/* PrtView plugin for GtkRadiant Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "Portals.h" #include #include #ifndef __APPLE__ #include #endif #include #include "iglrender.h" #include "cullable.h" #include "PrtView.h" #define LINE_BUF 1000 CPortals portals; CPortalsRender render; int compare( const void *arg1, const void *arg2 ) { if(portals.portal[*((int *)arg1)].dist > portals.portal[*((int *)arg2)].dist) return -1; else if(portals.portal[*((int *)arg1)].dist < portals.portal[*((int *)arg2)].dist) return 1; return 0; } CBspPortal::CBspPortal() { memset(this, 0, sizeof(CBspPortal)); } CBspPortal::~CBspPortal() { delete[] point; delete[] inner_point; } bool CBspPortal::Build(char *def) { char *c = def; unsigned int n; int dummy1, dummy2; int res_cnt, i; if(portals.hint_flags) { res_cnt = sscanf(def, "%u %d %d %d", &point_count, &dummy1, &dummy2, (int *)&hint); } else { sscanf(def, "%u", &point_count); hint = false; } if(point_count < 3 || (portals.hint_flags && res_cnt < 4)) return false; point = new CBspPoint[point_count]; inner_point = new CBspPoint[point_count]; for(n = 0; n < point_count; n++) { for(; *c != 0 && *c != '('; c++); if(*c == 0) return false; c++; sscanf(c, "%f %f %f", point[n].p, point[n].p+1, point[n].p+2); center.p[0] += point[n].p[0]; center.p[1] += point[n].p[1]; center.p[2] += point[n].p[2]; if(n == 0) { for(i = 0; i < 3; i++) { min[i] = point[n].p[i]; max[i] = point[n].p[i]; } } else { for(i = 0; i < 3; i++) { if(min[i] > point[n].p[i]) min[i] = point[n].p[i]; if(max[i] < point[n].p[i]) max[i] = point[n].p[i]; } } } center.p[0] /= (float)point_count; center.p[1] /= (float)point_count; center.p[2] /= (float)point_count; for(n = 0; n < point_count; n++) { inner_point[n].p[0] = (0.01f * center.p[0]) + (0.99f * point[n].p[0]); inner_point[n].p[1] = (0.01f * center.p[1]) + (0.99f * point[n].p[1]); inner_point[n].p[2] = (0.01f * center.p[2]) + (0.99f * point[n].p[2]); } fp_color_random[0] = (float)(rand() & 0xff) / 255.0f; fp_color_random[1] = (float)(rand() & 0xff) / 255.0f; fp_color_random[2] = (float)(rand() & 0xff) / 255.0f; fp_color_random[3] = 1.0f; return true; } CPortals::CPortals() { memset(this, 0, sizeof(CPortals)); } CPortals::~CPortals() { Purge(); } void CPortals::Purge() { delete[] portal; delete[] portal_sort; portal = NULL; portal_sort = NULL; portal_count = 0; /* delete[] node; node = NULL; node_count = 0; */ } void CPortals::Load() { char buf[LINE_BUF+1]; memset(buf, 0, LINE_BUF + 1); Purge(); globalOutputStream() << MSG_PREFIX "Loading portal file " << fn << ".\n"; FILE *in; in = fopen(fn, "rt"); if(in == NULL) { globalOutputStream() << " ERROR - could not open file.\n"; return; } if(!fgets(buf, LINE_BUF, in)) { fclose(in); globalOutputStream() << " ERROR - File ended prematurely.\n"; return; } if(strncmp("PRT1", buf, 4) != 0) { fclose(in); globalOutputStream() << " ERROR - File header indicates wrong file type (should be \"PRT1\").\n"; return; } if(!fgets(buf, LINE_BUF, in)) { fclose(in); globalOutputStream() << " ERROR - File ended prematurely.\n"; return; } sscanf(buf, "%u", &node_count); /* if(node_count > 0xFFFF) { fclose(in); node_count = 0; globalOutputStream() << " ERROR - Extreme number of nodes, aborting.\n"; return; } */ if(!fgets(buf, LINE_BUF, in)) { fclose(in); node_count = 0; globalOutputStream() << " ERROR - File ended prematurely.\n"; return; } sscanf(buf, "%u", &portal_count); if(portal_count > 0xFFFF) { fclose(in); portal_count = 0; node_count = 0; globalOutputStream() << " ERROR - Extreme number of portals, aborting.\n"; return; } if(portal_count < 0) { fclose(in); portal_count = 0; node_count = 0; globalOutputStream() << " ERROR - number of portals equals 0, aborting.\n"; return; } // node = new CBspNode[node_count]; portal = new CBspPortal[portal_count]; portal_sort = new int[portal_count]; unsigned int n; bool first = true; unsigned test_vals_1, test_vals_2; hint_flags = false; for(n = 0; n < portal_count; ) { if(!fgets(buf, LINE_BUF, in)) { fclose(in); Purge(); globalOutputStream() << " ERROR - Could not find information for portal number " << n + 1 << " of " << portal_count << ".\n"; return; } if(!portal[n].Build(buf)) { if(first && sscanf(buf, "%d %d", &test_vals_1, &test_vals_2) == 1) // skip additional counts of later data, not needed { // We can count on hint flags being in the file hint_flags = true; continue; } first = false; fclose(in); Purge(); globalOutputStream() << " ERROR - Information for portal number " << n + 1 << " of " << portal_count << " is not formatted correctly.\n"; return; } n++; } fclose(in); globalOutputStream() << " " << node_count << " portals read in.\n"; } #include "math/matrix.h" const char* g_state_solid = "$plugins/prtview/solid"; const char* g_state_solid_outline = "$plugins/prtview/solid_outline"; const char* g_state_wireframe = "$plugins/prtview/wireframe"; Shader* g_shader_solid = 0; Shader* g_shader_solid_outline = 0; Shader* g_shader_wireframe = 0; void Portals_constructShaders() { OpenGLState state; GlobalOpenGLStateLibrary().getDefaultState(state); state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE; state.m_sort = OpenGLState::eSortOverlayFirst; state.m_linewidth = portals.width_2d * 0.5f; state.m_colour[0] = portals.fp_color_2d[0]; state.m_colour[1] = portals.fp_color_2d[1]; state.m_colour[2] = portals.fp_color_2d[2]; state.m_colour[3] = portals.fp_color_2d[3]; if(portals.aa_2d) { state.m_state |= RENDER_BLEND|RENDER_LINESMOOTH; } GlobalOpenGLStateLibrary().insert(g_state_wireframe, state); GlobalOpenGLStateLibrary().getDefaultState(state); state.m_state = RENDER_FILL|RENDER_BLEND|RENDER_COLOURWRITE|RENDER_COLOURCHANGE|RENDER_SMOOTH|RENDER_POLYGONSMOOTH; if(portals.aa_3d) { state.m_state |= RENDER_POLYGONSMOOTH; } switch(portals.zbuffer) { case 1: state.m_state |= RENDER_DEPTHTEST; break; case 2: break; default: state.m_state |= RENDER_DEPTHTEST; state.m_state |= RENDER_DEPTHWRITE; } if(portals.fog) { state.m_state |= RENDER_FOG; state.m_fog.mode = GL_EXP; state.m_fog.density = 0.001f; state.m_fog.start = 10.0f; state.m_fog.end = 10000.0f; state.m_fog.index = 0; state.m_fog.colour[0] = portals.fp_color_fog[0]; state.m_fog.colour[1] = portals.fp_color_fog[1]; state.m_fog.colour[2] = portals.fp_color_fog[2]; state.m_fog.colour[3] = portals.fp_color_fog[3]; } GlobalOpenGLStateLibrary().insert(g_state_solid, state); GlobalOpenGLStateLibrary().getDefaultState(state); state.m_state = RENDER_COLOURWRITE|RENDER_DEPTHWRITE; state.m_sort = OpenGLState::eSortOverlayFirst; state.m_linewidth = portals.width_3d * 0.5f; state.m_colour[0] = portals.fp_color_3d[0]; state.m_colour[1] = portals.fp_color_3d[1]; state.m_colour[2] = portals.fp_color_3d[2]; state.m_colour[3] = portals.fp_color_3d[3]; if(portals.aa_3d) { state.m_state |= RENDER_LINESMOOTH; } switch(portals.zbuffer) { case 1: state.m_state |= RENDER_DEPTHTEST; break; case 2: break; default: state.m_state |= RENDER_DEPTHTEST; state.m_state |= RENDER_DEPTHWRITE; } if(portals.fog) { state.m_state |= RENDER_FOG; state.m_fog.mode = GL_EXP; state.m_fog.density = 0.001f; state.m_fog.start = 10.0f; state.m_fog.end = 10000.0f; state.m_fog.index = 0; state.m_fog.colour[0] = portals.fp_color_fog[0]; state.m_fog.colour[1] = portals.fp_color_fog[1]; state.m_fog.colour[2] = portals.fp_color_fog[2]; state.m_fog.colour[3] = portals.fp_color_fog[3]; } GlobalOpenGLStateLibrary().insert(g_state_solid_outline, state); g_shader_solid = GlobalShaderCache().capture(g_state_solid); g_shader_solid_outline = GlobalShaderCache().capture(g_state_solid_outline); g_shader_wireframe = GlobalShaderCache().capture(g_state_wireframe); } void Portals_destroyShaders() { GlobalShaderCache().release(g_state_solid); GlobalShaderCache().release(g_state_solid_outline); GlobalShaderCache().release(g_state_wireframe); GlobalOpenGLStateLibrary().erase(g_state_solid); GlobalOpenGLStateLibrary().erase(g_state_solid_outline); GlobalOpenGLStateLibrary().erase(g_state_wireframe); } void Portals_shadersChanged() { Portals_destroyShaders(); portals.FixColors(); Portals_constructShaders(); } void CPortals::FixColors() { fp_color_2d[0] = (float)GetRValue(color_2d) / 255.0f; fp_color_2d[1] = (float)GetGValue(color_2d) / 255.0f; fp_color_2d[2] = (float)GetBValue(color_2d) / 255.0f; fp_color_2d[3] = 1.0f; fp_color_3d[0] = (float)GetRValue(color_3d) / 255.0f; fp_color_3d[1] = (float)GetGValue(color_3d) / 255.0f; fp_color_3d[2] = (float)GetBValue(color_3d) / 255.0f; fp_color_3d[3] = 1.0f; fp_color_fog[0] = 0.0f;//(float)GetRValue(color_fog) / 255.0f; fp_color_fog[1] = 0.0f;//(float)GetGValue(color_fog) / 255.0f; fp_color_fog[2] = 0.0f;//(float)GetBValue(color_fog) / 255.0f; fp_color_fog[3] = 1.0f; } void CPortalsRender::renderWireframe(Renderer& renderer, const VolumeTest& volume) const { if(!portals.show_2d || portals.portal_count < 1) return; renderer.SetState(g_shader_wireframe, Renderer::eWireframeOnly); renderer.addRenderable(m_drawWireframe, g_matrix4_identity); } void CPortalsDrawWireframe::render(RenderStateFlags state) const { unsigned int n, p; for(n = 0; n < portals.portal_count; n++) { glBegin(GL_LINE_LOOP); for(p = 0; p < portals.portal[n].point_count; p++) glVertex3fv(portals.portal[n].point[p].p); glEnd(); } } CubicClipVolume calculateCubicClipVolume(const Matrix4& viewproj) { CubicClipVolume clip; clip.cam = vector4_projected( matrix4_transformed_vector4( matrix4_full_inverse(viewproj), Vector4(0, 0, -1, 1) ) ); clip.min[0] = clip.cam[0] + (portals.clip_range * 64.0f); clip.min[1] = clip.cam[1] + (portals.clip_range * 64.0f); clip.min[2] = clip.cam[2] + (portals.clip_range * 64.0f); clip.max[0] = clip.cam[0] - (portals.clip_range * 64.0f); clip.max[1] = clip.cam[1] - (portals.clip_range * 64.0f); clip.max[2] = clip.cam[2] - (portals.clip_range * 64.0f); return clip; } void CPortalsRender::renderSolid(Renderer& renderer, const VolumeTest& volume) const { if(!portals.show_3d || portals.portal_count < 1) return; CubicClipVolume clip = calculateCubicClipVolume(matrix4_multiplied_by_matrix4(volume.GetProjection(), volume.GetModelview())); if(portals.polygons) { renderer.SetState(g_shader_solid, Renderer::eWireframeOnly); renderer.SetState(g_shader_solid, Renderer::eFullMaterials); m_drawSolid.clip = clip; renderer.addRenderable(m_drawSolid, g_matrix4_identity); } if(portals.lines) { renderer.SetState(g_shader_solid_outline, Renderer::eWireframeOnly); renderer.SetState(g_shader_solid_outline, Renderer::eFullMaterials); m_drawSolidOutline.clip = clip; renderer.addRenderable(m_drawSolidOutline, g_matrix4_identity); } } void CPortalsDrawSolid::render(RenderStateFlags state) const { float trans = (100.0f - portals.trans_3d) / 100.0f; unsigned int n, p; if(portals.zbuffer != 0) { float d; for(n = 0; n < portals.portal_count; n++) { d = (float)clip.cam[0] - portals.portal[n].center.p[0]; portals.portal[n].dist = d * d; d = (float)clip.cam[1] - portals.portal[n].center.p[1]; portals.portal[n].dist += d * d; d = (float)clip.cam[2] - portals.portal[n].center.p[2]; portals.portal[n].dist += d * d; portals.portal_sort[n] = n; } qsort(portals.portal_sort, portals.portal_count, 4, compare); for(n = 0; n < portals.portal_count; n++) { if(portals.polygons == 2 && !portals.portal[portals.portal_sort[n]].hint) continue; if(portals.clip) { if(clip.min[0] < portals.portal[portals.portal_sort[n]].min[0]) continue; else if(clip.min[1] < portals.portal[portals.portal_sort[n]].min[1]) continue; else if(clip.min[2] < portals.portal[portals.portal_sort[n]].min[2]) continue; else if(clip.max[0] > portals.portal[portals.portal_sort[n]].max[0]) continue; else if(clip.max[1] > portals.portal[portals.portal_sort[n]].max[1]) continue; else if(clip.max[2] > portals.portal[portals.portal_sort[n]].max[2]) continue; } glColor4f(portals.portal[portals.portal_sort[n]].fp_color_random[0], portals.portal[portals.portal_sort[n]].fp_color_random[1], portals.portal[portals.portal_sort[n]].fp_color_random[2], trans); glBegin(GL_POLYGON); for(p = 0; p < portals.portal[portals.portal_sort[n]].point_count; p++) glVertex3fv(portals.portal[portals.portal_sort[n]].point[p].p); glEnd(); } } else { for(n = 0; n < portals.portal_count; n++) { if(portals.polygons == 2 && !portals.portal[n].hint) continue; if(portals.clip) { if(clip.min[0] < portals.portal[n].min[0]) continue; else if(clip.min[1] < portals.portal[n].min[1]) continue; else if(clip.min[2] < portals.portal[n].min[2]) continue; else if(clip.max[0] > portals.portal[n].max[0]) continue; else if(clip.max[1] > portals.portal[n].max[1]) continue; else if(clip.max[2] > portals.portal[n].max[2]) continue; } glColor4f(portals.portal[n].fp_color_random[0], portals.portal[n].fp_color_random[1], portals.portal[n].fp_color_random[2], trans); glBegin(GL_POLYGON); for(p = 0; p < portals.portal[n].point_count; p++) glVertex3fv(portals.portal[n].point[p].p); glEnd(); } } } void CPortalsDrawSolidOutline::render(RenderStateFlags state) const { for(int n = 0; n < portals.portal_count; n++) { if(portals.lines == 2 && !portals.portal[n].hint) continue; if(portals.clip) { if(clip.min[0] < portals.portal[n].min[0]) continue; else if(clip.min[1] < portals.portal[n].min[1]) continue; else if(clip.min[2] < portals.portal[n].min[2]) continue; else if(clip.max[0] > portals.portal[n].max[0]) continue; else if(clip.max[1] > portals.portal[n].max[1]) continue; else if(clip.max[2] > portals.portal[n].max[2]) continue; } glBegin(GL_LINE_LOOP); for(int p = 0; p < portals.portal[n].point_count; p++) glVertex3fv(portals.portal[n].inner_point[p].p); glEnd(); } }