/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "csg.h" #include "debugging/debugging.h" #include #include "map.h" #include "brushmanip.h" #include "brushnode.h" #include "grid.h" void Face_makeBrush( Face& face, const Brush& brush, brush_vector_t& out, float offset ){ if ( face.contributes() ) { out.push_back( new Brush( brush ) ); Face* newFace = out.back()->addFace( face ); if ( newFace != 0 ) { newFace->flipWinding(); newFace->getPlane().offset( offset ); newFace->planeChanged(); } } } void Face_makeRoom( Face &face, const Brush &brush, brush_vector_t &out, float offset ){ if ( face.contributes() ) { face.getPlane().offset( offset ); out.push_back( new Brush( brush ) ); face.getPlane().offset( -offset ); Face* newFace = out.back()->addFace( face ); if ( newFace != 0 ) { newFace->flipWinding(); newFace->planeChanged(); } } } void Brush_makeHollow( const Brush &brush, brush_vector_t &out, float offset ){ Brush_forEachFace( brush, [&]( Face &face ) { Face_makeBrush( face, brush, out, offset ); } ); } void Brush_makeRoom( const Brush &brush, brush_vector_t &out, float offset ){ Brush_forEachFace( brush, [&]( Face &face ) { Face_makeRoom( face, brush, out, offset ); } ); } class BrushHollowSelectedWalker : public scene::Graph::Walker { float m_offset; bool m_makeRoom; public: BrushHollowSelectedWalker( float offset, bool makeRoom ) : m_offset( offset ), m_makeRoom( makeRoom ){ } bool pre( const scene::Path& path, scene::Instance& instance ) const { if ( path.top().get().visible() ) { Brush* brush = Node_getBrush( path.top() ); if ( brush != 0 && Instance_getSelectable( instance )->isSelected() && path.size() > 1 ) { brush_vector_t out; if ( m_makeRoom ) { Brush_makeRoom(* brush, out, m_offset ); } else { Brush_makeHollow(* brush, out, m_offset ); } for ( brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i ) { ( *i )->removeEmptyFaces(); NodeSmartReference node( ( new BrushNode() )->node() ); Node_getBrush( node )->copy( *( *i ) ); delete ( *i ); Node_getTraversable( path.parent() )->insert( node ); } } } return true; } }; typedef std::list brushlist_t; class BrushGatherSelected : public scene::Graph::Walker { brush_vector_t& m_brushlist; public: BrushGatherSelected( brush_vector_t& brushlist ) : m_brushlist( brushlist ){ } bool pre( const scene::Path& path, scene::Instance& instance ) const { if ( path.top().get().visible() ) { Brush* brush = Node_getBrush( path.top() ); if ( brush != 0 && Instance_getSelectable( instance )->isSelected() ) { m_brushlist.push_back( brush ); } } return true; } }; class BrushDeleteSelected : public scene::Graph::Walker { public: bool pre( const scene::Path& path, scene::Instance& instance ) const { return true; } void post( const scene::Path& path, scene::Instance& instance ) const { if ( path.top().get().visible() ) { Brush* brush = Node_getBrush( path.top() ); if ( brush != 0 && Instance_getSelectable( instance )->isSelected() && path.size() > 1 ) { Path_deleteTop( path ); } } } }; void Scene_BrushMakeHollow_Selected( scene::Graph& graph, bool makeRoom ){ GlobalSceneGraph().traverse( BrushHollowSelectedWalker( GetGridSize(), makeRoom ) ); GlobalSceneGraph().traverse( BrushDeleteSelected() ); } /* ============= CSG_MakeHollow ============= */ void CSG_MakeHollow( void ){ UndoableCommand undo( "brushHollow" ); Scene_BrushMakeHollow_Selected( GlobalSceneGraph(), false ); SceneChangeNotify(); } void CSG_MakeRoom( void ){ UndoableCommand undo( "brushRoom" ); Scene_BrushMakeHollow_Selected( GlobalSceneGraph(), true ); SceneChangeNotify(); } template class RemoveReference { public: typedef Type type; }; template class RemoveReference { public: typedef Type type; }; template class Dereference { const Functor& functor; public: Dereference( const Functor& functor ) : functor( functor ){ } get_result_type operator()( typename RemoveReference>::type *firstArgument ) const { return functor( *firstArgument ); } }; template inline Dereference makeDereference( const Functor& functor ){ return Dereference( functor ); } typedef Face* FacePointer; const FacePointer c_nullFacePointer = 0; template Face* Brush_findIf( const Brush& brush, const Predicate& predicate ){ Brush::const_iterator i = std::find_if( brush.begin(), brush.end(), makeDereference( predicate ) ); return i == brush.end() ? c_nullFacePointer : *i; // uses c_nullFacePointer instead of 0 because otherwise gcc 4.1 attempts conversion to int } template class BindArguments1 { typedef get_argument FirstBound; FirstBound firstBound; public: BindArguments1( FirstBound firstBound ) : firstBound( firstBound ){ } get_result_type operator()( get_argument firstArgument ) const { return Caller::call( firstArgument, firstBound ); } }; template class BindArguments2 { typedef get_argument FirstBound; typedef get_argument SecondBound; FirstBound firstBound; SecondBound secondBound; public: BindArguments2( FirstBound firstBound, SecondBound secondBound ) : firstBound( firstBound ), secondBound( secondBound ){ } get_result_type operator()( get_argument firstArgument ) const { return Caller::call( firstArgument, firstBound, secondBound ); } }; template BindArguments2 bindArguments( const Caller& caller, FirstBound firstBound, SecondBound secondBound ){ return BindArguments2( firstBound, secondBound ); } inline bool Face_testPlane( const Face& face, const Plane3& plane, bool flipped ){ return face.contributes() && !Winding_TestPlane( face.getWinding(), plane, flipped ); } typedef Function FaceTestPlane; /// \brief Returns true if /// \li !flipped && brush is BACK or ON /// \li flipped && brush is FRONT or ON bool Brush_testPlane( const Brush& brush, const Plane3& plane, bool flipped ){ brush.evaluateBRep(); #if 1 for ( Brush::const_iterator i( brush.begin() ); i != brush.end(); ++i ) { if ( Face_testPlane( *( *i ), plane, flipped ) ) { return false; } } return true; #else return Brush_findIf( brush, bindArguments( FaceTestPlane(), makeReference( plane ), flipped ) ) == 0; #endif } brushsplit_t Brush_classifyPlane( const Brush& brush, const Plane3& plane ){ brush.evaluateBRep(); brushsplit_t split; for ( Brush::const_iterator i( brush.begin() ); i != brush.end(); ++i ) { if ( ( *i )->contributes() ) { split += Winding_ClassifyPlane( ( *i )->getWinding(), plane ); } } return split; } bool Brush_subtract( const Brush& brush, const Brush& other, brush_vector_t& ret_fragments ){ if ( aabb_intersects_aabb( brush.localAABB(), other.localAABB() ) ) { brush_vector_t fragments; fragments.reserve( other.size() ); Brush back( brush ); for ( Brush::const_iterator i( other.begin() ); i != other.end(); ++i ) { if ( ( *i )->contributes() ) { brushsplit_t split = Brush_classifyPlane( back, ( *i )->plane3() ); if ( split.counts[ePlaneFront] != 0 && split.counts[ePlaneBack] != 0 ) { fragments.push_back( new Brush( back ) ); Face* newFace = fragments.back()->addFace( *( *i ) ); if ( newFace != 0 ) { newFace->flipWinding(); } back.addFace( *( *i ) ); } else if ( split.counts[ePlaneBack] == 0 ) { for ( brush_vector_t::iterator i = fragments.begin(); i != fragments.end(); ++i ) { delete( *i ); } return false; } } } ret_fragments.insert( ret_fragments.end(), fragments.begin(), fragments.end() ); return true; } return false; } class SubtractBrushesFromUnselected : public scene::Graph::Walker { const brush_vector_t& m_brushlist; std::size_t& m_before; std::size_t& m_after; public: SubtractBrushesFromUnselected( const brush_vector_t& brushlist, std::size_t& before, std::size_t& after ) : m_brushlist( brushlist ), m_before( before ), m_after( after ){ } bool pre( const scene::Path& path, scene::Instance& instance ) const { return true; } void post( const scene::Path& path, scene::Instance& instance ) const { if ( path.top().get().visible() ) { Brush* brush = Node_getBrush( path.top() ); if ( brush != 0 && !Instance_getSelectable( instance )->isSelected() ) { brush_vector_t buffer[2]; bool swap = false; Brush* original = new Brush( *brush ); buffer[static_cast( swap )].push_back( original ); { for ( brush_vector_t::const_iterator i( m_brushlist.begin() ); i != m_brushlist.end(); ++i ) { for ( brush_vector_t::iterator j( buffer[static_cast( swap )].begin() ); j != buffer[static_cast( swap )].end(); ++j ) { if ( Brush_subtract( *( *j ), *( *i ), buffer[static_cast( !swap )] ) ) { delete ( *j ); } else { buffer[static_cast( !swap )].push_back( ( *j ) ); } } buffer[static_cast( swap )].clear(); swap = !swap; } } brush_vector_t& out = buffer[static_cast( swap )]; if ( out.size() == 1 && out.back() == original ) { delete original; } else { ++m_before; for ( brush_vector_t::const_iterator i = out.begin(); i != out.end(); ++i ) { ++m_after; ( *i )->removeEmptyFaces(); if ( !( *i )->empty() ) { NodeSmartReference node( ( new BrushNode() )->node() ); Node_getBrush( node )->copy( *( *i ) ); delete ( *i ); Node_getTraversable( path.parent() )->insert( node ); } else{ delete ( *i ); } } Path_deleteTop( path ); } } } } }; void CSG_Subtract(){ brush_vector_t selected_brushes; GlobalSceneGraph().traverse( BrushGatherSelected( selected_brushes ) ); if ( selected_brushes.empty() ) { globalOutputStream() << "CSG Subtract: No brushes selected.\n"; } else { globalOutputStream() << "CSG Subtract: Subtracting " << Unsigned( selected_brushes.size() ) << " brushes.\n"; UndoableCommand undo( "brushSubtract" ); // subtract selected from unselected std::size_t before = 0; std::size_t after = 0; GlobalSceneGraph().traverse( SubtractBrushesFromUnselected( selected_brushes, before, after ) ); globalOutputStream() << "CSG Subtract: Result: " << Unsigned( after ) << " fragment" << ( after == 1 ? "" : "s" ) << " from " << Unsigned( before ) << " brush" << ( before == 1 ? "" : "es" ) << ".\n"; SceneChangeNotify(); } } class BrushSplitByPlaneSelected : public scene::Graph::Walker { const Vector3& m_p0; const Vector3& m_p1; const Vector3& m_p2; const char* m_shader; const TextureProjection& m_projection; EBrushSplit m_split; public: BrushSplitByPlaneSelected( const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, const TextureProjection& projection, EBrushSplit split ) : m_p0( p0 ), m_p1( p1 ), m_p2( p2 ), m_shader( shader ), m_projection( projection ), m_split( split ){ } bool pre( const scene::Path& path, scene::Instance& instance ) const { return true; } void post( const scene::Path& path, scene::Instance& instance ) const { if ( path.top().get().visible() ) { Brush* brush = Node_getBrush( path.top() ); if ( brush != 0 && Instance_getSelectable( instance )->isSelected() ) { Plane3 plane( plane3_for_points( m_p0, m_p1, m_p2 ) ); if ( plane3_valid( plane ) ) { brushsplit_t split = Brush_classifyPlane( *brush, m_split == eFront ? plane3_flipped( plane ) : plane ); if ( split.counts[ePlaneBack] && split.counts[ePlaneFront] ) { // the plane intersects this brush if ( m_split == eFrontAndBack ) { NodeSmartReference node( ( new BrushNode() )->node() ); Brush* fragment = Node_getBrush( node ); fragment->copy( *brush ); Face* newFace = fragment->addPlane( m_p0, m_p1, m_p2, m_shader, m_projection ); if ( newFace != 0 && m_split != eFront ) { newFace->flipWinding(); } fragment->removeEmptyFaces(); ASSERT_MESSAGE( !fragment->empty(), "brush left with no faces after split" ); Node_getTraversable( path.parent() )->insert( node ); { scene::Path fragmentPath = path; fragmentPath.top() = makeReference( node.get() ); selectPath( fragmentPath, true ); } } Face* newFace = brush->addPlane( m_p0, m_p1, m_p2, m_shader, m_projection ); if ( newFace != 0 && m_split == eFront ) { newFace->flipWinding(); } brush->removeEmptyFaces(); ASSERT_MESSAGE( !brush->empty(), "brush left with no faces after split" ); } else // the plane does not intersect this brush if ( m_split != eFrontAndBack && split.counts[ePlaneBack] != 0 ) { // the brush is "behind" the plane Path_deleteTop( path ); } } } } } }; void Scene_BrushSplitByPlane( scene::Graph& graph, const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, EBrushSplit split ){ TextureProjection projection; TexDef_Construct_Default( projection ); graph.traverse( BrushSplitByPlaneSelected( p0, p1, p2, shader, projection, split ) ); SceneChangeNotify(); } class BrushInstanceSetClipPlane : public scene::Graph::Walker { Plane3 m_plane; public: BrushInstanceSetClipPlane( const Plane3& plane ) : m_plane( plane ){ } bool pre( const scene::Path& path, scene::Instance& instance ) const { BrushInstance* brush = Instance_getBrush( instance ); if ( brush != 0 && path.top().get().visible() && brush->isSelected() ) { BrushInstance& brushInstance = *brush; brushInstance.setClipPlane( m_plane ); } return true; } }; void Scene_BrushSetClipPlane( scene::Graph& graph, const Plane3& plane ){ graph.traverse( BrushInstanceSetClipPlane( plane ) ); } /* ============= CSG_Merge ============= */ bool Brush_merge( Brush& brush, const brush_vector_t& in, bool onlyshape ){ // gather potential outer faces { typedef std::vector Faces; Faces faces; for ( brush_vector_t::const_iterator i( in.begin() ); i != in.end(); ++i ) { ( *i )->evaluateBRep(); for ( Brush::const_iterator j( ( *i )->begin() ); j != ( *i )->end(); ++j ) { if ( !( *j )->contributes() ) { continue; } const Face& face1 = *( *j ); bool skip = false; // test faces of all input brushes //!\todo SPEEDUP: Flag already-skip faces and only test brushes from i+1 upwards. for ( brush_vector_t::const_iterator k( in.begin() ); !skip && k != in.end(); ++k ) { if ( k != i ) { // don't test a brush against itself for ( Brush::const_iterator l( ( *k )->begin() ); !skip && l != ( *k )->end(); ++l ) { const Face& face2 = *( *l ); // face opposes another face if ( plane3_opposing( face1.plane3(), face2.plane3() ) ) { // skip opposing planes skip = true; break; } } } } // check faces already stored for ( Faces::const_iterator m = faces.begin(); !skip && m != faces.end(); ++m ) { const Face& face2 = *( *m ); // face equals another face if ( plane3_equal( face1.plane3(), face2.plane3() ) ) { //if the texture/shader references should be the same but are not if ( !onlyshape && !shader_equal( face1.getShader().getShader(), face2.getShader().getShader() ) ) { return false; } // skip duplicate planes skip = true; break; } // face1 plane intersects face2 winding or vice versa if ( Winding_PlanesConcave( face1.getWinding(), face2.getWinding(), face1.plane3(), face2.plane3() ) ) { // result would not be convex return false; } } if ( !skip ) { faces.push_back( &face1 ); } } } for ( Faces::const_iterator i = faces.begin(); i != faces.end(); ++i ) { if ( !brush.addFace( *( *i ) ) ) { // result would have too many sides return false; } } } brush.removeEmptyFaces(); return true; } void CSG_Merge( void ){ brush_vector_t selected_brushes; // remove selected GlobalSceneGraph().traverse( BrushGatherSelected( selected_brushes ) ); if ( selected_brushes.empty() ) { globalOutputStream() << "CSG Merge: No brushes selected.\n"; return; } if ( selected_brushes.size() < 2 ) { globalOutputStream() << "CSG Merge: At least two brushes have to be selected.\n"; return; } globalOutputStream() << "CSG Merge: Merging " << Unsigned( selected_brushes.size() ) << " brushes.\n"; UndoableCommand undo( "brushMerge" ); scene::Path merged_path = GlobalSelectionSystem().ultimateSelected().path(); NodeSmartReference node( ( new BrushNode() )->node() ); Brush* brush = Node_getBrush( node ); // if the new brush would not be convex if ( !Brush_merge( *brush, selected_brushes, true ) ) { globalOutputStream() << "CSG Merge: Failed - result would not be convex.\n"; } else { ASSERT_MESSAGE( !brush->empty(), "brush left with no faces after merge" ); // free the original brushes GlobalSceneGraph().traverse( BrushDeleteSelected() ); merged_path.pop(); Node_getTraversable( merged_path.top() )->insert( node ); merged_path.push( makeReference( node.get() ) ); selectPath( merged_path, true ); globalOutputStream() << "CSG Merge: Succeeded.\n"; SceneChangeNotify(); } }