/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ //----------------------------------------------------------------------------- // // DESCRIPTION: // interface for all-purpose messaging and UI // window class for MFC, Gtk or Q3 UI // each version of Radiant implements the API, using the native code that it needs #ifndef __IUI_H_ #define __IUI_H_ // this one can be hooked in the GL window procs for customizing GUI through plugins // the class is implemented by the plugin module, and given to Radiant who calls into it class IWindowListener { public: // Increment the number of references to this object virtual void IncRef () = 0; // Decrement the reference count virtual void DecRef () = 0; // since Radiant is MFC we don't use a WNDPROC, we wrap the MFC handlers // the handler is called first, if returns false Radiant continues processing //++timo maybe add more later ? OnKeyUp and OnKeyDown for instance //++timo TODO: add handlers everywhere // Gef: Changed 2nd & 3rd params to gdouble's for sub-integer grid sizes virtual bool OnLButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0; virtual bool OnMButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0; virtual bool OnRButtonDown(guint32 nFlags, gdouble x, gdouble y) = 0; virtual bool OnLButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0; virtual bool OnMButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0; virtual bool OnRButtonUp(guint32 nFlags, gdouble x, gdouble y) = 0; virtual bool OnMouseMove(guint32 nFlags, gdouble x, gdouble y) = 0; virtual bool OnKeyPressed(char *s) = 0; // paint message, the caller makes the GL context current, calls Paint, then swaps GL buffers // return value might be false if something failed and closure is requested .. then the buffer swap will be cancelled virtual bool Paint() = 0; // window is closing (nothing you can do, just telling) virtual void Close() = 0; }; // IWindowListener with additional properties // NOTE: for now it is both a window and the GL widget // in the case of Gtk, there are two widgets, the window widget (a container) and the GL widget class IWindow { public: // Increment the number of references to this object virtual void IncRef () = 0; // Decrement the reference count virtual void DecRef () = 0; // misc data ------------------------------------------------ // get pixel size virtual int getHeight() = 0; virtual int getWidth() = 0; // initialisation stuff ------------------------------------- // set pixel size and other parameters before showing it virtual void setSizeParm(int width, int height) = 0; // set the IWindowListener (implemented by the plugin using this window) virtual void setListener(IWindowListener *) = 0; // set the window name virtual void setName(char *) = 0; // will actually create the GL and the window based on the parameters virtual bool Show() = 0; // commands ------------------------------------------------- // call this to ask for a Redraw virtual void Redraw() = 0; }; // various Radiant messages -------- // this one holds the total number of supported messages (this is used to allocate structs) #define RADIANT_MSGCOUNT 5 // they start with a 0, can be indexed in an array // something was selected / deselected #define RADIANT_SELECTION 0 // a brush face was selected / deselected #define RADIANT_SFACE 1 // current texture / shader changed #define RADIANT_TEXTURE 2 // Radiant is going to enter "sleep mode" (all GL contexts will be destroyed) #define RADIANT_SLEEP 3 // Radiant has left "sleep mode" (GL contexts are recreated) #define RADIANT_WAKEUP 4 // this one can be used to listen for Radiant-specific events, not related to a window class IListener { public: // Increment the number of references to this object virtual void IncRef () = 0; // Decrement the reference count virtual void DecRef () = 0; // message is one of the RADIANT_* consts virtual void DispatchRadiantMsg( int Msg ) = 0; }; // this one is provided by Radiant, it's a wrapper for some usefull functions class IXYWndWrapper { public: virtual void SnapToGrid( int x1, int y1, vec3_t pt ) = 0; virtual VIEWTYPE GetViewType( void ) = 0; }; #define UI_MAJOR "ui" // create an IWindow with GL context typedef IWindow* (WINAPI* PFN_QERAPP_CREATEGLWINDOW) (); // will hook the given IWindowListener to the XY window and increment the ref count //++timo TODO: add hooking in the CAM view and Z view typedef void (WINAPI* PFN_QERAPP_HOOKWINDOW) (IWindowListener *); // will unhook the given IWindowListener typedef void (WINAPI* PFN_QERAPP_UNHOOKWINDOW) (IWindowListener *); // to retrieve the IXYWndWrapper typedef IXYWndWrapper* (WINAPI* PFN_QERAPP_GETXYWNDWRAPPER) (); // will hook a given listener into Radiant listening for the given message and increment ref count // call several times to listen for several messages typedef void (WINAPI* PFN_QERAPP_HOOKLISTENER) (IListener *, int Msg); // will unhook the listener and return the number of messages the given listener was removed from typedef int (WINAPI* PFN_QERAPP_UNHOOKLISTENER)(IListener *); // TODO: create GL widget, destroy it struct _QERUITable { int m_nSize; PFN_QERAPP_CREATEGLWINDOW m_pfnCreateGLWindow; PFN_QERAPP_HOOKWINDOW m_pfnHookWindow; PFN_QERAPP_UNHOOKWINDOW m_pfnUnHookWindow; PFN_QERAPP_GETXYWNDWRAPPER m_pfnGetXYWndWrapper; PFN_QERAPP_HOOKLISTENER m_pfnHookListener; PFN_QERAPP_UNHOOKLISTENER m_pfnUnHookListener; }; #endif