/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "entity.h" #include "ientity.h" #include "iselection.h" #include "imodel.h" #include "ifilesystem.h" #include "iundo.h" #include "editable.h" #include "eclasslib.h" #include "scenelib.h" #include "os/path.h" #include "os/file.h" #include "stream/stringstream.h" #include "stringio.h" #include "gtkutil/filechooser.h" #include "gtkmisc.h" #include "select.h" #include "map.h" #include "preferences.h" #include "gtkdlgs.h" #include "mainframe.h" #include "qe3.h" #include "commands.h" struct entity_globals_t { Vector3 color_entity; entity_globals_t() : color_entity(0.0f, 0.0f, 0.0f) { } }; entity_globals_t g_entity_globals; class EntitySetKeyValueSelected : public scene::Graph::Walker { const char* m_key; const char* m_value; public: EntitySetKeyValueSelected(const char* key, const char* value) : m_key(key), m_value(value) { } bool pre(const scene::Path& path, scene::Instance& instance) const { return true; } void post(const scene::Path& path, scene::Instance& instance) const { Entity* entity = Node_getEntity(path.top()); if(entity != 0 && (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) { entity->setKeyValue(m_key, m_value); } } }; class EntitySetClassnameSelected : public scene::Graph::Walker { const char* m_classname; public: EntitySetClassnameSelected(const char* classname) : m_classname(classname) { } bool pre(const scene::Path& path, scene::Instance& instance) const { return true; } void post(const scene::Path& path, scene::Instance& instance) const { Entity* entity = Node_getEntity(path.top()); if(entity != 0 && (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) { NodeSmartReference node(GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top())))); EntityCopyingVisitor visitor(*Node_getEntity(node)); entity->forEachKeyValue(visitor); NodeSmartReference child(path.top().get()); NodeSmartReference parent(path.parent().get()); Node_getTraversable(parent)->erase(child); if(Node_getTraversable(child) != 0 && Node_getTraversable(node) != 0 && node_is_group(node)) { parentBrushes(child, node); } Node_getTraversable(parent)->insert(node); } } }; void Scene_EntitySetKeyValue_Selected(const char* key, const char* value) { GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value)); } void Scene_EntitySetClassname_Selected(const char* classname) { GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname)); } void Entity_ungroupSelected() { if (GlobalSelectionSystem().countSelected() < 1) return; UndoableCommand undo("ungroupSelectedEntities"); scene::Path world_path(makeReference(GlobalSceneGraph().root())); world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map))); scene::Instance &instance = GlobalSelectionSystem().ultimateSelected(); scene::Path path = instance.path(); if (!Node_isEntity(path.top())) path.pop(); if(Node_getEntity(path.top()) != 0 && node_is_group(path.top())) { if(world_path.top().get_pointer() != path.top().get_pointer()) { parentBrushes(path.top(), world_path.top()); Path_deleteTop(path); } } } void Entity_connectSelected() { if(GlobalSelectionSystem().countSelected() == 2) { GlobalEntityCreator().connectEntities( GlobalSelectionSystem().penultimateSelected().path(), GlobalSelectionSystem().ultimateSelected().path() ); } else { globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n"; } } AABB Doom3Light_getBounds(const AABB& workzone) { AABB aabb(workzone); Vector3 defaultRadius(300, 300, 300); if(!string_parse_vector3(EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"), defaultRadius)) { globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n"; } if(aabb.extents[0] == 0) { aabb.extents[0] = defaultRadius[0]; } if(aabb.extents[1] == 0) { aabb.extents[1] = defaultRadius[1]; } if(aabb.extents[2] == 0) { aabb.extents[2] = defaultRadius[2]; } if(aabb_valid(aabb)) { return aabb; } return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64)); } int g_iLastLightIntensity; void Entity_createFromSelection(const char* name, const Vector3& origin) { #if 0 if(string_equal_nocase(name, "worldspawn")) { gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), "Can't create an entity with worldspawn.", "info"); return; } #endif EntityClass* entityClass = GlobalEntityClassManager().findOrInsert(name, true); bool isModel = string_equal_nocase(name, "misc_model") || string_equal_nocase(name, "misc_gamemodel") || string_equal_nocase(name, "model_static") || (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static")); bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0; if(!(entityClass->fixedsize || isModel) && !brushesSelected) { globalErrorStream() << "failed to create a group entity - no brushes are selected\n"; return; } AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max)); NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass)); Node_getTraversable(GlobalSceneGraph().root())->insert(node); scene::Path entitypath(makeReference(GlobalSceneGraph().root())); entitypath.push(makeReference(node.get())); scene::Instance& instance = findInstance(entitypath); if(entityClass->fixedsize || (isModel && !brushesSelected)) { Select_Delete(); Transformable* transform = Instance_getTransformable(instance); if(transform != 0) { transform->setType(TRANSFORM_PRIMITIVE); transform->setTranslation(origin); transform->freezeTransform(); } GlobalSelectionSystem().setSelectedAll(false); Instance_setSelected(instance, true); } else { if (g_pGameDescription->mGameType == "doom3") { Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name")); } Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node); Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path()); } // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box // see SF bug 105383 if (g_pGameDescription->mGameType == "hl") { // FIXME - Hydra: really we need a combined light AND color dialog for halflife. if (string_equal_nocase(name, "light") || string_equal_nocase(name, "light_environment") || string_equal_nocase(name, "light_spot")) { int intensity = g_iLastLightIntensity; if (DoLightIntensityDlg (&intensity) == eIDOK) { g_iLastLightIntensity = intensity; char buf[30]; sprintf( buf, "255 255 255 %d", intensity ); Node_getEntity(node)->setKeyValue("_light", buf); } } } else if(string_equal_nocase(name, "light")) { if(g_pGameDescription->mGameType != "doom3") { int intensity = g_iLastLightIntensity; if (DoLightIntensityDlg (&intensity) == eIDOK) { g_iLastLightIntensity = intensity; char buf[10]; sprintf( buf, "%d", intensity ); Node_getEntity(node)->setKeyValue("light", buf); } } else if(brushesSelected) // use workzone to set light position/size for doom3 lights, if there are brushes selected { AABB bounds(Doom3Light_getBounds(workzone)); StringOutputStream key(64); key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2]; Node_getEntity(node)->setKeyValue("origin", key.c_str()); key.clear(); key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2]; Node_getEntity(node)->setKeyValue("light_radius", key.c_str()); } } if(isModel) { const char* model = misc_model_dialog(GTK_WIDGET(MainFrame_getWindow())); if(model != 0) { Node_getEntity(node)->setKeyValue("model", model); } } } bool DoNormalisedColor(Vector3& color) { if(!color_dialog(GTK_WIDGET(MainFrame_getWindow()), color)) return false; /* ** scale colors so that at least one component is at 1.0F */ float largest = 0.0F; if ( color[0] > largest ) largest = color[0]; if ( color[1] > largest ) largest = color[1]; if ( color[2] > largest ) largest = color[2]; if ( largest == 0.0F ) { color[0] = 1.0F; color[1] = 1.0F; color[2] = 1.0F; } else { float scaler = 1.0F / largest; color[0] *= scaler; color[1] *= scaler; color[2] *= scaler; } return true; } void Entity_setColour() { if(GlobalSelectionSystem().countSelected() != 0) { const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path(); Entity* entity = Node_getEntity(path.top()); if(entity != 0) { const char* strColor = entity->getKeyValue("_color"); if(!string_empty(strColor)) { Vector3 rgb; if (string_parse_vector3(strColor, rgb)) { g_entity_globals.color_entity = rgb; } } if(g_pGameDescription->mGameType == "doom3" ? color_dialog(GTK_WIDGET(MainFrame_getWindow()), g_entity_globals.color_entity) : DoNormalisedColor(g_entity_globals.color_entity)) { char buffer[128]; sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0], g_entity_globals.color_entity[1], g_entity_globals.color_entity[2]); Scene_EntitySetKeyValue_Selected("_color", buffer); } } } } const char* misc_model_dialog(GtkWidget* parent) { StringOutputStream buffer(1024); buffer << g_qeglobals.m_userGamePath.c_str() << "models/"; if(!file_readable(buffer.c_str())) { // just go to fsmain buffer.clear(); buffer << g_qeglobals.m_userGamePath.c_str() << "/"; } const char *filename = file_dialog (parent, TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name()); if (filename != 0) { // use VFS to get the correct relative path const char* relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename)); if(relative == filename) { globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n"; } return relative; } return 0; } void LightRadiiImport(EntityCreator& self, bool value) { self.setLightRadii(value); } typedef ReferenceCaller1 LightRadiiImportCaller; void LightRadiiExport(EntityCreator& self, const BoolImportCallback& importer) { importer(self.getLightRadii()); } typedef ReferenceCaller1 LightRadiiExportCaller; void Entity_constructPreferences(PreferencesPage& page) { page.appendCheckBox( "Show", "Light Radii", LightRadiiImportCaller(GlobalEntityCreator()), LightRadiiExportCaller(GlobalEntityCreator()) ); } void Entity_constructPage(PreferenceGroup& group) { PreferencesPage page(group.createPage("Entities", "Entity Display Preferences")); Entity_constructPreferences(page); } void Entity_registerPreferencesPage() { PreferencesDialog_addDisplayPage(FreeCaller1()); } void Entity_constructMenu(GtkMenu* menu) { create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection"); create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection"); create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor"); } #include "preferencesystem.h" #include "stringio.h" void Entity_Construct() { GlobalCommands_insert("EntityColor", FreeCaller(), Accelerator('K')); GlobalCommands_insert("ConnectSelection", FreeCaller(), Accelerator('K', (GdkModifierType)GDK_CONTROL_MASK)); GlobalCommands_insert("UngroupSelection", FreeCaller()); GlobalPreferenceSystem().registerPreference("SI_Colors5", Vector3ImportStringCaller(g_entity_globals.color_entity), Vector3ExportStringCaller(g_entity_globals.color_entity)); GlobalPreferenceSystem().registerPreference("LastLightIntensity", IntImportStringCaller(g_iLastLightIntensity), IntExportStringCaller(g_iLastLightIntensity)); Entity_registerPreferencesPage(); } void Entity_Destroy() { }