/* Copyright (C) 2001-2006, William Joseph. All Rights Reserved. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #if !defined( INCLUDED_NAMEDENTITY_H ) #define INCLUDED_NAMEDENTITY_H #include "entitylib.h" #include "eclasslib.h" #include "generic/callback.h" #include "nameable.h" #include class NameCallbackSet { typedef std::set NameCallbacks; NameCallbacks m_callbacks; public: void insert( const NameCallback& callback ){ m_callbacks.insert( callback ); } void erase( const NameCallback& callback ){ m_callbacks.erase( callback ); } void changed( const char* name ) const { for ( NameCallbacks::const_iterator i = m_callbacks.begin(); i != m_callbacks.end(); ++i ) { ( *i )( name ); } } }; class NamedEntity : public Nameable { EntityKeyValues& m_entity; NameCallbackSet m_changed; CopiedString m_name; public: NamedEntity( EntityKeyValues& entity ) : m_entity( entity ){ } const char* name() const { if ( string_empty( m_name.c_str() ) ) { return m_entity.getEntityClass().name(); } return m_name.c_str(); } void attach( const NameCallback& callback ){ m_changed.insert( callback ); } void detach( const NameCallback& callback ){ m_changed.erase( callback ); } void identifierChanged( const char* value ){ if ( string_empty( value ) ) { m_changed.changed( m_entity.getEntityClass().name() ); } else { m_changed.changed( value ); } m_name = value; } typedef MemberCaller IdentifierChangedCaller; }; class RenderableNamedEntity : public OpenGLRenderable { const NamedEntity& m_named; const Vector3& m_position; public: RenderableNamedEntity( const NamedEntity& named, const Vector3& position ) : m_named( named ), m_position( position ){ } void render( RenderStateFlags state ) const { glRasterPos3fv( vector3_to_array( m_position ) ); GlobalOpenGL().drawString( m_named.name() ); } }; #endif