/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ ///\file ///\brief Represents any entity which has a fixed size specified in its entity-definition and does not display a model (e.g. info_player_start). /// /// This entity displays an axis-aligned bounding box of the size and colour specified in its entity-definition. /// The "origin" key directly controls the entity's local-to-parent transform. /// An arrow is drawn to visualise the "angle" key. #include "cullable.h" #include "renderable.h" #include "editable.h" #include "math/frustum.h" #include "selectionlib.h" #include "instancelib.h" #include "transformlib.h" #include "entitylib.h" #include "render.h" #include "eclasslib.h" #include "math/line.h" #include "targetable.h" #include "origin.h" #include "angles.h" #include "filters.h" #include "namedentity.h" #include "keyobservers.h" #include "namekeys.h" #include "rotation.h" #include "entity.h" class RenderableArrow : public OpenGLRenderable { const Vector3& m_origin; const Vector3& m_angles; public: RenderableArrow( const Vector3& origin, const Vector3& angles ) : m_origin( origin ), m_angles( angles ){ } void render( RenderStateFlags state ) const { Matrix4 mat = matrix4_rotation_for_euler_xyz_degrees( m_angles ); arrow_draw( m_origin, matrix4_transformed_direction( mat, Vector3( 1, 0, 0 ) ), matrix4_transformed_direction( mat, Vector3( 0, 1, 0 ) ), matrix4_transformed_direction( mat, Vector3( 0, 0, 1 ) ) ); } }; inline void read_aabb( AABB& aabb, const EntityClass& eclass ){ aabb = aabb_for_minmax( eclass.mins, eclass.maxs ); } class GenericEntity : public Cullable, public Bounded, public Snappable { EntityKeyValues m_entity; KeyObserverMap m_keyObservers; MatrixTransform m_transform; OriginKey m_originKey; Vector3 m_origin; AnglesKey m_anglesKey; Vector3 m_angles; ClassnameFilter m_filter; NamedEntity m_named; NameKeys m_nameKeys; AABB m_aabb_local; RenderableArrow m_arrow; RenderableSolidAABB m_aabb_solid; RenderableWireframeAABB m_aabb_wire; RenderableNamedEntity m_renderName; Callback m_transformChanged; Callback m_evaluateTransform; void construct(){ read_aabb( m_aabb_local, m_entity.getEntityClass() ); m_keyObservers.insert( "classname", ClassnameFilter::ClassnameChangedCaller( m_filter ) ); m_keyObservers.insert( Static::instance().m_nameKey, NamedEntity::IdentifierChangedCaller( m_named ) ); m_keyObservers.insert( "angle", AnglesKey::AngleChangedCaller( m_anglesKey ) ); m_keyObservers.insert( "angles", AnglesKey::AnglesChangedCaller( m_anglesKey ) ); m_keyObservers.insert( "origin", OriginKey::OriginChangedCaller( m_originKey ) ); } // vc 2k5 compiler fix #if _MSC_VER >= 1400 public: #endif void updateTransform(){ m_transform.localToParent() = g_matrix4_identity; matrix4_translate_by_vec3( m_transform.localToParent(), m_origin ); m_transformChanged(); } typedef MemberCaller UpdateTransformCaller; void originChanged(){ m_origin = m_originKey.m_origin; updateTransform(); } typedef MemberCaller OriginChangedCaller; void anglesChanged(){ m_angles = m_anglesKey.m_angles; updateTransform(); } typedef MemberCaller AnglesChangedCaller; public: GenericEntity( EntityClass* eclass, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) : m_entity( eclass ), m_originKey( OriginChangedCaller( *this ) ), m_origin( ORIGINKEY_IDENTITY ), m_anglesKey( AnglesChangedCaller( *this ) ), m_angles( ANGLESKEY_IDENTITY ), m_filter( m_entity, node ), m_named( m_entity ), m_nameKeys( m_entity ), m_arrow( m_aabb_local.origin, m_angles ), m_aabb_solid( m_aabb_local ), m_aabb_wire( m_aabb_local ), m_renderName( m_named, g_vector3_identity ), m_transformChanged( transformChanged ), m_evaluateTransform( evaluateTransform ){ construct(); } GenericEntity( const GenericEntity& other, scene::Node& node, const Callback& transformChanged, const Callback& evaluateTransform ) : m_entity( other.m_entity ), m_originKey( OriginChangedCaller( *this ) ), m_origin( ORIGINKEY_IDENTITY ), m_anglesKey( AnglesChangedCaller( *this ) ), m_angles( ANGLESKEY_IDENTITY ), m_filter( m_entity, node ), m_named( m_entity ), m_nameKeys( m_entity ), m_arrow( m_aabb_local.origin, m_angles ), m_aabb_solid( m_aabb_local ), m_aabb_wire( m_aabb_local ), m_renderName( m_named, g_vector3_identity ), m_transformChanged( transformChanged ), m_evaluateTransform( evaluateTransform ){ construct(); } InstanceCounter m_instanceCounter; void instanceAttach( const scene::Path& path ){ if ( ++m_instanceCounter.m_count == 1 ) { m_filter.instanceAttach(); m_entity.instanceAttach( path_find_mapfile( path.begin(), path.end() ) ); m_entity.attach( m_keyObservers ); } } void instanceDetach( const scene::Path& path ){ if ( --m_instanceCounter.m_count == 0 ) { m_entity.detach( m_keyObservers ); m_entity.instanceDetach( path_find_mapfile( path.begin(), path.end() ) ); m_filter.instanceDetach(); } } EntityKeyValues& getEntity(){ return m_entity; } const EntityKeyValues& getEntity() const { return m_entity; } Namespaced& getNamespaced(){ return m_nameKeys; } Nameable& getNameable(){ return m_named; } TransformNode& getTransformNode(){ return m_transform; } const AABB& localAABB() const { return m_aabb_local; } VolumeIntersectionValue intersectVolume( const VolumeTest& volume, const Matrix4& localToWorld ) const { return volume.TestAABB( localAABB(), localToWorld ); } void renderArrow( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const { if ( g_showAngles ) { renderer.addRenderable( m_arrow, localToWorld ); } } void renderSolid( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const { renderer.SetState( m_entity.getEntityClass().m_state_fill, Renderer::eFullMaterials ); renderer.addRenderable( m_aabb_solid, localToWorld ); renderArrow( renderer, volume, localToWorld ); } void renderWireframe( Renderer& renderer, const VolumeTest& volume, const Matrix4& localToWorld ) const { renderer.SetState( m_entity.getEntityClass().m_state_wire, Renderer::eWireframeOnly ); renderer.addRenderable( m_aabb_wire, localToWorld ); renderArrow( renderer, volume, localToWorld ); if ( g_showNames ) { renderer.addRenderable( m_renderName, localToWorld ); } } void testSelect( Selector& selector, SelectionTest& test, const Matrix4& localToWorld ){ test.BeginMesh( localToWorld ); SelectionIntersection best; aabb_testselect( m_aabb_local, test, best ); if ( best.valid() ) { selector.addIntersection( best ); } } void translate( const Vector3& translation ){ m_origin = origin_translated( m_origin, translation ); } void rotate( const Quaternion& rotation ){ m_angles = angles_rotated( m_angles, rotation ); } void snapto( float snap ){ m_originKey.m_origin = origin_snapped( m_originKey.m_origin, snap ); m_originKey.write( &m_entity ); } void revertTransform(){ m_origin = m_originKey.m_origin; m_angles = m_anglesKey.m_angles; } void freezeTransform(){ m_originKey.m_origin = m_origin; m_originKey.write( &m_entity ); m_anglesKey.m_angles = m_angles; m_anglesKey.write( &m_entity ); } void transformChanged(){ revertTransform(); m_evaluateTransform(); updateTransform(); } typedef MemberCaller TransformChangedCaller; }; class GenericEntityInstance : public TargetableInstance, public TransformModifier, public Renderable, public SelectionTestable { class TypeCasts { InstanceTypeCastTable m_casts; public: TypeCasts(){ m_casts = TargetableInstance::StaticTypeCasts::instance().get(); InstanceContainedCast::install( m_casts ); InstanceContainedCast::install( m_casts ); InstanceStaticCast::install( m_casts ); InstanceStaticCast::install( m_casts ); InstanceStaticCast::install( m_casts ); InstanceIdentityCast::install( m_casts ); } InstanceTypeCastTable& get(){ return m_casts; } }; GenericEntity& m_contained; mutable AABB m_bounds; public: typedef LazyStatic StaticTypeCasts; Bounded& get( NullType){ return m_contained; } Cullable& get( NullType){ return m_contained; } STRING_CONSTANT( Name, "GenericEntityInstance" ); GenericEntityInstance( const scene::Path& path, scene::Instance* parent, GenericEntity& contained ) : TargetableInstance( path, parent, this, StaticTypeCasts::instance().get(), contained.getEntity(), *this ), TransformModifier( GenericEntity::TransformChangedCaller( contained ), ApplyTransformCaller( *this ) ), m_contained( contained ){ m_contained.instanceAttach( Instance::path() ); StaticRenderableConnectionLines::instance().attach( *this ); } ~GenericEntityInstance(){ StaticRenderableConnectionLines::instance().detach( *this ); m_contained.instanceDetach( Instance::path() ); } void renderSolid( Renderer& renderer, const VolumeTest& volume ) const { m_contained.renderSolid( renderer, volume, Instance::localToWorld() ); } void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const { m_contained.renderWireframe( renderer, volume, Instance::localToWorld() ); } void testSelect( Selector& selector, SelectionTest& test ){ m_contained.testSelect( selector, test, Instance::localToWorld() ); } void evaluateTransform(){ if ( getType() == TRANSFORM_PRIMITIVE ) { m_contained.translate( getTranslation() ); m_contained.rotate( getRotation() ); } } void applyTransform(){ m_contained.revertTransform(); evaluateTransform(); m_contained.freezeTransform(); } typedef MemberCaller ApplyTransformCaller; }; class GenericEntityNode : public scene::Node::Symbiot, public scene::Instantiable, public scene::Cloneable { class TypeCasts { NodeTypeCastTable m_casts; public: TypeCasts(){ NodeStaticCast::install( m_casts ); NodeStaticCast::install( m_casts ); NodeContainedCast::install( m_casts ); NodeContainedCast::install( m_casts ); NodeContainedCast::install( m_casts ); NodeContainedCast::install( m_casts ); NodeContainedCast::install( m_casts ); } NodeTypeCastTable& get(){ return m_casts; } }; InstanceSet m_instances; scene::Node m_node; GenericEntity m_contained; public: typedef LazyStatic StaticTypeCasts; Snappable& get( NullType){ return m_contained; } TransformNode& get( NullType){ return m_contained.getTransformNode(); } Entity& get( NullType){ return m_contained.getEntity(); } Nameable& get( NullType){ return m_contained.getNameable(); } Namespaced& get( NullType){ return m_contained.getNamespaced(); } GenericEntityNode( EntityClass* eclass ) : m_node( this, this, StaticTypeCasts::instance().get() ), m_contained( eclass, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform::Caller( m_instances ) ){ } GenericEntityNode( const GenericEntityNode& other ) : scene::Node::Symbiot( other ), scene::Instantiable( other ), scene::Cloneable( other ), m_node( this, this, StaticTypeCasts::instance().get() ), m_contained( other.m_contained, m_node, InstanceSet::TransformChangedCaller( m_instances ), InstanceSetEvaluateTransform::Caller( m_instances ) ){ } void release(){ delete this; } scene::Node& node(){ return m_node; } scene::Node& clone() const { return ( new GenericEntityNode( *this ) )->node(); } scene::Instance* create( const scene::Path& path, scene::Instance* parent ){ return new GenericEntityInstance( path, parent, m_contained ); } void forEachInstance( const scene::Instantiable::Visitor& visitor ){ m_instances.forEachInstance( visitor ); } void insert( scene::Instantiable::Observer* observer, const scene::Path& path, scene::Instance* instance ){ m_instances.insert( observer, path, instance ); } scene::Instance* erase( scene::Instantiable::Observer* observer, const scene::Path& path ){ return m_instances.erase( observer, path ); } }; scene::Node& New_GenericEntity( EntityClass* eclass ){ return ( new GenericEntityNode( eclass ) )->node(); }