/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "cursor.h" #include "stream/textstream.h" #include #include #include GdkCursor* create_blank_cursor(){ return gdk_cursor_new( GDK_BLANK_CURSOR ); } void set_cursor( ui::Widget widget, GdkCursorType cursor_type ){ GdkCursor* cursor = gdk_cursor_new( cursor_type ); gdk_window_set_cursor( gtk_widget_get_window( widget ), cursor ); gdk_cursor_unref( cursor ); } void blank_cursor( ui::Widget widget ){ set_cursor( widget, GDK_BLANK_CURSOR ); } void default_cursor( ui::Widget widget ){ gdk_window_set_cursor( gtk_widget_get_window( widget ), NULL ); } void Sys_GetCursorPos( ui::Widget widget, int *x, int *y ){ GdkDisplay *display = gtk_widget_get_display( GTK_WIDGET( widget ) ); // No need to store the screen, it will be recovered from widget again. gdk_display_get_pointer( display, NULL, x, y, NULL ); } void Sys_SetCursorPos( ui::Widget widget, int x, int y ){ GdkDisplay *display = gtk_widget_get_display( GTK_WIDGET( widget ) ); GdkScreen *screen = gtk_widget_get_screen( GTK_WIDGET( widget ) ); gdk_display_warp_pointer( display, screen, x, y ); } gboolean DeferredMotion::gtk_motion(ui::Widget widget, GdkEventMotion *event, DeferredMotion *self) { self->motion( event->x, event->y, event->state ); return FALSE; } gboolean FreezePointer::motion_delta(ui::Widget widget, GdkEventMotion *event, FreezePointer *self) { /* FIXME: The pointer can be lost outside of the XY Window or the Camera Window, see the comment in freeze_pointer function */ int current_x, current_y; Sys_GetCursorPos( widget, ¤t_x, ¤t_y ); int dx = current_x - self->last_x; int dy = current_y - self->last_y; self->last_x = current_x; self->last_y = current_y; if ( dx != 0 || dy != 0 ) { //globalOutputStream() << "motion x: " << dx << ", y: " << dy << "\n"; #if defined(WORKAROUND_MACOS_GTK2_LAGGYPOINTER) ui::Dimensions dimensions = widget.dimensions(); int window_x, window_y; int translated_x, translated_y; gdk_window_get_origin( gtk_widget_get_window( widget ), &window_x, &window_y); translated_x = current_x - ( window_x ); translated_y = current_y - ( window_y ); #if 0 int widget_x, widget_y; gtk_widget_translate_coordinates( GTK_WIDGET( widget ), gtk_widget_get_toplevel( GTK_WIDGET( widget ) ), 0, 0, &widget_x, &widget_y); globalOutputStream() << "window_x: " << window_x << ", window_y: " << window_y << ", widget_x: " << widget_x << ", widget_y: " << widget_y << ", current x: " << current_x << ", current_y: " << current_y << ", translated x: " << translated_x << ", translated_y: " << translated_y << ", width: " << dimensions.width << ", height: " << dimensions.height << "\n"; #endif if ( translated_x < 32 || translated_x > dimensions.width - 32 || translated_y < 32 || translated_y > dimensions.height - 32 ) { #if 0 // Reposition the pointer to the widget center. int reposition_x = window_x + dimensions.width / 2; int reposition_y = window_y + dimensions.height / 2; #else // Move the pointer to the opposite side of the XY Window // to maximize the distance that can be moved again. int reposition_x = current_x; int reposition_y = current_y; if ( translated_x < 32 ) { reposition_x = window_x + dimensions.width - 32; } else if ( translated_x > dimensions.width - 32 ) { reposition_x = window_x + 32; } if ( translated_y < 32 ) { reposition_y = window_y + dimensions.height - 32; } else if ( translated_y > dimensions.height - 32 ) { reposition_y = window_y + 32; } #endif Sys_SetCursorPos( widget, reposition_x, reposition_y ); self->last_x = reposition_x; self->last_y = reposition_y; } #else int ddx = current_x - self->recorded_x; int ddy = current_y - self->recorded_y; if (ddx < -32 || ddx > 32 || ddy < -32 || ddy > 32) { Sys_SetCursorPos( widget, self->recorded_x, self->recorded_y ); self->last_x = self->recorded_x; self->last_y = self->recorded_y; } #endif self->m_function( dx, dy, event->state, self->m_data ); } return FALSE; } void FreezePointer::freeze_pointer(ui::Widget widget, FreezePointer::MotionDeltaFunction function, void *data) { /* FIXME: This bug can happen if the pointer goes outside of the XY Window while the right mouse button is not released, the XY Window loses focus and can't read the right mouse button release event and then cannot unfreeze the pointer, meaning the user can attempt to freeze the pointer in another XY window. This can happen with touch screen, especially those used to drive virtual machine pointers, the cursor can be teleported outside of the XY Window while maintaining pressure on the right mouse button. This can also happen when the render is slow. The bug also occurs with the Camera Window. FIXME: It's would be possible to tell the user to save the map at assert time before crashing because this bug does not corrupt map saving. */ ASSERT_MESSAGE( m_function == 0, "can't freeze pointer" ); const GdkEventMask mask = static_cast( GDK_POINTER_MOTION_MASK | GDK_POINTER_MOTION_HINT_MASK | GDK_BUTTON_MOTION_MASK | GDK_BUTTON1_MOTION_MASK | GDK_BUTTON2_MOTION_MASK | GDK_BUTTON3_MOTION_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_VISIBILITY_NOTIFY_MASK ); #if defined(WORKAROUND_MACOS_GTK2_LAGGYPOINTER) /* Keep the pointer visible during the move operation. Because of a bug, it remains visible even if we give the order to hide it anyway. Other parts of the code assume the pointer is visible, so make sure it is consistently visible accross third-party updates that may fix the mouse pointer visibility issue. */ #else GdkCursor* cursor = create_blank_cursor(); //GdkGrabStatus status = gdk_pointer_grab( gtk_widget_get_window( widget ), TRUE, mask, 0, cursor, GDK_CURRENT_TIME ); gdk_cursor_unref( cursor ); #endif Sys_GetCursorPos( widget, &recorded_x, &recorded_y ); Sys_SetCursorPos( widget, recorded_x, recorded_y ); last_x = recorded_x; last_y = recorded_y; m_function = function; m_data = data; handle_motion = widget.connect( "motion_notify_event", G_CALLBACK( motion_delta ), this ); } void FreezePointer::unfreeze_pointer(ui::Widget widget) { g_signal_handler_disconnect( G_OBJECT( widget ), handle_motion ); m_function = 0; m_data = 0; #if defined(WORKAROUND_MACOS_GTK2_LAGGYPOINTER) /* The pointer was visible during all the move operation, so, keep the current position. */ #else Sys_SetCursorPos( widget, recorded_x, recorded_y ); #endif gdk_pointer_ungrab( GDK_CURRENT_TIME ); }