/* BobToolz plugin for GtkRadiant Copyright (C) 2001 Gordon Biggans This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "StdAfx.h" #include "DEntity.h" #include "funchandlers.h" #ifdef __linux__ #include #include #endif /*========================== Global Vars ==========================*/ //HANDLE bsp_process; char g_CurrentTexture[256] = ""; //============================================================= //============================================================= void ReadCurrentTexture() { const char* textureName = g_FuncTable.m_pfnGetCurrentTexture(); strcpy(g_CurrentTexture, textureName); } const char* GetCurrentTexture() { ReadCurrentTexture(); return g_CurrentTexture; } epair_t* GetNextChainItem(epair_t* lastItem, char* key, char* value) { epair_t* nextEPair = g_FuncTable.m_pfnAllocateEpair(key, value); if(lastItem != NULL) lastItem->next = nextEPair; return nextEPair; } void MoveBlock(int dir, vec3_t min, vec3_t max, float dist) { switch(dir) { case MOVE_EAST: { min[0]+=dist; max[0]+=dist; break; } case MOVE_WEST: { min[0]-=dist; max[0]-=dist; break; } case MOVE_NORTH: { min[1]+=dist; max[1]+=dist; break; } case MOVE_SOUTH: { min[1]-=dist; max[1]-=dist; break; } } } void SetInitialStairPos(int dir, vec3_t min, vec3_t max, float width) { switch(dir) { case MOVE_EAST: { max[0] = min[0] + width; break; } case MOVE_WEST: { min[0] = max[0] - width; break; } case MOVE_NORTH: { max[1] = min[1] + width; break; } case MOVE_SOUTH: { min[1] = max[1] - width; break; } } } char* TranslateString (char *buf) { static char buf2[32768]; int i, l; char *out; l = strlen(buf); out = buf2; for (i=0 ; i%s", buf); } /*void Sys_Printf (char *text, ...) { va_list argptr; char buf[32768]; va_start (argptr,text); vsprintf (buf, text,argptr); va_end (argptr); g_FuncTable.m_pfnSysMsg ( buf ); }*/ char* UnixToDosPath(char* path) { #ifndef _WIN32 return path; #else for(char* p = path; *p; p++) { if(*p == '/') *p = '\\'; } return path; #endif } const char* ExtractFilename(const char* path) { char* p = strrchr(path, '/'); if(!p) { p = strrchr(path, '\\'); if(!p) return path; } return ++p; } extern char* PLUGIN_NAME; /*char* GetGameFilename(char* buffer, const char* filename) { strcpy(buffer, g_FuncTable.m_pfnGetGamePath()); char* p = strrchr(buffer, '/'); *++p = '\0'; strcat(buffer, filename); buffer = UnixToDosPath(buffer); return buffer; }*/ #if defined (__linux__) || defined (__APPLE__) // the bCreateConsole parameter is ignored on linux .. bool Q_Exec( const char *pCmd, bool bCreateConsole ) { switch (fork()) { case -1: return false; // Error ("CreateProcess failed"); break; case 0: #ifdef _DEBUG printf("Running system...\n"); printf("Command: %s\n", pCmd); #endif // NOTE: we could use that to detect when a step finishes. But then it // would not work for remote compiling stuff. // execlp (pCmd, pCmd, NULL); system( pCmd ); printf ("system() returned"); _exit (0); break; } return true; } #endif #ifdef _WIN32 bool Q_Exec( const char *pCmd, bool bCreateConsole ) { // G_DeWan: Don't know if this is needed for linux version PROCESS_INFORMATION pi; STARTUPINFO si = {0}; // Initialize all members to zero si.cb = sizeof(STARTUPINFO); // Set byte count DWORD dwCreationFlags; if (bCreateConsole) dwCreationFlags = CREATE_NEW_CONSOLE | NORMAL_PRIORITY_CLASS; else dwCreationFlags = DETACHED_PROCESS | NORMAL_PRIORITY_CLASS; for(; *pCmd == ' '; pCmd++); if(!CreateProcess(NULL, (char *)pCmd, NULL, NULL, FALSE, dwCreationFlags, NULL, NULL, &si, &pi)) return false; return true; } #endif void StartBSP() { char exename[256]; GetFilename(exename, "q3map"); UnixToDosPath(exename); // do we want this done in linux version? char mapname[256]; const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath"); strcpy( mapname, pn ); strcat( mapname, "/ac_prt.map" ); UnixToDosPath(mapname); char command[1024]; sprintf(command, "%s -nowater -fulldetail %s", exename, mapname); Q_Exec( command, TRUE ); } void BuildMiniPrt(list* exclusionList) { // yes, we could just use -fulldetail option, but, as SPOG said // it'd be faster without all the hint, donotenter etc textures and // doors, etc DEntity world; char buffer[128]; const char *pn = g_FuncTable.m_pfnReadProjectKey("mapspath"); strcpy( buffer, pn ); strcat( buffer, "/ac_prt.map" ); FILE* pFile = fopen(buffer, "w"); // ahem, thx rr2 if(!pFile) return; int count = g_FuncTable.m_pfnGetEntityCount(); for(int i = 0; i < count; i++) { entity_t* ent = (entity_t*)g_FuncTable.m_pfnGetEntityHandle(i); epair_t* epl = *g_EntityTable.m_pfnGetEntityKeyValList(ent); epair_t* ep = epl; while(ep) { if(!strcmp(ep->key, "classname")) { if(!strcmp(ep->value, "worldspawn")) { world.LoadFromEntity(i, FALSE); world.RemoveNonCheckBrushes(exclusionList, TRUE); world.SaveToFile(pFile); } else if(strstr(ep->value, "info_")) { world.ClearBrushes(); world.ClearEPairs(); world.LoadEPairList(epl); world.SaveToFile(pFile); } break; } ep = ep->next; } } fclose(pFile); StartBSP(); } entity_s* FindEntityFromTargetname(const char* targetname, int* entNum) { DEntity world; int count = g_FuncTable.m_pfnGetEntityCount(); for(int i = 0; i < count; i++) { world.ClearEPairs(); entity_s* ent = (entity_s*)g_FuncTable.m_pfnGetEntityHandle(i); world.LoadEPairList(*g_EntityTable.m_pfnGetEntityKeyValList(ent)); DEPair* tn = world.FindEPairByKey("targetname"); if(tn) { if(!stricmp(tn->value, targetname)) { if(entNum) { *entNum = i; } return ent; } } } return NULL; } void FillDefaultTexture(_QERFaceData* faceData, vec3_t va, vec3_t vb, vec3_t vc, const char* texture) { faceData->m_bBPrimit = FALSE; faceData->m_fRotate = 0; faceData->m_fScale[0] = 0.5; faceData->m_fScale[1] = 0.5; faceData->m_fShift[0] = 0; faceData->m_fShift[1] = 0; faceData->m_nContents = 0; faceData->m_nFlags = 0; faceData->m_nValue = 0; if(*texture) strcpy(faceData->m_TextureName, texture); else strcpy(faceData->m_TextureName, "textures/common/caulk"); VectorCopy(va, faceData->m_v1); VectorCopy(vb, faceData->m_v2); VectorCopy(vc, faceData->m_v3); } float Determinant3x3(float a1, float a2, float a3, float b1, float b2, float b3, float c1, float c2, float c3) { return a1*(b2*c3-b3*c2) - a2*(b1*c3-b3*c1) + a3*(b1*c2-b2*c1); } bool GetEntityCentre(const char* entity, vec3_t centre) { entity_s* ent = FindEntityFromTargetname(entity, NULL); if(!ent) return FALSE; int cnt = g_FuncTable.m_pfnAllocateEntityBrushHandles(ent); if(cnt == 0) { g_FuncTable.m_pfnReleaseEntityBrushHandles(); return FALSE; } brush_t* brush = (brush_t*)g_FuncTable.m_pfnGetEntityBrushHandle(0); DBrush cBrush; cBrush.LoadFromBrush_t(brush, FALSE); vec3_t min, max; cBrush.GetBounds(min, max); VectorAdd(min, max, centre); VectorScale(centre, 0.5f, centre); g_FuncTable.m_pfnReleaseEntityBrushHandles(); return TRUE; } vec_t Min(vec_t a, vec_t b) { if(a < b) return a; return b; } void MakeNormal( vec_t* va, vec_t* vb, vec_t* vc, vec_t* out ) { vec3_t v1, v2; VectorSubtract(va, vb, v1); VectorSubtract(vc, vb, v2); CrossProduct(v1, v2, out); }