RBSP */
454 }
455 bspDrawVert_t;
456
457
458 typedef enum
459 {
460         MST_BAD,
461         MST_PLANAR,
462         MST_PATCH,
463         MST_TRIANGLE_SOUP,
464         MST_FLARE,
465         MST_FOLIAGE
466 }
467 bspSurfaceType_t;
468
469
470 typedef struct bspGridPoint_s
471 {
472         byte            ambient[ MAX_LIGHTMAPS ][ 3 ];
473         byte            directed[ MAX_LIGHTMAPS ][ 3 ];
474         byte            styles[ MAX_LIGHTMAPS ];
475         byte            latLong[ 2 ];
476 }
477 bspGridPoint_t;
478
479
480 typedef struct
481 {
482         int                     shaderNum;
483         int                     fogNum;
484         int                     surfaceType;
485         
486         int                     firstVert;
487         int                     numVerts;
488         
489         int                     firstIndex;
490         int                     numIndexes;
491         
492         byte            lightmapStyles[ MAX_LIGHTMAPS ];                                                /* RBSP */
493         byte            vertexStyles[ MAX_LIGHTMAPS ];                                                  /* RBSP */
494         int                     lightmapNum[ MAX_LIGHTMAPS ];                                                   /* RBSP */
495         int                     lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
496         int                     lightmapWidth, lightmapHeight;
497         
498         vec3_t          lightmapOrigin;
499         vec3_t          lightmapVecs[ 3 ];      /* on patches, [ 0 ] and [ 1 ] are lodbounds */
500         
501         int                     patchWidth;
502         int                     patchHeight;
503 }
504 bspDrawSurface_t;
505
506
507 /* advertisements */
508 typedef struct {
509         int                     cellId;
510         vec3_t          normal;
511         vec3_t          rect[4];
512         char            model[ MAX_QPATH ];
513 } bspAdvertisement_t;
514
515
516 /* -------------------------------------------------------------------------------
517
518 general types
519
520 ------------------------------------------------------------------------------- */
521
522 /* ydnar: for smaller structs */
523 typedef char    qb_t;
524
525
526 /* ydnar: for q3map_tcMod */
527 typedef float   tcMod_t[ 3 ][ 3 ];
528
529
530 /* ydnar: for multiple game support */
531 typedef struct surfaceParm_s
532 {
533         char            *name;
534         int                     contentFlags, contentFlagsClear;
535         int                     surfaceFlags, surfaceFlagsClear;
536         int                     compileFlags, compileFlagsClear;
537 }
538 surfaceParm_t;
539
540
541 typedef struct game_s
542 {
543         char                            *arg;                                                   /* -game matches this */
544         char                            *gamePath;                                              /* main game data dir */
545         char                            *homeBasePath;                                  /* home sub-dir on unix */
546         char                            *magic;                                                 /* magic word for figuring out base path */
547         char                            *shaderPath;                                    /* shader directory */
548         int                                     maxLMSurfaceVerts;                              /* default maximum meta surface verts */
549         int                                     maxSurfaceVerts;                                /* default maximum surface verts */
550         int                                     maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
551         qboolean                        emitFlares;                                             /* when true, emit flare surfaces */
552         char                            *flareShader;                                   /* default flare shader (MUST BE SET) */
553         qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
554         int                                     lightmapSize;                                   /* bsp lightmap width/height */
555         float                           lightmapGamma;                                  /* default lightmap gamma */
556         float                           lightmapCompensate;                             /* default lightmap compensate value */
557         char                            *bspIdent;                                              /* 4-letter bsp file prefix */
558         int                                     bspVersion;                                             /* bsp version to use */
559         qboolean                        lumpSwap;                                               /* cod-style len/ofs order */
560         bspFunc                         load, write;                                    /* load/write function pointers */
561         surfaceParm_t           surfaceParms[ 128 ];                    /* surfaceparm array */
562 }
563 game_t;
564
565
566 typedef struct image_s
567 {
568         char                            *name, *filename;
569         int                                     refCount;
570         int                                     width, height;
571         byte                            *pixels;
572 }
573 image_t;
574
575
576 typedef struct sun_s
577 {
578         struct sun_s            *next;
579         vec3_t                          direction, color;
580         float                           photons, deviance, filterRadius;
581         int                                     numSamples, style;
582 }
583 sun_t;
584
585
586 typedef struct surfaceModel_s 
587 {
588         struct surfaceModel_s   *next;
589         char                            model[ MAX_QPATH ];
590         float                           density, odds;
591         float                           minScale, maxScale;
592         float                           minAngle, maxAngle;
593         qboolean                        oriented;
594 }
595 surfaceModel_t;
596
597
598 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
599 typedef struct foliage_s 
600 {
601         struct foliage_s        *next;
602         char                            model[ MAX_QPATH ];
603         float                           scale, density, odds;
604         qboolean                        inverseAlpha;
605 }
606 foliage_t;
607
608 typedef struct foliageInstance_s
609 {
610         vec3_t                          xyz, normal;
611 }
612 foliageInstance_t;
613
614
615 typedef struct remap_s
616 {
617         struct remap_s          *next;
618         char                            from[ 1024 ];
619         char                            to[ MAX_QPATH ];
620 }
621 remap_t;
622
623
624 /* wingdi.h hack, it's the same: 0 */
625 #undef CM_NONE
626
627 typedef enum
628 {
629         CM_NONE,
630         CM_VOLUME,
631         CM_COLOR_SET,
632         CM_ALPHA_SET,
633         CM_COLOR_SCALE,
634         CM_ALPHA_SCALE,
635         CM_COLOR_DOT_PRODUCT,
636         CM_ALPHA_DOT_PRODUCT,
637         CM_COLOR_DOT_PRODUCT_2,
638         CM_ALPHA_DOT_PRODUCT_2
639 }
640 colorModType_t;
641
642
643 typedef struct colorMod_s
644 {
645         struct colorMod_s       *next;
646         colorModType_t          type;
647         vec_t                           data[ 16 ];
648 }
649 colorMod_t;
650
651
652 typedef enum
653 {
654         IM_NONE,
655         IM_OPAQUE,
656         IM_MASKED,
657         IM_BLEND
658 }
659 implicitMap_t;
660
661
662 typedef struct shaderInfo_s
663 {
664         char                            shader[ MAX_QPATH ];
665         int                                     surfaceFlags;
666         int                                     contentFlags;
667         int                                     compileFlags;
668         float                           value;                                                  /* light value */
669         
670         char                            *flareShader;                                   /* for light flares */
671         char                            *damageShader;                                  /* ydnar: sof2 damage shader name */
672         char                            *backShader;                                    /* for surfaces that generate different front and back passes */
673         char                            *cloneShader;                                   /* ydnar: for cloning of a surface */
674         char                            *remapShader;                                   /* ydnar: remap a shader in final stage */
675
676         surfaceModel_t          *surfaceModel;                                  /* ydnar: for distribution of models */
677         foliage_t                       *foliage;                                               /* ydnar/splash damage: wolf et foliage */
678         
679         float                           subdivisions;                                   /* from a "tesssize xxx" */
680         float                           backsplashFraction;                             /* floating point value, usually 0.05 */
681         float                           backsplashDistance;                             /* default 16 */
682         float                           lightSubdivide;                                 /* default 999 */
683         float                           lightFilterRadius;                              /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
684         
685         int                                     lightmapSampleSize;                             /* lightmap sample size */
686         float                           lightmapSampleOffset;                   /* ydnar: lightmap sample offset (default: 1.0) */
687         
688         float                           bounceScale;                                    /* ydnar: radiosity re-emission [0,1.0+] */
689         float                           offset;                                                 /* ydnar: offset in units */
690         float                           shadeAngleDegrees;                              /* ydnar: breaking angle for smooth shading (degrees) */
691         
692         vec3_t                          mins, maxs;                                             /* ydnar: for particle studio vertexDeform move support */
693         
694         qb_t                            legacyTerrain;                                  /* ydnar: enable legacy terrain crutches */
695         qb_t                            indexed;                                                /* ydnar: attempt to use indexmap (terrain alphamap style) */
696         qb_t                            forceMeta;                                              /* ydnar: force metasurface path */
697         qb_t                            noClip;                                                 /* ydnar: don't clip into bsp, preserve original face winding */
698         qb_t                            noFast;                                                 /* ydnar: supress fast lighting for surfaces with this shader */
699         qb_t                            invert;                                                 /* ydnar: reverse facing */
700         qb_t                            nonplanar;                                              /* ydnar: for nonplanar meta surface merging */
701         qb_t                            tcGen;                                                  /* ydnar: has explicit texcoord generation */
702         vec3_t                          vecs[ 2 ];                                              /* ydnar: explicit texture vectors for [0,1] texture space */
703         tcMod_t                         mod;                                                    /* ydnar: q3map_tcMod matrix for djbob :) */
704         vec3_t                          lightmapAxis;                                   /* ydnar: explicit lightmap axis projection */
705         colorMod_t                      *colorMod;                                              /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
706         
707         int                                     furNumLayers;                                   /* ydnar: number of fur layers */
708         float                           furOffset;                                              /* ydnar: offset of each layer */
709         float                           furFade;                                                /* ydnar: alpha fade amount per layer */
710
711         qb_t                            splotchFix;                                             /* ydnar: filter splotches on lightmaps */
712         
713         qb_t                            hasPasses;                                              /* false if the shader doesn't define any rendering passes */
714         qb_t                            globalTexture;                                  /* don't normalize texture repeats */
715         qb_t                            twoSided;                                               /* cull none */
716         qb_t                            autosprite;                                             /* autosprite shaders will become point lights instead of area lights */
717         qb_t                            polygonOffset;                                  /* ydnar: don't face cull this or against this */
718         qb_t                            patchShadows;                                   /* have patches casting shadows when using -light for this surface */
719         qb_t                            vertexShadows;                                  /* shadows will be casted at this surface even when vertex lit */
720         qb_t                            forceSunlight;                                  /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
721         qb_t                            notjunc;                                                /* don't use this surface for tjunction fixing */
722         qb_t                            fogParms;                                               /* ydnar: has fogparms */
723         qb_t                            noFog;                                                  /* ydnar: supress fogging */
724         qb_t                            clipModel;                                              /* ydnar: solid model hack */
725         qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
726         
727         byte                            styleMarker;                                    /* ydnar: light styles hack */
728         
729         float                           vertexScale;                                    /* vertex light scale */
730         
731         char                            skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
732         
733         char                            editorImagePath[ MAX_QPATH ];   /* use this image to generate texture coordinates */
734         char                            lightImagePath[ MAX_QPATH ];    /* use this image to generate color / averageColor */
735         char                            normalImagePath[ MAX_QPATH ];   /* ydnar: normalmap image for bumpmapping */
736         
737         implicitMap_t           implicitMap;                                    /* ydnar: enemy territory implicit shaders */
738         char                            implicitImagePath[ MAX_QPATH ];
739         
740         image_t                         *shaderImage;
741         image_t                         *lightImage;
742         image_t                         *normalImage;
743         
744         float                           skyLightValue;                                  /* ydnar */
745         int                                     skyLightIterations;                             /* ydnar */
746         sun_t                           *sun;                                                   /* ydnar */
747         
748         vec3_t                          color;                                                  /* normalized color */
749         vec3_t                          averageColor;
750         byte                            lightStyle;
751         
752         qb_t                            lmMergable;                                             /* ydnar */
753         int                                     lmCustomWidth, lmCustomHeight;  /* ydnar */
754         float                           lmBrightness;                                   /* ydnar */
755         float                           lmFilterRadius;                                 /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
756         
757         int                                     shaderWidth, shaderHeight;              /* ydnar */
758         float                           stFlat[ 2 ];
759         
760         vec3_t                          fogDir;                                                 /* ydnar */
761         
762         char                            *shaderText;                                    /* ydnar */
763         qb_t                            custom;
764         qb_t                            finished;
765 }
766 shaderInfo_t;
767
768
769
770 /* -------------------------------------------------------------------------------
771
772 bsp structures
773
774 ------------------------------------------------------------------------------- */
775
776 typedef struct face_s
777 {
778         struct face_s           *next;
779         int                                     planenum;
780         int                                     priority;
781         qboolean                        checked;
782         int                                     compileFlags;
783         winding_t                       *w;
784 }
785 face_t;
786
787
788 typedef struct plane_s
789 {
790         vec3_t                          normal;
791         vec_t                           dist;
792         int                                     type;
793         struct plane_s          *hash_chain;
794 }
795 plane_t;
796
797
798 typedef struct side_s
799 {
800         int                                     planenum;
801         
802         int                                     outputNum;                      /* set when the side is written to the file list */
803         
804         float                           texMat[ 2 ][ 3 ];       /* brush primitive texture matrix */
805         float                           vecs[ 2 ][ 4 ];         /* old-style texture coordinate mapping */
806
807         winding_t                       *winding;
808         winding_t                       *visibleHull;           /* convex hull of all visible fragments */
809
810         shaderInfo_t            *shaderInfo;
811
812         int                                     contentFlags;           /* from shaderInfo */
813         int                                     surfaceFlags;           /* from shaderInfo */
814         int                                     compileFlags;           /* from shaderInfo */
815         int                                     value;                          /* from shaderInfo */
816
817         qboolean                        visible;                        /* choose visble planes first */
818         qboolean                        bevel;                          /* don't ever use for bsp splitting, and don't bother making windings for it */
819         qboolean                        culled;                         /* ydnar: face culling */
820 }
821 side_t;
822
823
824 typedef struct sideRef_s
825 {
826         struct sideRef_s        *next;
827         side_t                          *side;
828 }
829 sideRef_t;
830
831
832 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
833 typedef struct indexMap_s
834 {
835         int                                     w, h, numLayers;
836         char                            name[ MAX_QPATH ], shader[ MAX_QPATH ];
837         float                           offsets[ 256 ];
838         byte                            *pixels;
839 }
840 indexMap_t;
841
842
843 typedef struct brush_s
844 {
845         struct brush_s          *next;
846         struct brush_s          *nextColorModBrush;     /* ydnar: colorMod volume brushes go here */
847         struct brush_s          *original;                      /* chopped up brushes will reference the originals */
848         
849         int                                     entityNum, brushNum;/* editor numbering */
850         int                                     outputNum;                      /* set when the brush is written to the file list */
851         
852         /* ydnar: for shadowcasting entities */
853         int                                     castShadows;
854         int                                     recvShadows;
855         
856         shaderInfo_t            *contentShader;
857         shaderInfo_t            *celShader;                     /* :) */
858         
859         /* ydnar: gs mods */
860         float                           lightmapScale;
861         vec3_t                          eMins, eMaxs;
862         indexMap_t                      *im;
863
864         int                                     contentFlags;
865         int                                     compileFlags;           /* ydnar */
866         qboolean                        detail;
867         qboolean                        opaque;
868
869         int                                     portalareas[ 2 ];
870
871         vec3_t                          mins, maxs;
872         int                                     numsides;
873         
874         side_t                          sides[ 6 ];                     /* variably sized */
875 }
876 brush_t;
877
878
879 typedef struct fog_s
880 {
881         shaderInfo_t            *si;
882         brush_t                         *brush;
883         int                                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
884 }
885 fog_t;
886
887
888 typedef struct
889 {
890         int                                     width, height;
891         bspDrawVert_t           *verts;
892 }
893 mesh_t;
894
895
896 typedef struct parseMesh_s
897 {
898         struct parseMesh_s      *next;
899         
900         int                                     entityNum, brushNum;    /* ydnar: editor numbering */
901         
902         /* ydnar: for shadowcasting entities */
903         int                                     castShadows;
904         int                                     recvShadows;
905         
906         mesh_t                          mesh;
907         shaderInfo_t            *shaderInfo;
908         shaderInfo_t            *celShader;                             /* :) */
909         
910         /* ydnar: gs mods */
911         float                           lightmapScale;
912         vec3_t                          eMins, eMaxs;
913         indexMap_t                      *im;
914         
915         /* grouping */
916         qboolean                        grouped;
917         float                           longestCurve;
918         int                                     maxIterations;
919 }
920 parseMesh_t;
921
922
923 /*
924         ydnar: the drawsurf struct was extended to allow for:
925         - non-convex planar surfaces
926         - non-planar brushface surfaces
927         - lightmapped terrain
928         - planar patches
929 */
930
931 typedef enum
932 {
933         /* ydnar: these match up exactly with bspSurfaceType_t */
934         SURFACE_BAD,
935         SURFACE_FACE,
936         SURFACE_PATCH,
937         SURFACE_TRIANGLES,
938         SURFACE_FLARE,
939         SURFACE_FOLIAGE,        /* wolf et */
940         
941         /* ydnar: compiler-relevant surface types */
942         SURFACE_FORCED_META,
943         SURFACE_META,
944         SURFACE_FOGHULL,
945         SURFACE_DECAL,
946         SURFACE_SHADER,
947         
948         NUM_SURFACE_TYPES
949 }
950 surfaceType_t;
951
952 char                    *surfaceTypes[ NUM_SURFACE_TYPES ]
953 #ifndef MAIN_C
954                                 ;
955 #else
956                                 =
957                                 {
958                                         "SURFACE_BAD",
959                                         "SURFACE_FACE",
960                                         "SURFACE_PATCH",
961                                         "SURFACE_TRIANGLES",
962                                         "SURFACE_FLARE",
963                                         "SURFACE_FOLIAGE",
964                                         "SURFACE_FORCED_META",
965                                         "SURFACE_META",
966                                         "SURFACE_FOGHULL",
967                                         "SURFACE_DECAL",
968                                         "SURFACE_SHADER"
969                                 };
970 #endif
971
972
973 /* ydnar: this struct needs an overhaul (again, heh) */
974 typedef struct mapDrawSurface_s
975 {
976         surfaceType_t           type;
977         qboolean                        planar;
978         int                                     outputNum;                      /* ydnar: to match this sort of thing up */
979         
980         qboolean                        fur;                            /* ydnar: this is kind of a hack, but hey... */
981         qboolean                        skybox;                         /* ydnar: yet another fun hack */
982         qboolean                        backSide;                       /* ydnar: q3map_backShader support */
983         
984         struct mapDrawSurface_s *parent;                /* ydnar: for cloned (skybox) surfaces to share lighting data */
985         struct mapDrawSurface_s *clone;                 /* ydnar: for cloned surfaces */
986         struct mapDrawSurface_s *cel;                   /* ydnar: for cloned cel surfaces */
987         
988         shaderInfo_t            *shaderInfo;
989         shaderInfo_t            *celShader;
990         brush_t                         *mapBrush;
991         parseMesh_t                     *mapMesh;
992         sideRef_t                       *sideRef;
993         
994         int                                     fogNum;
995         
996         int                                     numVerts;                       /* vertexes and triangles */
997         bspDrawVert_t           *verts;
998         int                                     numIndexes;
999         int                                     *indexes;
1000         
1001         int                                     planeNum;
1002         vec3_t                          lightmapOrigin;         /* also used for flares */
1003         vec3_t                          lightmapVecs[ 3 ];      /* also used for flares */
1004         int                                     lightStyle;                     /* used for flares */
1005         
1006         /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1007         float                           lightmapScale;
1008         
1009         /* ydnar: surface classification */
1010         vec3_t                          mins, maxs;
1011         vec3_t                          lightmapAxis;
1012         int                                     sampleSize;
1013         
1014         /* ydnar: shadow group support */
1015         int                                     castShadows, recvShadows;
1016         
1017         /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1018         float                           bias[ 2 ];
1019         int                                     texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1020                 
1021         /* ydnar: for patches */
1022         float                           longestCurve;
1023         int                                     maxIterations;
1024         int                                     patchWidth, patchHeight;
1025         vec3_t                          bounds[ 2 ];
1026         
1027         /* ydnar/sd: for foliage */
1028         int                                     numFoliageInstances;
1029         
1030         /* ydnar: editor/useful numbering */
1031         int                                     entityNum;
1032         int                                     surfaceNum;
1033 }
1034 mapDrawSurface_t;
1035
1036
1037 typedef struct drawSurfRef_s
1038 {
1039         struct drawSurfRef_s    *nextRef;
1040         int                                     outputNum;
1041 }
1042 drawSurfRef_t;
1043
1044
1045 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1046 typedef struct metaTriangle_s
1047 {
1048         shaderInfo_t            *si;
1049         side_t                          *side;
1050         int                                     entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1051         vec4_t                          plane;
1052         vec3_t                          lightmapAxis;
1053         int                                     indexes[ 3 ];
1054 }
1055 metaTriangle_t;
1056
1057
1058 typedef struct epair_s
1059 {
1060         struct epair_s          *next;
1061         char                            *key, *value;
1062 }
1063 epair_t;
1064
1065
1066 typedef struct
1067 {
1068         vec3_t                          origin;
1069         brush_t                         *brushes, *lastBrush, *colorModBrushes;
1070         parseMesh_t                     *patches;
1071         int                                     mapEntityNum, firstDrawSurf;
1072         int                                     firstBrush, numBrushes;         /* only valid during BSP compile */
1073         epair_t                         *epairs;
1074 }
1075 entity_t;
1076
1077
1078 typedef struct node_s
1079 {
1080         /* both leafs and nodes */
1081         int                                     planenum;               /* -1 = leaf node */
1082         struct node_s           *parent;
1083         vec3_t                          mins, maxs;             /* valid after portalization */
1084         brush_t                         *volume;                /* one for each leaf/node */
1085
1086         /* nodes only */
1087         side_t                          *side;                  /* the side that created the node */
1088         struct node_s           *children[ 2 ];
1089         int                                     compileFlags;   /* ydnar: hint, antiportal */
1090         int                                     tinyportals;
1091         vec3_t                          referencepoint;
1092
1093         /* leafs only */
1094         qboolean                        opaque;                 /* view can never be inside */
1095         qboolean                        areaportal;
1096         qboolean                        skybox;                 /* ydnar: a skybox leaf */
1097         qboolean                        sky;                    /* ydnar: a sky leaf */
1098         int                                     cluster;                /* for portalfile writing */
1099         int                                     area;                   /* for areaportals */
1100         brush_t                         *brushlist;             /* fragments of all brushes in this leaf */
1101         drawSurfRef_t           *drawSurfReferences;
1102
1103         int                                     occupied;               /* 1 or greater can reach entity */
1104         entity_t                        *occupant;              /* for leak file testing */
1105
1106         struct portal_s         *portals;               /* also on nodes during construction */
1107 }
1108 node_t;
1109
1110
1111 typedef struct portal_s
1112 {
1113         plane_t                         plane;
1114         node_t                          *onnode;                /* NULL = outside box */
1115         node_t                          *nodes[ 2 ];    /* [ 0 ] = front side of plane */
1116         struct portal_s         *next[ 2 ];
1117         winding_t                       *winding;
1118
1119         qboolean                        sidefound;              /* false if ->side hasn't been checked */
1120         int                                     compileFlags;   /* from original face that caused the split */
1121         side_t                          *side;                  /* NULL = non-visible */
1122 }
1123 portal_t;
1124
1125
1126 typedef struct
1127 {
1128         node_t                          *headnode;
1129         node_t                          outside_node;
1130         vec3_t                          mins, maxs;
1131 }
1132 tree_t;
1133
1134
1135
1136 /* -------------------------------------------------------------------------------
1137
1138 vis structures
1139
1140 ------------------------------------------------------------------------------- */
1141
1142 typedef struct
1143 {
1144         vec3_t                          normal;
1145         float                           dist;
1146 }
1147 visPlane_t;
1148
1149
1150 typedef struct
1151 {
1152         int                                     numpoints;
1153         vec3_t                          points[ MAX_POINTS_ON_FIXED_WINDING     ];              /* variable sized */
1154
1155 fixedWinding_t;
1156
1157
1158 typedef struct passage_s
1159 {
1160         struct passage_s        *next;
1161         byte                            cansee[ 1 ];    /* all portals that can be seen through this passage */
1162 } passage_t;
1163
1164
1165 typedef enum
1166 {
1167         stat_none,
1168         stat_working,
1169         stat_done
1170 }
1171 vstatus_t;
1172
1173
1174 typedef struct
1175 {
1176         int                                     num;
1177         qboolean                        hint;                   /* true if this portal was created from a hint splitter */
1178         qboolean                        removed;
1179         visPlane_t                      plane;                  /* normal pointing into neighbor */
1180         int                                     leaf;                   /* neighbor */
1181         
1182         vec3_t                          origin;                 /* for fast clip testing */
1183         float                           radius;
1184
1185         fixedWinding_t          *winding;
1186         vstatus_t                       status;
1187         byte                            *portalfront;   /* [portals], preliminary */
1188         byte                            *portalflood;   /* [portals], intermediate */
1189         byte                            *portalvis;             /* [portals], final */
1190
1191         int                                     nummightsee;    /* bit count on portalflood for sort */
1192         passage_t                       *passages;              /* there are just as many passages as there */
1193                                                                                 /* are portals in the leaf this portal leads */
1194 }
1195 vportal_t;
1196
1197
1198 typedef struct leaf_s
1199 {
1200         int                                     numportals;
1201         int                                     merged;
1202         vportal_t                       *portals[MAX_PORTALS_ON_LEAF];
1203 }
1204 leaf_t;
1205
1206         
1207 typedef struct pstack_s
1208 {
1209         byte                            mightsee[ MAX_PORTALS / 8 ];
1210         struct pstack_s         *next;
1211         leaf_t                          *leaf;
1212         vportal_t                       *portal;                /* portal exiting */
1213         fixedWinding_t          *source;
1214         fixedWinding_t          *pass;
1215
1216         fixedWinding_t          windings[ 3 ];  /* source, pass, temp in any order */
1217         int                                     freewindings[ 3 ];
1218
1219         visPlane_t                      portalplane;
1220         int depth;
1221 #ifdef SEPERATORCACHE
1222         visPlane_t                      seperators[ 2 ][ MAX_SEPERATORS ];
1223         int                                     numseperators[ 2 ];
1224 #endif
1225 }
1226 pstack_t;
1227
1228
1229 typedef struct
1230 {
1231         vportal_t                       *base;
1232         int                                     c_chains;
1233         pstack_t                        pstack_head;
1234 }
1235 threaddata_t;
1236
1237
1238
1239 /* -------------------------------------------------------------------------------
1240
1241 light structures
1242
1243 ------------------------------------------------------------------------------- */
1244
1245 /* ydnar: new light struct with flags */
1246 typedef struct light_s
1247 {
1248         struct light_s          *next;
1249         
1250         int                                     type;
1251         int                                     flags;                  /* ydnar: condensed all the booleans into one flags int */
1252         shaderInfo_t            *si;
1253         
1254         vec3_t                          origin;
1255         vec3_t                          normal;                 /* for surfaces, spotlights, and suns */
1256         float                           dist;                   /* plane location along normal */
1257         
1258         float                           photons;
1259         int                                     style;
1260         vec3_t                          color;
1261         float                           radiusByDist;   /* for spotlights */
1262         float                           fade;                   /* ydnar: from wolf, for linear lights */
1263         float                           angleScale;             /* ydnar: stolen from vlight for K */
1264
1265         float                           add;                    /* ydnar: used for area lights */
1266         float                           envelope;               /* ydnar: units until falloff < tolerance */
1267         float                           envelope2;              /* ydnar: envelope squared (tiny optimization) */
1268         vec3_t                          mins, maxs;             /* ydnar: pvs envelope */
1269         int                                     cluster;                /* ydnar: cluster light falls into */
1270         
1271         winding_t                       *w;
1272         vec3_t                          emitColor;              /* full out-of-gamut value */
1273         
1274         float                           falloffTolerance;       /* ydnar: minimum attenuation threshold */
1275         float                           filterRadius;   /* ydnar: lightmap filter radius in world units, 0 == default */
1276 }
1277 light_t;
1278
1279
1280 typedef struct
1281 {
1282         /* constant input */
1283         qboolean                        testOcclusion, forceSunlight, testAll;
1284         int                                     recvShadows;
1285         
1286         int                                     numSurfaces;
1287         int                                     *surfaces;
1288         
1289         int                                     numLights;
1290         light_t                         **lights;
1291         
1292         qboolean                        twoSided;
1293         
1294         /* per-sample input */
1295         int                                     cluster;
1296         vec3_t                          origin, normal;
1297         vec_t                           inhibitRadius;  /* sphere in which occluding geometry is ignored */
1298         
1299         /* per-light input */
1300         light_t                         *light;
1301         vec3_t                          end;
1302         
1303         /* calculated input */
1304         vec3_t                          displacement, direction;
1305         vec_t                           distance;
1306         
1307         /* input and output */
1308         vec3_t                          color;                  /* starts out at full color, may be reduced if transparent surfaces are crossed */
1309         
1310         /* output */
1311         vec3_t                          hit;
1312         int                                     compileFlags;   /* for determining surface compile flags traced through */
1313         qboolean                        passSolid;
1314         qboolean                        opaque;
1315         
1316         /* working data */
1317         int                                     numTestNodes;
1318         int                                     testNodes[ MAX_TRACE_TEST_NODES ]; 
1319 }
1320 trace_t;
1321
1322
1323
1324 /* must be identical to bspDrawVert_t except for float color! */
1325 typedef struct
1326 {
1327         vec3_t                          xyz;
1328         float                           st[ 2 ];
1329         float                           lightmap[ MAX_LIGHTMAPS ][ 2 ];
1330         vec3_t                          normal;
1331         float                           color[ MAX_LIGHTMAPS ][ 4 ];
1332 }
1333 radVert_t;
1334
1335
1336 typedef struct
1337 {
1338         int                                     numVerts;
1339         radVert_t                       verts[ MAX_POINTS_ON_WINDING ];
1340 }
1341 radWinding_t;
1342
1343
1344 /* crutch for poor local allocations in win32 smp */
1345 typedef struct
1346 {
1347         vec_t                           dists[ MAX_POINTS_ON_WINDING + 4 ];
1348         int                                     sides[ MAX_POINTS_ON_WINDING + 4 ];
1349 }
1350 clipWork_t;
1351
1352
1353 /* ydnar: new lightmap handling code */
1354 typedef struct outLightmap_s
1355 {
1356         int                                     lightmapNum, extLightmapNum;
1357         int                                     customWidth, customHeight;
1358         int                                     numLightmaps;
1359         int                                     freeLuxels;
1360         int                                     numShaders;
1361         shaderInfo_t            *shaders[ MAX_LIGHTMAP_SHADERS ];
1362         byte                            *lightBits;
1363         byte                            *bspLightBytes;
1364         byte                            *bspDirBytes;
1365 }
1366 outLightmap_t;
1367
1368
1369 typedef struct rawLightmap_s
1370 {
1371         qboolean                                finished, splotchFix, wrap[ 2 ];
1372         int                                             customWidth, customHeight;
1373         float                                   brightness;
1374         float                                   filterRadius;
1375         
1376         int                                             firstLightSurface, numLightSurfaces;    /* index into lightSurfaces */
1377         int                                             numLightClusters, *lightClusters;
1378         
1379         int                                             sampleSize, actualSampleSize, axisNum;
1380         int                                             entityNum;
1381         int                                             recvShadows;
1382         vec3_t                                  mins, maxs, axis, origin, *vecs;
1383         float                                   *plane;
1384         int                                             w, h, sw, sh, used;
1385         
1386         qboolean                                solid[ MAX_LIGHTMAPS ];
1387         vec3_t                                  solidColor[ MAX_LIGHTMAPS ];
1388         
1389         int                                             numStyledTwins;
1390         struct rawLightmap_s    *twins[ MAX_LIGHTMAPS ];
1391
1392         int                                             outLightmapNums[ MAX_LIGHTMAPS ];
1393         int                                             twinNums[ MAX_LIGHTMAPS ];
1394         int                                             lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1395         byte                                    styles[ MAX_LIGHTMAPS ];
1396         float                                   *bspLuxels[ MAX_LIGHTMAPS ];
1397         float                                   *radLuxels[ MAX_LIGHTMAPS ];
1398         float                                   *superLuxels[ MAX_LIGHTMAPS ];
1399         float                                   *superOrigins;
1400         float                                   *superNormals;
1401         int                                             *superClusters;
1402         
1403         float                                   *superDeluxels; /* average light direction */
1404         float                                   *bspDeluxels;
1405 }
1406 rawLightmap_t;
1407
1408
1409 typedef struct rawGridPoint_s
1410 {
1411         vec3_t                          ambient[ MAX_LIGHTMAPS ];
1412         vec3_t                          directed[ MAX_LIGHTMAPS ];
1413         vec3_t                          dir;
1414         byte                            styles[ MAX_LIGHTMAPS ];
1415 }
1416 rawGridPoint_t;
1417
1418
1419 typedef struct surfaceInfo_s
1420 {
1421         bspModel_t                      *model;
1422         shaderInfo_t            *si;
1423         rawLightmap_t           *lm;
1424         int                                     parentSurfaceNum, childSurfaceNum;
1425         int                                     entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1426         float                           longestCurve;
1427         float                           *plane;
1428         vec3_t                          axis, mins, maxs;
1429         qboolean                        hasLightmap, approximated;
1430         int                                     firstSurfaceCluster, numSurfaceClusters;
1431 }
1432 surfaceInfo_t;
1433
1434
1435
1436 /* -------------------------------------------------------------------------------
1437
1438 prototypes
1439
1440 ------------------------------------------------------------------------------- */
1441
1442 /* main.c */
1443 vec_t                                           Random( void );
1444 int                                                     BSPInfo( int count, char **fileNames );
1445 int                                                     ScaleBSPMain( int argc, char **argv );
1446 int                                                     ConvertMain( int argc, char **argv );
1447
1448
1449 /* path_init.c */
1450 game_t                                          *GetGame( char *arg );
1451 void                                            InitPaths( int *argc, char **argv );
1452
1453
1454 /* bsp.c */
1455 int                                                     BSPMain( int argc, char **argv );
1456
1457
1458 /* convert_map.c */
1459 int                                                     ConvertBSPToMap( char *bspName );
1460
1461
1462 /* convert_ase.c */
1463 int                                                     ConvertBSPToASE( char *bspName );
1464
1465
1466 /* brush.c */
1467 sideRef_t                                       *AllocSideRef( side_t *side, sideRef_t *next );
1468 int                                                     CountBrushList( brush_t *brushes );
1469 brush_t                                         *AllocBrush( int numsides );
1470 void                                            FreeBrush( brush_t *brushes );
1471 void                                            FreeBrushList( brush_t *brushes );
1472 brush_t                                         *CopyBrush( brush_t *brush );
1473 qboolean                                        BoundBrush( brush_t *brush );
1474 qboolean                                        CreateBrushWindings( brush_t *brush );
1475 brush_t                                         *BrushFromBounds( vec3_t mins, vec3_t maxs );
1476 vec_t                                           BrushVolume( brush_t *brush );
1477 void                                            WriteBSPBrushMap( char *name, brush_t *list );
1478
1479 void                                            FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1480 void                                            FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1481
1482 int                                                     BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1483 qboolean                                        WindingIsTiny( winding_t *w );
1484
1485 void                                            SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1486
1487 tree_t                                          *AllocTree( void );
1488 node_t                                          *AllocNode( void );
1489
1490
1491 /* mesh.c */
1492 void                                            LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1493 void                                            LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1494 void                                            FreeMesh( mesh_t *m );
1495 mesh_t                                          *CopyMesh( mesh_t *mesh );
1496 void                                            PrintMesh( mesh_t *m );
1497 mesh_t                                          *TransposeMesh( mesh_t *in );
1498 void                                            InvertMesh( mesh_t *m );
1499 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1500 int                                                     IterationsForCurve( float len, int subdivisions );
1501 mesh_t                                          *SubdivideMesh2( mesh_t in, int iterations );
1502 mesh_t                                          *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1503 mesh_t                                          *RemoveLinearMeshColumnsRows( mesh_t *in );
1504 void                                            MakeMeshNormals( mesh_t in );
1505 void                                            PutMeshOnCurve( mesh_t in );
1506
1507 void                                            MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1508
1509
1510 /* map.c */
1511 void                                            LoadMapFile( char *filename, qboolean onlyLights );
1512 int                                                     FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1513 int                                                     PlaneTypeForNormal( vec3_t normal );
1514 void                                            AddBrushBevels( void );
1515 brush_t                                         *FinishBrush( void );
1516
1517
1518 /* portals.c */
1519 void                                            MakeHeadnodePortals( tree_t *tree );
1520 void                                            MakeNodePortal( node_t *node );
1521 void                                            SplitNodePortals( node_t *node );
1522
1523 qboolean                                        PortalPassable( portal_t *p );
1524
1525 qboolean                                        FloodEntities( tree_t *tree );
1526 void                                            FillOutside( node_t *headnode);
1527 void                                            FloodAreas( tree_t *tree);
1528 face_t                                          *VisibleFaces( entity_t *e, tree_t *tree );
1529 void                                            FreePortal( portal_t *p );
1530
1531 void                                            MakeTreePortals( tree_t *tree );
1532
1533
1534 /* leakfile.c */
1535 xmlNodePtr                                      LeakFile( tree_t *tree );
1536
1537
1538 /* prtfile.c */
1539 void                                            NumberClusters( tree_t *tree );
1540 void                                            WritePortalFile( tree_t *tree );
1541
1542
1543 /* writebsp.c */
1544 void                                            SetModelNumbers( void );
1545 void                                            SetLightStyles( void );
1546
1547 int                                                     EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1548
1549 void                                            BeginBSPFile( void );
1550 void                                            EndBSPFile( void );
1551 void                                            EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1552 void                                            EmitFogs( void );
1553
1554 void                                            BeginModel( void );
1555 void                                            EndModel( entity_t *e, node_t *headnode );
1556
1557
1558 /* tree.c */
1559 void                                            FreeTree( tree_t *tree );
1560 void                                            FreeTree_r( node_t *node );
1561 void                                            PrintTree_r( node_t *node, int depth );
1562 void                                            FreeTreePortals_r( node_t *node );
1563
1564
1565 /* patch.c */
1566 void                                            ParsePatch( qboolean onlyLights );
1567 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1568 void                                            PatchMapDrawSurfs( entity_t *e );
1569
1570
1571 /* tjunction.c */
1572 void                                            FixTJunctions( entity_t *e );
1573
1574
1575 /* fog.c */
1576 winding_t                                       *WindingFromDrawSurf( mapDrawSurface_t *ds );
1577 void                                            FogDrawSurfaces( entity_t *e );
1578 int                                                     FogForPoint( vec3_t point, float epsilon );
1579 int                                                     FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1580 void                                            CreateMapFogs( void );
1581
1582
1583 /* facebsp.c */
1584 face_t                                          *MakeStructuralBSPFaceList( brush_t *list );
1585 face_t                                          *MakeVisibleBSPFaceList( brush_t *list );
1586 tree_t                                          *FaceBSP( face_t *list );
1587
1588
1589 /* model.c */
1590 void                                            PicoPrintFunc( int level, const char *str );
1591 void                                            PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1592 picoModel_t                                     *FindModel( char *name, int frame );
1593 picoModel_t                                     *LoadModel( char *name, int frame );
1594 void                                            InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1595 void                                            AddTriangleModels( entity_t *e );
1596
1597
1598 /* surface.c */
1599 mapDrawSurface_t                        *AllocDrawSurface( surfaceType_t type );
1600 void                                            FinishSurface( mapDrawSurface_t *ds );
1601 void                                            StripFaceSurface( mapDrawSurface_t *ds );
1602 qboolean                                        CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1603 qboolean                                        CalcLightmapAxis( vec3_t normal, vec3_t axis );
1604 void                                            ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1605 void                                            ClassifyEntitySurfaces( entity_t *e );
1606 void                                            TidyEntitySurfaces( entity_t *e );
1607 mapDrawSurface_t                        *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1608 mapDrawSurface_t                        *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1609 qboolean                                        IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1610 void                                            ClearSurface( mapDrawSurface_t *ds );
1611 void                                            AddEntitySurfaceModels( entity_t *e );
1612 mapDrawSurface_t                        *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1613 mapDrawSurface_t                        *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1614 mapDrawSurface_t                        *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1615 mapDrawSurface_t                        *DrawSurfaceForShader( char *shader );
1616 void                                            ClipSidesIntoTree( entity_t *e, tree_t *tree );
1617 void                                            MakeDebugPortalSurfs( tree_t *tree );
1618 void                                            MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1619 void                                            SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1620 void                                            AddEntitySurfaceModels( entity_t *e );
1621 int                                                     AddSurfaceModels( mapDrawSurface_t *ds );
1622 void                                            FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1623
1624
1625 /* surface_fur.c */
1626 void                                            Fur( mapDrawSurface_t *src );
1627
1628
1629 /* surface_foliage.c */
1630 void                                            Foliage( mapDrawSurface_t *src );
1631
1632
1633 /* ydnar: surface_meta.c */
1634 void                                            ClearMetaTriangles( void );
1635 int                                                     FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1636 void                                            MakeEntityMetaTriangles( entity_t *e );
1637 void                                            FixMetaTJunctions( void );
1638 void                                            SmoothMetaTriangles( void );
1639 void                                            MergeMetaTriangles( void );
1640
1641
1642 /* surface_extra.c */
1643 void                                            SetDefaultSampleSize( int sampleSize );
1644
1645 void                                            SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1646
1647 shaderInfo_t                            *GetSurfaceExtraShaderInfo( int num );
1648 int                                                     GetSurfaceExtraParentSurfaceNum( int num );
1649 int                                                     GetSurfaceExtraEntityNum( int num );
1650 int                                                     GetSurfaceExtraCastShadows( int num );
1651 int                                                     GetSurfaceExtraRecvShadows( int num );
1652 int                                                     GetSurfaceExtraSampleSize( int num );
1653 float                                           GetSurfaceExtraLongestCurve( int num );
1654 void                                            GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1655
1656 void                                            WriteSurfaceExtraFile( const char *path );
1657 void                                            LoadSurfaceExtraFile( const char *path );
1658
1659
1660 /* decals.c */
1661 void                                            ProcessDecals( void );
1662 void                                            MakeEntityDecals( entity_t *e );
1663
1664
1665 /* brush_primit.c */
1666 void                                            ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1667
1668
1669 /* vis.c */
1670 fixedWinding_t                          *NewFixedWinding( int points );
1671 int                                                     VisMain( int argc, char **argv );
1672
1673 /* visflow.c */
1674 int                                                     CountBits( byte *bits, int numbits );
1675 void                                            PassageFlow( int portalnum );
1676 void                                            CreatePassages( int portalnum );
1677 void                                            PassageMemory( void );
1678 void                                            BasePortalVis( int portalnum );
1679 void                                            BetterPortalVis( int portalnum );
1680 void                                            PortalFlow( int portalnum );
1681 void                                            PassagePortalFlow( int portalnum );
1682
1683
1684
1685 /* light.c  */
1686 float                                           PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1687 int                                                     LightContributionToSample( trace_t *trace );
1688 void                                            LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1689 int                                                     LightContributionToPoint( trace_t *trace );
1690 int                                                     LightMain( int argc, char **argv );
1691
1692
1693 /* light_trace.c */
1694 void                                            SetupTraceNodes( void );
1695 void                                            TraceLine( trace_t *trace );
1696 float                                           SetupTrace( trace_t *trace );
1697
1698
1699 /* light_bounce.c */
1700 qboolean                                        RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1701 void                                            RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1702 void                                            RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1703 void                                            RadCreateDiffuseLights( void );
1704 void                                            RadFreeLights();
1705
1706
1707 /* light_ydnar.c */
1708 void                                            ColorToBytes( const float *color, byte *colorBytes, float scale );
1709 void                                            SmoothNormals( void );
1710
1711 void                                            MapRawLightmap( int num );
1712
1713 void                                            SetupDirt();
1714 float                                           DirtForSample( trace_t *trace );
1715 void                                            DirtyRawLightmap( int num );
1716
1717 void                                            IlluminateRawLightmap( int num );
1718 void                                            IlluminateVertexes( int num );
1719
1720 void                                            SetupBrushes( void );
1721 void                                            SetupClusters( void );
1722 qboolean                                        ClusterVisible( int a, int b );
1723 qboolean                                        ClusterVisibleToPoint( vec3_t point, int cluster );
1724 int                                                     ClusterForPoint( vec3_t point );
1725 int                                                     ClusterForPointExt( vec3_t point, float epsilon );
1726 int                                                     ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1727 int                                                     ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1728 void                                            SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1729 void                                            FreeTraceLights( trace_t *trace );
1730 void                                            CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1731 void                                            CreateTraceLightsForSurface( int num, trace_t *trace );
1732
1733
1734 /* lightmaps_ydnar.c */
1735 void                                            ExportLightmaps( void );
1736
1737 int                                                     ExportLightmapsMain( int argc, char **argv );
1738 int                                                     ImportLightmapsMain( int argc, char **argv );
1739
1740 void                                            SetupSurfaceLightmaps( void );
1741 void                                            StitchSurfaceLightmaps( void );
1742 void                                            StoreSurfaceLightmaps( void );
1743
1744
1745 /* image.c */
1746 void                                            ImageFree( image_t *image );
1747 image_t                                         *ImageFind( const char *filename );
1748 image_t                                         *ImageLoad( const char *filename );
1749
1750
1751 /* shaders.c */
1752 void                                            ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1753
1754 void                                            TCMod( tcMod_t mod, float st[ 2 ] );
1755 void                                            TCModIdentity( tcMod_t mod );
1756 void                                            TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1757 void                                            TCModTranslate( tcMod_t mod, float s, float t );
1758 void                                            TCModScale( tcMod_t mod, float s, float t );
1759 void                                            TCModRotate( tcMod_t mod, float euler );
1760
1761 qboolean                                        ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1762
1763 void                                            BeginMapShaderFile( const char *mapFile );
1764 void                                            WriteMapShaderFile( void );
1765 shaderInfo_t                            *CustomShader( shaderInfo_t *si, char *find, char *replace );
1766 void                                            EmitVertexRemapShader( char *from, char *to );
1767
1768 void                                            LoadShaderInfo( void );
1769 shaderInfo_t                            *ShaderInfoForShader( const char *shader );
1770
1771
1772 /* bspfile_abstract.c */
1773 void                                            SetGridPoints( int n );
1774 void                                            SetDrawVerts( int n );
1775 void                                            IncDrawVerts();
1776 void                                            SetDrawSurfaces(int n);
1777 void                                            SetDrawSurfacesBuffer();
1778 void                                            BSPFilesCleanup();
1779
1780 void                                            SwapBlock( int *block, int size );
1781
1782 int                                                     GetLumpElements( bspHeader_t *header, int lump, int size );
1783 void                                            *GetLump( bspHeader_t *header, int lump );
1784 int                                                     CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1785 void                                            AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1786
1787 void                                            LoadBSPFile( const char *filename );
1788 void                                            WriteBSPFile( const char *filename );
1789 void                                            PrintBSPFileSizes( void );
1790
1791 epair_t                                         *ParseEPair( void );
1792 void                                            ParseEntities( void );
1793 void                                            UnparseEntities( void );
1794 void                                            PrintEntity( const entity_t *ent );
1795 void                                            SetKeyValue( entity_t *ent, const char *key, const char *value );
1796 const char                                      *ValueForKey( const entity_t *ent, const char *key );
1797 int                                                     IntForKey( const entity_t *ent, const char *key );
1798 vec_t                                           FloatForKey( const entity_t *ent, const char *key );
1799 void                                            GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1800 entity_t                                        *FindTargetEntity( const char *target );
1801 void                                            GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1802
1803
1804 /* bspfile_ibsp.c */
1805 void                                            LoadIBSPFile( const char *filename );
1806 void                                            WriteIBSPFile( const char *filename );
1807
1808
1809 /* bspfile_rbsp.c */
1810 void                                            LoadRBSPFile( const char *filename );
1811 void                                            WriteRBSPFile( const char *filename );
1812
1813
1814
1815 /* -------------------------------------------------------------------------------
1816
1817 bsp/general global variables
1818
1819 ------------------------------------------------------------------------------- */
1820
1821 #ifdef MAIN_C
1822         #define Q_EXTERN
1823         #define Q_ASSIGN( a )   = a
1824 #else
1825         #define Q_EXTERN extern
1826         #define Q_ASSIGN( a )   
1827 #endif
1828
1829 /* game support */
1830 Q_EXTERN game_t                         games[]
1831 #ifndef MAIN_C
1832                                                         ;
1833 #else
1834                                                         =
1835                                                         {
1836                                                                 #include "game_quake3.h"
1837                                                                 ,
1838                                                                 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1839                                                                 ,
1840                                                                 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1841                                                                 ,
1842                                                                 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1843                                                                 ,
1844                                                                 #include "game_tenebrae.h"
1845                                                                 ,
1846                                                                 #include "game_wolf.h"
1847                                                                 ,
1848                                                                 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1849                                                                 ,
1850                                                                 #include "game_etut.h"
1851                                                                 ,
1852                                                                 #include "game_ef.h"
1853                                                                 ,
1854                                                                 #include "game_sof2.h"
1855                                                                 ,
1856                                                                 #include "game_jk2.h"   /* most be after game_sof2.h as they share defines! */
1857                                                                 ,
1858                                                                 #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
1859                                                                 ,
1860                                                                 #include "game_qfusion.h"       /* qfusion game */
1861                                                                 ,
1862                                                                 { NULL }        /* null game */
1863                                                         };
1864 #endif
1865 Q_EXTERN game_t                         *game Q_ASSIGN( &games[ 0 ] );
1866
1867
1868 /* general */
1869 Q_EXTERN int                            numImages Q_ASSIGN( 0 );
1870 Q_EXTERN image_t                        images[ MAX_IMAGES ];
1871
1872 Q_EXTERN int                            numPicoModels Q_ASSIGN( 0 );
1873 Q_EXTERN picoModel_t            *picoModels[ MAX_MODELS ];
1874
1875 Q_EXTERN shaderInfo_t           *shaderInfo Q_ASSIGN( NULL );
1876 Q_EXTERN int                            numShaderInfo Q_ASSIGN( 0 );
1877 Q_EXTERN int                            numVertexRemaps Q_ASSIGN( 0 );
1878
1879 Q_EXTERN surfaceParm_t          custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1880 Q_EXTERN int                            numCustSurfaceParms Q_ASSIGN( 0 );
1881
1882 Q_EXTERN char                           mapName[ MAX_QPATH ];   /* ydnar: per-map custom shaders for larger lightmaps */
1883 Q_EXTERN char                           mapShaderFile[ 1024 ];
1884 Q_EXTERN qboolean                       warnImage Q_ASSIGN( qtrue );
1885
1886 /* ydnar: sinusoid samples */
1887 Q_EXTERN float                          jitters[ MAX_JITTERS ];
1888
1889
1890 /* commandline arguments */
1891 Q_EXTERN qboolean                       verbose;
1892 Q_EXTERN qboolean                       verboseEntities Q_ASSIGN( qfalse );
1893 Q_EXTERN qboolean                       force Q_ASSIGN( qfalse );
1894 Q_EXTERN qboolean                       infoMode Q_ASSIGN( qfalse );
1895 Q_EXTERN qboolean                       useCustomInfoParms Q_ASSIGN( qfalse );
1896 Q_EXTERN qboolean                       noprune Q_ASSIGN( qfalse );
1897 Q_EXTERN qboolean                       leaktest Q_ASSIGN( qfalse );
1898 Q_EXTERN qboolean                       nodetail Q_ASSIGN( qfalse );
1899 Q_EXTERN qboolean                       nosubdivide Q_ASSIGN( qfalse );
1900 Q_EXTERN qboolean                       notjunc Q_ASSIGN( qfalse );
1901 Q_EXTERN qboolean                       fulldetail Q_ASSIGN( qfalse );
1902 Q_EXTERN qboolean                       nowater Q_ASSIGN( qfalse );
1903 Q_EXTERN qboolean                       noCurveBrushes Q_ASSIGN( qfalse );
1904 Q_EXTERN qboolean                       fakemap Q_ASSIGN( qfalse );
1905 Q_EXTERN qboolean                       coplanar Q_ASSIGN( qfalse );
1906 Q_EXTERN qboolean                       nofog Q_ASSIGN( qfalse );
1907 Q_EXTERN qboolean                       noHint Q_ASSIGN( qfalse );                              /* ydnar */
1908 Q_EXTERN qboolean                       renameModelShaders Q_ASSIGN( qfalse );  /* ydnar */
1909 Q_EXTERN qboolean                       skyFixHack Q_ASSIGN( qfalse );                  /* ydnar */
1910
1911 Q_EXTERN int                            patchSubdivisions Q_ASSIGN( 8 );                /* ydnar: -patchmeta subdivisions */
1912
1913 Q_EXTERN int                            maxLMSurfaceVerts Q_ASSIGN( 64 );               /* ydnar */
1914 Q_EXTERN int                            maxSurfaceVerts Q_ASSIGN( 999 );                /* ydnar */
1915 Q_EXTERN int                            maxSurfaceIndexes Q_ASSIGN( 6000 );             /* ydnar */
1916 Q_EXTERN float                          npDegrees Q_ASSIGN( 0.0f );                             /* ydnar: nonplanar degrees */
1917 Q_EXTERN int                            bevelSnap Q_ASSIGN( 0 );                                /* ydnar: bevel plane snap */
1918 Q_EXTERN int                            texRange Q_ASSIGN( 0 );
1919 Q_EXTERN qboolean                       flat Q_ASSIGN( qfalse );
1920 Q_EXTERN qboolean                       meta Q_ASSIGN( qfalse );
1921 Q_EXTERN qboolean                       patchMeta Q_ASSIGN( qfalse );
1922 Q_EXTERN qboolean                       emitFlares Q_ASSIGN( qfalse );
1923 Q_EXTERN qboolean                       debugSurfaces Q_ASSIGN( qfalse );
1924 Q_EXTERN qboolean                       debugInset Q_ASSIGN( qfalse );
1925 Q_EXTERN qboolean                       debugPortals Q_ASSIGN( qfalse );
1926
1927 Q_EXTERN double                         normalEpsilon Q_ASSIGN( 0.00001 );
1928 Q_EXTERN double                         distanceEpsilon Q_ASSIGN( 0.01 );
1929
1930
1931 /* bsp */
1932 Q_EXTERN int                            numMapEntities Q_ASSIGN( 0 );
1933
1934 Q_EXTERN int                            blockSize[ 3 ]                                  /* should be the same as in radiant */
1935 #ifndef MAIN_C
1936                                                         ;
1937 #else
1938                                                         = { 1024, 1024, 1024 };
1939 #endif
1940
1941 Q_EXTERN char                           name[ 1024 ];
1942 Q_EXTERN char                           source[ 1024 ];
1943 Q_EXTERN char                           outbase[ 32 ];
1944
1945 Q_EXTERN int                            sampleSize;                                             /* lightmap sample size in units */
1946
1947 Q_EXTERN int                            mapEntityNum Q_ASSIGN( 0 );
1948
1949 Q_EXTERN int                            entitySourceBrushes;
1950
1951 Q_EXTERN plane_t                        mapplanes[ MAX_MAP_PLANES ];    /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
1952 Q_EXTERN int                            nummapplanes;                                   /* nummapplanes will always be even */
1953 Q_EXTERN int                            numMapPatches;
1954 Q_EXTERN vec3_t                         mapMins, mapMaxs;
1955
1956 Q_EXTERN int                            defaultFogNum Q_ASSIGN( -1 );   /* ydnar: cleaner fog handling */
1957 Q_EXTERN int                            numMapFogs Q_ASSIGN( 0 );
1958 Q_EXTERN fog_t                          mapFogs[ MAX_MAP_FOGS ];
1959
1960 Q_EXTERN entity_t                       *mapEnt;
1961 Q_EXTERN brush_t                        *buildBrush;
1962 Q_EXTERN int                            numActiveBrushes;
1963 Q_EXTERN int                            g_bBrushPrimit;
1964
1965 Q_EXTERN int                            numStrippedLights Q_ASSIGN( 0 );
1966
1967
1968 /* surface stuff */
1969 Q_EXTERN mapDrawSurface_t       *mapDrawSurfs Q_ASSIGN( NULL );
1970 Q_EXTERN int                            numMapDrawSurfs;
1971
1972 Q_EXTERN int                            numSurfacesByType[ NUM_SURFACE_TYPES ];
1973 Q_EXTERN int                            numClearedSurfaces;
1974 Q_EXTERN int                            numStripSurfaces;
1975 Q_EXTERN int                            numFanSurfaces;
1976 Q_EXTERN int                            numMergedSurfaces;
1977 Q_EXTERN int                            numMergedVerts;
1978
1979 Q_EXTERN int                            numRedundantIndexes;
1980
1981 Q_EXTERN int                            numSurfaceModels Q_ASSIGN( 0 );
1982
1983 Q_EXTERN byte                           debugColors[ 12 ][ 3 ]
1984 #ifndef MAIN_C
1985                                                         ;
1986 #else
1987                                                         =
1988                                                         {
1989                                                                 { 255, 0, 0 },
1990                                                                 { 192, 128, 128 },
1991                                                                 { 255, 255, 0 },
1992                                                                 { 192, 192, 128 },
1993                                                                 { 0, 255, 255 },
1994                                                                 { 128, 192, 192 },
1995                                                                 { 0, 0, 255 },
1996                                                                 { 128, 128, 192 },
1997                                                                 { 255, 0, 255 },
1998                                                                 { 192, 128, 192 },
1999                                                                 { 0, 255, 0 },
2000                                                                 { 128, 192, 128 }
2001                                                         };
2002 #endif
2003
2004 Q_EXTERN qboolean                       skyboxPresent Q_ASSIGN( qfalse );
2005 Q_EXTERN int                            skyboxArea Q_ASSIGN( -1 );
2006 Q_EXTERN m4x4_t                         skyboxTransform;
2007
2008
2009
2010 /* -------------------------------------------------------------------------------
2011
2012 vis global variables
2013
2014 ------------------------------------------------------------------------------- */
2015
2016 /* commandline arguments */
2017 Q_EXTERN qboolean                       fastvis;
2018 Q_EXTERN qboolean                       noPassageVis;
2019 Q_EXTERN qboolean                       passageVisOnly;
2020 Q_EXTERN qboolean                       mergevis;
2021 Q_EXTERN qboolean                       nosort;
2022 Q_EXTERN qboolean                       saveprt;
2023 Q_EXTERN qboolean                       hint;   /* ydnar */
2024 Q_EXTERN char                           inbase[ MAX_QPATH ];
2025
2026 /* other bits */
2027 Q_EXTERN int                            totalvis;
2028
2029 Q_EXTERN float                          farPlaneDist;   /* rr2do2, rf, mre, ydnar all contributed to this one... */
2030
2031 Q_EXTERN int                            numportals;
2032 Q_EXTERN int                            portalclusters;
2033
2034 Q_EXTERN vportal_t                      *portals;
2035 Q_EXTERN leaf_t                         *leafs;
2036
2037 Q_EXTERN vportal_t                      *faces;
2038 Q_EXTERN leaf_t                         *faceleafs;
2039
2040 Q_EXTERN int                            numfaces;
2041
2042 Q_EXTERN int                            c_portaltest, c_portalpass, c_portalcheck;
2043 Q_EXTERN int                            c_portalskip, c_leafskip;
2044 Q_EXTERN int                            c_vistest, c_mighttest;
2045 Q_EXTERN int                            c_chains;
2046
2047 Q_EXTERN byte                           *vismap, *vismap_p, *vismap_end;
2048
2049 Q_EXTERN int                            testlevel;
2050
2051 Q_EXTERN byte                           *uncompressed;
2052
2053 Q_EXTERN int                            leafbytes, leaflongs;
2054 Q_EXTERN int                            portalbytes, portallongs;
2055
2056 Q_EXTERN vportal_t                      *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2057
2058
2059
2060 /* -------------------------------------------------------------------------------
2061
2062 light global variables
2063
2064 ------------------------------------------------------------------------------- */
2065
2066 /* commandline arguments */
2067 Q_EXTERN qboolean                       wolfLight Q_ASSIGN( qfalse );
2068 Q_EXTERN qboolean                       loMem Q_ASSIGN( qfalse );
2069 Q_EXTERN qboolean                       noStyles Q_ASSIGN( qfalse );
2070
2071 Q_EXTERN int                            sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2072 Q_EXTERN qboolean                       noVertexLighting Q_ASSIGN( qfalse );
2073 Q_EXTERN qboolean                       noGridLighting Q_ASSIGN( qfalse );
2074
2075 Q_EXTERN qboolean                       noTrace Q_ASSIGN( qfalse );
2076 Q_EXTERN qboolean                       noSurfaces Q_ASSIGN( qfalse );
2077 Q_EXTERN qboolean                       patchShadows Q_ASSIGN( qfalse );
2078 Q_EXTERN qboolean                       cpmaHack Q_ASSIGN( qfalse );
2079
2080 Q_EXTERN qboolean                       deluxemap Q_ASSIGN( qfalse );
2081 Q_EXTERN qboolean                       debugDeluxemap Q_ASSIGN( qfalse );
2082
2083 Q_EXTERN qboolean                       fast Q_ASSIGN( qfalse );
2084 Q_EXTERN qboolean                       faster Q_ASSIGN( qfalse );
2085 Q_EXTERN qboolean                       fastgrid Q_ASSIGN( qfalse );
2086 Q_EXTERN qboolean                       fastbounce Q_ASSIGN( qfalse );
2087 Q_EXTERN qboolean                       cheap Q_ASSIGN( qfalse );
2088 Q_EXTERN qboolean                       cheapgrid Q_ASSIGN( qfalse );
2089 Q_EXTERN int                            bounce Q_ASSIGN( 0 );
2090 Q_EXTERN qboolean                       bounceOnly Q_ASSIGN( qfalse );
2091 Q_EXTERN qboolean                       bouncing Q_ASSIGN( qfalse );
2092 Q_EXTERN qboolean                       bouncegrid Q_ASSIGN( qfalse );
2093 Q_EXTERN qboolean                       normalmap Q_ASSIGN( qfalse );
2094 Q_EXTERN qboolean                       trisoup Q_ASSIGN( qfalse );
2095 Q_EXTERN qboolean                       shade Q_ASSIGN( qfalse );
2096 Q_EXTERN float                          shadeAngleDegrees Q_ASSIGN( 0.0f );
2097 Q_EXTERN int                            superSample Q_ASSIGN( 0 );
2098 Q_EXTERN int                            lightSamples Q_ASSIGN( 1 );
2099 Q_EXTERN qboolean                       filter Q_ASSIGN( qfalse );
2100 Q_EXTERN qboolean                       dark Q_ASSIGN( qfalse );
2101 Q_EXTERN qboolean                       sunOnly Q_ASSIGN( qfalse );
2102 Q_EXTERN int                            approximateTolerance Q_ASSIGN( 0 );
2103 Q_EXTERN qboolean                       noCollapse Q_ASSIGN( qfalse );
2104 Q_EXTERN qboolean                       exportLightmaps Q_ASSIGN( qfalse );
2105 Q_EXTERN qboolean                       externalLightmaps Q_ASSIGN( qfalse );
2106 Q_EXTERN int                            lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2107
2108 Q_EXTERN qboolean                       dirty Q_ASSIGN( qfalse );
2109 Q_EXTERN qboolean                       dirtDebug Q_ASSIGN( qfalse );
2110 Q_EXTERN int                            dirtMode Q_ASSIGN( 0 );
2111 Q_EXTERN float                          dirtDepth Q_ASSIGN( 128.0f );
2112 Q_EXTERN float                          dirtScale Q_ASSIGN( 1.0f );
2113 Q_EXTERN float                          dirtGain Q_ASSIGN( 1.0f );
2114
2115 Q_EXTERN qboolean                       dump Q_ASSIGN( qfalse );
2116 Q_EXTERN qboolean                       debug Q_ASSIGN( qfalse );
2117 Q_EXTERN qboolean                       debugUnused Q_ASSIGN( qfalse );
2118 Q_EXTERN qboolean                       debugAxis Q_ASSIGN( qfalse );
2119 Q_EXTERN qboolean                       debugCluster Q_ASSIGN( qfalse );
2120 Q_EXTERN qboolean                       debugOrigin Q_ASSIGN( qfalse );
2121 Q_EXTERN qboolean                       lightmapBorder Q_ASSIGN( qfalse );
2122
2123 /* longest distance across the map */
2124 Q_EXTERN float                          maxMapDistance Q_ASSIGN( 0 );
2125
2126 /* for run time tweaking of light sources */
2127 Q_EXTERN float                          pointScale Q_ASSIGN( 7500.0f );
2128 Q_EXTERN float                          areaScale Q_ASSIGN( 0.25f );
2129 Q_EXTERN float                          skyScale Q_ASSIGN( 1.0f );
2130 Q_EXTERN float                          bounceScale Q_ASSIGN( 0.25f );
2131
2132 /* ydnar: lightmap gamma/compensation */
2133 Q_EXTERN float                          lightmapGamma Q_ASSIGN( 1.0f );
2134 Q_EXTERN float                          lightmapCompensate Q_ASSIGN( 1.0f );
2135
2136 /* ydnar: for runtime tweaking of falloff tolerance */
2137 Q_EXTERN float                          falloffTolerance Q_ASSIGN( 1.0f );
2138 Q_EXTERN qboolean                       exactPointToPolygon Q_ASSIGN( qtrue );
2139 Q_EXTERN float                          formFactorValueScale Q_ASSIGN( 3.0f );
2140 Q_EXTERN float                          linearScale Q_ASSIGN( 1.0f / 8000.0f );
2141
2142 Q_EXTERN light_t                        *lights;
2143 Q_EXTERN int                            numPointLights;
2144 Q_EXTERN int                            numSpotLights;
2145 Q_EXTERN int                            numSunLights;
2146 Q_EXTERN int                            numAreaLights;
2147
2148 /* ydnar: for luxel placement */
2149 Q_EXTERN int                            numSurfaceClusters, maxSurfaceClusters;
2150 Q_EXTERN int                            *surfaceClusters;
2151
2152 /* ydnar: for radiosity */
2153 Q_EXTERN int                            numDiffuseLights;
2154 Q_EXTERN int                            numBrushDiffuseLights;
2155 Q_EXTERN int                            numTriangleDiffuseLights;
2156 Q_EXTERN int                            numPatchDiffuseLights;
2157
2158 /* ydnar: general purpose extra copy of drawvert list */
2159 Q_EXTERN bspDrawVert_t          *yDrawVerts;
2160
2161 /* ydnar: for tracing statistics */
2162 Q_EXTERN int                            minSurfacesTested;
2163 Q_EXTERN int                            maxSurfacesTested;
2164 Q_EXTERN int                            totalSurfacesTested;
2165 Q_EXTERN int                            totalTraces;
2166
2167 Q_EXTERN FILE                           *dumpFile;
2168
2169 Q_EXTERN int                            c_visible, c_occluded;
2170 Q_EXTERN int                            c_subsampled;   /* ydnar */
2171
2172 Q_EXTERN int                            defaultLightSubdivide Q_ASSIGN( 999 );
2173
2174 Q_EXTERN vec3_t                         ambientColor;
2175 Q_EXTERN vec3_t                         minLight, minVertexLight, minGridLight;
2176
2177 Q_EXTERN int                            *entitySurface;
2178 Q_EXTERN vec3_t                         *surfaceOrigin;
2179
2180 Q_EXTERN vec3_t                         sunDirection;
2181 Q_EXTERN vec3_t                         sunLight;
2182
2183 /* tracing */
2184 Q_EXTERN int                            c_totalTrace;
2185 Q_EXTERN int                            c_cullTrace, c_testTrace;
2186 Q_EXTERN int                            c_testFacets;
2187
2188 /* ydnar: light optimization */
2189 Q_EXTERN float                          subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2190
2191 Q_EXTERN int                            numOpaqueBrushes, maxOpaqueBrush;
2192 Q_EXTERN byte                           *opaqueBrushes;
2193
2194 Q_EXTERN int                            numLights;
2195 Q_EXTERN int                            numCulledLights;
2196
2197 Q_EXTERN int                            gridBoundsCulled;
2198 Q_EXTERN int                            gridEnvelopeCulled;
2199
2200 Q_EXTERN int                            lightsBoundsCulled;
2201 Q_EXTERN int                            lightsEnvelopeCulled;
2202 Q_EXTERN int                            lightsPlaneCulled;
2203 Q_EXTERN int                            lightsClusterCulled;
2204
2205 /* ydnar: radiosity */
2206 Q_EXTERN float                          diffuseSubdivide Q_ASSIGN( 256.0f );
2207 Q_EXTERN float                          minDiffuseSubdivide Q_ASSIGN( 64.0f );
2208 Q_EXTERN int                            numDiffuseSurfaces Q_ASSIGN( 0 );
2209
2210 /* ydnar: list of surface information necessary for lightmap calculation */
2211 Q_EXTERN surfaceInfo_t          *surfaceInfos Q_ASSIGN( NULL );
2212
2213 /* ydnar: sorted list of surfaces */
2214 Q_EXTERN int                            *sortSurfaces Q_ASSIGN( NULL );
2215
2216 /* clumps of surfaces that share a raw lightmap */
2217 Q_EXTERN int                            numLightSurfaces Q_ASSIGN( 0 );
2218 Q_EXTERN int                            *lightSurfaces Q_ASSIGN( NULL );
2219
2220 /* raw lightmaps */
2221 Q_EXTERN int                            numRawSuperLuxels Q_ASSIGN( 0 );
2222 Q_EXTERN int                            numRawLightmaps Q_ASSIGN( 0 );
2223 Q_EXTERN rawLightmap_t          *rawLightmaps Q_ASSIGN( NULL );
2224 Q_EXTERN int                            *sortLightmaps Q_ASSIGN( NULL );
2225
2226 /* vertex luxels */
2227 Q_EXTERN float                          *vertexLuxels[ MAX_LIGHTMAPS ];
2228 Q_EXTERN float                          *radVertexLuxels[ MAX_LIGHTMAPS ];
2229
2230 /* bsp lightmaps */
2231 Q_EXTERN int                            numLightmapShaders Q_ASSIGN( 0 );
2232 Q_EXTERN int                            numSolidLightmaps Q_ASSIGN( 0 );
2233 Q_EXTERN int                            numOutLightmaps Q_ASSIGN( 0 );
2234 Q_EXTERN int                            numBSPLightmaps Q_ASSIGN( 0 );
2235 Q_EXTERN int                            numExtLightmaps Q_ASSIGN( 0 );
2236 Q_EXTERN outLightmap_t          *outLightmaps Q_ASSIGN( NULL );
2237
2238 /* grid points */
2239 Q_EXTERN int                            numRawGridPoints Q_ASSIGN( 0 );
2240 Q_EXTERN rawGridPoint_t         *rawGridPoints Q_ASSIGN( NULL );
2241
2242 Q_EXTERN int                            numSurfsVertexLit Q_ASSIGN( 0 );
2243 Q_EXTERN int                            numSurfsVertexForced Q_ASSIGN( 0 );
2244 Q_EXTERN int                            numSurfsVertexApproximated Q_ASSIGN( 0 );
2245 Q_EXTERN int                            numSurfsLightmapped Q_ASSIGN( 0 );
2246 Q_EXTERN int                            numPlanarsLightmapped Q_ASSIGN( 0 );
2247 Q_EXTERN int                            numNonPlanarsLightmapped Q_ASSIGN( 0 );
2248 Q_EXTERN int                            numPatchesLightmapped Q_ASSIGN( 0 );
2249 Q_EXTERN int                            numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2250
2251 Q_EXTERN int                            numLuxels Q_ASSIGN( 0 );
2252 Q_EXTERN int                            numLuxelsMapped Q_ASSIGN( 0 );
2253 Q_EXTERN int                            numLuxelsOccluded Q_ASSIGN( 0 );
2254 Q_EXTERN int                            numLuxelsIlluminated Q_ASSIGN( 0 );
2255 Q_EXTERN int                            numVertsIlluminated Q_ASSIGN( 0 );
2256
2257 /* lightgrid */
2258 Q_EXTERN vec3_t                         gridMins;
2259 Q_EXTERN int                            gridBounds[ 3 ];
2260 Q_EXTERN vec3_t                         gridSize
2261 #ifndef MAIN_C
2262                                                         ;
2263 #else
2264                                                         = { 64, 64, 128 };
2265 #endif
2266
2267
2268
2269 /* -------------------------------------------------------------------------------
2270
2271 abstracted bsp globals
2272
2273 ------------------------------------------------------------------------------- */
2274
2275 Q_EXTERN int                            numEntities Q_ASSIGN( 0 );
2276 Q_EXTERN int                            numBSPEntities Q_ASSIGN( 0 );
2277 Q_EXTERN entity_t                       entities[ MAX_MAP_ENTITIES ];
2278
2279 Q_EXTERN int                            numBSPModels Q_ASSIGN( 0 );
2280 Q_EXTERN bspModel_t                     bspModels[ MAX_MAP_MODELS ];
2281
2282 Q_EXTERN int                            numBSPShaders Q_ASSIGN( 0 );
2283 Q_EXTERN bspShader_t            bspShaders[ MAX_MAP_MODELS ];
2284
2285 Q_EXTERN int                            bspEntDataSize Q_ASSIGN( 0 );
2286 Q_EXTERN char                           bspEntData[ MAX_MAP_ENTSTRING ];
2287
2288 Q_EXTERN int                            numBSPLeafs Q_ASSIGN( 0 );
2289 Q_EXTERN bspLeaf_t                      bspLeafs[ MAX_MAP_LEAFS ];
2290
2291 Q_EXTERN int                            numBSPPlanes Q_ASSIGN( 0 );
2292 Q_EXTERN bspPlane_t                     bspPlanes[ MAX_MAP_PLANES ];
2293
2294 Q_EXTERN int                            numBSPNodes Q_ASSIGN( 0 );
2295 Q_EXTERN bspNode_t                      bspNodes[ MAX_MAP_NODES ];
2296
2297 Q_EXTERN int                            numBSPLeafSurfaces Q_ASSIGN( 0 );
2298 Q_EXTERN int                            bspLeafSurfaces[ MAX_MAP_LEAFFACES ];
2299
2300 Q_EXTERN int                            numBSPLeafBrushes Q_ASSIGN( 0 );
2301 Q_EXTERN int                            bspLeafBrushes[ MAX_MAP_LEAFBRUSHES ];
2302
2303 Q_EXTERN int                            numBSPBrushes Q_ASSIGN( 0 );
2304 Q_EXTERN bspBrush_t                     bspBrushes[ MAX_MAP_BRUSHES ];
2305
2306 Q_EXTERN int                            numBSPBrushSides Q_ASSIGN( 0 );
2307 Q_EXTERN bspBrushSide_t         bspBrushSides[ MAX_MAP_BRUSHSIDES ];
2308
2309 Q_EXTERN int                            numBSPLightBytes Q_ASSIGN( 0 );
2310 Q_EXTERN byte                           *bspLightBytes Q_ASSIGN( NULL );
2311
2312 //%     Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2313 //%     Q_EXTERN byte                           *bspGridPoints Q_ASSIGN( NULL );
2314
2315 Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2316 Q_EXTERN bspGridPoint_t         *bspGridPoints Q_ASSIGN( NULL );
2317
2318 Q_EXTERN int                            numBSPVisBytes Q_ASSIGN( 0 );
2319 Q_EXTERN byte                           bspVisBytes[ MAX_MAP_VISIBILITY ];
2320
2321 Q_EXTERN int                            numBSPDrawVerts Q_ASSIGN( 0 );
2322 Q_EXTERN bspDrawVert_t          *bspDrawVerts Q_ASSIGN( NULL );
2323
2324 Q_EXTERN int                            numBSPDrawIndexes Q_ASSIGN( 0 );
2325 Q_EXTERN int                            bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2326
2327 Q_EXTERN int                            numBSPDrawSurfaces Q_ASSIGN( 0 );
2328 Q_EXTERN bspDrawSurface_t       *bspDrawSurfaces Q_ASSIGN( NULL );
2329
2330 Q_EXTERN int                            numBSPFogs Q_ASSIGN( 0 );
2331 Q_EXTERN bspFog_t                       bspFogs[ MAX_MAP_FOGS ];
2332
2333 Q_EXTERN int                            numBSPAds Q_ASSIGN( 0 );
2334 Q_EXTERN bspAdvertisement_t     bspAds[ MAX_MAP_ADVERTISEMENTS ];
2335
2336
2337 /* end marker */
2338 #endif