/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* ** QGL_WIN.C ** ** This file implements the operating system binding of GL to QGL function ** pointers. When doing a port of Quake2 you must implement the following ** two functions: ** ** QGL_Init() - loads libraries, assigns function pointers, etc. ** QGL_Shutdown() - unloads libraries, NULLs function pointers */ #include #include #include #if defined (__linux__) || defined (__APPLE__) //#include #endif #ifdef _WIN32 #include #endif #include "qgl.h" #include void Sys_Printf(const char *format, ...); #ifdef _WIN32 HMODULE g_hGLDLL = NULL; #pragma warning (disable : 4113 4133 4047 4018 ) int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *); int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); int ( WINAPI * qwglGetPixelFormat)(HDC); BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *); BOOL ( WINAPI * qwglSwapBuffers)(HDC); BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT); HGLRC ( WINAPI * qwglCreateContext)(HDC); HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int); BOOL ( WINAPI * qwglDeleteContext)(HGLRC); HGLRC ( WINAPI * qwglGetCurrentContext)(VOID); HDC ( WINAPI * qwglGetCurrentDC)(VOID); PROC ( WINAPI * qwglGetProcAddress)(LPCSTR); BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC); BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC); BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD); BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT); BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR); int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int, CONST COLORREF *); int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int, COLORREF *); BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL); BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT); BOOL ( WINAPI * qwglGetDeviceGammaRampEXT)( unsigned char *, unsigned char *, unsigned char * ); BOOL ( WINAPI * qwglSetDeviceGammaRampEXT)( const unsigned char *, const unsigned char *, const unsigned char * ); BOOL ( WINAPI * qwglSwapIntervalEXT)( int interval ); #else #define WINAPI #endif #if defined (__linux__) || defined (__APPLE__) void* g_hGLDLL; XVisualInfo* (*qglXChooseVisual)(Display *dpy, int screen, int *attribList); GLXContext (*qglXCreateContext)(Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); void (*qglXDestroyContext)(Display *dpy, GLXContext ctx); Bool (*qglXMakeCurrent)(Display *dpy, GLXDrawable drawable, GLXContext ctx); void (*qglXCopyContext)(Display *dpy, GLXContext src, GLXContext dst, GLuint mask); void (*qglXSwapBuffers)( Display *dpy, GLXDrawable drawable ); GLXPixmap (*qglXCreateGLXPixmap)( Display *dpy, XVisualInfo *visual, Pixmap pixmap ); void (*qglXDestroyGLXPixmap)( Display *dpy, GLXPixmap pixmap ); Bool (*qglXQueryExtension)( Display *dpy, int *errorb, int *event ); Bool (*qglXQueryVersion)( Display *dpy, int *maj, int *min ); Bool (*qglXIsDirect)( Display *dpy, GLXContext ctx ); int (*qglXGetConfig)( Display *dpy, XVisualInfo *visual, int attrib, int *value ); GLXContext (*qglXGetCurrentContext)( void ); GLXDrawable (*qglXGetCurrentDrawable)( void ); void (*qglXWaitGL)( void ); void (*qglXWaitX)( void ); void (*qglXUseXFont)( Font font, int first, int count, int list ); void* (*qglXGetProcAddressARB) (const GLubyte *procName); #endif void ( APIENTRY * qglAccum )(GLenum op, GLfloat value); void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref); GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences); void ( APIENTRY * qglArrayElement )(GLint i); void ( APIENTRY * qglBegin )(GLenum mode); void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture); void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor); void ( APIENTRY * qglCallList )(GLuint list); void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists); void ( APIENTRY * qglClear )(GLbitfield mask); void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void ( APIENTRY * qglClearDepth )(GLclampd depth); void ( APIENTRY * qglClearIndex )(GLfloat c); void ( APIENTRY * qglClearStencil )(GLint s); void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation); void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue); void ( APIENTRY * qglColor3bv )(const GLbyte *v); void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue); void ( APIENTRY * qglColor3dv )(const GLdouble *v); void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue); void ( APIENTRY * qglColor3fv )(const GLfloat *v); void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue); void ( APIENTRY * qglColor3iv )(const GLint *v); void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue); void ( APIENTRY * qglColor3sv )(const GLshort *v); void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue); void ( APIENTRY * qglColor3ubv )(const GLubyte *v); void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue); void ( APIENTRY * qglColor3uiv )(const GLuint *v); void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue); void ( APIENTRY * qglColor3usv )(const GLushort *v); void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void ( APIENTRY * qglColor4bv )(const GLbyte *v); void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void ( APIENTRY * qglColor4dv )(const GLdouble *v); void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void ( APIENTRY * qglColor4fv )(const GLfloat *v); void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha); void ( APIENTRY * qglColor4iv )(const GLint *v); void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha); void ( APIENTRY * qglColor4sv )(const GLshort *v); void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void ( APIENTRY * qglColor4ubv )(const GLubyte *v); void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha); void ( APIENTRY * qglColor4uiv )(const GLuint *v); void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha); void ( APIENTRY * qglColor4usv )(const GLushort *v); void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode); void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglCullFace )(GLenum mode); void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range); void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures); void ( APIENTRY * qglDepthFunc )(GLenum func); void ( APIENTRY * qglDepthMask )(GLboolean flag); void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar); void ( APIENTRY * qglDisable )(GLenum cap); void ( APIENTRY * qglDisableClientState )(GLenum array); void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count); void ( APIENTRY * qglDrawBuffer )(GLenum mode); void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglEdgeFlag )(GLboolean flag); void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag); void ( APIENTRY * qglEnable )(GLenum cap); void ( APIENTRY * qglEnableClientState )(GLenum array); void ( APIENTRY * qglEnd )(void); void ( APIENTRY * qglEndList )(void); void ( APIENTRY * qglEvalCoord1d )(GLdouble u); void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u); void ( APIENTRY * qglEvalCoord1f )(GLfloat u); void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u); void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v); void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u); void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v); void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u); void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2); void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void ( APIENTRY * qglEvalPoint1 )(GLint i); void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j); void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer); void ( APIENTRY * qglFinish )(void); void ( APIENTRY * qglFlush )(void); void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param); void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params); void ( APIENTRY * qglFogi )(GLenum pname, GLint param); void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params); void ( APIENTRY * qglFrontFace )(GLenum mode); void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLuint ( APIENTRY * qglGenLists )(GLsizei range); void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures); void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation); void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params); GLenum ( APIENTRY * qglGetError )(void); void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params); void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params); void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params); void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v); void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v); void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v); void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params); void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values); void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values); void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values); void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params); void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask); const GLubyte * ( APIENTRY * qglGetString )(GLenum name); void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params); void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params); void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params); void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params); void ( APIENTRY * qglHint )(GLenum target, GLenum mode); void ( APIENTRY * qglIndexMask )(GLuint mask); void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglIndexd )(GLdouble c); void ( APIENTRY * qglIndexdv )(const GLdouble *c); void ( APIENTRY * qglIndexf )(GLfloat c); void ( APIENTRY * qglIndexfv )(const GLfloat *c); void ( APIENTRY * qglIndexi )(GLint c); void ( APIENTRY * qglIndexiv )(const GLint *c); void ( APIENTRY * qglIndexs )(GLshort c); void ( APIENTRY * qglIndexsv )(const GLshort *c); void ( APIENTRY * qglIndexub )(GLubyte c); void ( APIENTRY * qglIndexubv )(const GLubyte *c); void ( APIENTRY * qglInitNames )(void); void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer); GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap); GLboolean ( APIENTRY * qglIsList )(GLuint list); GLboolean ( APIENTRY * qglIsTexture )(GLuint texture); void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param); void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params); void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param); void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params); void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param); void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params); void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param); void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params); void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern); void ( APIENTRY * qglLineWidth )(GLfloat width); void ( APIENTRY * qglListBase )(GLuint base); void ( APIENTRY * qglLoadIdentity )(void); void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m); void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m); void ( APIENTRY * qglLoadName )(GLuint name); void ( APIENTRY * qglLogicOp )(GLenum opcode); void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2); void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2); void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param); void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params); void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param); void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params); void ( APIENTRY * qglMatrixMode )(GLenum mode); void ( APIENTRY * qglMultMatrixd )(const GLdouble *m); void ( APIENTRY * qglMultMatrixf )(const GLfloat *m); void ( APIENTRY * qglNewList )(GLuint list, GLenum mode); void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz); void ( APIENTRY * qglNormal3bv )(const GLbyte *v); void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz); void ( APIENTRY * qglNormal3dv )(const GLdouble *v); void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz); void ( APIENTRY * qglNormal3fv )(const GLfloat *v); void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz); void ( APIENTRY * qglNormal3iv )(const GLint *v); void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz); void ( APIENTRY * qglNormal3sv )(const GLshort *v); void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); void ( APIENTRY * qglPassThrough )(GLfloat token); void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values); void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values); void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values); void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param); void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param); void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param); void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param); void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor); void ( APIENTRY * qglPointSize )(GLfloat size); void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode); void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units); void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask); void ( APIENTRY * qglPopAttrib )(void); void ( APIENTRY * qglPopClientAttrib )(void); void ( APIENTRY * qglPopMatrix )(void); void ( APIENTRY * qglPopName )(void); void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities); void ( APIENTRY * qglPushAttrib )(GLbitfield mask); void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask); void ( APIENTRY * qglPushMatrix )(void); void ( APIENTRY * qglPushName )(GLuint name); void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y); void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y); void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y); void ( APIENTRY * qglRasterPos2iv )(const GLint *v); void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y); void ( APIENTRY * qglRasterPos2sv )(const GLshort *v); void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z); void ( APIENTRY * qglRasterPos3iv )(const GLint *v); void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z); void ( APIENTRY * qglRasterPos3sv )(const GLshort *v); void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v); void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v); void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w); void ( APIENTRY * qglRasterPos4iv )(const GLint *v); void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w); void ( APIENTRY * qglRasterPos4sv )(const GLshort *v); void ( APIENTRY * qglReadBuffer )(GLenum mode); void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2); void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2); void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2); void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2); void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2); GLint ( APIENTRY * qglRenderMode )(GLenum mode); void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer); void ( APIENTRY * qglShadeModel )(GLenum mode); void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask); void ( APIENTRY * qglStencilMask )(GLuint mask); void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass); void ( APIENTRY * qglTexCoord1d )(GLdouble s); void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord1f )(GLfloat s); void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord1i )(GLint s); void ( APIENTRY * qglTexCoord1iv )(const GLint *v); void ( APIENTRY * qglTexCoord1s )(GLshort s); void ( APIENTRY * qglTexCoord1sv )(const GLshort *v); void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t); void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t); void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t); void ( APIENTRY * qglTexCoord2iv )(const GLint *v); void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t); void ( APIENTRY * qglTexCoord2sv )(const GLshort *v); void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r); void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r); void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r); void ( APIENTRY * qglTexCoord3iv )(const GLint *v); void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r); void ( APIENTRY * qglTexCoord3sv )(const GLshort *v); void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q); void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v); void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v); void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q); void ( APIENTRY * qglTexCoord4iv )(const GLint *v); void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q); void ( APIENTRY * qglTexCoord4sv )(const GLshort *v); void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param); void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param); void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params); void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param); void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params); void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param); void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param); void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params); void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param); void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params); void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param); void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params); void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y); void ( APIENTRY * qglVertex2dv )(const GLdouble *v); void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y); void ( APIENTRY * qglVertex2fv )(const GLfloat *v); void ( APIENTRY * qglVertex2i )(GLint x, GLint y); void ( APIENTRY * qglVertex2iv )(const GLint *v); void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y); void ( APIENTRY * qglVertex2sv )(const GLshort *v); void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z); void ( APIENTRY * qglVertex3dv )(const GLdouble *v); void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z); void ( APIENTRY * qglVertex3fv )(const GLfloat *v); void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z); void ( APIENTRY * qglVertex3iv )(const GLint *v); void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z); void ( APIENTRY * qglVertex3sv )(const GLshort *v); void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void ( APIENTRY * qglVertex4dv )(const GLdouble *v); void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void ( APIENTRY * qglVertex4fv )(const GLfloat *v); void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w); void ( APIENTRY * qglVertex4iv )(const GLint *v); void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w); void ( APIENTRY * qglVertex4sv )(const GLshort *v); void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height); void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value ); void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value ); void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * ); void ( APIENTRY * qglSelectTextureSGIS)( GLenum ); void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat ); void ( APIENTRY * qglActiveTextureARB) (GLenum texture); void ( APIENTRY * qglClientActiveTextureARB) (GLenum texture); void ( APIENTRY * qglMultiTexCoord1dARB) (GLenum target, GLdouble s); void ( APIENTRY * qglMultiTexCoord1dvARB) (GLenum target, const GLdouble *v); void ( APIENTRY * qglMultiTexCoord1fARB) (GLenum target, GLfloat s); void ( APIENTRY * qglMultiTexCoord1fvARB) (GLenum target, const GLfloat *v); void ( APIENTRY * qglMultiTexCoord1iARB) (GLenum target, GLint s); void ( APIENTRY * qglMultiTexCoord1ivARB) (GLenum target, const GLint *v); void ( APIENTRY * qglMultiTexCoord1sARB) (GLenum target, GLshort s); void ( APIENTRY * qglMultiTexCoord1svARB) (GLenum target, const GLshort *v); void ( APIENTRY * qglMultiTexCoord2dARB) (GLenum target, GLdouble s); void ( APIENTRY * qglMultiTexCoord2dvARB) (GLenum target, const GLdouble *v); void ( APIENTRY * qglMultiTexCoord2fARB) (GLenum target, GLfloat s); void ( APIENTRY * qglMultiTexCoord2fvARB) (GLenum target, const GLfloat *v); void ( APIENTRY * qglMultiTexCoord2iARB) (GLenum target, GLint s); void ( APIENTRY * qglMultiTexCoord2ivARB) (GLenum target, const GLint *v); void ( APIENTRY * qglMultiTexCoord2sARB) (GLenum target, GLshort s); void ( APIENTRY * qglMultiTexCoord2svARB) (GLenum target, const GLshort *v); void ( APIENTRY * qglMultiTexCoord3dARB) (GLenum target, GLdouble s); void ( APIENTRY * qglMultiTexCoord3dvARB) (GLenum target, const GLdouble *v); void ( APIENTRY * qglMultiTexCoord3fARB) (GLenum target, GLfloat s); void ( APIENTRY * qglMultiTexCoord3fvARB) (GLenum target, const GLfloat *v); void ( APIENTRY * qglMultiTexCoord3iARB) (GLenum target, GLint s); void ( APIENTRY * qglMultiTexCoord3ivARB) (GLenum target, const GLint *v); void ( APIENTRY * qglMultiTexCoord3sARB) (GLenum target, GLshort s); void ( APIENTRY * qglMultiTexCoord3svARB) (GLenum target, const GLshort *v); void ( APIENTRY * qglMultiTexCoord4dARB) (GLenum target, GLdouble s); void ( APIENTRY * qglMultiTexCoord4dvARB) (GLenum target, const GLdouble *v); void ( APIENTRY * qglMultiTexCoord4fARB) (GLenum target, GLfloat s); void ( APIENTRY * qglMultiTexCoord4fvARB) (GLenum target, const GLfloat *v); void ( APIENTRY * qglMultiTexCoord4iARB) (GLenum target, GLint s); void ( APIENTRY * qglMultiTexCoord4ivARB) (GLenum target, const GLint *v); void ( APIENTRY * qglMultiTexCoord4sARB) (GLenum target, GLshort s); void ( APIENTRY * qglMultiTexCoord4svARB) (GLenum target, const GLshort *v); // glu stuff void (APIENTRY * qgluPerspective) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar); int (APIENTRY * qgluBuild2DMipmaps) (GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data); // added for plugins void (APIENTRY * qgluLookAt)( GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz); const GLubyte* (APIENTRY * qgluErrorString) (GLenum errCode ); /* ** QGL_Shutdown ** ** Unloads the specified DLL then nulls out all the proc pointers. */ void QGL_Shutdown() { Sys_Printf("Shutting down GL ..."); if (g_hGLDLL) { #ifdef _WIN32 FreeLibrary(g_hGLDLL); #endif //#if defined (__linux__) || defined (__APPLE__) // dlclose (g_hGLDLL); //#endif g_hGLDLL = NULL; } Sys_Printf("Done.\n"); qglAccum = NULL; qglAlphaFunc = NULL; qglAreTexturesResident = NULL; qglArrayElement = NULL; qglBegin = NULL; qglBindTexture = NULL; qglBitmap = NULL; qglBlendFunc = NULL; qglCallList = NULL; qglCallLists = NULL; qglClear = NULL; qglClearAccum = NULL; qglClearColor = NULL; qglClearDepth = NULL; qglClearIndex = NULL; qglClearStencil = NULL; qglClipPlane = NULL; qglColor3b = NULL; qglColor3bv = NULL; qglColor3d = NULL; qglColor3dv = NULL; qglColor3f = NULL; qglColor3fv = NULL; qglColor3i = NULL; qglColor3iv = NULL; qglColor3s = NULL; qglColor3sv = NULL; qglColor3ub = NULL; qglColor3ubv = NULL; qglColor3ui = NULL; qglColor3uiv = NULL; qglColor3us = NULL; qglColor3usv = NULL; qglColor4b = NULL; qglColor4bv = NULL; qglColor4d = NULL; qglColor4dv = NULL; qglColor4f = NULL; qglColor4fv = NULL; qglColor4i = NULL; qglColor4iv = NULL; qglColor4s = NULL; qglColor4sv = NULL; qglColor4ub = NULL; qglColor4ubv = NULL; qglColor4ui = NULL; qglColor4uiv = NULL; qglColor4us = NULL; qglColor4usv = NULL; qglColorMask = NULL; qglColorMaterial = NULL; qglColorPointer = NULL; qglCopyPixels = NULL; qglCopyTexImage1D = NULL; qglCopyTexImage2D = NULL; qglCopyTexSubImage1D = NULL; qglCopyTexSubImage2D = NULL; qglCullFace = NULL; qglDeleteLists = NULL; qglDeleteTextures = NULL; qglDepthFunc = NULL; qglDepthMask = NULL; qglDepthRange = NULL; qglDisable = NULL; qglDisableClientState = NULL; qglDrawArrays = NULL; qglDrawBuffer = NULL; qglDrawElements = NULL; qglDrawPixels = NULL; qglEdgeFlag = NULL; qglEdgeFlagPointer = NULL; qglEdgeFlagv = NULL; qglEnable = NULL; qglEnableClientState = NULL; qglEnd = NULL; qglEndList = NULL; qglEvalCoord1d = NULL; qglEvalCoord1dv = NULL; qglEvalCoord1f = NULL; qglEvalCoord1fv = NULL; qglEvalCoord2d = NULL; qglEvalCoord2dv = NULL; qglEvalCoord2f = NULL; qglEvalCoord2fv = NULL; qglEvalMesh1 = NULL; qglEvalMesh2 = NULL; qglEvalPoint1 = NULL; qglEvalPoint2 = NULL; qglFeedbackBuffer = NULL; qglFinish = NULL; qglFlush = NULL; qglFogf = NULL; qglFogfv = NULL; qglFogi = NULL; qglFogiv = NULL; qglFrontFace = NULL; qglFrustum = NULL; qglGenLists = NULL; qglGenTextures = NULL; qglGetBooleanv = NULL; qglGetClipPlane = NULL; qglGetDoublev = NULL; qglGetError = NULL; qglGetFloatv = NULL; qglGetIntegerv = NULL; qglGetLightfv = NULL; qglGetLightiv = NULL; qglGetMapdv = NULL; qglGetMapfv = NULL; qglGetMapiv = NULL; qglGetMaterialfv = NULL; qglGetMaterialiv = NULL; qglGetPixelMapfv = NULL; qglGetPixelMapuiv = NULL; qglGetPixelMapusv = NULL; qglGetPointerv = NULL; qglGetPolygonStipple = NULL; qglGetString = NULL; qglGetTexEnvfv = NULL; qglGetTexEnviv = NULL; qglGetTexGendv = NULL; qglGetTexGenfv = NULL; qglGetTexGeniv = NULL; qglGetTexImage = NULL; qglGetTexLevelParameterfv = NULL; qglGetTexLevelParameteriv = NULL; qglGetTexParameterfv = NULL; qglGetTexParameteriv = NULL; qglHint = NULL; qglIndexMask = NULL; qglIndexPointer = NULL; qglIndexd = NULL; qglIndexdv = NULL; qglIndexf = NULL; qglIndexfv = NULL; qglIndexi = NULL; qglIndexiv = NULL; qglIndexs = NULL; qglIndexsv = NULL; qglIndexub = NULL; qglIndexubv = NULL; qglInitNames = NULL; qglInterleavedArrays = NULL; qglIsEnabled = NULL; qglIsList = NULL; qglIsTexture = NULL; qglLightModelf = NULL; qglLightModelfv = NULL; qglLightModeli = NULL; qglLightModeliv = NULL; qglLightf = NULL; qglLightfv = NULL; qglLighti = NULL; qglLightiv = NULL; qglLineStipple = NULL; qglLineWidth = NULL; qglListBase = NULL; qglLoadIdentity = NULL; qglLoadMatrixd = NULL; qglLoadMatrixf = NULL; qglLoadName = NULL; qglLogicOp = NULL; qglMap1d = NULL; qglMap1f = NULL; qglMap2d = NULL; qglMap2f = NULL; qglMapGrid1d = NULL; qglMapGrid1f = NULL; qglMapGrid2d = NULL; qglMapGrid2f = NULL; qglMaterialf = NULL; qglMaterialfv = NULL; qglMateriali = NULL; qglMaterialiv = NULL; qglMatrixMode = NULL; qglMultMatrixd = NULL; qglMultMatrixf = NULL; qglNewList = NULL; qglNormal3b = NULL; qglNormal3bv = NULL; qglNormal3d = NULL; qglNormal3dv = NULL; qglNormal3f = NULL; qglNormal3fv = NULL; qglNormal3i = NULL; qglNormal3iv = NULL; qglNormal3s = NULL; qglNormal3sv = NULL; qglNormalPointer = NULL; qglOrtho = NULL; qglPassThrough = NULL; qglPixelMapfv = NULL; qglPixelMapuiv = NULL; qglPixelMapusv = NULL; qglPixelStoref = NULL; qglPixelStorei = NULL; qglPixelTransferf = NULL; qglPixelTransferi = NULL; qglPixelZoom = NULL; qglPointSize = NULL; qglPolygonMode = NULL; qglPolygonOffset = NULL; qglPolygonStipple = NULL; qglPopAttrib = NULL; qglPopClientAttrib = NULL; qglPopMatrix = NULL; qglPopName = NULL; qglPrioritizeTextures = NULL; qglPushAttrib = NULL; qglPushClientAttrib = NULL; qglPushMatrix = NULL; qglPushName = NULL; qglRasterPos2d = NULL; qglRasterPos2dv = NULL; qglRasterPos2f = NULL; qglRasterPos2fv = NULL; qglRasterPos2i = NULL; qglRasterPos2iv = NULL; qglRasterPos2s = NULL; qglRasterPos2sv = NULL; qglRasterPos3d = NULL; qglRasterPos3dv = NULL; qglRasterPos3f = NULL; qglRasterPos3fv = NULL; qglRasterPos3i = NULL; qglRasterPos3iv = NULL; qglRasterPos3s = NULL; qglRasterPos3sv = NULL; qglRasterPos4d = NULL; qglRasterPos4dv = NULL; qglRasterPos4f = NULL; qglRasterPos4fv = NULL; qglRasterPos4i = NULL; qglRasterPos4iv = NULL; qglRasterPos4s = NULL; qglRasterPos4sv = NULL; qglReadBuffer = NULL; qglReadPixels = NULL; qglRectd = NULL; qglRectdv = NULL; qglRectf = NULL; qglRectfv = NULL; qglRecti = NULL; qglRectiv = NULL; qglRects = NULL; qglRectsv = NULL; qglRenderMode = NULL; qglRotated = NULL; qglRotatef = NULL; qglScaled = NULL; qglScalef = NULL; qglScissor = NULL; qglSelectBuffer = NULL; qglShadeModel = NULL; qglStencilFunc = NULL; qglStencilMask = NULL; qglStencilOp = NULL; qglTexCoord1d = NULL; qglTexCoord1dv = NULL; qglTexCoord1f = NULL; qglTexCoord1fv = NULL; qglTexCoord1i = NULL; qglTexCoord1iv = NULL; qglTexCoord1s = NULL; qglTexCoord1sv = NULL; qglTexCoord2d = NULL; qglTexCoord2dv = NULL; qglTexCoord2f = NULL; qglTexCoord2fv = NULL; qglTexCoord2i = NULL; qglTexCoord2iv = NULL; qglTexCoord2s = NULL; qglTexCoord2sv = NULL; qglTexCoord3d = NULL; qglTexCoord3dv = NULL; qglTexCoord3f = NULL; qglTexCoord3fv = NULL; qglTexCoord3i = NULL; qglTexCoord3iv = NULL; qglTexCoord3s = NULL; qglTexCoord3sv = NULL; qglTexCoord4d = NULL; qglTexCoord4dv = NULL; qglTexCoord4f = NULL; qglTexCoord4fv = NULL; qglTexCoord4i = NULL; qglTexCoord4iv = NULL; qglTexCoord4s = NULL; qglTexCoord4sv = NULL; qglTexCoordPointer = NULL; qglTexEnvf = NULL; qglTexEnvfv = NULL; qglTexEnvi = NULL; qglTexEnviv = NULL; qglTexGend = NULL; qglTexGendv = NULL; qglTexGenf = NULL; qglTexGenfv = NULL; qglTexGeni = NULL; qglTexGeniv = NULL; qglTexImage1D = NULL; qglTexImage2D = NULL; qglTexParameterf = NULL; qglTexParameterfv = NULL; qglTexParameteri = NULL; qglTexParameteriv = NULL; qglTexSubImage1D = NULL; qglTexSubImage2D = NULL; qglTranslated = NULL; qglTranslatef = NULL; qglVertex2d = NULL; qglVertex2dv = NULL; qglVertex2f = NULL; qglVertex2fv = NULL; qglVertex2i = NULL; qglVertex2iv = NULL; qglVertex2s = NULL; qglVertex2sv = NULL; qglVertex3d = NULL; qglVertex3dv = NULL; qglVertex3f = NULL; qglVertex3fv = NULL; qglVertex3i = NULL; qglVertex3iv = NULL; qglVertex3s = NULL; qglVertex3sv = NULL; qglVertex4d = NULL; qglVertex4dv = NULL; qglVertex4f = NULL; qglVertex4fv = NULL; qglVertex4i = NULL; qglVertex4iv = NULL; qglVertex4s = NULL; qglVertex4sv = NULL; qglVertexPointer = NULL; qglViewport = NULL; qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; qglMultiTexCoord1dARB = NULL; qglMultiTexCoord1dvARB = NULL; qglMultiTexCoord1fARB = NULL; qglMultiTexCoord1fvARB = NULL; qglMultiTexCoord1iARB = NULL; qglMultiTexCoord1ivARB = NULL; qglMultiTexCoord1sARB = NULL; qglMultiTexCoord1svARB = NULL; qglMultiTexCoord2dARB = NULL; qglMultiTexCoord2dvARB = NULL; qglMultiTexCoord2fARB = NULL; qglMultiTexCoord2fvARB = NULL; qglMultiTexCoord2iARB = NULL; qglMultiTexCoord2ivARB = NULL; qglMultiTexCoord2sARB = NULL; qglMultiTexCoord2svARB = NULL; qglMultiTexCoord3dARB = NULL; qglMultiTexCoord3dvARB = NULL; qglMultiTexCoord3fARB = NULL; qglMultiTexCoord3fvARB = NULL; qglMultiTexCoord3iARB = NULL; qglMultiTexCoord3ivARB = NULL; qglMultiTexCoord3sARB = NULL; qglMultiTexCoord3svARB = NULL; qglMultiTexCoord4dARB = NULL; qglMultiTexCoord4dvARB = NULL; qglMultiTexCoord4fARB = NULL; qglMultiTexCoord4fvARB = NULL; qglMultiTexCoord4iARB = NULL; qglMultiTexCoord4ivARB = NULL; qglMultiTexCoord4sARB = NULL; qglMultiTexCoord4svARB = NULL; #ifdef _WIN32 qwglCopyContext = NULL; qwglCreateContext = NULL; qwglCreateLayerContext = NULL; qwglDeleteContext = NULL; qwglDescribeLayerPlane = NULL; qwglGetCurrentContext = NULL; qwglGetCurrentDC = NULL; qwglGetLayerPaletteEntries = NULL; qwglGetProcAddress = NULL; qwglMakeCurrent = NULL; qwglRealizeLayerPalette = NULL; qwglSetLayerPaletteEntries = NULL; qwglShareLists = NULL; qwglSwapLayerBuffers = NULL; qwglUseFontBitmaps = NULL; qwglUseFontOutlines = NULL; qwglChoosePixelFormat = NULL; qwglDescribePixelFormat = NULL; qwglGetPixelFormat = NULL; qwglSetPixelFormat = NULL; qwglSwapBuffers = NULL; qwglSwapIntervalEXT = NULL; qwglGetDeviceGammaRampEXT = NULL; qwglSetDeviceGammaRampEXT = NULL; #endif #if defined (__linux__) || defined (__APPLE__) qglXChooseVisual = NULL; qglXCreateContext = NULL; qglXDestroyContext = NULL; qglXMakeCurrent = NULL; qglXCopyContext = NULL; qglXSwapBuffers = NULL; qglXCreateGLXPixmap = NULL; qglXDestroyGLXPixmap = NULL; qglXQueryExtension = NULL; qglXQueryVersion = NULL; qglXIsDirect = NULL; qglXGetConfig = NULL; qglXGetCurrentContext = NULL; qglXGetCurrentDrawable = NULL; qglXWaitGL = NULL; qglXWaitX = NULL; qglXUseXFont = NULL; qglXGetProcAddressARB = NULL; #endif qgluPerspective = NULL; qgluBuild2DMipmaps = NULL; qgluErrorString = NULL; qgluLookAt = NULL; } /* ** QGL_Init ** ** This is responsible for binding our qgl function pointers to ** the appropriate GL stuff. In Windows this means doing a ** LoadLibrary and a bunch of calls to GetProcAddress. On other ** operating systems we need to do the right thing, whatever that ** might be. ** */ static int init_error; //static void* safe_dlsym (void *handle, char *symbol) //{ //#ifdef _WIN32 // return GetProcAddress (handle, symbol); //#endif //#if defined (__linux__) || defined (__APPLE__) // void* ret = dlsym (handle, symbol); // char *err = dlerror(); // if (err) //{ // init_error = 1; // printf ("Error loading OpenGL libraries: %s %s\n", err, symbol); // } // return ret; //#endif //} #include #include #ifdef _WIN32 #define M_PI 3.14159 #endif void WINAPI gluLookAt2 (GLdouble ex, GLdouble ey, GLdouble ez, GLdouble cx, GLdouble cy, GLdouble cz, GLdouble ux, GLdouble uy, GLdouble uz) { GLdouble x[3], y[3], z[3] = { ex-cx, ey-cy, ez-cz }; GLdouble inv; inv = sqrt (z[0]*z[0] + z[1]*z[1] + z[2]*z[2]); if (inv) { inv = 1.0/inv; z[0] *= inv; z[1] *= inv; z[2] *= inv; } x[0] = uy*z[2] - uz*z[1]; x[1] = -ux*z[2] + uz*z[0]; x[2] = ux*z[1] - uy*z[0]; y[0] = z[1]*x[2] - z[2]*x[1]; y[1] = -z[0]*x[2] + z[2]*x[0]; y[2] = z[0]*x[1] - z[1]*x[0]; inv = sqrt(x[0]*x[0] + x[1]*x[1] + x[2]*x[2]); if (inv) { x[0] *= inv; x[1] *= inv; x[2] *= inv; } inv = sqrt(y[0]*y[0] + y[1]*y[1] + y[2]*y[2]); if (inv) { y[0] *= inv; y[1] *= inv; y[2] *= inv; } { GLdouble m[16] = { x[0], y[0], z[0], 0, x[1], y[1], z[1], 0, x[2], y[2], z[2], 0, 0, 0, 0, 1 }; qglMultMatrixd(m); qglTranslated(-ex, -ey, -ez); } } void WINAPI gluPerspective2 (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar) { GLdouble y = zNear * tan (fovy * M_PI / 360.0); qglFrustum (-y*aspect, y*aspect, -y, y, zNear, zFar); } static void* WINAPI ResizeImage (GLubyte* old_image, int srcw, int srch, int destw, int desth) { int i, j; float sx, sy; GLubyte* new_image = malloc (destw*desth*4*sizeof(GLubyte)); if (new_image == NULL) return NULL; if (destw > 1) sx = (GLfloat) (srcw-1) / (GLfloat) (destw-1); else sx = (GLfloat) (srcw-1); if (desth > 1) sy = (GLfloat) (srch-1) / (GLfloat) (desth-1); else sy = (GLfloat) (srch-1); for (i = 0; i < desth; i++) { GLint ii = (GLint)(i * sy); for (j = 0; j < destw; j++) { GLint jj = (GLint)(j * sx); GLubyte *src = old_image + (ii * srcw + jj) * 4; GLubyte *dst = new_image + (i * destw + j) * 4; *dst++ = *src++; *dst++ = *src++; *dst++ = *src++; *dst++ = *src++; } } return new_image; } #define CEILING(A, B) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) // NOTE: only supports RGBA, UNSIGNED_BYTE images. GLint WINAPI gluBuild2DMipmaps2 (GLenum target, GLint components, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data) { GLint w, h, level, maxsize, sizein = 1; GLint unpackrowlength, unpackalignment, unpackskiprows, unpackskippixels; GLint packrowlength, packalignment, packskiprows, packskippixels; GLint rowstride, rowlen; GLuint i, j, k, pow2; GLubyte *image, *tmp; if (width < 1 || height < 1) return GLU_INVALID_VALUE; qglGetIntegerv (GL_UNPACK_ROW_LENGTH, &unpackrowlength); qglGetIntegerv (GL_UNPACK_ALIGNMENT, &unpackalignment); qglGetIntegerv (GL_UNPACK_SKIP_ROWS, &unpackskiprows); qglGetIntegerv (GL_UNPACK_SKIP_PIXELS, &unpackskippixels); qglGetIntegerv (GL_PACK_ROW_LENGTH, &packrowlength); qglGetIntegerv (GL_PACK_ALIGNMENT, &packalignment); qglGetIntegerv (GL_PACK_SKIP_ROWS, &packskiprows); qglGetIntegerv (GL_PACK_SKIP_PIXELS, &packskippixels); qglGetIntegerv (GL_MAX_TEXTURE_SIZE, &maxsize); for (pow2 = 1; pow2 < width; pow2 = pow2 << 1); w = (pow2 == width) ? width : (pow2 << 1); for (pow2 = 1; pow2 < height; pow2 = pow2 << 1); h = (pow2 == height) ? height : (pow2 << 1); if (w > maxsize) w = maxsize; if (h > maxsize) h = maxsize; // Build RGBA packed image image = malloc (width*height*4); if (image == NULL) return GLU_OUT_OF_MEMORY; if ((format != GL_RGBA) || (type != GL_UNSIGNED_BYTE)) return GLU_INVALID_ENUM; rowlen = (unpackrowlength > 0) ? unpackrowlength : width; if (sizein >= unpackalignment) rowstride = components * rowlen; else rowstride = unpackalignment/sizein * CEILING (components * rowlen * sizein, unpackalignment); k = 0; for (i = 0; i < height; i++) { GLubyte *ubptr = (GLubyte*)data + i * rowstride + unpackskiprows * rowstride + unpackskippixels * components; for (j = 0; j < width*components; j++) image[k++] = *ubptr++; } if (w != width || h != height) { tmp = ResizeImage (image, width, height, w, h); free (image); image = tmp; if (image == NULL) return GLU_OUT_OF_MEMORY; } qglPixelStorei (GL_PACK_ROW_LENGTH, 0); qglPixelStorei (GL_PACK_ALIGNMENT, 1); qglPixelStorei (GL_PACK_SKIP_ROWS, 0); qglPixelStorei (GL_PACK_SKIP_PIXELS, 0); qglPixelStorei (GL_UNPACK_ROW_LENGTH, 0); qglPixelStorei (GL_UNPACK_ALIGNMENT, 1); qglPixelStorei (GL_UNPACK_SKIP_ROWS, 0); qglPixelStorei (GL_UNPACK_SKIP_PIXELS, 0); qglTexImage2D (target, 0, components, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); for (level = 1; ((w != 1) || (h != 1)); level++) { GLubyte *out, *in; int row; row = w * 4; if (w != 1) w >>= 1; if (h != 1) h >>= 1; in = out = image; for (i = 0; i < h; i++, in+=row) for (j = 0; j < w; j++, out+=4, in+=8) { out[0] = (in[0] + in[4] + in[row+0] + in[row+4])>>2; out[1] = (in[1] + in[5] + in[row+1] + in[row+5])>>2; out[2] = (in[2] + in[6] + in[row+2] + in[row+6])>>2; out[3] = (in[3] + in[7] + in[row+3] + in[row+7])>>2; } qglTexImage2D (target, level, components, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); } free (image); qglPixelStorei (GL_UNPACK_ROW_LENGTH, unpackrowlength); qglPixelStorei (GL_UNPACK_ALIGNMENT, unpackalignment); qglPixelStorei (GL_UNPACK_SKIP_ROWS, unpackskiprows); qglPixelStorei (GL_UNPACK_SKIP_PIXELS, unpackskippixels); qglPixelStorei (GL_PACK_ROW_LENGTH, packrowlength); qglPixelStorei (GL_PACK_ALIGNMENT, packalignment); qglPixelStorei (GL_PACK_SKIP_ROWS, packskiprows); qglPixelStorei (GL_PACK_SKIP_PIXELS, packskippixels); return 0; } typedef struct glu_error_struct { int errnum; const char *errstr; } GLU_ERROR_STRUCT; GLU_ERROR_STRUCT glu_errlist[] = { {GL_NO_ERROR, "GL_NO_ERROR - no error"}, {GL_INVALID_ENUM, "GL_INVALID_ENUM - An unacceptable value is specified for an enumerated argument."}, {GL_INVALID_VALUE, "GL_INVALID_VALUE - A numeric argument is out of range."}, {GL_INVALID_OPERATION, "GL_INVALID_OPERATION - The specified operation is not allowed in the current state."}, {GL_STACK_OVERFLOW, "GL_STACK_OVERFLOW - Function would cause a stack overflow."}, {GL_STACK_UNDERFLOW, "GL_STACK_UNDERFLOW - Function would cause a stack underflow."}, {GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY - There is not enough memory left to execute the function."}, {-1, NULL} }; const GLubyte* WINAPI gluErrorString(GLenum errCode ) { int search = 0; for (search = 0; glu_errlist[search].errstr; search++) { if (errCode == glu_errlist[search].errnum) return (const char *)glu_errlist[search].errstr; } //end for return "Unknown error"; } int QGL_Init(const char *dllname, const char* gluname) { #ifdef _WIN32 g_hGLDLL = LoadLibrary(dllname); #endif #if defined (__linux__) char* err; g_hGLDLL = dlopen(dllname, RTLD_LAZY|RTLD_GLOBAL); err = dlerror(); if (err) printf ("Error loading GL lib:\n%s\n", err); #endif init_error = 0; #ifndef __APPLE__ if (g_hGLDLL == NULL) return 0; #endif Sys_Printf("Loading GL library: %s ...", dllname); qgluPerspective = &gluPerspective2; qgluBuild2DMipmaps = &gluBuild2DMipmaps2; qgluLookAt = &gluLookAt2; qgluErrorString = &gluErrorString; qglAccum = glAccum; qglAlphaFunc = glAlphaFunc; qglAreTexturesResident = glAreTexturesResident; qglArrayElement = glArrayElement; qglBegin = glBegin; qglBindTexture = glBindTexture; qglBitmap = glBitmap; qglBlendFunc = glBlendFunc; qglCallList = glCallList; qglCallLists = glCallLists; qglClear = glClear; qglClearAccum = glClearAccum; qglClearColor = glClearColor; qglClearDepth = glClearDepth; qglClearIndex = glClearIndex; qglClearStencil = glClearStencil; qglClipPlane = glClipPlane; qglColor3b = glColor3b; qglColor3bv = glColor3bv; qglColor3d = glColor3d; qglColor3dv = glColor3dv; qglColor3f = glColor3f; qglColor3fv = glColor3fv; qglColor3i = glColor3i; qglColor3iv = glColor3iv; qglColor3s = glColor3s; qglColor3sv = glColor3sv; qglColor3ub = glColor3ub; qglColor3ubv = glColor3ubv; qglColor3ui = glColor3ui; qglColor3uiv = glColor3uiv; qglColor3us = glColor3us; qglColor3usv = glColor3usv; qglColor4b = glColor4b; qglColor4bv = glColor4bv; qglColor4d = glColor4d; qglColor4dv = glColor4dv; qglColor4f = glColor4f; qglColor4fv = glColor4fv; qglColor4i = glColor4i; qglColor4iv = glColor4iv; qglColor4s = glColor4s; qglColor4sv = glColor4sv; qglColor4ub = glColor4ub; qglColor4ubv = glColor4ubv; qglColor4ui = glColor4ui; qglColor4uiv = glColor4uiv; qglColor4us = glColor4us; qglColor4usv = glColor4usv; qglColorMask = glColorMask; qglColorMaterial = glColorMaterial; qglColorPointer = glColorPointer; qglCopyPixels = glCopyPixels; qglCopyTexImage1D = glCopyTexImage1D; qglCopyTexImage2D = glCopyTexImage2D; qglCopyTexSubImage1D = glCopyTexSubImage1D; qglCopyTexSubImage2D = glCopyTexSubImage2D; qglCullFace = glCullFace; qglDeleteLists = glDeleteLists; qglDeleteTextures = glDeleteTextures; qglDepthFunc = glDepthFunc; qglDepthMask = glDepthMask; qglDepthRange = glDepthRange; qglDisable = glDisable; qglDisableClientState = glDisableClientState; qglDrawArrays = glDrawArrays; qglDrawBuffer = glDrawBuffer; qglDrawElements = glDrawElements; qglDrawPixels = glDrawPixels; qglEdgeFlag = glEdgeFlag; qglEdgeFlagPointer = glEdgeFlagPointer; qglEdgeFlagv = glEdgeFlagv; qglEnable = glEnable; qglEnableClientState = glEnableClientState; qglEnd = glEnd; qglEndList = glEndList; qglEvalCoord1d = glEvalCoord1d; qglEvalCoord1dv = glEvalCoord1dv; qglEvalCoord1f = glEvalCoord1f; qglEvalCoord1fv = glEvalCoord1fv; qglEvalCoord2d = glEvalCoord2d; qglEvalCoord2dv = glEvalCoord2dv; qglEvalCoord2f = glEvalCoord2f; qglEvalCoord2fv = glEvalCoord2fv; qglEvalMesh1 = glEvalMesh1; qglEvalMesh2 = glEvalMesh2; qglEvalPoint1 = glEvalPoint1; qglEvalPoint2 = glEvalPoint2; qglFeedbackBuffer = glFeedbackBuffer; qglFinish = glFinish; qglFlush = glFlush; qglFogf = glFogf; qglFogfv = glFogfv; qglFogi = glFogi; qglFogiv = glFogiv; qglFrontFace = glFrontFace; qglFrustum = glFrustum; qglGenLists = glGenLists; qglGenTextures = glGenTextures; qglGetBooleanv = glGetBooleanv; qglGetClipPlane = glGetClipPlane; qglGetDoublev = glGetDoublev; qglGetError = glGetError; qglGetFloatv = glGetFloatv; qglGetIntegerv = glGetIntegerv; qglGetLightfv = glGetLightfv; qglGetLightiv = glGetLightiv; qglGetMapdv = glGetMapdv; qglGetMapfv = glGetMapfv; qglGetMapiv = glGetMapiv; qglGetMaterialfv = glGetMaterialfv; qglGetMaterialiv = glGetMaterialiv; qglGetPixelMapfv = glGetPixelMapfv; qglGetPixelMapuiv = glGetPixelMapuiv; qglGetPixelMapusv = glGetPixelMapusv; qglGetPointerv = glGetPointerv; qglGetPolygonStipple = glGetPolygonStipple; qglGetString = glGetString; qglGetTexEnvfv = glGetTexEnvfv; qglGetTexEnviv = glGetTexEnviv; qglGetTexGendv = glGetTexGendv; qglGetTexGenfv = glGetTexGenfv; qglGetTexGeniv = glGetTexGeniv; qglGetTexImage = glGetTexImage; qglGetTexLevelParameterfv = glGetTexLevelParameterfv; qglGetTexLevelParameteriv = glGetTexLevelParameteriv; qglGetTexParameterfv = glGetTexParameterfv; qglGetTexParameteriv = glGetTexParameteriv; qglHint = glHint; qglIndexMask = glIndexMask; qglIndexPointer = glIndexPointer; qglIndexd = glIndexd; qglIndexdv = glIndexdv; qglIndexf = glIndexf; qglIndexfv = glIndexfv; qglIndexi = glIndexi; qglIndexiv = glIndexiv; qglIndexs = glIndexs; qglIndexsv = glIndexsv; qglIndexub = glIndexub; qglIndexubv = glIndexubv; qglInitNames = glInitNames; qglInterleavedArrays = glInterleavedArrays; qglIsEnabled = glIsEnabled; qglIsList = glIsList; qglIsTexture = glIsTexture; qglLightModelf = glLightModelf; qglLightModelfv = glLightModelfv; qglLightModeli = glLightModeli; qglLightModeliv = glLightModeliv; qglLightf = glLightf; qglLightfv = glLightfv; qglLighti = glLighti; qglLightiv = glLightiv; qglLineStipple = glLineStipple; qglLineWidth = glLineWidth; qglListBase = glListBase; qglLoadIdentity = glLoadIdentity; qglLoadMatrixd = glLoadMatrixd; qglLoadMatrixf = glLoadMatrixf; qglLoadName = glLoadName; qglLogicOp = glLogicOp; qglMap1d = glMap1d; qglMap1f = glMap1f; qglMap2d = glMap2d; qglMap2f = glMap2f; qglMapGrid1d = glMapGrid1d; qglMapGrid1f = glMapGrid1f; qglMapGrid2d = glMapGrid2d; qglMapGrid2f = glMapGrid2f; qglMaterialf = glMaterialf; qglMaterialfv = glMaterialfv; qglMateriali = glMateriali; qglMaterialiv = glMaterialiv; qglMatrixMode = glMatrixMode; qglMultMatrixd = glMultMatrixd; qglMultMatrixf = glMultMatrixf; qglNewList = glNewList; qglNormal3b = glNormal3b; qglNormal3bv = glNormal3bv; qglNormal3d = glNormal3d; qglNormal3dv = glNormal3dv; qglNormal3f = glNormal3f; qglNormal3fv = glNormal3fv; qglNormal3i = glNormal3i; qglNormal3iv = glNormal3iv; qglNormal3s = glNormal3s; qglNormal3sv = glNormal3sv; qglNormalPointer = glNormalPointer; qglOrtho = glOrtho; qglPassThrough = glPassThrough; qglPixelMapfv = glPixelMapfv; qglPixelMapuiv = glPixelMapuiv; qglPixelMapusv = glPixelMapusv; qglPixelStoref = glPixelStoref; qglPixelStorei = glPixelStorei; qglPixelTransferf = glPixelTransferf; qglPixelTransferi = glPixelTransferi; qglPixelZoom = glPixelZoom; qglPointSize = glPointSize; qglPolygonMode = glPolygonMode; qglPolygonOffset = glPolygonOffset; qglPolygonStipple = glPolygonStipple; qglPopAttrib = glPopAttrib; qglPopClientAttrib = glPopClientAttrib; qglPopMatrix = glPopMatrix; qglPopName = glPopName; qglPrioritizeTextures = glPrioritizeTextures; qglPushAttrib = glPushAttrib; qglPushClientAttrib = glPushClientAttrib; qglPushMatrix = glPushMatrix; qglPushName = glPushName; qglRasterPos2d = glRasterPos2d; qglRasterPos2dv = glRasterPos2dv; qglRasterPos2f = glRasterPos2f; qglRasterPos2fv = glRasterPos2fv; qglRasterPos2i = glRasterPos2i; qglRasterPos2iv = glRasterPos2iv; qglRasterPos2s = glRasterPos2s; qglRasterPos2sv = glRasterPos2sv; qglRasterPos3d = glRasterPos3d; qglRasterPos3dv = glRasterPos3dv; qglRasterPos3f = glRasterPos3f; qglRasterPos3fv = glRasterPos3fv; qglRasterPos3i = glRasterPos3i; qglRasterPos3iv = glRasterPos3iv; qglRasterPos3s = glRasterPos3s; qglRasterPos3sv = glRasterPos3sv; qglRasterPos4d = glRasterPos4d; qglRasterPos4dv = glRasterPos4dv; qglRasterPos4f = glRasterPos4f; qglRasterPos4fv = glRasterPos4fv; qglRasterPos4i = glRasterPos4i; qglRasterPos4iv = glRasterPos4iv; qglRasterPos4s = glRasterPos4s; qglRasterPos4sv = glRasterPos4sv; qglReadBuffer = glReadBuffer; qglReadPixels = glReadPixels; qglRectd = glRectd; qglRectdv = glRectdv; qglRectf = glRectf; qglRectfv = glRectfv; qglRecti = glRecti; qglRectiv = glRectiv; qglRects = glRects; qglRectsv = glRectsv; qglRenderMode = glRenderMode; qglRotated = glRotated; qglRotatef = glRotatef; qglScaled = glScaled; qglScalef = glScalef; qglScissor = glScissor; qglSelectBuffer = glSelectBuffer; qglShadeModel = glShadeModel; qglStencilFunc = glStencilFunc; qglStencilMask = glStencilMask; qglStencilOp = glStencilOp; qglTexCoord1d = glTexCoord1d; qglTexCoord1dv = glTexCoord1dv; qglTexCoord1f = glTexCoord1f; qglTexCoord1fv = glTexCoord1fv; qglTexCoord1i = glTexCoord1i; qglTexCoord1iv = glTexCoord1iv; qglTexCoord1s = glTexCoord1s; qglTexCoord1sv = glTexCoord1sv; qglTexCoord2d = glTexCoord2d; qglTexCoord2dv = glTexCoord2dv; qglTexCoord2f = glTexCoord2f; qglTexCoord2fv = glTexCoord2fv; qglTexCoord2i = glTexCoord2i; qglTexCoord2iv = glTexCoord2iv; qglTexCoord2s = glTexCoord2s; qglTexCoord2sv = glTexCoord2sv; qglTexCoord3d = glTexCoord3d; qglTexCoord3dv = glTexCoord3dv; qglTexCoord3f = glTexCoord3f; qglTexCoord3fv = glTexCoord3fv; qglTexCoord3i = glTexCoord3i; qglTexCoord3iv = glTexCoord3iv; qglTexCoord3s = glTexCoord3s; qglTexCoord3sv = glTexCoord3sv; qglTexCoord4d = glTexCoord4d; qglTexCoord4dv = glTexCoord4dv; qglTexCoord4f = glTexCoord4f; qglTexCoord4fv = glTexCoord4fv; qglTexCoord4i = glTexCoord4i; qglTexCoord4iv = glTexCoord4iv; qglTexCoord4s = glTexCoord4s; qglTexCoord4sv = glTexCoord4sv; qglTexCoordPointer = glTexCoordPointer; qglTexEnvf = glTexEnvf; qglTexEnvfv = glTexEnvfv; qglTexEnvi = glTexEnvi; qglTexEnviv = glTexEnviv; qglTexGend = glTexGend; qglTexGendv = glTexGendv; qglTexGenf = glTexGenf; qglTexGenfv = glTexGenfv; qglTexGeni = glTexGeni; qglTexGeniv = glTexGeniv; qglTexImage1D = glTexImage1D; qglTexImage2D = glTexImage2D; qglTexParameterf = glTexParameterf; qglTexParameterfv = glTexParameterfv; qglTexParameteri = glTexParameteri; qglTexParameteriv = glTexParameteriv; qglTexSubImage1D = glTexSubImage1D; qglTexSubImage2D = glTexSubImage2D; qglTranslated = glTranslated; qglTranslatef = glTranslatef; qglVertex2d = glVertex2d; qglVertex2dv = glVertex2dv; qglVertex2f = glVertex2f; qglVertex2fv = glVertex2fv; qglVertex2i = glVertex2i; qglVertex2iv = glVertex2iv; qglVertex2s = glVertex2s; qglVertex2sv = glVertex2sv; qglVertex3d = glVertex3d; qglVertex3dv = glVertex3dv; qglVertex3f = glVertex3f; qglVertex3fv = glVertex3fv; qglVertex3i = glVertex3i; qglVertex3iv = glVertex3iv; qglVertex3s = glVertex3s; qglVertex3sv = glVertex3sv; qglVertex4d = glVertex4d; qglVertex4dv = glVertex4dv; qglVertex4f = glVertex4f; qglVertex4fv = glVertex4fv; qglVertex4i = glVertex4i; qglVertex4iv = glVertex4iv; qglVertex4s = glVertex4s; qglVertex4sv = glVertex4sv; qglVertexPointer = glVertexPointer; qglViewport = glViewport; // must be init with an active context qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; qglMultiTexCoord1dARB = NULL; qglMultiTexCoord1dvARB = NULL; qglMultiTexCoord1fARB = NULL; qglMultiTexCoord1fvARB = NULL; qglMultiTexCoord1iARB = NULL; qglMultiTexCoord1ivARB = NULL; qglMultiTexCoord1sARB = NULL; qglMultiTexCoord1svARB = NULL; qglMultiTexCoord2dARB = NULL; qglMultiTexCoord2dvARB = NULL; qglMultiTexCoord2fARB = NULL; qglMultiTexCoord2fvARB = NULL; qglMultiTexCoord2iARB = NULL; qglMultiTexCoord2ivARB = NULL; qglMultiTexCoord2sARB = NULL; qglMultiTexCoord2svARB = NULL; qglMultiTexCoord3dARB = NULL; qglMultiTexCoord3dvARB = NULL; qglMultiTexCoord3fARB = NULL; qglMultiTexCoord3fvARB = NULL; qglMultiTexCoord3iARB = NULL; qglMultiTexCoord3ivARB = NULL; qglMultiTexCoord3sARB = NULL; qglMultiTexCoord3svARB = NULL; qglMultiTexCoord4dARB = NULL; qglMultiTexCoord4dvARB = NULL; qglMultiTexCoord4fARB = NULL; qglMultiTexCoord4fvARB = NULL; qglMultiTexCoord4iARB = NULL; qglMultiTexCoord4ivARB = NULL; qglMultiTexCoord4sARB = NULL; qglMultiTexCoord4svARB = NULL; #ifdef _WIN32 qwglCopyContext = safe_dlsym(g_hGLDLL, "wglCopyContext" ); qwglCreateContext = safe_dlsym(g_hGLDLL, "wglCreateContext"); qwglCreateLayerContext = safe_dlsym(g_hGLDLL, "wglCreateLayerContext" ); qwglDeleteContext = safe_dlsym(g_hGLDLL, "wglDeleteContext"); qwglDescribeLayerPlane = safe_dlsym(g_hGLDLL, "wglDescribeLayerPlane" ); qwglGetCurrentContext = safe_dlsym(g_hGLDLL, "wglGetCurrentContext" ); qwglGetCurrentDC = safe_dlsym(g_hGLDLL, "wglGetCurrentDC" ); qwglGetLayerPaletteEntries = safe_dlsym(g_hGLDLL, "wglGetLayerPaletteEntries" ); qwglGetProcAddress = safe_dlsym(g_hGLDLL, "wglGetProcAddress" ); qwglMakeCurrent = safe_dlsym(g_hGLDLL, "wglMakeCurrent" ); qwglRealizeLayerPalette = safe_dlsym(g_hGLDLL, "wglRealizeLayerPalette" ); qwglSetLayerPaletteEntries = safe_dlsym(g_hGLDLL, "wglSetLayerPaletteEntries" ); qwglShareLists = safe_dlsym(g_hGLDLL, "wglShareLists" ); qwglSwapLayerBuffers = safe_dlsym(g_hGLDLL, "wglSwapLayerBuffers" ); qwglUseFontBitmaps = safe_dlsym(g_hGLDLL, "wglUseFontBitmapsA" ); qwglUseFontOutlines = safe_dlsym(g_hGLDLL, "wglUseFontOutlinesA" ); qwglChoosePixelFormat = safe_dlsym(g_hGLDLL, "wglChoosePixelFormat" ); qwglDescribePixelFormat = safe_dlsym(g_hGLDLL, "wglDescribePixelFormat" ); qwglGetPixelFormat = safe_dlsym(g_hGLDLL, "wglGetPixelFormat" ); qwglSetPixelFormat = safe_dlsym(g_hGLDLL, "wglSetPixelFormat" ); qwglSwapBuffers = safe_dlsym(g_hGLDLL, "wglSwapBuffers" ); qwglSwapIntervalEXT = 0; qglPointParameterfEXT = 0; qglPointParameterfvEXT = 0; qglColorTableEXT = 0; qglSelectTextureSGIS = 0; qglMTexCoord2fSGIS = 0; #endif #if defined (__linux__) || defined (__APPLE__) qglXChooseVisual = glXChooseVisual; qglXCreateContext = glXCreateContext; qglXDestroyContext = glXDestroyContext; qglXMakeCurrent = glXMakeCurrent; qglXCopyContext = glXCopyContext; qglXSwapBuffers = glXSwapBuffers; qglXCreateGLXPixmap = glXCreateGLXPixmap; qglXDestroyGLXPixmap = glXDestroyGLXPixmap; qglXQueryExtension = glXQueryExtension; qglXQueryVersion = glXQueryVersion; qglXIsDirect = glXIsDirect; qglXGetConfig = glXGetConfig; qglXGetCurrentContext = glXGetCurrentContext; qglXGetCurrentDrawable = glXGetCurrentDrawable; qglXWaitGL = glXWaitGL; qglXWaitX = glXWaitX; qglXUseXFont = glXUseXFont; qglXGetProcAddressARB = glXGetProcAddressARB; // Utah-GLX fix #endif qglPointParameterfEXT = 0; qglPointParameterfvEXT = 0; qglColorTableEXT = 0; qglSelectTextureSGIS = 0; qglMTexCoord2fSGIS = 0; Sys_Printf("Done.\n"); if (init_error == 1) return 0; return 1; } static int GL_ExtensionSupported (const char *extension) { const GLubyte *extensions = NULL; const GLubyte *start; GLubyte *where, *terminator; // Extension names should not have spaces. where = (GLubyte *) strchr (extension, ' '); if (where || *extension == '\0') return 0; extensions = qglGetString (GL_EXTENSIONS); // It takes a bit of care to be fool-proof about parsing the // OpenGL extensions string. Don't be fooled by sub-strings, etc. for (start = extensions; ;) { where = (GLubyte *) strstr ((const char *) start, extension); if (!where) break; terminator = where + strlen (extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } void* Sys_GLGetExtension (const char *symbol) { #if defined (__linux__) || defined (__APPLE__) if (qglXGetProcAddressARB == NULL) return NULL; else return qglXGetProcAddressARB ((GLubyte*)symbol); #else return qwglGetProcAddress (symbol); #endif } void QGL_InitExtensions () { if (GL_ExtensionSupported ("GL_ARB_multitexture")) { qglActiveTextureARB = Sys_GLGetExtension ("glActiveTextureARB"); qglClientActiveTextureARB = Sys_GLGetExtension ("glClientActiveTextureARB"); qglMultiTexCoord1dARB = Sys_GLGetExtension ("glMultiTexCoord1dARB"); qglMultiTexCoord1dvARB = Sys_GLGetExtension ("glMultiTexCoord1dvARB"); qglMultiTexCoord1fARB = Sys_GLGetExtension ("glMultiTexCoord1fARB"); qglMultiTexCoord1fvARB = Sys_GLGetExtension ("glMultiTexCoord1fvARB"); qglMultiTexCoord1iARB = Sys_GLGetExtension ("glMultiTexCoord1iARB"); qglMultiTexCoord1ivARB = Sys_GLGetExtension ("glMultiTexCoord1ivARB"); qglMultiTexCoord1sARB = Sys_GLGetExtension ("glMultiTexCoord1sARB"); qglMultiTexCoord1svARB = Sys_GLGetExtension ("glMultiTexCoord1svARB"); qglMultiTexCoord2dARB = Sys_GLGetExtension ("glMultiTexCoord2dARB"); qglMultiTexCoord2dvARB = Sys_GLGetExtension ("glMultiTexCoord2dvARB"); qglMultiTexCoord2fARB = Sys_GLGetExtension ("glMultiTexCoord2fARB"); qglMultiTexCoord2fvARB = Sys_GLGetExtension ("glMultiTexCoord2fvARB"); qglMultiTexCoord2iARB = Sys_GLGetExtension ("glMultiTexCoord2iARB"); qglMultiTexCoord2ivARB = Sys_GLGetExtension ("glMultiTexCoord2ivARB"); qglMultiTexCoord2sARB = Sys_GLGetExtension ("glMultiTexCoord2sARB"); qglMultiTexCoord2svARB = Sys_GLGetExtension ("glMultiTexCoord2svARB"); qglMultiTexCoord3dARB = Sys_GLGetExtension ("glMultiTexCoord3dARB"); qglMultiTexCoord3dvARB = Sys_GLGetExtension ("glMultiTexCoord3dvARB"); qglMultiTexCoord3fARB = Sys_GLGetExtension ("glMultiTexCoord3fARB"); qglMultiTexCoord3fvARB = Sys_GLGetExtension ("glMultiTexCoord3fvARB"); qglMultiTexCoord3iARB = Sys_GLGetExtension ("glMultiTexCoord3iARB"); qglMultiTexCoord3ivARB = Sys_GLGetExtension ("glMultiTexCoord3ivARB"); qglMultiTexCoord3sARB = Sys_GLGetExtension ("glMultiTexCoord3sARB"); qglMultiTexCoord3svARB = Sys_GLGetExtension ("glMultiTexCoord3svARB"); qglMultiTexCoord4dARB = Sys_GLGetExtension ("glMultiTexCoord4dARB"); qglMultiTexCoord4dvARB = Sys_GLGetExtension ("glMultiTexCoord4dvARB"); qglMultiTexCoord4fARB = Sys_GLGetExtension ("glMultiTexCoord4fARB"); qglMultiTexCoord4fvARB = Sys_GLGetExtension ("glMultiTexCoord4fvARB"); qglMultiTexCoord4iARB = Sys_GLGetExtension ("glMultiTexCoord4iARB"); qglMultiTexCoord4ivARB = Sys_GLGetExtension ("glMultiTexCoord4ivARB"); qglMultiTexCoord4sARB = Sys_GLGetExtension ("glMultiTexCoord4sARB"); qglMultiTexCoord4svARB = Sys_GLGetExtension ("glMultiTexCoord4svARB"); } }