/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined(INCLUDED_ISELECTION_H) #define INCLUDED_ISELECTION_H #include #include "generic/constant.h" #include "generic/callbackfwd.h" #include "signal/signalfwd.h" class Renderer; class View; class Selectable { public: STRING_CONSTANT(Name, "Selectable"); virtual void setSelected(bool select) = 0; virtual bool isSelected() const = 0; }; namespace scene { class Instance; }; class InstanceSelectionObserver { public: virtual void onSelectedChanged(scene::Instance& instance) = 0; }; template class BasicVector3; typedef BasicVector3 Vector3; template class BasicVector4; typedef BasicVector4 Vector4; class Matrix4; typedef Vector4 Quaternion; typedef Callback1 SelectionChangeCallback; typedef SignalHandler1 SelectionChangeHandler; class SelectionSystem { public: INTEGER_CONSTANT(Version, 1); STRING_CONSTANT(Name, "selection"); enum EMode { eEntity, ePrimitive, eComponent, }; enum EComponentMode { eDefault, eVertex, eEdge, eFace, }; enum EManipulatorMode { eTranslate, eRotate, eScale, eDrag, eClip, }; virtual void SetMode(EMode mode) = 0; virtual EMode Mode() const = 0; virtual void SetComponentMode(EComponentMode mode) = 0; virtual EComponentMode ComponentMode() const = 0; virtual void SetManipulatorMode(EManipulatorMode mode) = 0; virtual EManipulatorMode ManipulatorMode() const = 0; virtual SelectionChangeCallback getObserver(EMode mode) = 0; virtual std::size_t countSelected() const = 0; virtual std::size_t countSelectedComponents() const = 0; virtual void onSelectedChanged(scene::Instance& instance, const Selectable& selectable) = 0; virtual void onComponentSelection(scene::Instance& instance, const Selectable& selectable) = 0; virtual scene::Instance& ultimateSelected() const = 0; virtual scene::Instance& penultimateSelected() const = 0; virtual void setSelectedAll(bool selected) = 0; virtual void setSelectedAllComponents(bool selected) = 0; class Visitor { public: virtual void visit(scene::Instance& instance) const = 0; }; virtual void foreachSelected(const Visitor& visitor) const = 0; virtual void foreachSelectedComponent(const Visitor& visitor) const = 0; virtual void addSelectionChangeCallback(const SelectionChangeHandler& handler) = 0; virtual void NudgeManipulator(const Vector3& nudge, const Vector3& view) = 0; virtual void translateSelected(const Vector3& translation) = 0; virtual void rotateSelected(const Quaternion& rotation) = 0; virtual void scaleSelected(const Vector3& scaling) = 0; virtual void pivotChanged() const = 0; }; #include "modulesystem.h" template class GlobalModule; typedef GlobalModule GlobalSelectionModule; template class GlobalModuleRef; typedef GlobalModuleRef GlobalSelectionModuleRef; inline SelectionSystem& GlobalSelectionSystem() { return GlobalSelectionModule::getTable(); } #endif