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patch from Rudolf Polzer implementing bsp46 support and adding -game
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1 /* -------------------------------------------------------------------------------
2
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
5
6 This file is part of GtkRadiant.
7
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
12
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 GNU General Public License for more details.
17
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21
22 ----------------------------------------------------------------------------------
23
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
26
27 ------------------------------------------------------------------------------- */
28
29
30
31 /* marker */
32 #ifndef Q3MAP2_H
33 #define Q3MAP2_H
34
35
36
37 /* version */
38 #define Q3MAP_VERSION   "2.5.17"
39 #define Q3MAP_MOTD              "Last one turns the lights off"
40
41
42
43 /* -------------------------------------------------------------------------------
44
45 dependencies
46
47 ------------------------------------------------------------------------------- */
48
49 /* platform-specific */
50 #if defined( __linux__ ) || defined( __APPLE__ )
51         #define Q_UNIX
52 #endif
53
54 #ifdef Q_UNIX
55         #include <unistd.h>
56         #include <pwd.h>
57         #include <limits.h>
58 #endif
59
60 #ifdef WIN32
61         #include <windows.h>
62 #endif
63
64
65 /* general */
66 #include "version.h"                    /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
67
68 #include "cmdlib.h"
69 #include "mathlib.h"
70 #include "md5lib.h"
71 #include "ddslib.h"
72
73 #include "picomodel.h"
74
75 #include "scriplib.h"
76 #include "polylib.h"
77 #include "imagelib.h"
78 #include "qthreads.h"
79 #include "inout.h"
80 #include "vfs.h"
81 #include "png.h"
82 #include "mhash.h"
83
84 #include <stdlib.h>
85
86
87
88 /* -------------------------------------------------------------------------------
89
90 port-related hacks
91
92 ------------------------------------------------------------------------------- */
93
94 #define MAC_STATIC_HACK                 0
95 #if defined( __APPLE__ ) && MAC_STATIC_HACK 
96         #define MAC_STATIC                      static
97 #else
98         #define MAC_STATIC                      
99 #endif
100
101 #if 1
102         #ifdef WIN32
103                 #define Q_stricmp                       stricmp
104                 #define Q_strncasecmp           strnicmp
105         #else
106                 #define Q_stricmp                       strcasecmp
107                 #define Q_strncasecmp           strncasecmp
108         #endif
109 #endif
110
111 /* macro version */
112 #define VectorMA( a, s, b, c )  ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
113
114
115
116 /* -------------------------------------------------------------------------------
117
118 constants
119
120 ------------------------------------------------------------------------------- */
121
122 /* general */
123 #define MAX_QPATH                               64
124
125 #define MAX_IMAGES                              512
126 #define DEFAULT_IMAGE                   "*default"
127
128 #define MAX_MODELS                              512
129
130 #define DEF_BACKSPLASH_FRACTION 0.05f   /* 5% backsplash by default */
131 #define DEF_BACKSPLASH_DISTANCE 23
132
133 #define DEF_RADIOSITY_BOUNCE    1.0f    /* ydnar: default to 100% re-emitted light */
134
135 #define MAX_SHADER_INFO                 8192
136 #define MAX_CUST_SURFACEPARMS   64
137
138 #define SHADER_MAX_VERTEXES             1000
139 #define SHADER_MAX_INDEXES              (6 * SHADER_MAX_VERTEXES)
140
141 #define MAX_JITTERS                             256
142
143
144 /* epair parsing (note case-sensitivity directive) */
145 #define CASE_INSENSITIVE_EPAIRS 1
146
147 #if CASE_INSENSITIVE_EPAIRS
148         #define EPAIR_STRCMP            Q_stricmp
149 #else
150         #define EPAIR_STRCMP            strcmp
151 #endif
152
153
154 /* ydnar: compiler flags, because games have widely varying content/surface flags */
155 #define C_SOLID                                 0x00000001
156 #define C_TRANSLUCENT                   0x00000002
157 #define C_STRUCTURAL                    0x00000004
158 #define C_HINT                                  0x00000008
159 #define C_NODRAW                                0x00000010
160 #define C_LIGHTGRID                             0x00000020
161 #define C_ALPHASHADOW                   0x00000040
162 #define C_LIGHTFILTER                   0x00000080
163 #define C_VERTEXLIT                             0x00000100
164 #define C_LIQUID                                0x00000200
165 #define C_FOG                                   0x00000400
166 #define C_SKY                                   0x00000800
167 #define C_ORIGIN                                0x00001000
168 #define C_AREAPORTAL                    0x00002000
169 #define C_ANTIPORTAL                    0x00004000      /* like hint, but doesn't generate portals */
170 #define C_SKIP                                  0x00008000      /* like hint, but skips this face (doesn't split bsp) */
171 #define C_NOMARKS                               0x00010000      /* no decals */
172 #define C_DETAIL                                0x08000000      /* THIS MUST BE THE SAME AS IN RADIANT! */
173
174
175 /* shadow flags */
176 #define WORLDSPAWN_CAST_SHADOWS 1
177 #define WORLDSPAWN_RECV_SHADOWS 1
178 #define ENTITY_CAST_SHADOWS             0
179 #define ENTITY_RECV_SHADOWS             1
180
181
182 /* bsp */
183 #define MAX_PATCH_SIZE                  32
184 #define MAX_BRUSH_SIDES                 1024
185 #define MAX_BUILD_SIDES                 300
186
187 #define MAX_EXPANDED_AXIS               128
188
189 #define CLIP_EPSILON                    0.1f
190 #define PLANESIDE_EPSILON               0.001f
191 #define PLANENUM_LEAF                   -1
192
193 #define HINT_PRIORITY                   1000            /* ydnar: force hint splits first and antiportal/areaportal splits last */
194 #define ANTIPORTAL_PRIORITY             -1000
195 #define AREAPORTAL_PRIORITY             -1000
196
197 #define PSIDE_FRONT                             1
198 #define PSIDE_BACK                              2
199 #define PSIDE_BOTH                              (PSIDE_FRONT | PSIDE_BACK)
200 #define PSIDE_FACING                    4
201
202 #define BPRIMIT_UNDEFINED               0
203 #define BPRIMIT_OLDBRUSHES              1
204 #define BPRIMIT_NEWBRUSHES              2
205
206
207 /* vis */
208 #define VIS_HEADER_SIZE                 8
209
210 #define SEPERATORCACHE                  /* seperator caching helps a bit */
211
212 #define PORTALFILE                              "PRT1"
213
214 #define MAX_PORTALS                             32768
215 #define MAX_SEPERATORS                  MAX_POINTS_ON_WINDING
216 #define MAX_POINTS_ON_FIXED_WINDING     24      /* ydnar: increased this from 12 at the expense of more memory */
217 #define MAX_PORTALS_ON_LEAF             128
218
219
220 /* light */
221 #define EMIT_POINT                              0
222 #define EMIT_AREA                               1
223 #define EMIT_SPOT                               2
224 #define EMIT_SUN                                3
225
226 #define LIGHT_ATTEN_LINEAR              1
227 #define LIGHT_ATTEN_ANGLE               2
228 #define LIGHT_ATTEN_DISTANCE    4
229 #define LIGHT_TWOSIDED                  8
230 #define LIGHT_GRID                              16
231 #define LIGHT_SURFACES                  32
232 #define LIGHT_DARK                              64              /* probably never use this */
233 #define LIGHT_FAST                              256
234 #define LIGHT_FAST_TEMP                 512
235 #define LIGHT_FAST_ACTUAL               (LIGHT_FAST | LIGHT_FAST_TEMP)
236 #define LIGHT_NEGATIVE                  1024
237
238 #define LIGHT_SUN_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
239 #define LIGHT_AREA_DEFAULT              (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES)        /* q3a and wolf are the same */
240 #define LIGHT_Q3A_DEFAULT               (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
241 #define LIGHT_WOLF_DEFAULT              (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
242
243 #define MAX_TRACE_TEST_NODES    256
244 #define DEFAULT_INHIBIT_RADIUS  1.5f
245
246 #define LUXEL_EPSILON                   0.125f
247 #define VERTEX_EPSILON                  -0.125f
248 #define GRID_EPSILON                    0.0f
249
250 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE    16
251 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET  1.0f
252 #define DEFAULT_SUBDIVIDE_THRESHOLD             1.0f
253
254 #define EXTRA_SCALE                             2       /* -extrawide = -super 2 */
255 #define EXTRAWIDE_SCALE                 2       /* -extrawide = -super 2 -filter */
256
257 #define CLUSTER_UNMAPPED                -1
258 #define CLUSTER_OCCLUDED                -2
259 #define CLUSTER_FLOODED                 -3
260
261 #define VERTEX_LUXEL_SIZE               3
262 #define BSP_LUXEL_SIZE                  3
263 #define RAD_LUXEL_SIZE                  3
264 #define SUPER_LUXEL_SIZE                4
265 #define SUPER_ORIGIN_SIZE               3
266 #define SUPER_NORMAL_SIZE               4
267 #define SUPER_DELUXEL_SIZE              3
268 #define BSP_DELUXEL_SIZE                3
269
270 #define VERTEX_LUXEL( s, v )    (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
271 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
272 #define BSP_LUXEL( s, x, y )    (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
273 #define RAD_LUXEL( s, x, y )    (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
274 #define SUPER_LUXEL( s, x, y )  (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
275 #define SUPER_DELUXEL( x, y )   (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
276 #define BSP_DELUXEL( x, y )             (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
277 #define SUPER_CLUSTER( x, y )   (lm->superClusters + (((y) * lm->sw) + (x)))
278 #define SUPER_ORIGIN( x, y )    (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
279 #define SUPER_NORMAL( x, y )    (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
280 #define SUPER_DIRT( x, y )              (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3)   /* stash dirtyness in normal[ 3 ] */
281
282
283
284 /* -------------------------------------------------------------------------------
285
286 abstracted bsp file
287
288 ------------------------------------------------------------------------------- */
289
290 #define EXTERNAL_LIGHTMAP               "lm_%04d.tga"
291
292 #define MAX_LIGHTMAPS                   4                       /* RBSP */
293 #define MAX_LIGHT_STYLES                64
294 #define MAX_SWITCHED_LIGHTS             32
295 #define LS_NORMAL                               0x00
296 #define LS_UNUSED                               0xFE
297 #define LS_NONE                                 0xFF
298
299 #define MAX_LIGHTMAP_SHADERS    256
300
301 /* ok to increase these at the expense of more memory */
302 #define MAX_MAP_MODELS                  0x400
303 #define MAX_MAP_BRUSHES                 0x8000
304 #define MAX_MAP_ENTITIES                0x1000          //%     0x800   /* ydnar */
305 #define MAX_MAP_ENTSTRING               0x80000         //%     0x40000 /* ydnar */
306 #define MAX_MAP_SHADERS                 0x800           //%     0x400   /* ydnar */
307
308 #define MAX_MAP_AREAS                   0x100           /* MAX_MAP_AREA_BYTES in q_shared must match! */
309 #define MAX_MAP_FOGS                    30                      //& 0x100       /* RBSP (32 - world fog - goggles) */
310 #define MAX_MAP_PLANES                  0x100000        //%     0x20000 /* ydnar for md */
311 #define MAX_MAP_NODES                   0x20000
312 #define MAX_MAP_BRUSHSIDES              0x100000        //%     0x20000 /* ydnar */
313 #define MAX_MAP_LEAFS                   0x20000
314 #define MAX_MAP_LEAFFACES               0x100000        //%     0x20000 /* ydnar */
315 #define MAX_MAP_LEAFBRUSHES             0x40000
316 #define MAX_MAP_PORTALS                 0x20000
317 #define MAX_MAP_LIGHTING                0x800000
318 #define MAX_MAP_LIGHTGRID               0x100000        //%     0x800000 /* ydnar: set to points, not bytes */
319 #define MAX_MAP_VISIBILITY              0x200000
320
321 #define MAX_MAP_DRAW_SURFS              0x20000
322 #define MAX_MAP_DRAW_VERTS              0x80000
323 #define MAX_MAP_DRAW_INDEXES    0x80000
324
325 #define MAX_MAP_ADVERTISEMENTS  30
326
327 /* key / value pair sizes in the entities lump */
328 #define MAX_KEY                                 32
329 #define MAX_VALUE                               1024
330
331 /* the editor uses these predefined yaw angles to orient entities up or down */
332 #define ANGLE_UP                                -1
333 #define ANGLE_DOWN                              -2
334
335 #define LIGHTMAP_WIDTH                  128
336 #define LIGHTMAP_HEIGHT                 128
337
338 #define MIN_WORLD_COORD                 (-65536)
339 #define MAX_WORLD_COORD                 (65536)
340 #define WORLD_SIZE                              (MAX_WORLD_COORD - MIN_WORLD_COORD)
341
342
343 typedef void                                    (*bspFunc)( const char * );
344
345
346 typedef struct
347 {
348         int                     offset, length;
349 }
350 bspLump_t;
351
352
353 typedef struct
354 {
355         char            ident[ 4 ];
356         int                     version;
357         
358         bspLump_t       lumps[ 100 ];   /* theoretical maximum # of bsp lumps */
359 }
360 bspHeader_t;
361
362
363 typedef struct
364 {
365         float           mins[ 3 ], maxs[ 3 ];
366         int                     firstBSPSurface, numBSPSurfaces;
367         int                     firstBSPBrush, numBSPBrushes;
368 }
369 bspModel_t;
370
371
372 typedef struct
373 {
374         char            shader[ MAX_QPATH ];
375         int                     surfaceFlags;
376         int                     contentFlags;
377 }
378 bspShader_t;
379
380
381 /* planes x^1 is allways the opposite of plane x */
382
383 typedef struct
384 {
385         float           normal[ 3 ];
386         float           dist;
387 }
388 bspPlane_t;
389
390
391 typedef struct
392 {
393         int                     planeNum;
394         int                     children[ 2 ];          /* negative numbers are -(leafs+1), not nodes */
395         int                     mins[ 3 ];                      /* for frustom culling */
396         int                     maxs[ 3 ];
397 }
398 bspNode_t;
399
400
401 typedef struct
402 {
403         int                     cluster;                        /* -1 = opaque cluster (do I still store these?) */
404         int                     area;
405         
406         int                     mins[ 3 ];                      /* for frustum culling */
407         int                     maxs[ 3 ];
408         
409         int                     firstBSPLeafSurface;
410         int                     numBSPLeafSurfaces;
411         
412         int                     firstBSPLeafBrush;
413         int                     numBSPLeafBrushes;
414 }
415 bspLeaf_t;
416
417
418 typedef struct
419 {
420         int                     planeNum;                       /* positive plane side faces out of the leaf */
421         int                     shaderNum;
422         int                     surfaceNum;                     /* RBSP */
423 }
424 bspBrushSide_t;
425
426
427 typedef struct
428 {
429         int                     firstSide;
430         int                     numSides;
431         int                     shaderNum;                      /* the shader that determines the content flags */
432 }
433 bspBrush_t;
434
435
436 typedef struct
437 {
438         char            shader[ MAX_QPATH ];
439         int                     brushNum;
440         int                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
441 }
442 bspFog_t;
443
444
445 typedef struct
446 {
447         vec3_t          xyz;
448         float           st[ 2 ];
449         float           lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
450         vec3_t          normal;
451         byte            color[ MAX_LIGHTMAPS ][ 4 ];    /* RBSP */
452 }
453 bspDrawVert_t;
454
455
456 typedef enum
457 {
458         MST_BAD,
459         MST_PLANAR,
460         MST_PATCH,
461         MST_TRIANGLE_SOUP,
462         MST_FLARE,
463         MST_FOLIAGE
464 }
465 bspSurfaceType_t;
466
467
468 typedef struct bspGridPoint_s
469 {
470         byte            ambient[ MAX_LIGHTMAPS ][ 3 ];
471         byte            directed[ MAX_LIGHTMAPS ][ 3 ];
472         byte            styles[ MAX_LIGHTMAPS ];
473         byte            latLong[ 2 ];
474 }
475 bspGridPoint_t;
476
477
478 typedef struct
479 {
480         int                     shaderNum;
481         int                     fogNum;
482         int                     surfaceType;
483         
484         int                     firstVert;
485         int                     numVerts;
486         
487         int                     firstIndex;
488         int                     numIndexes;
489         
490         byte            lightmapStyles[ MAX_LIGHTMAPS ];                                                /* RBSP */
491         byte            vertexStyles[ MAX_LIGHTMAPS ];                                                  /* RBSP */
492         int                     lightmapNum[ MAX_LIGHTMAPS ];                                                   /* RBSP */
493         int                     lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
494         int                     lightmapWidth, lightmapHeight;
495         
496         vec3_t          lightmapOrigin;
497         vec3_t          lightmapVecs[ 3 ];      /* on patches, [ 0 ] and [ 1 ] are lodbounds */
498         
499         int                     patchWidth;
500         int                     patchHeight;
501 }
502 bspDrawSurface_t;
503
504
505 /* advertisements */
506 typedef struct {
507         int                     cellId;
508         vec3_t          normal;
509         vec3_t          rect[4];
510         char            model[ MAX_QPATH ];
511 } bspAdvertisement_t;
512
513
514 /* -------------------------------------------------------------------------------
515
516 general types
517
518 ------------------------------------------------------------------------------- */
519
520 /* ydnar: for smaller structs */
521 typedef char    qb_t;
522
523
524 /* ydnar: for q3map_tcMod */
525 typedef float   tcMod_t[ 3 ][ 3 ];
526
527
528 /* ydnar: for multiple game support */
529 typedef struct surfaceParm_s
530 {
531         char            *name;
532         int                     contentFlags, contentFlagsClear;
533         int                     surfaceFlags, surfaceFlagsClear;
534         int                     compileFlags, compileFlagsClear;
535 }
536 surfaceParm_t;
537
538
539 typedef struct game_s
540 {
541         char                            *arg;                                                   /* -game matches this */
542         char                            *gamePath;                                              /* main game data dir */
543         char                            *homeBasePath;                                  /* home sub-dir on unix */
544         char                            *magic;                                                 /* magic word for figuring out base path */
545         char                            *shaderPath;                                    /* shader directory */
546         int                                     maxLMSurfaceVerts;                              /* default maximum meta surface verts */
547         int                                     maxSurfaceVerts;                                /* default maximum surface verts */
548         int                                     maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
549         qboolean                        emitFlares;                                             /* when true, emit flare surfaces */
550         char                            *flareShader;                                   /* default flare shader (MUST BE SET) */
551         qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
552         int                                     lightmapSize;                                   /* bsp lightmap width/height */
553         float                           lightmapGamma;                                  /* default lightmap gamma */
554         float                           lightmapCompensate;                             /* default lightmap compensate value */
555         char                            *bspIdent;                                              /* 4-letter bsp file prefix */
556         int                                     bspVersion;                                             /* bsp version to use */
557         qboolean                        lumpSwap;                                               /* cod-style len/ofs order */
558         bspFunc                         load, write;                                    /* load/write function pointers */
559         surfaceParm_t           surfaceParms[ 128 ];                    /* surfaceparm array */
560 }
561 game_t;
562
563
564 typedef struct image_s
565 {
566         char                            *name, *filename;
567         int                                     refCount;
568         int                                     width, height;
569         byte                            *pixels;
570 }
571 image_t;
572
573
574 typedef struct sun_s
575 {
576         struct sun_s            *next;
577         vec3_t                          direction, color;
578         float                           photons, deviance, filterRadius;
579         int                                     numSamples, style;
580 }
581 sun_t;
582
583
584 typedef struct surfaceModel_s 
585 {
586         struct surfaceModel_s   *next;
587         char                            model[ MAX_QPATH ];
588         float                           density, odds;
589         float                           minScale, maxScale;
590         float                           minAngle, maxAngle;
591         qboolean                        oriented;
592 }
593 surfaceModel_t;
594
595
596 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
597 typedef struct foliage_s 
598 {
599         struct foliage_s        *next;
600         char                            model[ MAX_QPATH ];
601         float                           scale, density, odds;
602         qboolean                        inverseAlpha;
603 }
604 foliage_t;
605
606 typedef struct foliageInstance_s
607 {
608         vec3_t                          xyz, normal;
609 }
610 foliageInstance_t;
611
612
613 typedef struct remap_s
614 {
615         struct remap_s          *next;
616         char                            from[ 1024 ];
617         char                            to[ MAX_QPATH ];
618 }
619 remap_t;
620
621
622 /* wingdi.h hack, it's the same: 0 */
623 #undef CM_NONE
624
625 typedef enum
626 {
627         CM_NONE,
628         CM_VOLUME,
629         CM_COLOR_SET,
630         CM_ALPHA_SET,
631         CM_COLOR_SCALE,
632         CM_ALPHA_SCALE,
633         CM_COLOR_DOT_PRODUCT,
634         CM_ALPHA_DOT_PRODUCT,
635         CM_COLOR_DOT_PRODUCT_2,
636         CM_ALPHA_DOT_PRODUCT_2
637 }
638 colorModType_t;
639
640
641 typedef struct colorMod_s
642 {
643         struct colorMod_s       *next;
644         colorModType_t          type;
645         vec_t                           data[ 16 ];
646 }
647 colorMod_t;
648
649
650 typedef enum
651 {
652         IM_NONE,
653         IM_OPAQUE,
654         IM_MASKED,
655         IM_BLEND
656 }
657 implicitMap_t;
658
659
660 typedef struct shaderInfo_s
661 {
662         char                            shader[ MAX_QPATH ];
663         int                                     surfaceFlags;
664         int                                     contentFlags;
665         int                                     compileFlags;
666         float                           value;                                                  /* light value */
667         
668         char                            *flareShader;                                   /* for light flares */
669         char                            *damageShader;                                  /* ydnar: sof2 damage shader name */
670         char                            *backShader;                                    /* for surfaces that generate different front and back passes */
671         char                            *cloneShader;                                   /* ydnar: for cloning of a surface */
672         char                            *remapShader;                                   /* ydnar: remap a shader in final stage */
673
674         surfaceModel_t          *surfaceModel;                                  /* ydnar: for distribution of models */
675         foliage_t                       *foliage;                                               /* ydnar/splash damage: wolf et foliage */
676         
677         float                           subdivisions;                                   /* from a "tesssize xxx" */
678         float                           backsplashFraction;                             /* floating point value, usually 0.05 */
679         float                           backsplashDistance;                             /* default 16 */
680         float                           lightSubdivide;                                 /* default 999 */
681         float                           lightFilterRadius;                              /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
682         
683         int                                     lightmapSampleSize;                             /* lightmap sample size */
684         float                           lightmapSampleOffset;                   /* ydnar: lightmap sample offset (default: 1.0) */
685         
686         float                           bounceScale;                                    /* ydnar: radiosity re-emission [0,1.0+] */
687         float                           offset;                                                 /* ydnar: offset in units */
688         float                           shadeAngleDegrees;                              /* ydnar: breaking angle for smooth shading (degrees) */
689         
690         vec3_t                          mins, maxs;                                             /* ydnar: for particle studio vertexDeform move support */
691         
692         qb_t                            legacyTerrain;                                  /* ydnar: enable legacy terrain crutches */
693         qb_t                            indexed;                                                /* ydnar: attempt to use indexmap (terrain alphamap style) */
694         qb_t                            forceMeta;                                              /* ydnar: force metasurface path */
695         qb_t                            noClip;                                                 /* ydnar: don't clip into bsp, preserve original face winding */
696         qb_t                            noFast;                                                 /* ydnar: supress fast lighting for surfaces with this shader */
697         qb_t                            invert;                                                 /* ydnar: reverse facing */
698         qb_t                            nonplanar;                                              /* ydnar: for nonplanar meta surface merging */
699         qb_t                            tcGen;                                                  /* ydnar: has explicit texcoord generation */
700         vec3_t                          vecs[ 2 ];                                              /* ydnar: explicit texture vectors for [0,1] texture space */
701         tcMod_t                         mod;                                                    /* ydnar: q3map_tcMod matrix for djbob :) */
702         vec3_t                          lightmapAxis;                                   /* ydnar: explicit lightmap axis projection */
703         colorMod_t                      *colorMod;                                              /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
704         
705         int                                     furNumLayers;                                   /* ydnar: number of fur layers */
706         float                           furOffset;                                              /* ydnar: offset of each layer */
707         float                           furFade;                                                /* ydnar: alpha fade amount per layer */
708
709         qb_t                            splotchFix;                                             /* ydnar: filter splotches on lightmaps */
710         
711         qb_t                            hasPasses;                                              /* false if the shader doesn't define any rendering passes */
712         qb_t                            globalTexture;                                  /* don't normalize texture repeats */
713         qb_t                            twoSided;                                               /* cull none */
714         qb_t                            autosprite;                                             /* autosprite shaders will become point lights instead of area lights */
715         qb_t                            polygonOffset;                                  /* ydnar: don't face cull this or against this */
716         qb_t                            patchShadows;                                   /* have patches casting shadows when using -light for this surface */
717         qb_t                            vertexShadows;                                  /* shadows will be casted at this surface even when vertex lit */
718         qb_t                            forceSunlight;                                  /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
719         qb_t                            notjunc;                                                /* don't use this surface for tjunction fixing */
720         qb_t                            fogParms;                                               /* ydnar: has fogparms */
721         qb_t                            noFog;                                                  /* ydnar: supress fogging */
722         qb_t                            clipModel;                                              /* ydnar: solid model hack */
723         qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
724         
725         byte                            styleMarker;                                    /* ydnar: light styles hack */
726         
727         float                           vertexScale;                                    /* vertex light scale */
728         
729         char                            skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
730         
731         char                            editorImagePath[ MAX_QPATH ];   /* use this image to generate texture coordinates */
732         char                            lightImagePath[ MAX_QPATH ];    /* use this image to generate color / averageColor */
733         char                            normalImagePath[ MAX_QPATH ];   /* ydnar: normalmap image for bumpmapping */
734         
735         implicitMap_t           implicitMap;                                    /* ydnar: enemy territory implicit shaders */
736         char                            implicitImagePath[ MAX_QPATH ];
737         
738         image_t                         *shaderImage;
739         image_t                         *lightImage;
740         image_t                         *normalImage;
741         
742         float                           skyLightValue;                                  /* ydnar */
743         int                                     skyLightIterations;                             /* ydnar */
744         sun_t                           *sun;                                                   /* ydnar */
745         
746         vec3_t                          color;                                                  /* normalized color */
747         vec3_t                          averageColor;
748         byte                            lightStyle;
749         
750         qb_t                            lmMergable;                                             /* ydnar */
751         int                                     lmCustomWidth, lmCustomHeight;  /* ydnar */
752         float                           lmBrightness;                                   /* ydnar */
753         float                           lmFilterRadius;                                 /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
754         
755         int                                     shaderWidth, shaderHeight;              /* ydnar */
756         float                           stFlat[ 2 ];
757         
758         vec3_t                          fogDir;                                                 /* ydnar */
759         
760         char                            *shaderText;                                    /* ydnar */
761         qb_t                            custom;
762         qb_t                            finished;
763 }
764 shaderInfo_t;
765
766
767
768 /* -------------------------------------------------------------------------------
769
770 bsp structures
771
772 ------------------------------------------------------------------------------- */
773
774 typedef struct face_s
775 {
776         struct face_s           *next;
777         int                                     planenum;
778         int                                     priority;
779         qboolean                        checked;
780         int                                     compileFlags;
781         winding_t                       *w;
782 }
783 face_t;
784
785
786 typedef struct plane_s
787 {
788         vec3_t                          normal;
789         vec_t                           dist;
790         int                                     type;
791         struct plane_s          *hash_chain;
792 }
793 plane_t;
794
795
796 typedef struct side_s
797 {
798         int                                     planenum;
799         
800         int                                     outputNum;                      /* set when the side is written to the file list */
801         
802         float                           texMat[ 2 ][ 3 ];       /* brush primitive texture matrix */
803         float                           vecs[ 2 ][ 4 ];         /* old-style texture coordinate mapping */
804
805         winding_t                       *winding;
806         winding_t                       *visibleHull;           /* convex hull of all visible fragments */
807
808         shaderInfo_t            *shaderInfo;
809
810         int                                     contentFlags;           /* from shaderInfo */
811         int                                     surfaceFlags;           /* from shaderInfo */
812         int                                     compileFlags;           /* from shaderInfo */
813         int                                     value;                          /* from shaderInfo */
814
815         qboolean                        visible;                        /* choose visble planes first */
816         qboolean                        bevel;                          /* don't ever use for bsp splitting, and don't bother making windings for it */
817         qboolean                        culled;                         /* ydnar: face culling */
818 }
819 side_t;
820
821
822 typedef struct sideRef_s
823 {
824         struct sideRef_s        *next;
825         side_t                          *side;
826 }
827 sideRef_t;
828
829
830 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
831 typedef struct indexMap_s
832 {
833         int                                     w, h, numLayers;
834         char                            name[ MAX_QPATH ], shader[ MAX_QPATH ];
835         float                           offsets[ 256 ];
836         byte                            *pixels;
837 }
838 indexMap_t;
839
840
841 typedef struct brush_s
842 {
843         struct brush_s          *next;
844         struct brush_s          *nextColorModBrush;     /* ydnar: colorMod volume brushes go here */
845         struct brush_s          *original;                      /* chopped up brushes will reference the originals */
846         
847         int                                     entityNum, brushNum;/* editor numbering */
848         int                                     outputNum;                      /* set when the brush is written to the file list */
849         
850         /* ydnar: for shadowcasting entities */
851         int                                     castShadows;
852         int                                     recvShadows;
853         
854         shaderInfo_t            *contentShader;
855         shaderInfo_t            *celShader;                     /* :) */
856         
857         /* ydnar: gs mods */
858         float                           lightmapScale;
859         vec3_t                          eMins, eMaxs;
860         indexMap_t                      *im;
861
862         int                                     contentFlags;
863         int                                     compileFlags;           /* ydnar */
864         qboolean                        detail;
865         qboolean                        opaque;
866
867         int                                     portalareas[ 2 ];
868
869         vec3_t                          mins, maxs;
870         int                                     numsides;
871         
872         side_t                          sides[ 6 ];                     /* variably sized */
873 }
874 brush_t;
875
876
877 typedef struct fog_s
878 {
879         shaderInfo_t            *si;
880         brush_t                         *brush;
881         int                                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
882 }
883 fog_t;
884
885
886 typedef struct
887 {
888         int                                     width, height;
889         bspDrawVert_t           *verts;
890 }
891 mesh_t;
892
893
894 typedef struct parseMesh_s
895 {
896         struct parseMesh_s      *next;
897         
898         int                                     entityNum, brushNum;    /* ydnar: editor numbering */
899         
900         /* ydnar: for shadowcasting entities */
901         int                                     castShadows;
902         int                                     recvShadows;
903         
904         mesh_t                          mesh;
905         shaderInfo_t            *shaderInfo;
906         shaderInfo_t            *celShader;                             /* :) */
907         
908         /* ydnar: gs mods */
909         float                           lightmapScale;
910         vec3_t                          eMins, eMaxs;
911         indexMap_t                      *im;
912         
913         /* grouping */
914         qboolean                        grouped;
915         float                           longestCurve;
916         int                                     maxIterations;
917 }
918 parseMesh_t;
919
920
921 /*
922         ydnar: the drawsurf struct was extended to allow for:
923         - non-convex planar surfaces
924         - non-planar brushface surfaces
925         - lightmapped terrain
926         - planar patches
927 */
928
929 typedef enum
930 {
931         /* ydnar: these match up exactly with bspSurfaceType_t */
932         SURFACE_BAD,
933         SURFACE_FACE,
934         SURFACE_PATCH,
935         SURFACE_TRIANGLES,
936         SURFACE_FLARE,
937         SURFACE_FOLIAGE,        /* wolf et */
938         
939         /* ydnar: compiler-relevant surface types */
940         SURFACE_FORCED_META,
941         SURFACE_META,
942         SURFACE_FOGHULL,
943         SURFACE_DECAL,
944         SURFACE_SHADER,
945         
946         NUM_SURFACE_TYPES
947 }
948 surfaceType_t;
949
950 char                    *surfaceTypes[ NUM_SURFACE_TYPES ]
951 #ifndef MAIN_C
952                                 ;
953 #else
954                                 =
955                                 {
956                                         "SURFACE_BAD",
957                                         "SURFACE_FACE",
958                                         "SURFACE_PATCH",
959                                         "SURFACE_TRIANGLES",
960                                         "SURFACE_FLARE",
961                                         "SURFACE_FOLIAGE",
962                                         "SURFACE_FORCED_META",
963                                         "SURFACE_META",
964                                         "SURFACE_FOGHULL",
965                                         "SURFACE_DECAL",
966                                         "SURFACE_SHADER"
967                                 };
968 #endif
969
970
971 /* ydnar: this struct needs an overhaul (again, heh) */
972 typedef struct mapDrawSurface_s
973 {
974         surfaceType_t           type;
975         qboolean                        planar;
976         int                                     outputNum;                      /* ydnar: to match this sort of thing up */
977         
978         qboolean                        fur;                            /* ydnar: this is kind of a hack, but hey... */
979         qboolean                        skybox;                         /* ydnar: yet another fun hack */
980         qboolean                        backSide;                       /* ydnar: q3map_backShader support */
981         
982         struct mapDrawSurface_s *parent;                /* ydnar: for cloned (skybox) surfaces to share lighting data */
983         struct mapDrawSurface_s *clone;                 /* ydnar: for cloned surfaces */
984         struct mapDrawSurface_s *cel;                   /* ydnar: for cloned cel surfaces */
985         
986         shaderInfo_t            *shaderInfo;
987         shaderInfo_t            *celShader;
988         brush_t                         *mapBrush;
989         parseMesh_t                     *mapMesh;
990         sideRef_t                       *sideRef;
991         
992         int                                     fogNum;
993         
994         int                                     numVerts;                       /* vertexes and triangles */
995         bspDrawVert_t           *verts;
996         int                                     numIndexes;
997         int                                     *indexes;
998         
999         int                                     planeNum;
1000         vec3_t                          lightmapOrigin;         /* also used for flares */
1001         vec3_t                          lightmapVecs[ 3 ];      /* also used for flares */
1002         int                                     lightStyle;                     /* used for flares */
1003         
1004         /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1005         float                           lightmapScale;
1006         
1007         /* ydnar: surface classification */
1008         vec3_t                          mins, maxs;
1009         vec3_t                          lightmapAxis;
1010         int                                     sampleSize;
1011         
1012         /* ydnar: shadow group support */
1013         int                                     castShadows, recvShadows;
1014         
1015         /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1016         float                           bias[ 2 ];
1017         int                                     texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1018                 
1019         /* ydnar: for patches */
1020         float                           longestCurve;
1021         int                                     maxIterations;
1022         int                                     patchWidth, patchHeight;
1023         vec3_t                          bounds[ 2 ];
1024         
1025         /* ydnar/sd: for foliage */
1026         int                                     numFoliageInstances;
1027         
1028         /* ydnar: editor/useful numbering */
1029         int                                     entityNum;
1030         int                                     surfaceNum;
1031 }
1032 mapDrawSurface_t;
1033
1034
1035 typedef struct drawSurfRef_s
1036 {
1037         struct drawSurfRef_s    *nextRef;
1038         int                                     outputNum;
1039 }
1040 drawSurfRef_t;
1041
1042
1043 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1044 typedef struct metaTriangle_s
1045 {
1046         shaderInfo_t            *si;
1047         side_t                          *side;
1048         int                                     entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1049         vec4_t                          plane;
1050         vec3_t                          lightmapAxis;
1051         int                                     indexes[ 3 ];
1052 }
1053 metaTriangle_t;
1054
1055
1056 typedef struct epair_s
1057 {
1058         struct epair_s          *next;
1059         char                            *key, *value;
1060 }
1061 epair_t;
1062
1063
1064 typedef struct
1065 {
1066         vec3_t                          origin;
1067         brush_t                         *brushes, *lastBrush, *colorModBrushes;
1068         parseMesh_t                     *patches;
1069         int                                     mapEntityNum, firstDrawSurf;
1070         int                                     firstBrush, numBrushes;         /* only valid during BSP compile */
1071         epair_t                         *epairs;
1072 }
1073 entity_t;
1074
1075
1076 typedef struct node_s
1077 {
1078         /* both leafs and nodes */
1079         int                                     planenum;               /* -1 = leaf node */
1080         struct node_s           *parent;
1081         vec3_t                          mins, maxs;             /* valid after portalization */
1082         brush_t                         *volume;                /* one for each leaf/node */
1083
1084         /* nodes only */
1085         side_t                          *side;                  /* the side that created the node */
1086         struct node_s           *children[ 2 ];
1087         int                                     compileFlags;   /* ydnar: hint, antiportal */
1088         int                                     tinyportals;
1089         vec3_t                          referencepoint;
1090
1091         /* leafs only */
1092         qboolean                        opaque;                 /* view can never be inside */
1093         qboolean                        areaportal;
1094         qboolean                        skybox;                 /* ydnar: a skybox leaf */
1095         qboolean                        sky;                    /* ydnar: a sky leaf */
1096         int                                     cluster;                /* for portalfile writing */
1097         int                                     area;                   /* for areaportals */
1098         brush_t                         *brushlist;             /* fragments of all brushes in this leaf */
1099         drawSurfRef_t           *drawSurfReferences;
1100
1101         int                                     occupied;               /* 1 or greater can reach entity */
1102         entity_t                        *occupant;              /* for leak file testing */
1103
1104         struct portal_s         *portals;               /* also on nodes during construction */
1105 }
1106 node_t;
1107
1108
1109 typedef struct portal_s
1110 {
1111         plane_t                         plane;
1112         node_t                          *onnode;                /* NULL = outside box */
1113         node_t                          *nodes[ 2 ];    /* [ 0 ] = front side of plane */
1114         struct portal_s         *next[ 2 ];
1115         winding_t                       *winding;
1116
1117         qboolean                        sidefound;              /* false if ->side hasn't been checked */
1118         int                                     compileFlags;   /* from original face that caused the split */
1119         side_t                          *side;                  /* NULL = non-visible */
1120 }
1121 portal_t;
1122
1123
1124 typedef struct
1125 {
1126         node_t                          *headnode;
1127         node_t                          outside_node;
1128         vec3_t                          mins, maxs;
1129 }
1130 tree_t;
1131
1132
1133
1134 /* -------------------------------------------------------------------------------
1135
1136 vis structures
1137
1138 ------------------------------------------------------------------------------- */
1139
1140 typedef struct
1141 {
1142         vec3_t                          normal;
1143         float                           dist;
1144 }
1145 visPlane_t;
1146
1147
1148 typedef struct
1149 {
1150         int                                     numpoints;
1151         vec3_t                          points[ MAX_POINTS_ON_FIXED_WINDING     ];              /* variable sized */
1152
1153 fixedWinding_t;
1154
1155
1156 typedef struct passage_s
1157 {
1158         struct passage_s        *next;
1159         byte                            cansee[ 1 ];    /* all portals that can be seen through this passage */
1160 } passage_t;
1161
1162
1163 typedef enum
1164 {
1165         stat_none,
1166         stat_working,
1167         stat_done
1168 }
1169 vstatus_t;
1170
1171
1172 typedef struct
1173 {
1174         int                                     num;
1175         qboolean                        hint;                   /* true if this portal was created from a hint splitter */
1176         qboolean                        removed;
1177         visPlane_t                      plane;                  /* normal pointing into neighbor */
1178         int                                     leaf;                   /* neighbor */
1179         
1180         vec3_t                          origin;                 /* for fast clip testing */
1181         float                           radius;
1182
1183         fixedWinding_t          *winding;
1184         vstatus_t                       status;
1185         byte                            *portalfront;   /* [portals], preliminary */
1186         byte                            *portalflood;   /* [portals], intermediate */
1187         byte                            *portalvis;             /* [portals], final */
1188
1189         int                                     nummightsee;    /* bit count on portalflood for sort */
1190         passage_t                       *passages;              /* there are just as many passages as there */
1191                                                                                 /* are portals in the leaf this portal leads */
1192 }
1193 vportal_t;
1194
1195
1196 typedef struct leaf_s
1197 {
1198         int                                     numportals;
1199         int                                     merged;
1200         vportal_t                       *portals[MAX_PORTALS_ON_LEAF];
1201 }
1202 leaf_t;
1203
1204         
1205 typedef struct pstack_s
1206 {
1207         byte                            mightsee[ MAX_PORTALS / 8 ];
1208         struct pstack_s         *next;
1209         leaf_t                          *leaf;
1210         vportal_t                       *portal;                /* portal exiting */
1211         fixedWinding_t          *source;
1212         fixedWinding_t          *pass;
1213
1214         fixedWinding_t          windings[ 3 ];  /* source, pass, temp in any order */
1215         int                                     freewindings[ 3 ];
1216
1217         visPlane_t                      portalplane;
1218         int depth;
1219 #ifdef SEPERATORCACHE
1220         visPlane_t                      seperators[ 2 ][ MAX_SEPERATORS ];
1221         int                                     numseperators[ 2 ];
1222 #endif
1223 }
1224 pstack_t;
1225
1226
1227 typedef struct
1228 {
1229         vportal_t                       *base;
1230         int                                     c_chains;
1231         pstack_t                        pstack_head;
1232 }
1233 threaddata_t;
1234
1235
1236
1237 /* -------------------------------------------------------------------------------
1238
1239 light structures
1240
1241 ------------------------------------------------------------------------------- */
1242
1243 /* ydnar: new light struct with flags */
1244 typedef struct light_s
1245 {
1246         struct light_s          *next;
1247         
1248         int                                     type;
1249         int                                     flags;                  /* ydnar: condensed all the booleans into one flags int */
1250         shaderInfo_t            *si;
1251         
1252         vec3_t                          origin;
1253         vec3_t                          normal;                 /* for surfaces, spotlights, and suns */
1254         float                           dist;                   /* plane location along normal */
1255         
1256         float                           photons;
1257         int                                     style;
1258         vec3_t                          color;
1259         float                           radiusByDist;   /* for spotlights */
1260         float                           fade;                   /* ydnar: from wolf, for linear lights */
1261         float                           angleScale;             /* ydnar: stolen from vlight for K */
1262
1263         float                           add;                    /* ydnar: used for area lights */
1264         float                           envelope;               /* ydnar: units until falloff < tolerance */
1265         float                           envelope2;              /* ydnar: envelope squared (tiny optimization) */
1266         vec3_t                          mins, maxs;             /* ydnar: pvs envelope */
1267         int                                     cluster;                /* ydnar: cluster light falls into */
1268         
1269         winding_t                       *w;
1270         vec3_t                          emitColor;              /* full out-of-gamut value */
1271         
1272         float                           falloffTolerance;       /* ydnar: minimum attenuation threshold */
1273         float                           filterRadius;   /* ydnar: lightmap filter radius in world units, 0 == default */
1274 }
1275 light_t;
1276
1277
1278 typedef struct
1279 {
1280         /* constant input */
1281         qboolean                        testOcclusion, forceSunlight, testAll;
1282         int                                     recvShadows;
1283         
1284         int                                     numSurfaces;
1285         int                                     *surfaces;
1286         
1287         int                                     numLights;
1288         light_t                         **lights;
1289         
1290         qboolean                        twoSided;
1291         
1292         /* per-sample input */
1293         int                                     cluster;
1294         vec3_t                          origin, normal;
1295         vec_t                           inhibitRadius;  /* sphere in which occluding geometry is ignored */
1296         
1297         /* per-light input */
1298         light_t                         *light;
1299         vec3_t                          end;
1300         
1301         /* calculated input */
1302         vec3_t                          displacement, direction;
1303         vec_t                           distance;
1304         
1305         /* input and output */
1306         vec3_t                          color;                  /* starts out at full color, may be reduced if transparent surfaces are crossed */
1307         
1308         /* output */
1309         vec3_t                          hit;
1310         int                                     compileFlags;   /* for determining surface compile flags traced through */
1311         qboolean                        passSolid;
1312         qboolean                        opaque;
1313         
1314         /* working data */
1315         int                                     numTestNodes;
1316         int                                     testNodes[ MAX_TRACE_TEST_NODES ]; 
1317 }
1318 trace_t;
1319
1320
1321
1322 /* must be identical to bspDrawVert_t except for float color! */
1323 typedef struct
1324 {
1325         vec3_t                          xyz;
1326         float                           st[ 2 ];
1327         float                           lightmap[ MAX_LIGHTMAPS ][ 2 ];
1328         vec3_t                          normal;
1329         float                           color[ MAX_LIGHTMAPS ][ 4 ];
1330 }
1331 radVert_t;
1332
1333
1334 typedef struct
1335 {
1336         int                                     numVerts;
1337         radVert_t                       verts[ MAX_POINTS_ON_WINDING ];
1338 }
1339 radWinding_t;
1340
1341
1342 /* crutch for poor local allocations in win32 smp */
1343 typedef struct
1344 {
1345         vec_t                           dists[ MAX_POINTS_ON_WINDING + 4 ];
1346         int                                     sides[ MAX_POINTS_ON_WINDING + 4 ];
1347 }
1348 clipWork_t;
1349
1350
1351 /* ydnar: new lightmap handling code */
1352 typedef struct outLightmap_s
1353 {
1354         int                                     lightmapNum, extLightmapNum;
1355         int                                     customWidth, customHeight;
1356         int                                     numLightmaps;
1357         int                                     freeLuxels;
1358         int                                     numShaders;
1359         shaderInfo_t            *shaders[ MAX_LIGHTMAP_SHADERS ];
1360         byte                            *lightBits;
1361         byte                            *bspLightBytes;
1362         byte                            *bspDirBytes;
1363 }
1364 outLightmap_t;
1365
1366
1367 typedef struct rawLightmap_s
1368 {
1369         qboolean                                finished, splotchFix, wrap[ 2 ];
1370         int                                             customWidth, customHeight;
1371         float                                   brightness;
1372         float                                   filterRadius;
1373         
1374         int                                             firstLightSurface, numLightSurfaces;    /* index into lightSurfaces */
1375         int                                             numLightClusters, *lightClusters;
1376         
1377         int                                             sampleSize, actualSampleSize, axisNum;
1378         int                                             entityNum;
1379         int                                             recvShadows;
1380         vec3_t                                  mins, maxs, axis, origin, *vecs;
1381         float                                   *plane;
1382         int                                             w, h, sw, sh, used;
1383         
1384         qboolean                                solid[ MAX_LIGHTMAPS ];
1385         vec3_t                                  solidColor[ MAX_LIGHTMAPS ];
1386         
1387         int                                             numStyledTwins;
1388         struct rawLightmap_s    *twins[ MAX_LIGHTMAPS ];
1389
1390         int                                             outLightmapNums[ MAX_LIGHTMAPS ];
1391         int                                             twinNums[ MAX_LIGHTMAPS ];
1392         int                                             lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1393         byte                                    styles[ MAX_LIGHTMAPS ];
1394         float                                   *bspLuxels[ MAX_LIGHTMAPS ];
1395         float                                   *radLuxels[ MAX_LIGHTMAPS ];
1396         float                                   *superLuxels[ MAX_LIGHTMAPS ];
1397         float                                   *superOrigins;
1398         float                                   *superNormals;
1399         int                                             *superClusters;
1400         
1401         float                                   *superDeluxels; /* average light direction */
1402         float                                   *bspDeluxels;
1403 }
1404 rawLightmap_t;
1405
1406
1407 typedef struct rawGridPoint_s
1408 {
1409         vec3_t                          ambient[ MAX_LIGHTMAPS ];
1410         vec3_t                          directed[ MAX_LIGHTMAPS ];
1411         vec3_t                          dir;
1412         byte                            styles[ MAX_LIGHTMAPS ];
1413 }
1414 rawGridPoint_t;
1415
1416
1417 typedef struct surfaceInfo_s
1418 {
1419         bspModel_t                      *model;
1420         shaderInfo_t            *si;
1421         rawLightmap_t           *lm;
1422         int                                     parentSurfaceNum, childSurfaceNum;
1423         int                                     entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1424         float                           longestCurve;
1425         float                           *plane;
1426         vec3_t                          axis, mins, maxs;
1427         qboolean                        hasLightmap, approximated;
1428         int                                     firstSurfaceCluster, numSurfaceClusters;
1429 }
1430 surfaceInfo_t;
1431
1432
1433
1434 /* -------------------------------------------------------------------------------
1435
1436 prototypes
1437
1438 ------------------------------------------------------------------------------- */
1439
1440 /* main.c */
1441 vec_t                                           Random( void );
1442 int                                                     BSPInfo( int count, char **fileNames );
1443 int                                                     ScaleBSPMain( int argc, char **argv );
1444 int                                                     ConvertMain( int argc, char **argv );
1445
1446
1447 /* path_init.c */
1448 game_t                                          *GetGame( char *arg );
1449 void                                            InitPaths( int *argc, char **argv );
1450
1451
1452 /* bsp.c */
1453 int                                                     BSPMain( int argc, char **argv );
1454
1455
1456 /* convert_map.c */
1457 int                                                     ConvertBSPToMap( char *bspName );
1458
1459
1460 /* convert_ase.c */
1461 int                                                     ConvertBSPToASE( char *bspName );
1462
1463
1464 /* brush.c */
1465 sideRef_t                                       *AllocSideRef( side_t *side, sideRef_t *next );
1466 int                                                     CountBrushList( brush_t *brushes );
1467 brush_t                                         *AllocBrush( int numsides );
1468 void                                            FreeBrush( brush_t *brushes );
1469 void                                            FreeBrushList( brush_t *brushes );
1470 brush_t                                         *CopyBrush( brush_t *brush );
1471 qboolean                                        BoundBrush( brush_t *brush );
1472 qboolean                                        CreateBrushWindings( brush_t *brush );
1473 brush_t                                         *BrushFromBounds( vec3_t mins, vec3_t maxs );
1474 vec_t                                           BrushVolume( brush_t *brush );
1475 void                                            WriteBSPBrushMap( char *name, brush_t *list );
1476
1477 void                                            FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1478 void                                            FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1479
1480 int                                                     BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1481 qboolean                                        WindingIsTiny( winding_t *w );
1482
1483 void                                            SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1484
1485 tree_t                                          *AllocTree( void );
1486 node_t                                          *AllocNode( void );
1487
1488
1489 /* mesh.c */
1490 void                                            LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1491 void                                            LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1492 void                                            FreeMesh( mesh_t *m );
1493 mesh_t                                          *CopyMesh( mesh_t *mesh );
1494 void                                            PrintMesh( mesh_t *m );
1495 mesh_t                                          *TransposeMesh( mesh_t *in );
1496 void                                            InvertMesh( mesh_t *m );
1497 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1498 int                                                     IterationsForCurve( float len, int subdivisions );
1499 mesh_t                                          *SubdivideMesh2( mesh_t in, int iterations );
1500 mesh_t                                          *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1501 mesh_t                                          *RemoveLinearMeshColumnsRows( mesh_t *in );
1502 void                                            MakeMeshNormals( mesh_t in );
1503 void                                            PutMeshOnCurve( mesh_t in );
1504
1505 void                                            MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1506
1507
1508 /* map.c */
1509 void                                            LoadMapFile( char *filename, qboolean onlyLights );
1510 int                                                     FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1511 int                                                     PlaneTypeForNormal( vec3_t normal );
1512 void                                            AddBrushBevels( void );
1513 brush_t                                         *FinishBrush( void );
1514
1515
1516 /* portals.c */
1517 void                                            MakeHeadnodePortals( tree_t *tree );
1518 void                                            MakeNodePortal( node_t *node );
1519 void                                            SplitNodePortals( node_t *node );
1520
1521 qboolean                                        PortalPassable( portal_t *p );
1522
1523 qboolean                                        FloodEntities( tree_t *tree );
1524 void                                            FillOutside( node_t *headnode);
1525 void                                            FloodAreas( tree_t *tree);
1526 face_t                                          *VisibleFaces( entity_t *e, tree_t *tree );
1527 void                                            FreePortal( portal_t *p );
1528
1529 void                                            MakeTreePortals( tree_t *tree );
1530
1531
1532 /* leakfile.c */
1533 xmlNodePtr                                      LeakFile( tree_t *tree );
1534
1535
1536 /* prtfile.c */
1537 void                                            NumberClusters( tree_t *tree );
1538 void                                            WritePortalFile( tree_t *tree );
1539
1540
1541 /* writebsp.c */
1542 void                                            SetModelNumbers( void );
1543 void                                            SetLightStyles( void );
1544
1545 int                                                     EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1546
1547 void                                            BeginBSPFile( void );
1548 void                                            EndBSPFile( void );
1549 void                                            EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1550 void                                            EmitFogs( void );
1551
1552 void                                            BeginModel( void );
1553 void                                            EndModel( entity_t *e, node_t *headnode );
1554
1555
1556 /* tree.c */
1557 void                                            FreeTree( tree_t *tree );
1558 void                                            FreeTree_r( node_t *node );
1559 void                                            PrintTree_r( node_t *node, int depth );
1560 void                                            FreeTreePortals_r( node_t *node );
1561
1562
1563 /* patch.c */
1564 void                                            ParsePatch( qboolean onlyLights );
1565 mesh_t                                          *SubdivideMesh( mesh_t in, float maxError, float minLength );
1566 void                                            PatchMapDrawSurfs( entity_t *e );
1567
1568
1569 /* tjunction.c */
1570 void                                            FixTJunctions( entity_t *e );
1571
1572
1573 /* fog.c */
1574 winding_t                                       *WindingFromDrawSurf( mapDrawSurface_t *ds );
1575 void                                            FogDrawSurfaces( entity_t *e );
1576 int                                                     FogForPoint( vec3_t point, float epsilon );
1577 int                                                     FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1578 void                                            CreateMapFogs( void );
1579
1580
1581 /* facebsp.c */
1582 face_t                                          *MakeStructuralBSPFaceList( brush_t *list );
1583 face_t                                          *MakeVisibleBSPFaceList( brush_t *list );
1584 tree_t                                          *FaceBSP( face_t *list );
1585
1586
1587 /* model.c */
1588 void                                            PicoPrintFunc( int level, const char *str );
1589 void                                            PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1590 picoModel_t                                     *FindModel( char *name, int frame );
1591 picoModel_t                                     *LoadModel( char *name, int frame );
1592 void                                            InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1593 void                                            AddTriangleModels( entity_t *e );
1594
1595
1596 /* surface.c */
1597 mapDrawSurface_t                        *AllocDrawSurface( surfaceType_t type );
1598 void                                            FinishSurface( mapDrawSurface_t *ds );
1599 void                                            StripFaceSurface( mapDrawSurface_t *ds );
1600 qboolean                                        CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1601 qboolean                                        CalcLightmapAxis( vec3_t normal, vec3_t axis );
1602 void                                            ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1603 void                                            ClassifyEntitySurfaces( entity_t *e );
1604 void                                            TidyEntitySurfaces( entity_t *e );
1605 mapDrawSurface_t                        *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1606 mapDrawSurface_t                        *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1607 qboolean                                        IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1608 void                                            ClearSurface( mapDrawSurface_t *ds );
1609 void                                            AddEntitySurfaceModels( entity_t *e );
1610 mapDrawSurface_t                        *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1611 mapDrawSurface_t                        *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1612 mapDrawSurface_t                        *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1613 mapDrawSurface_t                        *DrawSurfaceForShader( char *shader );
1614 void                                            ClipSidesIntoTree( entity_t *e, tree_t *tree );
1615 void                                            MakeDebugPortalSurfs( tree_t *tree );
1616 void                                            MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1617 void                                            SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1618 void                                            AddEntitySurfaceModels( entity_t *e );
1619 int                                                     AddSurfaceModels( mapDrawSurface_t *ds );
1620 void                                            FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1621
1622
1623 /* surface_fur.c */
1624 void                                            Fur( mapDrawSurface_t *src );
1625
1626
1627 /* surface_foliage.c */
1628 void                                            Foliage( mapDrawSurface_t *src );
1629
1630
1631 /* ydnar: surface_meta.c */
1632 void                                            ClearMetaTriangles( void );
1633 int                                                     FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1634 void                                            MakeEntityMetaTriangles( entity_t *e );
1635 void                                            FixMetaTJunctions( void );
1636 void                                            SmoothMetaTriangles( void );
1637 void                                            MergeMetaTriangles( void );
1638
1639
1640 /* surface_extra.c */
1641 void                                            SetDefaultSampleSize( int sampleSize );
1642
1643 void                                            SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1644
1645 shaderInfo_t                            *GetSurfaceExtraShaderInfo( int num );
1646 int                                                     GetSurfaceExtraParentSurfaceNum( int num );
1647 int                                                     GetSurfaceExtraEntityNum( int num );
1648 int                                                     GetSurfaceExtraCastShadows( int num );
1649 int                                                     GetSurfaceExtraRecvShadows( int num );
1650 int                                                     GetSurfaceExtraSampleSize( int num );
1651 float                                           GetSurfaceExtraLongestCurve( int num );
1652 void                                            GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1653
1654 void                                            WriteSurfaceExtraFile( const char *path );
1655 void                                            LoadSurfaceExtraFile( const char *path );
1656
1657
1658 /* decals.c */
1659 void                                            ProcessDecals( void );
1660 void                                            MakeEntityDecals( entity_t *e );
1661
1662
1663 /* brush_primit.c */
1664 void                                            ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1665
1666
1667 /* vis.c */
1668 fixedWinding_t                          *NewFixedWinding( int points );
1669 int                                                     VisMain( int argc, char **argv );
1670
1671 /* visflow.c */
1672 int                                                     CountBits( byte *bits, int numbits );
1673 void                                            PassageFlow( int portalnum );
1674 void                                            CreatePassages( int portalnum );
1675 void                                            PassageMemory( void );
1676 void                                            BasePortalVis( int portalnum );
1677 void                                            BetterPortalVis( int portalnum );
1678 void                                            PortalFlow( int portalnum );
1679 void                                            PassagePortalFlow( int portalnum );
1680
1681
1682
1683 /* light.c  */
1684 float                                           PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1685 int                                                     LightContributionToSample( trace_t *trace );
1686 void                                            LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1687 int                                                     LightContributionToPoint( trace_t *trace );
1688 int                                                     LightMain( int argc, char **argv );
1689
1690
1691 /* light_trace.c */
1692 void                                            SetupTraceNodes( void );
1693 void                                            TraceLine( trace_t *trace );
1694 float                                           SetupTrace( trace_t *trace );
1695
1696
1697 /* light_bounce.c */
1698 qboolean                                        RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1699 void                                            RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1700 void                                            RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1701 void                                            RadCreateDiffuseLights( void );
1702 void                                            RadFreeLights();
1703
1704
1705 /* light_ydnar.c */
1706 void                                            ColorToBytes( const float *color, byte *colorBytes, float scale );
1707 void                                            SmoothNormals( void );
1708
1709 void                                            MapRawLightmap( int num );
1710
1711 void                                            SetupDirt();
1712 float                                           DirtForSample( trace_t *trace );
1713 void                                            DirtyRawLightmap( int num );
1714
1715 void                                            IlluminateRawLightmap( int num );
1716 void                                            IlluminateVertexes( int num );
1717
1718 void                                            SetupBrushes( void );
1719 void                                            SetupClusters( void );
1720 qboolean                                        ClusterVisible( int a, int b );
1721 qboolean                                        ClusterVisibleToPoint( vec3_t point, int cluster );
1722 int                                                     ClusterForPoint( vec3_t point );
1723 int                                                     ClusterForPointExt( vec3_t point, float epsilon );
1724 int                                                     ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1725 int                                                     ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1726 void                                            SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1727 void                                            FreeTraceLights( trace_t *trace );
1728 void                                            CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1729 void                                            CreateTraceLightsForSurface( int num, trace_t *trace );
1730
1731
1732 /* lightmaps_ydnar.c */
1733 void                                            ExportLightmaps( void );
1734
1735 int                                                     ExportLightmapsMain( int argc, char **argv );
1736 int                                                     ImportLightmapsMain( int argc, char **argv );
1737
1738 void                                            SetupSurfaceLightmaps( void );
1739 void                                            StitchSurfaceLightmaps( void );
1740 void                                            StoreSurfaceLightmaps( void );
1741
1742
1743 /* image.c */
1744 void                                            ImageFree( image_t *image );
1745 image_t                                         *ImageFind( const char *filename );
1746 image_t                                         *ImageLoad( const char *filename );
1747
1748
1749 /* shaders.c */
1750 void                                            ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1751
1752 void                                            TCMod( tcMod_t mod, float st[ 2 ] );
1753 void                                            TCModIdentity( tcMod_t mod );
1754 void                                            TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1755 void                                            TCModTranslate( tcMod_t mod, float s, float t );
1756 void                                            TCModScale( tcMod_t mod, float s, float t );
1757 void                                            TCModRotate( tcMod_t mod, float euler );
1758
1759 qboolean                                        ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1760
1761 void                                            BeginMapShaderFile( const char *mapFile );
1762 void                                            WriteMapShaderFile( void );
1763 shaderInfo_t                            *CustomShader( shaderInfo_t *si, char *find, char *replace );
1764 void                                            EmitVertexRemapShader( char *from, char *to );
1765
1766 void                                            LoadShaderInfo( void );
1767 shaderInfo_t                            *ShaderInfoForShader( const char *shader );
1768
1769
1770 /* bspfile_abstract.c */
1771 void                                            SetGridPoints( int n );
1772 void                                            SetDrawVerts( int n );
1773 void                                            IncDrawVerts();
1774 void                                            SetDrawSurfaces(int n);
1775 void                                            SetDrawSurfacesBuffer();
1776 void                                            BSPFilesCleanup();
1777
1778 void                                            SwapBlock( int *block, int size );
1779
1780 int                                                     GetLumpElements( bspHeader_t *header, int lump, int size );
1781 void                                            *GetLump( bspHeader_t *header, int lump );
1782 int                                                     CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1783 void                                            AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1784
1785 void                                            LoadBSPFile( const char *filename );
1786 void                                            WriteBSPFile( const char *filename );
1787 void                                            PrintBSPFileSizes( void );
1788
1789 epair_t                                         *ParseEPair( void );
1790 void                                            ParseEntities( void );
1791 void                                            UnparseEntities( void );
1792 void                                            PrintEntity( const entity_t *ent );
1793 void                                            SetKeyValue( entity_t *ent, const char *key, const char *value );
1794 const char                                      *ValueForKey( const entity_t *ent, const char *key );
1795 int                                                     IntForKey( const entity_t *ent, const char *key );
1796 vec_t                                           FloatForKey( const entity_t *ent, const char *key );
1797 void                                            GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1798 entity_t                                        *FindTargetEntity( const char *target );
1799 void                                            GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1800
1801
1802 /* bspfile_ibsp.c */
1803 void                                            LoadIBSPFile( const char *filename );
1804 void                                            WriteIBSPFile( const char *filename );
1805
1806
1807 /* bspfile_rbsp.c */
1808 void                                            LoadRBSPFile( const char *filename );
1809 void                                            WriteRBSPFile( const char *filename );
1810
1811
1812
1813 /* -------------------------------------------------------------------------------
1814
1815 bsp/general global variables
1816
1817 ------------------------------------------------------------------------------- */
1818
1819 #ifdef MAIN_C
1820         #define Q_EXTERN
1821         #define Q_ASSIGN( a )   = a
1822 #else
1823         #define Q_EXTERN extern
1824         #define Q_ASSIGN( a )   
1825 #endif
1826
1827 /* game support */
1828 Q_EXTERN game_t                         games[]
1829 #ifndef MAIN_C
1830                                                         ;
1831 #else
1832                                                         =
1833                                                         {
1834                                                                 #include "game_quake3.h"
1835                                                                 ,
1836                                                                 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1837                                                                 ,
1838                                                                 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1839                                                                 ,
1840                                                                 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1841                                                                 ,
1842                                                                 #include "game_tenebrae.h"
1843                                                                 ,
1844                                                                 #include "game_wolf.h"
1845                                                                 ,
1846                                                                 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1847                                                                 ,
1848                                                                 #include "game_etut.h"
1849                                                                 ,
1850                                                                 #include "game_ef.h"
1851                                                                 ,
1852                                                                 #include "game_sof2.h"
1853                                                                 ,
1854                                                                 #include "game_jk2.h"   /* most be after game_sof2.h as they share defines! */
1855                                                                 ,
1856                                                                 #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
1857                                                                 ,
1858                                                                 #include "game_qfusion.h"       /* qfusion game */
1859                                                                 ,
1860                                                                 { NULL }        /* null game */
1861                                                         };
1862 #endif
1863 Q_EXTERN game_t                         *game Q_ASSIGN( &games[ 0 ] );
1864
1865
1866 /* general */
1867 Q_EXTERN int                            numImages Q_ASSIGN( 0 );
1868 Q_EXTERN image_t                        images[ MAX_IMAGES ];
1869
1870 Q_EXTERN int                            numPicoModels Q_ASSIGN( 0 );
1871 Q_EXTERN picoModel_t            *picoModels[ MAX_MODELS ];
1872
1873 Q_EXTERN shaderInfo_t           *shaderInfo Q_ASSIGN( NULL );
1874 Q_EXTERN int                            numShaderInfo Q_ASSIGN( 0 );
1875 Q_EXTERN int                            numVertexRemaps Q_ASSIGN( 0 );
1876
1877 Q_EXTERN surfaceParm_t          custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1878 Q_EXTERN int                            numCustSurfaceParms Q_ASSIGN( 0 );
1879
1880 Q_EXTERN char                           mapName[ MAX_QPATH ];   /* ydnar: per-map custom shaders for larger lightmaps */
1881 Q_EXTERN char                           mapShaderFile[ 1024 ];
1882 Q_EXTERN qboolean                       warnImage Q_ASSIGN( qtrue );
1883
1884 /* ydnar: sinusoid samples */
1885 Q_EXTERN float                          jitters[ MAX_JITTERS ];
1886
1887
1888 /* commandline arguments */
1889 Q_EXTERN qboolean                       verbose;
1890 Q_EXTERN qboolean                       verboseEntities Q_ASSIGN( qfalse );
1891 Q_EXTERN qboolean                       force Q_ASSIGN( qfalse );
1892 Q_EXTERN qboolean                       infoMode Q_ASSIGN( qfalse );
1893 Q_EXTERN qboolean                       useCustomInfoParms Q_ASSIGN( qfalse );
1894 Q_EXTERN qboolean                       noprune Q_ASSIGN( qfalse );
1895 Q_EXTERN qboolean                       leaktest Q_ASSIGN( qfalse );
1896 Q_EXTERN qboolean                       nodetail Q_ASSIGN( qfalse );
1897 Q_EXTERN qboolean                       nosubdivide Q_ASSIGN( qfalse );
1898 Q_EXTERN qboolean                       notjunc Q_ASSIGN( qfalse );
1899 Q_EXTERN qboolean                       fulldetail Q_ASSIGN( qfalse );
1900 Q_EXTERN qboolean                       nowater Q_ASSIGN( qfalse );
1901 Q_EXTERN qboolean                       noCurveBrushes Q_ASSIGN( qfalse );
1902 Q_EXTERN qboolean                       fakemap Q_ASSIGN( qfalse );
1903 Q_EXTERN qboolean                       coplanar Q_ASSIGN( qfalse );
1904 Q_EXTERN qboolean                       nofog Q_ASSIGN( qfalse );
1905 Q_EXTERN qboolean                       noHint Q_ASSIGN( qfalse );                              /* ydnar */
1906 Q_EXTERN qboolean                       renameModelShaders Q_ASSIGN( qfalse );  /* ydnar */
1907 Q_EXTERN qboolean                       skyFixHack Q_ASSIGN( qfalse );                  /* ydnar */
1908
1909 Q_EXTERN int                            patchSubdivisions Q_ASSIGN( 8 );                /* ydnar: -patchmeta subdivisions */
1910
1911 Q_EXTERN int                            maxLMSurfaceVerts Q_ASSIGN( 64 );               /* ydnar */
1912 Q_EXTERN int                            maxSurfaceVerts Q_ASSIGN( 999 );                /* ydnar */
1913 Q_EXTERN int                            maxSurfaceIndexes Q_ASSIGN( 6000 );             /* ydnar */
1914 Q_EXTERN float                          npDegrees Q_ASSIGN( 0.0f );                             /* ydnar: nonplanar degrees */
1915 Q_EXTERN int                            bevelSnap Q_ASSIGN( 0 );                                /* ydnar: bevel plane snap */
1916 Q_EXTERN int                            texRange Q_ASSIGN( 0 );
1917 Q_EXTERN qboolean                       flat Q_ASSIGN( qfalse );
1918 Q_EXTERN qboolean                       meta Q_ASSIGN( qfalse );
1919 Q_EXTERN qboolean                       patchMeta Q_ASSIGN( qfalse );
1920 Q_EXTERN qboolean                       emitFlares Q_ASSIGN( qfalse );
1921 Q_EXTERN qboolean                       debugSurfaces Q_ASSIGN( qfalse );
1922 Q_EXTERN qboolean                       debugInset Q_ASSIGN( qfalse );
1923 Q_EXTERN qboolean                       debugPortals Q_ASSIGN( qfalse );
1924
1925 Q_EXTERN double                         normalEpsilon Q_ASSIGN( 0.00001 );
1926 Q_EXTERN double                         distanceEpsilon Q_ASSIGN( 0.01 );
1927
1928
1929 /* bsp */
1930 Q_EXTERN int                            numMapEntities Q_ASSIGN( 0 );
1931
1932 Q_EXTERN int                            blockSize[ 3 ]                                  /* should be the same as in radiant */
1933 #ifndef MAIN_C
1934                                                         ;
1935 #else
1936                                                         = { 1024, 1024, 1024 };
1937 #endif
1938
1939 Q_EXTERN char                           name[ 1024 ];
1940 Q_EXTERN char                           source[ 1024 ];
1941 Q_EXTERN char                           outbase[ 32 ];
1942
1943 Q_EXTERN int                            sampleSize;                                             /* lightmap sample size in units */
1944
1945 Q_EXTERN int                            mapEntityNum Q_ASSIGN( 0 );
1946
1947 Q_EXTERN int                            entitySourceBrushes;
1948
1949 Q_EXTERN plane_t                        mapplanes[ MAX_MAP_PLANES ];    /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
1950 Q_EXTERN int                            nummapplanes;                                   /* nummapplanes will always be even */
1951 Q_EXTERN int                            numMapPatches;
1952 Q_EXTERN vec3_t                         mapMins, mapMaxs;
1953
1954 Q_EXTERN int                            defaultFogNum Q_ASSIGN( -1 );   /* ydnar: cleaner fog handling */
1955 Q_EXTERN int                            numMapFogs Q_ASSIGN( 0 );
1956 Q_EXTERN fog_t                          mapFogs[ MAX_MAP_FOGS ];
1957
1958 Q_EXTERN entity_t                       *mapEnt;
1959 Q_EXTERN brush_t                        *buildBrush;
1960 Q_EXTERN int                            numActiveBrushes;
1961 Q_EXTERN int                            g_bBrushPrimit;
1962
1963 Q_EXTERN int                            numStrippedLights Q_ASSIGN( 0 );
1964
1965
1966 /* surface stuff */
1967 Q_EXTERN mapDrawSurface_t       *mapDrawSurfs Q_ASSIGN( NULL );
1968 Q_EXTERN int                            numMapDrawSurfs;
1969
1970 Q_EXTERN int                            numSurfacesByType[ NUM_SURFACE_TYPES ];
1971 Q_EXTERN int                            numClearedSurfaces;
1972 Q_EXTERN int                            numStripSurfaces;
1973 Q_EXTERN int                            numFanSurfaces;
1974 Q_EXTERN int                            numMergedSurfaces;
1975 Q_EXTERN int                            numMergedVerts;
1976
1977 Q_EXTERN int                            numRedundantIndexes;
1978
1979 Q_EXTERN int                            numSurfaceModels Q_ASSIGN( 0 );
1980
1981 Q_EXTERN byte                           debugColors[ 12 ][ 3 ]
1982 #ifndef MAIN_C
1983                                                         ;
1984 #else
1985                                                         =
1986                                                         {
1987                                                                 { 255, 0, 0 },
1988                                                                 { 192, 128, 128 },
1989                                                                 { 255, 255, 0 },
1990                                                                 { 192, 192, 128 },
1991                                                                 { 0, 255, 255 },
1992                                                                 { 128, 192, 192 },
1993                                                                 { 0, 0, 255 },
1994                                                                 { 128, 128, 192 },
1995                                                                 { 255, 0, 255 },
1996                                                                 { 192, 128, 192 },
1997                                                                 { 0, 255, 0 },
1998                                                                 { 128, 192, 128 }
1999                                                         };
2000 #endif
2001
2002 Q_EXTERN qboolean                       skyboxPresent Q_ASSIGN( qfalse );
2003 Q_EXTERN int                            skyboxArea Q_ASSIGN( -1 );
2004 Q_EXTERN m4x4_t                         skyboxTransform;
2005
2006
2007
2008 /* -------------------------------------------------------------------------------
2009
2010 vis global variables
2011
2012 ------------------------------------------------------------------------------- */
2013
2014 /* commandline arguments */
2015 Q_EXTERN qboolean                       fastvis;
2016 Q_EXTERN qboolean                       noPassageVis;
2017 Q_EXTERN qboolean                       passageVisOnly;
2018 Q_EXTERN qboolean                       mergevis;
2019 Q_EXTERN qboolean                       nosort;
2020 Q_EXTERN qboolean                       saveprt;
2021 Q_EXTERN qboolean                       hint;   /* ydnar */
2022 Q_EXTERN char                           inbase[ MAX_QPATH ];
2023
2024 /* other bits */
2025 Q_EXTERN int                            totalvis;
2026
2027 Q_EXTERN float                          farPlaneDist;   /* rr2do2, rf, mre, ydnar all contributed to this one... */
2028
2029 Q_EXTERN int                            numportals;
2030 Q_EXTERN int                            portalclusters;
2031
2032 Q_EXTERN vportal_t                      *portals;
2033 Q_EXTERN leaf_t                         *leafs;
2034
2035 Q_EXTERN vportal_t                      *faces;
2036 Q_EXTERN leaf_t                         *faceleafs;
2037
2038 Q_EXTERN int                            numfaces;
2039
2040 Q_EXTERN int                            c_portaltest, c_portalpass, c_portalcheck;
2041 Q_EXTERN int                            c_portalskip, c_leafskip;
2042 Q_EXTERN int                            c_vistest, c_mighttest;
2043 Q_EXTERN int                            c_chains;
2044
2045 Q_EXTERN byte                           *vismap, *vismap_p, *vismap_end;
2046
2047 Q_EXTERN int                            testlevel;
2048
2049 Q_EXTERN byte                           *uncompressed;
2050
2051 Q_EXTERN int                            leafbytes, leaflongs;
2052 Q_EXTERN int                            portalbytes, portallongs;
2053
2054 Q_EXTERN vportal_t                      *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2055
2056
2057
2058 /* -------------------------------------------------------------------------------
2059
2060 light global variables
2061
2062 ------------------------------------------------------------------------------- */
2063
2064 /* commandline arguments */
2065 Q_EXTERN qboolean                       wolfLight Q_ASSIGN( qfalse );
2066 Q_EXTERN qboolean                       loMem Q_ASSIGN( qfalse );
2067 Q_EXTERN qboolean                       noStyles Q_ASSIGN( qfalse );
2068
2069 Q_EXTERN int                            sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2070 Q_EXTERN qboolean                       noVertexLighting Q_ASSIGN( qfalse );
2071 Q_EXTERN qboolean                       noGridLighting Q_ASSIGN( qfalse );
2072
2073 Q_EXTERN qboolean                       noTrace Q_ASSIGN( qfalse );
2074 Q_EXTERN qboolean                       noSurfaces Q_ASSIGN( qfalse );
2075 Q_EXTERN qboolean                       patchShadows Q_ASSIGN( qfalse );
2076 Q_EXTERN qboolean                       cpmaHack Q_ASSIGN( qfalse );
2077
2078 Q_EXTERN qboolean                       deluxemap Q_ASSIGN( qfalse );
2079 Q_EXTERN qboolean                       debugDeluxemap Q_ASSIGN( qfalse );
2080
2081 Q_EXTERN qboolean                       fast Q_ASSIGN( qfalse );
2082 Q_EXTERN qboolean                       faster Q_ASSIGN( qfalse );
2083 Q_EXTERN qboolean                       fastgrid Q_ASSIGN( qfalse );
2084 Q_EXTERN qboolean                       fastbounce Q_ASSIGN( qfalse );
2085 Q_EXTERN qboolean                       cheap Q_ASSIGN( qfalse );
2086 Q_EXTERN qboolean                       cheapgrid Q_ASSIGN( qfalse );
2087 Q_EXTERN int                            bounce Q_ASSIGN( 0 );
2088 Q_EXTERN qboolean                       bounceOnly Q_ASSIGN( qfalse );
2089 Q_EXTERN qboolean                       bouncing Q_ASSIGN( qfalse );
2090 Q_EXTERN qboolean                       bouncegrid Q_ASSIGN( qfalse );
2091 Q_EXTERN qboolean                       normalmap Q_ASSIGN( qfalse );
2092 Q_EXTERN qboolean                       trisoup Q_ASSIGN( qfalse );
2093 Q_EXTERN qboolean                       shade Q_ASSIGN( qfalse );
2094 Q_EXTERN float                          shadeAngleDegrees Q_ASSIGN( 0.0f );
2095 Q_EXTERN int                            superSample Q_ASSIGN( 0 );
2096 Q_EXTERN int                            lightSamples Q_ASSIGN( 1 );
2097 Q_EXTERN qboolean                       filter Q_ASSIGN( qfalse );
2098 Q_EXTERN qboolean                       dark Q_ASSIGN( qfalse );
2099 Q_EXTERN qboolean                       sunOnly Q_ASSIGN( qfalse );
2100 Q_EXTERN int                            approximateTolerance Q_ASSIGN( 0 );
2101 Q_EXTERN qboolean                       noCollapse Q_ASSIGN( qfalse );
2102 Q_EXTERN qboolean                       exportLightmaps Q_ASSIGN( qfalse );
2103 Q_EXTERN qboolean                       externalLightmaps Q_ASSIGN( qfalse );
2104 Q_EXTERN int                            lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2105
2106 Q_EXTERN qboolean                       dirty Q_ASSIGN( qfalse );
2107 Q_EXTERN qboolean                       dirtDebug Q_ASSIGN( qfalse );
2108 Q_EXTERN int                            dirtMode Q_ASSIGN( 0 );
2109 Q_EXTERN float                          dirtDepth Q_ASSIGN( 128.0f );
2110 Q_EXTERN float                          dirtScale Q_ASSIGN( 1.0f );
2111 Q_EXTERN float                          dirtGain Q_ASSIGN( 1.0f );
2112
2113 Q_EXTERN qboolean                       dump Q_ASSIGN( qfalse );
2114 Q_EXTERN qboolean                       debug Q_ASSIGN( qfalse );
2115 Q_EXTERN qboolean                       debugUnused Q_ASSIGN( qfalse );
2116 Q_EXTERN qboolean                       debugAxis Q_ASSIGN( qfalse );
2117 Q_EXTERN qboolean                       debugCluster Q_ASSIGN( qfalse );
2118 Q_EXTERN qboolean                       debugOrigin Q_ASSIGN( qfalse );
2119 Q_EXTERN qboolean                       lightmapBorder Q_ASSIGN( qfalse );
2120
2121 /* longest distance across the map */
2122 Q_EXTERN float                          maxMapDistance Q_ASSIGN( 0 );
2123
2124 /* for run time tweaking of light sources */
2125 Q_EXTERN float                          pointScale Q_ASSIGN( 7500.0f );
2126 Q_EXTERN float                          areaScale Q_ASSIGN( 0.25f );
2127 Q_EXTERN float                          skyScale Q_ASSIGN( 1.0f );
2128 Q_EXTERN float                          bounceScale Q_ASSIGN( 0.25f );
2129
2130 /* ydnar: lightmap gamma/compensation */
2131 Q_EXTERN float                          lightmapGamma Q_ASSIGN( 1.0f );
2132 Q_EXTERN float                          lightmapCompensate Q_ASSIGN( 1.0f );
2133
2134 /* ydnar: for runtime tweaking of falloff tolerance */
2135 Q_EXTERN float                          falloffTolerance Q_ASSIGN( 1.0f );
2136 Q_EXTERN qboolean                       exactPointToPolygon Q_ASSIGN( qtrue );
2137 Q_EXTERN float                          formFactorValueScale Q_ASSIGN( 3.0f );
2138 Q_EXTERN float                          linearScale Q_ASSIGN( 1.0f / 8000.0f );
2139
2140 Q_EXTERN light_t                        *lights;
2141 Q_EXTERN int                            numPointLights;
2142 Q_EXTERN int                            numSpotLights;
2143 Q_EXTERN int                            numSunLights;
2144 Q_EXTERN int                            numAreaLights;
2145
2146 /* ydnar: for luxel placement */
2147 Q_EXTERN int                            numSurfaceClusters, maxSurfaceClusters;
2148 Q_EXTERN int                            *surfaceClusters;
2149
2150 /* ydnar: for radiosity */
2151 Q_EXTERN int                            numDiffuseLights;
2152 Q_EXTERN int                            numBrushDiffuseLights;
2153 Q_EXTERN int                            numTriangleDiffuseLights;
2154 Q_EXTERN int                            numPatchDiffuseLights;
2155
2156 /* ydnar: general purpose extra copy of drawvert list */
2157 Q_EXTERN bspDrawVert_t          *yDrawVerts;
2158
2159 /* ydnar: for tracing statistics */
2160 Q_EXTERN int                            minSurfacesTested;
2161 Q_EXTERN int                            maxSurfacesTested;
2162 Q_EXTERN int                            totalSurfacesTested;
2163 Q_EXTERN int                            totalTraces;
2164
2165 Q_EXTERN FILE                           *dumpFile;
2166
2167 Q_EXTERN int                            c_visible, c_occluded;
2168 Q_EXTERN int                            c_subsampled;   /* ydnar */
2169
2170 Q_EXTERN int                            defaultLightSubdivide Q_ASSIGN( 999 );
2171
2172 Q_EXTERN vec3_t                         ambientColor;
2173 Q_EXTERN vec3_t                         minLight, minVertexLight, minGridLight;
2174
2175 Q_EXTERN int                            *entitySurface;
2176 Q_EXTERN vec3_t                         *surfaceOrigin;
2177
2178 Q_EXTERN vec3_t                         sunDirection;
2179 Q_EXTERN vec3_t                         sunLight;
2180
2181 /* tracing */
2182 Q_EXTERN int                            c_totalTrace;
2183 Q_EXTERN int                            c_cullTrace, c_testTrace;
2184 Q_EXTERN int                            c_testFacets;
2185
2186 /* ydnar: light optimization */
2187 Q_EXTERN float                          subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2188
2189 Q_EXTERN int                            numOpaqueBrushes, maxOpaqueBrush;
2190 Q_EXTERN byte                           *opaqueBrushes;
2191
2192 Q_EXTERN int                            numLights;
2193 Q_EXTERN int                            numCulledLights;
2194
2195 Q_EXTERN int                            gridBoundsCulled;
2196 Q_EXTERN int                            gridEnvelopeCulled;
2197
2198 Q_EXTERN int                            lightsBoundsCulled;
2199 Q_EXTERN int                            lightsEnvelopeCulled;
2200 Q_EXTERN int                            lightsPlaneCulled;
2201 Q_EXTERN int                            lightsClusterCulled;
2202
2203 /* ydnar: radiosity */
2204 Q_EXTERN float                          diffuseSubdivide Q_ASSIGN( 256.0f );
2205 Q_EXTERN float                          minDiffuseSubdivide Q_ASSIGN( 64.0f );
2206 Q_EXTERN int                            numDiffuseSurfaces Q_ASSIGN( 0 );
2207
2208 /* ydnar: list of surface information necessary for lightmap calculation */
2209 Q_EXTERN surfaceInfo_t          *surfaceInfos Q_ASSIGN( NULL );
2210
2211 /* ydnar: sorted list of surfaces */
2212 Q_EXTERN int                            *sortSurfaces Q_ASSIGN( NULL );
2213
2214 /* clumps of surfaces that share a raw lightmap */
2215 Q_EXTERN int                            numLightSurfaces Q_ASSIGN( 0 );
2216 Q_EXTERN int                            *lightSurfaces Q_ASSIGN( NULL );
2217
2218 /* raw lightmaps */
2219 Q_EXTERN int                            numRawSuperLuxels Q_ASSIGN( 0 );
2220 Q_EXTERN int                            numRawLightmaps Q_ASSIGN( 0 );
2221 Q_EXTERN rawLightmap_t          *rawLightmaps Q_ASSIGN( NULL );
2222 Q_EXTERN int                            *sortLightmaps Q_ASSIGN( NULL );
2223
2224 /* vertex luxels */
2225 Q_EXTERN float                          *vertexLuxels[ MAX_LIGHTMAPS ];
2226 Q_EXTERN float                          *radVertexLuxels[ MAX_LIGHTMAPS ];
2227
2228 /* bsp lightmaps */
2229 Q_EXTERN int                            numLightmapShaders Q_ASSIGN( 0 );
2230 Q_EXTERN int                            numSolidLightmaps Q_ASSIGN( 0 );
2231 Q_EXTERN int                            numOutLightmaps Q_ASSIGN( 0 );
2232 Q_EXTERN int                            numBSPLightmaps Q_ASSIGN( 0 );
2233 Q_EXTERN int                            numExtLightmaps Q_ASSIGN( 0 );
2234 Q_EXTERN outLightmap_t          *outLightmaps Q_ASSIGN( NULL );
2235
2236 /* grid points */
2237 Q_EXTERN int                            numRawGridPoints Q_ASSIGN( 0 );
2238 Q_EXTERN rawGridPoint_t         *rawGridPoints Q_ASSIGN( NULL );
2239
2240 Q_EXTERN int                            numSurfsVertexLit Q_ASSIGN( 0 );
2241 Q_EXTERN int                            numSurfsVertexForced Q_ASSIGN( 0 );
2242 Q_EXTERN int                            numSurfsVertexApproximated Q_ASSIGN( 0 );
2243 Q_EXTERN int                            numSurfsLightmapped Q_ASSIGN( 0 );
2244 Q_EXTERN int                            numPlanarsLightmapped Q_ASSIGN( 0 );
2245 Q_EXTERN int                            numNonPlanarsLightmapped Q_ASSIGN( 0 );
2246 Q_EXTERN int                            numPatchesLightmapped Q_ASSIGN( 0 );
2247 Q_EXTERN int                            numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2248
2249 Q_EXTERN int                            numLuxels Q_ASSIGN( 0 );
2250 Q_EXTERN int                            numLuxelsMapped Q_ASSIGN( 0 );
2251 Q_EXTERN int                            numLuxelsOccluded Q_ASSIGN( 0 );
2252 Q_EXTERN int                            numLuxelsIlluminated Q_ASSIGN( 0 );
2253 Q_EXTERN int                            numVertsIlluminated Q_ASSIGN( 0 );
2254
2255 /* lightgrid */
2256 Q_EXTERN vec3_t                         gridMins;
2257 Q_EXTERN int                            gridBounds[ 3 ];
2258 Q_EXTERN vec3_t                         gridSize
2259 #ifndef MAIN_C
2260                                                         ;
2261 #else
2262                                                         = { 64, 64, 128 };
2263 #endif
2264
2265
2266
2267 /* -------------------------------------------------------------------------------
2268
2269 abstracted bsp globals
2270
2271 ------------------------------------------------------------------------------- */
2272
2273 Q_EXTERN int                            numEntities Q_ASSIGN( 0 );
2274 Q_EXTERN int                            numBSPEntities Q_ASSIGN( 0 );
2275 Q_EXTERN entity_t                       entities[ MAX_MAP_ENTITIES ];
2276
2277 Q_EXTERN int                            numBSPModels Q_ASSIGN( 0 );
2278 Q_EXTERN bspModel_t                     bspModels[ MAX_MAP_MODELS ];
2279
2280 Q_EXTERN int                            numBSPShaders Q_ASSIGN( 0 );
2281 Q_EXTERN bspShader_t            bspShaders[ MAX_MAP_MODELS ];
2282
2283 Q_EXTERN int                            bspEntDataSize Q_ASSIGN( 0 );
2284 Q_EXTERN char                           bspEntData[ MAX_MAP_ENTSTRING ];
2285
2286 Q_EXTERN int                            numBSPLeafs Q_ASSIGN( 0 );
2287 Q_EXTERN bspLeaf_t                      bspLeafs[ MAX_MAP_LEAFS ];
2288
2289 Q_EXTERN int                            numBSPPlanes Q_ASSIGN( 0 );
2290 Q_EXTERN bspPlane_t                     bspPlanes[ MAX_MAP_PLANES ];
2291
2292 Q_EXTERN int                            numBSPNodes Q_ASSIGN( 0 );
2293 Q_EXTERN bspNode_t                      bspNodes[ MAX_MAP_NODES ];
2294
2295 Q_EXTERN int                            numBSPLeafSurfaces Q_ASSIGN( 0 );
2296 Q_EXTERN int                            bspLeafSurfaces[ MAX_MAP_LEAFFACES ];
2297
2298 Q_EXTERN int                            numBSPLeafBrushes Q_ASSIGN( 0 );
2299 Q_EXTERN int                            bspLeafBrushes[ MAX_MAP_LEAFBRUSHES ];
2300
2301 Q_EXTERN int                            numBSPBrushes Q_ASSIGN( 0 );
2302 Q_EXTERN bspBrush_t                     bspBrushes[ MAX_MAP_BRUSHES ];
2303
2304 Q_EXTERN int                            numBSPBrushSides Q_ASSIGN( 0 );
2305 Q_EXTERN bspBrushSide_t         bspBrushSides[ MAX_MAP_BRUSHSIDES ];
2306
2307 Q_EXTERN int                            numBSPLightBytes Q_ASSIGN( 0 );
2308 Q_EXTERN byte                           *bspLightBytes Q_ASSIGN( NULL );
2309
2310 //%     Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2311 //%     Q_EXTERN byte                           *bspGridPoints Q_ASSIGN( NULL );
2312
2313 Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
2314 Q_EXTERN bspGridPoint_t         *bspGridPoints Q_ASSIGN( NULL );
2315
2316 Q_EXTERN int                            numBSPVisBytes Q_ASSIGN( 0 );
2317 Q_EXTERN byte                           bspVisBytes[ MAX_MAP_VISIBILITY ];
2318
2319 Q_EXTERN int                            numBSPDrawVerts Q_ASSIGN( 0 );
2320 Q_EXTERN bspDrawVert_t          *bspDrawVerts Q_ASSIGN( NULL );
2321
2322 Q_EXTERN int                            numBSPDrawIndexes Q_ASSIGN( 0 );
2323 Q_EXTERN int                            bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2324
2325 Q_EXTERN int                            numBSPDrawSurfaces Q_ASSIGN( 0 );
2326 Q_EXTERN bspDrawSurface_t       *bspDrawSurfaces Q_ASSIGN( NULL );
2327
2328 Q_EXTERN int                            numBSPFogs Q_ASSIGN( 0 );
2329 Q_EXTERN bspFog_t                       bspFogs[ MAX_MAP_FOGS ];
2330
2331 Q_EXTERN int                            numBSPAds Q_ASSIGN( 0 );
2332 Q_EXTERN bspAdvertisement_t     bspAds[ MAX_MAP_ADVERTISEMENTS ];
2333
2334
2335 /* end marker */
2336 #endif