/* PrtView plugin for GtkRadiant Copyright (C) 2001 Geoffrey Dewan, Loki software and qeradiant.com This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "stdafx.h" #include #include #ifndef __APPLE__ #include #endif #include #define LINE_BUF 1000 CPortals portals; CPortalsRender render; int compare( const void *arg1, const void *arg2 ) { if(portals.portal[*((int *)arg1)].dist > portals.portal[*((int *)arg2)].dist) return -1; else if(portals.portal[*((int *)arg1)].dist < portals.portal[*((int *)arg2)].dist) return 1; return 0; } CBspPortal::CBspPortal() { memset(this, 0, sizeof(CBspPortal)); } CBspPortal::~CBspPortal() { delete[] point; delete[] inner_point; } qboolean CBspPortal::Build(char *def) { char *c = def; unsigned int n; int dummy1, dummy2; int res_cnt, i; if(portals.hint_flags) { res_cnt = sscanf(def, "%u %d %d %d", &point_count, &dummy1, &dummy2, (int *)&hint); } else { sscanf(def, "%u", &point_count); hint = FALSE; } if(point_count < 3 || (portals.hint_flags && res_cnt < 4)) return FALSE; point = new CBspPoint[point_count]; inner_point = new CBspPoint[point_count]; for(n = 0; n < point_count; n++) { for(; *c != 0 && *c != '('; c++); if(*c == 0) return FALSE; c++; sscanf(c, "%f %f %f", point[n].p, point[n].p+1, point[n].p+2); center.p[0] += point[n].p[0]; center.p[1] += point[n].p[1]; center.p[2] += point[n].p[2]; if(n == 0) { for(i = 0; i < 3; i++) { min[i] = point[n].p[i]; max[i] = point[n].p[i]; } } else { for(i = 0; i < 3; i++) { if(min[i] > point[n].p[i]) min[i] = point[n].p[i]; if(max[i] < point[n].p[i]) max[i] = point[n].p[i]; } } } center.p[0] /= (float)point_count; center.p[1] /= (float)point_count; center.p[2] /= (float)point_count; for(n = 0; n < point_count; n++) { inner_point[n].p[0] = (0.01f * center.p[0]) + (0.99f * point[n].p[0]); inner_point[n].p[1] = (0.01f * center.p[1]) + (0.99f * point[n].p[1]); inner_point[n].p[2] = (0.01f * center.p[2]) + (0.99f * point[n].p[2]); } fp_color_random[0] = (float)(rand() & 0xff) / 255.0f; fp_color_random[1] = (float)(rand() & 0xff) / 255.0f; fp_color_random[2] = (float)(rand() & 0xff) / 255.0f; fp_color_random[3] = 1.0f; return TRUE; } CPortals::CPortals() { memset(this, 0, sizeof(CPortals)); } CPortals::~CPortals() { Purge(); } void CPortals::Purge() { delete[] portal; delete[] portal_sort; portal = NULL; portal_sort = NULL; portal_count = 0; /* delete[] node; node = NULL; node_count = 0; */ } void CPortals::Load() { char buf[LINE_BUF+1]; memset(buf, 0, LINE_BUF + 1); Purge(); Sys_Printf(MSG_PREFIX "Loading portal file %s.\n", fn); FILE *in; in = fopen(fn, "rt"); if(in == NULL) { Sys_Printf(" ERROR - could not open file.\n"); return; } if(!fgets(buf, LINE_BUF, in)) { fclose(in); Sys_Printf(" ERROR - File ended prematurely.\n"); return; } if(strncmp("PRT1", buf, 4) != 0) { fclose(in); Sys_Printf(" ERROR - File header indicates wrong file type (should be \"PRT1\").\n"); return; } if(!fgets(buf, LINE_BUF, in)) { fclose(in); Sys_Printf(" ERROR - File ended prematurely.\n"); return; } sscanf(buf, "%u", &node_count); /* if(node_count > 0xFFFF) { fclose(in); node_count = 0; Sys_Printf(" ERROR - Extreme number of nodes, aborting.\n"); return; } */ if(!fgets(buf, LINE_BUF, in)) { fclose(in); node_count = 0; Sys_Printf(" ERROR - File ended prematurely.\n"); return; } sscanf(buf, "%u", &portal_count); if(portal_count > 0xFFFF) { fclose(in); portal_count = 0; node_count = 0; Sys_Printf(" ERROR - Extreme number of portals, aborting.\n"); return; } if(portal_count < 0) { fclose(in); portal_count = 0; node_count = 0; Sys_Printf(" ERROR - number of portals equals 0, aborting.\n"); return; } // node = new CBspNode[node_count]; portal = new CBspPortal[portal_count]; portal_sort = new int[portal_count]; unsigned int n; qboolean first = TRUE; unsigned test_vals_1, test_vals_2; hint_flags = FALSE; for(n = 0; n < portal_count; ) { if(!fgets(buf, LINE_BUF, in)) { fclose(in); Purge(); Sys_Printf(" ERROR - Could not find information for portal number %d of %d.\n", n + 1, portal_count); return; } if(!portal[n].Build(buf)) { if(first && sscanf(buf, "%d %d", &test_vals_1, &test_vals_2) == 1) // skip additional counts of later data, not needed { // We can count on hint flags being in the file hint_flags = TRUE; continue; } first = FALSE; fclose(in); Purge(); Sys_Printf(" ERROR - Information for portal number %d of %d is not formatted correctly.\n", n + 1, portal_count); return; } n++; } fclose(in); Sys_Printf(" %u portals read in.\n", node_count, portal_count); } void CPortals::FixColors() { fp_color_2d[0] = (float)GetRValue(color_2d) / 255.0f; fp_color_2d[1] = (float)GetGValue(color_2d) / 255.0f; fp_color_2d[2] = (float)GetBValue(color_2d) / 255.0f; fp_color_2d[3] = 1.0f; fp_color_3d[0] = (float)GetRValue(color_3d) / 255.0f; fp_color_3d[1] = (float)GetGValue(color_3d) / 255.0f; fp_color_3d[2] = (float)GetBValue(color_3d) / 255.0f; fp_color_3d[3] = 1.0f; fp_color_fog[0] = 0.0f;//(float)GetRValue(color_fog) / 255.0f; fp_color_fog[1] = 0.0f;//(float)GetGValue(color_fog) / 255.0f; fp_color_fog[2] = 0.0f;//(float)GetBValue(color_fog) / 255.0f; fp_color_fog[3] = 1.0f; } CPortalsRender::CPortalsRender() { refCount = 1; } CPortalsRender::~CPortalsRender() { } void CPortalsRender::Register() { g_QglTable.m_pfnHookGL2DWindow( this ); g_QglTable.m_pfnHookGL3DWindow( this ); } void CPortalsRender::Draw2D( VIEWTYPE vt ) { if(!portals.show_2d || portals.portal_count < 1) return; g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS); if(portals.aa_2d) { g_QglTable.m_pfn_qglEnable(GL_BLEND); g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH); } else { g_QglTable.m_pfn_qglDisable(GL_BLEND); g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH); } switch(vt) { case XY: break; case XZ: g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f); break; case YZ: g_QglTable.m_pfn_qglRotatef(270.0f, 1.0f, 0.0f, 0.0f); g_QglTable.m_pfn_qglRotatef(270.0f, 0.0f, 0.0f, 1.0f); break; } g_QglTable.m_pfn_qglLineWidth(portals.width_2d * 0.5f); g_QglTable.m_pfn_qglColor4fv(portals.fp_color_2d); unsigned int n, p; for(n = 0; n < portals.portal_count; n++) { g_QglTable.m_pfn_qglBegin(GL_LINE_LOOP); for(p = 0; p < portals.portal[n].point_count; p++) g_QglTable.m_pfn_qglVertex3fv(portals.portal[n].point[p].p); g_QglTable.m_pfn_qglEnd(); } g_QglTable.m_pfn_qglPopAttrib(); } /* * Transform a point (column vector) by a 4x4 matrix. I.e. out = m * in * Input: m - the 4x4 matrix * in - the 4x1 vector * Output: out - the resulting 4x1 vector. */ static void transform_point( GLdouble out[4], const GLdouble m[16], const GLdouble in[4] ) { #define M(row,col) m[col*4+row] out[0] = M(0,0) * in[0] + M(0,1) * in[1] + M(0,2) * in[2] + M(0,3) * in[3]; out[1] = M(1,0) * in[0] + M(1,1) * in[1] + M(1,2) * in[2] + M(1,3) * in[3]; out[2] = M(2,0) * in[0] + M(2,1) * in[1] + M(2,2) * in[2] + M(2,3) * in[3]; out[3] = M(3,0) * in[0] + M(3,1) * in[1] + M(3,2) * in[2] + M(3,3) * in[3]; #undef M } #include /* * Perform a 4x4 matrix multiplication (product = a x b). * Input: a, b - matrices to multiply * Output: product - product of a and b */ static void matmul( GLdouble *product, const GLdouble *a, const GLdouble *b ) { /* This matmul was contributed by Thomas Malik */ GLdouble temp[16]; GLint i; #define A(row,col) a[(col<<2)+row] #define B(row,col) b[(col<<2)+row] #define T(row,col) temp[(col<<2)+row] /* i-te Zeile */ for (i = 0; i < 4; i++) { T(i, 0) = A(i, 0) * B(0, 0) + A(i, 1) * B(1, 0) + A(i, 2) * B(2, 0) + A(i, 3) * B(3, 0); T(i, 1) = A(i, 0) * B(0, 1) + A(i, 1) * B(1, 1) + A(i, 2) * B(2, 1) + A(i, 3) * B(3, 1); T(i, 2) = A(i, 0) * B(0, 2) + A(i, 1) * B(1, 2) + A(i, 2) * B(2, 2) + A(i, 3) * B(3, 2); T(i, 3) = A(i, 0) * B(0, 3) + A(i, 1) * B(1, 3) + A(i, 2) * B(2, 3) + A(i, 3) * B(3, 3); } #undef A #undef B #undef T memcpy ( product, temp, 16*sizeof(GLdouble) ); } /* * Compute inverse of 4x4 transformation matrix. * Code contributed by Jacques Leroy jle@star.be * Return GL_TRUE for success, GL_FALSE for failure (singular matrix) */ static GLboolean invert_matrix( const GLdouble *m, GLdouble *out ) { /* NB. OpenGL Matrices are COLUMN major. */ #define SWAP_ROWS(a, b) { GLdouble *_tmp = a; (a)=(b); (b)=_tmp; } #define MAT(m,r,c) (m)[(c)*4+(r)] GLdouble wtmp[4][8]; GLdouble m0, m1, m2, m3, s; GLdouble *r0, *r1, *r2, *r3; r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3]; r0[0] = MAT(m,0,0), r0[1] = MAT(m,0,1), r0[2] = MAT(m,0,2), r0[3] = MAT(m,0,3), r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0, r1[0] = MAT(m,1,0), r1[1] = MAT(m,1,1), r1[2] = MAT(m,1,2), r1[3] = MAT(m,1,3), r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0, r2[0] = MAT(m,2,0), r2[1] = MAT(m,2,1), r2[2] = MAT(m,2,2), r2[3] = MAT(m,2,3), r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0, r3[0] = MAT(m,3,0), r3[1] = MAT(m,3,1), r3[2] = MAT(m,3,2), r3[3] = MAT(m,3,3), r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0; /* choose pivot - or die */ if (fabs(r3[0])>fabs(r2[0])) SWAP_ROWS(r3, r2); if (fabs(r2[0])>fabs(r1[0])) SWAP_ROWS(r2, r1); if (fabs(r1[0])>fabs(r0[0])) SWAP_ROWS(r1, r0); if (0.0 == r0[0]) return GL_FALSE; /* eliminate first variable */ m1 = r1[0]/r0[0]; m2 = r2[0]/r0[0]; m3 = r3[0]/r0[0]; s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s; s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s; s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s; s = r0[4]; if (s != 0.0) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; } s = r0[5]; if (s != 0.0) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; } s = r0[6]; if (s != 0.0) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; } s = r0[7]; if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; } /* choose pivot - or die */ if (fabs(r3[1])>fabs(r2[1])) SWAP_ROWS(r3, r2); if (fabs(r2[1])>fabs(r1[1])) SWAP_ROWS(r2, r1); if (0.0 == r1[1]) return GL_FALSE; /* eliminate second variable */ m2 = r2[1]/r1[1]; m3 = r3[1]/r1[1]; r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2]; r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3]; s = r1[4]; if (0.0 != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; } s = r1[5]; if (0.0 != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; } s = r1[6]; if (0.0 != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; } s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; } /* choose pivot - or die */ if (fabs(r3[2])>fabs(r2[2])) SWAP_ROWS(r3, r2); if (0.0 == r2[2]) return GL_FALSE; /* eliminate third variable */ m3 = r3[2]/r2[2]; r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4], r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6], r3[7] -= m3 * r2[7]; /* last check */ if (0.0 == r3[3]) return GL_FALSE; s = 1.0/r3[3]; /* now back substitute row 3 */ r3[4] *= s; r3[5] *= s; r3[6] *= s; r3[7] *= s; m2 = r2[3]; /* now back substitute row 2 */ s = 1.0/r2[2]; r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2), r2[6] = s * (r2[6] - r3[6] * m2), r2[7] = s * (r2[7] - r3[7] * m2); m1 = r1[3]; r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1, r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1; m0 = r0[3]; r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0, r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0; m1 = r1[2]; /* now back substitute row 1 */ s = 1.0/r1[1]; r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1), r1[6] = s * (r1[6] - r2[6] * m1), r1[7] = s * (r1[7] - r2[7] * m1); m0 = r0[2]; r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0, r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0; m0 = r0[1]; /* now back substitute row 0 */ s = 1.0/r0[0]; r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0), r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0); MAT(out,0,0) = r0[4]; MAT(out,0,1) = r0[5], MAT(out,0,2) = r0[6]; MAT(out,0,3) = r0[7], MAT(out,1,0) = r1[4]; MAT(out,1,1) = r1[5], MAT(out,1,2) = r1[6]; MAT(out,1,3) = r1[7], MAT(out,2,0) = r2[4]; MAT(out,2,1) = r2[5], MAT(out,2,2) = r2[6]; MAT(out,2,3) = r2[7], MAT(out,3,0) = r3[4]; MAT(out,3,1) = r3[5], MAT(out,3,2) = r3[6]; MAT(out,3,3) = r3[7]; return GL_TRUE; #undef MAT #undef SWAP_ROWS } GLint UnProject(GLdouble winx,GLdouble winy,GLdouble winz, const GLdouble model[16],const GLdouble proj[16], const GLint viewport[4], GLdouble *objx,GLdouble *objy,GLdouble *objz) { /* matrice de transformation */ GLdouble m[16], A[16]; GLdouble in[4],out[4]; /* transformation coordonnees normalisees entre -1 et 1 */ in[0]=(winx-viewport[0])*2/viewport[2] - 1.0; in[1]=(winy-viewport[1])*2/viewport[3] - 1.0; in[2]=2*winz - 1.0; in[3]=1.0; /* calcul transformation inverse */ matmul(A,proj,model); invert_matrix(A,m); /* d'ou les coordonnees objets */ transform_point(out,m,in); if (out[3]==0.0) return GL_FALSE; *objx=out[0]/out[3]; *objy=out[1]/out[3]; *objz=out[2]/out[3]; return GL_TRUE; } void CPortalsRender::Draw3D() { if(!portals.show_3d || portals.portal_count < 1) return; g_QglTable.m_pfn_qglPushAttrib(GL_ALL_ATTRIB_BITS); double cam[3]; double proj_m[16]; double model_m[16]; float min_check[3]; float max_check[3]; float trans = (100.0f - portals.trans_3d) / 100.0f; int view[4]; g_QglTable.m_pfn_qglGetDoublev(GL_PROJECTION_MATRIX, proj_m); g_QglTable.m_pfn_qglGetDoublev(GL_MODELVIEW_MATRIX, model_m); g_QglTable.m_pfn_qglGetIntegerv(GL_VIEWPORT, view); UnProject(0.5 * (double)view[2], 0.5 * (double)view[3], 0.0, model_m, proj_m, view, cam, cam+1, cam+2); min_check[0] = (float)cam[0] + (portals.clip_range * 64.0f); min_check[1] = (float)cam[1] + (portals.clip_range * 64.0f); min_check[2] = (float)cam[2] + (portals.clip_range * 64.0f); max_check[0] = (float)cam[0] - (portals.clip_range * 64.0f); max_check[1] = (float)cam[1] - (portals.clip_range * 64.0f); max_check[2] = (float)cam[2] - (portals.clip_range * 64.0f); g_QglTable.m_pfn_qglHint(GL_FOG_HINT, GL_NICEST); g_QglTable.m_pfn_qglDisable(GL_CULL_FACE); g_QglTable.m_pfn_qglDisable(GL_LINE_SMOOTH); g_QglTable.m_pfn_qglDisable(GL_POLYGON_SMOOTH); g_QglTable.m_pfn_qglPolygonMode(GL_FRONT_AND_BACK, GL_FILL); g_QglTable.m_pfn_qglShadeModel(GL_SMOOTH); g_QglTable.m_pfn_qglEnable(GL_BLEND); g_QglTable.m_pfn_qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); g_QglTable.m_pfn_qglEnable(GL_POLYGON_SMOOTH); if(portals.aa_3d) g_QglTable.m_pfn_qglEnable(GL_LINE_SMOOTH); else g_QglTable.m_pfn_qglDisable(GL_LINE_SMOOTH); if(portals.fog) { g_QglTable.m_pfn_qglEnable(GL_FOG); g_QglTable.m_pfn_qglFogi(GL_FOG_MODE, GL_EXP); g_QglTable.m_pfn_qglFogf(GL_FOG_DENSITY, 0.001f); g_QglTable.m_pfn_qglFogf(GL_FOG_START, 10.0f); g_QglTable.m_pfn_qglFogf(GL_FOG_END, 10000.0f); g_QglTable.m_pfn_qglFogi(GL_FOG_INDEX, 0); g_QglTable.m_pfn_qglFogfv(GL_FOG_COLOR, portals.fp_color_fog); } else { g_QglTable.m_pfn_qglDisable(GL_FOG); } switch(portals.zbuffer) { case 1: g_QglTable.m_pfn_qglEnable(GL_DEPTH_TEST); g_QglTable.m_pfn_qglDepthMask(GL_FALSE); break; case 2: g_QglTable.m_pfn_qglDisable(GL_DEPTH_TEST); break; default: g_QglTable.m_pfn_qglEnable(GL_DEPTH_TEST); g_QglTable.m_pfn_qglDepthMask(GL_TRUE); } g_QglTable.m_pfn_qglLineWidth(portals.width_3d * 0.5f); unsigned int n, p; if(portals.polygons) { if(portals.zbuffer != 0) { float d; for(n = 0; n < portals.portal_count; n++) { d = (float)cam[0] - portals.portal[n].center.p[0]; portals.portal[n].dist = d * d; d = (float)cam[1] - portals.portal[n].center.p[1]; portals.portal[n].dist += d * d; d = (float)cam[2] - portals.portal[n].center.p[2]; portals.portal[n].dist += d * d; portals.portal_sort[n] = n; } qsort(portals.portal_sort, portals.portal_count, 4, compare); for(n = 0; n < portals.portal_count; n++) { if(portals.polygons == 2 && !portals.portal[portals.portal_sort[n]].hint) continue; if(portals.clip) { if(min_check[0] < portals.portal[portals.portal_sort[n]].min[0]) continue; else if(min_check[1] < portals.portal[portals.portal_sort[n]].min[1]) continue; else if(min_check[2] < portals.portal[portals.portal_sort[n]].min[2]) continue; else if(max_check[0] > portals.portal[portals.portal_sort[n]].max[0]) continue; else if(max_check[1] > portals.portal[portals.portal_sort[n]].max[1]) continue; else if(max_check[2] > portals.portal[portals.portal_sort[n]].max[2]) continue; } g_QglTable.m_pfn_qglColor4f(portals.portal[portals.portal_sort[n]].fp_color_random[0], portals.portal[portals.portal_sort[n]].fp_color_random[1], portals.portal[portals.portal_sort[n]].fp_color_random[2], trans); g_QglTable.m_pfn_qglBegin(GL_POLYGON); for(p = 0; p < portals.portal[portals.portal_sort[n]].point_count; p++) g_QglTable.m_pfn_qglVertex3fv(portals.portal[portals.portal_sort[n]].point[p].p); g_QglTable.m_pfn_qglEnd(); } } else { for(n = 0; n < portals.portal_count; n++) { if(portals.polygons == 2 && !portals.portal[n].hint) continue; if(portals.clip) { if(min_check[0] < portals.portal[n].min[0]) continue; else if(min_check[1] < portals.portal[n].min[1]) continue; else if(min_check[2] < portals.portal[n].min[2]) continue; else if(max_check[0] > portals.portal[n].max[0]) continue; else if(max_check[1] > portals.portal[n].max[1]) continue; else if(max_check[2] > portals.portal[n].max[2]) continue; } g_QglTable.m_pfn_qglColor4f(portals.portal[n].fp_color_random[0], portals.portal[n].fp_color_random[1], portals.portal[n].fp_color_random[2], trans); g_QglTable.m_pfn_qglBegin(GL_POLYGON); for(p = 0; p < portals.portal[n].point_count; p++) g_QglTable.m_pfn_qglVertex3fv(portals.portal[n].point[p].p); g_QglTable.m_pfn_qglEnd(); } } } if(portals.lines) { g_QglTable.m_pfn_qglColor4fv(portals.fp_color_3d); for(n = 0; n < portals.portal_count; n++) { if(portals.lines == 2 && !portals.portal[n].hint) continue; if(portals.clip) { if(min_check[0] < portals.portal[n].min[0]) continue; else if(min_check[1] < portals.portal[n].min[1]) continue; else if(min_check[2] < portals.portal[n].min[2]) continue; else if(max_check[0] > portals.portal[n].max[0]) continue; else if(max_check[1] > portals.portal[n].max[1]) continue; else if(max_check[2] > portals.portal[n].max[2]) continue; } g_QglTable.m_pfn_qglBegin(GL_LINE_LOOP); for(p = 0; p < portals.portal[n].point_count; p++) g_QglTable.m_pfn_qglVertex3fv(portals.portal[n].inner_point[p].p); g_QglTable.m_pfn_qglEnd(); } } g_QglTable.m_pfn_qglPopAttrib(); }