#include "export.h" #include "globaldefs.h" #include "debugging/debugging.h" #include "ibrush.h" #include "iscenegraph.h" #include "iselection.h" #include "stream/stringstream.h" #include "stream/textfilestream.h" #include // this is very evil, but right now there is no better way #include "../../radiant/brush.h" // for limNames const int MAX_MATERIAL_NAME = 20; /* Abstract baseclass for modelexporters the class collects all the data which then gets exported through the WriteToFile method. */ class ExportData { public: ExportData( const std::set& ignorelist, collapsemode mode, bool limNames, bool objs ); virtual ~ExportData( void ); virtual void BeginBrush( Brush& b ); virtual void AddBrushFace( Face& f ); virtual void EndBrush( void ); virtual bool WriteToFile( const std::string& path, collapsemode mode ) const = 0; protected: // a group of faces class group { public: std::string name; std::list faces; }; std::list groups; private: // "textures/common/caulk" -> "caulk" void GetShaderNameFromShaderPath( const char* path, std::string& name ); group* current; collapsemode mode; const std::set& ignorelist; }; ExportData::ExportData( const std::set& _ignorelist, collapsemode _mode, bool _limNames, bool _objs ) : mode( _mode ), ignorelist( _ignorelist ){ current = 0; // in this mode, we need just one group if ( mode == COLLAPSE_ALL ) { groups.push_back( group() ); current = &groups.back(); current->name = "all"; } } ExportData::~ExportData( void ){ } void ExportData::BeginBrush( Brush& b ){ // create a new group for each brush if ( mode == COLLAPSE_NONE ) { groups.push_back( group() ); current = &groups.back(); StringOutputStream str( 256 ); str << "Brush" << (const unsigned int)groups.size(); current->name = str.c_str(); } } void ExportData::EndBrush( void ){ // all faces of this brush were on the ignorelist, discard the emptygroup if ( mode == COLLAPSE_NONE ) { ASSERT_NOTNULL( current ); if ( current->faces.empty() ) { groups.pop_back(); current = 0; } } } void ExportData::AddBrushFace( Face& f ){ std::string shadername; GetShaderNameFromShaderPath( f.GetShader(), shadername ); // ignore faces from ignore list if ( ignorelist.find( shadername ) != ignorelist.end() ) { return; } if ( mode == COLLAPSE_BY_MATERIAL ) { // find a group for this material current = 0; const std::list::iterator end( groups.end() ); for ( std::list::iterator it( groups.begin() ); it != end; ++it ) { if ( it->name == shadername ) { current = &( *it ); } } // no group found, create one if ( !current ) { groups.push_back( group() ); current = &groups.back(); current->name = shadername; } } ASSERT_NOTNULL( current ); // add face to current group current->faces.push_back( &f ); #if GDEF_DEBUG globalOutputStream() << "Added Face to group " << current->name.c_str() << "\n"; #endif } void ExportData::GetShaderNameFromShaderPath( const char* path, std::string& name ){ std::string tmp( path ); size_t last_slash = tmp.find_last_of( "/" ); if ( last_slash != std::string::npos && last_slash == ( tmp.length() - 1 ) ) { name = path; } else{ name = tmp.substr( last_slash + 1, tmp.length() - last_slash ); } #if GDEF_DEBUG globalOutputStream() << "Last: " << (const unsigned int) last_slash << " " << "length: " << (const unsigned int)tmp.length() << "Name: " << name.c_str() << "\n"; #endif } /* Exporter writing facedata as wavefront object */ class ExportDataAsWavefront : public ExportData { private: bool expmat; bool limNames; bool objs; public: ExportDataAsWavefront( const std::set& _ignorelist, collapsemode _mode, bool _expmat, bool _limNames, bool _objs ) : ExportData( _ignorelist, _mode, _limNames, _objs ){ expmat = _expmat; limNames = _limNames; objs = _objs; } bool WriteToFile( const std::string& path, collapsemode mode ) const; }; bool ExportDataAsWavefront::WriteToFile( const std::string& path, collapsemode mode ) const { std::string objFile = path; if ( path.compare( path.length() - 4, 4, ".obj" ) != 0 ) { objFile += ".obj"; } std::string mtlFile = objFile.substr( 0, objFile.length() - 4 ) + ".mtl"; std::set materials; TextFileOutputStream out( objFile.c_str() ); if ( out.failed() ) { globalErrorStream() << "Unable to open file\n"; return false; } out << "# Wavefront Objectfile exported with radiants brushexport plugin 3.0 by Thomas 'namespace' Nitschke, spam@codecreator.net\n\n"; if ( expmat ) { size_t last = mtlFile.find_last_of( "//" ); std::string mtllib = mtlFile.substr( last + 1, mtlFile.size() - last ).c_str(); out << "mtllib " << mtllib.c_str() << "\n"; } unsigned int vertex_count = 0; const std::list::const_iterator gend( groups.end() ); for ( std::list::const_iterator git( groups.begin() ); git != gend; ++git ) { typedef std::multimap bm; bm brushMaterials; typedef std::pair String_Pair; const std::list::const_iterator end( git->faces.end() ); // submesh starts here if ( objs ) { out << "\no "; } else { out << "\ng "; } out << git->name.c_str() << "\n"; // material if ( expmat && mode == COLLAPSE_ALL ) { out << "usemtl material" << "\n\n"; materials.insert( "material" ); } for ( std::list::const_iterator it( git->faces.begin() ); it != end; ++it ) { const Winding& w( ( *it )->getWinding() ); // vertices for ( size_t i = 0; i < w.numpoints; ++i ) out << "v " << FloatFormat( w[i].vertex.x(), 1, 6 ) << " " << FloatFormat( w[i].vertex.z(), 1, 6 ) << " " << FloatFormat( w[i].vertex.y(), 1, 6 ) << "\n"; } out << "\n"; for ( std::list::const_iterator it( git->faces.begin() ); it != end; ++it ) { const Winding& w( ( *it )->getWinding() ); // texcoords for ( size_t i = 0; i < w.numpoints; ++i ) out << "vt " << FloatFormat( w[i].texcoord.x(), 1, 6 ) << " " << FloatFormat( w[i].texcoord.y(), 1, 6 ) << "\n"; } for ( std::list::const_iterator it( git->faces.begin() ); it != end; ++it ) { const Winding& w( ( *it )->getWinding() ); // faces StringOutputStream faceLine( 256 ); faceLine << "\nf"; for ( size_t i = 0; i < w.numpoints; ++i, ++vertex_count ) { faceLine << " " << vertex_count + 1 << "/" << vertex_count + 1; } if ( mode != COLLAPSE_ALL ) { materials.insert( ( *it )->getShader().getShader() ); brushMaterials.insert( String_Pair( ( *it )->getShader().getShader(), faceLine.c_str() ) ); } else { out << faceLine.c_str(); } } if ( mode != COLLAPSE_ALL ) { std::string lastMat; std::string mat; std::string faces; for ( bm::iterator iter = brushMaterials.begin(); iter != brushMaterials.end(); iter++ ) { mat = ( *iter ).first.c_str(); faces = ( *iter ).second.c_str(); if ( mat != lastMat ) { if ( limNames && mat.size() > MAX_MATERIAL_NAME ) { out << "\nusemtl " << mat.substr( mat.size() - MAX_MATERIAL_NAME, mat.size() ).c_str(); } else { out << "\nusemtl " << mat.c_str(); } } out << faces.c_str(); lastMat = mat; } } out << "\n"; } if ( expmat ) { TextFileOutputStream outMtl( mtlFile.c_str() ); if ( outMtl.failed() ) { globalErrorStream() << "Unable to open material file\n"; return false; } outMtl << "# Wavefront material file exported with " RADIANT_NAME " brushexport plugin.\n"; outMtl << "# Material Count: " << (const Unsigned)materials.size() << "\n\n"; for ( std::set::const_iterator it( materials.begin() ); it != materials.end(); ++it ) { if ( limNames && it->size() > MAX_MATERIAL_NAME ) { outMtl << "newmtl " << it->substr( it->size() - MAX_MATERIAL_NAME, it->size() ).c_str() << "\n"; } else { outMtl << "newmtl " << it->c_str() << "\n"; } } } return true; } class ForEachFace : public BrushVisitor { public: ForEachFace( ExportData& _exporter ) : exporter( _exporter ) {} void visit( Face& face ) const { exporter.AddBrushFace( face ); } private: ExportData& exporter; }; class ForEachSelected : public SelectionSystem::Visitor { public: ForEachSelected( ExportData& _exporter ) : exporter( _exporter ) {} void visit( scene::Instance& instance ) const { BrushInstance* bptr = InstanceTypeCast::cast( instance ); if ( bptr ) { Brush& brush( bptr->getBrush() ); exporter.BeginBrush( brush ); ForEachFace face_vis( exporter ); brush.forEachFace( face_vis ); exporter.EndBrush(); } } private: ExportData& exporter; }; bool ExportSelection( const std::set& ignorelist, collapsemode m, bool exmat, const std::string& path, bool limNames, bool objs ){ ExportDataAsWavefront exporter( ignorelist, m, exmat, limNames, objs ); ForEachSelected vis( exporter ); GlobalSelectionSystem().foreachSelected( vis ); return exporter.WriteToFile( path, m ); }