This is the changelog for developers, != changelog for the end user that we distribute with the binaries. (see changelog) 05/19/2004 TTimo - testing CIA setup 04/09/2004 TTimo - update the OSX setup / .info generation code 04/08/2004 TTimo - fix for scons 0.95 - re-enable Python >= 2.1 version check - OSX 10.3: remove obsolete dlsym_auto_underscore (bug #920) - OSX: disable q2 tools build (broken thread code) -- 1.4.0 SCDS_reyalP - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=963 fix to multiple monitor support (ABI compatibility with NT4) -- 1.4.0-rc2 14/12/2003 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=955 fix setup to install VC7 runtime -- 1.4.0-rc1 10/12/2003 TTimo - created stable branch, branches/1.4 on all SVN modules - removed outdated .dsp/.dsw (.net 2002 required now) -- branches/1.4 06/12/2003 SCDS_ReyalP - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=930 shortcuts to change texture window scale 02/12/2003 SCDS_ReyalP - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=913 fix for single monitor window positioning save - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=924 fixes to CenterXYView shortcut, correctly bound to Shift+Control+Tab now TTimo - add a 'q3map2' command line to win32_install.py, factorize and remove win32_install_q3map2.py -- linux 1.3.14 test build 1 29/11/2003 TTimo - heretic2 has no q2map. linux setup tries to install and breaks removed faulty setup line - cleaned more Linux setup fuckage caused by q2/her2 a tip: rm -rf build install before building and testing a new setup 28/11/2003 ydnar - full SCC purge of the vs.net project files (for real this time) - added seperate Q3Map2 build targets - added seperate Q3Map2 post-build Python script - _skybox entity support - _skybox and _decal in entities.def (Q3) -- win32 1.3.14 test build 1 28/11/2003 djbob - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=899 bobtoolz update (icon functionality is in menu too) djbob & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=842 migration of the win32 build system to vs.net/VC7 new libxml and libpng packages are required: http://zerowing.idsoftware.com/libxml/ http://zerowing.idsoftware.com/libpng/ updated win32_install.py for new names and paths TTimo - assraped the vcproj with sed to remove Scc entries SCDS_ReyalP - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=88 2D background image plugin TTimo - putting together win32 setup updates for 1.3.14 msvcr70.dll goes in core directory bkgrnd2d plugin content changed file paths (libxml/libpng) .xlink for new JA content 27/11/2003 TTimo - using a central scons.signatures file for checksums - version bump to 1.3.14 - a libxml-related build bug in qe3.cpp on Debian sid - it looks like Sid no longer has inflate_mask exported from /usr/lib/libz.so switched the mask to be defined in our source this may be a problem on other distros, and on holy box (Woody) SCDS_ReyalP - bug 921 and 922, Z floating window fixes - bug 926, hullcaulk, hintskip, subtlehint EvilTypeGuy - bug 505 - select all faces with a given texture 19/11/2003 ydnar - clipper tool plane points default to 1st selected patch mesh 17/11/2003 TTimo - upgraded server to subversion 0.33 -- released 1.3.13 10/11/2003 SCDS_reyalP - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=917 floating windows startup crash 09/11/2003 TTimo - fix M4_GAME_ET ( OSX setup ) AstroCreep - cleaned up JA shader scripts 01/11/2003 ydnar - Merged ASE submaterial/subobject code from BirdDawg - Made Q2/Heretic2 tools not use precompiled headers to eliminate Win32 compilation errors - Added glColor4ubv() support to the GL function table - Changed PicoModel rendering to use glColor4ubv() instead of 4 divides and pass-by-value glColor4f() - Fixed bug 900 by setting alpha to 255 explicitly in image module, rather than 3 input components, which was borking Q3Map2 jpeg loading, and thus compiles 24/10/2003 TTimo - bump to 1.3.13 Anders - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826 new osx patch, fixes strip bug in setup. merging setup patches to a single file SCDS_reyalP - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=900 Some jpegs get garbaged alpha channel 22/10/2003 -- merge https://zerowing.idsoftware.com:666/radiant/GtkRadiant/branches/Release-1.3.12/ 19/10/2003 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826 scons BUILD=info to generate a tarball and it's .info 18/10/2003 Spog - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=888 patch for 16 bit RGBA support in glwidget -- released 1.3.12 Linux 14/10/2003 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=879 fixed hellish dlclose issue only occuring with holy builds -- released 1.3.12 win32 -- end merge Arnout - added epsilon testing to hashtable compares to eliminate almost-identical vertices - pico surfaces now use the normals from LWO vertices 21/10/2003 Arnout - added hashtable for faster vertex matching during LWO surface generation - model rendering now uses DrawElements and will use vertex colours in wireframe/flats shade mode 20/10/2003 Arnout - added LWO support to picomodel. shader names are derived from surface name only geometry from layer 0 is used - added support for 'vertical flipped' TGAs 19/10/2003 Arnout - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=893 fixed starton primary monitor fixed mouse pointer setting on win32 to properly translate gdk's offset coordinate system in windows' one -- released 1.3.12 win32 11/10/2003 Spog - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=865 fix texture subsets TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=889 misc update, missing JA system textures - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=824 fixed .pref file trashing Nurail - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=881 BSP monitoring disabled by default in Q2 09/10/2003 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=883 more JA pack: shaders and mapextras.pk3 textures - fix Q2 win32_install.py to put the tools at the right spot - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=878 correctly support PNG images with an alpha channel - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=885 fix console to refresh during a texture directory load - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=739 fix weird Shift + Control + Z causing a Redo in non-floating window mode 07/10/2003 Nurail & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872 Q2 tools, added -fs_basepath. Need corresponding setup and .proj updates - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=875 fixed broken surface properties in Q2 surface plugin TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872 more fixes, build paths in scons, take out INSTALL config on command line (not functional + not need) added Q2 tools back to Linux setup - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197 using "*" as the shaders minor in surface plugin - updated makeself copy to the latest from icculus.org cvs - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=574 sprite plugins, tweak to make it functional for all games - updated Q2 tools .dsp - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=876 more Jedi Academy setup work and content moving imagepng.dll module to the core, as now both Sof2 and JA need it sample maps reorg, new siege_hoth_sample.map - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=874 a lot more models - using a dynamic File Group in IS to cope with that - Q2 IS setup fix, was not properly putting stuff in baseq2/ IS setup: tweak to Q2 tools stuff 06/10/2003 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=872 Q2 setup needs to be cleaned up and unified between win32 and Linux using INSTALL_Q2 and TOOLS_Q2 in SCons script to install the Q2 tools fixed the setup build dependencies to reference the Q2 tools targets moved the Q2 specific modules imagewad and vfspak to q2/modules 05/10/2003 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=871 updating the gtk2 version to 2.2.4 adding an SVN module with the Gtk2 developer package: checkout gtk2-win32 updating IS to the new files sed'ing the .dsp to replace src-gtk2 by gtk2-win32 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609 Q2 tools: comment out dupe strupr on win32 update IS setup to missing Q2 stuff ( vfspak and tools ) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=866 Fixed Camera inspector window not refreshing. Was a missing top level gtk_widget_show call 03/10/2003 Nurail - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=609 quake2 tools build scripts Linux setup updates - Q2 game pack in Linux setup TTimo - scan through all URL links in game.xlink to update them - added JA links (Raven and MapCenter forums) 30/09/2003 TTimo - update all synapse.config, win32 .dsw and install_win32.py for new surface module - Jedi Academy and Quake II game packs in IS setups - hardcoded hacks in editor core for JA, copied over from JKII - bug #867, disable sleep by default - q3map2 bug fix Nurail - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=862 Q2's 'no patch' stuff 29/09/2003 TTimo - OSX: fixup setup.xml.in -- merge bug856 back into trunk 16/09/2003 Nurail - new patch + win32 stuff for surface module TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=804 refactored the XML synapse.config handling: better detection of invalid XML file less code, factorized to CSynapseClient::ConfigXML - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=828 fixing bobtoolz 'shaders' major loading issues added '*' minor. to be used with lots of caution. only if the given major will have a single API such as 'shaders' also, map module was missing a VFS entry in non-HL configs. that's bad karma, using a minor "*" instead NOTE: on a lot of modules we could be using a '*' entry instead of having lines in synapse.config - took out obsolete md3model 15/09/2003 Nurail - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856 quake2 surface module 07/09/2003 Nurail & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=856 a surface inspector module to customize per-game API removing DO_SURFACEPLUGIN define (enabled implicitely) removing bSurfacePropertiesPlugin (true implicitely) remove SI_SetActiveInRadiant, it's always on by default why was USE_UNDOTABLE_DEFINE taken out? - put back in removed DBG_PLUGIN define and related code, that stuff is from way back and no longer relevant cleanup QERApp_FreeShaders in shader module from DO_SURFACEPLUGIN stuff the WINAPI stuff in interfaces is not needed, that's an old remnant. Cleaned up -- end merge bug856 back into trunk 19/09/2003 Justin Blur - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=785 fix ~/.radiant permission bug Nurail & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851 win32 updates for the new modules and install_win32.py 16/09/2003 Nurail & Hydra - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848 q2 map format minor 08/09/2003 Tr3B - imagepng.so / PNG format support in Linux NOTE: atm no official supported Linux game by GtkR uses this 07/09/2003 Nurail - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=851 imagewal.so module / wal image format - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=840 md2 support in picomodel 06/09/2003 Nurail & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=848 renaming mapq3.so to map.so added hooks for Q2 map format load/save to single map module (minor mapq2) Nurail - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=849 vfspak port to synapse and updates 04/09/2003 SPoG - Fixed crash in RunBsp caused by passing an invalid pointer to printf. - Changed console to wrap long lines instead of using horizontal scrollbar. 30/08/2003 Anders & TTimo - OSX setup, new patch to make scons SETUP=1 produce a .run - don't put bspc Linux binary in the setup 26/08/2003 Anders - more scons OSX, start on setup stuff 25/08/2003 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=855 make 'move into worldspawn' work again Anders Gudmundson & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=826 OSX scons build system 24/08/2003 ydnar - Removed "test.cpp" from radiant.dsp (merge artifact?) - Added ddslib to radiant.dsw - Correctly set lib deps for q3map2.dsp for ddslib - [bug 852] Increased buffers from 260 bytes on Win32 to 4096 bytes TTimo - bump to ver 1.3.12 - EnsurePythonVersion broke in 0.91 (commented out) David Hogue - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=844 q3data Linux. q3data can read .ase and turn them into .md3 23/08/2003 ydnar - Added ddslib to repository, based on nvidia sample code, cleaned up a bit straight C, loads DXT1, DXT3 and DXT5 format DDS textures. 22/08/2003 TTimo - https://zerowing.idsoftware.com:666/viewsvn/ - Arnout's commit email script - try #2 the commit script doesn't handle viewsvn root remaps (radiant instead of radiant.svn) adding a prefix to the report 04/08/2003 TTimo - conversion from CVS to Subversion: repository convert completed (with revml) module repositories glued together in a single one hooking email commit scripts and backup scripts - Python >= 2.1 required instead of 2.2 -- tagged as head-cvs2svn 01/08/2003 SPoG - Changed gl widget to request maximum available depth buffer precision. - Changed all uses of deprecated GtkCList and GtkCTree to use GtkTreeView/Model. - Fixed directory handle leakage in synapse module search. - Fixed dir_dialog always returning NULL for Textures -> Load Directory. 23/07/2003 SPoG - Ported focus_out_event handlers in gensurf to gtk2 signals system. - Fixed failure to load models for entities other than misc_model. - Fixed crash in model module shutdown caused by mismatched resource capture/release. 22/07/2003 TTimo - fix q3map2 .dsp for correct glib-2.0 includes (common/vfs.c) - camera plugin installs to core now (RTCW and ET) - fixups to the merged setup stuff - patched cvsreport to provide explicit diff for some files #2 - fix to work with scons 0.90 / added LIBPREFIX ('lib') where needed https://sourceforge.net/tracker/?func=detail&atid=398971&aid=766975&group_id=30337 SPoG - Fixed crash in cmdlib ExtractFileBase when source filename is an empty string. 20/07/2003 TTimo - SCons scripts for the ported plugins: bobtoolz, camera, prtview, gensurf - ET Linux setup script + new plugins - q3map2.x86 is installed and wrapped through a q3map2 script (libstdc++ LD_LIBRARY_PATH) - update ChangeLog and credits - put back the GTKRAD_DIR in .fgl 19/07/2003 SPoG - Tagged trunk before merge as bug537-merge-3. - Tagged branch port_gtk2_20030307 as gtk2-merge-final. - Merged changes since tag bug537-merge-2 into trunk. - Removed gtk dependency from plugin toolbar interface. - Ported prtview, bobtoolz and gensurf to gtk2. 18/07/2003 Anders Gud - OSX build fix 16/07/2003 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=814 merging ET support code into to trunk - cvsreport 0.3.0 - http://www.nongnu.org/cvsreport/ rolling out this ver since old cvsreport setup broke - fixup to build on Linux (including fixing plugin builds) -- release-1_3_8-ET 02/07/2003 TTimo - new setup build, with patches and updates from SD - local fixing of bobtoolz dependency against libcmd, and itoolbar.h gtk header bustage 19/06/2003 TTimo - missing plugins. add them to .dsw for default build, add them to IS setup: camera, gensurf, bobtoolz, prtview - fixup bobtoolz code for VC6. for(int i=0 causing duplicate definition errors - removed pk3man from IS (we no longer distribute/maintain it) TODO: cvs remove the IS files for it - re-enabled plugins in build by default, disabled curry and textool TODO: following error when bring up About box of bobtoolz: BobToolz::ERROR->Failed To Load Exclusion List: C:\Program Files\GtkRadiant-ET-1.3\plugins\bobtoolz.dllbt\bt-el2.txt 18/06/2003 TTimo - add ET game pack. from Arnout's full dump of editor source + game pack data trunk tagged at ET-tag for this - Dlg_SdAskCorePath: szDir = "C:\\Program Files\\GtkRadiant-ET-1.<>"; 09/06/2003 ydnar - Added Q3Map2 keys/entities to Quake 3 entities.def - Removed obsolete vlight keys from Quake 3 entities.def - Added MD5 functionality to mathlib, from: http://sourceforge.net/projects/libmd5-rfc/ ------- merged changes since tag bug537-merge-2 from branch port_gtk2_20030307 to trunk TTimo - try checkin on branch see if cvsreport 0.3.0 will verbose it 08/07/2003 SPoG - Fixed recent-files list for file names containing underscores. 07/07/2003 SPoG - Fixed crash and file-type bugs in gtk file-dialog. TTimo - converted the setup code from perl to python - added copy over of libgcc_s and libstdc++, and LD_LIBRARY_PATH in the wrapper script 06/07/2003 SPoG - Changed console popup menu to include cut/copy/paste as well as clear. 05/07/2003 SPoG - Fixed the way surface-inspector dialog responds to escape key. 04/07/2003 TTimo - linux building / SCons 0.90 is broken, use 0.14 for now. added version check adding scons SETUP=1 option to spawn setup build enable back vfswad in scons TODO: grab Conscript-setup, convert it to python in build_setup function 02/07/2003 TTimo - building a win32 setup, using -gtk2 suffix (game packs in Radiant-1.3-gtk2 and core in GtkRadiant-1.3-gtk2) SPoG - Ported vfswad to gtk2. - Fixed memory leak in vfspk3 directory search. - Added vfswad to win32_install.py. 09/06/2003 TTimo - tagging setup/ as gtk2_setup_rollback rolling back trunk setup code to the branch to build an experimental release - merge trunk to branch: -- tagged HEAD with bug537-merge-2 -- merge HEAD between bug537 and bug537-merge-2 into the branch -- 31/05/2003 TTimo - grab back vfswad code that I forgot in bug 800 rollback - add prtview back to the project, fix it to build (#817) 27/05/2003 djbob - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=817 prtview fixes, upgrade to synapse -- release-1_3_8 -- end merge HEAD between bug537 and bug537-merge-2 into the branch -- - freshly merged in vfswad is broken - freshly merged in prtview is broken - q3radiant.dsp -> GtkRadiant.dsp, outputs GtkRadiant.exe - removed vc5 dsps SPoG - Updated win32 setup stuff to use gtk2 dlls. - Modified setup.pl to run correctly (tested on cygwin perl 5.6). 08/06/2003 TTimo - Linux: check gcc 3.x, better ldd check add gcc version to about message kill old cons stuff - added q3map2.x86 scons build - header conflict libs/cmdlib.h tools/quake3/common/cmdlib.h grepped through q3map2 source to change #include "cmdlib.h" to common/cmdlib.h - killed more cons files remnants SPoG - Improved error reporting for win32 setup system. - Fixed errors reported when running setup scripts. - Fixed scale of xor selection rectangle in XY window. 07/06/2003 SPoG - Fixed X Window System error when entering freelook on *nix. 06/06/2003 SPoG - Fixed copy/paste on *nix. - Changed copy/paste on *nix to use GtkClipboard api. - Changed copy/paste on win32 to be non-window-specific. - Further cleaned up MainFrame::Create. - Changed freelook to use gdk_window_get_origin instead of gdk_window_get_root_origin to place the cursor. 05/06/2003 SPoG - Fixed grey statusbar in 4-way-split mode. - Redirected gtk messages before creating main window. - Removed unused XYFriend hack from camwindow. 04/06/2003 TTimo - win32_install.py settings loaded/saved from site.conf 02/06/2003 TTimo - fixed python running with no output. Make sure VC6 finds native Python before any cygwin Python look at the Directories settings in Tools > Options to either kill the c:\cygwin\bin path, or have Python path first - renamed dupe files to avoid header collision and general confusion between entity and model - added win32_install.py to perform post-build install (need to load the configuration paths from a non-cvs stored site.conf file) 01/06/2003 TTimo - bind gen.dsp to makeversion.py - added a run_python.bat to check for python presence and execute 27/05/2003 TTimo - write makeversion.py module - hook it up to SCons build - cleaner, easier to use - comment out vfswad build lines. source is still not in tree (bug 800 aftermath I think) 18/05/2003 SPoG - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537 Changed Sys_FPrintf_VA to immediately process console events during map load. Changed startup to create main window after QE_Init(). Fixed loading last map on startup. Fixed crash on exit. Fixed colour dialog. TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537 have to delay merging back to trunk. have a behaviour problem between debug and release builds. while debug is fine, release is screwed (see bug item) -- tagged HEAD with bug537 -- merge HEAD between merge-gtk2-20030413 and bug537 into the branch ----- 11/05/2003 Dan Olofson & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=812 workaround for ATI drivers bug (polygon backfaces) use Preferences > 2D Display/rendering > ATI cards with broken drivers Riant - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=806 updated synapse.config for SoF2 png TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=805 dir_dialog is broken - is only used in prefab path prompt -- release-1_3_7 14/04/2003 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=801 moved "ignoring sprite for entity.." to be a _DEBUG only thing - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=802 fixed models not drawing on win32. was a setup bug - OSX setup build updates - added dependency against libpng3-shlibs - added openurl.sh to open urls on *nix (with setup updates) Riant - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=803 RTCW - default_project.proj in setup 13/04/2003 Michael Schlueter & EvilTypeGuy - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684 imagepng building under Linux Riant & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797 fixed texture compression support TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=799 regen project file from template on version upgrade updated all default_project.proj to have "version" "1" - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=798 missing modules/bitmaps/model_reload_entity.bmp from Linux setup -- end merge HEAD between merge-gtk2-20030413 and bug537 into the branch ----- 17/05/2003 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=537 http://www.qeradiant.com/wikifaq/index.php?Gtk2%20build%20notes went through the new dll dependencies, listed required files preparing for a single zip package updated all the project files to rely on src-gtk2/ 13/04/2003 SPoG - Tagged HEAD with 'merge-gtk2-20030413' and merged HEAD --> port_gtk2_20030307. 12/04/2003 SPoG - Added gtk-2.x libraries to win32 setup. - Changed win32 setup to use 'dynamic' file-groups, making it possible to add files without modifying installshield scripts. - Modified win32/setup.pl to copy setup data to dynamic file-group directories. 30/03/2003 TTimo - added scons scripts. the scons engine is included in the tree. you just need to have python have ldd -r safe check on .so TODO: - make sure it's gcc3 - check OSX - add q3map2 build 29/03/2003 TTimo - tracked and fixed the startup bomb on Debian sid: `pkg-config gtk+-2.0 --libs` -Wl,--export-dynamic -lgtk-x11-2.0 -lgdk-x11-2.0 -latk-1.0 -lgdk_pixbuf-2.0 -lm -lpangoxft-1.0 -lpangox-1.0 -lpango-1.0 -lgobject-2.0 -lgmodule-2.0 -ldl -lglib-2.0 http://www.gnu.org/manual/ld-2.9.1/html_chapter/ld_2.html#SEC3 --export-dynamic When creating a dynamically linked executable, add all symbols to the dynamic symbol table. The dynamic symbol table is the set of symbols which are visible from dynamic objects at run time. If you do not use this option, the dynamic symbol table will normally contain only those symbols which are referenced by some dynamic object mentioned in the link. If you use dlopen to load a dynamic object which needs to refer back to the symbols defined by the program, rather than some other dynamic object, then you will probably need to use this option when linking the program itself. this causes symbol confusion, shaders.so's g_ShaderTable suddenly resolves to the core's g_ShaderTable one is a 'shaders' API, the other an 'appshaders' .. everything gets badly mixed up added a check in the cons script, using `pkg-config gtk+-2.0 --libs-only-L` `pkg-config gtk+-2.0 --libs-only-l` (same for gtkglext) 28/03/2003 TTimo - propagate jpeg compile fix from bug750 branch - use PKG_CONFIG_PATH when building radiant/ (alternate gtkglext-1.0) - on OSX, you need gtk+2-dev package, and pkgconfig, atk1 build gtkglext from source http://gtkglext.sourceforge.net 17/03/2003 TTimo - updated the build system to glib2/gtk2/gtkglext atm it compiles and starts on my dev box (Debian Sid) but doesn't reach end of initialization, hangs on q = (qtexture_t*)g_hash_table_lookup (g_ShadersTable.m_pfnQTexmap (), stdName); in shaders.cpp QERApp_Try_Texture_ForName need to have the gtk2 dev packages, and libgtkglext1-dev 12/03/2003 SPoG - Replaced alpha-blended area-selection rect with XOR rect. - Fixed YX/XZ/YZ toggle in floating windows layout. - Cleaned up xor rectangle code. 11/03/2003 SPoG - Fixed console scroll-to-last-text-inserted. - Fixed console error/warning colours. - Refactored or removed WIN32-specific gtk-related stuff. - Removed win32 SetCapture/ReleaseCapture on GLWindow. - Removed win32 gtk_main_iteration calls in glwindow mousemoved. - Cleaned up start-on-primary-monitor stuff. - Changed main window to use standard save/load window position/size. - Replaced deprecated gtk_widget_set_uposition with gtk_window_move. - Removed win32/X gl functions from igl. - TODO: replace/remove deprecated gtk_widget_usize. 10/03/2003 SPoG - Changed fonts in win32 rc file to 8pt tahoma. - Fixed flat-grey gui in Regular layout mode. - Changed main-window save/restore maximized to use gtk API. - Fixed button_press_event handling on console/entity/entitylist windows. 09/03/2003 SPoG - Fixed crash on shutdown after changing floating-z-window preference. - Removed win32_realize_floating hack. - Refactored MainFrame::Create to make it more readable. - Fixed key_press_event handlers for entity/surface/patch dialogs. - Fixed delete_event handlers for dialogs derived from Dialog class. 08/03/2003 SPoG - Fixed viewport for entity window comment text. - Fixed x-shrinking for entity window comment text. - Fixed menu underscore shortcut hack in MRU list. - Changed groupdialog to connect switch_page signal after creating all pages. - Changed gl widget to use gtkglext/pango to create fonts. - Cleaned up gtkglext glwidget implementation. - Reduced border size on toolbar widgets. - Replaced font with font_name in win32 rc file. - Added viewports for all scrolled text boxes. - Fixed entities/textures/console window title update when page is changed. - Fixed floating windows not being transient to main window (don't want them on taskbar). 07/03/2003 SPoG - Created a new branch for the port to gtk 2.x. - Fixed menu underscore shortcuts to use gtk_label_new_with_mnemonic. - Fixed global keyboard shortcuts by using mainframe_keypress. - Fixed use of deprecated gtk_color_selection_get_color. - Removed use of deprecated gtk_paned_set_gutter_size. - Replaced deprecated gtk_widget_draw with gtk_widget_queue_draw. - Replaced deprecated gtk_object_get/set_data with g_object_get/set_data. - Replaced deprecated gdk functions with 2.x equivalents. ----- branch port_gtk2_20030307 ------ 13/04/2003 Michael Schlueter & EvilTypeGuy - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=684 imagepng building under Linux Riant & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=797 broken texture compression support 12/04/2003 TTimo - push version to 1.3.7-dev - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=794 add a synapse.config chunk for image module also added check for correct dynamic APIs initializations (bug 796) misc stability fixes to synapse - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=796 "map" "maphl" not checking for "VFS" "wad" presence added a safe check. don't have an HL setup to test on though LordHavoc - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=790 misc crash fixes related to vfsLoadFullPathFile returning -1 on not found - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=89 work on Q1 support added a new module 'Q1Pack' wit the synapse.config for Q1 applied the patch (#415) - with some modifications. Removed unused TGA stuff from imagehl. Riant - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=781 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=795 1.3 SoF2/JK2 setup missing synapse.config several fixes to the SoF2/JK2 support BSP menu, q3map2 + monitored compiling fixed TEMPLATEapppath expansion Q3 default_project.proj 10/04/2003 ** who ? ** (ETG?) - Compilation warning fixes including: lack of newline at end of files non-virtual destructor for virtual function class addition of header #includes to solve "implicit declaration" cases corrected bogus #endif declarations added declaration of WinPrint for l_net_berkley.c - Added _GNU_SOURCE define for q3map2 threads.c for non-WIN32 platforms (usage of mutex_setattr_settype is a posix *extension*) 29/03/2003 TTimo - merging bug750 branch back into trunk. Have Linux and OSX setup live together - added setup.sh.in config.sh.in / stuff flagged as OSX-only - setup.sh only tries to run setup.gtk - the .deb building on Linux was experimental, we don't plan to use it. took it out (.deb is for OSX/fink setup build) - setup.xml.in with a bunch of OSX updates - propagated back the GtkR setup patch to lokisetup ML -- bug750 branch ------------------------------- 18/03/2003 X-Man & TTimo - corrected setup.gtk bugs (don't strip, detect arch correctly) - fixed arch detection in postinstall.sh - updated setup.sh to do the right thing and point to help - rebuilding a rev 3 17/03/2003 TTimo - setup.sh sources fink's init.sh stuff - abort if not root - fake xsu to have correct abort (run it as root directly) - rebuilt .deb 10/03/2003 TTimo - building a fink .deb to wrap the setup: when run as root, ./cons -- setup now produces a .deb which wraps the graphical installer - updated setup.gtk and related source patch to new loki_setup source - handy script to use when putting together a list of dependencies: otool -L radiant.ppc > otool.txt cat otool.txt | sed -e 's/^\([^ ]*\) .*/\1/' | while read i ; do dpkg -S $i ; done 2>/dev/null 05/03/2003 TTimo - making ./cons -- setup builds a .deb the idea is to use a .deb for dependencies against fink, and trigger our custom setup once the .deb is installed no dependencies atm, need to rebuild on OSX and write in the whole set of deps - happy place, happy place .. the code to build a .deb for debian and a .deb for fink won't be compatible. fink lacks -fakeroot support, some stuff needs to run as root. Disabled for now - hacked to fix libjpeg build, need to -Ilibs/jpeg6 before system paths (would need a CPP_BASEPATH in the build system) -- end bug750 branch ----------------------------- 13/03/2003 Hydra - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197 cleanup in hydratoolz plugin - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=776 more post build step cleanup - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=648 enginepath in setup - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=574 sprites loader verbosity TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=775 - updating 1.3 setup against 1.2 tree - zlib and libpng12 in Program DLL Files - changelog.q3map2.txt to Program Misc Files - merged RTCW GOTY edition prompt from 1.2 setup - merge SoF2 setup prompt code from 1.2 setup - made sure merged SoF2 .game has enginepath - remove the media update items (we start from scratch on 1.3) - bitmaps in Program Executable Files file0=<>\GtkRadiant\plugins\model\bitmaps\picomodel.bmp file1=<>\GtkRadiant\plugins\model\bitmaps\model_reload_entity.bmp - added dependencies of q3data.exe installed in STVEF Executable Files (libxml2 etc.) - removed libxml2 / iconv / glib where not needed 11/03/2003 Hydra TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=776 sanitize post build step - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=574 updates for spritemodel stuff. cleaned up the patch a bit Hydra - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=777 improve visibility of selected models - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197 hydratoolz update 28/02/2003 TTimo - building an experimental 1.3 full setup on win32 includes all games (Q3 RTCW JKII EF SOF2 HL) several updates to .dsp's to get everything building in release setup updates: took out all plugins (they have not been ported) took out q3map references (we only distribute q3map2 in 1.3) add q3map2 to Program Executable Files using GtkRadiant-1.<> for core path usign Radiant-1.<> for game packs adding synapse.config: HL / Q3 / RTCW (HL untested) - others don't have one yet 17/02/2003 TTimo - tweaking ./cons -- setup on OSX, look for gcc 3.x by default -- creating branch bug750 for OSX setup work - long term, we want a single setup file working for both Linux and OSX but initial OSX setup work is easier if we just do a standalone OSX setup though since it breaks Linux setup for a bit, putting this on a branch - compiled a ppc setup.gtk from loki_setup - updated Conscript-setup and related stuff to be OSX / ppc compliant 16/02/2003 TTimo - fixed symlink bug in Linux setup stuff 15/02/2003 TTimo - added CreateDirectoryPath to cmdlib, shuffled some utility code around. QE_SaveProject correctly creates the paths 10/02/2003 TTimo - Finalize Linux x86 setup. Updated loki_setup patch with SETUP_COMPONENT_PATH env var for postinstall.sh, rebuilt a glibc 2.1 x86 image for setup.gtk Finished ./cons -- setup code up to final setup generation 31/01/2003 SPoG - bug #752 - Construct fix for ppc, patch applied. 26/01/2003 TTimo - bug #750 - revamp of the setup stuff on Linux (under way, see bug for progress - feel free to help!) - reworked the cons scripts, setup is hooked in to cons now also, added gcc version select on command line, using Cons_gcc.pm utility 22/01/2003 TTimo - merged merge-1_2_10-post back to trunk =============================================================== -- merging release-1_2_9 -> merge-post-1_2_10 into trunk trunk before merge is tagged pre-merge-1_2_10 =============================================================== 22/01/2003 TTimo - finished up the TODO items, turned into bug items or dropped them. branch is ready to move back in to trunk 18/01/2003 TTimo - fixed ID_SELECTION_MERGE 17/01/2003 TTimo - fixups FlushReloadSelectedToolbarButton -> CFlushReloadSelected incorrect naming: RadiantToolbarModuleManager -> CRadiantToolbarModuleManager ToolbarButton -> IToolbarButton, and C* implementations http://www.qeradiant.com/wikifaq/admin.php?Code%20Conventions 14/01/2003 ydnar - Minor Cons fix for OS X (bug 729) 13/01/2003 ydnar - GtkRadiant now builds on OS X, Linux, and Win32 out of the same tree - OSX build uses gtkfileselect-linux now, as the Darwin version was broken/old fixme: change this to use OS X open dialog box or something? - Minor fixes to a few files to fix gcc warnings - Model module now builds on OS X and Linux, using Synapse properly - PicoModel change to invert T coordinate on ASE models - Q3Map2 change to export ASE models with T coordinate flipped - Misc Q3Map2 changes 09/01/2003 ydnar - Updated Construct with Darwin/OS X ld flags for 4MB stack size - Misc Q3Map2 updates (2.3.35-dev) 05/01/2003 ydnar - "angles" key now properly ordered, to work with current mathlib (also changed in Q3Map2) 31/12/2002 ydnar - PicoModel: Minor fix to MDC loader (naming/define) - Q3Map2: 2.3.34-pre-1 updates - MapXML dsp unix->dos newlines 29/12/2002 SPoG - Merged q3map2-texturing prefs key. - Merged vfs check for gamemode project key. 27/12/2002 TTimo - fix GetTickCount stuff - added q3map2 cons script - fixed Linux build 23/12/2002 SPoG - Added model cache API, moved model cache implementation from entity module to core. - Added file-type registry API, replaced core file-type manager with registry. - Changed model module to register supported file types with core registry. - Removed or #ifdef'd non-functional code from model module. - Added support for misc_gamemodel and model_static to entity module. - Cleaned up entity module's on-epair-changed API. - Moved light-entity-specific code to a seperate file in entity module. - Cleaned up file dialog interface - specify file-type-lists with a string. 22/12/2002 SPoG - Ported camera plugin to synapse, adding support for camera and ui APIs. 20/12/2002 SPoG - Fixed default prefs setting for selected-brushes-camera, gridmajor-alt and gridminor-alt. - Merged CEntityEclassModel::Draw in entity module. - Ported imagepng module to synapse. - Fixed warning for CamDragMultiSelect preference bool used as int. 19/12/2002 SPoG - Fixed white-textures bug caused by texture compression preferences. - Ported light-radius rendering to 1.3 entity module. 18/12/2002 SPoG - Merged win32 project files, with the exception of camera plugin. - Ported model module to synapse API. - Redesigned toolbar API to remove gtk-dependency from toolbar plugins. - Refactored window-position preference save/load. 17/12/2002 TTimo - kick doxygen generation for branch merge-1_2_10-post 15/12/2002 TTimo - having the linux version compile and start again. took out numerous elements while merging, built a list of TODO stuff the main thing to do being to bring the win32 build back up too, then to go through TODO list and fix stuff until the win32 version runs too, I check this in to a seperate branch merge-1_2_10-post - There is quite a massive update in mainframe.cpp switch case for all events. Looks like it's just a reordering of stuff, but it looks bad in the diffs. - added m_MapReg pattern - At some point, I'm thinking that forcing correct TAB/SPACE conversion on the server end would be a good thing to have. Nazisticly forcing the formatting sounds like the only viable solution. 11/12/2002 RR2DO2 - #418, mdc load and display (RTCW) - #597, CenterCamera shortcut Use Ctrl+Shift+TAB to center the views onto the current camera location - #714, bitmap loading fixes and speedups - #715, fixed Alt+Shift cycle/drill select to work with brush-based entities EvilTypeGuy - #718, fix compilation warnings Riant - #707, fixed HM mode in STV:EF 10/12/2002 EvilTypeGuy - Fix gcc3 compilation warning EvilTypeGuy and X-Man - Fix OpenURL so browser launching works on XDarwin (Mac) systems. 8/12/2002 RR2DO2 - #710, AssignSound pattern - #711, SoF2 model_static drawing - #713, sync 2d and 3d rendering of models - #238, apply 0..1 T range when Fitting a patch (instead of 0..-1 previously) - #633, Add ability to change default color in 3D window Misc > Colors > Camera background ydnar - Q3Map 2.3.33 (see changes.q3map2.txt) - Quake 3 + TA common.shader updates (q3map_terrain, hint) 3/12/2002 TTimo - merging Stable-1_2-Apple into Stable-1_2 - why INSTALL.TXT? re-used INSTALL, updated to point to wiki - why the -machinedump test against i386-redhat-linux? removed - using $is_darwin flag instead of $gcc_machine tests in the build scripts: gotta leave some room for a Linux ppc build, and darwin x86 exporting it for use in sub scripts - the addition of ccache support broke some Apple SConstruct patches to $ENV{PATH}, fixing merged version is compiling fine on Debian Sid checking in on a branch, need to validate win32 build and OSX build before applying in Stable-1_2 -- release-1_2_11 30/11/2002 TTimo - added seaw0lf to credits - ydnar's changelog.q3map2, added to global.xlink and Linux setup - 1.2.11 version tag - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=699 updated IS setup for q3map_terrain keyword also fixed details in STVEF media Arnout - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=698 fixed drill select, Ctrl bug in vertex mode, and updated changelog.txt 29/11/2002 TTimo - 1.2.11-rc1 - update changelog credits links for release - update linux setup, putting EULA and new README instructions 28/11/2002 ydnar - Removed redundant 'p' from "developers" - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637 - fixed - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=694 - fixed - Updated to Q3Map 2.3.32 - Added epsilon to texture plane choose code to eliminate numerical inconsistencies on brush faces slanted at 45 degree angles (bug 637) - Fixed bug in lightmap export after lighting when map contains 0 BSP lightmaps - Adjusted some light tracing constants to fix certain brush/patch seam shadows - Tinkered with skylight code again - Fixed bug where lightgrid would be black if level was compiled with -nogrid - Fixed -approx code to work in floating-point space, using _minlight - Fixed bug where vertex light code was using invalid pvs data to create light list for surface, leading to incorrect vertex lighting - Fixed related bug in anti-light-leak code that was causing brush faces to go black (bug 694) - New: _minlight sets _minvertexlight and (new) _mingridlight automatically - New: _mingridlight key to set minimum grid lighting TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=637 added preference setting in Preferences > BSP monitoring added an item on the wiki 27/11/2002 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662 picomodel-based model.dll module (new model.dll, removed md3module.dll) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=664 media/setup updates for q3map2 support added modified quakev3.qe4, bumped internal version to 4 for all games SOF2 and JKII were forcing BSP monitoring off because of sof2map, now only printing a warning added -rename to SOF2 BSP phase Q3 & RTCW new templates are working haven't tested the STVEF & SOF2 versions updated IS setup scripts to make sure quakev3.qe4 is updated in nightly release (not needed on Linux, we will be doing a full release) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662 updated win32 setup to provide right model.dll stuff - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621 typo was causing memory error RR2DO2 & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=662 more model fixes, fixed the Linux build to build model.so added search path to modules/ for bitmaps model reload, patch and bitmap 26/11/2002 RR2DO2 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=569 area select - Alt+Shift for area select (complete tall) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=621 broken undo creating ghost undo entities (and trashes memory) partly fixes the issue, it's a memory error still - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=659 updates to RTCW camera plugin - works in 4 view mode - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663 more fixes to plugin API TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638 libpng in the core DLLs instead of SoF2 (for q3map2 dependencies) putting q3map2 binary with the Core Binaries 25/11/2002 TTimo - added ccache support to cons build system - http://ccache.samba.org/ 21/11/2002 ydnar - minor bugfix to PicoModel ASE material loader - Q3Map2 updated to 2.3.31 (Splash Damage) - Stitching the edges of lightmaps on patches that wrap around (cyls and cones) so the seam is no longer visible - The -patchmeta switch works better now, the patches are still stored in the BSP for collision, but are pre-tesselated into nonplanar meta surfaces for more efficient rendering - Better, more uniform lightmap sample position finding on patch meshes - Moved q3map_tcMod and q3map_alphaMod processing to the final phase - New: q3map_skylight AMOUNT ITERATIONS to replace surfacelight on sky surfaces for much faster and more uniform sky illumination - Fixed bug in PicoModel ASE material parsing code - Fixed a few seam/lightmap precision/projection errors - Increased MAX_SHADER FILES to 1024 and fixed overrun error when more than that number of shaders was listed in shaderlist.txt - Increased a few compiler maximums for larger maps - New: -np N switch on BSP phase, works like -shadeangle, in that it forces all planar shaders to be nonplanar with the shading angle specified - New: -nohint switch on BSP phase, omits hint brushes from compile for testing - New: -debugaxis switch on light mode. Colors lightmaps based on their lightmap axis (which direction the lightmap was projected on) - New: -debugorigin switch on light mode. Colors lightmaps based on the luxel origin relative to the raw lightmap's bounding box - New: -debugcluster switch on light mode. Colors lightmaps based on the pvs cluster the luxel falls into - New: -convert switch to convert BSP to ASE file (experimental) - New: q3map_lightmapmergable directive to allow terrain to be mapped onto a single lightmap page for seamless terrain shadows 18/11/2002 TTimo - fixed pk3man build system to work with new cons layout - fixing linux setup system to work with new cons layout Linux 1.2.11 will be a full setup, much easier that way - update makeself to the latest (and best) version - add q3map2 to Linux setup. goes in core (g_strAppPath) NOTE: has a dynamic dependency to libpng - pk3man still has issues with the zlib code that's been thrown in it unresolved which I don't have time to look at since we plan to drop pk3man in 1.3, dropping it now is just as good - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=644 detect GOTY install from registry and use it as default path 13/11/2002 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639 reworked to have the UI in game settings dialog (this is strictly win32 thing, if that broke Linux build, then fix the typos) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=630 mouse AngleSpeed setting was getting clobbered. fixed and upped the max values - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=623 applied a fix, rolls back the values when the compression formats are not supported fix ain't very clean, if we have to deal with extensions some more, we need to deal with the settings persistance better - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=624 updated the setup code for town_*.shader (both in full setup and update) updated files in WolfPack - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=672 using a QE4_VERSION define, added a message if there's a project template with wrong version 12/11/2002 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=671 guard junk.txt path between " " - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663 fix to CommitBrushHandleToEntity stuff RR2DO2 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660 previously you could select patch control points when patch selected + vertex edit (V) in 2D view. Works in camera view now 12/11/2002 TTimo - nudging zerowing to trigger Stable-1_2-Apple doxygen generation http://zerowing.idsoftware.com/doxygen/ 11/11/2002 TTimo - http://ttimo.net/web/anjuta modified the .prj to work with the cons patches (linked dirs) still way experimental - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651 fixing linking for radiant.x86 10/11/2002 RR2DO2 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=669 patch inspector bug - fixed - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=663 fucked up change in the plugin API caused breakage of several plugins still have to fix bobtoolz http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=665 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=661 Undolevels not set properly - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=660 drag selection to the camwindow for patches in controlpoint edit mode (not sure about the actual shortcuts, Ctrl+Alt on my current Linux setup) TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=657 mark map modified on editing entity keys - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651 added the correct link and ldflags statements to have static linking everywhere didn't check gcc 3 build, check correct static on Debian Sid and holy box has a $staticstdcxx in Construct to toggle On/Off if needed 09/11/2002 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=651 reworking the cons building. support for gcc2 and gcc3 cons -- gcc= read gcc version and configure accordingly changed _NO_STLPORT to Q_NO_STLPORT independant BASE_CFLAGS and BASE_CXXFLAGS correcting usage of CC/CXX for c/cpp source and linking fixed missing -lz in vfspk3.so changed the way we build curry.so, works from the GtkRadiant tree now (NOTE: gcc 3.2 build of curry.so spews quite a few warnings) tweaked the way we do -fno-rtti -fno-exception 04/11/2002 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=638 .qe4 version 4, udpated q3's .qe4 template, update setup to put q3map2 in the right place bumped version to 1.2.11-test for test setups 03/11/2002 ydnar - fixed bug in jpeg loading code (4 components instead of 3 for RGB images, mh) - updated PicoModel to 0.8.8 and Q3Map2 sundry fixes (2.3.29): - Merged with latest CVS, fixed minor issues with matrix order - Fixed minor Sys_FPrintf/Sys_Printf substitution typo in Q3Map2 - Expanded debug colors to 12 for debugging surface meshes - PicoModel: fixed ASE loader to support > 1 texture coordinate per-vertex, so more models supported correctly, also loading vertex normals - PicoModel: md3 shader names are now cleaned. Suffixes (such as .tga or .jpg) are stripped, and \ path separators are changed to / - New: Add :q3map to the end of any shader name, and it will be interpreted as the named shader minus :q3map. Example: textures/shaderlab/concrete:q3map -> textures/shaderlab/concrete One potential use is the -approx feature to collapse lightmapped surfaces into vertexlit surfaces, saving lightmap space/memory - New: q3map_clipModel -- does what you think it does, sort of. This code ix really experimental, and should *only* be used on large models such as terrain (not small decorative models). This code will be evolving. Note: the shader's surfaceparms are inherited by the magic clip brush, so if you have nonsolid in your model's shader that uses q3map_clipModel, then the brush will also be nonsolid 03/11/2002 TTimo - cleaning up some cons stuff, checking that the setup building process is still good on Linux - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622 updated Linux setup to put the bitmap 02/11/2002 ydnar - PicoModel: replaced stricmp with _pico_stricmp 02/11/2002 ydnar - PicoModel: added obj.c and ms3d.c, removed wfobj.c 02/11/2002 ydnar - seaw0lf - Updated Q3Map2 to 2.3.29 sources 2.3.29 - Merged with latest CVS, fixed minor issues with matrix order 2.3.28 - Bug 654 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=654): Fixed problem where brush faces, drawsurfaces, and surfaceparms weren't living together in perfect harmony (terrain surfaceparms now inherited by brushes) - Nodraw fog works now, albeit when you're underneath, surfaces above don't get fogged properly. Could be good for foggy water where you want the above-water portions to only be occluded by the water surface - Bug 656 (http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=656): Number of lightgrid points displayed (byte size is currently out of proportion due to internal storage format) when Q3Map is called with the -info switch - Fixed wack surface merging bug where code would attempt to merge triangles not adjacent to the current set, causing bad lightmap projections on nonplanar surfaces - Fixed tiny 1-character bug in 2d lightmap texture allocator where adjacent luxels were being checked for occlusion rather than the actual source luxel 2.3.27 - Fixed minor bug in scriplib bugfix where the last character in a file wasn't being read. - Fixed bug where 0-area or bogus triangles were causing crash in MapRawLightmap if they used a shader with a normalmap (thanks ShadowSpawn) - Fixed bug where lightmaps were getting hosed levelwide on a prerelease version of 2.3.27 - Fixed bug where lightmaps were getting knackered on models and certain patches - Merged latest PicoModel version from seaw0lf, adding support for ASE and WF OBJ models (preliminary) - Increased MAX_MAP_PLANES to 0x40000 (~256k) 2.3.26 - Now using GtkRadiant's libpng and zlib config (linked as DLLs) - Fixed bug in script parser where repeat calls to GetToken() were causing memory corruption - Fixed SOF2 -rename bug - When using -game sof2 or -game jk2, the -flares argument is implied - Added -noflares argument to disable the above behavior - Added support for flares on entities. Use one of the following keys: "_flare" "1" -- use default flare (different for each game) "_flareshader" "path/to/flareshader" -- use a specific flare shader Note: This only matters in SOF2/JK2 now. Make a light targetted (a spotlight) to get it to aim the correct direction, otherwise it defaults to pointing downward. You cannot have omnidirectional flares - Lightgrid size is automatically increased to accomodate large maps. The MAX_MAP_LIGHTGRID error will never happen again - Update PicoModel to 0.8.7 sources - ASE support - Alias|Wavefront OBJ support - .remap shader remapping suport - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=655 handle grayscale jpegs gracefully - mathlib: fixed VectorClear(), got rid of braces - scriplib: fixed double-free memory corruption bug - radiant: added new color scheme to emulate Lightwave/Maya/3DS Max 02/11/2002 TTimo - too many issues with build system reading system's libjpeg.h instead of libs/libjpeg.h renamed libs/libjpeg.h to libs/radiant_libjpeg.h, updated sources 29/10/2002 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=639 running from a network share - saving prefs per-user 27/10/2002 TTimo - merged in some more m4x4 code for q3map2 - fixed unresolved code in picomodel (strlwr / strnicmp) - reworked the tools building to build both q3map and q3map2 without trouble 25/10/2002 ydnar - q3map2 and picomodel source, initial checkin to Stable-1_2 branch (does not compile yet, tweaking to be done) 23/10/2002 TTimo - camera.dll goes into $(RTCWRADIANTDIR)/plugins instead of $(RTCWRADIANTDIR)/modules fixed up camera compile (exports) added camera bitmap (plugin toolbar) 21/10/2002 TTimo - quickfix to the build (typo) - changed dynamic linking on Linux to look for libGL.so.1 by default fixes "all textures are blank" Linux bug with NVidia cards (you still have to have a working NVidia GL installation though, xlibmesa-dev on Debian screws things up) - checked in modified q3 .qe4 with q3map2 menu (see bug #638) 09/10/2002 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622 reworked the plugin toolbar to rely on interface instead of straight exports cleaned up the botclip monsterclip Brush_Draw filtering, added proper selection filtering (Brush_Ray) merged bug-622 back into Stable-1_2, bug-622 branch is dead now 06/09/2002 James Monroe - RR2DO2 - TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=619 light globes, applying patch by RR2DO2 built from the initial light globe code - note to self: indent -kr -nut -st -ts2 -i2 RR2DO2 - TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=622 massive patch update from SD's GtkRadiant - camera plugin: new bitmap fixed Linux install path for camera plugin to wolf/plugins - fixed various warnings in camera build gcc / Linux - fixed pref crash if plugin toolbar disabled - fixed Gtk-WARNING on bad cast in AddPlugInToolbarItem - renamed the new select to 'Use paint-select in camera view:' in prefs (camera paint-select, should be our default name for this) NEW: you can 'paint select' in the camera view: 'camera paint-select' press shift and move the mouse over the camera view to paint over brushes you want to select configurable in prefs to enable / use Shift key, or use 'classic mode' ctrl+alt NEW: light radius drawing Added in-editor light envelope drawing. Outer circle is max envelope, inner fullbright radius. Optional classic mode emulates the similar drawing from Rituals and Ravens tools (not q3map correct, easier for the level designer to understand/legacy). NOTE: 'angles' is q3map2 only NOTE: could manipulate angles directly from the views (2d and 3d with some handles) NOTE TO SELF: hey guys .. just a quick question if you don't mind .. I'm trying to track a Gtk-WARNING .. is there a way to make those apps cause a break to track them easily ? just run your app with --g-fatal-warnings TODO: add new bitmap to win32 & linux setups TODO: don't use exports for the plugin toolbar, use entry functions do something like CPlugIn::InitBSPFrontendPlugin TODO: botclip is broken with the new Brush_Ray code initial ChangeLog for the patch: 28-09-2002 Arnout + Added 'angles' support for models (misc_model/misc_gamemodel). + Prevented pivot drawing of model from scaling and rotating. + Cleaned up the dropdown boxes in the preferences a bit (all use tables now, so not multiline). + Added 'Classic Key Setup' option to camera paint select configuration, this drag-selects with ctrl+alt instead of shift. + Changed XYWnd::PositionView to position on the center of the selection, not on the mins. 27-09-2002 Arnout + Added in-editor light envelope drawing. Outer circle is max envelope, inner fullbright radius. Optional classic mode emulates the similar drawing from Rituals and Ravens tools (not q3map correct, easier for the level designer to understand/legacy). 26-09-2002 Arnout + Upped MAX_TEXTUREDIRS to 256 (from 128). 25-09-2002 Arnout + Fixed patches not being drawn in XY window with colour of parent entity. + Made paste to camera snap destination spot snap to grid. 18-09-2002 Arnout + Changed Select_Reselect to be much faster. 12-09-2002 Arnout + Fixed curve point drag-selection area not showing properly in XY views. + Fixed size info breaking over 9999.9 units. + Fixed AllocateSelectedPatchHandles not setting patchesmode to ESelectedPatches. + Changed the horizontal and vertical tc shift spin control to have a limit of 8192. + Moved SPoG's implementation of redisperse cols to a seperate function and reinstated the old code. + Added 'Paste to Camera', shortcut Alt+V, which pastes the contents of the clipboard to the current camera origin. + Added centerview functionality to 4 window mode. Ctrl+tab will focus on the selection, or if non existant, on the camera. 11-09-2002 Arnout + Made sure settings set in savedinfo.bin get initialized to their proper defaults. + Added botclip filter (filters *botclip* and *monsterclip*). 10-09-2002 Arnout + Removed .reg from normal map saving, can only save as region using 'Save region'. + Added outline style cycling (j) cycle between z buffered outlines and selected colour rendering. + Added colour dialog to pick the colour of selected surfaces in the camwindow. + Third coordinate for clip points now gets set to the center of the selection. + Changed arbitrary rotation dialog to accept negative angles as well. + Changed texture alignment dialog to accept values up to 2 decimal points. + Fixed entity inspector to say 'Textures:' in the window title. NOTE: still broke in floating window mode + Changed entity inspector so that tab doesn't clear the epair value field anymore, so it retains the value while jumping to it. + Disabling camera paint-select now returns selection behaviour for groups to the old behaviour as well (shift+click selects whole group). + Changed load_plugin_bitmap to load bitmaps from g_strAppPath if g_strGameToolsPath fails. + Added plugin toolbar and api. + Fixed m_pfnCommitBrushHandleToEntity, wasn't creating brushes properly (well, not at all really). Older changes: Arnout + Added misc_gamemodel drawing. + Ported camera paint-select over from 1.3. + Fixed statusbar display of text (removed a bunch of \n's). + Added area selection in 3d view for patches. 30/09/2002 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556 quickfix crash bug 27/09/2002 TTimo - more CORERADIANTDIR cleanup (q3data) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=602 added cascading to the entity submenu (doesn't cascade the main menu, only the sub ones, NPC_* for instance) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556 with clip and caulk filtered out, won't be selected anymore in camera view (i.e. selecting invisible faces) added SF_CAMERA to the flags in the selection process cleanup up various ugly syntaxes in the selection code: don't ever do if (flags == SF_SINGLEFACE) on a bitmask and assert that the other flags will always be NULL don't do arithmetic on bitmasks: if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL) return Test_Ray (origin, dir, flags - SF_ENTITIES_FIRST); is WRONG using flags & ~SF_ENTITIES_FIRST is the appropriate way 23/09/2002 Riant - new IS scripts to go with recent media updates Riant & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=615 reworked the fix to use "caulk_shader" in .game updated IS .rul script to generate special values for Sof2 and JKII 21/09/2002 Riant - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=595 more texture compression, dialog and settings Michael Schlueter - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=592 fixes to the Linux build system, exclusive q3 or wolf working now 22/08/2002 EvilTypeGuy - Fix @*$&)@)$$ memory leak of my own doing, yes it's really been in there this long. This should help memory usage drastically, especially when flushing & reloading the same sets of textures, GtkRadiant's memory usage no longer becomes heinous. 14/08/2002 EvilTypeGuy - Fix build on some linux boxen by including qertypes.h for proper boolean type declaration -- release-1_2_10 16/08/2002 TTimo - STVEF media update finalized (some .def) - 1_2 Core Update for shader manual update - in JKII, typo with nar_shader? replaced by nar_shaddar, with proper support in update too - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530 Q3/TA media update with cleaned up shaders - validated the update content by a diff between 1.2.9 + 1.2.10-update and 1.2.10 full - added a DO_NIGHTLY_BOOL to setup.rul AND a warning during setup about update content for games that are not installed - built 1.2.10-sof2, SoF2 full install 15/08/2002 Michael Schlueter - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=590 added the option to build a Linux setup with the debug binaries TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530 cleaned up shaders, done nightly setup update on Linux updated Linux nightly for 1.2 to use /usr/local/games/GtkRadiant-1.2 as default base - using version 1.2.10-update. Full Sof2 setup will be 1.2.10-sof2 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=426 don't straffe when using Ctrl+Shift(+Alt) - camera.so RTCW plugin in Linux setup - quickfix to non-initialized var in camera code - awfull piece of work that had been completely left out, nightly elements for JK2 and STVEF added JKII media update and STVEF media update (for the DIR_GAME elements) JKII nightly is finalized 14/08/2002 TTimo - fixed a missing file - Linux build quickfix - fixed silly rendering bug - added pref to force texture compression off (hey why would you do that??) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=466 fixed MAX_POINTS_ON_WINDING overflow in q3map (and relevant code to handle in radiant) 13/08/2002 TTimo - cleared up notexture (dead code) - cleaned up QERApp_LoadTextureRGBA gamma table init - having a shot at 1.3 texture compression sees the extension, binds the texture with the currect setting but rendering is fucked .. someone explain? 08/7/2002 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=586 search and destroy Q3Radiant -> Radiant 07/7/2002 SCDS_reyalP - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526 wolf_entities.def update riant - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=548 STV:EF updates - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541 SOF2 updates - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=584 JKII updates 06/7/2002 Riant - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541 Sof2 patches and IS setup TTimo - game pack prompt asking about STVEF, fixed - mp_examples was leaked and non lighted, fixed - imagepng.dll goes into Sof2 install / modules, and not in DIR_CORE - libpng12.dll needs installed only with Sof2 pack (added 'SOF2 Pogram DLL') default texture scale is 0.125 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=582 nomipmap -> nomipmaps in shader manual - removed libs/pak, this was still being linked in to Radiant, but not used at all - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=580 .PK3 are recognized along .pk3 files (strcmp ->strcasecmp) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386 added the RTCW camera plugin to IS setup Michael Schlueter - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=581 GL warning fix - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=567 GL font display fixes (mostly Linux) applied the changes with some tweaking 31/6/2002 TTimo - compiling the camera plugin on Linux: move the GUID and other misc compatibility definitions to include/misc_def.h GetTickCount being used in camera.so, this is from radiant/missing.cpp (unresolved) -> use QGetTickCount instead (in main function table) 30/6/2002 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=530 cleaned the .shader from 'light 1' statements updated the IS script for the updated .shader 17/6/2002 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=541 Sof2 support, PNG format wrote imagepng module, dynamic dependencies to zlib and libpng changes in the core: some hardcoded to "sof2.game" for png interface loading and extensions in GetTextureExtension, killed outdated support for texture plugins if ! "sof2.game", png is not loaded, support disabled http://zerowing.idsoftware.com/libpng/ correctly configured for VC build (post build steps and dependencies) is required on win32 to build imagepng - added m_pfnGetGameFileName to the main function table (was needed for png stuff) - cleaned up the QERApp_LoadTextureRGBA path using (unsigned char* pPixels, int nWidth, int nHeight) cleaning up internal access path RR2DO2 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386 camera plugin for RTCW TTimo: wrote the .dsp, post build steps etc. IMPORTANT: you need to have RTCWRADIANTDIR env variable pointing to the RTCW Radiant files (default C:\Program Files\Return To Castle Wolfenstein\Radiant) 12/6/2002 RR2DO2 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=299 MP/SP pk3 filtering in VFS - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=386 .camera support: splines library, camera plugin TTimo: portability fixups, cons build, guarding pragma, __cdecl BOOL virtual functions but non-virtual destructor declaration with no type int idCameraFOV::start - control reaches end of non-void, making it void enumeration not handled in switch no _MAX_PATH, the portable one is PATH_MAX implicit declaration of int _fullpath for(int i = 0; .. struct _IO_FILE has no member named '_bufsiz' stricmp -> Q_stricmp attempt at implementation in .h file (InitIglToQgl) camera stuff still vastly broken (particularly on Linux), need to check in because of new fixes incoming djbob - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=17 quick fix to spawnflags getting corrupted when multiple entities selected (doesn't completely solve the problems we have with spawnflags yet though) =============================================================== END -- merging release-1_2_9 -> merge-post-1_2_10 into trunk - END =============================================================== 12/12/2002 Hydra - #197, HL support update 11/12/2002 TTimo - added cmdlib dependency to mapq3.so (fixes unresolved) 25/10/2002 Hydra - vfsGetFullPath() can now (optionally) search PK3/WAD files - Half-life map loading is now un-borked (my original patch worked but some conditional code in the patch was incorrectly applied. That, coupled with the missing vfsFileExists and vfsFindFile replacements) - A patch to imagehl/lbmlib.cpp/LoadIDSP() was missed out, causing all sprite models to be reverse-rendered (due to an inverted alphamask) - Renamed HydraToolz to HydraToolz-HL as it's half-life specific changed project files and renamed all appropriate files and directories (for the merge, just delete contrib/hydratoolz and apply the diff) - Comments on previous notes: - TODO: need to rationalize where the modules are placed and identify HL specific modules (this affects the build system / post build step too) imagehl and spritemodel are halflife specific and can be placed in either $coreradiantdir/modules or $hlradiantdir/modules I've updated the .dsp files so that they are copied to $coreradiantdir/modules spritemodel can actually be used for other engines, not just HL so it makes sense to keep it in $coreradiantdir/modules hydratoolz is a half-life specific plugin and must go in $hlradiantdir/modules as it is NOT to be used for any other engines. I've also updated the "about text" to reflect this. 14/08/2002 EvilTypeGuy - fix build process for textool plugin on some Linux boxen by including qertypes.h 11/06/2002 TTimo - spritemodels in build system - applying HL setup patch (att 270, bug 197) - the templating went one filename seperator too far, causing all *.fgl to be modified .. fixed so that we only have the relevant changes - modules added to main Executable Files, TODO for later will need to identify what is HL specific - .game generation: don't want enginename yet, gamename is ok - updated HL .game generation for eclass_singleload and no_patch - update hydratoolz location in setup - update maphl in synapse.config 07/06/2002 TTimo - realized that \func doesn't work in doxygen, should be \fn (updated everywhere) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197 applying the HL patch (see original list of changes below) - ugly eclass API changes eclassfgd/plugin.cpp.rej, eclass API changes involved, a bunch of .rej SupportsMultiple tries to send configuration information from the eclass format file module to the eclass manager dropping it, using a proper configuration node instead (eclass_singleload) - added "no_patch" prop to disable patch support the patch toolbar prompts are only present in prefs if there is patch support otherwise everything is force-disabled - PFN_VFSFINDFILE PFN_VFSFILEEXISTS: one of the problems we have is that the 'manager' code and file format code are in the same module (i.e. vfspk3 / vfswad: two formats, but the manager part is pretty much the same) vfsFindFile(relative filename): this worked by searching through the list of loaded pk3/wad files for the file then trying to search through the search directories - wasn't properly documented about what it does / how is the search performed - not consistent with existing code, duplicate of vfsGetFullPath for the most part can't be added to the VFS API as-is, it would confuse the interface - usage of vfsFindFile in the code doesn't justify the way it proceeds for search foxing it, replacing by calls to vfsGetFullPath vfsFileExists(relative filename): returns wether a file exist, can be flagged to search in pk3/wad or straight filesystem - this is a duplicate / particular case of vfsGetFileCount foxing it too, we need to extend and update vfsGetFileCount instead - mapq3: the changes completely fucked q3 map parsing need reorganization. same module provides parsing for all .map based formats we use wrappers around the actual calls and globals in the module to select formats MAPVERSION_Q2 and MAPVERSION_Q1 don't need to be there yet, they are not supported MAPVERSION_HL means WC >= 2.2 (when introduced, MAPVERSION_Q2 would be Q2 or qer+hl plugin (same)) MAPVERSION_HL uses "maphl" minor name (instead of mapq2) cleaned up the Q3 read/write code that got broken cleaned up various commenting/hack that deal with Q2!=HL format .. we'll see about Q2 when we actually do it bad cut and paste from cmdlib code, using actual dependency to cmdlib instead (see below for some cmdlib updates) - took out all SafeRead SafeWrite code from cmdlib, removed annoying cmdlib dependency to Error function all file access go through VFS module, the cmdlib 07/06/2002 15:47file code was way old - radiant/points.cpp pointfile code changes (that's used only for non-monitored compiling now) - applied patch 267 (hydratoolz fixes) - commented out some bworldcraft flagged stuff in mapq3/parse.cpp - updated the .dsw .dsp to compile and copy HL stuff - TODO: need to rationalize where the modules are placed and identify HL specific modules - TODO: seems to be a synapse crash when unloading plugins (hydratools) (looks like I didn't look at the plugin unload code yet actually) - TODO: make sure HL setup puts eclass_singleload="1" and no_patch="1" - TODO: WATCHBSP_KEY and TEXTURE_KEY hardcoded for HL need cleanup - TODO: imagehl duplicates some image functionality imagehl is supposed to be only for HL-specific image formats it 'adds' the required formats to the stuff that image makes available for everyone already - TODO: HL doesn't have a BSP menu! - TODO: rename mapq3/ into map/, the map module handles all .map formats - TODO: it's likely that we only need a vfs/ module instead of vfspk3/ and vfspak/ think about it, see if we really act on this (or do we need to abstract the manager and some file format modules) - TODO: HL synapse.config needs to use maphl - TODO: wtf is enginename="quake2" in hl.game - TODO: I don't have a sample HL map to play with, so I didn't test the changes against 05/06/2002 TTimo - fixups to make 1.3 start (Q3 mode) - turned off C++ exception support in the modules/plugins, as we don't use it - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543 exit properly if missing chunks in synapse.config, don't crash Hydra - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=558 fix for version check in release build ====================================================================================== -- http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197 HL support patch ====================================================================================== 04/6/2002 Hydra - Patched in some CVS changes and fixed a little issue with the new entity file loader code. 28/5/2002 Hydra - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=544 Selected Entity Bounding Box obscured by brushes fix. - Moved the "wad" keypair creation code from the Map module into a new plugin called HydraToolz, this means that wad keypair is done manually by the user, as in fact it should be. (as the order of the wads is actually important). - Fixed a problem with the wads in the wad list being re-ordered. 27/5/2002 Hydra - Created an inital implementation of a sprite model plugin. According to the powers that be, it seems creating a model plugin is hackish. It works ok, but there is no way to attach models (sprites if you will) to non-fixedsize entities (like func_bombtarget) Also, I can't get the alpha map stuff right so I had to invert the alpha mask in the spr loader so that 0xff = not drawn pixel. 17/5/2002 Hydra - "Wad" keypairs are now used when loading a map and speeds up map loading significantly. This sorts out quite a few issues that could otherwise occur. - Map loader now uses textures from wads listed in the the "wad" keypair first. - Added a texture name mapping cache system to the .map loader this significantly improves load times of maps that don't store texture names along with paths (e.g. "mytexture" not "mytextures/mytexture".) - Added vfsFileExists() to the vfs table (for above) and added it to vfspk3 and vfswad - Map loading and saving times are printed to the console. - Wad file names from the "wad" key pair are logged to the console when a map is loaded - The user is informed if the textures loaded were not found in the wad files in the "wad" keypair. - The user is informed if the textures was not found in any wad file at all (Q2/HL only, the shader module still gives you similar information for other games when a shader activation fails) 8/5/2002 Hydra - Added basic support in mapq3 for reading maps saved by Worldcraft 2.2+ in .map format (It uses [ ]'s round some of the texture co-ordinates) TODO: do we need to be able to save a map in this format too ? - Added support for loading ZHLT style point files (*.lin) - Added wad filename information when loading textures. (This helps take the ambiguity out of which wad files textures come from, so that we can correctly setup the worldspawn "wads" e-pair manually.) Note: This will be removed when the "wads" worldspawn key is built by radiant. - added vfsFindFile() to vfs table. - VFSWAD: vfsLoadFile() no longer ignores paths when loading textures (this was by design, but the design has changed for the better) - When loading a Quake2 map file, vfsFindFile() is used to find the actual path of the shader/texture being loaded. This fixes all the weird issues that crop up when we were able to use non wad-relative texture names () and wad-relative(/). (such as having an image loaded twice in memory.) We also now get the correct shader name in the suface inspector too. Note: not sure if this code should stay in the map parser, or wether it should be moved to where shaders are first initialised. Note: maybe this needs to be when a halflife map is loaded, not specifically a quake2 map file. - added EClass_SupportsMultiple to the EClass loader API. Note: this is poop. FGD files can be additive but radiant makes it so they can't be. This function would not be needed if the eclass loader itself took care of the init, rather then the manager taking care of the init. Also note that if the loader were to take care of the init then FGD files *CAN* be additive, as it's not down to the format of the FGD files. However, it'll do for the moment because all the supplied FGD files that come with halflife and it's mods are meant to be used one at a time. - removed support for having an additional (not external) eclass loader. Just ifdef'd for now, grep for USEADDITIONALECLASSLOADER. We never mix entity definition formats and synapse.config allows us to just have the right one and also there is no mechanism for setting g_bHaveEClassExt anymore. - Texture subset on by default for halflife. - default texture scale is now set to 1 instead of 0.5 for halflife. (needs to be 1 for q1/q2 too) - patch toolbar disabled by default for halflife and it's also disabled in the preferences so it can't be turned back on) (needs to be 1 for q1/q2 too) - bsp monitoring disabled by default for halflife - When you drop a light entity the epair "_light" is used instead of "light" (halflife specific) - removed -fs_game additions to the map compiler commands; ZHLT doesn't support it. - saving of contents/flags/values in q2 format maps disabled (ZHLT doesn't like em !#?!) TODO: re-enable for Q2 (but not halflife) format maps when we can can figure out what game/engine combo we're using from within a module - configured mapq3 to have dynamic VFS API too - Added halflife shaderlist.txt parsing back in, it's actually useful afterall (for editor shaders). ====================================================================================== -- end HL support patch ====================================================================================== 01/06/2002 TTimo - merging 1.2.7 -> 1.2.9 changes into 1.3, merge notes: - the win32 .dsp are a bit different, using the $(CORERADIANTDIR) post build commands now - merged in the JKII/STVEF hardcoded chunks, should probably check that everything is still fine on that end was setting the "dir" epair in project files intead of "gamename" like all other games? (which should really be "fs_game" anyway, I wonder who decided to call it "gamename") - rebuilt a setup. we have a problem with RADIANT_MAJOR RADIANT_MINOR it seems TODO: setup needs to use GtkRadiant-1. as basename in start menu, and base for installation C:\Program Files\GtkRadiant-1.3 and C:\quake3\Radiant-1.3 etc. for the game packs TODO: add HL setup chunks! =============================================================== -- merging release-1_2_7 -> release-1_2_9 into 1.3 =============================================================== 28/5/2002 TTimo - final fixes for Linux 1.2.9 setup 27/5/2002 TTimo - bug 521, q3 entities.def trigger_hurt fix - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=542 default texture scale is configured in .game defaults to 0.5 (q3/wolf) if nothing specified, under the prop "default_scale" removed the item from the prefs dialog too updated the nightly setup to put the proper param in JKII .game - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=509 changing texture window scale changes selected brushes texture re-selecting the previous texture can be done, but is a bit tedious to write made sure we deselect before re-init of the tex window view - fixed linux setup code bug. won't be any update, only a full release on linux 26/5/2002 TTimo - parallel cons working at last! was a problem with the targets list ('Default' command) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=515 using the eclass extents for the box if model can't be found - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=435 changed the submenu cascading params to avoid the overlap (we fit less stuff now obviously) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=540 that sigchld handler is only used on Linux to report the run times since we are rewriting the whole BSP code stuff, we can drop this for now - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=538 removed that prompt and display - we build radiant.x86 in cons scripts, updated the setup code - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526 updated the setup script to install new wolf_entities.def - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=302 added q3map2 URL to global.xlink, updated Linux setup - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=465 printing q3map version info through the net stream - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539 fixed various media, some related code, and Linux setup - fixed watchbsp.cpp "jk2.game", was breaking game spawn for wolf (needed else if) SCDS_reyalP - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=504 fixed bobtoolz vis viewer to work with RTCW (BSP version) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526 update of the Wolf entities file 25/5/2002 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=164 corruption on exit, tried to look some more. Cleaned up some source, need looking at Gtk code closer - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=536 cleaned up SHADER_NOT_FOUND SHADER_NOTEX internals some more added a clean error exit in case this happens, fixed a crash that would happen anyway (Patch_LODMatchAll) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=394 cleanup/sanitize of the pattern filtering code, it was ugly. did some doxygen documentation fixed part of the print XY code, more broken stuff showed up, dropping it - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503 region compiling was indeed fucked, spog b0rkage fixed so that it works again denying compile with camera out of the region reworked SelectBrush to deal with regioning and select the right brushes 24/5/2002 TTimo - Linux build fix 23/5/2002 Riant & TTimo - STVEF patch and setup scripts TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=516 moved error handling code to it's own file radiant/error.cpp compiled with UNICODE define (that's why I had to isolate), and process the error string so that Gtk can print it (that's only relevant to win32) 22/5/2002 TTimo - quickfix, cleanup of the console verbosity 11/5/2002 TTimo - final IS script updates for JKII game pack, version 1.2.8-jk2 - fixed a bad karma #ifdef _DEBUG chunk in Texture_NextPos (causing crash of release build) - added web url support in .xlink files (strstr on http://) 10/5/2002 TTimo - cleaned the build step copy from $(QUAKE3RADIANTDIR) to $(CORERADIANTDIR) - system shaders auto-load: display 'system' in the prefs - force BSP monitoring off in jk2 mode - cleaned up web update check, added HL (3) and Jedi Knight II (number 4) (on the web database too) - updated IS setup script for mapextras.pk3 Riant - system shaders auto-load in prefs Raven - mapextras.pk3 as replacement for system.pk3 (system editor textures) 8/5/2002 Riant - game pack and patches for JKII support TTimo - .game additions to specify .shader path (shaderlist and shader scripts) NOTE: if we ever use q3map for JKII compiles, that would need to be propagated - reworked the shaderlist to list all the included shaders - built a system.pk3 pack for textures/system/ and textures/radiant/ (misses a few pieces still) - MP / SP mapping mode toggle, SP ignores mp_*.def MP ignores sp_*.def - fs_basepath does not get added during BSP command expansion for JKII mode - more verbose on script location and junk.txt location when monitored compile is disabled (the BSP compilation WANTS to be rewritten, it's getting VERY URGENT) - JKII game back IS setup lands 7/5/2002 TTimo - using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure) - bumped version tag - TODO: bug #453 code needs backported from 1.3 6/5/2002 TTimo - fixed typo in plugins/mapq3/write.cpp Map_Write g_count_entities = 0; instead of g_count_brushes - more fixes which showed up while merging this with 1.3 -- release-1_2_7 ----------- tagged and Stable-1_2 merging into trunk 02/5/2002 Gef - added filtering on unselect for newly created brushes/entities (bugzilla: #374) SPoG - added undo for pasted/cloned brushes ============================================================ -- end release-1_2_7 -> release-1_2_9 merge ============================================================ 15/05/2002 TTimo - rewrote the ref count code cleanly, added some elements to design and todo - wrote the core shutdown code of synapse, 1.3 exits cleanly without crashing (well, in most cases it seems) 10/05/2002 TTimo - began writing proper unloading and shutdown of synapse (see libs/synapse/docs/unload.txt) design doc started, non active modules are unloaded after startup need win32 implementation of ReleaseSO - quickfix on win32 (ReleaseSO) 07/05/2002 SPoG - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=512 - cleaned up strHomeMaps and strFSBasePath stuff prompts for maps, models, sounds etc are fs_game-dependant =========================================================================== -- merging Stable-1_2 between Stable-1_2-tag and release_1_2_7 into trunk merge ChangeLog ============================================================================= 07/05/2002 - using RADIANT_MAJOR_VERSION and RADIANT_MINOR_VERSION for the version info, this was conflicting with synapse - m_strHomeMaps http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/include/qertypes.h.diff?r1=1.27&r2=1.28&only_with_tag=MAIN http://zerowing.idsoftware.com/archives/gtkradiant/2002-February/002170.html posted on the ML, bringing it back in from 1.2 setup scripts: easily merged, as the 1.3 scripts have not been touched mostly qe3.cpp conflict: 1.2 tweaks stuff in the QE_*Project* functions 1.3 has them mostly commented out applying manually where relevant the project settings stuff is very different, and the changes can't be applied as is given the fixes I had to do in 1.2, I'd expect the current 1.3 version to be fairly broken a complete kill and rewrite of the prefs/project stuff might be our option anyway http://zerowing.idsoftware.com/archives/gtkradiant/2002-May/003038.html qe3.cpp QE_InitVFS conflict: 1.3 has some changes when creating the files in a new userprefix (ex. ~/.q3a/baseq3/scripts /maps /maps/prefabs etc.) merged by hand, probably needs to be checked qe3.cpp OpenDialog SaveAsDialog conflict: commented out in 1.3, getting rid of it completely preferences.cpp conflict: 1.2 adds CUSTOMSHADEREDITOR_KEY pref 1.3 uses a completely different syntax for prefs preferences.cpp conflict: prefab path pref changes conflict with 1.3 pref syntax applying changes manually to 1.3 codebase pmesh.cpp conflict: 1.2 adds pref to group / not group patch thickening 1.3 changes the way we manipulate entities around that code merged manually, would be worth checking that the thicken pref works pluginmanager.cpp conflicts: synapse completely changes that part on relevant 1.2 thing is the removal of pfnRadiant_Free map.cpp Map_ImportEntities conflict 1.3 has bug 453 map conversion promt that was not backported to 1.2 (caused merge to conflict a bit) usin 1.3 code and checking 1.2 changes manually using radiant.x86 as Linux target (instead of radiant, didn't fit with the setup procedure) 06/05/2002 not merging in .dsw .dsp an eclass.cpp fixed moved to eclass_def.cpp mainframe.cpp is always a bitch to merge, sent several mail comments to list about conflicts that arose MainFrame::OnFileSaveas needed some updates that were not in the diff (correct default prompt) (same for MainFrame::OnFileSaveregion) MainFrame::OnFileNewproject conflicts a bit, changes have been made in 1.2 and 1.3 changes in 1.2 seem more crucial, using the 1.2 version, and patched the 1.3 manually over it (might need to be checked, bug #506) TODO: need to check for parasite g_free that I added back from the file dialog propagated ChangeLog from Stable-1_2 ============================================================================= 02/5/2002 Gef - added filtering on unselect for newly created brushes/entities (bugzilla: #374) SPoG - added undo for pasted/cloned brushes TTimo - shift+left click to open shader editor no longer selects the texture on the way (this was unstable, pCurrentShader could become NULL somehow) - editpad bindings were completely broken attempts to make it work again failed taking it out changed the prefs, on win32 you select between internal shader editor or win32 .shader binding we have lost the ability to jump to a given line, if someone has a good solution for line jumping, let me know - one more fix to the MAJOR / MINOR safe checks stuff - bug #500: oooogly, I removed a line which I should not have :) 01/5/2002 TTimo - "Save selected.." load/save in fs_game sensitive directory too - removed a bunch of unused/broken project settings items removed most of them actually .. project settings are .. ahem - added an optional 'go to url' button in gtk_MessageBox 30/4/2002 Gef - fixed lod drawing of selected patches when patches are filtered 29/4/2002 TTimo - bugzilla #467 make patch inspector deny space textures make mapq3 write code drop space textures - bugzilla #132 removed remotebasepath and texturepath rewrote the Textures > Load Directory (which was kinda relying on texturepath) - bugzilla #355 uploading editpad zip to qeradiant.com misc/ in files section, replacing the win32 message about editpad added editpad quote in qer.com totd - fixing the map load/save dialogs to work correctly with mod settings on win32 (was done on Linux and still broken on win32) 26/4/2002 Gef - fixed patches losing their shader if outside region when calling flush/reload (bugzilla: #492) - blocked textures with spaces from loading in Texture_ShowDirectory with a warning (bugzilla: #467) - fixed a dud shader (liquids.shader -> textures/liquids/ripplewater2_back) didn't have the textures/liquids prefix 25/4/2002 Gef - fixed a broken image link in the shader manual (bugzilla: #486) - changed prtview to use ~/.radiant//prtview.ini instead of ~/.q3a/radiant/prtview.ini on linux - fixed prtview loading/saving config (bugzilla: #424) TTimo - removed QERApp_RadiantFree from the function table we can malloc and free across modules configured correctly for the CRT (Common Runtime DLLs) cleaned up related broken malloc / free strategy in the plugins (vfsLoadFile uglyness) - added main build date and version to curry / pk3man / prtview 23/4/2002 SmallPileOfGibs - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=229 flush and reload was affecting texturing of selected brushes TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=489 File > Check for update menu item, jumps to the website and checks for update - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431 win32 part, RADIANT_MAJOR RADIANT_MINOR written out by setup - more stuff on File > New Project and common mod setup issues (not finished yet) 22/4/2002 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=431 reworking a bit the installer stuff wrote the version checking needs testing on win32 (RADIANT_MAJOR and RADIANT_MINOR are required in the install now) 21/4/2002 TTimo - trying more seriously to get a new nightly out updating the ChangeLog for current 1.2.7 from this file cleanups, browsing through the bugs to close/update/fix - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=197 I kinda fixed that myself already, going through the diff and applying the missing stuff creating the prefabs/ dir in QE_InitVFS - added a line about the games dialog / auto-select at startup in the dialog frame 15/4/2002 TTimo - cleaning some old commented out map load code - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=477 on Linux: - strHomeMaps was init without taking care of m_strFSGame - SaveAsDialog was not using strHomeMaps NOTE: should strHomeMaps be spcific to Linux, or we will do better if we unify need similar checks on win32 13/4/2002 TTimo - kicking the source to generate new doxygen on zerowing 09/4/2002 Gef - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when they shouldn't have been 05/4/2002 Gef - fix File/New Project for mods so it doesn't fail if the dir exists (bugzilla: #459) - add Linux-isms for New Projects & read/write permissions... note: for a total conversion, basepath needs to be manually set - prevent opening multiple internal shader editor dialogs - added preference for using a custom shader editor - set horizontal scrollbar to be automatic instead of never for entity keyval list (bugzilla: #4) - added a call to Select_Reselect() in XYWnd->OnViewEntity() to make sure its modifying the current selection (bugzilla: #436) - fixed entity dialog passing events through to main window (bugzilla: #454) return values were backwards - patching in the .pfb extension adding stuff (bugzilla: #259) - fixed thickened patches not being grouped (bugzilla: #226). this was supposed to be happening anyway, the entity create code was called before the patches were selected 02/4/2002 EvilTypeGuy - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=457 add entity #X and brush #X comments back to saved .map files 24/3/2002 Hydra & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=444 only show empty alpha channel warning if the tga texture is actually 32 bit (24 bit would always have empty alpha, the warning was useless in this case) 19/3/2002 Gef http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=217 - Set show value to true for angle and movement velocity sliders in preferences - Increased the maximum value of angle velocity from 6 to 100 18/3/2002 SPoG - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=419 fixed File->Save with region active acts the same as File->SaveRegion for ents end merge ============================================================================= 16/4/2002 SPoG - fixed MDC_XYZ_SCALE value 12/4/2002 SPoG - fixed win32 compile error - vc6 being nitpicky - fixed refcount init on CSynapseAPIManager - cleaned up md3model win32 project file 9/4/2002 Gef - added nudging for selected brush and patch vertices (bugzilla: #240) - added selected brush vertex highlighting - sorted all the ID_'s in HandleCommand alphabetically to make it easier to track things down - setting the sel_mode accordingly when (i)nverting selection, verts were being drawn when they shouldn't have been 5/4/2002 EvilTypeGuy & djbob - patched in djbob's grid minor/major color settings for gridsize < 1 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=24 1/4/2002 TTimo - configured md3model to have dynamic VFS API too - cleaned up texwindow.cpp texture extension loop - updated current HL media with hl's synapse.config http://zerowing.idsoftware.com/stuff/HL-media-0401.zip - checking in new synapse.config for Q3/RTCW - fixed win32 project files, removed hltoggle.h - bumped version to 1.3.3 31/3/2002 TTimo - XML runtime configuration of synapse uses a synapse.config in the gametools path, we can add a line in the .game to specify the file later on - various cleanups and removal of dead code - Linux build system: sanitized CFLAGS, libxml, STLPort and glib include path all in the toplevel Construct file - removed the 'cons -- halflife' option, the binaries are unified again - cleaned up image loading 29/3/2002 TTimo - patching in Hydra's code for Half-Life, builds and runs on Linux, need to quickfix on win32 now - build system on Linux: some things are still hardcoded into the core, you need a different core for Q3/RTCW or HL for now. do ./cons -- halflife to build HL mode (build trees are seperate) - there is no media / install procedure yet, but a zip with what you may need for install is available: http://zerowing.idsoftware.com/stuff/HL-media-0329.zip - cvs added all the new files - patched various things from the patches, don't have a precise list cleaned up the interface requests, isolated HL specific between TMP_HALFLIFE defines removed 'tga' from imagehl, two modules providing the same API has unexpected results TODO: the image loading is the main problem right now. We should not have any place that scans the extensions, this is done internally to the image load manager? texwindow.cpp does enumeration of the minors too .. but that may be legal in this case. TODO: synapse config at runtime through XML (rather big piece) - fixing build on win32 bad coding practices: 'for (GSList *choicelst = ..' added a quick hack include/hltoggle.h for easy switch q3/rtcw or hl compile (remaining hardcoded stuff is temporary) 28/3/2002 Gef - added linux pthreads support to tools - removed old terrain.c and lightv.c from q3map2 Conscript 27/3/2002 Gef - updated cons for q3map 2 - minor q3map2 fixes for linux compile errors/warnings - minor warning fix in map.cpp SPoG - changed entity_addtolist to add entities to end of list instead of beginning - added eclass_forname to eclassmanager interface - fixed setting eclass before model-update for entities loaded from map - fixed setting bounding box for models after model-update ydnar - q3map2 - fixed crash on -connect and other gremlins related to argument processing - removed flag that prevented Castle's maps from compiling 27/3/2002 Hydra Important Changes: - Added VFSWAD modules for extracting textures from WAD files. - Added ImageHL for loading textures contained in WAD files - Updated shaders source code so that you can produce ShadersHL.dll (single minor using #ifdefs) - MapQ3 source updated so that it can load and save q2 format maps provides a multiple minors. - Added EClassFGD for loading FGD definition files (I documented this code quite well, if you're interested...) - Added support for iconsprite() settings in the FGD loader, we set eclass_t->skinpath with the name of the sprite TODO: write a sprite model plugin. Fixes: - Fixed incorrect line numbers being reported when script files had // comments in them - Removed EClass_Create from the EClass manager _EClassManagerTable - Replaced all occurences of "textures/radiant/notex" in shaders.cpp with a define. - Fixed a crash in shaders.cpp when there was no default texture. - Fixed a possible issue with g_bCancel_Map_LoadFile - Added a crash fix for uninitialised patchMesh_t->pSymbiot Core Changes Required for HalfLife Support: - Set MAX_FLAGS to 16 to support Halflife's extra spawnflags, adjusted entity inspector to display the new spawnflags, updated FGD loader to load them correctly (previously it only loaded the ones with values <8) (Done without breaking the old Q2 code that was commented out) - Added GetTokenExtra to the _ScripLibTable - Kludged texwindow.cpp to allow loading extension other than "tga" and "jpg" TODO: ttimo, we need something in synapse to help with this. - Plugin manager requests different API's depending on .game file used. TODO: this needs to be done on a PER GAME basis, not PER .GAME FILE. - Shaderlist.txt is not parsed on startup if hl.game is used. TODO: this needs to be done on a PER ENGINE basis, not PER GAME. Cosmetic Changes: - Changed MAPQ3's minor_name from "map" to "mapq3" (also adds "mapq2" as a minor) - Changed XMAP's minor_name from "xmap" to "mapxml" - Changed VFS's minor_name from "quake3" to "pk3", more inline with VFSWAD now. - Changed file/Load to file/Import on the menus - When a shader (Q3/HL) is not found a message is displayed in the console (only once for each shader that is not found). This is so the user can quickly get a list of missing textures/shaders. 26/3/2002 ydnar - initial q3map 2.0 source import new tools/quake3/q3map2 directory common/qfiles.h and common/surfaceflags.h modified affects q3map 1.x too, bumped MAX_MAP_BRUSHSIDES to 0x40000 will need to write the build scripts and compile on Linux too SPoG - Re-added dialog prompting user to convert/change-mode/abort when map BP mode conflicts with project settings - large entity/models update +++ include/ientity.h 25 Mar 2002 11:37:54 -0000 entity module - interface cleanup - common #defines for easy transition +++ include/igl.h 25 Mar 2002 11:37:55 -0000 opengl module - Vertex Arrays support +++ include/imodel.h 25 Mar 2002 11:37:57 -0000 model module - interface cleanup +++ libs/mathlib.h 25 Mar 2002 11:37:59 -0000 vector macros - cleanup m4x4 - documentation of matrix layout - interface for utility functions for axis-angle and quaternion rotations - interface for new utilities for specifically transforming points/normals aabb - interface for faster aabb-ray test without finding intersection point - interface for utility to calculate an aabb to contain a transformed aabb +++ libs/mathlib/bbox.c 25 Mar 2002 11:38:01 -0000 - cleanup of use of qboolean - implementation of fast aabb-ray-test - implementation of aabb-for-transformed-aabb +++ libs/mathlib/m4x4.c 25 Mar 2002 11:38:02 -0000 - implementation of utility for rotation matrix from axis-angle/quaternion - cleanup of implementation of matrix multiplication functions (optimise for in-order array traversal) - implementation of new utilities for specifically transforming points/normals +++ libs/mathlib/ray.c 25 Mar 2002 11:38:02 -0000 - replace use of m4x4_transform_vec3 with new point/normal specific utils +++ plugins/mapq3/plugin.cpp 25 Mar 2002 11:38:06 -0000 - rename g_EntityTable using #define in ientity.h +++ plugins/mapq3/plugin.h 25 Mar 2002 11:38:06 -0000 - rename g_EntityTable using #define in ientity.h +++ plugins/mapxml/xmlparse.cpp 25 Mar 2002 11:38:06 -0000 - buffer-safe dtd path construction (without using string class, in case of unknown bugs) +++ plugins/md3model/Conscript 25 Mar 2002 11:38:06 -0000 - remove entity-module files from md3model conscript +++ plugins/md3model/md3model.cpp 25 Mar 2002 11:38:07 -0000 - implementation of generic quake-style-model class CModel - implementation of CModel-derived md3/mdc classes +++ plugins/md3model/md3model.dsp 25 Mar 2002 11:38:08 -0000 - remove entity-module files from md3model dsp +++ plugins/md3model/md3model.h 25 Mar 2002 11:38:08 -0000 - interface for generic quake-style-model class CModel - interface for CModel-derived md3/mdc classes +++ plugins/md3model/md3surface.cpp 25 Mar 2002 11:38:09 -0000 - implementation of generic quake-style-model class CSurface - implementation of CSurface-derived md3/md2/mdl/mdc classes +++ plugins/md3model/md3surface.h 25 Mar 2002 11:38:09 -0000 - interface for generic quake-style-model class CSurface - interface for CSurface-derived md3/md2/mdl/mdc classes +++ plugins/md3model/plugin.cpp 25 Mar 2002 11:38:10 -0000 - provide support to synapse for loading md3/mdc/mdl/md2 models, and mdl images +++ plugins/md3model/plugin.h 25 Mar 2002 11:38:10 -0000 - interface for loading md3/mdc/mdl/md2 models, and mdl images +++ radiant/brush.cpp 25 Mar 2002 11:38:18 -0000 - #ifdef remove Group/Brush-Patch-Epair related stuff - const correctness for ValueForKey interface const change - add bounding-box update for models in Brush_Build - remove old brush parsing/writing stuff - remove old eclass-model loading/displaying stuff - enable vertex arrays on light drawing - moved brush is-selected? utility to brush.cpp +++ radiant/brush.h 25 Mar 2002 11:38:18 -0000 - comment out interface for old brush parse/write stuff - comment out interface for brush epair stuff +++ radiant/brush_primit.cpp 25 Mar 2002 11:38:20 -0000 - remove old brush-primitives parsing/writing stuff +++ radiant/camwindow.cpp 25 Mar 2002 11:38:23 -0000 - moved brush-bbox update for models to brush.cpp:Brush_Build - bugfix for material colour setting when drawing models +++ radiant/eclass.cpp 25 Mar 2002 11:38:24 -0000 - removed old eclass-model checking/loading stuff - added const checking for Eclass_ForName interface +++ radiant/entity.cpp 25 Mar 2002 11:38:26 -0000 - REMOVE THIS FILE +++ radiant/entity.h 25 Mar 2002 11:38:26 -0000 - REMOVE THIS FILE +++ radiant/groupdialog.cpp 25 Mar 2002 11:38:29 -0000 - change entity creation to not use Entity_Create (function was removed) - commented groups stuff +++ radiant/gtkdlgs.cpp 25 Mar 2002 11:38:36 -0000 - const correctness for ValueForKey +++ radiant/gtkmisc.cpp 25 Mar 2002 11:38:39 -0000 - added filetype patterns for mdc/mdl/md2 +++ radiant/main.cpp 25 Mar 2002 11:38:41 -0000 - const correctness fixes +++ radiant/mainframe.cpp 25 Mar 2002 11:38:59 -0000 - change selection -> merge entity and selection -> separate from entity to go through mainframe class - implementation of mainframe functions for selection -> merge entity and selection -> separate from entity - made entity grouping and detail/structural settings undoable - commented out old groups stuff +++ radiant/mainframe.h 25 Mar 2002 11:39:01 -0000 - interface for mainframe functions for selection -> merge entity and selection -> separate from entity +++ radiant/map.cpp 25 Mar 2002 11:39:04 -0000 - const correctness fixes +++ radiant/pluginmanager.cpp 25 Mar 2002 11:39:08 -0000 - removed model table - stopped requesting model table from synapse - request undo table from synapse - commented out support for IEpairs stuff - NOTE: to be integrated with entity module - fill interface table for opengl vertex array support - fill interface table for undo +++ radiant/pmesh.cpp 25 Mar 2002 11:39:18 -0000 - cleanup patch cap and patch thicken to create entities using entity module interface (without Entity_Create) - removed old patch parse/write stuff - #ifdef'd out patch epair/groups stuff +++ radiant/qe3.cpp 25 Mar 2002 11:39:21 -0000 - const fixes - buffer-safe dtd path construction (without using string class, in case of unknown bugs) +++ radiant/qe3.h 25 Mar 2002 11:39:24 -0000 - don't include entity.h, include ientity.h and forward-declare entity-table instead - include imodel.h but don't forward declare model-table - include iundo.h and forward-declare undo table - comment out interface to old patch parse/write stuff - comment out interface to old brush parse/write stuff - comment out iepairs header include.. NOTE: to be integrated with entity module/interface - include eclass interface (we don't have an eclass.h) - declare interface for CreateEntityFromName (generic useful func) - declare target/targetname utils interface (we don't have a targetname.h) +++ radiant/select.cpp 25 Mar 2002 11:39:27 -0000 - cleanup implementation of entity selection-grouping/ungrouping utlities +++ radiant/select.h 25 Mar 2002 11:39:27 -0000 - cleanup interface for entity selection-grouping/ungrouping utlities +++ radiant/undo.cpp 25 Mar 2002 11:39:29 -0000 - removed workaround for wierd entity_clone behaviour (changed in entity module) - avoid using Entity_FreeEpairs (not exposed by entity module) +++ radiant/xywindow.cpp 25 Mar 2002 11:39:35 -0000 - const fixes - cleanup implementation of CreateEntityFromName to be a usful generic utiliy function - enable vertex arrays in XY_Draw - enable undo for right-click dropping entities in XY window TTimo - various fixes to make the above compile on Linux, checkin to cvs - fixing some win32 build stuff Hydra - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=434 fixed setSpecialLoad in .def code 19/3/2002 Gef - Modified the fix for LoadImage to be more consistent with other code - Applied Hydra's fix for empty alpha channel warnings & cleaned up indentations (tabs) in lbmlib.cpp also added output of the tga type when a tga file fails to load - Reverted my over complex fix (read; mess) for strtok_r to use strtok instead of manual tokenising 17/3/2002 Gef - Fixed LoadImage API list not being incremented while trying to find image minors, result was infinite loop when loading images that weren't of the first type (tga) - Fixed cloning giving dtd errors. mapxml/xmlparse.cpp:ParseXMLStream() was using g_FuncTable.m_pfnGetQERPath() as the dtds path... disabled validation until spog can check that my fix is the right solution - Added simple formatting to xmap file output so that each node has a new line for readability 13/3/2002 TTimo - introduced API List managers we deal with two types of APIManager now, the ones that matching all minors for a given major and the ones that require a fixed list of minors - converted the image loaders to go through a API list manager - fixed various things in synapse (introduced more bugs?) - fixed plugins, realized it was still broken 12/3/2002 Hydra & TTimo - EClass_Create in the EClass manager _EClassManagerTable - removed InitFromText from _EClassTable 8/3/2002 TTimo - some commented out code cleanups - added eclassfgd/ fgd.so module skeleton loaded up in radiant core as an optional entity format added eclass manager code to deal with the new format if present this still loads .def, the actual .fgd code needs to be written now - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=433 added a g_strDTDPath global disabled DTD validation, broken on win32 - Str copy constructor (const Str &) working correctly with a __strDup 7/3/2002 TTimo - added verbosity in file accesses for CXMLPropertyBag - more fixes to project lookup - dropping dtds/ prefix, this is installation dependent - removed ipluginentities.h, the plugin entities stuff was disabled long time ago already - cleaned up some old commented out stuff - proof of concept synapse builtin module: new class CSynapseClientBuiltin allows to have modules builtin to the application (i.e. statically linked) adding include/ieclass.h (eclass loader API) radiant/eclass_def.cpp (.def class loader, builtin) radiant/eclass_def.h (.def loade, API public to the core) NOTE: radiant/eclass_def.cpp needs to be added to the win32 projects - quickfix to project file loading ("/scripts/") - introduced an EClass manager, hooked up the .def builtin module through it (not yet possible to push new entity format modules, but .def reading is already fully synapsed) 6/3/2002 Gef - Fixed a segfault when getting mUserPathPrefix in CGameDescription::CGameDescription() - added preferences check for fixing target/name collisions - fixed a logical error on my part, where setting g_qeglobals.m_strHomeGame in CGameDescription constructor results in a value from the last file parsed. Moved it to a more appropriate location, where it gets a value from the selected .game file. SPoG - changed g_strGameToolsPath to g_strAppPath in GetQERPath API - fixed mapq3.dtd - enabled DTD validation of xmap files - added mapq3.dtd to setup scripts (not tested) TTimo - added OnActivated() to synapse clients, override to put some init code - fixing default project path lookup and user project increment (again) - fix to linux setup, no trailing slash in basegame items (wolf.game and q3.game) - removed old plugin/modules code, leaving only the synapse implementation recoded image loading and Map_Import/Map_Export still some temporary solutions and cleanup work to be done removed plugin.cpp from the tree / build system 5/3/2002 SPoG - TODO: add default project for wolf to WolfPack CVS module - changed xml project file load to search for DTD "dtds/project.dtd" under radiant path - fixed crash in mapq3 on trying to read uninitialised token ptr - changed .map to be default map format for now - changed runbsp to not hardcode -fs_basepath - added -fs_basepath to quake3 default project - added project.dtd to setup scripts and swapped quakev2.qe4 for default_project.proj (not tested) 4/3/2002 TTimo - merged synapse2 branch back into trunk, checked Linux and win32 builds ok - updated the .dsp to work with new libxml2 2.4.16 - fixed broken enginepath guessing, and broken project path rotation / saving 28/2/2002 Gef - Added extra checks for target/targetname collisions - Find Brush dialog title correction (bugzilla #393) 26/2/2002 Gef - Added Entity_Connect() to entity.cpp to avoid duplicating code - Fixed target/targetname collisions - entities being cross-linked when copied Bugzilla #385 : http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=385 16/2/2002 Gef - cleaned up the kyro gl_point workaround stuff - taught ClipPoint's (clips & path points) how to draw themselves 8/2/2002 Gef - Added mapxml.so to linux setup - strip debug symbols option in setup - removed g_qeglobals.m_strHomeMaps, writing it to project instead fixes a bunch of re-broken path issues. Also uses fs_game now. - Minor grid colour in QER Black & Green theme - Save window's pos/size for all view types in MainFrame::OnDestroy --------------------------- on branch synapse2 4/3/2002 - modules don't show up in plugins menu, added a dump in console before entering interactive mode - added compile time def for synapse verbosity 3/3/2002 - finished converting all the modules to synapse, disabled old ResolveInterface call 24/2/2002 - hooked TexTool into Radiant plugin menu through synapse - added iplugin.h which I had forgotten earlier - ported synapse code to compile and run on win32 19/2/2002 - SYN_REQUIRE_ANY / multiple API manager code can load multiple interfaces based on a matching pattern converted TexTool to load that way 18/2/2002 - added iplugin.h with basic interface for plugins 13/2/2002 - synapse on modules currently disabled, the basics of the code are working fine, need to look at multiple interfaces matches before going further - started converting shaders, requires conversion of a lot more others - image converted to synapse - no longer using GUID in synapse, all done through *_MAJOR strings HOWTO: convert a module to synapse: configure it to link against synapse static lib (+include path to STLPort required) add #include "synapse.h" to the plugin header declare the : public CSynapseClient in plugin header implement it (listing provides and requires, implement the request code) 12/2/2002 - vfspk3 converted to synapse 11/2/2002 TODO: get rid of all WINAPI crap - debugged the API dependencies solver to actually work - added newer cons at the head of the tree 10/2/2002 TTimo - added the basic code for solving API dependencies and requesting the various tables - more diagnostic printing code fixes - version checkings - some more design work (libs/synapse/doc) 9/2/2002 TTimo - some changes to the files layout, cleanup of the diagnostics printing (stuff's mostly broken right now) - reworked the complete Sys_Printf stuff to rely on va_list implementation - include/isynapse.h declared useless and foxed without mercy - added include/irefcount.h 8/2/2002 TTimo - adding an experimental Anjuta project file to play around with 7/2/2002 TTimo - various fixes to build on linux, listed a bunch of current issues - fixing terrademo.map to remove broken mapobj~1 -> mapobjects -- synapse2 branch -- - propagate the code from old synapse branch to a new branch out of 1.3 tree (builds and runs on linux, that's about it for now) --------------------------- end branch synapse2 7/2/2002 djbob - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=354 moved all the preferences code to XML 6/2/2002 SPoG - checked all paths conform to: unix dir separators + trailing separator - changed file dialogs for load/save of maps to default to "mapspath" - removed OpenDialog and SaveAsDialog, use file_dialog instead - removed FileSystem paths stored in QEGlobals_t.. replaced by CGameDescription - removed dependence on EnginePath from preferences, replaced by CGameDescription - removed hardcoded g_get_home_dir calls for file dialogs - added validation of project settings entry paths before they are set 5/2/2002 EvilTypeGuy - moved filters.cpp related function declarations to filters.h and added #include "filters.h" to brush.cpp, csg.cpp, main.cpp, mainframe.cpp, map.cpp, select.cpp as not all files include qe3.h and qe3.h is a rather monolithic header this seems to be a cleaner solution per SPoG's suggestion...Fixes compilation. Gef - contrib/plugins BOOL cleanup (uses qboolean now) fixes X header conflict - cons update for mapxml - SaveAsDialog() changed to match path's used in OpenDialog() - removed radiant/xy.h - moved contents to qe3.h (FilterBrush declaration) 4/2/2002 SPoG - changed QE_LoadProject and QE_SaveProject to load/save xml project file format - changed request dialog for project files to loop until a valid file is found - fixed memleaks in CGameDescription constructor for xmlGetProp - added converting gametoolspath unix format when parsed from game file - fixed m4x4 lib to use column-major order (more compatible with opengl) - added divergence parameter to ray-point intersection test (now easier to select distant points in perspective views) - cleaned up modelview/projection matrix manipulations in 2d/3d view - cleaned up map modules / interface source files a bit - added ability to specify map module version when importing/exporting map - cleaned up file dialog code, returned filename is static and in unix format - save-as dialogs force a file extension depending on filetype selected - added filetype manager to support registering custom file types - fixed loading and cleaning engine path from radiant.ini correctly 3/2/2002 EvilTypeGuy - fixed win32 compilation (userpathprefix is Linux specific) ETG & Powzer - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=308 added preference to allow 'paint drag-select' brushes/faces in 3d camera view - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=389 added preference to strafe camera foward/back in 3d view while freelook is active ETG & RR2DO2 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=388 patch adds ability to strafe up/down/left right while freelook is active 1/2/2002 TTimo - bumped to 1.3.1-nightly -- 1.2 stable branch branched here Gef & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=372 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=376 appplied the patch, corrected the mapspath expansion stuff TTimo - linux nightly setup code - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=384 hacked a corrective action in the nightly setup SPoG - fixed creating region brushes that fill the entire grid for Save Region 31/1/2002 Micheal Schlueter - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=375 syntax fix to q3map path_init.c Gef - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279 patch 185 == 186 tweaking to config stuff in linux setup patch 187 Ensures the games directory exists before trying to create a file there patch 177 Adds *.cf files & uses them. I think I have all the files in the right places now... maybe (some additional fixes on top by me) ETG quick fix to shader prefs load 29/1/2002 EvilTypeGuy - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=345 more detachable menus fixes - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=334 fixes 'load shaders at startup' preference SPoG - fixed misc_model "modelscale" and "modelscale_vec" support TTimo - upgraded setup scripts to support nightly build - last minute fix to the modelscale and modelscale_vec code (md3 module) ydnar q3map 1.2.4-y2 New features: - -nopatchfix argument. This disables lightmap patch fixes and makes a map suitable for lighting with -vlight. - Degenerate patches are treated like broken brushes. They are ignored, warned about, and selected in Radiant if you ran with the -connect option (or from the BSP menu). This was what was causing the "0 valued axis" error some people were experiencing. New entity keys: - "_lightmapscale" key for brush entities (worldspawn, func_*). This lets a mapper scale the lightmap samplesize per-entity. For large constructions, 2.0 or 3.0 is a fine value, and keeps BSP size down and compile times low. For those areas you want to have high-detail shadows, make a func_group and use a value of 0.25 or so. It will scale the samplesize value for the surface's shader (default 16) or the -samplesize argument. - "modelscale" and "modelscale_vec" keys for misc_models (1.0 = default). This was for proper RTCW support and is available for Quake 3 maps as well. Lets you scale up map models in the world, getting around the MD3 size limitation. The next build of GtkRadiant has SPoG's code to support this in-editor so you can see what effect a scale has. - Flare surfaces are now supressed from the BSP. They serve no purpose other than add to the vert & surfacecount in a BSP. These surfaces were created silently when a shader has "light 1" or "q3map_flareshader X." Use the new -flares switch when BSPing your map to have them emitted. Changes: - GtkRadiant 1.2.4-nightly version increment. - Full WolfSDK style lighting enabled with -game wolf, including lightJuniors. This includes linear lights by default (no angle attenuation) and support for the additional RTCW "fade" and "angle" keys, and spawnflag changes, including q3map_nondynamic on light entities. This may require maps being constructed for RTCW with the current toolset to change their light entities. Sorry. :) Note, Wolf-style lighting only works with -light, and not -vlight. - Vertex light stitching now uses a near-ambient light check for dark vertexes as opposed to lower-than-average fixups. This preserves some shadow detail better while getting the buried verts lit properly. Comments encouraged. - Surfaces' samplesize are now stored in the BSP. This change makes BSPs generated from this version incompatible with all other q3maps. The upside is that -samplesize N is no longer necessary on the -light or -vlight stage. This feature is necessary to support the "_lightmapscale" key. - Additional PVS optimizations in lighting. Fixes: - Will compile for RTCW properly (1.2.1-y12 didn't). - No more sparklies where fog meets brush faces. They're split properly now. - Crash bug in vlight fixed. - Vertex light fixups/stitching is considerably faster. - Vertex light fixups ONLY stitch faces with lightmaps. For pointlight surfaces you're on your own. - Better snapping logic when merging nearly-coincident vertexes on complex brush windings. - Bug where the .prt file had some bogus or nearly-borked portals. They're cleaned up like everything else now. - A few stupid bugs in path initialization. Should work better. Also includes TTimo's fixes to my code so it would work properly on Linux. - RR2DO2's PCX loading patch for alphamaps. This bug was manifesting itself in the form of offset or incorrect samples being used on terrain entities. - A ton of other minor little fixes here and there. 28/1/2002 TTimo - win32 fixes - 1.2.4-nightly djbob - EClass_ForName fix if malformed name ---- 1.2.3 linux released TTimo - fixed BSP version depending on game mode in q3map (home dir guessing is still fucked, have to fix before release) - fixed q3map init_path.c home path bug on init Gef - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=369 more fixes to texture paths in gensurf 27/1/2002 TTimo - switching to v3 project file, forcing reload of template if non-v3 need to distribute quakev3.qe4 in setups now (done for linux setup, will have to in win32) - renamed Main to main in q3map init paths - fixes the ~/. inits and init order in q3map - added m_pfnPathForPluginName to the main function table, returns the directory a plugin is running from used in bobtoolz / curry / pk3man to find various files see also todo: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=368 - some fixes to textures loading paths in curry - linux setup copying correct content for curry (pk3 in wolf media) and bobtoolz (bt/ in plugins/) - building 1.2.2 setups Gef - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=362 gensurf fix djbob - bobtoolz update Hydra - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=361 fixes a bug with the texture menu loading, now we see the non-shaderlist directories too 26/1/2002 Gef - Michael Schlueter - TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279 applied several patches (to setup code and to the setup scripts) modified makesdk.pl to update with more content added an "enginepath" attribute to the game file, reworked the handling in editor TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=347 took out the refresh command from the plugin menu - more linux fixes: bringing all the plugins to compile again on linux polishing the setup code (all the right files in the right places) - for linux release, bumping ver to 1.2.2 win32 will have a 1.2.3-nightly after that - added correct init of ~/.q3a or ~/.wolf *nix systems have a 'prefix' attribute in the .game file to specify - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=359 identified the mod compiling problems applying back the old fs_basepath fs_game code to the BSP generation ydnar- TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=351 cleaner path init code it doesn't init for ~/.q3a and ~/.wolf paths yet 25/1/2002 SPoG - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=352 using the wrong matrix stack for XY_Draw caused stack overflow error - texture_mode was set to an invalid enum in wireframe/flatshade mode - changed plugin API to expect gamedir-relative texturenames - fixed gensurf to create faces/patches with gamedir-relative textures 24/1/2002 SPoG - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=322 added modelscale key check to misc_model entity in md3/entity module added angle key check to eclassmodel class in md3/entity module fixed bugs in BP writing and reading in map module TTimo (commited as SPoG) - fixing permissions on cvsreport and doxygen stuff, upgraded dot 23/1/2002 SPoG - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=336 plugin API bugfix - fixes textures on stuff created by plugins ---- 1.2.1 was released here 22/1/2002 Gef - linux build fixes SCDS_reyalP - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=325 wrong file packaged in setup RR2DO2 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=327 fix to PCX loading SPoG - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298 cut & paste bugfix - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=332 update origin key on entities - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=333 made fixedsize entities not scalable 21/1/2002 TTimo - scanning in g_strAppPath/modules/ and plugins/ prior to g_strGameToolsPath using the main path to put general plugins and modules - fixed bobtoolz bug, init of epairs table was relying on wrong params - fixed curry to compile again on 1.2 - fixed pk3man to compile again on 1.2 - updated IS setup: installing the plugins with the core installing the common modules in the core - Compiling manual, more IS stuff, .xlink etc. RR2DO2 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=315 patches for improved multimonitor support (with some associated pref items) ydnar - more q3map: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=324 - radiosity fixes (proper handling of ambient light) - polygonoffset fixes - lightmaps on patches work better (normal calcs adjusted, planar patches are box projected like brush sides) - double vfs init in bsp stage removed (this needs to be tested on Linux) - lighting is faster again - a couple crash bugs resolved - other tasty nibbles 20/1/2002 EvilTypeGuy - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=313 detachable menus set as preference (in layout) - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=255 path prompt - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=307 patch dialog names ETG & RR2DO2 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=306 fix 'Natural' texturing crash ETG & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291 found out the problem, Wolf SP spawn works now TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144 fixed more problems with model loading vfsExtractRelativePath prolly broke the linux build, just a matter of putting a bunch of #idfdef - fixed an additionnal .pid lock situation, cleaning the global prefs on game .pid lock - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=301 fixed md3 tris test selection bug djbob - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=219 fixed bobtoolz for 1.2 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=318 filter structural RR2DO2 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=305 filter in viewmenu for lightgrid brushes (ydnar's q3map) fixes image lib loading bugs Hydra - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=298 copy/clone deselects the copied stuff added a pref to deselect or not, and to nudge pasted stuff or not 19/1/2002 djbob - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=311 IEpair wrapper to access project entity from plugins RR2DO2 - missing IncRef in CShaderArray::AddSingle TTimo - game.xlink files in gametools path, is scanned to build items in the Help menu (and the associated code) 18/1/2002 Gef / Michael Schlueter / TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279 patches 133 and 138 applied, new setup code 14/1/2002 TTimo - adding djbob write access for bobtoolz 13/1/2002 ydnar - q3map code updates 1.2.1-y8 new lightgrid surface flag feature lightgrid shader and editor image for Wolf and Q3/TA: in the common .pk3 and in all common.shader cvs remove setup/data/baseq3/common-q3r.pk3 (unused, we use common-spog.pk3) TTimo - updating setup to use mapq3 module instead of map (both Wolf and Q3 game packs) (also checked the lightgrid option) - fixed setup.pl bug for template gen from WorkDir/ - correct spawning between SP and MP mapping mode - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=297 .pid check, console logging and prefs cleanup Wolfen - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=294 checked in updates to the manual links page and setup instructions (i.e. new prefs dialog) 12/1/2002 Gef & Michael Schlueter - bugs #295 and #279, new patches applied EvilTypeGuy & djbob - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=220 patch selection crash EvilTypeGuy - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=260 Dense and Very Dense Cylinders have wrong number of rows - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=292 latching patch toolbar settings TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=144 win32 long/short pathname bugs reappearing, switching back to short paths for project settings - removed obsolete radiant/vfs.cpp radiant/vfs.h - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291 using new .qe4 for Wolf, fixed stuff editor side (long path names and engine spawn) SCDS_reyalP - http://zerowing.idsoftware.com/bugzilla/showattachment.cgi?attach_id=118 realloc bug in terrain 11/1/2002 SPoG - unpatched bug #239, unintended duplication of brushes, patch #96 Note: bug #239 now unresolved EvilTypeGuy - bug #295 fixes for compile under Linux 10/1/2002 SPoG - fixed CEntityEclassModel referencing eclass after eclass has been deleted SPoG - map-module branch - new map module, provides current functionality, using new map interface - cleaned up merging/creating of entity array used by map module - implemented MemStream::printf(const char,...) - can't print strings larger than 1024 currently - changed copy/paste to use the map module, via abstraction of FileStream/MemStream as DataStream - fixed Save Region and Save Selected - new xml map module "mapxml" - cleaned up map.cpp 6/1/2002 TTimo - removed m_bPak from pref dialogs (it was dead code) 5/1/2002 RR2DO2 - q3map terrain blending fix for >5 layers EvilTypeGuy - fs_homepath patch on linux Gef - bug #279, linux setup, patch #102 - bug #239, unintended duplication of brushes, patch #96 TTimo - added Wolf specific project settings dialog: correct fs_game selection and combo names added multiplayer / single player mapping mode selection 4/1/2002 TTimo - adding -game wolf switch to q3map (-game quake3 works too, but it's the default anyway) using different bsp version and different fs_basegame on wolf - updated the setup/win32/setup.pl script to generate from a config file instead of hardcoded (added corresponding q3.cf wolf.cf and all.cf config files) - added a default Start Menu shortcut name (RR2DO2 special) - diffing against Id's internal SOS source and merging in new stuff: - bumped MAX_SURFACE_INFO to 4096 in shaders.c - new terrain code (Jim Dose) ParseTerrain() addition in terrain.c Creates a mapDrawSurface_t from the terrain text - VL_SurfaceRadiosity and VL_SurfaceRadiosity MrElusive's vlight radiosity code - speedups to vis.c and visflow.c (MrElusive) 3/1/2002 TTimo - merge gameselect branch back into trunk the IS setup scripts have been updated for the new paths layout developement environment needs to be updated to copy binaries to the right places for debug it is recommended to run a 1.2.1 setup on win32 prior to compile and install debug bins - updated the setup to be more templated for inclusion/non inclusion of game packs on demand - propagating recent fixes to Alpha into the trunk based on diffing between Merge-1_1_1 and Merge-1_1_2: ===================================================================== 13/11/2001 djbob - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=244 reverted again the shader manual and tcMod docs TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=214 patched aselib.c, was calling strstr badly (relative path extraction) 12/11/2001 djbob - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=241 applied patch, will release in next nightly Spog - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=254 patch for safe_malloc TTimo - fixing STLPort config checks and XML config (CHAR -> xmlChar) - added safe_malloc_info and safe_malloc in the common/ dir - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=179 added XML stream version checking between Radiant and q3map ======================================================================== also, manual merge of docs/manual and setup media this merge work is related to bug #280 too: http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=280 ydnar - new q3map, radiosity and bug fixes, code merged in with the trunk version (TODO: add more detailed changes log) EvilTypeGuy - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=274 broken auto caulking fix EvilTypeGyu & LordHavoc - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=207 (two new files, project settings updated) 2/1/2002 TTimo - branch gameselect - copying over the linux setup binaries (setup, uninstall, setup.gtk) from Alpha branch. Those have the ability to prompt destination path per component. Gef - branch gameselect - patch 101 for bug 279 .game files generation by the setup, makesdk.sh and postinstall.sh fixups 1/1/2002 Gef - branch gameselect - linux source fix http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279 (we use PATH_MAX as the cross platform define instead of MAX_PATH which only works on win32) TTimo - branch gameselect - cleanup and homogeneisation of the paths for prefs storage m_global_rc_path: win32: g_strAppPath linux: ~/.radiant// m_rc_path: win32: g_strGameToolsPath linux: ~/.radiant// so that global.pref goes in ~/.radiant//global.pref and radiant.ini ~/.radiant///radiant.ini 27/12/2001 TTimo - branch gameselect - global prefs file (global.pref), XML based in core directory stores game selection setting stores autoload setting - dropping 'gameid' from .game file, gonna use a 'gamefile' in global prefs instead (and the .game file name .. thks Gef) - TODO: radiant.log stuff in global prefs? 21/12/2001 TTimo - branch gameselect - more Wolf setup tweaking for an experimental build release: quakev2.qe4 project template file using a 'gameid' attribute in the game file to select hardcoded features in the editor binary 'basegame' node for lookup of the default project file 'engine' node for engine path - added experimental Wolf game pack to IS - added setup/win32/HOWTO with extensive information about the procedure to add new game packs - reading the 'name' attribute in the game node for game selection dialog - TODO: pid files to make safe startup? The .pid stuff should be happening after game selection, since it covers game-specific preference settings. - TODO: console logging pref should be a global pref, goes with game autoload? 17/12/2001 TTimo - branch gameselect - updating the setup script for experimental 1.2.0 setup: merged some of the docs back into trunk (Radiant manual, some TA docs) will need to perform a complete diffing between Alpha and trunk about docs/manual at some point merged bitmaps from Alpha too added the Q3 modules (image, map, md3model, shaders, vfspk3) to Q3 game pack in setup generating per-game config file q3.game in OnMoved (IS setup) will need equivalent with linux setup of course various other generic fixes to the setup code - multiple games support, list of changes, and TODO: NOTE: this is on a 'gameselect' branch for now Doxygen documentation should be at http://zerowing.idsoftware.com/doxygen for this branch too. The installation procedure has changed. The win32 installer is partly ready, linux installer will need to be modified too. The editor binary and the Gtk DLLs are installed in a common location, i.e. 'C:\Program Files\GtkRadiant' typically. The game specific binaries and modules go in the same location as usual, for instance 'C:\Program Files\Quake III Arena\GtkRadiant\' (and also 'C:\Program Files\Quake III Arena\GtkRadiant\modules' 'C:\<..>\plugins') The environment variables used by the build system (VC6 project files) have been adapted: $(QUAKE3RADIANTDIR) is still used $(CORERADIANTDIR) is used for the main editor location When editor starts, it looks for games/*.game under g_strAppPath and prompts the user for a game Once game is selected, parameters are used for regular startup. You need to write your own q3.game for now, it will be generated by the setup procedure my C:\Program Files\GtkRadiant\games\q3.game looks like that: given that, the editor does a complete startup, and the basics are here for multiple games - precise changes: g_strToolsPath renamed to g_strGameToolsPath most of former g_strAppPath uses g_strGameToolsPath the name change was also meant for homogeneity with DIR_GAMETOOLS_* variables we use in the setups g_strAppPath still used, points to the main installation path added the game selection code in CPrefsDlg::Init using several classes and a dialog box, parsing XML files - TODO: the console 'Radiant.log' doesn't catch the game selection stuff as it is now initialize it to the main install, without the game setting (console logging is a debugging tool anyway, no reason it should go to the proper game folder each time) the 'preferences reset/cleanup' code is probably broken, specially when used with the .pid checking since we check for .pid even before we know where the GameTools path is on linux, we need to sanitize the ~/.q3a dir usage. Switch to ~/.radiant, use the version tag to maintain things independant, and use the game name to isolate per-game settings? ~/.radiant/1.2.0-nightly/quake3/radiant.ini (.pid, .log) ~/.radiant/1.2.0-nightly/wolf/.. also, when looking for those files (.ini mostly), win32 stores them in a main installation, and linux has them in ~/.radiant/.. (which is the read/write area). This should be homogenized? Maybe by adding a 'Main' to the readonly path and a new variable with 'RW', pointing to 'Main' on win32 and to ~/.radiant on linux 11/12/2001 TTimo - replaced setup/win32/setup.sh by setup/win32/setup.pl same functionality level + abiliy to generate back a template from a work version - major rework on the IS scripts, basics of multiple games support installer clean seperation between editor core and game pack design doc and analysis of custom setup generation, setup script UI requierements see setup/win32/TODO for more details 10/12/2001 TTimo - new generation of InstallShield setup using a template/ directory instead of a .zip file requires rewrite of the processing script allows easier maintenance of the IS script 23/11/2001 TTimo - yet another update to cvsreport script, catch the branch and forward the info to user commands too able to build doxygen for several branches selectively now: http://zerowing.idsoftware.com/doxygen 22/11/2001 TTimo - new cvsreport script, should send explicit diff of the CHANGES file now 03/12/2001 TTimo - md3-module branch - validated the fixes and the build on linux, ready to merge in trunk SPoG - md3-module branch - changed function naming conventions in mathlib for m4x4, ray, bbox, to be consistent - fixed bug in m4x4_invert 29/11/2001 TTimo - md3-module branch - flagged all new mathlib functions that need a name change or an argument order change also added various \todo to point out inconsistencies 28/11/2001 TTimo - md3-module branch - updated linux build - fixed CEntityMiscModel and CEntityEclassModel destructors (any destructor should be virtual) 27/11/2001 Spog - md3-module branch - stopped texturewindow showing shaders without the "textures/" path - made md3 module functionally identical to current radiant md3 code 22/11/2001 TTimo - md3-module branch - fixes to the core for linux build - model.so module builds on linux - added plugins/md3model/doc/md3-design.txt - several doxy-friendly \todo chunks about the module model Spog - md3-module branch - fixed aabb_add_aabb() algorithm wasn't very reliable - added VectorMid, VectorNegative and CrossProduct macros to mathlib - added bbox_intersect_plane() 21/11/2001 Spog & TTimo - md3-module branch - initial code from Spog following a preparatory design work merging in as new 'md3-module' branch geomlib code merged into mathlib some reorganisation of the source layout and cleanup (more stuff in imodel.h, less in qertypes.h) Spog - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=261 fix applied 20/23/11/2001 TTimo - yet another update to cvsreport script, catch the branch and forward the info to user commands too able to build doxygen for several branches selectively now: http://zerowing.idsoftware.com/doxygen 22/11/2001 TTimo - new cvsreport script, should send explicit diff of the CHANGES file now 11/2001 Spog - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253 additional fixes TTimo - renamed tools/quake3/common/threads.h to qthreads.h avoids a collision with system headers 19/11/2001 Spog - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=251 Fixed "Move into worldspawn" deleting entities with only one brush Fixed Brush_Move using texture lock on fixedsize entity brushes Fixed Textures > Texture Lock > Rotations toggle checkbox 16/11/2001 Gef - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=247 applied patch 77, using a notebook layout for preferences dialog also patched in some preferences saving that had been forgotten (such as invert mouse in freelook) Spog - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=253 patch 84 + additional modifs, bug still open 15/11/2001 Spog - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=252 rewritten rendering pipeline for cam window - fixes some hacks, improves speed, makes rendering modes more consistent with each other 07/11/2001 TTimo - more IMAP interface, adding a blind data void *pData to entity_t more info about it and why it's done is in map.cpp, should be a small base for next additions to the editor 31/10/2001 TTimo - using IDataStream in map module, moved back some of the module code into the trunk 30/10/2001 Gef - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245 applied patch 76 TTimo - renaming istream.h to idatastream.h, this had nasty conflicts with OS includes already had to IStream -> IDataStream some time ago anyway 27/10/2001 TTimo - updated cvsreport, testing new ver - added a static version of texdef (no memory alloc on the texture name) unused for now, was just experimental Gef - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=245 applied patch 75 26/01/2001 TTimo - various updates: new GtkSDK precompiled binaries updated libxml2 package (to 2.4.3) updated STLPort (to 4.5) now compiling with STLPort and threading (since we are using threading throughout the app) - exposing the data stream API to the modules, renamed some stuff on the way need to update the map module to use it now - cleanup on qtexture_t definition guarding and disabling chunks of the surface plugin code behind DO_SURFACEPLUGIN (see earlier patch on plugin entities) 25/01/2001 Hydra - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=202 applied patch commenting out plugin entities code might come back in 1.2 under another implementation the code is still there, only commented out for now 17/01/2001 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=93 checking in doxygen content, setting up generation on zerowing auto generation on zerowing upon a commit: http://zerowing.idsoftware.com/doxygen - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=231 checked in the patch - switching to a new cvs commit script 14/10/2001 TTimo - libs/mathlib library unifies mathlib code squattered all over the tree mainly a merge of tools math code and radiant/mathlib.cpp C implementation, using an extern "C" construct for use from C++ need to check on linux, win32 builds ok extracted qboolean code into libs/bytebool.h on the way 11/10/2001 TTimo merged TmpMerge-1_1_1 branch back in the trunk, the update process from Alpha 1.1.1 is done TTimo - branch TmpMerge-1_1_1 looking through all remaining .rej files and applying the failed patches accordingly bobtoolz is broken, but it's not due to the merge the plugin API is different and some things need updated (disabled bobtoolz build in contrib/Construct for now) same for gensurf same for prtview same for textool setup: replaced the existing stuff with 1.1.1 code fixed various things for win32 build, checked correct CRT lib config 10/10/2001 TTimo - branch TmpMerge-1_1_1 building modules, going through all the .rej merging radiant/missing.h and modules/shaders/missing.h into a single one, moving to libs/ exposing BuildShaderList PreloadShaders in _QERAppShadersTable have to review all the remaining .rej to finalize the merge now 04/10/2001 TTimo - branch TmpMerge-1_1_1 using this branch as temporary location for merge process copied over new binary files. mostly .dsp (prolly broken) and setup/linux/setup.data stuff 25/08/2001 TTimo map module successfully loaded and saved q3dm1, the saved file was then loaded back into 1.1-TA without problems rebuilt and checked on win32 merged IMap back in trunk, fixed some memory conflicts on win32 Took me a lot more time than I would have liked to, but there's a script tied to the CVS server now, which will post on this list a diff of the docs/developer/CHANGES file whenever it gets updated. This will probably be very handy for me since I'll only have to put update information in the CHANGES file instead of having to post on the list too. The script is likely to be a bit laggy, or miss some features (for instance I'd like to extract the branch name .. anyone know how I can get the branch name (Alpha/IMap/HEAD) from the version number? PS: I can email this script to anyone who would like to have a look 22/08/2001 TTimo did more work on map module, one big chunk of work left: the core should broadcast interface requests to plugins when it doesn't know how to do it by itself.. Gef new doxygen patch, generates output from core (libs/ include/ and radiant/) 21/08/2001 TTimo removed Makefile, use cons damnit! 18/08/2001 Gef automated documentation via doxygen, new scripts and content 18/08/2001 EvilTypeGuy patch for CHAR to xmlChar conversion (xml2 consistency) 09/08/2001 TTimo the map module starts to look like something, cleaned up the interface stuff started moving the actual code out in the module and removing it from the core lots of issues raised on the way, some structures to export, and the macro scheme to access API functions more easily it compiles right now, but won't run because it's missing a lot of things .. the process simply happens to be "under way" 04/08/2001 TTimo patched more path code, to look for stuff in "bitmaps/" and "modules/" instead of "tools/bitmaps" and "tools/modules" modified the Construct files accordingly merged in radiant/ishaders.cpp diff into plugins/shaders/shaders.cpp (PreloadShaders) merged in radiant/lbmlib.cpp diff into plugins/images/lbmlib.cpp (Sys_FPrintf) checked the .rej and patched a few remaining things NOTE the diffs are space/tab sensisitive, and we used the "beautify source" a bunch of times, so it's a bit fucked now next time, generate the diffs not space sensitive.. TODO map loading is fucked, "textures/" prefix issue? 27/07/2001 TTimo merging recent changes from Alpha branch into the Trunk this could not be done with a regular cvs merge because we already did a cvs merge of Alpha into trunk some time ago manually built a diff between the current Alpha (now tagged Merge-1_1-TA_1-nightly) and the Alpha we had right after the former cvs merge: -r Alpha -D 2000-05-28 binary files ignored in the diff, only going for source stuff built with diff -Nru Reference/ Current/ then patch -p1 < patchfile next, started rebuilding: big manual updates were in vfs.cpp and texwindow.cpp cleaned up some VFS stuff .. it had an absurd QERAppFileSystem / QERPlugFileSystem scheme TODO: the ISSetup has not been copied over from Alpha OK check the Construct files OK radiant/ishaders.cpp no longer exists .. apply the patch on the shader module OK radiant/lbmlib.cpp no longer exists .. in the image code? OK look at the *.rej files 03/10/2001 TTimo - adding a pref to select patches by BBox, fixes http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=212 02/10/2001 TTimo - reverting Spog patch 67 to bug #209, starting from scratch applied again, with HasModel returning NULL safe checks - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=211 fixed overlays drawing (XY and Cam) 01/10/2001 TTimo - building and distributing q3data (.ase -> .md3 conversion utility) updated q3data to show main GtkRadiant version information and build date - generating a new GUID per-setup http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=206 Gef - updated credits.html and links.htm, look much better http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=200 - update Z-checker view on camera up and down http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=199 Spog - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=209 Fixed QERApp_ReloadShaders.. PreloadShaders needs a BuildShaderList call Fixed Flush & Reload Shaders for md3 models 25/09/2001 Gef / djbob - several patches to the key handling code, for linux specific issues and sticky keys http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=191 TTimo - fixing q3map bug, not processing the argv correctly http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=192 - fixed ToggleCubicClip shortcut Ctrl+\ (win32 Gtk source patch) http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15 18/09/2001 RR2DO2 - discreet movement for camera (prefs setting) fixes texture window bug latching view layout changes until restart http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23 djbob - added back "view > show > show angles" in view filters http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=188 15/09/2001 G_Dewan - fixed problems with q3map when not using -connect SPoG - fixed q3map texture projection for brushes belonging to entities with local origin - added SafeOpenRead() check, terminating map->bsp stage if .map file cannot be read 13/09/2001 RR2DO2 - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=181 fixing key handling bug (key pressed with repetition was not properly catched) TTimo - added new Radiant manual elements (GtkRad section) to the win32 full setup - reverting version to nightly, going back to nightly / RC delayed - patched linux setup, now prompting for component path only if at least one of the options is checked. Still need to handle Cancel in dialog though. 12/09/2001 TTimo - more fixes to linux script, copy plugins right now 10/09/2001 TTimo - patched contrib plugins, using seperate build scheme - fixed textool issues, compiles again 09/09/2001 TTimo - sub-menu cascading http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=178 - udpated the Q3Radiant manual with some new GtkRadiant stuff - updated the FAQ with 1.1.1 known issues Gef - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=174 applied all the patches 07/09/2001 SPoG - fixed qer_editorimages outside "textures/" being ignored - stopped q3map_lightimage being used to set shader image dimensions - changed bsp menu to remove "bsp_", changed menu text in default .qe4 - fixed patch LOD update - now always occurs on both cam/xy draw djbob - dynamic DEpair class strings in bobtoolz http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=171 - decrease VESF verbosity http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=169 TTimo - fixed Gtk keyboard bug Ctrl + [ and ] http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=15 06/09/2001 TTimo - merged FullSetup branch into the trunk, we have basic functionality for a full linux setup (components prompting for path) http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=158 Gef - CapDialog source cleanup patch (got rid of the namespace) RR2DO2 - more camera fixes, wheel mouse and texture drag drop http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23 - additionnal patch to optimize camera refreshes http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23 djbob - remember last key/pair in entity dialog for easy "apply again" http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18 - re-enabled texture name edit on PI http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=18 04/09/2001 djbob - left pane on status bar http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=166 RR2DO2 - cam window cursor fix http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23 TTimo (FullSetup branch) patched setupdb and setup to allow for path prompt in install modified the setup script scheme to go towards a solution similar to what we do under win32 (build a full and nightly build) the binaries in setup.data/ (setup and setup.gtk) still need to be updated with proper binaries built from setup and setupdb cvs source 03/09/2001 TTimo - wheel mouse in texture window on win32 (with a pref setting for increment) http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160 - not saving prefs while exit on sleep http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=157 - fixed select all of type (changed behaviour to something that makes more sense?) http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=79 Gef - final tweaks to wheel mouse scrolling (locks texwin scrolling and scrollbar update) http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=160 - prevent multiple color selection dialog for light entity http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=165 djbob & TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=137 window positions applied patch to store SI and PI positions storing entity info and map info positions reworked the overall position load/save scheme added an enum for the view style, makes things more readable 02/09/2001 TTimo - added/cleanup ToggleFreeMode to camwindow.cpp .. stopped working on cam stuff since RR2DO2 has another patch in preparation Gef - patched Conscript to accept 'cons -- release' on the command line to performa a release build djbob - added patch splitting to bobtoolz - fix to patch control points bug in camera http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=159 - handling of NWUV errors in q3map http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=147 RR2DO2 - new patch for camera control http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23 01/09/2001 SPoG - Fixed .wal texture support, searches for .wal extension if .tga and .jpg fail NOTE: requires a "pics/colormap.pcx" file to obtain a palette from - Added variable default texture scale in preferences (ini key: TextureDefaultScale) 01/09/2001 djbob - fixed surface inspector "fit" bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=161 - single face deselection on a selected brush http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=153 31/08/2001 TTimo - Moved *.def files to scripts/ in win32 setup http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116 - Applied patch for background position on widgets (win32) http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=108 - Checked C runtime lib configs http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=135 - updating docs (add to CVS, update setups etc.) added TA teams manual to the full setup uploaded on web site http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=97 - changed versioning to 1.1.1-nightly, next release will be 1.1.1 (the -TA part was removed, since we now support ALL mods) - removed AFX_MANAGE_STATE calls, this is old MFC related code for win32 - moved texdef_t::name to private, added const char * GetName() (doesn't fix explosion on exit for win32 debug builds though) - fixed DoTextEdit / EditPad b0rkage (due to recent Q_Exec changes) http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=134 - added targetShaderName documentation to shader manual http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=102 - added "notta" and "notq3a" documentation to the TA Mapping manual - fixed entities.def on shootable doors and buttons http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=101 djbob - added MAX_POINT_ON_WINDING error handling http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=129 - bobtoolz update http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=123 RR2DO2 - noclip-type camera movement http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=23 30/08/2001 TTimo - Fixed CHANGES commit script bug - Fixed -onlyents bug in q3map / origin brushes http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=92 - added mouse wheel to the texture window http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=81 SPoG - Fixed texture rotation not updating correctly on patches http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=136 - Fixed long delay on toggling cubic clip by removing call to Map_BuildBrushData() - Added note in entities.def for default worldspawn _color value http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=105 - Added IncRef and DecRef to Patch_FindReplaceTexture() http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=95 - Fixed misc_model updating on changing model key or with invalid model http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=138 30/08/2001 SPoG - Added negative vertical scale on SET and FIT in patch/surface inspector http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=65 27/08/2001 Gef - running makeversion.sh from Conscript - a bunch of patches to cleanup compile warnings on linux - added VectorSnap on float grid - IWindowListener modified to pass float values for X Y in click messages TTimo - fixed crash when adding a misc_model if Gtk dialog is on djbob - md3 filtering for misc_model dialog http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=76 26/08/2001 Gef fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=152 Kyro II GL drivers bug fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150 using a scrolling textbox for GL extensions in the about list fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=150 func_group toggle in cap dialog TTimo fixed running BSP commands on linux fixed http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=133 VFS init on linux around 15/08/2001 TTimo quakecon fixes: switched to long filenames in project and misc_model dialogs, removed all occurences of win32 conversion to old 8.3 filenames NOTE: this might raise some bugs and issues, but it's the way to go for the future, already fixes more issues than it creates 03/08/2001 djbob fixed Radiant hijacks win32 copy/paste http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=36 --- merged Alpha into Trunk, see Merge-1_1-TA-nightly tag 25/07/2001 TTimo fixed project dialog to behave right proper .def scanning fixed shader loading with VFS and mod stuff added a local to texwindow.cpp GSList *l_shaderfiles holds the names of the active .shader files modified q3map to read "fs_basepath" and "fs_game" TODO: .def files in the media need to move to /scripts/ rename entities-TA.def to entities-ta.def 24/07/2001 TTimo http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116 updated cmdlib's Q_Exec to be more widely used through Radiant (during watchbsp.cpp cleanup) patching in MarsMattel's code for mod support, and started fixing: added m_strFSBasePath m_strFSMain m_strFSGame to g_qeglobals to match Q3's filesystem reworked the project file dialog changed the way we load and initialize eclass and shaders to work with mod code updated VFS initialisation code, cleaner and better console output the "game" key in the project file is no longer relevant, only "dir" is (if "dir" is not present, then no mod support, vanilla Q3) changed the loading of the .def files to scan in scripts/, you might need to move your entites.def to use TODO: cleanup .. (search where "basepath" is used for instance) using fs_game when calling q3map fixing project dialog to behave right shader loading using VFS functions (seems to work again but I'm not sure) win32 ver. might be slightly broken .def scanning, don't scan ALL .def 23/07/2001 TTimo added version and build info to the log file + current timestamp 22/07/2001 SPoG fixed selection of misc_model when viewed as a bounding box 20/07/2001 TTimo cons script for q3map building added general GtkRadiant versioning (version.h) to q3map nightly setup on linux: using the right install path (with GtkRadiant's version name) cleaned up options to only the stuff relevant to nightly fixed Radiant and core binaries path in setup added some template processing of setup.xml (similar to what is being done on win32) 19/07/2001 TTimo http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=112 applied ^Fishman's path inclusion of version.h and aboutmsg.h moved to qe3.h changed base path location process (in most cases it will prompt) fixed the path construction to initialize according to the new layout 16/07/2001 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=115 fixed wake up crash on linux 12/07/2001 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=117 fixed - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=120 fixed installer bug on win98, was a problem with cygwin config 11/07/2001 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=64 cleanup and fixed 06/07/2001 TTimo - http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=100 can't locate the "textures: in use" problem, has been fixed already? now selecting the right entity in the list, had to go around an inifinite recursion problem (i.e. selection message in the entity class list causes UpdateSel recursion) 04/07/2001 TTimo - added botclip to missionpack/common.shader http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=114 01/07/2001 TTimo - backported cons scripts to Alpha branch. Type 'cons' at the head to build regular makefiles should soon be outdated.. 30/06/2001 TTimo - updated the IS script (Gtk changes and and BACK problem) http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=68 - bunch of fixed to make it build on win32 against new STLPort http://zerowing.idsoftware.com/STLPort/ using an STLPort configured locally in GtkRadiant (with stl_config.h, new file) 29/06/2001 TTimo - fixed GDI leak affecting text widgets, specially the console and the entity inspector 18/06/2001 TTimo - more win32 project file cleanup, removing libs/libxml2 from the tree - importing back "gtkr_list.h" from 1.2, made Alpha branch STLport compliant too http://www.qeradiant.com/faq/fom-serve/cache/174.html 30/05/2001 TTimo - added libxml2 as an external dependency. libxml2 should be installed as a seperate directory on win32. dynamic linking now instead of static previously. - cleaned up q3map win32 project file, removed opengl dependency (the drawflag command line is inoperant now .. I don't think it was used anyway?) 26/07/2001 TTimo - checking in Gef's doxygen files 14/06/2001 TTimo - added .dsp for map module on win32 - fixed several issues with module loading, stability of the debug and release builds http://www.qeradiant.com/faq/index.cgi?file=197 12/06/2001 TTimo - got rid of of SysMsg thing, using SysPrintf and SysFPrintf now - got rid of InfoMsg functions (can't remember what it was) - changed the m_pfnError in the plugin API to match Radiant's (void)(char *, ...) - changed Warning to Sys_Warning, as #define to Sys_FPrintf(SYS_WRN, 11/06/2001 TTimo - new map module, in plugins/map, required for execution (linux Makefiles written, win32 needs to be) this is using the imap.h interface - added Sys_ functions to the main table (Sys_BeginWait Sys_EndWait) - got rid of AFX_MANAGE_STATE macros .. those are crappy MFC remnants - reverted Spog's changes to the console logging switches to their original behaviour - removed m_fVersion from the func table .. we use the size of the table to do the checks XMLmap merge from 31/11/2000: - started moving the map loading code into a module 08/06/2001 TTimo - updates to the plugin loading code, verbose a bit more, and more interesting information 05/06/2001 TTimo - some fixes to vfspk3 string code, using the proper str implementation http://www.qeradiant.com/faq/index.cgi?file=175 - added and tweaked various cons build files, Radiant 1.2 core and required Q3 modules are building now - fixes to image module 04/06/2001 TTimo - started using cons for the linux (*NIX) build system see http://www.dsmit.com/cons/ SPoG - Fixed drawing too much coordinate text in XY window - Changed grid line drawing in XY window to be more consistent - Fixed clipper-tool-uses-caulk to only apply common/caulk to solid opaque brushes (shaders.dll now parses some new surfaceparms) - Changed shader parsing to pass over layer information in shaders, rather than parsing and ignoring it all - Changed misc_model selection to ignore back-facing triangles - Added axes to show the grid origin in XY window - Changed misc_model rendering and selection to minimise the number of extra transformation calculations - Fixed texture directory listing to allocate and free memory correctly using vfs - Added qglDeleteTextures() to plugin GL API - fixes crash - Fixed image.dll to correctly allocate and free memory for jpgs - Moved modules to /modules from /plugins, updated win32 project files. (linux/mac makefiles will need to be updated) - Changed console logging toggle in main() to automatically disable logging after any successful startup - Changed console logging to only activate when a Release build finds a .pid file - Changed "found .pid" and "logging console output" messageboxes to give a clearer message - Added vfsFreeFile - which is kinda redundant if we use g_free and g_malloc for everything 31/05/2001 TTimo - cleanup of the win32 project file and C++ options.\ Turned off exception handling, changed some code generation options and fixed some threaded/non-threaded linking problems - STL in GtkRadiant or a plugin must now use STLPort a custom configured version of STLPort is available at http://zerowing.idsoftware.com/STLPort still need to write some guidelines about it bascially, we are using STL: iostreams disabled, no namespace, no threading, no exceptions 30/05/2001 TTimo - removed libxml2 from tree, use a seperate libxml2/ directory next to GtkRadiant/ for win32 libxml2 will be distributed seperately as an archive based on official release (same as win32 Gtk SDK) (check on zerowing for the latest archive) libxml2 is now used as dynamic shared object on win32, makes sense since many module will rely on it - cleaned q3map, removed GL dependencies - updated Debug and Release builds on win32, it compiles and runs now 28/05/2001 Spog - moved vfsExtractRelativePath and vfsGetFullPath to vfs.cpp in vfspk3, added vfsExtractRelativePath and vfsGetFullPath to IFileSystem. Copied BuildShortPathName() from qe3.cpp to vfs.cpp as a Temp fix. - Changed Error() calls in bmp.cpp as a Temp fix, they relied on definition of Error in qe3.cpp. Should probably use Error() from cmdlib instead. - Fixed unresolved external in jpgload.obj - merged bufsize argument into jpeg_stdio_src from Alpha branch... assuming Alpha is the newer version. - Changed GtkWidget* to void* in image.cpp.. this could be cleaned up more.. i only did enough to make it compile. - Added jpeg.cpp to msvc project for image.dll.. changed declaraction of LoadJPG() in image.cpp to an extern... is this correct? - TODO: update vfs.cpp, vfspak.cpp and vfs.h in plugins/vfspak - fixed unresolved external load_pixmap() - merged load_pixmap declaration from Alpha branch into gtkmisc.cpp - moved vfsBasePromptPath() to qe3.cpp as a Temp fix - not currently required in vfs module, but it will be in future. - two calls to free() in texwindow.cpp freeing memory allocated by vfs module, causing debug assert errors - changed them to g_free() - TODO: Delete vfs.cpp and vfs.h from /radiant TTimo - additional fixes after Spog's merge (linux version), removed messaging.cpp messaging.h (name changed to ui.h ui.cpp) updated linux makefile accordingly - merge of Alpha version into trunk (massive amount of changes and merges, not detailed) 25/05/2001 TTimo (Alpha branch) - merged the recent MacOS branch back into Alpha this makes a potential source codebase for a MacOS release 24/05/2001 TTimo (Alpha branch) - patching Spog's recent changes to fix linux build using DBL_MAX and FLT_MAX from for float and double max 23/05/2001 TTimo (Alpha branch) - testing Spog's write access SPoG (Alpha branch) - Added variable LOD for PatchMeshes based on curvature - Added LOD-matching to eliminate gaps between patches with mismatched LOD - Fixed texture shift/scale on LOD'd PatchMeshes - Added opengl lighting (three infinite light sources) - Added dynamically calculating vertex normals for PatchMeshes, for gl lighting - Added decoding/transforming md3 vertex normals for gl lighting - Changed camera drawing routine to minimise gl state changes - Removed Patch_InsertDelete() - not functional - Added CV lattice to selected patches - Added Per-polygon patch selection - Added Per-polygon misc_model selection - Changed default "patch subdivisions" to 4 - Rewrote camwindow drawing to only change opengl state within the camwnd's member functions fixes all rendering modes to be more consistent, speeds up rendering --------- GtkRadiant 1.1-TA win32 and linux release ---------- 13/05/2001 Spog (patched in TTimo) (Alpha branch) - Fixed "Fix entity-target/targetname collisions" to use next available tN if tN, else use next available name_N - Changed patch point selection to pick already-selected points in preference over non-selected - Changed RemoveCols and RemoveRows to not extrapolate unless a col/row is selected 11/05/2001 TTimo (Alpha branch) - final fix pass to the generated version and about message tags - improved texture adjustment code (shift+arrows shortcuts) texture adjustment commands now affect the texture relatively to their current orientation they will move along their texture axis, and not along world axis the texture adjustment commands are now interpreted to be more intuitive: Radiant will match the up/down/right/left translation messages to the face that is affected depending on the way the camera is looking at the face, the right move commands will be used changes start in Select_ShiftTexture, using new ShiftTextureRelative_Camera ShiftTextureRelative_Camera uses several new functions: // get the two relative texture axes for the current texturing BrushPrimit_GetRelativeAxes(f, vecS, vecT); MatchViewAxes does the matching between up/down/left/right commands and world directions: // vec defines a direction in geometric space and P an origin point // the user is interacting from the camera view // (for example with texture adjustment shortcuts) // and intuitively if he hits left / right / up / down // what happens in geometric space should match the left/right/up/down move in camera space // axis = 0: vec is along left/right // axis = 1: vec is along up/down // sgn = +1: same directions // sgn = -1: opposite directions // Implementation: // typical use case is giving a face center and a normalized vector // 1) compute start and endpoint, project them in camera view, get the direction // depending on the situation, we might bump into precision issues with that // 2) possible to compute the projected direction independently? // this solution would be better but right now I don't see how to do it.. void CamWnd::MatchViewAxes(const vec3_t P, const vec3_t vec, int &axis, float &sgn) // shift a texture (texture adjustments) along it's current texture axes // x and y are geometric values, which we must compute as ST increments // this depends on the texture size and the pixel/texel ratio void ShiftTextureRelative_BrushPrimit( face_t *f, float x, float y) those functions are using various new utility functions: // GL matrix product void GLMatMul(vec_t M[4][4], vec_t A[4], vec_t B[4]); // project a 3D point onto the camera space // we use the GL viewing matrixes // this is the implementation of a glu function (I realized that afterwards): gluProject void CamWnd::ProjectCamera(const vec3_t A, vec_t B[2]) - UI abstraction layer (interfaces for Gtk MFC and Q3 UI) 09/05/2001 Maj (Alpha branch) - new splash screen Spog (patched in by TTimo) (Alpha branch) patcing in changes: - moving void VectorSnap(vec3_t point, int snap); to mathlib - NOTE: STL dependency removed .. leaving this comment this will rely on M$ implementation of STL on win32 and the libstdc++ for linux it should work fine for basic stuff but M$ implementation doesn't follow the standards when it comes to advanced stuff it is probably better to leave the STL header in local files and not go towards including it directly from qe3.h Spog's Changelog: rushing this a bit.. make sure you check it doesn't remove anything you changed. This only contains changes within /radiant .. i'm pretty sure I didn't change anything else, but i'll check again. Patch below. Fixed ctrl+G SnapToGrid, now never creates degenerate face-planes Fixed setting an origin for multiple brushes to use origin point of fixedsize entities Fixed mirroring and rotation of fixedsize entities including misc_model Fixed undo/redo on multiple entities to link brushes to entities correctly Fixed "view > entities as.." menu to display correct default setting Fixed "view > entities as.." toolbar button to show menu Changed selection-area of edge/vertex control handles to stay constant when zoomed Fixed undo on ctrl+G SnapToGrid Fixed Selection Invert to set bSelected correctly on patches Fixed XY-window Z selection origin to be g_MaxWorldCoord Changed RotateIcon to draw same size at all zoom levels Fixed origin drift on saving misc_model with null md3Class Fixed creation of cap for 'Bevel' type patches Fixed inverted cap being created for 'Endcap' type patches Fixed inverting patches on mirror operations Added snap-selected-to-grid affects only the patch points selected Cleaned up Select_ApplyMatrix and Select_SnapToGrid Added drawing of brush planepts in debug build Fixed texture quality slider adjustment Removed redundant menu items curve > cap > inverted bevel/inverted endcap Fixed texture scrolling not working when scrollbar is disabled Fixed textures with odd dimensions being skewed with texture quality less than max Changed Patch Inspector Horizontal/Vertical increment to use pixel values (default 8) Changed Patch Inspector Horizontal increment to subtract from S values but not T values Changed Patch Inspector Stretch spinner to do something useful Changed Patch Inspector Stretch default amount to 0.5 Changed Arbitrary Rotation dialog to reset rotation spinner values to 0 on Apply !! stops output in console window !! - Added sending q3map output to /temp/junk.txt to bsp commands, in win32 only Fixed Patch_Naturalize to calculate T values backwards, correcting texture vertical flip Changed patch row/column Insert/Remove to interpolate/extrapolate from existing curves Fixed point selection on patches when new points are added Fixed redundant edge/vertex handles being created for patch brushes and fixedsize brushes Fixed refusal to activate brush vertex-drag mode if any patches are selected Partly fixed Undo picking up patch point drags when no points are selected Fixed behaviour of vertex selection on patches Fixed patch point colours in textured mode in cam window Changed patch point selection to update selection pool on each selection click 06/05/2001 TTimo (Alpha branch) - more setup script changes, will rely on version information various other fixes in the script file 02/05/2001 TTimo (Alpha branch) - added makeversion.sh to the root, will generate version and date files before compilation version.h and date.h - cleanup and fixes to the linux setup scripts Spog (CVS add and config by TTimo) (Alpha branch) - win32 setup script, run setup/setup.sh from cygwin to create a working directory for the setup 01/05/2001 TTimo (Alpha branch) - fixes to linux version from previous set of patches 19/04/2001 Hydra (patched in TTimo) (Alpha branch) http://fenris.lokigames.com/show_bug.cgi?id=3458 : - *.pfb filter SpoG (patched in TTimo) (Alpha branch) - updated setup data: entities.def common.shader(Q3) and common-spog.pk3 http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=25 : - Patches: Curve > matrix > redisperse > rows/columns I changed this function to treat a patch as multiple 3by3 sections when doing redispersal of control points. The effect is that green patch points are never moved. I also removed the call to Patch_Naturalize, so the texture coordinates are not changed (user can hit ctrl+n to naturalize afterwards if desired). - rewrote the patch_captexture function to be more reliable - Fixed YZ view drawing and selection being mirrored on plane X=0 - Fixed X and Z rotation direction to be clockwise as shown on the toolbar button icons http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=8 : - Fixed: Removed orientation-switching hack to fix 2pt-clip orientation problems, originally stemming from ass-backwards representation of grid axes. Fixed clipper to generate 3rd clip point correctly for each axis instead. - Fixed: Stopped clipper-caulker from NOT applying caulk if the first face of a brush was "common/caulk". TTimo (Alpha branch) - removed some unused code in the Gtk file dialog, hopefully stabilizing it 02/04/2001 TTimo (Alpha branch) - changed the regular/BP conversion prompt 01/04/2001 Spog (patched in by TTimo) (Alpha branch) - Fixed view > show coordinates now affects Z window - Fixed minimum/maximum world coordinates now -65536/65536 - Fixed view > show blocks now only draws vertical lines if not XY view - Added variable blocksize (gtkr only displays 1024 < blocksize < 65536) - Changed XY/Z window grid drawing to use floats internally - Fixed broken XY window grid drawing for higher zoom levels - Changed camera and Z-checker icons to stay the same size when zoom level changes 24/03/2001 Spog (patched in by TTimo) (Alpha branch) - added filters.cpp to the VC6 Makefile. Linux build needs updating - Changed Filter system to use brush-flags updated only on actions that affect filtering - Changed Filter system to allow further extension and future customisation - Changed show/hide to use brush filter flags - Changed Find/Replace textures to only rebuild brushes that changed. - Changed View > Filter menu shortcuts and behaviour - Fixed various minor spelling errors TTimo (Alpha branch) - Fixed the 'Clean' command in preferences, used to remove only Radiant.ini and not SavedInfo.bin 06/03/2001 TTimo (Alpha branch) - better parse error information: added the line number of the error in (hopefully) all cases 30/02/2001 TTimo (Alpha branch) - texture locking in BP mode for axis flipping and axis rotation (toolbar buttons) (Id bugfix request) - fixed undo in BP mode - MatchToken error message in q3map improved with the script name 27/02/2001 TTimo (Alpha branch) - switched linux makefiles to xml2-config instead of xml-config latest version of libxml2 is using xml2-config instead of xml-config now 26/02/2001 TTimo (Alpha branch) - fixed a loki_initpath misbehaviour, was overriding the path to the binary with RADIANT_DATA if defined 21/02/2001 - Added setup data and a script to build linux setups to the cvs TTimo (Alpha branch) - various printf -> Sys_Printf - added vslick/ directory for Visual Slickedit 6.0 on win32 <- THIS IDE RULES 20/02/2001 - Removed "Show Paths" option, already in the filter menu 19/02/2001 - Fixed the Enter key handling on the surface inspector (suggested by Spog) - Fixed skewed textures with lower texture quality - Changed the order the include directories are searched under Linux 15/02/2001 - Moved the Show Cluster Portals option to the Filter menu - Fixed the rotate and scale toolbar buttons being incorrectly checked - Fixed arbitrary rotation bug (#3073) 14/02/2001 - Fixed CreateFont memory leak on glwidget 12/02/2001 TTimo (Alpha branch) - fixed save as prefab stuff (right dialog name and overwrite prompt) 10/02/2001 TTimo (Alpha branch) - was crashing on win32 boxes where HOME env var was not defined (loading bookmarks) 09/02/2001 TTimo (Alpha branch) - change some code in the file dialog to use g_malloc g_free instead of new for win32 file dialog and malloc for Gtk file dialog. (all of this trying to get rid of some of the crashes) 07/02/2001 - Fixed Load command initial path - Fixed some toolbar buttons not being correctly initialized -----------? 06/02/2001 (Alpha branch) - Fixed pk3man file dialog errors - New RC uploaded - Changed conflicting shortcuts: FilterModels = Shift+M, FilterTriggers = Ctrl+Shift+T TTimo (Alpha branch) - fix to hide/show, still selecting hidden brushes 05/02/2001 (Alpha branch) - Fixed compile errors (use stat, not _stat) - Removed --nofonts option 04/02/2001 TTimo (Alpha branch) - fenris #2866, added a pref to turn on/off name conflicts resolution, rewrote the whole algorithm - fenris #2823, fixed patch and brush dragging in 0.25 0.5 grids (it's an ugly hack btw) - fixed the black squares at end of line in Gtk text boxes RR2DO2 (Alpha branch) - fix to the "entitypath" fixup in QE_CheckProject. might not compile on linux yet (use of _stat?) 03/02/2001 TTimo (Alpha branch) - fenris #2867, limiting the amount of "spawnflags" "0" appearing in entities. This bug has work left to do, there are some oddities in the entity inspector behavior described. 02/02/2001 (Alpha branch) - Fixed sleep mode not restoring windows correctly - Fixed some minimize/restore issues on floating views mode TTimo (Alpha branch) - fixed more gtkfilesel stuff. pattern filtering works for both Gtk dialogs and win32 native. Also checked on linux that it compiles. Renamed gtkfilesel.h to gtkfilesel-linux.h for consistency. 31/01/2001 (Alpha branch) - New file selection widget with filtering, masks and all other shit we need TTimo (Alpha branch) - changed some gtkfilesel API and fixed some bugs on pattern filtering, need to reboot on linux and fix some more 30/01/2001 (Alpha branch) - Added an option to keep the Z and XY views on the same window in floating views mode - Did some cleanup TTimo (Alpha branch) - removed the 3 layers in terrain entities limitation, increase version tag to patchlevel 3 sent for testing to AstroCreep, bug is still there - fixed one more thing with RC file (get it in the right dir) - worked on file dialog and pattern filtering, still issues left 29/01/2001 Jonas (patched in by TTimo) (Alpha branch) - Using RC file to tweak the font size on win32, looks much nicer now! - Fixed fenris #2773: esc key behaviour when group window has focus / dependant on view modes 28/01/2001 TTimo (Alpha branch) - Finished fenris #2810 (Snap T to grid), it was a bitch - Fixed fenris #2769: raise the brush max size (it was already big, now it's just not sane) - Fixed fenris #2965: eclass (entities) loading code broken, needs to be checked on linux build before closing 27/01/2001 TTimo (Alpha branch) - Fixed vertex edit prefs broken - more fixes in Gtk libs - Fixed clipping + brush primitives bug (#2644) - Fixed clip caulk related issues (#2912) - Added Snap T to grid back (#2810) <- still need to test and validate it, I'm too tired tonight 25/01/2001 TTimo (Alpha branch) - New Gtk file selection dialog seems stabilized, built a Gtk SDK for the new Gtk libs. 24/01/2001 (Alpha branch) - Fixed elapsed time displayed by q3map - Fixed Radiant loading some TGA files upside down TTimo (Alpha branch) - more work done on the file selector. Added a win32 pref to select between regular win32 file dialog and Gtk one. The advanced file selector is still not stabilized on win32. I am thinking about letting go and sticking to the regular one. 23/01/2001 (Alpha branch) - Fixed q3map not finding md3 files under missionpack/ - Prompt to save changes when choosing a recent file - Fixed window title when choosing File/Load Map - Don't show hidden brushes in the Z window 22/01/2001 (Alpha branch) - More File Dialog fixes 21/01/2001 TTimo (Alpha branch) - version first version of the advanced file selector on win32 seems to work nicely, but crashes when you actually load something .. needs debugging! leo (Alpha branch) - Set correct initial directory for the File/Load command 17/01/2001 (Alpha branch) - Fixed q3map is crash if a .shader file is referenced in shaderlist and not found TTimo (Alpha branch) - fixed some license headers on gtkfilesel.c, started looking into porting gtkfilesel.c to win32 16/01/2001 raistlin - the tree is opened whoooo! TTimo (Alpha branch) - replaced the old Id header by the newer version (BIG update, to trunk and Alpha) - switched str.h to BSP - added LGPL license to the sample dll 15/01/2001 (Alpha branch) - Added camera window toggle option to all views mode TTimo for trunk and Alpha: - renamed TOOL_SOURCE_EULA to LICENSE_ID - renamed CONTRIBUTOR to CONTRIBUTOR_AGREEMENT - added CONTRIBUTORS and LICENSE 14/01/2001 (Alpha branch) - plugin SDK is back in setup/ moved the sample dll to be in plugins/, need to rewrite the SDK scripts - built a lightweight plugin SDK with cygwin makefile for the sample plugin 12/01/2001 (Alpha branch) - Set map modified flag when deleting a brush - Minimize all windows when the main window is minimized in floating views mode 11/01/2001 (Alpha branch) - Cleaned up the View/Show submenu - Fixed texture menu splitting - Fixed major grid lines on 128 and 256 grids - Load only a single .def file if specified in the project settings - Fixed q3map Makefile TTimo (Alpha branch) - Removed plugins/shaders from Alpha branch - got rid of common2/ and code, moved qfiles.h and surfaceflags.h into common/ - put the licensing headers in all source files (forgot some? byte me) 10/01/2001 leo (Alpha branch) - Added new filter system based on FAKK2 Radiant TTimo - fixed whatever could be fixed to make it compile with the new directory layout (Alpha branch) - project files update 09/01/2001 (Alpha branch) - Added undo for patch redisperse rows and patch redisperse cols commands - Fixed Show Z Outline menu item 30/11/2000 TTimo - removed content flags and value from qtexture_t, these have moved to the IShader (NOTE: qtexture_t != texdef_t, texdef_t still using flags value and content) - Rewrote the linux plugins Makefiles 29/11/2000 - Improved the way modules are loaded - Added new parameter to QERPlug_RequestInterface - finished VC6 project files conversion for new directory structure - fixed shader blending on terrain maps bug 08/01/2001 - Updated Makefiles for the new directory structure - Fixed View/Show/Entities menu not being checked correctly - Fixed "Invert Selection" command selecting hidden brushes - Fixed "Select All of Type" command not working correctly after the Enitity Window is closed - Fixed grid being drawn even when it's the same color of the background - Fixed "Toggle Size Paint" not turning off 05/01/2001 - Fixed autosave interval being calculated wrong - Fixed autosave path under Linux - Fixed q3map crash when trying to load missing pcx files - Fixed q3map not finding .bmp files for the terrain alpha map 04/01/2001 - Fixed GL stack underflow when loading a misc_model 03/01/2001 - Fixed patches remaining half-selected after "Region set selected" (#2748) - Fixed Surface Inspector spin buttons rate (#2776) - Fixed some shortcuts not appearing on menu items (#2786) ================================================================================ 1.1-TA beta ================================================================================ 02/01/2001 - Fixed memory problem if a file without extension is entered in the file save dialog. - Fixed double slashes "//" on filenames when saving a map - Fixed pk3man plugin not finding the toolbar bitmaps - Fixed double clicks being considered 2 mouse clicks RR2DO2 (applied by TTimo) - Clusterportal filtering ('View > Show > Show clusterportal' toggle) 01/01/2001 TTimo - updated Web/ with new stuff, web site ready for release - fixed a crash with multiple edge dragging on win32 (was caused by compiler optimizations, this one was a major pain) 31/12/2000 - fixed the file open/save dialogs initial directory RR2DO2 (applied by TTimo) - bug fix in the terrain loading speedup TTimo - tried to lookup the Z window minimum width problem, added #define DBG_WINDOWPOS code to investigate 30/12/2000 RR2DO2 (applied by TTimo) - fix to CSG Merge in the menu drop down (menu was there, command not hooked) - some message formatting fixes TTimo - rudimentary pattern matching in file selection, affects the plugin API too - fixed silly bug in the "clipper uses caulk" code - major speedup to the loading code on terrain entities (in mpterra2, from 113s to 4s for the main terrain entity) - patched back the file open/save dialogs initial directory to override in TA mode - fixed Patch output crash in the plugin API - fixed BP conversion in the brush output of the plugin API minkey (applied by TTimo) - fix to the m_pfnLoadFile code to use VFS 29/12/2000 - Remember main window position in floating views mode - Fixed wake up when running the engine in floating views mode under win32 TTimo - various fixes and debug hooks for PJ bug reports 28/12/2000 - Fixed VFS initialization order - Removed texture menu splitting option from preferences (now it's automatic) TTimo - built an initial setup, updated the changelog file for 1.1-TA-beta 27/12/2000 - Fixed Q3Map output window being too wide on some errors - Added VFS to q3map TTimo - replace a printf in q3map by Sys_Printf (!), which is what should actually be used - added a set of functions to vfs to help with file dialogs, building relative files etc. - reworked the file dialogs so they default in the right location (open/save as/md3 loading/sound loading) - fixed shader editor to work with the right path 26/12/2000 TTimo - put the converted HTML manuals (Radiant, shaders and model) in the tree (and the win32 setup) - added the new Terrain and Team Arena mapping manuals (added to the setups too) leo - Copy and paste across different instances of Radiant - Fixed wait cursor when copying - Print engine command line to the console - Fix glib warnings when running the engine - Fixed shader files being loaded twice - Texture menu now automatically breaks when it reaches the maximum screen height 24/12/2000 - Fixed q3map to compile with the new LoadJPGBuf parameter TTimo - added TA paths to the BSP commands and running engine - fixed a bug if running with monitoring disabled (generating the .bat was borked) - changed the -moddir implementation to a global switch in q3map (same as -connect) - moddirparam as a global variable in cmdlib, added a TA_HACK in there - changed the SetQDirFromPath to stick to "baseq3/" when using -moddir TODO: check standalone files 23/12/2000 TTimo - fixed some sleep/wake code (crashes and wakeup problems on models) - vfsInitDirectory for TA directory (needs to be checked on linux) - changed my mind on entities.def, if TA is enabled, load entities-TA.def on top of regular entities.def mickey (applied by TTimo) - some memory overrun fixes 22/12/2000 - Fixed plugin Makefiles to not use private/ RR2DO2 (applied by leo) - Fixed SetTallBrush undo - Added bug report link to help menu 21/12/2000 - Daily Linux compilation fixes - Fixed q3map to read .pk3 files from the directory set by -moddir - Fixed vfs not listing all files correctly - Fixed libjpeg crashing on some jpeg files - Load .def files depending on the current game 20/12/2000 - Applied Mickey's patch to fix win32 window position save/load. - removed missing _msize call TTimo - cleaned up more g_malloc g_free problems, cleaned a INPUT_BUF_SIZE problem in jpeglib 19/12/2000 - More manual updates - Fixed bugs comparing file extensions - Added VFS to the Alpha branch TTimo - moved game selection to the project settings - got leo's vfs fixes, started changing the memory allocation scheme to glib - moved 'free' calls to g_free with a #define in cmdlib, Radiant seems to run nicely again - removed calls to _msize .. those were causing heap debug assertion failures - upped more stuff 18/12/2000 - Added popup menus with the list of active textures to the find texture dialog - Fixed some menu checkbuttons - Changed max number of shader files parsed by q3map to 128 - Updated manual images 17/12/2000 - Fixed bug with the texture window scrollbar range Mickey (patched in by TTimo) - fix to the floating windows mode, don't send windows to the desktop when raising something else (#2659) TTimo - finalized the merge and move into worldspawn commands by adding the undo stuff - fixed the clamping problems when flipping or mirroring patches - added 0.5 and 0.25 grids - added undo to Select_CompleteTall Select_PartialTall and Select_Inside - added on-the-fly conversion between regular brush coordinates and brush primitives texturing in the plugin API 15/12/2000 - Fixed crash on Shift-A (Select all of type) - Save the state of the toolbar buttons - Remember the state of the Show Patch Bounding Box button - Double clicking on an entity on the Entity View tree selects the entity - Sort the list columns of the map info dialog - Fixed a bug that would allow multiple Entity View dialogs Mickey (patched in by TTimo) - saving position and size of the entity window between runs and during usage TTimo - two new commands in the drop down menu: "move into worldspawn" will move selected brushes to worldspawn and eventually delete entities which end up with no brushes "merge brushes" will merge brushes into an entity (from worldspawn or from another entity) - added cleaned HTML version of the editor manual in the tree 14/12/2000 - When pressing a letter key in the entity window list, scroll to the entity starting with the key pressed - Fixed backspace not working on the texture subset entry - Added version check when loading savedinfo.bin TTimo - started implementing Select_Merge and Select_Seperate for workflow improvement on terrain maps 13/12/2000 - Finished GtkGenSurf RR2DO2 (merged in by TTimo) - patch to q3map, added option -custinfoparams for custom surface flags (still need documentation) TTimo - zoom out and grid drawing taylored to the world size 12/12/2000 TTimo - quick win32 update to gensurf - fixed #2610 (MAX_NETMESSAGE) .. needed a consistent rewrite of the way we parse the stream 11/12/2000 - Fixed linux compiler errors from recent changes Not fixed today but I forgot to add those to the Alpha changelog - Fixed multiple Map Info dialogs bug - Fixed texture window not scrolling to the top when a new directory is loaded - Fixed GL Windows grab pointer bug - Fixed crash after map compilation if the map leaked - Fixed q3map crash if MAX_SHADER_FILES is reached 28/11/2000 - Fixed sleep mode restoring hidden windows (win32) - Fixed find/replace textures dialog layout and keep it always on top of the main window - Replaced malloc/free calls with g_malloc/g_free to avoid the win32 limitation 27/11/2000 - Removed glu.h dependencies - Added new file selection dialog - Removed g_PrefsDlg.m_bDisableAlphaChannel (always FALSE) - Added shortcuts for sleep and simple patch mesh - Fixed crash after sleep mode (no GL context current) 24/11/2000 - Rewrote the jpeg functions of the image plugin - Replaced some MFC classes with glib - More shader plugin fixes - Fixed bug with select all entities command TTimo - fixed q3map to handle the new LoadJPGBuff length parameter 22/11/2000 - Fixed crash in Error() if there's no current GL context - Fixes to the shaders plugin TTimo - created VC6 project file for image module - modified the m_pfnError in qerplugin.h to use (char *, ...) construct 21/11/2000 - Ensured that the plugins are loaded in the correct order - Added Sys_FPrintf and Sys_Printf to the plugin interfaces - Some VC++ fixes TTimo - more fixes to the world size - modified moduleentry_t so it compiles on win32. need to update the code in all modules probably - other minor fixes and updates to get everything building on win32 20/11/2000 - Moved image loading code to a plugin - Fixed some bugs in the shader plugin - Now using glGenTextures to set texture ids 19/11/2000 TTimo - shader code removed from Radiant core, relies on shader module - added ctrl-alt-LBUTTON = multiple brush select without selecting whole entities (from TA update) - added an XML testing proggy in DevDocs/ 18/11/2000 TTimo - shader module is compiling - reworked the way we deal with required interfaces, automated the interface request process and added code to check the required modules have been found 17/11/2000 - Q1 VFS plugin - Changes to the VFS API to detect the format supported by a plugin - Added checks to PluginManager to load the correct VFS plugin TTimo - made a mess with XML MAX_NETMESSAGE error, still not fixed - merged q3map 1.0r (TA update from Id) into the tree - important files modified: surfaceflags.h qfiles.h 08/12/2000 TTimo (shit I'm 24 now) - added gtk gensurf, VC6 project files are up to date, linux Makefile not checked - fix some WINAPI stuff on above code - add idata.h for raw access to editor data - new _QERAppShaderTable for shader module -> editor functions - added new entries in various tables (GL, parser etc.) - shader module is well under way 16/11/2000 - Added a color selection dialog function to the plugin API - Added profile read/write functions to the plugin API TTimo - MAX_NETMESSAGE bug: patched q3map so it sends in several messages if the problem occurs still need to update Radiant to recognize XML nodes split into several messages (using an input buffer) - added a test map for MAX_NETMESSAGE: sput.map - project file for vfspk3and win32 patching 15/11/2000 - More plugin cleanup - Added IsEqualGUID() to qerplugin.h TTimo - merged Alpha back in (didn't try to merge this CHANGES file) - backported some stuff from the trunk to here, the Sys_Printf, gtk_MessageBox and profile stuff - created VC project file for gtk-based gensurf plugin 14/11/2000 - Fixed DumpUnreferencedShaders() TTimo - added QE_CheckProjectEntity to check paths are following the right conventions 13/11/2000 - Fixed bugs in the vfs plugin - Added support to vfs plugins in Radiant TTimo - updated project file to libxml2-2.2.8, use libxml2 as the directory name for whatever version.. NOTE: libxml2-2.2.8 needs some patching to compile right.. 12/11/2000 TTimo - all Radiant functions that might be exported in interfaces need to use the WINAPI calling convention modified the GTK functions code accordingly - started writing the shaders module 10/11/2000 - Added new GTK functions to the plugin API - Added 'parent' parameter to MessageBox, file_dialog and dir_dialog - Fixed Help commands (Linux) 09/11/2000 - Fixed bug in the Z wnd code - Fixed copy text from the console (win32) TTimo - moved the libxml library out of the tree, updated the VC6 project files accordingly 08/11/2000 - ZWnd always on top (view #2, win32) TTimo - added Escape key to hide the entity inspector - S and Shift+S now act as toggles on the inspectors 07/11/2000 - Added ungroup command to right click menu - Fixed message box accelerator bug - Fixed GL error on win32 startup TTimo - additions to the BSP interface - fixed DestroyCursor error - clipper caulks faces (and prefs checkbox) 06/11/2000 - Cleaned PrtView and TexTool plugins - Fixed bug in texture menu names (#2506) - Added splitters to Entity dialog TTimo - started clipper caulk implementation - fix to the pointfile not drawing in 2D views - MAX_BUILD_SIDES in q3map debug stream 05/11/2000 - Merged Alpha branch with the trunk TTimo - more plugin interface for Q3Build, and plugin SDK additions - merged q3map Realloc back into Alpha branch 04/11/2000 - Fixed crash during startup if Zwnd was hidden in views #2 and #3 - Fixed ToggleConsole command - Fixed ToggleEntity and ToggleTexture commands in view #2 - Fixed plugin Makefiles - Removed -rdynamic from Radiant link options (crashes pk3man plugin) 03/11/2000 TTimo - directory reorganisation for the plugin SDK, added an interface/ directory 02/11/2000 - Save ZWnd state in views #2 and #3 - Entity dlg always on top (linux) - Fixed shortcuts.ini parsing bug - Fixed editpad crash if editpad not present (win32) - Fixed bugs in the internal shader editor - Fixed widget_show if window moved after gtk_widget_set_uposition ================================================================================ 1.1 beta ================================================================================ 31/10/2000 - Continue loading if glXGetProcAddressARB is not present (Utah-GLX fix) - Fix BSP commands not working if a map is not in "mapspath" (linux) 30/10/2000 - fixed the Region commands, "Region > Set brush" is working Region uses the camera as spawn point. - Fixed view/show menu initialization - Fixed warning when starting view #2 - Fixed z wnd in view #3 - Fixed win32 sleep mode crashes on views #2 and #3 - Added "Restart" message when changing texture quality in the preferences - Cleanup: removed radbsp.cpp (unused) and unzip.cpp (already in pak.a) 29/10/2000 - Fixed SIGCHLD handler - Built 1.1b setups 28/10/2000 - Fixed q3map bug visbytes > MAX_MAP_VISIBILITY - Fixed clipper display bug TTimo - updated quakev2.qe4 with -vlight options - added checks in q3map to prevent crashing on allocating a winding too big will stop with an error now. - added the corresponding editor support for debug messages if MAX_POINTS_ON_WINDING is exceeded G_Dewan - improved q3map, reducing minimal memory footprint by about 45Mb 27/10/2000 - Fixed crash in BSP debug window - Reorganized the preferences dialog - Fixed q3map Makefile - Fixed +/- bug in win32 (Gtk patch) - Fixed Alt shortcuts bug in win32 (Gtk patch) - Fixed q3map crash when visbytes > MAX_MAP_VISIBILITY TTimo - improved snapshots behaviour, doesn't snapshot non-modified maps 26/10/2000 - Fixed patch inspector not showing after it has been closed - Added 'Reset' button to entity dialog 25/10/2000 - Fixed more grid issues - Fixed load window position bug (saved pos greater than screen resolution) - Fixed selection nudge bug - Improved entity windows layout - Fixed GL font not being recreated when exiting sleep mode TTimo - cleaned m_nTextureTweak and m_bSnapTToGrid - improved the CycleCapTexturePatch command, now cycles across the 3 planes only and works on multiple patches at once 24/10/2000 - Added an overwrite prompt when saving files - Fixed 128 and 256 grid display - Commented-out grouping code (not functional yet) 23/10/2000 - Fixed q3map to load jpgs under Linux - Fixed wake-up crash when floating windows were closed (#2423) 21/10/2000 - More q3map and radiant Makefile fixes - Remember size/position of the entities dialog 20/10/2000 - Redirect Gdk warnings - Draw border around active XY wnd - Moved some scripts to the Makefile - Added shift+rclick to zoom in/out - Removed minimize/maximize buttons for z wnd in floating mode under win32 TTimo - Two new entries in View > Show: Show Outline and Show Axes Show Outline turns on/off colored outline of the current view Show Axes turns on/off display of a small axis base in the 2D view - fix q3map Makefile to use external libxml2 source G_DEWAN - Fix to bogus noshader error message in q3map 19/10/2000 - Added new console functions that support colors - Revised linux makefile for debug/release builds - Redirect Gtk warnings to the console TTimo - reorganized the entity inspector window, layout depends on the number of flags to get more space in the comment window. 18/10/2000 - Fixed add/remove bsp items in project settings dialog - Did some cleanup (removed #define WIN32_CONSOLE) - Fixed console not working in view #3 - Fixed warning when exiting in views #2 #3 TTimo - fix to entity inspector comment window for the eclass_t on win32 (removed the white squares) 17/10/2000 - Fixed texwindow not scrolling when last texture is large - Added LOD for patches - Fixed prefab path & user ini in preferences dialog 13/10/2000 TTimo (XML branch) - basic architecture for XML feedback is functional see radiant/feedback.cpp radiant/watchbsp.cpp q3tools/common2/inout.c merging back in alpha 04/10/2000 TTimo (XML branch) - sax interface is in Radiant, need to add a state machine and proper processing 04/10/2000 TTimo (XML branch) - experimental use of SAX interface to parse the stream on the server side, see q3tools/q3map/NetTest 03/10/2000 TTimo (XML branch) - adding libxml2 in the repository, based on libxml2-2.2.4 with project files and stuff to build on win32 31/09/2000 TTimo (XML branch) - new common2/ dir, output system rewritten through Sys_Printf - experimental use of libxml 28/09/2000 TTimo (Inspector branch) - shift+arrows matches the increments from the surface inspector - button 'Match Grid' in the SI to set the increment according to current grid 25/09/2000 TTimo (Inspector branch) - fixed crappy bug in SavedInfo.bin upgrade (when the struct sizes don't match) - surface inspector has inc step dialog boxes (+saved in prefs) - face selection is always on (was something weird from the prefs) - undo works better with the surface inspector 25/09/2000 - Added ARB_Multitexture support 21/09/2000 - Fixed preferences dialog warning - Added new grid sizes 20/09/2000 - Fixed small bugs reported from Fenris 17/09/2000 TTimo - fixed a bug with template project loading / path to the engine safecheck (a weird hidden one) G_Dewan & TTimo - fixes to the process spawning (Q_Exec in cmdlib) + appropriate warning and error messages Fishman - antialiased drawing in 2D views 14/09/2000 TTimo - radiant.log commandlist.txt and radiant.pid are create in g_strAppPath on win32 and g_strTempPath on linux - moved the splash screen after the .pid code - I suspect a bug in the .pid removal, added a check and message box - help works again on win32, spawning Word with the Q3Rad_Manual.doc (temporary solution of course) - surface inspector: removed all Q2 related stuff, fixed horizontal shift, reorganized the widgets layout hooked the widgets to apply the changes on the fly (the inspectors need a good chunk of work) - fixed a radiant.pid bug - added icon to MSVC6 project (with some help) G_Dewan - fix to BSP menu order getting mixed up - fix to the file dialog 11/09/2000 - Added splash screen 25/08/2000 TTimo - launch sleep mode before running game - fixed Map_Snapshot bug - going to sleep works on view n2, raising is still screwed (contexts) 24/08/2000 TTimo - fixed some sleep mode stuff - fixed map snapshot bug 21/08/2000 - fixed stuff to build on linux - Merged in q3map 1.0p 18/08/2000 - Removed "High Color Textures" option (always on) - Removed "Status Point Size" option 17/08/2000 - Fixed win32 console issues 16/08/2000 - added g_strTempPath - restore maximized window state - fixed logo.bmp 15/08/2000 TTimo - fixed keyboard shortcuts - fixed engine path in prefs (must use the file dialog to change) - fixed a bug related to engine path and project templates 15/08/2000 - Removed QE4 update model option (always on) - Removed Buggy ICD option (always off) - Reorganized the preferences dialog to take a bit less space 14/08/2000 TTimo - using profile.cpp code to read shortcut keys files - moved DevDocs/changelog.txt to data/changelog.txt (data/ should be used for user-side stuff and DevDocs/ for developpers) - added data/quickstart.txt with a beginning of info about the main differences between Q3Radiant 202 and GtkRadiant. to be used as a doc later. 13/08/2000 TTimo - added DevDocs/WIN32SETUP and DevDocs/changelog.txt changelog.txt is end user changes WIN32SETUP the TODO list for install specific stuff - wrapped a first version of the win32 installers (full and patch) 11/08/2000 TTimo - quickfix to put undo/redo back in - added DevDocs/WIN32SETUP, describes what I'm up to with the setup of win32 version 10/08/2000 TTimo - added back the window position saving code that was in earlier tree NOTE: would have rather have it done in prefs than hooked in mainframe_delete and MainFrame::Create (would have been cleaner IMO) NOTE: IT'S STILL BROKEN .. I ADDED THE CODE BUT I MUST BE MISSING SOMETHING NOTE: it doesn't remember the maximized state. It should. 08/08/2000 TTimo - fixed win32 build for GLWidget code, added WINAPI calling convention on all exported stuff - fixed TexTool to compile under win32 07/08/2000 TTimo - fixed some crash with the new jpeg lib - fixed console logging behaviour (was always turned on at startup) - added console logging checkbutton in prefs 07/08/2000 - Merged the GLWidget branch - Merged 202 patches - Fixed "clean" button in the preferences dialog - Added pid startup detection - Updated plugin interface with GLWidget functions - Updated TexTool plugin 04/08/2000 - Added "errno" string to the Error() message box - More 202 patches 03/08/2000 - Merged changes from MFC Radiant 202 - Fixed the win32 GLWidget stuff 02/08/2000 - new OpenGL widget to keep all platform specific code in only one file 01/08/2000 - Added code to restore the windows when coming out of sleep mode - Rewrote the TexTool plugin 31/07/2000 TTimo - added vc6 projects for PrtView - tested PrtView and Radiant against latest binary release of Gtk (works great) Leo: - Updated VC5 projects - Fixed plugin loading under win32 - Updated PrtView to compile under win32 - Radiant is now iconified when going in sleep mode 30/07/2000 TTimo - prefs dialog for BSP monitoring - Added data/ directory with entities.def and quakev2.qe4 - stabilized syntax of v2 project file, same project file for both platforms - added DevDocs/WIN32BETA with a list of stuff to do before going on public beta on win32 - added DevDocs/d2u .. handy script to remove linefeeds from DOS files - added radiant/radiant.proj, project file for source navigator (SN rules) Leo: - Fixed the logfile crash when ~/.q3a/radiant doesn't exist (fenris #1953) 28/07/2000 TTimo - Fix to the win32 console to use window's default font - Added File > Sleep for experimentation NOTE: we need to keep Radiant minimized when going into sleep mode 28/07/2000 - Finished the win32 console replacement - Fixed bug 1952 (map loading segfault) - Added a Makefile to the libs dir 26/07/2000 - Added PrtView plugin - Added qvm target to source/Makefile - Another release candidate sent to QA 18/07/2000 - Fixed the slow updates issue in the win32 version - Added 3 new variables to fix the paths issue 17/07/2000 - Fixed the plugin search directory (broken with the changes to g_strAppPath) 14/07/2000 - Increased the timer speed in MainFrame::RoutineProcessing - Added code to release and recreate the contexts to the win32 version - Fixed the mouse capture under win32 13/07/2000 - Fixed the new path and bsp problems - Sent new version to QA for testing/release 12/07/2000 - Added "tools/" back to g_strAppPath under linux 11/07/2000 - Added code to release and the recreate the GL contexts (linux) 10/07/2000 - Changed directory structure 09/07/2000 - Added CS_OWNDC for win32 with a GDK hack 07/07/2000 - Fixed "white textures" bug (gluBuild2DMipmaps bug) 03/07/2000 TTimo: - main.cpp l386, removed tools/ appending to g_strAppPath, g_strAppPath is expected to point to the app.. (hope it doesn't break anything) 02/07/2000 - Added precompiled headers for faster win32 builds 01/07/2000 - Finally got q3asm/lcc working 26/06/2000 - 201 patches - Added screenshot option - Added an error message if X is running in 8 bits 23/06/2000 - Updated with build 200 source 13/06/2000 - Remove --noshare option - Added --nofonts option to workaround a bug using glXUseXFonts in XFree 4.0 04/06/2000 - Fixed bug with the Ctrl-X accelerator for the File/Exit menu 02/06/2000 - Converting the TexTool plugin 30/05/2000 - Changes to the plugin loading code 28/05/2000 - Files with an underscore character are now correctly parsed in the MRU menu 25/05/2000 - Fixed _exit bugs - Fixed bug in CMapStringToString::SetAt - Fixed copy/paste/clone bug 24/05/2000 - Finished applying the 199 patches - Fixed a bug in CShaderArray::SortShaders() that was calling the wrong version of InsertAt() - Added numbers to the MRU menu items 23/05/2000 - Fixed the floating point bug in gluBuild2DMipmaps - Fixed the time display after a bsp command is executed - Applied several patches from the 199 version - The console is now visible by default 21/05/2000 - Added a replacement for gluBuild2DMipmaps 20/05/2000 - Fixed the repeating textures bug when playing a map, "brush_primit" must be set to "1". - Fixed the bug about no current GL context when exiting in computers with 3dfx cards. - Textures in the directory pointed by "texturepath" are now loaded correctly in Radiant. - Fixed bug in q3map where it would require a shaderlist.txt file in ~/.q3a/baseq3/scripts. 19/05/2000 - Fixed a bug in the multiple directories hack in libs/pakstuff.cc - Finished the filter in the texture window - The wait cursor is now correctly set in the XY window - Added replacements for gluPerspective and gluLookAt - Textures can now be stored in 2 places: * The path pointed by "texturepath" (defaults to ~/.q3a/baseq3/textures, but can be changed in the project settings) * The base texture path (/baseq3/textures) - Radiant and the q3map tool now looks for shaders in ~/.q3a/baseq3/shaderlist.txt and /baseq3/scripts/shaderlist.txt 18/05/2000 - Plugin menu fixes - Created a simple text editor to edit the shaders (instead of calling an external program) - Copy and paste now work - Fixed some bugs with the MRU menu - Some menu items are now enabled/disabled correctly in MainFrame::RoutineProcessing () - Added a new command line option (--cdpath) to set the CD-ROM path - Fixed some bugs in the entity window, now it's possible to add/edit/remove properties - New directory paths: * maps now default to ~/.q3a/baseq3/maps * autosave files are saved in ~/.q3a/baseq3/maps * .pk3 files can be in ~/.q3a/baseq3, /baseq3 and in the CD-ROM 17/05/2000 - Fixed bug deselecting a brush after the surface dialog is open - hide cursor when right-dragging XYWnd - files saved to /tmp are now saved in ~/.q3a/radiant - Disabled undo - Fixed a bug in FillTextureMenu - User can now correctly change the accelerators at run-time - Accelerators are read from ~/.q3a/radiant/radiant.ini 16/05/2000 - Finished the patch inspector - Finished the texture toolbar - more small bug fixes 11/05/2000 - Finished the GroupDlg stuff - Added support to read pak files from the Quake3 CD-ROM - moved /tmp/paklog.txt to ~/.q3a/radiant/paklog - added functions to replace GetKeyState and SetCursorPos - fixed the command key handlers for the mainwindow