/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "stdafx.h" #include #if defined (__linux__) || defined (__APPLE__) #include #endif #include "assert.h" eclass_t *eclass = NULL; eclass_t *eclass_bad = NULL; const vec3_t smallbox[2] = {{-8,-8,-8},{8,8,8}}; char eclass_directory[1024]; qboolean parsing_single = false; eclass_t *eclass_e; /*! implementation of the EClass manager API */ eclass_t** Get_EClass_E() { return &eclass_e; } void Set_Eclass_Found(qboolean b) { eclass_found = b; } qboolean Get_Parsing_Single() { return parsing_single; } // md3 cache for misc_models //eclass_t *g_md3Cache = NULL; /* the classname, color triple, and bounding box are parsed out of comments A ? size means take the exact brush size. / *QUAKED (0 0 0) ? / *QUAKED (0 0 0) (-8 -8 -8) (8 8 8) Flag names can follow the size description: / *QUAKED func_door (0 .5 .8) ? START_OPEN STONE_SOUND DOOR_DONT_LINK GOLD_KEY SILVER_KEY */ void CleanEntityList(eclass_t *&pList) { while (pList) { eclass_t* pTemp = pList->next; entitymodel *model = pList->model; while (model != NULL) { delete []model->pTriList; if (model->strSkin) g_string_free( (GString *)model->strSkin, TRUE ); model->strSkin = NULL; model = model->pNext; } if (pList->modelpath) { free(pList->modelpath); pList->modelpath = NULL; } if (pList->skinpath) { free(pList->skinpath); pList->skinpath = NULL; } free(pList->name); free(pList->comments); free(pList); pList = pTemp; } pList = NULL; } void CleanUpEntities() { // NOTE: maybe some leak checks needed .. older versions of Radiant looked like they were freezing more stuff CleanEntityList(eclass); //CleanEntityList(g_md3Cache); if (eclass_bad) { free(eclass_bad->name); free(eclass_bad->comments); free(eclass_bad); eclass_bad = NULL; } } void EClass_InsertSortedList(eclass_t *&pList, eclass_t *e) { eclass_t *s; if (!pList) { pList = e; return; } s = pList; if (stricmp (e->name, s->name) < 0) { e->next = s; pList = e; return; } do { if (!s->next || stricmp (e->name, s->next->name) < 0) { e->next = s->next; s->next = e; return; } s=s->next; } while (1); } /* ================= Eclass_InsertAlphabetized ================= */ void Eclass_InsertAlphabetized (eclass_t *e) { #if 1 EClass_InsertSortedList(eclass, e); #else eclass_t *s; if (!eclass) { eclass = e; return; } s = eclass; if (stricmp (e->name, s->name) < 0) { e->next = s; eclass = e; return; } do { if (!s->next || stricmp (e->name, s->next->name) < 0) { e->next = s->next; s->next = e; return; } s=s->next; } while (1); #endif } /*! This looks at each eclass_t, if it has a "modelpath" set then it leaves it alone if it's not set it checks to see if a file called "sprites/.*" exists, and if it does exist then it sets the "modelpath" to "sprites/.spr" */ void Eclass_CreateSpriteModelPaths() { int Counts[4] = { 0, 0, 0, 0 }; char filename[512]; // should be big enough, ExtractFileBase doesn't take a buffer size... eclass_t *e; // get a list of all sprite/*>* files in all sprite/ directories Sys_Printf("Searching VFS for files in sprites/*.* that match entity names...\n"); GSList *pFiles = vfsGetFileList("sprites", NULL); GSList *pFile; if (pFiles) { // find an eclass without a modelpath. for (e=eclass ; e ; e=e->next) { Counts[0]++; if (e->modelpath) { #ifdef _DEBUG Sys_Printf("Ignoring sprite for entity %s (modelpath: \"%s\")\n",e->name,e->modelpath); #endif Counts[1]++; continue; // ignore this eclass, it's already got a model } // TODO: remove this check when we can have sprites for non-fixed size entities. if (!e->fixedsize) { #ifdef _DEBUG Sys_Printf("Ignoring sprite for non-fixed-size entity %s\n",e->name); #endif Counts[2]++; continue; // can't have sprites for non-fixed size entities (yet!) } Sys_Printf("Searching for sprite for fixed-size entity %s...",e->name); pFile = pFiles; // point to start of list // look for a file that has the same name, with any extension. bool Found = FALSE; while (pFile) { // strip the path/ and the .extension. ExtractFileBase((char *)pFile->data,filename); // does the eclass name match the filename? if (stricmp(e->name,filename) == 0) { // yes, so generate a sprite filename using the all-encompasing .spr extension // so that the model wrapper knows the sprite model plugin will be the model // plugin used to render it. CString strSpriteName; strSpriteName.Format("sprites/%s.spr",e->name); e->modelpath = strdup(strSpriteName.GetBuffer()); Sys_Printf("Found! (\"%s\")\n",(char *)pFile->data); Counts[3]++; Found = TRUE; } pFile = pFile->next; } if (!Found) Sys_Printf("not found\n"); } vfsClearFileDirList(&pFiles); } Sys_Printf("%d entities were scanned\n" "%d entities that already had models/sprites were ignored\n" "%d non-fixed-size entities were ignored\n" "%d entities did not have matching sprite files\n" "%d entities had sprite files and have been attached\n", Counts[0],Counts[1],Counts[2],Counts[0]-Counts[3],Counts[3]); } void EClass_InitForFileList(GSList *pFiles, _EClassTable *pTable) { GSList *pFile = pFiles; while (pFile) { // for a given name, we grab the first .def in the vfs // this allows to override baseq3/scripts/entities.def for instance char relPath[PATH_MAX]; strcpy(relPath, "scripts/"); strcat(relPath, (char*)pFile->data); if (!vfsGetFullPath(relPath, 0, 0)) { Sys_FPrintf(SYS_ERR, "Failed to find the full path for '%s' in the VFS\n", relPath); } else pTable->m_pfnScanFile(vfsGetFullPath(relPath, 0, 0)); pFile = pFile->next; } } /*! Manually create an eclass_t, for when no modules exist. this replaces and centralizes the eclass_t allocation */ eclass_t * EClass_Create( const char *name, float col1, float col2, float col3, const vec3_t *mins, const vec3_t *maxs, const char *comments ) { eclass_t *e; char color[128]; e = (eclass_t*)malloc(sizeof(*e)); memset (e, 0, sizeof(*e)); e->name = strdup(name); // grab the color, reformat as texture name e->color[0] = col1; e->color[1] = col2; e->color[2] = col3; sprintf (color, "(%f %f %f)", e->color[0], e->color[1], e->color[2]); e->texdef.SetName(color); // supplied size ? if (mins && maxs) { // Hydra: // If we set worldspawn to be a fixed-size all the textures are // displayed as flat-shaded. This is a KLUDGE now that we have // multiple game support as the worldspawn entity is game specific. // Note that this is only ever fixed for the user if a definition // for the worldspawn entity was not loaded, this can happen for // several reasons: // a) no entity definition plugin exists // b) no entity definition files were found // c) no entity definition file contained an entry for worldspawn. if (stricmp(name,"worldspawn") != 0) e->fixedsize = true; // copy the sizes.. memcpy(e->mins,mins,sizeof(vec3_t)); memcpy(e->maxs,maxs,sizeof(vec3_t)); } if (comments) e->comments = strdup(comments); else { e->comments = (char*)malloc(1); e->comments[0] = '\0'; } return e; } void Eclass_Init () { GSList *pFiles; // start by creating the default unknown eclass eclass_bad = EClass_Create("UNKNOWN_CLASS" , 0, 0.5, 0,NULL,NULL,NULL); // now scan the definitions _EClassTable *pTable = &g_EClassDefTable; while (pTable) { // read in all scripts/*. pFiles = vfsGetFileList("scripts", pTable->m_pfnGetExtension()); if (pFiles) { GSList *pFile = pFiles; while (pFile) { /*! \todo the MP/SP filtering rules need to be CLEANED UP and SANITIZED */ // HACK // JKII SP/MP mapping mode if (g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game") { if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"), "sp")) { // SP mapping, ignore mp_*.def char *name = (char *)pFile->data; if (name[0]=='m' && name[1]=='p' && name[2]=='_') { Sys_Printf("Single Player mapping mode. Ignoring '%s'\n", name); pFile = pFile->next; continue; } } else { // MP mapping, ignore sp_*.def char *name = (char *)pFile->data; if (name[0]=='s' && name[1]=='p' && name[2]=='_') { Sys_Printf("Multiplayer mapping mode. Ignoring '%s'\n", name); pFile = pFile->next; continue; } } } // RIANT // STVEF SP/MP mapping mode else if (g_pGameDescription->mGameFile == "stvef.game") { if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"), "sp")) { // SP mapping, ignore mp_*.def char *name = (char *)pFile->data; if (name[0]=='m' && name[1]=='p' && name[2]=='_') { Sys_Printf("Single Player mapping mode. Ignoring '%s'\n", name); pFile = pFile->next; continue; } } else { // HM mapping, ignore sp_*.def char *name = (char *)pFile->data; if (name[0]=='h' && name[1]=='m' && name[2]=='_') { Sys_Printf("HoloMatch mapping mode. Ignoring '%s'\n", name); pFile = pFile->next; continue; } } } // for a given name, we grab the first .def in the vfs // this allows to override baseq3/scripts/entities.def for instance char relPath[PATH_MAX]; strcpy(relPath, "scripts/"); strcat(relPath, (char*)pFile->data); char *fullpath = vfsGetFullPath(relPath, 0, 0); if (!fullpath) { Sys_FPrintf(SYS_ERR, "Failed to find the full path for \"%s\" in the VFS\n", relPath); } else pTable->m_pfnScanFile(fullpath); if (g_pGameDescription->mEClassSingleLoad) break; pFile = pFile->next; } vfsClearFileDirList(&pFiles); pFiles = NULL; } else Sys_FPrintf(SYS_ERR, "Didn't find any scripts/*.%s files to load EClass information\n", pTable->m_pfnGetExtension()); // we deal with two formats max, if the other table exists, loop again if (g_bHaveEClassExt && pTable == &g_EClassDefTable) pTable = &g_EClassExtTable; else pTable = NULL; // done, exit } Eclass_CreateSpriteModelPaths(); } eclass_t *Eclass_ForName (const char *name, qboolean has_brushes) { eclass_t *e; if (!name || *name == '\0') return eclass_bad; #ifdef _DEBUG // grouping stuff, not an eclass if (strcmp(name, "group_info")==0) Sys_Printf("WARNING: unexpected group_info entity in Eclass_ForName\n"); #endif if (!name) return eclass_bad; for (e=eclass ; e ; e=e->next) if (!strcmp (name, e->name)) return e; // create a new class for it if (has_brushes) { e = EClass_Create(name , 0, 0.5, 0,NULL,NULL,"Not found in source."); } else { e = EClass_Create(name , 0, 0.5, 0,&smallbox[0],&smallbox[1],"Not found in source."); } Eclass_InsertAlphabetized (e); return e; }