/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // window system independent camera view code typedef enum { cd_wire, cd_solid, cd_texture, cd_light, // cd_blend } camera_draw_mode; #define DRAW_GL_FILL 0x0001 #define DRAW_GL_LIGHTING 0x0010 #define DRAW_GL_TEXTURE_2D 0x0100 #define DRAW_GL_BLEND 0x1000 #define DRAW_GL_WIRE 0x0000 #define DRAW_GL_FLAT 0x0001 #define DRAW_GL_SOLID 0x0011 #define DRAW_GL_TEXTURED 0x0111 #define DRAW_WIRE 0 #define DRAW_SOLID 1 #define DRAW_TEXTURED 2 // TTimo: camera code is a huge mess // someone courageous should clean it up // this will probably happen when we have new rendering code #define MOVE_FORWARD 0x001 #define MOVE_BACK 0x002 #define MOVE_ROTRIGHT 0x004 #define MOVE_ROTLEFT 0x008 #define MOVE_STRAFERIGHT 0x010 #define MOVE_STRAFELEFT 0x020 typedef struct { int width, height; qboolean timing; vec3_t origin; // TTimo // indexes: PITCH = 0 YAW = 1 ROLL = 3 // AFAIK in Radiant we always have ROLL=0 vec3_t angles; camera_draw_mode draw_mode; int draw_glstate; vec3_t color; // background vec3_t forward, right; // move matrix (TTimo: used to have up but it was not updated) vec3_t vup, vpn, vright; // view matrix (taken from the GL_PROJECTION matrix) float projection[4][4]; float modelview[4][4]; unsigned int movementflags; // movement flags } camera_t;