/* BobToolz plugin for GtkRadiant Copyright (C) 2001 Gordon Biggans This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // DBrush.h: interface for the DBrush class. // ////////////////////////////////////////////////////////////////////// #if !defined( AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_ ) #define AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include #include #include "mathlib.h" #include "str.h" class DPlane; class DWinding; class DPoint; class _QERFaceData; namespace scene { class Node; class Instance; } const int POINT_IN_BRUSH = 0; const int POINT_ON_BRUSH = 1; const int POINT_OUT_BRUSH = 2; class DBrush { public: DPlane* AddFace( const vec3_t va, const vec3_t vb, const vec3_t vc, const char* textureName, bool bDetail ); void SaveToFile( FILE* pFile ); void Rotate( vec3_t vOrigin, vec3_t vRotation ); void RotateAboutCentre( vec3_t vRotation ); DPlane* HasPlaneInverted( DPlane* chkPlane ); DPlane* HasPlane( DPlane* chkPlane ); DPlane* AddFace( const vec3_t va, const vec3_t vb, const vec3_t vc, const _QERFaceData* texData ); bool ResetTextures( const char* textureName, float fScale[2], float fShift[2], int rotation, const char* newTextureName, int bResetTextureName, int bResetScale[2], int bResetShift[2], int bResetRotation ); bool IsDetail(); bool HasTexture( const char* textureName ); bool IntersectsWith( DBrush *chkBrush ); bool IntersectsWith( DPlane* p1, DPlane* p2, vec3_t v ); bool IsCutByPlane( DPlane* cuttingPlane ); bool GetBounds( vec3_t min, vec3_t max ); bool HasPoint( vec3_t pnt ); bool BBoxCollision( DBrush* chkBrush ); bool BBoxTouch( DBrush* chkBrush ); int BuildPoints(); void BuildBounds(); void BuildFromWinding( DWinding* w ); scene::Node* BuildInRadiant( bool allowDestruction, int* changeCnt, scene::Node* entity = NULL ); void ResetChecks( std::list* exclusionList ); void ClearFaces(); void ClearPoints(); int RemoveRedundantPlanes( void ); void RemovePlane( DPlane* plane ); int PointPosition( vec3_t pnt ); void CutByPlane( DPlane* cutPlane, DBrush** newBrush1, DBrush** newBrush2 ); void LoadFromBrush( scene::Instance& brush, bool textured ); void AddPoint( vec3_t pnt ); DPlane* FindPlaneWithClosestNormal( vec_t* normal ); int FindPointsForPlane( DPlane* plane, DPoint** pnts, int maxpnts ); DBrush( int ID = -1 ); virtual ~DBrush(); bool operator==( DBrush* other ); // members scene::Node* QER_entity; scene::Node* QER_brush; std::list faceList; std::list pointList; int m_nBrushID; vec3_t bbox_min, bbox_max; bool bBoundsBuilt; }; //typedef CList DBrushList; #endif // !defined(AFX_DBRUSH_H__35B2C522_F0A7_11D4_ACF7_004095A18133__INCLUDED_)