/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* IGL tp QGL mapping header Copyright (C) 2002 Splash Damage Ltd. */ #ifndef _IGL_TO_QGL_H_ #define _IGL_TO_QGL_H_ #ifdef _WIN32 #include #endif enum VIEWTYPE {YZ, XZ, XY}; #include "igl.h" #ifndef APIENTRY #define APIENTRY #endif void ( APIENTRY * qglAccum )( GLenum op, GLfloat value ); void ( APIENTRY * qglAlphaFunc )( GLenum func, GLclampf ref ); GLboolean ( APIENTRY * qglAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences ); void ( APIENTRY * qglArrayElement )( GLint i ); void ( APIENTRY * qglBegin )( GLenum mode ); void ( APIENTRY * qglBindTexture )( GLenum target, GLuint texture ); void ( APIENTRY * qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); void ( APIENTRY * qglBlendFunc )( GLenum sfactor, GLenum dfactor ); void ( APIENTRY * qglCallList )( GLuint list ); void ( APIENTRY * qglCallLists )( GLsizei n, GLenum type, const GLvoid *lists ); void ( APIENTRY * qglClear )( GLbitfield mask ); void ( APIENTRY * qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); void ( APIENTRY * qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); void ( APIENTRY * qglClearDepth )( GLclampd depth ); void ( APIENTRY * qglClearIndex )( GLfloat c ); void ( APIENTRY * qglClearStencil )( GLint s ); void ( APIENTRY * qglClipPlane )( GLenum plane, const GLdouble *equation ); void ( APIENTRY * qglColor3b )( GLbyte red, GLbyte green, GLbyte blue ); void ( APIENTRY * qglColor3bv )( const GLbyte *v ); void ( APIENTRY * qglColor3d )( GLdouble red, GLdouble green, GLdouble blue ); void ( APIENTRY * qglColor3dv )( const GLdouble *v ); void ( APIENTRY * qglColor3f )( GLfloat red, GLfloat green, GLfloat blue ); void ( APIENTRY * qglColor3fv )( const GLfloat *v ); void ( APIENTRY * qglColor3i )( GLint red, GLint green, GLint blue ); void ( APIENTRY * qglColor3iv )( const GLint *v ); void ( APIENTRY * qglColor3s )( GLshort red, GLshort green, GLshort blue ); void ( APIENTRY * qglColor3sv )( const GLshort *v ); void ( APIENTRY * qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue ); void ( APIENTRY * qglColor3ubv )( const GLubyte *v ); void ( APIENTRY * qglColor3ui )( GLuint red, GLuint green, GLuint blue ); void ( APIENTRY * qglColor3uiv )( const GLuint *v ); void ( APIENTRY * qglColor3us )( GLushort red, GLushort green, GLushort blue ); void ( APIENTRY * qglColor3usv )( const GLushort *v ); void ( APIENTRY * qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); void ( APIENTRY * qglColor4bv )( const GLbyte *v ); void ( APIENTRY * qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); void ( APIENTRY * qglColor4dv )( const GLdouble *v ); void ( APIENTRY * qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); void ( APIENTRY * qglColor4fv )( const GLfloat *v ); void ( APIENTRY * qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha ); void ( APIENTRY * qglColor4iv )( const GLint *v ); void ( APIENTRY * qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha ); void ( APIENTRY * qglColor4sv )( const GLshort *v ); void ( APIENTRY * qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); void ( APIENTRY * qglColor4ubv )( const GLubyte *v ); void ( APIENTRY * qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha ); void ( APIENTRY * qglColor4uiv )( const GLuint *v ); void ( APIENTRY * qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha ); void ( APIENTRY * qglColor4usv )( const GLushort *v ); void ( APIENTRY * qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); void ( APIENTRY * qglColorMaterial )( GLenum face, GLenum mode ); void ( APIENTRY * qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); void ( APIENTRY * qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ); void ( APIENTRY * qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); void ( APIENTRY * qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); void ( APIENTRY * qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); void ( APIENTRY * qglCullFace )( GLenum mode ); void ( APIENTRY * qglDeleteLists )( GLuint list, GLsizei range ); void ( APIENTRY * qglDeleteTextures )( GLsizei n, const GLuint *textures ); void ( APIENTRY * qglDepthFunc )( GLenum func ); void ( APIENTRY * qglDepthMask )( GLboolean flag ); void ( APIENTRY * qglDepthRange )( GLclampd zNear, GLclampd zFar ); void ( APIENTRY * qglDisable )( GLenum cap ); void ( APIENTRY * qglDisableClientState )( GLenum array ); void ( APIENTRY * qglDrawArrays )( GLenum mode, GLint first, GLsizei count ); void ( APIENTRY * qglDrawBuffer )( GLenum mode ); void ( APIENTRY * qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); void ( APIENTRY * qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglEdgeFlag )( GLboolean flag ); void ( APIENTRY * qglEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglEdgeFlagv )( const GLboolean *flag ); void ( APIENTRY * qglEnable )( GLenum cap ); void ( APIENTRY * qglEnableClientState )( GLenum array ); void ( APIENTRY * qglEnd )( void ); void ( APIENTRY * qglEndList )( void ); void ( APIENTRY * qglEvalCoord1d )( GLdouble u ); void ( APIENTRY * qglEvalCoord1dv )( const GLdouble *u ); void ( APIENTRY * qglEvalCoord1f )( GLfloat u ); void ( APIENTRY * qglEvalCoord1fv )( const GLfloat *u ); void ( APIENTRY * qglEvalCoord2d )( GLdouble u, GLdouble v ); void ( APIENTRY * qglEvalCoord2dv )( const GLdouble *u ); void ( APIENTRY * qglEvalCoord2f )( GLfloat u, GLfloat v ); void ( APIENTRY * qglEvalCoord2fv )( const GLfloat *u ); void ( APIENTRY * qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 ); void ( APIENTRY * qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); void ( APIENTRY * qglEvalPoint1 )( GLint i ); void ( APIENTRY * qglEvalPoint2 )( GLint i, GLint j ); void ( APIENTRY * qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer ); void ( APIENTRY * qglFinish )( void ); void ( APIENTRY * qglFlush )( void ); void ( APIENTRY * qglFogf )( GLenum pname, GLfloat param ); void ( APIENTRY * qglFogfv )( GLenum pname, const GLfloat *params ); void ( APIENTRY * qglFogi )( GLenum pname, GLint param ); void ( APIENTRY * qglFogiv )( GLenum pname, const GLint *params ); void ( APIENTRY * qglFrontFace )( GLenum mode ); void ( APIENTRY * qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); GLuint ( APIENTRY * qglGenLists )( GLsizei range ); void ( APIENTRY * qglGenTextures )( GLsizei n, GLuint *textures ); void ( APIENTRY * qglGetBooleanv )( GLenum pname, GLboolean *params ); void ( APIENTRY * qglGetClipPlane )( GLenum plane, GLdouble *equation ); void ( APIENTRY * qglGetDoublev )( GLenum pname, GLdouble *params ); GLenum ( APIENTRY * qglGetError )( void ); void ( APIENTRY * qglGetFloatv )( GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetIntegerv )( GLenum pname, GLint *params ); void ( APIENTRY * qglGetLightfv )( GLenum light, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetLightiv )( GLenum light, GLenum pname, GLint *params ); void ( APIENTRY * qglGetMapdv )( GLenum target, GLenum query, GLdouble *v ); void ( APIENTRY * qglGetMapfv )( GLenum target, GLenum query, GLfloat *v ); void ( APIENTRY * qglGetMapiv )( GLenum target, GLenum query, GLint *v ); void ( APIENTRY * qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetMaterialiv )( GLenum face, GLenum pname, GLint *params ); void ( APIENTRY * qglGetPixelMapfv )( GLenum map, GLfloat *values ); void ( APIENTRY * qglGetPixelMapuiv )( GLenum map, GLuint *values ); void ( APIENTRY * qglGetPixelMapusv )( GLenum map, GLushort *values ); void ( APIENTRY * qglGetPointerv )( GLenum pname, GLvoid* *params ); void ( APIENTRY * qglGetPolygonStipple )( GLubyte *mask ); const GLubyte * ( APIENTRY * qglGetString )(GLenum name); void ( APIENTRY * qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexEnviv )( GLenum target, GLenum pname, GLint *params ); void ( APIENTRY * qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params ); void ( APIENTRY * qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexGeniv )( GLenum coord, GLenum pname, GLint *params ); void ( APIENTRY * qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); void ( APIENTRY * qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params ); void ( APIENTRY * qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexParameteriv )( GLenum target, GLenum pname, GLint *params ); void ( APIENTRY * qglHint )( GLenum target, GLenum mode ); void ( APIENTRY * qglIndexMask )( GLuint mask ); void ( APIENTRY * qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglIndexd )( GLdouble c ); void ( APIENTRY * qglIndexdv )( const GLdouble *c ); void ( APIENTRY * qglIndexf )( GLfloat c ); void ( APIENTRY * qglIndexfv )( const GLfloat *c ); void ( APIENTRY * qglIndexi )( GLint c ); void ( APIENTRY * qglIndexiv )( const GLint *c ); void ( APIENTRY * qglIndexs )( GLshort c ); void ( APIENTRY * qglIndexsv )( const GLshort *c ); void ( APIENTRY * qglIndexub )( GLubyte c ); void ( APIENTRY * qglIndexubv )( const GLubyte *c ); void ( APIENTRY * qglInitNames )( void ); void ( APIENTRY * qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer ); GLboolean ( APIENTRY * qglIsEnabled )( GLenum cap ); GLboolean ( APIENTRY * qglIsList )( GLuint list ); GLboolean ( APIENTRY * qglIsTexture )( GLuint texture ); void ( APIENTRY * qglLightModelf )( GLenum pname, GLfloat param ); void ( APIENTRY * qglLightModelfv )( GLenum pname, const GLfloat *params ); void ( APIENTRY * qglLightModeli )( GLenum pname, GLint param ); void ( APIENTRY * qglLightModeliv )( GLenum pname, const GLint *params ); void ( APIENTRY * qglLightf )( GLenum light, GLenum pname, GLfloat param ); void ( APIENTRY * qglLightfv )( GLenum light, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglLighti )( GLenum light, GLenum pname, GLint param ); void ( APIENTRY * qglLightiv )( GLenum light, GLenum pname, const GLint *params ); void ( APIENTRY * qglLineStipple )( GLint factor, GLushort pattern ); void ( APIENTRY * qglLineWidth )( GLfloat width ); void ( APIENTRY * qglListBase )( GLuint base ); void ( APIENTRY * qglLoadIdentity )( void ); void ( APIENTRY * qglLoadMatrixd )( const GLdouble *m ); void ( APIENTRY * qglLoadMatrixf )( const GLfloat *m ); void ( APIENTRY * qglLoadName )( GLuint name ); void ( APIENTRY * qglLogicOp )( GLenum opcode ); void ( APIENTRY * qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); void ( APIENTRY * qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); void ( APIENTRY * qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); void ( APIENTRY * qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); void ( APIENTRY * qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 ); void ( APIENTRY * qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 ); void ( APIENTRY * qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); void ( APIENTRY * qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); void ( APIENTRY * qglMaterialf )( GLenum face, GLenum pname, GLfloat param ); void ( APIENTRY * qglMaterialfv )( GLenum face, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglMateriali )( GLenum face, GLenum pname, GLint param ); void ( APIENTRY * qglMaterialiv )( GLenum face, GLenum pname, const GLint *params ); void ( APIENTRY * qglMatrixMode )( GLenum mode ); void ( APIENTRY * qglMultMatrixd )( const GLdouble *m ); void ( APIENTRY * qglMultMatrixf )( const GLfloat *m ); void ( APIENTRY * qglNewList )( GLuint list, GLenum mode ); void ( APIENTRY * qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz ); void ( APIENTRY * qglNormal3bv )( const GLbyte *v ); void ( APIENTRY * qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz ); void ( APIENTRY * qglNormal3dv )( const GLdouble *v ); void ( APIENTRY * qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz ); void ( APIENTRY * qglNormal3fv )( const GLfloat *v ); void ( APIENTRY * qglNormal3i )( GLint nx, GLint ny, GLint nz ); void ( APIENTRY * qglNormal3iv )( const GLint *v ); void ( APIENTRY * qglNormal3s )( GLshort nx, GLshort ny, GLshort nz ); void ( APIENTRY * qglNormal3sv )( const GLshort *v ); void ( APIENTRY * qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); void ( APIENTRY * qglPassThrough )( GLfloat token ); void ( APIENTRY * qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values ); void ( APIENTRY * qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values ); void ( APIENTRY * qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values ); void ( APIENTRY * qglPixelStoref )( GLenum pname, GLfloat param ); void ( APIENTRY * qglPixelStorei )( GLenum pname, GLint param ); void ( APIENTRY * qglPixelTransferf )( GLenum pname, GLfloat param ); void ( APIENTRY * qglPixelTransferi )( GLenum pname, GLint param ); void ( APIENTRY * qglPixelZoom )( GLfloat xfactor, GLfloat yfactor ); void ( APIENTRY * qglPointSize )( GLfloat size ); void ( APIENTRY * qglPolygonMode )( GLenum face, GLenum mode ); void ( APIENTRY * qglPolygonOffset )( GLfloat factor, GLfloat units ); void ( APIENTRY * qglPolygonStipple )( const GLubyte *mask ); void ( APIENTRY * qglPopAttrib )( void ); void ( APIENTRY * qglPopClientAttrib )( void ); void ( APIENTRY * qglPopMatrix )( void ); void ( APIENTRY * qglPopName )( void ); void ( APIENTRY * qglPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities ); void ( APIENTRY * qglPushAttrib )( GLbitfield mask ); void ( APIENTRY * qglPushClientAttrib )( GLbitfield mask ); void ( APIENTRY * qglPushMatrix )( void ); void ( APIENTRY * qglPushName )( GLuint name ); void ( APIENTRY * qglRasterPos2d )( GLdouble x, GLdouble y ); void ( APIENTRY * qglRasterPos2dv )( const GLdouble *v ); void ( APIENTRY * qglRasterPos2f )( GLfloat x, GLfloat y ); void ( APIENTRY * qglRasterPos2fv )( const GLfloat *v ); void ( APIENTRY * qglRasterPos2i )( GLint x, GLint y ); void ( APIENTRY * qglRasterPos2iv )( const GLint *v ); void ( APIENTRY * qglRasterPos2s )( GLshort x, GLshort y ); void ( APIENTRY * qglRasterPos2sv )( const GLshort *v ); void ( APIENTRY * qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglRasterPos3dv )( const GLdouble *v ); void ( APIENTRY * qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglRasterPos3fv )( const GLfloat *v ); void ( APIENTRY * qglRasterPos3i )( GLint x, GLint y, GLint z ); void ( APIENTRY * qglRasterPos3iv )( const GLint *v ); void ( APIENTRY * qglRasterPos3s )( GLshort x, GLshort y, GLshort z ); void ( APIENTRY * qglRasterPos3sv )( const GLshort *v ); void ( APIENTRY * qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void ( APIENTRY * qglRasterPos4dv )( const GLdouble *v ); void ( APIENTRY * qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void ( APIENTRY * qglRasterPos4fv )( const GLfloat *v ); void ( APIENTRY * qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w ); void ( APIENTRY * qglRasterPos4iv )( const GLint *v ); void ( APIENTRY * qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w ); void ( APIENTRY * qglRasterPos4sv )( const GLshort *v ); void ( APIENTRY * qglReadBuffer )( GLenum mode ); void ( APIENTRY * qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); void ( APIENTRY * qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); void ( APIENTRY * qglRectdv )( const GLdouble *v1, const GLdouble *v2 ); void ( APIENTRY * qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); void ( APIENTRY * qglRectfv )( const GLfloat *v1, const GLfloat *v2 ); void ( APIENTRY * qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 ); void ( APIENTRY * qglRectiv )( const GLint *v1, const GLint *v2 ); void ( APIENTRY * qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); void ( APIENTRY * qglRectsv )( const GLshort *v1, const GLshort *v2 ); GLint ( APIENTRY * qglRenderMode )( GLenum mode ); void ( APIENTRY * qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglScaled )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglScalef )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height ); void ( APIENTRY * qglSelectBuffer )( GLsizei size, GLuint *buffer ); void ( APIENTRY * qglShadeModel )( GLenum mode ); void ( APIENTRY * qglStencilFunc )( GLenum func, GLint ref, GLuint mask ); void ( APIENTRY * qglStencilMask )( GLuint mask ); void ( APIENTRY * qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass ); void ( APIENTRY * qglTexCoord1d )( GLdouble s ); void ( APIENTRY * qglTexCoord1dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord1f )( GLfloat s ); void ( APIENTRY * qglTexCoord1fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord1i )( GLint s ); void ( APIENTRY * qglTexCoord1iv )( const GLint *v ); void ( APIENTRY * qglTexCoord1s )( GLshort s ); void ( APIENTRY * qglTexCoord1sv )( const GLshort *v ); void ( APIENTRY * qglTexCoord2d )( GLdouble s, GLdouble t ); void ( APIENTRY * qglTexCoord2dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord2f )( GLfloat s, GLfloat t ); void ( APIENTRY * qglTexCoord2fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord2i )( GLint s, GLint t ); void ( APIENTRY * qglTexCoord2iv )( const GLint *v ); void ( APIENTRY * qglTexCoord2s )( GLshort s, GLshort t ); void ( APIENTRY * qglTexCoord2sv )( const GLshort *v ); void ( APIENTRY * qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r ); void ( APIENTRY * qglTexCoord3dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r ); void ( APIENTRY * qglTexCoord3fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord3i )( GLint s, GLint t, GLint r ); void ( APIENTRY * qglTexCoord3iv )( const GLint *v ); void ( APIENTRY * qglTexCoord3s )( GLshort s, GLshort t, GLshort r ); void ( APIENTRY * qglTexCoord3sv )( const GLshort *v ); void ( APIENTRY * qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); void ( APIENTRY * qglTexCoord4dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); void ( APIENTRY * qglTexCoord4fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q ); void ( APIENTRY * qglTexCoord4iv )( const GLint *v ); void ( APIENTRY * qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q ); void ( APIENTRY * qglTexCoord4sv )( const GLshort *v ); void ( APIENTRY * qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglTexEnvf )( GLenum target, GLenum pname, GLfloat param ); void ( APIENTRY * qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglTexEnvi )( GLenum target, GLenum pname, GLint param ); void ( APIENTRY * qglTexEnviv )( GLenum target, GLenum pname, const GLint *params ); void ( APIENTRY * qglTexGend )( GLenum coord, GLenum pname, GLdouble param ); void ( APIENTRY * qglTexGendv )( GLenum coord, GLenum pname, const GLdouble *params ); void ( APIENTRY * qglTexGenf )( GLenum coord, GLenum pname, GLfloat param ); void ( APIENTRY * qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglTexGeni )( GLenum coord, GLenum pname, GLint param ); void ( APIENTRY * qglTexGeniv )( GLenum coord, GLenum pname, const GLint *params ); void ( APIENTRY * qglTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTexParameterf )( GLenum target, GLenum pname, GLfloat param ); void ( APIENTRY * qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglTexParameteri )( GLenum target, GLenum pname, GLint param ); void ( APIENTRY * qglTexParameteriv )( GLenum target, GLenum pname, const GLint *params ); void ( APIENTRY * qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTranslated )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglTranslatef )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglVertex2d )( GLdouble x, GLdouble y ); void ( APIENTRY * qglVertex2dv )( const GLdouble *v ); void ( APIENTRY * qglVertex2f )( GLfloat x, GLfloat y ); void ( APIENTRY * qglVertex2fv )( const GLfloat *v ); void ( APIENTRY * qglVertex2i )( GLint x, GLint y ); void ( APIENTRY * qglVertex2iv )( const GLint *v ); void ( APIENTRY * qglVertex2s )( GLshort x, GLshort y ); void ( APIENTRY * qglVertex2sv )( const GLshort *v ); void ( APIENTRY * qglVertex3d )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglVertex3dv )( const GLdouble *v ); void ( APIENTRY * qglVertex3f )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglVertex3fv )( const GLfloat *v ); void ( APIENTRY * qglVertex3i )( GLint x, GLint y, GLint z ); void ( APIENTRY * qglVertex3iv )( const GLint *v ); void ( APIENTRY * qglVertex3s )( GLshort x, GLshort y, GLshort z ); void ( APIENTRY * qglVertex3sv )( const GLshort *v ); void ( APIENTRY * qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void ( APIENTRY * qglVertex4dv )( const GLdouble *v ); void ( APIENTRY * qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void ( APIENTRY * qglVertex4fv )( const GLfloat *v ); void ( APIENTRY * qglVertex4i )( GLint x, GLint y, GLint z, GLint w ); void ( APIENTRY * qglVertex4iv )( const GLint *v ); void ( APIENTRY * qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w ); void ( APIENTRY * qglVertex4sv )( const GLshort *v ); void ( APIENTRY * qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height ); void ( APIENTRY * qglPointParameterfEXT )( GLenum param, GLfloat value ); void ( APIENTRY * qglPointParameterfvEXT )( GLenum param, const GLfloat *value ); void ( APIENTRY * qglColorTableEXT )( int, int, int, int, int, const void * ); void ( APIENTRY * qglMTexCoord2fSGIS )( GLenum, GLfloat, GLfloat ); void ( APIENTRY * qglSelectTextureSGIS )( GLenum ); void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); void ( APIENTRY * qglMultiTexCoord1dARB )( GLenum target, GLdouble s ); void ( APIENTRY * qglMultiTexCoord1dvARB )( GLenum target, const GLdouble *v ); void ( APIENTRY * qglMultiTexCoord1fARB )( GLenum target, GLfloat s ); void ( APIENTRY * qglMultiTexCoord1fvARB )( GLenum target, const GLfloat *v ); void ( APIENTRY * qglMultiTexCoord1iARB )( GLenum target, GLint s ); void ( APIENTRY * qglMultiTexCoord1ivARB )( GLenum target, const GLint *v ); void ( APIENTRY * qglMultiTexCoord1sARB )( GLenum target, GLshort s ); void ( APIENTRY * qglMultiTexCoord1svARB )( GLenum target, const GLshort *v ); void ( APIENTRY * qglMultiTexCoord2dARB )( GLenum target, GLdouble s ); void ( APIENTRY * qglMultiTexCoord2dvARB )( GLenum target, const GLdouble *v ); void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum target, GLfloat s ); void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum target, const GLfloat *v ); void ( APIENTRY * qglMultiTexCoord2iARB )( GLenum target, GLint s ); void ( APIENTRY * qglMultiTexCoord2ivARB )( GLenum target, const GLint *v ); void ( APIENTRY * qglMultiTexCoord2sARB )( GLenum target, GLshort s ); void ( APIENTRY * qglMultiTexCoord2svARB )( GLenum target, const GLshort *v ); void ( APIENTRY * qglMultiTexCoord3dARB )( GLenum target, GLdouble s ); void ( APIENTRY * qglMultiTexCoord3dvARB )( GLenum target, const GLdouble *v ); void ( APIENTRY * qglMultiTexCoord3fARB )( GLenum target, GLfloat s ); void ( APIENTRY * qglMultiTexCoord3fvARB )( GLenum target, const GLfloat *v ); void ( APIENTRY * qglMultiTexCoord3iARB )( GLenum target, GLint s ); void ( APIENTRY * qglMultiTexCoord3ivARB )( GLenum target, const GLint *v ); void ( APIENTRY * qglMultiTexCoord3sARB )( GLenum target, GLshort s ); void ( APIENTRY * qglMultiTexCoord3svARB )( GLenum target, const GLshort *v ); void ( APIENTRY * qglMultiTexCoord4dARB )( GLenum target, GLdouble s ); void ( APIENTRY * qglMultiTexCoord4dvARB )( GLenum target, const GLdouble *v ); void ( APIENTRY * qglMultiTexCoord4fARB )( GLenum target, GLfloat s ); void ( APIENTRY * qglMultiTexCoord4fvARB )( GLenum target, const GLfloat *v ); void ( APIENTRY * qglMultiTexCoord4iARB )( GLenum target, GLint s ); void ( APIENTRY * qglMultiTexCoord4ivARB )( GLenum target, const GLint *v ); void ( APIENTRY * qglMultiTexCoord4sARB )( GLenum target, GLshort s ); void ( APIENTRY * qglMultiTexCoord4svARB )( GLenum target, const GLshort *v ); extern "C" void InitIglToQgl( _QERQglTable *g_QglTable ){ /* // initialze the qgl functions qglAccum = NULL; qglAlphaFunc = g_QglTable->m_pfn_qglAlphaFunc; qglAreTexturesResident = NULL; qglArrayElement = NULL; qglBegin = g_QglTable->m_pfn_qglBegin; qglBindTexture = g_QglTable->m_pfn_qglBindTexture; qglBitmap = NULL; qglBlendFunc = g_QglTable->m_pfn_qglBlendFunc; qglCallList = g_QglTable->m_pfn_qglCallList; qglCallLists = g_QglTable->m_pfn_qglCallLists; qglClear = g_QglTable->m_pfn_qglClear; qglClearAccum = NULL; qglClearColor = g_QglTable->m_pfn_qglClearColor; qglClearDepth = g_QglTable->m_pfn_qglClearDepth; qglClearIndex = NULL; qglClearStencil = NULL; qglClipPlane = NULL; qglColor3b = NULL; qglColor3bv = NULL; qglColor3d = NULL; qglColor3dv = NULL; qglColor3f = g_QglTable->m_pfn_qglColor3f; qglColor3fv = g_QglTable->m_pfn_qglColor3fv; qglColor3i = NULL; qglColor3iv = NULL; qglColor3s = NULL; qglColor3sv = NULL; qglColor3ub = NULL; qglColor3ubv = NULL; qglColor3ui = NULL; qglColor3uiv = NULL; qglColor3us = NULL; qglColor3usv = NULL; qglColor4b = NULL; qglColor4bv = NULL; qglColor4d = NULL; qglColor4dv = NULL; qglColor4f = g_QglTable->m_pfn_qglColor4f; qglColor4fv = g_QglTable->m_pfn_qglColor4fv; qglColor4i = NULL; qglColor4iv = NULL; qglColor4s = NULL; qglColor4sv = NULL; qglColor4ub = NULL; qglColor4ubv = NULL; qglColor4ui = NULL; qglColor4uiv = NULL; qglColor4us = NULL; qglColor4usv = NULL; qglColorMask = NULL; qglColorMaterial = NULL; qglColorPointer = NULL; qglCopyPixels = NULL; qglCopyTexImage1D = NULL; qglCopyTexImage2D = NULL; qglCopyTexSubImage1D = NULL; qglCopyTexSubImage2D = NULL; qglCullFace = g_QglTable->m_pfn_qglCullFace; qglDeleteLists = g_QglTable->m_pfn_qglDeleteLists; qglDeleteTextures = g_QglTable->m_pfn_qglDeleteTextures; qglDepthFunc = g_QglTable->m_pfn_qglDepthFunc; qglDepthMask = g_QglTable->m_pfn_qglDepthMask; qglDepthRange = NULL; qglDisable = g_QglTable->m_pfn_qglDisable; qglDisableClientState = NULL; qglDrawArrays = NULL; qglDrawBuffer = NULL; qglDrawElements = NULL; qglDrawPixels = NULL; qglEdgeFlag = NULL; qglEdgeFlagPointer = NULL; qglEdgeFlagv = NULL; qglEnable = g_QglTable->m_pfn_qglEnable; qglEnableClientState = NULL; qglEnd = g_QglTable->m_pfn_qglEnd; qglEndList = g_QglTable->m_pfn_qglEndList; qglEvalCoord1d = NULL; qglEvalCoord1dv = NULL; qglEvalCoord1f = NULL; qglEvalCoord1fv = NULL; qglEvalCoord2d = NULL; qglEvalCoord2dv = NULL; qglEvalCoord2f= NULL; qglEvalCoord2fv = NULL; qglEvalMesh1 = NULL; qglEvalMesh2 = NULL; qglEvalPoint1 = NULL; qglEvalPoint2 = NULL; qglFeedbackBuffer = NULL; qglFinish = NULL; qglFlush = NULL; qglFogf = g_QglTable->m_pfn_qglFogf; qglFogfv = g_QglTable->m_pfn_qglFogfv; qglFogi = g_QglTable->m_pfn_qglFogi; qglFogiv = NULL; qglFrontFace = NULL; qglFrustum = NULL; qglGenLists = g_QglTable->m_pfn_qglGenLists; qglGenTextures = g_QglTable->m_pfn_qglGenTextures; qglGetBooleanv = NULL; qglGetClipPlane = NULL; qglGetDoublev = NULL; qglGetError = NULL; qglGetFloatv = NULL; qglGetIntegerv = NULL; qglGetLightfv = NULL; qglGetLightiv = NULL; qglGetMapdv = NULL; qglGetMapfv = NULL; qglGetMapiv = NULL; qglGetMaterialfv = NULL; qglGetMaterialiv = NULL; qglGetPixelMapfv = NULL; qglGetPixelMapuiv = NULL; qglGetPixelMapusv = NULL; qglGetPointerv = NULL; qglGetPolygonStipple = NULL; qglGetString = NULL; qglGetTexEnvfv = NULL; qglGetTexEnviv = NULL; qglGetTexGendv = NULL; qglGetTexGenfv = NULL; qglGetTexGeniv = NULL; qglGetTexImage = NULL; qglGetTexLevelParameterfv = NULL; qglGetTexLevelParameteriv = NULL; qglGetTexParameterfv = NULL; qglGetTexParameteriv = NULL; qglHint = g_QglTable->m_pfn_qglHint; qglIndexMask = NULL; qglIndexPointer = NULL; qglIndexd = NULL; qglIndexdv = NULL; qglIndexf = NULL; qglIndexfv = NULL; qglIndexi = NULL; qglIndexiv = NULL; qglIndexs = NULL; qglIndexsv = NULL; qglIndexub = NULL; qglIndexubv = NULL; qglInitNames = NULL; qglInterleavedArrays = NULL; qglIsEnabled = NULL; qglIsList = NULL; qglIsTexture = NULL; qglLightModelf = NULL; qglLightModelfv = NULL; qglLightModeli = NULL; qglLightModeliv = NULL; qglLightf = NULL; qglLightfv = g_QglTable->m_pfn_qglLightfv; qglLighti = NULL; qglLightiv = NULL; qglLineStipple = g_QglTable->m_pfn_qglLineStipple; qglLineWidth = g_QglTable->m_pfn_qglLineWidth; qglListBase = g_QglTable->m_pfn_qglListBase; qglLoadIdentity = g_QglTable->m_pfn_qglLoadIdentity; qglLoadMatrixd = NULL; qglLoadMatrixf = NULL; qglLoadName = NULL; qglLogicOp = NULL; qglMap1d = NULL; qglMap1f = NULL; qglMap2d = NULL; qglMap2f = NULL; qglMapGrid1d = NULL; qglMapGrid1f = NULL; qglMapGrid2d = NULL; qglMapGrid2f = NULL; qglMaterialf = g_QglTable->m_pfn_qglMaterialf; qglMaterialfv = g_QglTable->m_pfn_qglMaterialfv; qglMateriali = NULL; qglMaterialiv = NULL; qglMatrixMode = g_QglTable->m_pfn_qglMatrixMode; qglMultMatrixd = NULL; qglMultMatrixf = g_QglTable->m_pfn_qglMultMatrixf; qglNewList = g_QglTable->m_pfn_qglNewList; qglNormal3b = NULL; qglNormal3bv = NULL; qglNormal3d = NULL; qglNormal3dv = NULL; qglNormal3f = g_QglTable->m_pfn_qglNormal3f; qglNormal3fv = g_QglTable->m_pfn_qglNormal3fv; qglNormal3i = NULL; qglNormal3iv = NULL; qglNormal3s = NULL; qglNormal3sv = NULL; qglNormalPointer = NULL; qglOrtho = g_QglTable->m_pfn_qglOrtho; qglPassThrough = NULL; qglPixelMapfv = NULL; qglPixelMapuiv = NULL; qglPixelMapusv = NULL; qglPixelStoref = NULL; qglPixelStorei = NULL; qglPixelTransferf = NULL; qglPixelTransferi = NULL; qglPixelZoom = NULL; qglPointSize = g_QglTable->m_pfn_qglPointSize; qglPolygonMode = g_QglTable->m_pfn_qglPolygonMode; qglPolygonOffset = NULL; qglPolygonStipple = NULL; qglPopAttrib = g_QglTable->m_pfn_qglPopAttrib; qglPopClientAttrib = NULL; qglPopMatrix = g_QglTable->m_pfn_qglPopMatrix; qglPopName = NULL; qglPrioritizeTextures = NULL; qglPushAttrib = g_QglTable->m_pfn_qglPushAttrib; qglPushClientAttrib = NULL; qglPushMatrix = g_QglTable->m_pfn_qglPushMatrix; qglPushName = NULL; qglRasterPos2d = NULL; qglRasterPos2dv = NULL; qglRasterPos2f = NULL; qglRasterPos2fv = NULL; qglRasterPos2i = NULL; qglRasterPos2iv = NULL; qglRasterPos2s = NULL; qglRasterPos2sv = NULL; qglRasterPos3d = NULL; qglRasterPos3dv = NULL; qglRasterPos3f = NULL; qglRasterPos3fv = g_QglTable->m_pfn_qglRasterPos3fv; qglRasterPos3i = NULL; qglRasterPos3iv = NULL; qglRasterPos3s = NULL; qglRasterPos3sv = NULL; qglRasterPos4d = NULL; qglRasterPos4dv = NULL; qglRasterPos4f = NULL; qglRasterPos4fv = NULL; qglRasterPos4i = NULL; qglRasterPos4iv = NULL; qglRasterPos4s = NULL; qglRasterPos4sv = NULL; qglReadBuffer = NULL; qglReadPixels = NULL; qglRectd = NULL; qglRectdv = NULL; qglRectf = NULL; qglRectfv = NULL; qglRecti = NULL; qglRectiv = NULL; qglRects = NULL; qglRectsv = NULL; qglRenderMode = NULL; qglRotated = g_QglTable->m_pfn_qglRotated; qglRotatef = g_QglTable->m_pfn_qglRotatef; qglScaled = NULL; qglScalef = g_QglTable->m_pfn_qglScalef; qglScissor = g_QglTable->m_pfn_qglScissor; qglSelectBuffer = NULL; qglShadeModel = g_QglTable->m_pfn_qglShadeModel; qglStencilFunc = NULL; qglStencilMask = NULL; qglStencilOp = NULL; qglTexCoord1d = NULL; qglTexCoord1dv = NULL; qglTexCoord1f = NULL; qglTexCoord1fv = NULL; qglTexCoord1i = NULL; qglTexCoord1iv = NULL; qglTexCoord1s = NULL; qglTexCoord1sv = NULL; qglTexCoord2d = NULL; qglTexCoord2dv = NULL; qglTexCoord2f = g_QglTable->m_pfn_qglTexCoord2f; qglTexCoord2fv = g_QglTable->m_pfn_qglTexCoord2fv; qglTexCoord2i = NULL; qglTexCoord2iv = NULL; qglTexCoord2s = NULL; qglTexCoord2sv = NULL; qglTexCoord3d = NULL; qglTexCoord3dv = NULL; qglTexCoord3f = NULL; qglTexCoord3fv = NULL; qglTexCoord3i = NULL; qglTexCoord3iv = NULL; qglTexCoord3s = NULL; qglTexCoord3sv = NULL; qglTexCoord4d = NULL; qglTexCoord4dv = NULL; qglTexCoord4f = NULL; qglTexCoord4fv = NULL; qglTexCoord4i = NULL; qglTexCoord4iv = NULL; qglTexCoord4s = NULL; qglTexCoord4sv = NULL; qglTexCoordPointer = NULL; qglTexEnvf = g_QglTable->m_pfn_qglTexEnvf; qglTexEnvfv = NULL; qglTexEnvi = NULL; qglTexEnviv = NULL; qglTexGend = NULL; qglTexGendv = NULL; qglTexGenf = g_QglTable->m_pfn_qglTexGenf; qglTexGenfv = NULL; qglTexGeni = NULL; qglTexGeniv = NULL; qglTexImage1D = g_QglTable->m_pfn_qglTexImage1D; qglTexImage2D = g_QglTable->m_pfn_qglTexImage2D; qglTexParameterf = g_QglTable->m_pfn_qglTexParameterf; qglTexParameterfv = g_QglTable->m_pfn_qglTexParameterfv; qglTexParameteri = g_QglTable->m_pfn_qglTexParameteri; qglTexParameteriv = g_QglTable->m_pfn_qglTexParameteriv; qglTexSubImage1D = g_QglTable->m_pfn_qglTexSubImage1D; qglTexSubImage2D = g_QglTable->m_pfn_qglTexSubImage2D; qglTranslated = g_QglTable->m_pfn_qglTranslated; qglTranslatef = g_QglTable->m_pfn_qglTranslatef; qglVertex2d = NULL; qglVertex2dv = NULL; qglVertex2f = g_QglTable->m_pfn_qglVertex2f; qglVertex2fv = NULL; qglVertex2i = NULL; qglVertex2iv = NULL; qglVertex2s = NULL; qglVertex2sv = NULL; qglVertex3d = NULL; qglVertex3dv = NULL; qglVertex3f = g_QglTable->m_pfn_qglVertex3f; qglVertex3fv = g_QglTable->m_pfn_qglVertex3fv; qglVertex3i = NULL; qglVertex3iv = NULL; qglVertex3s = NULL; qglVertex3sv = NULL; qglVertex4d = NULL; qglVertex4dv = NULL; qglVertex4f = NULL; qglVertex4fv = NULL; qglVertex4i = NULL; qglVertex4iv = NULL; qglVertex4s = NULL; qglVertex4sv = NULL; qglVertexPointer = NULL; qglViewport = g_QglTable->m_pfn_qglViewport; qglPointParameterfEXT = NULL; qglPointParameterfvEXT = NULL; qglColorTableEXT = NULL; qglMTexCoord2fSGIS = NULL; qglSelectTextureSGIS = NULL; qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; qglMultiTexCoord1dARB = NULL; qglMultiTexCoord1dvARB = NULL; qglMultiTexCoord1fARB = NULL; qglMultiTexCoord1fvARB = NULL; qglMultiTexCoord1iARB = NULL; qglMultiTexCoord1ivARB = NULL; qglMultiTexCoord1sARB = NULL; qglMultiTexCoord1svARB = NULL; qglMultiTexCoord2dARB = NULL; qglMultiTexCoord2dvARB = NULL; qglMultiTexCoord2fARB = NULL; qglMultiTexCoord2fvARB = NULL; qglMultiTexCoord2iARB = NULL; qglMultiTexCoord2ivARB = NULL; qglMultiTexCoord2sARB = NULL; qglMultiTexCoord2svARB = NULL; qglMultiTexCoord3dARB = NULL; qglMultiTexCoord3dvARB = NULL; qglMultiTexCoord3fARB = NULL; qglMultiTexCoord3fvARB = NULL; qglMultiTexCoord3iARB = NULL; qglMultiTexCoord3ivARB = NULL; qglMultiTexCoord3sARB = NULL; qglMultiTexCoord3svARB = NULL; qglMultiTexCoord4dARB = NULL; qglMultiTexCoord4dvARB = NULL; qglMultiTexCoord4fARB = NULL; qglMultiTexCoord4fvARB = NULL; qglMultiTexCoord4iARB = NULL; qglMultiTexCoord4ivARB = NULL; qglMultiTexCoord4sARB = NULL; qglMultiTexCoord4svARB = NULL; */ } #endif // _IGL_TO_QGL_H_