/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // by Hydra - hydra@hydras-world.com #include "sprite.h" #include #include #include typedef unsigned char byte; #include "ifilesystem.h" #include "imagelib.h" /* ============================================================================ IDSP IMAGE (.spr files) Some code copied straight from the Q1 source, also used the HalfLife SDK as a reference. ============================================================================ */ typedef enum {ST_SYNC = 0, ST_RAND } synctype_t; typedef enum { SPR_SINGLE = 0, SPR_GROUP } spriteframetype_t; typedef struct dspriteheader_s { int ident; int version; } dspriteheader_t; // Quake1 typedef struct { int type; float boundingradius; int width; int height; int numframes; float beamlength; synctype_t synctype; } dspritev1_t; // Halflife typedef struct { int type; int texFormat; float boundingradius; int width; int height; int numframes; float beamlength; synctype_t synctype; } dspritev2_t; typedef struct { int origin[2]; int width; int height; } dspriteframe_t; typedef struct { short type; } dspriteframetype_t; /* typedef struct { byte rgb[256][3]; } dpalette_t; */ const int IDSPRITEHEADER = ( ( 'P' << 24 ) + ( 'S' << 16 ) + ( 'D' << 8 ) + 'I' ); // little-endian "IDSP" /* ============= LoadIDSP ============= */ Image* LoadIDSPBuff( byte *buffer ){ byte *buf_p; int columns, rows; byte *pixbuf; int row, column; byte *palette; unsigned char red, green, blue, alphabyte; dspriteheader_t *header; dspritev1_t *pinv1; dspritev2_t *pinv2; dspriteframetype_t *pframetype; int version; int numframes; dspriteframe_t *spriteframe; header = (dspriteheader_t *)buffer; if ( header->ident != IDSPRITEHEADER ) { globalErrorStream() << "WARNING: IDSP file has wrong header\n"; return 0; } version = header->version; if ( version != 1 && version != 2 ) { globalErrorStream() << "WARNING: IDSP file has wrong version number " "(" << version << " should be 1 or 2)\n"; return 0; } // initialise variables depending on the sprite version. switch ( version ) { case 1: pinv1 = (dspritev1_t *)( header + 1 ); numframes = pinv1->numframes; columns = pinv1->width; rows = pinv1->height; pframetype = (dspriteframetype_t *)( pinv1 + 1 ); break; case 2: pinv2 = (dspritev2_t *)( header + 1 ); numframes = pinv2->numframes; columns = pinv2->width; rows = pinv2->height; pframetype = (dspriteframetype_t *)( pinv2 + 1 ); break; default: globalErrorStream() << "WARNING: IDSP file has unsupported version\n"; return 0; } if ( numframes > 1 ) { globalErrorStream() << "WARNING: IDSP file has multiple frames, only the first frame will be used.\n"; } // palette = buffer+mipdatasize+2; // buf_p = buffer+lpMip->offsets[0]; RGBAImage* image = new RGBAImage( columns, rows ); #ifdef DEBUG frametype = spriteframetype_t( pframetype->type ); if ( frametype == SPR_SINGLE ) { globalOutputStream() << "Single Frame\n"; } else if ( frametype == SPR_GROUP ) { globalOutputStream() << "Group of Frames\n"; } else { globalOutputStream() << "Bleh!\n"; // <-- we always get this, wtf! } #endif palette = (byte *)( pframetype + 1 ); spriteframe = (dspriteframe_t *)( palette + ( 256 * 3 ) + 4 ); // what are those 4 extra bytes ? what's missing ? buf_p = (byte *)( spriteframe + 1 ); for ( row = 0; row < rows; row++ ) { pixbuf = image->getRGBAPixels() + row * columns * 4; for ( column = 0; column < columns; column++ ) { int palIndex; palIndex = *buf_p++; red = *( palette + ( palIndex * 3 ) ); green = *( palette + ( palIndex * 3 ) + 1 ); blue = *( palette + ( palIndex * 3 ) + 2 ); // HalfLife engine makes pixels that are BLUE transparent. (RGB = 0x0000FF) // So show them that way in the editor. if ( blue == 0xff && red == 0x00 && green == 0x00 ) { alphabyte = 0xff; //FIXME: backwards? (so sprite models to render correctly) blue = 0x00; // don't set the resulting pixel to blue } else { alphabyte = 0x00; //FIXME: backwards? (so sprite models to render correctly) } *pixbuf++ = red; *pixbuf++ = green; *pixbuf++ = blue; *pixbuf++ = alphabyte; } } return image; } Image* LoadIDSP( ArchiveFile& file ){ ScopedArchiveBuffer buffer( file ); return LoadIDSPBuff( buffer.buffer ); }