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Adding game_reaction.h to q3map2. We cannot use "-game quake3" because
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1 /* -------------------------------------------------------------------------------
2
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
5
6 This file is part of GtkRadiant.
7
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21
22 ----------------------------------------------------------------------------------
23
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
26
27 ------------------------------------------------------------------------------- */
28
29
30
31 /* marker */
32 #ifndef Q3MAP2_H
33 #define Q3MAP2_H
34
35
36
37 /* version */
38 #define Q3MAP_VERSION   "2.5.17"
39 #define Q3MAP_MOTD              "Last one turns the lights off"
40
41
42
43 /* -------------------------------------------------------------------------------
44
45 dependencies
46
47 ------------------------------------------------------------------------------- */
48
49 /* platform-specific */
50 #if defined( __linux__ ) || defined( __APPLE__ )
51         #define Q_UNIX
52 #endif
53
54 #ifdef Q_UNIX
55         #include <unistd.h>
56         #include <pwd.h>
57         #include <limits.h>
58 #endif
59
60 #ifdef WIN32
61         #include <windows.h>
62 #endif
63
64
65 /* general */
66 #include "version.h"                    /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
67
68 #include "cmdlib.h"
69 #include "mathlib.h"
70 #include "md5lib.h"
71 #include "md4lib.h"
72 #include "ddslib.h"
73
74 #include "picomodel.h"
75
76 #include "scriplib.h"
77 #include "polylib.h"
78 #include "imagelib.h"
79 #include "qthreads.h"
80 #include "inout.h"
81 #include "vfs.h"
82 #include "png.h"
83
84 /* mhash library must be installed locally or system wide - http://mhash.sourceforge.net/ */
85 //#include "mhash.h"
86
87 #include <stdlib.h>
88
89
90
91 /* -------------------------------------------------------------------------------
92
93 port-related hacks
94
95 ------------------------------------------------------------------------------- */
96
97 #define MAC_STATIC_HACK                 0
98 #if defined( __APPLE__ ) && MAC_STATIC_HACK 
99         #define MAC_STATIC                      static
100 #else
101         #define MAC_STATIC                      
102 #endif
103
104 #if 1
105         #ifdef WIN32
106                 #define Q_stricmp                       stricmp
107                 #define Q_strncasecmp           strnicmp
108         #else
109                 #define Q_stricmp                       strcasecmp
110                 #define Q_strncasecmp           strncasecmp
111         #endif
112 #endif
113
114 /* macro version */
115 #define VectorMA( a, s, b, c )  ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
116
117
118
119 /* -------------------------------------------------------------------------------
120
121 constants
122
123 ------------------------------------------------------------------------------- */
124
125 /* temporary hacks and tests (please keep off in SVN to prevent anyone's legacy map from screwing up) */
126 /* 2011-01-10 TTimo says we should turn these on in SVN, so turning on now */
127 #define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES   1
128 #define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX             1
129 #define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX              1
130 #define Q3MAP2_EXPERIMENTAL_MODEL_CLIPPING_FIX          1
131
132 /* general */
133 #define MAX_QPATH                               64
134
135 #define MAX_IMAGES                              512
136 #define DEFAULT_IMAGE                   "*default"
137
138 #define MAX_MODELS                              512
139
140 #define DEF_BACKSPLASH_FRACTION 0.05f   /* 5% backsplash by default */
141 #define DEF_BACKSPLASH_DISTANCE 23
142
143 #define DEF_RADIOSITY_BOUNCE    1.0f    /* ydnar: default to 100% re-emitted light */
144
145 #define MAX_SHADER_INFO                 8192
146 #define MAX_CUST_SURFACEPARMS   64
147
148 #define SHADER_MAX_VERTEXES             1000
149 #define SHADER_MAX_INDEXES              (6 * SHADER_MAX_VERTEXES)
150
151 #define MAX_JITTERS                             256
152
153
154 /* epair parsing (note case-sensitivity directive) */
155 #define CASE_INSENSITIVE_EPAIRS 1
156
157 #if CASE_INSENSITIVE_EPAIRS
158         #define EPAIR_STRCMP            Q_stricmp
159 #else
160         #define EPAIR_STRCMP            strcmp
161 #endif
162
163
164 /* ydnar: compiler flags, because games have widely varying content/surface flags */
165 #define C_SOLID                                 0x00000001
166 #define C_TRANSLUCENT                   0x00000002
167 #define C_STRUCTURAL                    0x00000004
168 #define C_HINT                                  0x00000008
169 #define C_NODRAW                                0x00000010
170 #define C_LIGHTGRID                             0x00000020
171 #define C_ALPHASHADOW                   0x00000040
172 #define C_LIGHTFILTER                   0x00000080
173 #define C_VERTEXLIT                             0x00000100
174 #define C_LIQUID                                0x00000200
175 #define C_FOG                                   0x00000400
176 #define C_SKY                                   0x00000800
177 #define C_ORIGIN                                0x00001000
178 #define C_AREAPORTAL                    0x00002000
179 #define C_ANTIPORTAL                    0x00004000      /* like hint, but doesn't generate portals */
180 #define C_SKIP                                  0x00008000      /* like hint, but skips this face (doesn't split bsp) */
181 #define C_NOMARKS                               0x00010000      /* no decals */
182 #define C_DETAIL                                0x08000000      /* THIS MUST BE THE SAME AS IN RADIANT! */
183
184
185 /* shadow flags */
186 #define WORLDSPAWN_CAST_SHADOWS 1
187 #define WORLDSPAWN_RECV_SHADOWS 1
188 #define ENTITY_CAST_SHADOWS             0
189 #define ENTITY_RECV_SHADOWS             1
190
191
192 /* bsp */
193 #define MAX_PATCH_SIZE                  32
194 #define MAX_BRUSH_SIDES                 1024
195 #define MAX_BUILD_SIDES                 300
196
197 #define MAX_EXPANDED_AXIS               128
198
199 #define CLIP_EPSILON                    0.1f
200 #define PLANESIDE_EPSILON               0.001f
201 #define PLANENUM_LEAF                   -1
202
203 #define HINT_PRIORITY                   1000            /* ydnar: force hint splits first and antiportal/areaportal splits last */
204 #define ANTIPORTAL_PRIORITY             -1000
205 #define AREAPORTAL_PRIORITY             -1000
206
207 #define PSIDE_FRONT                             1
208 #define PSIDE_BACK                              2
209 #define PSIDE_BOTH                              (PSIDE_FRONT | PSIDE_BACK)
210 #define PSIDE_FACING                    4
211
212 #define BPRIMIT_UNDEFINED               0
213 #define BPRIMIT_OLDBRUSHES              1
214 #define BPRIMIT_NEWBRUSHES              2
215
216
217 /* vis */
218 #define VIS_HEADER_SIZE                 8
219
220 #define SEPERATORCACHE                  /* seperator caching helps a bit */
221
222 #define PORTALFILE                              "PRT1"
223
224 #define MAX_PORTALS                             32768
225 #define MAX_SEPERATORS                  MAX_POINTS_ON_WINDING
226 #define MAX_POINTS_ON_FIXED_WINDING     24      /* ydnar: increased this from 12 at the expense of more memory */
227 #define MAX_PORTALS_ON_LEAF             128
228
229
230 /* light */
231 #define EMIT_POINT                              0
232 #define EMIT_AREA                               1
233 #define EMIT_SPOT                               2
234 #define EMIT_SUN                                3
235
236 #define LIGHT_ATTEN_LINEAR              1
237 #define LIGHT_ATTEN_ANGLE               2
238 #define LIGHT_ATTEN_DISTANCE    4
239 #define LIGHT_TWOSIDED                  8
240 #define LIGHT_GRID                              16
241 #define LIGHT_SURFACES                  32
242 #define LIGHT_DARK                              64              /* probably never use this */
243 #define LIGHT_FAST                              256
244 #define LIGHT_FAST_TEMP                 512
245 #define LIGHT_FAST_ACTUAL               (LIGHT_FAST | LIGHT_FAST_TEMP)
246 #define LIGHT_NEGATIVE                  1024
247
248 #define LIGHT_SUN_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
249 #define LIGHT_AREA_DEFAULT              (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES)        /* q3a and wolf are the same */
250 #define LIGHT_Q3A_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
251 #define LIGHT_WOLF_DEFAULT              (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
252
253 #define MAX_TRACE_TEST_NODES    256
254 #define DEFAULT_INHIBIT_RADIUS  1.5f
255
256 #define LUXEL_EPSILON                   0.125f
257 #define VERTEX_EPSILON                  -0.125f
258 #define GRID_EPSILON                    0.0f
259
260 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE    16
261 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET  1.0f
262 #define DEFAULT_SUBDIVIDE_THRESHOLD             1.0f
263
264 #define EXTRA_SCALE                             2       /* -extrawide = -super 2 */
265 #define EXTRAWIDE_SCALE                 2       /* -extrawide = -super 2 -filter */
266
267 #define CLUSTER_UNMAPPED                -1
268 #define CLUSTER_OCCLUDED                -2
269 #define CLUSTER_FLOODED                 -3
270
271 #define VERTEX_LUXEL_SIZE               3
272 #define BSP_LUXEL_SIZE                  3
273 #define RAD_LUXEL_SIZE                  3
274 #define SUPER_LUXEL_SIZE                4
275 #define SUPER_ORIGIN_SIZE               3
276 #define SUPER_NORMAL_SIZE               4
277 #define SUPER_DELUXEL_SIZE              3
278 #define BSP_DELUXEL_SIZE                3
279
280 #define VERTEX_LUXEL( s, v )    (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
281 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
282 #define BSP_LUXEL( s, x, y )    (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
283 #define RAD_LUXEL( s, x, y )    (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
284 #define SUPER_LUXEL( s, x, y )  (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
285 #define SUPER_DELUXEL( x, y )   (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
286 #define BSP_DELUXEL( x, y )             (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
287 #define SUPER_CLUSTER( x, y )   (lm->superClusters + (((y) * lm->sw) + (x)))
288 #define SUPER_ORIGIN( x, y )    (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
289 #define SUPER_NORMAL( x, y )    (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
290 #define SUPER_DIRT( x, y )              (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3)   /* stash dirtyness in normal[ 3 ] */
291
292
293
294 /* -------------------------------------------------------------------------------
295
296 abstracted bsp file
297
298 ------------------------------------------------------------------------------- */
299
300 #define EXTERNAL_LIGHTMAP               "lm_%04d.tga"
301
302 #define MAX_LIGHTMAPS                   4                       /* RBSP */
303 #define MAX_LIGHT_STYLES                64
304 #define MAX_SWITCHED_LIGHTS             32
305 #define LS_NORMAL                               0x00
306 #define LS_UNUSED                               0xFE
307 #define LS_NONE                                 0xFF
308
309 #define MAX_LIGHTMAP_SHADERS    256
310
311 /* ok to increase these at the expense of more memory */
312 #define MAX_MAP_MODELS                  0x400
313 #define MAX_MAP_BRUSHES                 0x10000
314 #define MAX_MAP_ENTITIES                0x1000          //%     0x800   /* ydnar */
315 #define MAX_MAP_ENTSTRING               0x80000         //%     0x40000 /* ydnar */
316 #define MAX_MAP_SHADERS                 0x800           //%     0x400   /* ydnar */
317
318 #define MAX_MAP_AREAS                   0x100           /* MAX_MAP_AREA_BYTES in q_shared must match! */
319 #define MAX_MAP_FOGS                    30                      //& 0x100       /* RBSP (32 - world fog - goggles) */
320 #define MAX_MAP_PLANES                  0x100000        //%     0x20000 /* ydnar for md */
321 #define MAX_MAP_NODES                   0x20000
322 #define MAX_MAP_BRUSHSIDES              0x100000        //%     0x20000 /* ydnar */
323 #define MAX_MAP_LEAFS                   0x20000
324 #define MAX_MAP_LEAFFACES               0x100000        //%     0x20000 /* ydnar */
325 #define MAX_MAP_LEAFBRUSHES             0x40000
326 #define MAX_MAP_PORTALS                 0x20000
327 #define MAX_MAP_LIGHTING                0x800000
328 #define MAX_MAP_LIGHTGRID               0x100000        //%     0x800000 /* ydnar: set to points, not bytes */
329 #define MAX_MAP_VISIBILITY              0x200000
330
331 #define MAX_MAP_DRAW_SURFS              0x20000
332 #define MAX_MAP_DRAW_VERTS              0x100000
333 #define MAX_MAP_DRAW_INDEXES    0x80000
334
335 #define MAX_MAP_ADVERTISEMENTS  30
336
337 /* key / value pair sizes in the entities lump */
338 #define MAX_KEY                                 32
339 #define MAX_VALUE                               1024
340
341 /* the editor uses these predefined yaw angles to orient entities up or down */
342 #define ANGLE_UP                                -1
343 #define ANGLE_DOWN                              -2
344
345 #define LIGHTMAP_WIDTH                  128
346 #define LIGHTMAP_HEIGHT                 128
347
348 #define MIN_WORLD_COORD                 (-65536)
349 #define MAX_WORLD_COORD                 (65536)
350 #define WORLD_SIZE                              (MAX_WORLD_COORD - MIN_WORLD_COORD)
351
352
353 typedef void                                    (*bspFunc)( const char * );
354
355
356 typedef struct
357 {
358         int                     offset, length;
359 }
360 bspLump_t;
361
362
363 typedef struct
364 {
365         char            ident[ 4 ];
366         int                     version;
367         
368         bspLump_t       lumps[ 100 ];   /* theoretical maximum # of bsp lumps */
369 }
370 bspHeader_t;
371
372
373 typedef struct
374 {
375         float           mins[ 3 ], maxs[ 3 ];
376         int                     firstBSPSurface, numBSPSurfaces;
377         int                     firstBSPBrush, numBSPBrushes;
378 }
379 bspModel_t;
380
381
382 typedef struct
383 {
384         char            shader[ MAX_QPATH ];
385         int                     surfaceFlags;
386         int                     contentFlags;
387 }
388 bspShader_t;
389
390
391 /* planes x^1 is allways the opposite of plane x */
392
393 typedef struct
394 {
395         float           normal[ 3 ];
396         float           dist;
397 }
398 bspPlane_t;
399
400
401 typedef struct
402 {
403         int                     planeNum;
404         int                     children[ 2 ];          /* negative numbers are -(leafs+1), not nodes */
405         int                     mins[ 3 ];                      /* for frustom culling */
406         int                     maxs[ 3 ];
407 }
408 bspNode_t;
409
410
411 typedef struct
412 {
413         int                     cluster;                        /* -1 = opaque cluster (do I still store these?) */
414         int                     area;
415         
416         int                     mins[ 3 ];                      /* for frustum culling */
417         int                     maxs[ 3 ];
418         
419         int                     firstBSPLeafSurface;
420         int                     numBSPLeafSurfaces;
421         
422         int                     firstBSPLeafBrush;
423         int                     numBSPLeafBrushes;
424 }
425 bspLeaf_t;
426
427
428 typedef struct
429 {
430         int                     planeNum;                       /* positive plane side faces out of the leaf */
431         int                     shaderNum;
432         int                     surfaceNum;                     /* RBSP */
433 }
434 bspBrushSide_t;
435
436
437 typedef struct
438 {
439         int                     firstSide;
440         int                     numSides;
441         int                     shaderNum;                      /* the shader that determines the content flags */
442 }
443 bspBrush_t;
444
445
446 typedef struct
447 {
448         char            shader[ MAX_QPATH ];
449         int                     brushNum;
450         int                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
451 }
452 bspFog_t;
453
454
455 typedef struct
456 {
457         vec3_t          xyz;
458         float           st[ 2 ];
459         float           lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
460         vec3_t          normal;
461         byte            color[ MAX_LIGHTMAPS ][ 4 ];    /* RBSP */
462 }
463 bspDrawVert_t;
464
465
466 typedef enum
467 {
468         MST_BAD,
469         MST_PLANAR,
470         MST_PATCH,
471         MST_TRIANGLE_SOUP,
472         MST_FLARE,
473         MST_FOLIAGE
474 }
475 bspSurfaceType_t;
476
477
478 typedef struct bspGridPoint_s
479 {
480         byte            ambient[ MAX_LIGHTMAPS ][ 3 ];
481         byte            directed[ MAX_LIGHTMAPS ][ 3 ];
482         byte            styles[ MAX_LIGHTMAPS ];
483         byte            latLong[ 2 ];
484 }
485 bspGridPoint_t;
486
487
488 typedef struct
489 {
490         int                     shaderNum;
491         int                     fogNum;
492         int                     surfaceType;
493         
494         int                     firstVert;
495         int                     numVerts;
496         
497         int                     firstIndex;
498         int                     numIndexes;
499         
500         byte            lightmapStyles[ MAX_LIGHTMAPS ];                                                /* RBSP */
501         byte            vertexStyles[ MAX_LIGHTMAPS ];                                                  /* RBSP */
502         int                     lightmapNum[ MAX_LIGHTMAPS ];                                                   /* RBSP */
503         int                     lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
504         int                     lightmapWidth, lightmapHeight;
505         
506         vec3_t          lightmapOrigin;
507         vec3_t          lightmapVecs[ 3 ];      /* on patches, [ 0 ] and [ 1 ] are lodbounds */
508         
509         int                     patchWidth;
510         int                     patchHeight;
511 }
512 bspDrawSurface_t;
513
514
515 /* advertisements */
516 typedef struct {
517         int                     cellId;
518         vec3_t          normal;
519         vec3_t          rect[4];
520         char            model[ MAX_QPATH ];
521 } bspAdvertisement_t;
522
523
524 /* -------------------------------------------------------------------------------
525
526 general types
527
528 ------------------------------------------------------------------------------- */
529
530 /* ydnar: for smaller structs */
531 typedef char    qb_t;
532
533
534 /* ydnar: for q3map_tcMod */
535 typedef float   tcMod_t[ 3 ][ 3 ];
536
537
538 /* ydnar: for multiple game support */
539 typedef struct surfaceParm_s
540 {
541         char            *name;
542         int                     contentFlags, contentFlagsClear;
543         int                     surfaceFlags, surfaceFlagsClear;
544         int                     compileFlags, compileFlagsClear;
545 }
546 surfaceParm_t;
547
548
549 typedef struct game_s
550 {
551         char                            *arg;                                                   /* -game matches this */
552         char                            *gamePath;                                              /* main game data dir */
553         char                            *homeBasePath;                                  /* home sub-dir on unix */
554         char                            *magic;                                                 /* magic word for figuring out base path */
555         char                            *shaderPath;                                    /* shader directory */
556         int                                     maxLMSurfaceVerts;                              /* default maximum meta surface verts */
557         int                                     maxSurfaceVerts;                                /* default maximum surface verts */
558         int                                     maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
559         qboolean                        emitFlares;                                             /* when true, emit flare surfaces */
560         char                            *flareShader;                                   /* default flare shader (MUST BE SET) */
561         qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
562         int                                     lightmapSize;                                   /* bsp lightmap width/height */
563         float                           lightmapGamma;                                  /* default lightmap gamma */
564         float                           lightmapCompensate;                             /* default lightmap compensate value */
565         char                            *bspIdent;                                              /* 4-letter bsp file prefix */
566         int                                     bspVersion;                                             /* bsp version to use */
567         qboolean                        lumpSwap;                                               /* cod-style len/ofs order */
568         bspFunc                         load, write;                                    /* load/write function pointers */
569         surfaceParm_t           surfaceParms[ 128 ];                    /* surfaceparm array */
570 }
571 game_t;
572
573
574 typedef struct image_s
575 {
576         char                            *name, *filename;
577         int                                     refCount;
578         int                                     width, height;
579         byte                            *pixels;
580 }
581 image_t;
582
583
584 typedef struct sun_s
585 {
586         struct sun_s            *next;
587         vec3_t                          direction, color;
588         float                           photons, deviance, filterRadius;
589         int                                     numSamples, style;
590 }
591 sun_t;
592
593
594 typedef struct surfaceModel_s 
595 {
596         struct surfaceModel_s   *next;
597         char                            model[ MAX_QPATH ];
598         float                           density, odds;
599         float                           minScale, maxScale;
600         float                           minAngle, maxAngle;
601         qboolean                        oriented;
602 }
603 surfaceModel_t;
604
605
606 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
607 typedef struct foliage_s 
608 {
609         struct foliage_s        *next;
610         char                            model[ MAX_QPATH ];
611         float                           scale, density, odds;
612         qboolean                        inverseAlpha;
613 }
614 foliage_t;
615
616 typedef struct foliageInstance_s
617 {
618         vec3_t                          xyz, normal;
619 }
620 foliageInstance_t;
621
622
623 typedef struct remap_s
624 {
625         struct remap_s          *next;
626         char                            from[ 1024 ];
627         char                            to[ MAX_QPATH ];
628 }
629 remap_t;
630
631
632 /* wingdi.h hack, it's the same: 0 */
633 #undef CM_NONE
634
635 typedef enum
636 {
637         CM_NONE,
638         CM_VOLUME,
639         CM_COLOR_SET,
640         CM_ALPHA_SET,
641         CM_COLOR_SCALE,
642         CM_ALPHA_SCALE,
643         CM_COLOR_DOT_PRODUCT,
644         CM_ALPHA_DOT_PRODUCT,
645         CM_COLOR_DOT_PRODUCT_2,
646         CM_ALPHA_DOT_PRODUCT_2
647 }
648 colorModType_t;
649
650
651 typedef struct colorMod_s
652 {
653         struct colorMod_s       *next;
654         colorModType_t          type;
655         vec_t                           data[ 16 ];
656 }
657 colorMod_t;
658
659
660 typedef enum
661 {
662         IM_NONE,
663         IM_OPAQUE,
664         IM_MASKED,
665         IM_BLEND
666 }
667 implicitMap_t;
668
669
670 typedef struct shaderInfo_s
671 {
672         char                            shader[ MAX_QPATH ];
673         int                                     surfaceFlags;
674         int                                     contentFlags;
675         int                                     compileFlags;
676         float                           value;                                                  /* light value */
677         
678         char                            *flareShader;                                   /* for light flares */
679         char                            *damageShader;                                  /* ydnar: sof2 damage shader name */
680         char                            *backShader;                                    /* for surfaces that generate different front and back passes */
681         char                            *cloneShader;                                   /* ydnar: for cloning of a surface */
682         char                            *remapShader;                                   /* ydnar: remap a shader in final stage */
683
684         surfaceModel_t          *surfaceModel;                                  /* ydnar: for distribution of models */
685         foliage_t                       *foliage;                                               /* ydnar/splash damage: wolf et foliage */
686         
687         float                           subdivisions;                                   /* from a "tesssize xxx" */
688         float                           backsplashFraction;                             /* floating point value, usually 0.05 */
689         float                           backsplashDistance;                             /* default 16 */
690         float                           lightSubdivide;                                 /* default 999 */
691         float                           lightFilterRadius;                              /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
692         
693         int                                     lightmapSampleSize;                             /* lightmap sample size */
694         float                           lightmapSampleOffset;                   /* ydnar: lightmap sample offset (default: 1.0) */
695         
696         float                           bounceScale;                                    /* ydnar: radiosity re-emission [0,1.0+] */
697         float                           offset;                                                 /* ydnar: offset in units */
698         float                           shadeAngleDegrees;                              /* ydnar: breaking angle for smooth shading (degrees) */
699         
700         vec3_t                          mins, maxs;                                             /* ydnar: for particle studio vertexDeform move support */
701         
702         qb_t                            legacyTerrain;                                  /* ydnar: enable legacy terrain crutches */
703         qb_t                            indexed;                                                /* ydnar: attempt to use indexmap (terrain alphamap style) */
704         qb_t                            forceMeta;                                              /* ydnar: force metasurface path */
705         qb_t                            noClip;                                                 /* ydnar: don't clip into bsp, preserve original face winding */
706         qb_t                            noFast;                                                 /* ydnar: supress fast lighting for surfaces with this shader */
707         qb_t                            invert;                                                 /* ydnar: reverse facing */
708         qb_t                            nonplanar;                                              /* ydnar: for nonplanar meta surface merging */
709         qb_t                            tcGen;                                                  /* ydnar: has explicit texcoord generation */
710         vec3_t                          vecs[ 2 ];                                              /* ydnar: explicit texture vectors for [0,1] texture space */
711         tcMod_t                         mod;                                                    /* ydnar: q3map_tcMod matrix for djbob :) */
712         vec3_t                          lightmapAxis;                                   /* ydnar: explicit lightmap axis projection */
713         colorMod_t                      *colorMod;                                              /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
714         
715         int                                     furNumLayers;                                   /* ydnar: number of fur layers */
716         float                           furOffset;                                              /* ydnar: offset of each layer */
717         float                           furFade;                                                /* ydnar: alpha fade amount per layer */
718
719         qb_t                            splotchFix;                                             /* ydnar: filter splotches on lightmaps */
720         
721         qb_t                            hasPasses;                                              /* false if the shader doesn't define any rendering passes */
722         qb_t                            globalTexture;                                  /* don't normalize texture repeats */
723         qb_t                            twoSided;                                               /* cull none */
724         qb_t                            autosprite;                                             /* autosprite shaders will become point lights instead of area lights */
725         qb_t                            polygonOffset;                                  /* ydnar: don't face cull this or against this */
726         qb_t                            patchShadows;                                   /* have patches casting shadows when using -light for this surface */
727         qb_t                            vertexShadows;                                  /* shadows will be casted at this surface even when vertex lit */
728         qb_t                            forceSunlight;                                  /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
729         qb_t                            notjunc;                                                /* don't use this surface for tjunction fixing */
730         qb_t                            fogParms;                                               /* ydnar: has fogparms */
731         qb_t                            noFog;                                                  /* ydnar: supress fogging */
732         qb_t                            clipModel;                                              /* ydnar: solid model hack */
733         qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
734         
735         byte                            styleMarker;                                    /* ydnar: light styles hack */
736         
737         float                           vertexScale;                                    /* vertex light scale */
738         
739         char                            skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
740         
741         char                            editorImagePath[ MAX_QPATH ];   /* use this image to generate texture coordinates */
742         char                            lightImagePath[ MAX_QPATH ];    /* use this image to generate color / averageColor */
743         char                            normalImagePath[ MAX_QPATH ];   /* ydnar: normalmap image for bumpmapping */
744         
745         implicitMap_t           implicitMap;                                    /* ydnar: enemy territory implicit shaders */
746         char                            implicitImagePath[ MAX_QPATH ];
747         
748         image_t                         *shaderImage;
749         image_t                         *lightImage;
750         image_t                         *normalImage;
751         
752         float                           skyLightValue;                                  /* ydnar */
753         int                                     skyLightIterations;                             /* ydnar */
754         sun_t                           *sun;                                                   /* ydnar */
755         
756         vec3_t                          color;                                                  /* normalized color */
757         vec3_t                          averageColor;
758         byte                            lightStyle;
759         
760         qb_t                            lmMergable;                                             /* ydnar */
761         int                                     lmCustomWidth, lmCustomHeight;  /* ydnar */
762         float                           lmBrightness;                                   /* ydnar */
763         float                           lmFilterRadius;                                 /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
764         
765         int                                     shaderWidth, shaderHeight;              /* ydnar */
766         float                           stFlat[ 2 ];
767         
768         vec3_t                          fogDir;                                                 /* ydnar */
769         
770         char                            *shaderText;                                    /* ydnar */
771         qb_t                            custom;
772         qb_t                            finished;
773 }
774 shaderInfo_t;
775
776
777
778 /* -------------------------------------------------------------------------------
779
780 bsp structures
781
782 ------------------------------------------------------------------------------- */
783
784 typedef struct face_s
785 {
786         struct face_s           *next;
787         int                                     planenum;
788         int                                     priority;
789         qboolean                        checked;
790         int                                     compileFlags;
791         winding_t                       *w;
792 }
793 face_t;
794
795
796 typedef struct plane_s
797 {
798         vec3_t                          normal;
799         vec_t                           dist;
800         int                                     type;
801         struct plane_s          *hash_chain;
802 }
803 plane_t;
804
805
806 typedef struct side_s
807 {
808         int                                     planenum;
809         
810         int                                     outputNum;                      /* set when the side is written to the file list */
811         
812         float                           texMat[ 2 ][ 3 ];       /* brush primitive texture matrix */
813         float                           vecs[ 2 ][ 4 ];         /* old-style texture coordinate mapping */
814
815         winding_t                       *winding;
816         winding_t                       *visibleHull;           /* convex hull of all visible fragments */
817
818         shaderInfo_t            *shaderInfo;
819
820         int                                     contentFlags;           /* from shaderInfo */
821         int                                     surfaceFlags;           /* from shaderInfo */
822         int                                     compileFlags;           /* from shaderInfo */
823         int                                     value;                          /* from shaderInfo */
824
825         qboolean                        visible;                        /* choose visble planes first */
826         qboolean                        bevel;                          /* don't ever use for bsp splitting, and don't bother making windings for it */
827         qboolean                        culled;                         /* ydnar: face culling */
828 }
829 side_t;
830
831
832 typedef struct sideRef_s
833 {
834         struct sideRef_s        *next;
835         side_t                          *side;
836 }
837 sideRef_t;
838
839
840 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
841 typedef struct indexMap_s
842 {
843         int                                     w, h, numLayers;
844         char                            name[ MAX_QPATH ], shader[ MAX_QPATH ];
845         float                           offsets[ 256 ];
846         byte                            *pixels;
847 }
848 indexMap_t;
849
850
851 typedef struct brush_s
852 {
853         struct brush_s          *next;
854         struct brush_s          *nextColorModBrush;     /* ydnar: colorMod volume brushes go here */
855         struct brush_s          *original;                      /* chopped up brushes will reference the originals */
856         
857         int                                     entityNum, brushNum;/* editor numbering */
858         int                                     outputNum;                      /* set when the brush is written to the file list */
859         
860         /* ydnar: for shadowcasting entities */
861         int                                     castShadows;
862         int                                     recvShadows;
863         
864         shaderInfo_t            *contentShader;
865         shaderInfo_t            *celShader;                     /* :) */
866         
867         /* ydnar: gs mods */
868         float                           lightmapScale;
869         vec3_t                          eMins, eMaxs;
870         indexMap_t                      *im;
871
872         int                                     contentFlags;
873         int                                     compileFlags;           /* ydnar */
874         qboolean                        detail;
875         qboolean                        opaque;
876
877         int                                     portalareas[ 2 ];
878
879         vec3_t                          mins, maxs;
880         int                                     numsides;
881         
882         side_t                          sides[ 6 ];                     /* variably sized */
883 }
884 brush_t;
885
886
887 typedef struct fog_s
888 {
889         shaderInfo_t            *si;
890         brush_t                         *brush;
891         int                                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
892 }
893 fog_t;
894
895
896 typedef struct
897 {
898         int                                     width, height;
899         bspDrawVert_t           *verts;
900 }
901 mesh_t;
902
903
904 typedef struct parseMesh_s
905 {
906         struct parseMesh_s      *next;
907         
908         int                                     entityNum, brushNum;    /* ydnar: editor numbering */
909         
910         /* ydnar: for shadowcasting entities */
911         int                                     castShadows;
912         int                                     recvShadows;
913         
914         mesh_t                          mesh;
915         shaderInfo_t            *shaderInfo;
916         shaderInfo_t            *celShader;                             /* :) */
917         
918         /* ydnar: gs mods */
919         float                           lightmapScale;
920         vec3_t                          eMins, eMaxs;
921         indexMap_t                      *im;
922         
923         /* grouping */
924         qboolean                        grouped;
925         float                           longestCurve;
926         int                                     maxIterations;
927 }
928 parseMesh_t;
929
930
931 /*
932         ydnar: the drawsurf struct was extended to allow for:
933         - non-convex planar surfaces
934         - non-planar brushface surfaces
935         - lightmapped terrain
936         - planar patches
937 */
938
939 typedef enum
940 {
941         /* ydnar: these match up exactly with bspSurfaceType_t */
942         SURFACE_BAD,
943         SURFACE_FACE,
944         SURFACE_PATCH,
945         SURFACE_TRIANGLES,
946         SURFACE_FLARE,
947         SURFACE_FOLIAGE,        /* wolf et */
948         
949         /* ydnar: compiler-relevant surface types */
950         SURFACE_FORCED_META,
951         SURFACE_META,
952         SURFACE_FOGHULL,
953         SURFACE_DECAL,
954         SURFACE_SHADER,
955         
956         NUM_SURFACE_TYPES
957 }
958 surfaceType_t;
959
960 char                    *surfaceTypes[ NUM_SURFACE_TYPES ]
961 #ifndef MAIN_C
962                                 ;
963 #else
964                                 =
965                                 {
966                                         "SURFACE_BAD",
967                                         "SURFACE_FACE",
968                                         "SURFACE_PATCH",
969                                         "SURFACE_TRIANGLES",
970                                         "SURFACE_FLARE",
971                                         "SURFACE_FOLIAGE",
972                                         "SURFACE_FORCED_META",
973                                         "SURFACE_META",
974                                         "SURFACE_FOGHULL",
975                                         "SURFACE_DECAL",
976                                         "SURFACE_SHADER"
977                                 };
978 #endif
979
980
981 /* ydnar: this struct needs an overhaul (again, heh) */
982 typedef struct mapDrawSurface_s
983 {
984         surfaceType_t           type;
985         qboolean                        planar;
986         int                                     outputNum;                      /* ydnar: to match this sort of thing up */
987         
988         qboolean                        fur;                            /* ydnar: this is kind of a hack, but hey... */
989         qboolean                        skybox;                         /* ydnar: yet another fun hack */
990         qboolean                        backSide;                       /* ydnar: q3map_backShader support */
991         
992         struct mapDrawSurface_s *parent;                /* ydnar: for cloned (skybox) surfaces to share lighting data */
993         struct mapDrawSurface_s *clone;                 /* ydnar: for cloned surfaces */
994         struct mapDrawSurface_s *cel;                   /* ydnar: for cloned cel surfaces */
995         
996         shaderInfo_t            *shaderInfo;
997         shaderInfo_t            *celShader;
998         brush_t                         *mapBrush;
999         parseMesh_t                     *mapMesh;
1000         sideRef_t                       *sideRef;
1001         
1002         int                                     fogNum;
1003         
1004         int                                     numVerts;                       /* vertexes and triangles */
1005         bspDrawVert_t           *verts;
1006         int                                     numIndexes;
1007         int                                     *indexes;
1008         
1009         int                                     planeNum;
1010         vec3_t                          lightmapOrigin;         /* also used for flares */
1011         vec3_t                          lightmapVecs[ 3 ];      /* also used for flares */
1012         int                                     lightStyle;                     /* used for flares */
1013         
1014         /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1015         float                           lightmapScale;
1016         
1017         /* ydnar: surface classification */
1018         vec3_t                          mins, maxs;
1019         vec3_t                          lightmapAxis;
1020         int                                     sampleSize;
1021         
1022         /* ydnar: shadow group support */
1023         int                                     castShadows, recvShadows;
1024         
1025         /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1026         float                           bias[ 2 ];
1027         int                                     texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1028                 
1029         /* ydnar: for patches */
1030         float                           longestCurve;
1031         int                                     maxIterations;
1032         int                                     patchWidth, patchHeight;
1033         vec3_t                          bounds[ 2 ];
1034         
1035         /* ydnar/sd: for foliage */
1036         int                                     numFoliageInstances;
1037         
1038         /* ydnar: editor/useful numbering */
1039         int                                     entityNum;
1040         int                                     surfaceNum;
1041 }
1042 mapDrawSurface_t;
1043
1044
1045 typedef struct drawSurfRef_s
1046 {
1047         struct drawSurfRef_s    *nextRef;
1048         int                                     outputNum;
1049 }
1050 drawSurfRef_t;
1051
1052
1053 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1054 typedef struct metaTriangle_s
1055 {
1056         shaderInfo_t            *si;
1057         side_t                          *side;
1058         int                                     entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1059         vec4_t                          plane;
1060         vec3_t                          lightmapAxis;
1061         int                                     indexes[ 3 ];
1062 }
1063 metaTriangle_t;
1064
1065
1066 typedef struct epair_s
1067 {
1068         struct epair_s          *next;
1069         char                            *key, *value;
1070 }
1071 epair_t;
1072
1073
1074 typedef struct
1075 {
1076         vec3_t                          origin;
1077         brush_t                         *brushes, *lastBrush, *colorModBrushes;
1078         parseMesh_t                     *patches;
1079         int                                     mapEntityNum, firstDrawSurf;
1080         int                                     firstBrush, numBrushes;         /* only valid during BSP compile */
1081         epair_t                         *epairs;
1082 }
1083 entity_t;
1084
1085
1086 typedef struct node_s
1087 {
1088         /* both leafs and nodes */
1089         int                                     planenum;               /* -1 = leaf node */
1090         struct node_s           *parent;
1091         vec3_t                          mins, maxs;             /* valid after portalization */
1092         brush_t                         *volume;                /* one for each leaf/node */
1093
1094         /* nodes only */
1095         side_t                          *side;                  /* the side that created the node */
1096         struct node_s           *children[ 2 ];
1097         int                                     compileFlags;   /* ydnar: hint, antiportal */
1098         int                                     tinyportals;
1099         vec3_t                          referencepoint;
1100
1101         /* leafs only */
1102         qboolean                        opaque;                 /* view can never be inside */
1103         qboolean                        areaportal;
1104         qboolean                        skybox;                 /* ydnar: a skybox leaf */
1105         qboolean                        sky;                    /* ydnar: a sky leaf */
1106         int                                     cluster;                /* for portalfile writing */
1107         int                                     area;                   /* for areaportals */
1108         brush_t                         *brushlist;             /* fragments of all brushes in this leaf */
1109         drawSurfRef_t           *drawSurfReferences;
1110
1111         int                                     occupied;               /* 1 or greater can reach entity */
1112         entity_t                        *occupant;              /* for leak file testing */
1113
1114         struct portal_s         *portals;               /* also on nodes during construction */
1115 }
1116 node_t;
1117
1118
1119 typedef struct portal_s
1120 {
1121         plane_t                         plane;
1122         node_t                          *onnode;                /* NULL = outside box */
1123         node_t                          *nodes[ 2 ];    /* [ 0 ] = front side of plane */
1124         struct portal_s         *next[ 2 ];
1125         winding_t                       *winding;
1126
1127         qboolean                        sidefound;              /* false if ->side hasn't been checked */
1128         int                                     compileFlags;   /* from original face that caused the split */
1129         side_t                          *side;                  /* NULL = non-visible */
1130 }
1131 portal_t;
1132
1133
1134 typedef struct
1135 {
1136         node_t                          *headnode;
1137         node_t                          outside_node;
1138         vec3_t                          mins, maxs;
1139 }
1140 tree_t;
1141
1142
1143
1144 /* -------------------------------------------------------------------------------
1145
1146 vis structures
1147
1148 ------------------------------------------------------------------------------- */
1149
1150 typedef struct
1151 {
1152         vec3_t                          normal;
1153         float                           dist;
1154 }
1155 visPlane_t;
1156
1157
1158 typedef struct
1159 {
1160         int                                     numpoints;
1161         vec3_t                          points[ MAX_POINTS_ON_FIXED_WINDING     ];              /* variable sized */
1162
1163 fixedWinding_t;
1164
1165
1166 typedef struct passage_s
1167 {
1168         struct passage_s        *next;
1169         byte                            cansee[ 1 ];    /* all portals that can be seen through this passage */
1170 } passage_t;
1171
1172
1173 typedef enum
1174 {
1175         stat_none,
1176         stat_working,
1177         stat_done
1178 }
1179 vstatus_t;
1180
1181
1182 typedef struct
1183 {
1184         int                                     num;
1185         qboolean                        hint;                   /* true if this portal was created from a hint splitter */
1186         qboolean                        removed;
1187         visPlane_t                      plane;                  /* normal pointing into neighbor */
1188         int                                     leaf;                   /* neighbor */
1189         
1190         vec3_t                          origin;                 /* for fast clip testing */
1191         float                           radius;
1192
1193         fixedWinding_t          *winding;
1194         vstatus_t                       status;
1195         byte                            *portalfront;   /* [portals], preliminary */
1196         byte                            *portalflood;   /* [portals], intermediate */
1197         byte                            *portalvis;             /* [portals], final */
1198
1199         int                                     nummightsee;    /* bit count on portalflood for sort */
1200         passage_t                       *passages;              /* there are just as many passages as there */
1201                                                                                 /* are portals in the leaf this portal leads */
1202 }
1203 vportal_t;
1204
1205
1206 typedef struct leaf_s
1207 {
1208         int                                     numportals;
1209         int                                     merged;
1210         vportal_t                       *portals[MAX_PORTALS_ON_LEAF];
1211 }
1212 leaf_t;
1213
1214         
1215 typedef struct pstack_s
1216 {
1217         byte                            mightsee[ MAX_PORTALS / 8 ];
1218         struct pstack_s         *next;
1219         leaf_t                          *leaf;
1220         vportal_t                       *portal;                /* portal exiting */
1221         fixedWinding_t          *source;
1222         fixedWinding_t          *pass;
1223
1224         fixedWinding_t          windings[ 3 ];  /* source, pass, temp in any order */
1225         int                                     freewindings[ 3 ];
1226
1227         visPlane_t                      portalplane;
1228         int depth;
1229 #ifdef SEPERATORCACHE
1230         visPlane_t                      seperators[ 2 ][ MAX_SEPERATORS ];
1231         int                                     numseperators[ 2 ];
1232 #endif
1233 }
1234 pstack_t;
1235
1236
1237 typedef struct
1238 {
1239         vportal_t                       *base;
1240         int                                     c_chains;
1241         pstack_t                        pstack_head;
1242 }
1243 threaddata_t;
1244
1245
1246
1247 /* -------------------------------------------------------------------------------
1248
1249 light structures
1250
1251 ------------------------------------------------------------------------------- */
1252
1253 /* ydnar: new light struct with flags */
1254 typedef struct light_s
1255 {
1256         struct light_s          *next;
1257         
1258         int                                     type;
1259         int                                     flags;                  /* ydnar: condensed all the booleans into one flags int */
1260         shaderInfo_t            *si;
1261         
1262         vec3_t                          origin;
1263         vec3_t                          normal;                 /* for surfaces, spotlights, and suns */
1264         float                           dist;                   /* plane location along normal */
1265         
1266         float                           photons;
1267         int                                     style;
1268         vec3_t                          color;
1269         float                           radiusByDist;   /* for spotlights */
1270         float                           fade;                   /* ydnar: from wolf, for linear lights */
1271         float                           angleScale;             /* ydnar: stolen from vlight for K */
1272
1273         float                           add;                    /* ydnar: used for area lights */
1274         float                           envelope;               /* ydnar: units until falloff < tolerance */
1275         float                           envelope2;              /* ydnar: envelope squared (tiny optimization) */
1276         vec3_t                          mins, maxs;             /* ydnar: pvs envelope */
1277         int                                     cluster;                /* ydnar: cluster light falls into */
1278         
1279         winding_t                       *w;
1280         vec3_t                          emitColor;              /* full out-of-gamut value */
1281         
1282         float                           falloffTolerance;       /* ydnar: minimum attenuation threshold */
1283         float                           filterRadius;   /* ydnar: lightmap filter radius in world units, 0 == default */
1284 }
1285 light_t;
1286
1287
1288 typedef struct
1289 {
1290         /* constant input */
1291         qboolean                        testOcclusion, forceSunlight, testAll;
1292         int                                     recvShadows;
1293         
1294         int                                     numSurfaces;
1295         int                                     *surfaces;
1296         
1297         int                                     numLights;
1298         light_t                         **lights;
1299         
1300         qboolean                        twoSided;
1301         
1302         /* per-sample input */
1303         int                                     cluster;
1304         vec3_t                          origin, normal;
1305         vec_t                           inhibitRadius;  /* sphere in which occluding geometry is ignored */
1306         
1307         /* per-light input */
1308         light_t                         *light;
1309         vec3_t                          end;
1310         
1311         /* calculated input */
1312         vec3_t                          displacement, direction;
1313         vec_t                           distance;
1314         
1315         /* input and output */
1316         vec3_t                          color;                  /* starts out at full color, may be reduced if transparent surfaces are crossed */
1317         
1318         /* output */
1319         vec3_t                          hit;
1320         int                                     compileFlags;   /* for determining surface compile flags traced through */
1321         qboolean                        passSolid;
1322         qboolean                        opaque;
1323         
1324         /* working data */
1325         int                                     numTestNodes;
1326         int                                     testNodes[ MAX_TRACE_TEST_NODES ]; 
1327 }
1328 trace_t;
1329
1330
1331
1332 /* must be identical to bspDrawVert_t except for float color! */
1333 typedef struct
1334 {
1335         vec3_t                          xyz;
1336         float                           st[ 2 ];
1337         float                           lightmap[ MAX_LIGHTMAPS ][ 2 ];
1338         vec3_t                          normal;
1339         float                           color[ MAX_LIGHTMAPS ][ 4 ];
1340 }
1341 radVert_t;
1342
1343
1344 typedef struct
1345 {
1346         int                                     numVerts;
1347         radVert_t                       verts[ MAX_POINTS_ON_WINDING ];
1348 }
1349 radWinding_t;
1350
1351
1352 /* crutch for poor local allocations in win32 smp */
1353 typedef struct
1354 {
1355         vec_t                           dists[ MAX_POINTS_ON_WINDING + 4 ];
1356         int                                     sides[ MAX_POINTS_ON_WINDING + 4 ];
1357 }
1358 clipWork_t;
1359
1360
1361 /* ydnar: new lightmap handling code */
1362 typedef struct outLightmap_s
1363 {
1364         int                                     lightmapNum, extLightmapNum;
1365         int                                     customWidth, customHeight;
1366         int                                     numLightmaps;
1367         int                                     freeLuxels;
1368         int                                     numShaders;
1369         shaderInfo_t            *shaders[ MAX_LIGHTMAP_SHADERS ];
1370         byte                            *lightBits;
1371         byte                            *bspLightBytes;
1372         byte                            *bspDirBytes;
1373 }
1374 outLightmap_t;
1375
1376
1377 typedef struct rawLightmap_s
1378 {
1379         qboolean                                finished, splotchFix, wrap[ 2 ];
1380         int                                             customWidth, customHeight;
1381         float                                   brightness;
1382         float                                   filterRadius;
1383         
1384         int                                             firstLightSurface, numLightSurfaces;    /* index into lightSurfaces */
1385         int                                             numLightClusters, *lightClusters;
1386         
1387         int                                             sampleSize, actualSampleSize, axisNum;
1388         int                                             entityNum;
1389         int                                             recvShadows;
1390         vec3_t                                  mins, maxs, axis, origin, *vecs;
1391         float                                   *plane;
1392         int                                             w, h, sw, sh, used;
1393         
1394         qboolean                                solid[ MAX_LIGHTMAPS ];
1395         vec3_t                                  solidColor[ MAX_LIGHTMAPS ];
1396         
1397         int                                             numStyledTwins;
1398         struct rawLightmap_s    *twins[ MAX_LIGHTMAPS ];
1399
1400         int                                             outLightmapNums[ MAX_LIGHTMAPS ];
1401         int                                             twinNums[ MAX_LIGHTMAPS ];
1402         int                                             lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1403         byte                                    styles[ MAX_LIGHTMAPS ];
1404         float                                   *bspLuxels[ MAX_LIGHTMAPS ];
1405         float                                   *radLuxels[ MAX_LIGHTMAPS ];
1406         float                                   *superLuxels[ MAX_LIGHTMAPS ];
1407         float                                   *superOrigins;
1408         float                                   *superNormals;
1409         int                                             *superClusters;
1410         
1411         float                                   *superDeluxels; /* average light direction */
1412         float                                   *bspDeluxels;
1413 }
1414 rawLightmap_t;
1415
1416
1417 typedef struct rawGridPoint_s
1418 {
1419         vec3_t                          ambient[ MAX_LIGHTMAPS ];
1420         vec3_t                          directed[ MAX_LIGHTMAPS ];
1421         vec3_t                          dir;
1422         byte                            styles[ MAX_LIGHTMAPS ];
1423 }
1424 rawGridPoint_t;
1425
1426
1427 typedef struct surfaceInfo_s
1428 {
1429         bspModel_t                      *model;
1430         shaderInfo_t            *si;
1431         rawLightmap_t           *lm;
1432         int                                     parentSurfaceNum, childSurfaceNum;
1433         int                                     entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1434         float                           longestCurve;
1435         float                           *plane;
1436         vec3_t                          axis, mins, maxs;
1437         qboolean                        hasLightmap, approximated;
1438         int                                     firstSurfaceCluster, numSurfaceClusters;
1439 }
1440 surfaceInfo_t;
1441
1442
1443
1444 /* -------------------------------------------------------------------------------
1445
1446 prototypes
1447
1448 ------------------------------------------------------------------------------- */
1449
1450 /* main.c */
1451 vec_t                                           Random( void );
1452 int                                                     BSPInfo( int count, char **fileNames );
1453 int                                                     ScaleBSPMain( int argc, char **argv );
1454 int                                                     ConvertMain( int argc, char **argv );
1455
1456
1457 /* path_init.c */
1458 game_t                                          *GetGame( char *arg );
1459 void                                            InitPaths( int *argc, char **argv );
1460
1461
1462 /* bsp.c */
1463 int                                                     BSPMain( int argc, char **argv );
1464
1465
1466 /* convert_map.c */
1467 int                                                     ConvertBSPToMap( char *bspName );
1468
1469
1470 /* convert_ase.c */
1471 int                                                     ConvertBSPToASE( char *bspName );
1472
1473
1474 /* brush.c */
1475 sideRef_t                                       *AllocSideRef( side_t *side, sideRef_t *next );
1476 int                                                     CountBrushList( brush_t *brushes );
1477 brush_t                                         *AllocBrush( int numsides );
1478 void                                            FreeBrush( brush_t *brushes );
1479 void                                            FreeBrushList( brush_t *brushes );
1480 brush_t                                         *CopyBrush( brush_t *brush );
1481 qboolean                                        BoundBrush( brush_t *brush );
1482 qboolean                                        CreateBrushWindings( brush_t *brush );
1483 brush_t                                         *BrushFromBounds( vec3_t mins, vec3_t maxs );
1484 vec_t                                           BrushVolume( brush_t *brush );
1485 void                                            WriteBSPBrushMap( char *name, brush_t *list );
1486
1487 void                                            FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1488 void                                            FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1489
1490 int                                                     BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1491 qboolean                                        WindingIsTiny( winding_t *w );
1492
1493 void                                            SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1494
1495 tree_t                                          *AllocTree( void );
1496 node_t                                          *AllocNode( void );
1497
1498
1499 /* mesh.c */
1500 void                                            LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1501 void                                            LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1502 void                                            FreeMesh( mesh_t *m );
1503 mesh_t                                          *CopyMesh( mesh_t *mesh );
1504 void                                            PrintMesh( mesh_t *m );
1505 mesh_t                                          *TransposeMesh( mesh_t *in );
1506 void                                            InvertMesh( mesh_t *m );
1507 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1508 int                                                     IterationsForCurve( float len, int subdivisions );
1509 mesh_t                                          *SubdivideMesh2( mesh_t in, int iterations );
1510 mesh_t                                          *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1511 mesh_t                                          *RemoveLinearMeshColumnsRows( mesh_t *in );
1512 void                                            MakeMeshNormals( mesh_t in );
1513 void                                            PutMeshOnCurve( mesh_t in );
1514
1515 void                                            MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1516
1517
1518 /* map.c */
1519 void                                            LoadMapFile( char *filename, qboolean onlyLights );
1520 int                                                     FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1521 int                                                     PlaneTypeForNormal( vec3_t normal );
1522 void                                            AddBrushBevels( void );
1523 brush_t                                         *FinishBrush( void );
1524
1525
1526 /* portals.c */
1527 void                                            MakeHeadnodePortals( tree_t *tree );
1528 void                                            MakeNodePortal( node_t *node );
1529 void                                            SplitNodePortals( node_t *node );
1530
1531 qboolean                                        PortalPassable( portal_t *p );
1532
1533 qboolean                                        FloodEntities( tree_t *tree );
1534 void                                            FillOutside( node_t *headnode);
1535 void                                            FloodAreas( tree_t *tree);
1536 face_t                                          *VisibleFaces( entity_t *e, tree_t *tree );
1537 void                                            FreePortal( portal_t *p );
1538
1539 void                                            MakeTreePortals( tree_t *tree );
1540
1541
1542 /* leakfile.c */
1543 xmlNodePtr                                      LeakFile( tree_t *tree );
1544
1545
1546 /* prtfile.c */
1547 void                                            NumberClusters( tree_t *tree );
1548 void                                            WritePortalFile( tree_t *tree );
1549
1550
1551 /* writebsp.c */
1552 void                                            SetModelNumbers( void );
1553 void                                            SetLightStyles( void );
1554
1555 int                                                     EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1556
1557 void                                            BeginBSPFile( void );
1558 void                                            EndBSPFile( void );
1559 void                                            EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1560 void                                            EmitFogs( void );
1561
1562 void                                            BeginModel( void );
1563 void                                            EndModel( entity_t *e, node_t *headnode );
1564
1565
1566 /* tree.c */
1567 void                                            FreeTree( tree_t *tree );
1568 void                                            FreeTree_r( node_t *node );
1569 void                                            PrintTree_r( node_t *node, int depth );
1570 void                                            FreeTreePortals_r( node_t *node );
1571
1572
1573 /* patch.c */
1574 void                                            ParsePatch( qboolean onlyLights );
1575 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1576 void                                            PatchMapDrawSurfs( entity_t *e );
1577
1578
1579 /* tjunction.c */
1580 void                                            FixTJunctions( entity_t *e );
1581
1582
1583 /* fog.c */
1584 winding_t                                       *WindingFromDrawSurf( mapDrawSurface_t *ds );
1585 void                                            FogDrawSurfaces( entity_t *e );
1586 int                                                     FogForPoint( vec3_t point, float epsilon );
1587 int                                                     FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1588 void                                            CreateMapFogs( void );
1589
1590
1591 /* facebsp.c */
1592 face_t                                          *MakeStructuralBSPFaceList( brush_t *list );
1593 face_t                                          *MakeVisibleBSPFaceList( brush_t *list );
1594 tree_t                                          *FaceBSP( face_t *list );
1595
1596
1597 /* model.c */
1598 void                                            PicoPrintFunc( int level, const char *str );
1599 void                                            PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1600 picoModel_t                                     *FindModel( char *name, int frame );
1601 picoModel_t                                     *LoadModel( char *name, int frame );
1602 void                                            InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1603 void                                            AddTriangleModels( entity_t *e );
1604
1605
1606 /* surface.c */
1607 mapDrawSurface_t                        *AllocDrawSurface( surfaceType_t type );
1608 void                                            FinishSurface( mapDrawSurface_t *ds );
1609 void                                            StripFaceSurface( mapDrawSurface_t *ds );
1610 qboolean                                        CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1611 qboolean                                        CalcLightmapAxis( vec3_t normal, vec3_t axis );
1612 void                                            ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1613 void                                            ClassifyEntitySurfaces( entity_t *e );
1614 void                                            TidyEntitySurfaces( entity_t *e );
1615 mapDrawSurface_t                        *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1616 mapDrawSurface_t                        *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1617 qboolean                                        IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1618 void                                            ClearSurface( mapDrawSurface_t *ds );
1619 void                                            AddEntitySurfaceModels( entity_t *e );
1620 mapDrawSurface_t                        *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1621 mapDrawSurface_t                        *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1622 mapDrawSurface_t                        *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1623 mapDrawSurface_t                        *DrawSurfaceForShader( char *shader );
1624 void                                            ClipSidesIntoTree( entity_t *e, tree_t *tree );
1625 void                                            MakeDebugPortalSurfs( tree_t *tree );
1626 void                                            MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1627 void                                            SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1628 void                                            AddEntitySurfaceModels( entity_t *e );
1629 int                                                     AddSurfaceModels( mapDrawSurface_t *ds );
1630 void                                            FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1631
1632
1633 /* surface_fur.c */
1634 void                                            Fur( mapDrawSurface_t *src );
1635
1636
1637 /* surface_foliage.c */
1638 void                                            Foliage( mapDrawSurface_t *src );
1639
1640
1641 /* ydnar: surface_meta.c */
1642 void                                            ClearMetaTriangles( void );
1643 int                                                     FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1644 void                                            MakeEntityMetaTriangles( entity_t *e );
1645 void                                            FixMetaTJunctions( void );
1646 void                                            SmoothMetaTriangles( void );
1647 void                                            MergeMetaTriangles( void );
1648
1649
1650 /* surface_extra.c */
1651 void                                            SetDefaultSampleSize( int sampleSize );
1652
1653 void                                            SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1654
1655 shaderInfo_t                            *GetSurfaceExtraShaderInfo( int num );
1656 int                                                     GetSurfaceExtraParentSurfaceNum( int num );
1657 int                                                     GetSurfaceExtraEntityNum( int num );
1658 int                                                     GetSurfaceExtraCastShadows( int num );
1659 int                                                     GetSurfaceExtraRecvShadows( int num );
1660 int                                                     GetSurfaceExtraSampleSize( int num );
1661 float                                           GetSurfaceExtraLongestCurve( int num );
1662 void                                            GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1663
1664 void                                            WriteSurfaceExtraFile( const char *path );
1665 void                                            LoadSurfaceExtraFile( const char *path );
1666
1667
1668 /* decals.c */
1669 void                                            ProcessDecals( void );
1670 void                                            MakeEntityDecals( entity_t *e );
1671
1672
1673 /* brush_primit.c */
1674 void                                            ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1675
1676
1677 /* vis.c */
1678 fixedWinding_t                          *NewFixedWinding( int points );
1679 int                                                     VisMain( int argc, char **argv );
1680
1681 /* visflow.c */
1682 int                                                     CountBits( byte *bits, int numbits );
1683 void                                            PassageFlow( int portalnum );
1684 void                                            CreatePassages( int portalnum );
1685 void                                            PassageMemory( void );
1686 void                                            BasePortalVis( int portalnum );
1687 void                                            BetterPortalVis( int portalnum );
1688 void                                            PortalFlow( int portalnum );
1689 void                                            PassagePortalFlow( int portalnum );
1690
1691
1692
1693 /* light.c  */
1694 float                                           PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1695 int                                                     LightContributionToSample( trace_t *trace );
1696 void                                            LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1697 int                                                     LightContributionToPoint( trace_t *trace );
1698 int                                                     LightMain( int argc, char **argv );
1699
1700
1701 /* light_trace.c */
1702 void                                            SetupTraceNodes( void );
1703 void                                            TraceLine( trace_t *trace );
1704 float                                           SetupTrace( trace_t *trace );
1705
1706
1707 /* light_bounce.c */
1708 qboolean                                        RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1709 void                                            RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1710 void                                            RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1711 void                                            RadCreateDiffuseLights( void );
1712 void                                            RadFreeLights();
1713
1714
1715 /* light_ydnar.c */
1716 void                                            ColorToBytes( const float *color, byte *colorBytes, float scale );
1717 void                                            SmoothNormals( void );
1718
1719 void                                            MapRawLightmap( int num );
1720
1721 void                                            SetupDirt();
1722 float                                           DirtForSample( trace_t *trace );
1723 void                                            DirtyRawLightmap( int num );
1724
1725 void                                            IlluminateRawLightmap( int num );
1726 void                                            IlluminateVertexes( int num );
1727
1728 void                                            SetupBrushes( void );
1729 void                                            SetupClusters( void );
1730 qboolean                                        ClusterVisible( int a, int b );
1731 qboolean                                        ClusterVisibleToPoint( vec3_t point, int cluster );
1732 int                                                     ClusterForPoint( vec3_t point );
1733 int                                                     ClusterForPointExt( vec3_t point, float epsilon );
1734 int                                                     ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1735 int                                                     ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1736 void                                            SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1737 void                                            FreeTraceLights( trace_t *trace );
1738 void                                            CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1739 void                                            CreateTraceLightsForSurface( int num, trace_t *trace );
1740
1741
1742 /* lightmaps_ydnar.c */
1743 void                                            ExportLightmaps( void );
1744
1745 int                                                     ExportLightmapsMain( int argc, char **argv );
1746 int                                                     ImportLightmapsMain( int argc, char **argv );
1747
1748 void                                            SetupSurfaceLightmaps( void );
1749 void                                            StitchSurfaceLightmaps( void );
1750 void                                            StoreSurfaceLightmaps( void );
1751
1752
1753 /* image.c */
1754 void                                            ImageFree( image_t *image );
1755 image_t                                         *ImageFind( const char *filename );
1756 image_t                                         *ImageLoad( const char *filename );
1757
1758
1759 /* shaders.c */
1760 void                                            ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1761
1762 void                                            TCMod( tcMod_t mod, float st[ 2 ] );
1763 void                                            TCModIdentity( tcMod_t mod );
1764 void                                            TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1765 void                                            TCModTranslate( tcMod_t mod, float s, float t );
1766 void                                            TCModScale( tcMod_t mod, float s, float t );
1767 void                                            TCModRotate( tcMod_t mod, float euler );
1768
1769 qboolean                                        ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1770
1771 void                                            BeginMapShaderFile( const char *mapFile );
1772 void                                            WriteMapShaderFile( void );
1773 shaderInfo_t                            *CustomShader( shaderInfo_t *si, char *find, char *replace );
1774 void                                            EmitVertexRemapShader( char *from, char *to );
1775
1776 void                                            LoadShaderInfo( void );
1777 shaderInfo_t                            *ShaderInfoForShader( const char *shader );
1778
1779
1780 /* bspfile_abstract.c */
1781 void                                            SetGridPoints( int n );
1782 void                                            SetDrawVerts( int n );
1783 void                                            IncDrawVerts();
1784 void                                            SetDrawSurfaces(int n);
1785 void                                            SetDrawSurfacesBuffer();
1786 void                                            BSPFilesCleanup();
1787
1788 void                                            SwapBlock( int *block, int size );
1789
1790 int                                                     GetLumpElements( bspHeader_t *header, int lump, int size );
1791 void                                            *GetLump( bspHeader_t *header, int lump );
1792 int                                                     CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1793 void                                            AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1794
1795 void                                            LoadBSPFile( const char *filename );
1796 void                                            WriteBSPFile( const char *filename );
1797 void                                            PrintBSPFileSizes( void );
1798
1799 epair_t                                         *ParseEPair( void );
1800 void                                            ParseEntities( void );
1801 void                                            UnparseEntities( void );
1802 void                                            PrintEntity( const entity_t *ent );
1803 void                                            SetKeyValue( entity_t *ent, const char *key, const char *value );
1804 const char                                      *ValueForKey( const entity_t *ent, const char *key );
1805 int                                                     IntForKey( const entity_t *ent, const char *key );
1806 vec_t                                           FloatForKey( const entity_t *ent, const char *key );
1807 void                                            GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1808 entity_t                                        *FindTargetEntity( const char *target );
1809 void                                            GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1810
1811
1812 /* bspfile_ibsp.c */
1813 void                                            LoadIBSPFile( const char *filename );
1814 void                                            WriteIBSPFile( const char *filename );
1815
1816
1817 /* bspfile_rbsp.c */
1818 void                                            LoadRBSPFile( const char *filename );
1819 void                                            WriteRBSPFile( const char *filename );
1820
1821
1822
1823 /* -------------------------------------------------------------------------------
1824
1825 bsp/general global variables
1826
1827 ------------------------------------------------------------------------------- */
1828
1829 #ifdef MAIN_C
1830         #define Q_EXTERN
1831         #define Q_ASSIGN( a )   = a
1832 #else
1833         #define Q_EXTERN extern
1834         #define Q_ASSIGN( a )   
1835 #endif
1836
1837 /* game support */
1838 Q_EXTERN game_t                         games[]
1839 #ifndef MAIN_C
1840                                                         ;
1841 #else
1842                                                         =
1843                                                         {
1844                                                                 #include "game_quake3.h"
1845                                                                 ,
1846                                                                 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1847                                                                 ,
1848                                                                 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1849                                                                 ,
1850                                                                 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1851                                                                 ,
1852                                                                 #include "game_tenebrae.h"
1853                                                                 ,
1854                                                                 #include "game_wolf.h"
1855                                                                 ,
1856                                                                 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1857                                                                 ,
1858                                                                 #include "game_etut.h"
1859                                                                 ,
1860                                                                 #include "game_ef.h"
1861                                                                 ,
1862                                                                 #include "game_sof2.h"
1863                                                                 ,
1864                                                                 #include "game_jk2.h"   /* most be after game_sof2.h as they share defines! */
1865                                                                 ,
1866                                                                 #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
1867                                                                 ,
1868                                                                 #include "game_qfusion.h"       /* qfusion game */
1869                                                                 ,
1870                                                                 #include "game_reaction.h" /* must be after game_quake3.h */
1871                                                                 ,
1872                                                                 { NULL }        /* null game */
1873                                                         };
1874 #endif
1875 Q_EXTERN game_t                         *game Q_ASSIGN( &games[ 0 ] );
1876
1877
1878 /* general */
1879 Q_EXTERN int                            numImages Q_ASSIGN( 0 );
1880 Q_EXTERN image_t                        images[ MAX_IMAGES ];
1881
1882 Q_EXTERN int                            numPicoModels Q_ASSIGN( 0 );
1883 Q_EXTERN picoModel_t            *picoModels[ MAX_MODELS ];
1884
1885 Q_EXTERN shaderInfo_t           *shaderInfo Q_ASSIGN( NULL );
1886 Q_EXTERN int                            numShaderInfo Q_ASSIGN( 0 );
1887 Q_EXTERN int                            numVertexRemaps Q_ASSIGN( 0 );
1888
1889 Q_EXTERN surfaceParm_t          custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1890 Q_EXTERN int                            numCustSurfaceParms Q_ASSIGN( 0 );
1891
1892 Q_EXTERN char                           mapName[ MAX_QPATH ];   /* ydnar: per-map custom shaders for larger lightmaps */
1893 Q_EXTERN char                           mapShaderFile[ 1024 ];
1894 Q_EXTERN qboolean                       warnImage Q_ASSIGN( qtrue );
1895
1896 /* ydnar: sinusoid samples */
1897 Q_EXTERN float                          jitters[ MAX_JITTERS ];
1898
1899
1900 /* commandline arguments */
1901 Q_EXTERN qboolean                       verbose;
1902 Q_EXTERN qboolean                       verboseEntities Q_ASSIGN( qfalse );
1903 Q_EXTERN qboolean                       force Q_ASSIGN( qfalse );
1904 Q_EXTERN qboolean                       infoMode Q_ASSIGN( qfalse );
1905 Q_EXTERN qboolean                       useCustomInfoParms Q_ASSIGN( qfalse );
1906 Q_EXTERN qboolean                       noprune Q_ASSIGN( qfalse );
1907 Q_EXTERN qboolean                       leaktest Q_ASSIGN( qfalse );
1908 Q_EXTERN qboolean                       nodetail Q_ASSIGN( qfalse );
1909 Q_EXTERN qboolean                       nosubdivide Q_ASSIGN( qfalse );
1910 Q_EXTERN qboolean                       notjunc Q_ASSIGN( qfalse );
1911 Q_EXTERN qboolean                       fulldetail Q_ASSIGN( qfalse );
1912 Q_EXTERN qboolean                       nowater Q_ASSIGN( qfalse );
1913 Q_EXTERN qboolean                       noCurveBrushes Q_ASSIGN( qfalse );
1914 Q_EXTERN qboolean                       fakemap Q_ASSIGN( qfalse );
1915 Q_EXTERN qboolean                       coplanar Q_ASSIGN( qfalse );
1916 Q_EXTERN qboolean                       nofog Q_ASSIGN( qfalse );
1917 Q_EXTERN qboolean                       noHint Q_ASSIGN( qfalse );                              /* ydnar */
1918 Q_EXTERN qboolean                       renameModelShaders Q_ASSIGN( qfalse );  /* ydnar */
1919 Q_EXTERN qboolean                       skyFixHack Q_ASSIGN( qfalse );                  /* ydnar */
1920
1921 Q_EXTERN int                            patchSubdivisions Q_ASSIGN( 8 );                /* ydnar: -patchmeta subdivisions */
1922
1923 Q_EXTERN int                            maxLMSurfaceVerts Q_ASSIGN( 64 );               /* ydnar */
1924 Q_EXTERN int                            maxSurfaceVerts Q_ASSIGN( 999 );                /* ydnar */
1925 Q_EXTERN int                            maxSurfaceIndexes Q_ASSIGN( 6000 );             /* ydnar */
1926 Q_EXTERN float                          npDegrees Q_ASSIGN( 0.0f );                             /* ydnar: nonplanar degrees */
1927 Q_EXTERN int                            bevelSnap Q_ASSIGN( 0 );                                /* ydnar: bevel plane snap */
1928 Q_EXTERN int                            texRange Q_ASSIGN( 0 );
1929 Q_EXTERN qboolean                       flat Q_ASSIGN( qfalse );
1930 Q_EXTERN qboolean                       meta Q_ASSIGN( qfalse );
1931 Q_EXTERN qboolean                       patchMeta Q_ASSIGN( qfalse );
1932 Q_EXTERN qboolean                       emitFlares Q_ASSIGN( qfalse );
1933 Q_EXTERN qboolean                       debugSurfaces Q_ASSIGN( qfalse );
1934 Q_EXTERN qboolean                       debugInset Q_ASSIGN( qfalse );
1935 Q_EXTERN qboolean                       debugPortals Q_ASSIGN( qfalse );
1936
1937 #if Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
1938 // Increasing the normalEpsilon to compensate for new logic in SnapNormal(), where
1939 // this epsilon is now used to compare against 0 components instead of the 1 or -1
1940 // components.  Unfortunately, normalEpsilon is also used in PlaneEqual().  So changing
1941 // this will affect anything that calls PlaneEqual() as well (which are, at the time
1942 // of this writing, FindFloatPlane() and AddBrushBevels()).
1943 Q_EXTERN double                         normalEpsilon Q_ASSIGN(0.00005);
1944 #else
1945 Q_EXTERN double                         normalEpsilon Q_ASSIGN( 0.00001 );
1946 #endif
1947
1948 #if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
1949 // NOTE: This distanceEpsilon is too small if parts of the map are at maximum world
1950 // extents (in the range of plus or minus 2^16).  The smallest epsilon at values
1951 // close to 2^16 is about 0.007, which is greater than distanceEpsilon.  Therefore,
1952 // maps should be constrained to about 2^15, otherwise slightly undesirable effects
1953 // may result.  The 0.01 distanceEpsilon used previously is just too coarse in my
1954 // opinion.  The real fix for this problem is to have 64 bit distances and then make
1955 // this epsilon even smaller, or to constrain world coordinates to plus minus 2^15
1956 // (or even 2^14).
1957 Q_EXTERN double                         distanceEpsilon Q_ASSIGN(0.005);
1958 #else
1959 Q_EXTERN double                         distanceEpsilon Q_ASSIGN( 0.01 );
1960 #endif
1961
1962
1963 /* bsp */
1964 Q_EXTERN int                            numMapEntities Q_ASSIGN( 0 );
1965
1966 Q_EXTERN int                            blockSize[ 3 ]                                  /* should be the same as in radiant */
1967 #ifndef MAIN_C
1968                                                         ;
1969 #else
1970                                                         = { 1024, 1024, 1024 };
1971 #endif
1972
1973 Q_EXTERN char                           name[ 1024 ];
1974 Q_EXTERN char                           source[ 1024 ];
1975 Q_EXTERN char                           outbase[ 32 ];
1976
1977 Q_EXTERN int                            sampleSize;                                             /* lightmap sample size in units */
1978
1979 Q_EXTERN int                            mapEntityNum Q_ASSIGN( 0 );
1980
1981 Q_EXTERN int                            entitySourceBrushes;
1982
1983 Q_EXTERN plane_t                        mapplanes[ MAX_MAP_PLANES ];    /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
1984 Q_EXTERN int                            nummapplanes;                                   /* nummapplanes will always be even */
1985 Q_EXTERN int                            numMapPatches;
1986 Q_EXTERN vec3_t                         mapMins, mapMaxs;
1987
1988 Q_EXTERN int                            defaultFogNum Q_ASSIGN( -1 );   /* ydnar: cleaner fog handling */
1989 Q_EXTERN int                            numMapFogs Q_ASSIGN( 0 );
1990 Q_EXTERN fog_t                          mapFogs[ MAX_MAP_FOGS ];
1991
1992 Q_EXTERN entity_t                       *mapEnt;
1993 Q_EXTERN brush_t                        *buildBrush;
1994 Q_EXTERN int                            numActiveBrushes;
1995 Q_EXTERN int                            g_bBrushPrimit;
1996
1997 Q_EXTERN int                            numStrippedLights Q_ASSIGN( 0 );
1998
1999
2000 /* surface stuff */
2001 Q_EXTERN mapDrawSurface_t       *mapDrawSurfs Q_ASSIGN( NULL );
2002 Q_EXTERN int                            numMapDrawSurfs;
2003
2004 Q_EXTERN int                            numSurfacesByType[ NUM_SURFACE_TYPES ];
2005 Q_EXTERN int                            numClearedSurfaces;
2006 Q_EXTERN int                            numStripSurfaces;
2007 Q_EXTERN int                            numFanSurfaces;
2008 Q_EXTERN int                            numMergedSurfaces;
2009 Q_EXTERN int                            numMergedVerts;
2010
2011 Q_EXTERN int                            numRedundantIndexes;
2012
2013 Q_EXTERN int                            numSurfaceModels Q_ASSIGN( 0 );
2014
2015 Q_EXTERN byte                           debugColors[ 12 ][ 3 ]
2016 #ifndef MAIN_C
2017                                                         ;
2018 #else
2019                                                         =
2020                                                         {
2021                                                                 { 255, 0, 0 },
2022                                                                 { 192, 128, 128 },
2023                                                                 { 255, 255, 0 },
2024                                                                 { 192, 192, 128 },
2025                                                                 { 0, 255, 255 },
2026                                                                 { 128, 192, 192 },
2027                                                                 { 0, 0, 255 },
2028                                                                 { 128, 128, 192 },
2029                                                                 { 255, 0, 255 },
2030                                                                 { 192, 128, 192 },
2031                                                                 { 0, 255, 0 },
2032                                                                 { 128, 192, 128 }
2033                                                         };
2034 #endif
2035
2036 Q_EXTERN qboolean                       skyboxPresent Q_ASSIGN( qfalse );
2037 Q_EXTERN int                            skyboxArea Q_ASSIGN( -1 );
2038 Q_EXTERN m4x4_t                         skyboxTransform;
2039
2040
2041
2042 /* -------------------------------------------------------------------------------
2043
2044 vis global variables
2045
2046 ------------------------------------------------------------------------------- */
2047
2048 /* commandline arguments */
2049 Q_EXTERN qboolean                       fastvis;
2050 Q_EXTERN qboolean                       noPassageVis;
2051 Q_EXTERN qboolean                       passageVisOnly;
2052 Q_EXTERN qboolean                       mergevis;
2053 Q_EXTERN qboolean                       nosort;
2054 Q_EXTERN qboolean                       saveprt;
2055 Q_EXTERN qboolean                       hint;   /* ydnar */
2056 Q_EXTERN char                           inbase[ MAX_QPATH ];
2057
2058 /* other bits */
2059 Q_EXTERN int                            totalvis;
2060
2061 Q_EXTERN float                          farPlaneDist;   /* rr2do2, rf, mre, ydnar all contributed to this one... */
2062
2063 Q_EXTERN int                            numportals;
2064 Q_EXTERN int                            portalclusters;
2065
2066 Q_EXTERN vportal_t                      *portals;
2067 Q_EXTERN leaf_t                         *leafs;
2068
2069 Q_EXTERN vportal_t                      *faces;
2070 Q_EXTERN leaf_t                         *faceleafs;
2071
2072 Q_EXTERN int                            numfaces;
2073
2074 Q_EXTERN int                            c_portaltest, c_portalpass, c_portalcheck;
2075 Q_EXTERN int                            c_portalskip, c_leafskip;
2076 Q_EXTERN int                            c_vistest, c_mighttest;
2077 Q_EXTERN int                            c_chains;
2078
2079 Q_EXTERN byte                           *vismap, *vismap_p, *vismap_end;
2080
2081 Q_EXTERN int                            testlevel;
2082
2083 Q_EXTERN byte                           *uncompressed;
2084
2085 Q_EXTERN int                            leafbytes, leaflongs;
2086 Q_EXTERN int                            portalbytes, portallongs;
2087
2088 Q_EXTERN vportal_t                      *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2089
2090
2091
2092 /* -------------------------------------------------------------------------------
2093
2094 light global variables
2095
2096 ------------------------------------------------------------------------------- */
2097
2098 /* commandline arguments */
2099 Q_EXTERN qboolean                       wolfLight Q_ASSIGN( qfalse );
2100 Q_EXTERN qboolean                       loMem Q_ASSIGN( qfalse );
2101 Q_EXTERN qboolean                       noStyles Q_ASSIGN( qfalse );
2102
2103 Q_EXTERN int                            sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2104 Q_EXTERN qboolean                       noVertexLighting Q_ASSIGN( qfalse );
2105 Q_EXTERN qboolean                       noGridLighting Q_ASSIGN( qfalse );
2106
2107 Q_EXTERN qboolean                       noTrace Q_ASSIGN( qfalse );
2108 Q_EXTERN qboolean                       noSurfaces Q_ASSIGN( qfalse );
2109 Q_EXTERN qboolean                       patchShadows Q_ASSIGN( qfalse );
2110 Q_EXTERN qboolean                       cpmaHack Q_ASSIGN( qfalse );
2111
2112 Q_EXTERN qboolean                       deluxemap Q_ASSIGN( qfalse );
2113 Q_EXTERN qboolean                       debugDeluxemap Q_ASSIGN( qfalse );
2114
2115 Q_EXTERN qboolean                       fast Q_ASSIGN( qfalse );
2116 Q_EXTERN qboolean                       faster Q_ASSIGN( qfalse );
2117 Q_EXTERN qboolean                       fastgrid Q_ASSIGN( qfalse );
2118 Q_EXTERN qboolean                       fastbounce Q_ASSIGN( qfalse );
2119 Q_EXTERN qboolean                       cheap Q_ASSIGN( qfalse );
2120 Q_EXTERN qboolean                       cheapgrid Q_ASSIGN( qfalse );
2121 Q_EXTERN int                            bounce Q_ASSIGN( 0 );
2122 Q_EXTERN qboolean                       bounceOnly Q_ASSIGN( qfalse );
2123 Q_EXTERN qboolean                       bouncing Q_ASSIGN( qfalse );
2124 Q_EXTERN qboolean                       bouncegrid Q_ASSIGN( qfalse );
2125 Q_EXTERN qboolean                       normalmap Q_ASSIGN( qfalse );
2126 Q_EXTERN qboolean                       trisoup Q_ASSIGN( qfalse );
2127 Q_EXTERN qboolean                       shade Q_ASSIGN( qfalse );
2128 Q_EXTERN float                          shadeAngleDegrees Q_ASSIGN( 0.0f );
2129 Q_EXTERN int                            superSample Q_ASSIGN( 0 );
2130 Q_EXTERN int                            lightSamples Q_ASSIGN( 1 );
2131 Q_EXTERN qboolean                       filter Q_ASSIGN( qfalse );
2132 Q_EXTERN qboolean                       dark Q_ASSIGN( qfalse );
2133 Q_EXTERN qboolean                       sunOnly Q_ASSIGN( qfalse );
2134 Q_EXTERN int                            approximateTolerance Q_ASSIGN( 0 );
2135 Q_EXTERN qboolean                       noCollapse Q_ASSIGN( qfalse );
2136 Q_EXTERN qboolean                       exportLightmaps Q_ASSIGN( qfalse );
2137 Q_EXTERN qboolean                       externalLightmaps Q_ASSIGN( qfalse );
2138 Q_EXTERN int                            lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2139
2140 Q_EXTERN qboolean                       dirty Q_ASSIGN( qfalse );
2141 Q_EXTERN qboolean                       dirtDebug Q_ASSIGN( qfalse );
2142 Q_EXTERN int                            dirtMode Q_ASSIGN( 0 );
2143 Q_EXTERN float                          dirtDepth Q_ASSIGN( 128.0f );
2144 Q_EXTERN float                          dirtScale Q_ASSIGN( 1.0f );
2145 Q_EXTERN float                          dirtGain Q_ASSIGN( 1.0f );
2146
2147 Q_EXTERN qboolean                       dump Q_ASSIGN( qfalse );
2148 Q_EXTERN qboolean                       debug Q_ASSIGN( qfalse );
2149 Q_EXTERN qboolean                       debugUnused Q_ASSIGN( qfalse );
2150 Q_EXTERN qboolean                       debugAxis Q_ASSIGN( qfalse );
2151 Q_EXTERN qboolean                       debugCluster Q_ASSIGN( qfalse );
2152 Q_EXTERN qboolean                       debugOrigin Q_ASSIGN( qfalse );
2153 Q_EXTERN qboolean                       lightmapBorder Q_ASSIGN( qfalse );
2154
2155 /* longest distance across the map */
2156 Q_EXTERN float                          maxMapDistance Q_ASSIGN( 0 );
2157
2158 /* for run time tweaking of light sources */
2159 Q_EXTERN float                          pointScale Q_ASSIGN( 7500.0f );
2160 Q_EXTERN float                          areaScale Q_ASSIGN( 0.25f );
2161 Q_EXTERN float                          skyScale Q_ASSIGN( 1.0f );
2162 Q_EXTERN float                          bounceScale Q_ASSIGN( 0.25f );
2163
2164 /* ydnar: lightmap gamma/compensation */
2165 Q_EXTERN float                          lightmapGamma Q_ASSIGN( 1.0f );
2166 Q_EXTERN float                          lightmapCompensate Q_ASSIGN( 1.0f );
2167
2168 /* ydnar: for runtime tweaking of falloff tolerance */
2169 Q_EXTERN float                          falloffTolerance Q_ASSIGN( 1.0f );
2170 Q_EXTERN qboolean                       exactPointToPolygon Q_ASSIGN( qtrue );
2171 Q_EXTERN float                          formFactorValueScale Q_ASSIGN( 3.0f );
2172 Q_EXTERN float                          linearScale Q_ASSIGN( 1.0f / 8000.0f );
2173
2174 Q_EXTERN light_t                        *lights;
2175 Q_EXTERN int                            numPointLights;
2176 Q_EXTERN int                            numSpotLights;
2177 Q_EXTERN int                            numSunLights;
2178 Q_EXTERN int                            numAreaLights;
2179
2180 /* ydnar: for luxel placement */
2181 Q_EXTERN int                            numSurfaceClusters, maxSurfaceClusters;
2182 Q_EXTERN int                            *surfaceClusters;
2183
2184 /* ydnar: for radiosity */
2185 Q_EXTERN int                            numDiffuseLights;
2186 Q_EXTERN int                            numBrushDiffuseLights;
2187 Q_EXTERN int                            numTriangleDiffuseLights;
2188 Q_EXTERN int                            numPatchDiffuseLights;
2189
2190 /* ydnar: general purpose extra copy of drawvert list */
2191 Q_EXTERN bspDrawVert_t          *yDrawVerts;
2192
2193 /* ydnar: for tracing statistics */
2194 Q_EXTERN int                            minSurfacesTested;
2195 Q_EXTERN int                            maxSurfacesTested;
2196 Q_EXTERN int                            totalSurfacesTested;
2197 Q_EXTERN int                            totalTraces;
2198
2199 Q_EXTERN FILE                           *dumpFile;
2200
2201 Q_EXTERN int                            c_visible, c_occluded;
2202 Q_EXTERN int                            c_subsampled;   /* ydnar */
2203
2204 Q_EXTERN int                            defaultLightSubdivide Q_ASSIGN( 999 );
2205
2206 Q_EXTERN vec3_t                         ambientColor;
2207 Q_EXTERN vec3_t                         minLight, minVertexLight, minGridLight;
2208
2209 Q_EXTERN int                            *entitySurface;
2210 Q_EXTERN vec3_t                         *surfaceOrigin;
2211
2212 Q_EXTERN vec3_t                         sunDirection;
2213 Q_EXTERN vec3_t                         sunLight;
2214
2215 /* tracing */
2216 Q_EXTERN int                            c_totalTrace;
2217 Q_EXTERN int                            c_cullTrace, c_testTrace;
2218 Q_EXTERN int                            c_testFacets;
2219
2220 /* ydnar: light optimization */
2221 Q_EXTERN float                          subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2222
2223 Q_EXTERN int                            numOpaqueBrushes, maxOpaqueBrush;
2224 Q_EXTERN byte                           *opaqueBrushes;
2225
2226 Q_EXTERN int                            numLights;
2227 Q_EXTERN int                            numCulledLights;
2228
2229 Q_EXTERN int                            gridBoundsCulled;
2230 Q_EXTERN int                            gridEnvelopeCulled;
2231
2232 Q_EXTERN int                            lightsBoundsCulled;
2233 Q_EXTERN int                            lightsEnvelopeCulled;
2234 Q_EXTERN int                            lightsPlaneCulled;
2235 Q_EXTERN int                            lightsClusterCulled;
2236
2237 /* ydnar: radiosity */
2238 Q_EXTERN float                          diffuseSubdivide Q_ASSIGN( 256.0f );
2239 Q_EXTERN float                          minDiffuseSubdivide Q_ASSIGN( 64.0f );
2240 Q_EXTERN int                            numDiffuseSurfaces Q_ASSIGN( 0 );
2241
2242 /* ydnar: list of surface information necessary for lightmap calculation */
2243 Q_EXTERN surfaceInfo_t          *surfaceInfos Q_ASSIGN( NULL );
2244
2245 /* ydnar: sorted list of surfaces */
2246 Q_EXTERN int                            *sortSurfaces Q_ASSIGN( NULL );
2247
2248 /* clumps of surfaces that share a raw lightmap */
2249 Q_EXTERN int                            numLightSurfaces Q_ASSIGN( 0 );
2250 Q_EXTERN int                            *lightSurfaces Q_ASSIGN( NULL );
2251
2252 /* raw lightmaps */
2253 Q_EXTERN int                            numRawSuperLuxels Q_ASSIGN( 0 );
2254 Q_EXTERN int                            numRawLightmaps Q_ASSIGN( 0 );
2255 Q_EXTERN rawLightmap_t          *rawLightmaps Q_ASSIGN( NULL );
2256 Q_EXTERN int                            *sortLightmaps Q_ASSIGN( NULL );
2257
2258 /* vertex luxels */
2259 Q_EXTERN float                          *vertexLuxels[ MAX_LIGHTMAPS ];
2260 Q_EXTERN float                          *radVertexLuxels[ MAX_LIGHTMAPS ];
2261
2262 /* bsp lightmaps */
2263 Q_EXTERN int                            numLightmapShaders Q_ASSIGN( 0 );
2264 Q_EXTERN int                            numSolidLightmaps Q_ASSIGN( 0 );
2265 Q_EXTERN int                            numOutLightmaps Q_ASSIGN( 0 );
2266 Q_EXTERN int                            numBSPLightmaps Q_ASSIGN( 0 );
2267 Q_EXTERN int                            numExtLightmaps Q_ASSIGN( 0 );
2268 Q_EXTERN outLightmap_t          *outLightmaps Q_ASSIGN( NULL );
2269
2270 /* grid points */
2271 Q_EXTERN int                            numRawGridPoints Q_ASSIGN( 0 );
2272 Q_EXTERN rawGridPoint_t         *rawGridPoints Q_ASSIGN( NULL );
2273
2274 Q_EXTERN int                            numSurfsVertexLit Q_ASSIGN( 0 );
2275 Q_EXTERN int                            numSurfsVertexForced Q_ASSIGN( 0 );
2276 Q_EXTERN int                            numSurfsVertexApproximated Q_ASSIGN( 0 );
2277 Q_EXTERN int                            numSurfsLightmapped Q_ASSIGN( 0 );
2278 Q_EXTERN int                            numPlanarsLightmapped Q_ASSIGN( 0 );
2279 Q_EXTERN int                            numNonPlanarsLightmapped Q_ASSIGN( 0 );
2280 Q_EXTERN int                            numPatchesLightmapped Q_ASSIGN( 0 );
2281 Q_EXTERN int                            numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2282
2283 Q_EXTERN int                            numLuxels Q_ASSIGN( 0 );
2284 Q_EXTERN int                            numLuxelsMapped Q_ASSIGN( 0 );
2285 Q_EXTERN int                            numLuxelsOccluded Q_ASSIGN( 0 );
2286 Q_EXTERN int                            numLuxelsIlluminated Q_ASSIGN( 0 );
2287 Q_EXTERN int                            numVertsIlluminated Q_ASSIGN( 0 );
2288
2289 /* lightgrid */
2290 Q_EXTERN vec3_t                         gridMins;
2291 Q_EXTERN int                            gridBounds[ 3 ];
2292 Q_EXTERN vec3_t                         gridSize
2293 #ifndef MAIN_C
2294                                                         ;
2295 #else
2296                                                         = { 64, 64, 128 };
2297 #endif
2298
2299
2300
2301 /* -------------------------------------------------------------------------------
2302
2303 abstracted bsp globals
2304
2305 ------------------------------------------------------------------------------- */
2306
2307 Q_EXTERN int                            numEntities Q_ASSIGN( 0 );
2308 Q_EXTERN int                            numBSPEntities Q_ASSIGN( 0 );
2309 Q_EXTERN entity_t                       entities[ MAX_MAP_ENTITIES ];
2310
2311 Q_EXTERN int                            numBSPModels Q_ASSIGN( 0 );
2312 Q_EXTERN bspModel_t                     bspModels[ MAX_MAP_MODELS ];
2313
2314 Q_EXTERN int                            numBSPShaders Q_ASSIGN( 0 );
2315 Q_EXTERN bspShader_t            bspShaders[ MAX_MAP_MODELS ];
2316
2317 Q_EXTERN int                            bspEntDataSize Q_ASSIGN( 0 );
2318 Q_EXTERN char                           bspEntData[ MAX_MAP_ENTSTRING ];
2319
2320 Q_EXTERN int                            numBSPLeafs Q_ASSIGN( 0 );
2321 Q_EXTERN bspLeaf_t                      bspLeafs[ MAX_MAP_LEAFS ];
2322
2323 Q_EXTERN int                            numBSPPlanes Q_ASSIGN( 0 );
2324 Q_EXTERN bspPlane_t                     bspPlanes[ MAX_MAP_PLANES ];
2325
2326 Q_EXTERN int                            numBSPNodes Q_ASSIGN( 0 );
2327 Q_EXTERN bspNode_t                      bspNodes[ MAX_MAP_NODES ];
2328
2329 Q_EXTERN int                            numBSPLeafSurfaces Q_ASSIGN( 0 );
2330 Q_EXTERN int                            bspLeafSurfaces[ MAX_MAP_LEAFFACES ];
2331
2332 Q_EXTERN int                            numBSPLeafBrushes Q_ASSIGN( 0 );
2333 Q_EXTERN int                            bspLeafBrushes[ MAX_MAP_LEAFBRUSHES ];
2334
2335 Q_EXTERN int                            numBSPBrushes Q_ASSIGN( 0 );
2336 Q_EXTERN bspBrush_t                     bspBrushes[ MAX_MAP_BRUSHES ];
2337
2338 Q_EXTERN int                            numBSPBrushSides Q_ASSIGN( 0 );
2339 Q_EXTERN bspBrushSide_t         bspBrushSides[ MAX_MAP_BRUSHSIDES ];
2340
2341 Q_EXTERN int                            numBSPLightBytes Q_ASSIGN( 0 );
2342 Q_EXTERN byte                           *bspLightBytes Q_ASSIGN( NULL );
2343
2344 //%     Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2345 //%     Q_EXTERN byte                           *bspGridPoints Q_ASSIGN( NULL );
2346
2347 Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2348 Q_EXTERN bspGridPoint_t         *bspGridPoints Q_ASSIGN( NULL );
2349
2350 Q_EXTERN int                            numBSPVisBytes Q_ASSIGN( 0 );
2351 Q_EXTERN byte                           bspVisBytes[ MAX_MAP_VISIBILITY ];
2352
2353 Q_EXTERN int                            numBSPDrawVerts Q_ASSIGN( 0 );
2354 Q_EXTERN bspDrawVert_t          *bspDrawVerts Q_ASSIGN( NULL );
2355
2356 Q_EXTERN int                            numBSPDrawIndexes Q_ASSIGN( 0 );
2357 Q_EXTERN int                            bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2358
2359 Q_EXTERN int                            numBSPDrawSurfaces Q_ASSIGN( 0 );
2360 Q_EXTERN bspDrawSurface_t       *bspDrawSurfaces Q_ASSIGN( NULL );
2361
2362 Q_EXTERN int                            numBSPFogs Q_ASSIGN( 0 );
2363 Q_EXTERN bspFog_t                       bspFogs[ MAX_MAP_FOGS ];
2364
2365 Q_EXTERN int                            numBSPAds Q_ASSIGN( 0 );
2366 Q_EXTERN bspAdvertisement_t     bspAds[ MAX_MAP_ADVERTISEMENTS ];
2367
2368
2369 /* end marker */
2370 #endif