/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_MODEL_H ) #define INCLUDED_MODEL_H #include "entitylib.h" #include "traverselib.h" #include "generic/callback.h" #include "stream/stringstream.h" #include "os/path.h" #include "moduleobserver.h" class EModel : public ModuleObserver { ResourceReference m_resource; scene::Traversable& m_traverse; scene::Node* m_node; Callback m_modelChanged; public: EModel( scene::Traversable& traversable, const Callback& modelChanged ) : m_resource( "" ), m_traverse( traversable ), m_node( 0 ), m_modelChanged( modelChanged ){ m_resource.attach( *this ); } ~EModel(){ m_resource.detach( *this ); } void realise(){ m_resource.get()->load(); m_node = m_resource.get()->getNode(); if ( m_node != 0 ) { m_traverse.insert( *m_node ); } } void unrealise(){ if ( m_node != 0 ) { m_traverse.erase( *m_node ); } } void modelChanged( const char* value ){ StringOutputStream cleaned( string_length( value ) ); cleaned << PathCleaned( value ); m_resource.detach( *this ); m_resource.setName( cleaned.c_str() ); m_resource.attach( *this ); m_modelChanged(); } typedef MemberCaller1 ModelChangedCaller; const char* getName() const { return m_resource.getName(); } scene::Node* getNode() const { return m_node; } }; class SingletonModel { TraversableNode m_traverse; EModel m_model; public: SingletonModel() : m_model( m_traverse, Callback() ){ } void attach( scene::Traversable::Observer* observer ){ m_traverse.attach( observer ); } void detach( scene::Traversable::Observer* observer ){ m_traverse.detach( observer ); } scene::Traversable& getTraversable(){ return m_traverse; } void modelChanged( const char* value ){ m_model.modelChanged( value ); } typedef MemberCaller1 ModelChangedCaller; scene::Node* getNode() const { return m_model.getNode(); } }; #endif