/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ /* ** QGL_WIN.C ** ** This file implements the operating system binding of GL to QGL function ** pointers. When doing a port of Quake2 you must implement the following ** two functions: ** ** QGL_Init() - loads libraries, assigns function pointers, etc. ** QGL_Shutdown() - unloads libraries, NULLs function pointers */ #include #include #include #if defined ( __linux__ ) || defined ( __APPLE__ ) //#include #endif #ifdef _WIN32 #include #endif #include "qgl.h" #include void Sys_Printf( const char *format, ... ); #ifdef _WIN32 HMODULE g_hGLDLL = NULL; #pragma warning (disable : 4113 4133 4047 4018 ) int ( WINAPI * qwglChoosePixelFormat )( HDC, CONST PIXELFORMATDESCRIPTOR * ); int ( WINAPI * qwglDescribePixelFormat )( HDC, int, UINT, LPPIXELFORMATDESCRIPTOR ); int ( WINAPI * qwglGetPixelFormat )( HDC ); BOOL ( WINAPI * qwglSetPixelFormat )( HDC, int, CONST PIXELFORMATDESCRIPTOR * ); BOOL ( WINAPI * qwglSwapBuffers )( HDC ); BOOL ( WINAPI * qwglCopyContext )( HGLRC, HGLRC, UINT ); HGLRC ( WINAPI * qwglCreateContext )( HDC ); HGLRC ( WINAPI * qwglCreateLayerContext )( HDC, int ); BOOL ( WINAPI * qwglDeleteContext )( HGLRC ); HGLRC ( WINAPI * qwglGetCurrentContext )( VOID ); HDC ( WINAPI * qwglGetCurrentDC )( VOID ); PROC ( WINAPI * qwglGetProcAddress )( LPCSTR ); BOOL ( WINAPI * qwglMakeCurrent )( HDC, HGLRC ); BOOL ( WINAPI * qwglShareLists )( HGLRC, HGLRC ); BOOL ( WINAPI * qwglUseFontBitmaps )( HDC, DWORD, DWORD, DWORD ); BOOL ( WINAPI * qwglUseFontOutlines )( HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT ); BOOL ( WINAPI * qwglDescribeLayerPlane )( HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR ); int ( WINAPI * qwglSetLayerPaletteEntries )( HDC, int, int, int, CONST COLORREF * ); int ( WINAPI * qwglGetLayerPaletteEntries )( HDC, int, int, int, COLORREF * ); BOOL ( WINAPI * qwglRealizeLayerPalette )( HDC, int, BOOL ); BOOL ( WINAPI * qwglSwapLayerBuffers )( HDC, UINT ); BOOL ( WINAPI * qwglGetDeviceGammaRampEXT )( unsigned char *, unsigned char *, unsigned char * ); BOOL ( WINAPI * qwglSetDeviceGammaRampEXT )( const unsigned char *, const unsigned char *, const unsigned char * ); BOOL ( WINAPI * qwglSwapIntervalEXT )( int interval ); #else #define WINAPI #endif #if defined ( __linux__ ) || defined ( __APPLE__ ) void* g_hGLDLL; XVisualInfo* ( *qglXChooseVisual )( Display * dpy, int screen, int *attribList ); GLXContext ( *qglXCreateContext )( Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct ); void ( *qglXDestroyContext )( Display *dpy, GLXContext ctx ); Bool ( *qglXMakeCurrent )( Display *dpy, GLXDrawable drawable, GLXContext ctx ); void ( *qglXCopyContext )( Display *dpy, GLXContext src, GLXContext dst, GLuint mask ); void ( *qglXSwapBuffers )( Display *dpy, GLXDrawable drawable ); GLXPixmap ( *qglXCreateGLXPixmap )( Display *dpy, XVisualInfo *visual, Pixmap pixmap ); void ( *qglXDestroyGLXPixmap )( Display *dpy, GLXPixmap pixmap ); Bool ( *qglXQueryExtension )( Display *dpy, int *errorb, int *event ); Bool ( *qglXQueryVersion )( Display *dpy, int *maj, int *min ); Bool ( *qglXIsDirect )( Display *dpy, GLXContext ctx ); int ( *qglXGetConfig )( Display *dpy, XVisualInfo *visual, int attrib, int *value ); GLXContext ( *qglXGetCurrentContext )( void ); GLXDrawable ( *qglXGetCurrentDrawable )( void ); void ( *qglXWaitGL )( void ); void ( *qglXWaitX )( void ); void ( *qglXUseXFont )( Font font, int first, int count, int list ); void* ( *qglXGetProcAddressARB )( const GLubyte * procName ); #endif void ( APIENTRY * qglAccum )( GLenum op, GLfloat value ); void ( APIENTRY * qglAlphaFunc )( GLenum func, GLclampf ref ); GLboolean ( APIENTRY * qglAreTexturesResident )( GLsizei n, const GLuint *textures, GLboolean *residences ); void ( APIENTRY * qglArrayElement )( GLint i ); void ( APIENTRY * qglBegin )( GLenum mode ); void ( APIENTRY * qglBindTexture )( GLenum target, GLuint texture ); void ( APIENTRY * qglBitmap )( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); void ( APIENTRY * qglBlendFunc )( GLenum sfactor, GLenum dfactor ); void ( APIENTRY * qglCallList )( GLuint list ); void ( APIENTRY * qglCallLists )( GLsizei n, GLenum type, const GLvoid *lists ); void ( APIENTRY * qglClear )( GLbitfield mask ); void ( APIENTRY * qglClearAccum )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); void ( APIENTRY * qglClearColor )( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); void ( APIENTRY * qglClearDepth )( GLclampd depth ); void ( APIENTRY * qglClearIndex )( GLfloat c ); void ( APIENTRY * qglClearStencil )( GLint s ); void ( APIENTRY * qglClipPlane )( GLenum plane, const GLdouble *equation ); void ( APIENTRY * qglColor3b )( GLbyte red, GLbyte green, GLbyte blue ); void ( APIENTRY * qglColor3bv )( const GLbyte *v ); void ( APIENTRY * qglColor3d )( GLdouble red, GLdouble green, GLdouble blue ); void ( APIENTRY * qglColor3dv )( const GLdouble *v ); void ( APIENTRY * qglColor3f )( GLfloat red, GLfloat green, GLfloat blue ); void ( APIENTRY * qglColor3fv )( const GLfloat *v ); void ( APIENTRY * qglColor3i )( GLint red, GLint green, GLint blue ); void ( APIENTRY * qglColor3iv )( const GLint *v ); void ( APIENTRY * qglColor3s )( GLshort red, GLshort green, GLshort blue ); void ( APIENTRY * qglColor3sv )( const GLshort *v ); void ( APIENTRY * qglColor3ub )( GLubyte red, GLubyte green, GLubyte blue ); void ( APIENTRY * qglColor3ubv )( const GLubyte *v ); void ( APIENTRY * qglColor3ui )( GLuint red, GLuint green, GLuint blue ); void ( APIENTRY * qglColor3uiv )( const GLuint *v ); void ( APIENTRY * qglColor3us )( GLushort red, GLushort green, GLushort blue ); void ( APIENTRY * qglColor3usv )( const GLushort *v ); void ( APIENTRY * qglColor4b )( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); void ( APIENTRY * qglColor4bv )( const GLbyte *v ); void ( APIENTRY * qglColor4d )( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); void ( APIENTRY * qglColor4dv )( const GLdouble *v ); void ( APIENTRY * qglColor4f )( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); void ( APIENTRY * qglColor4fv )( const GLfloat *v ); void ( APIENTRY * qglColor4i )( GLint red, GLint green, GLint blue, GLint alpha ); void ( APIENTRY * qglColor4iv )( const GLint *v ); void ( APIENTRY * qglColor4s )( GLshort red, GLshort green, GLshort blue, GLshort alpha ); void ( APIENTRY * qglColor4sv )( const GLshort *v ); void ( APIENTRY * qglColor4ub )( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); void ( APIENTRY * qglColor4ubv )( const GLubyte *v ); void ( APIENTRY * qglColor4ui )( GLuint red, GLuint green, GLuint blue, GLuint alpha ); void ( APIENTRY * qglColor4uiv )( const GLuint *v ); void ( APIENTRY * qglColor4us )( GLushort red, GLushort green, GLushort blue, GLushort alpha ); void ( APIENTRY * qglColor4usv )( const GLushort *v ); void ( APIENTRY * qglColorMask )( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); void ( APIENTRY * qglColorMaterial )( GLenum face, GLenum mode ); void ( APIENTRY * qglColorPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglCopyPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); void ( APIENTRY * qglCopyTexImage1D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border ); void ( APIENTRY * qglCopyTexImage2D )( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); void ( APIENTRY * qglCopyTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); void ( APIENTRY * qglCopyTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); void ( APIENTRY * qglCullFace )( GLenum mode ); void ( APIENTRY * qglDeleteLists )( GLuint list, GLsizei range ); void ( APIENTRY * qglDeleteTextures )( GLsizei n, const GLuint *textures ); void ( APIENTRY * qglDepthFunc )( GLenum func ); void ( APIENTRY * qglDepthMask )( GLboolean flag ); void ( APIENTRY * qglDepthRange )( GLclampd zNear, GLclampd zFar ); void ( APIENTRY * qglDisable )( GLenum cap ); void ( APIENTRY * qglDisableClientState )( GLenum array ); void ( APIENTRY * qglDrawArrays )( GLenum mode, GLint first, GLsizei count ); void ( APIENTRY * qglDrawBuffer )( GLenum mode ); void ( APIENTRY * qglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); void ( APIENTRY * qglDrawPixels )( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglEdgeFlag )( GLboolean flag ); void ( APIENTRY * qglEdgeFlagPointer )( GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglEdgeFlagv )( const GLboolean *flag ); void ( APIENTRY * qglEnable )( GLenum cap ); void ( APIENTRY * qglEnableClientState )( GLenum array ); void ( APIENTRY * qglEnd )( void ); void ( APIENTRY * qglEndList )( void ); void ( APIENTRY * qglEvalCoord1d )( GLdouble u ); void ( APIENTRY * qglEvalCoord1dv )( const GLdouble *u ); void ( APIENTRY * qglEvalCoord1f )( GLfloat u ); void ( APIENTRY * qglEvalCoord1fv )( const GLfloat *u ); void ( APIENTRY * qglEvalCoord2d )( GLdouble u, GLdouble v ); void ( APIENTRY * qglEvalCoord2dv )( const GLdouble *u ); void ( APIENTRY * qglEvalCoord2f )( GLfloat u, GLfloat v ); void ( APIENTRY * qglEvalCoord2fv )( const GLfloat *u ); void ( APIENTRY * qglEvalMesh1 )( GLenum mode, GLint i1, GLint i2 ); void ( APIENTRY * qglEvalMesh2 )( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); void ( APIENTRY * qglEvalPoint1 )( GLint i ); void ( APIENTRY * qglEvalPoint2 )( GLint i, GLint j ); void ( APIENTRY * qglFeedbackBuffer )( GLsizei size, GLenum type, GLfloat *buffer ); void ( APIENTRY * qglFinish )( void ); void ( APIENTRY * qglFlush )( void ); void ( APIENTRY * qglFogf )( GLenum pname, GLfloat param ); void ( APIENTRY * qglFogfv )( GLenum pname, const GLfloat *params ); void ( APIENTRY * qglFogi )( GLenum pname, GLint param ); void ( APIENTRY * qglFogiv )( GLenum pname, const GLint *params ); void ( APIENTRY * qglFrontFace )( GLenum mode ); void ( APIENTRY * qglFrustum )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); GLuint ( APIENTRY * qglGenLists )( GLsizei range ); void ( APIENTRY * qglGenTextures )( GLsizei n, GLuint *textures ); void ( APIENTRY * qglGetBooleanv )( GLenum pname, GLboolean *params ); void ( APIENTRY * qglGetClipPlane )( GLenum plane, GLdouble *equation ); void ( APIENTRY * qglGetDoublev )( GLenum pname, GLdouble *params ); GLenum ( APIENTRY * qglGetError )( void ); void ( APIENTRY * qglGetFloatv )( GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetIntegerv )( GLenum pname, GLint *params ); void ( APIENTRY * qglGetLightfv )( GLenum light, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetLightiv )( GLenum light, GLenum pname, GLint *params ); void ( APIENTRY * qglGetMapdv )( GLenum target, GLenum query, GLdouble *v ); void ( APIENTRY * qglGetMapfv )( GLenum target, GLenum query, GLfloat *v ); void ( APIENTRY * qglGetMapiv )( GLenum target, GLenum query, GLint *v ); void ( APIENTRY * qglGetMaterialfv )( GLenum face, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetMaterialiv )( GLenum face, GLenum pname, GLint *params ); void ( APIENTRY * qglGetPixelMapfv )( GLenum map, GLfloat *values ); void ( APIENTRY * qglGetPixelMapuiv )( GLenum map, GLuint *values ); void ( APIENTRY * qglGetPixelMapusv )( GLenum map, GLushort *values ); void ( APIENTRY * qglGetPointerv )( GLenum pname, GLvoid* *params ); void ( APIENTRY * qglGetPolygonStipple )( GLubyte *mask ); const GLubyte * ( APIENTRY * qglGetString )(GLenum name); void ( APIENTRY * qglGetTexEnvfv )( GLenum target, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexEnviv )( GLenum target, GLenum pname, GLint *params ); void ( APIENTRY * qglGetTexGendv )( GLenum coord, GLenum pname, GLdouble *params ); void ( APIENTRY * qglGetTexGenfv )( GLenum coord, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexGeniv )( GLenum coord, GLenum pname, GLint *params ); void ( APIENTRY * qglGetTexImage )( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); void ( APIENTRY * qglGetTexLevelParameterfv )( GLenum target, GLint level, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexLevelParameteriv )( GLenum target, GLint level, GLenum pname, GLint *params ); void ( APIENTRY * qglGetTexParameterfv )( GLenum target, GLenum pname, GLfloat *params ); void ( APIENTRY * qglGetTexParameteriv )( GLenum target, GLenum pname, GLint *params ); void ( APIENTRY * qglHint )( GLenum target, GLenum mode ); void ( APIENTRY * qglIndexMask )( GLuint mask ); void ( APIENTRY * qglIndexPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglIndexd )( GLdouble c ); void ( APIENTRY * qglIndexdv )( const GLdouble *c ); void ( APIENTRY * qglIndexf )( GLfloat c ); void ( APIENTRY * qglIndexfv )( const GLfloat *c ); void ( APIENTRY * qglIndexi )( GLint c ); void ( APIENTRY * qglIndexiv )( const GLint *c ); void ( APIENTRY * qglIndexs )( GLshort c ); void ( APIENTRY * qglIndexsv )( const GLshort *c ); void ( APIENTRY * qglIndexub )( GLubyte c ); void ( APIENTRY * qglIndexubv )( const GLubyte *c ); void ( APIENTRY * qglInitNames )( void ); void ( APIENTRY * qglInterleavedArrays )( GLenum format, GLsizei stride, const GLvoid *pointer ); GLboolean ( APIENTRY * qglIsEnabled )( GLenum cap ); GLboolean ( APIENTRY * qglIsList )( GLuint list ); GLboolean ( APIENTRY * qglIsTexture )( GLuint texture ); void ( APIENTRY * qglLightModelf )( GLenum pname, GLfloat param ); void ( APIENTRY * qglLightModelfv )( GLenum pname, const GLfloat *params ); void ( APIENTRY * qglLightModeli )( GLenum pname, GLint param ); void ( APIENTRY * qglLightModeliv )( GLenum pname, const GLint *params ); void ( APIENTRY * qglLightf )( GLenum light, GLenum pname, GLfloat param ); void ( APIENTRY * qglLightfv )( GLenum light, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglLighti )( GLenum light, GLenum pname, GLint param ); void ( APIENTRY * qglLightiv )( GLenum light, GLenum pname, const GLint *params ); void ( APIENTRY * qglLineStipple )( GLint factor, GLushort pattern ); void ( APIENTRY * qglLineWidth )( GLfloat width ); void ( APIENTRY * qglListBase )( GLuint base ); void ( APIENTRY * qglLoadIdentity )( void ); void ( APIENTRY * qglLoadMatrixd )( const GLdouble *m ); void ( APIENTRY * qglLoadMatrixf )( const GLfloat *m ); void ( APIENTRY * qglLoadName )( GLuint name ); void ( APIENTRY * qglLogicOp )( GLenum opcode ); void ( APIENTRY * qglMap1d )( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); void ( APIENTRY * qglMap1f )( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); void ( APIENTRY * qglMap2d )( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); void ( APIENTRY * qglMap2f )( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); void ( APIENTRY * qglMapGrid1d )( GLint un, GLdouble u1, GLdouble u2 ); void ( APIENTRY * qglMapGrid1f )( GLint un, GLfloat u1, GLfloat u2 ); void ( APIENTRY * qglMapGrid2d )( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); void ( APIENTRY * qglMapGrid2f )( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); void ( APIENTRY * qglMaterialf )( GLenum face, GLenum pname, GLfloat param ); void ( APIENTRY * qglMaterialfv )( GLenum face, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglMateriali )( GLenum face, GLenum pname, GLint param ); void ( APIENTRY * qglMaterialiv )( GLenum face, GLenum pname, const GLint *params ); void ( APIENTRY * qglMatrixMode )( GLenum mode ); void ( APIENTRY * qglMultMatrixd )( const GLdouble *m ); void ( APIENTRY * qglMultMatrixf )( const GLfloat *m ); void ( APIENTRY * qglNewList )( GLuint list, GLenum mode ); void ( APIENTRY * qglNormal3b )( GLbyte nx, GLbyte ny, GLbyte nz ); void ( APIENTRY * qglNormal3bv )( const GLbyte *v ); void ( APIENTRY * qglNormal3d )( GLdouble nx, GLdouble ny, GLdouble nz ); void ( APIENTRY * qglNormal3dv )( const GLdouble *v ); void ( APIENTRY * qglNormal3f )( GLfloat nx, GLfloat ny, GLfloat nz ); void ( APIENTRY * qglNormal3fv )( const GLfloat *v ); void ( APIENTRY * qglNormal3i )( GLint nx, GLint ny, GLint nz ); void ( APIENTRY * qglNormal3iv )( const GLint *v ); void ( APIENTRY * qglNormal3s )( GLshort nx, GLshort ny, GLshort nz ); void ( APIENTRY * qglNormal3sv )( const GLshort *v ); void ( APIENTRY * qglNormalPointer )( GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglOrtho )( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ); void ( APIENTRY * qglPassThrough )( GLfloat token ); void ( APIENTRY * qglPixelMapfv )( GLenum map, GLsizei mapsize, const GLfloat *values ); void ( APIENTRY * qglPixelMapuiv )( GLenum map, GLsizei mapsize, const GLuint *values ); void ( APIENTRY * qglPixelMapusv )( GLenum map, GLsizei mapsize, const GLushort *values ); void ( APIENTRY * qglPixelStoref )( GLenum pname, GLfloat param ); void ( APIENTRY * qglPixelStorei )( GLenum pname, GLint param ); void ( APIENTRY * qglPixelTransferf )( GLenum pname, GLfloat param ); void ( APIENTRY * qglPixelTransferi )( GLenum pname, GLint param ); void ( APIENTRY * qglPixelZoom )( GLfloat xfactor, GLfloat yfactor ); void ( APIENTRY * qglPointSize )( GLfloat size ); void ( APIENTRY * qglPolygonMode )( GLenum face, GLenum mode ); void ( APIENTRY * qglPolygonOffset )( GLfloat factor, GLfloat units ); void ( APIENTRY * qglPolygonStipple )( const GLubyte *mask ); void ( APIENTRY * qglPopAttrib )( void ); void ( APIENTRY * qglPopClientAttrib )( void ); void ( APIENTRY * qglPopMatrix )( void ); void ( APIENTRY * qglPopName )( void ); void ( APIENTRY * qglPrioritizeTextures )( GLsizei n, const GLuint *textures, const GLclampf *priorities ); void ( APIENTRY * qglPushAttrib )( GLbitfield mask ); void ( APIENTRY * qglPushClientAttrib )( GLbitfield mask ); void ( APIENTRY * qglPushMatrix )( void ); void ( APIENTRY * qglPushName )( GLuint name ); void ( APIENTRY * qglRasterPos2d )( GLdouble x, GLdouble y ); void ( APIENTRY * qglRasterPos2dv )( const GLdouble *v ); void ( APIENTRY * qglRasterPos2f )( GLfloat x, GLfloat y ); void ( APIENTRY * qglRasterPos2fv )( const GLfloat *v ); void ( APIENTRY * qglRasterPos2i )( GLint x, GLint y ); void ( APIENTRY * qglRasterPos2iv )( const GLint *v ); void ( APIENTRY * qglRasterPos2s )( GLshort x, GLshort y ); void ( APIENTRY * qglRasterPos2sv )( const GLshort *v ); void ( APIENTRY * qglRasterPos3d )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglRasterPos3dv )( const GLdouble *v ); void ( APIENTRY * qglRasterPos3f )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglRasterPos3fv )( const GLfloat *v ); void ( APIENTRY * qglRasterPos3i )( GLint x, GLint y, GLint z ); void ( APIENTRY * qglRasterPos3iv )( const GLint *v ); void ( APIENTRY * qglRasterPos3s )( GLshort x, GLshort y, GLshort z ); void ( APIENTRY * qglRasterPos3sv )( const GLshort *v ); void ( APIENTRY * qglRasterPos4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void ( APIENTRY * qglRasterPos4dv )( const GLdouble *v ); void ( APIENTRY * qglRasterPos4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void ( APIENTRY * qglRasterPos4fv )( const GLfloat *v ); void ( APIENTRY * qglRasterPos4i )( GLint x, GLint y, GLint z, GLint w ); void ( APIENTRY * qglRasterPos4iv )( const GLint *v ); void ( APIENTRY * qglRasterPos4s )( GLshort x, GLshort y, GLshort z, GLshort w ); void ( APIENTRY * qglRasterPos4sv )( const GLshort *v ); void ( APIENTRY * qglReadBuffer )( GLenum mode ); void ( APIENTRY * qglReadPixels )( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); void ( APIENTRY * qglRectd )( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); void ( APIENTRY * qglRectdv )( const GLdouble *v1, const GLdouble *v2 ); void ( APIENTRY * qglRectf )( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); void ( APIENTRY * qglRectfv )( const GLfloat *v1, const GLfloat *v2 ); void ( APIENTRY * qglRecti )( GLint x1, GLint y1, GLint x2, GLint y2 ); void ( APIENTRY * qglRectiv )( const GLint *v1, const GLint *v2 ); void ( APIENTRY * qglRects )( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); void ( APIENTRY * qglRectsv )( const GLshort *v1, const GLshort *v2 ); GLint ( APIENTRY * qglRenderMode )( GLenum mode ); void ( APIENTRY * qglRotated )( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglRotatef )( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglScaled )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglScalef )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglScissor )( GLint x, GLint y, GLsizei width, GLsizei height ); void ( APIENTRY * qglSelectBuffer )( GLsizei size, GLuint *buffer ); void ( APIENTRY * qglShadeModel )( GLenum mode ); void ( APIENTRY * qglStencilFunc )( GLenum func, GLint ref, GLuint mask ); void ( APIENTRY * qglStencilMask )( GLuint mask ); void ( APIENTRY * qglStencilOp )( GLenum fail, GLenum zfail, GLenum zpass ); void ( APIENTRY * qglTexCoord1d )( GLdouble s ); void ( APIENTRY * qglTexCoord1dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord1f )( GLfloat s ); void ( APIENTRY * qglTexCoord1fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord1i )( GLint s ); void ( APIENTRY * qglTexCoord1iv )( const GLint *v ); void ( APIENTRY * qglTexCoord1s )( GLshort s ); void ( APIENTRY * qglTexCoord1sv )( const GLshort *v ); void ( APIENTRY * qglTexCoord2d )( GLdouble s, GLdouble t ); void ( APIENTRY * qglTexCoord2dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord2f )( GLfloat s, GLfloat t ); void ( APIENTRY * qglTexCoord2fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord2i )( GLint s, GLint t ); void ( APIENTRY * qglTexCoord2iv )( const GLint *v ); void ( APIENTRY * qglTexCoord2s )( GLshort s, GLshort t ); void ( APIENTRY * qglTexCoord2sv )( const GLshort *v ); void ( APIENTRY * qglTexCoord3d )( GLdouble s, GLdouble t, GLdouble r ); void ( APIENTRY * qglTexCoord3dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord3f )( GLfloat s, GLfloat t, GLfloat r ); void ( APIENTRY * qglTexCoord3fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord3i )( GLint s, GLint t, GLint r ); void ( APIENTRY * qglTexCoord3iv )( const GLint *v ); void ( APIENTRY * qglTexCoord3s )( GLshort s, GLshort t, GLshort r ); void ( APIENTRY * qglTexCoord3sv )( const GLshort *v ); void ( APIENTRY * qglTexCoord4d )( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); void ( APIENTRY * qglTexCoord4dv )( const GLdouble *v ); void ( APIENTRY * qglTexCoord4f )( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); void ( APIENTRY * qglTexCoord4fv )( const GLfloat *v ); void ( APIENTRY * qglTexCoord4i )( GLint s, GLint t, GLint r, GLint q ); void ( APIENTRY * qglTexCoord4iv )( const GLint *v ); void ( APIENTRY * qglTexCoord4s )( GLshort s, GLshort t, GLshort r, GLshort q ); void ( APIENTRY * qglTexCoord4sv )( const GLshort *v ); void ( APIENTRY * qglTexCoordPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglTexEnvf )( GLenum target, GLenum pname, GLfloat param ); void ( APIENTRY * qglTexEnvfv )( GLenum target, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglTexEnvi )( GLenum target, GLenum pname, GLint param ); void ( APIENTRY * qglTexEnviv )( GLenum target, GLenum pname, const GLint *params ); void ( APIENTRY * qglTexGend )( GLenum coord, GLenum pname, GLdouble param ); void ( APIENTRY * qglTexGendv )( GLenum coord, GLenum pname, const GLdouble *params ); void ( APIENTRY * qglTexGenf )( GLenum coord, GLenum pname, GLfloat param ); void ( APIENTRY * qglTexGenfv )( GLenum coord, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglTexGeni )( GLenum coord, GLenum pname, GLint param ); void ( APIENTRY * qglTexGeniv )( GLenum coord, GLenum pname, const GLint *params ); void ( APIENTRY * qglTexImage1D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTexImage2D )( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTexParameterf )( GLenum target, GLenum pname, GLfloat param ); void ( APIENTRY * qglTexParameterfv )( GLenum target, GLenum pname, const GLfloat *params ); void ( APIENTRY * qglTexParameteri )( GLenum target, GLenum pname, GLint param ); void ( APIENTRY * qglTexParameteriv )( GLenum target, GLenum pname, const GLint *params ); void ( APIENTRY * qglTexSubImage1D )( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTexSubImage2D )( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); void ( APIENTRY * qglTranslated )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglTranslatef )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglVertex2d )( GLdouble x, GLdouble y ); void ( APIENTRY * qglVertex2dv )( const GLdouble *v ); void ( APIENTRY * qglVertex2f )( GLfloat x, GLfloat y ); void ( APIENTRY * qglVertex2fv )( const GLfloat *v ); void ( APIENTRY * qglVertex2i )( GLint x, GLint y ); void ( APIENTRY * qglVertex2iv )( const GLint *v ); void ( APIENTRY * qglVertex2s )( GLshort x, GLshort y ); void ( APIENTRY * qglVertex2sv )( const GLshort *v ); void ( APIENTRY * qglVertex3d )( GLdouble x, GLdouble y, GLdouble z ); void ( APIENTRY * qglVertex3dv )( const GLdouble *v ); void ( APIENTRY * qglVertex3f )( GLfloat x, GLfloat y, GLfloat z ); void ( APIENTRY * qglVertex3fv )( const GLfloat *v ); void ( APIENTRY * qglVertex3i )( GLint x, GLint y, GLint z ); void ( APIENTRY * qglVertex3iv )( const GLint *v ); void ( APIENTRY * qglVertex3s )( GLshort x, GLshort y, GLshort z ); void ( APIENTRY * qglVertex3sv )( const GLshort *v ); void ( APIENTRY * qglVertex4d )( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); void ( APIENTRY * qglVertex4dv )( const GLdouble *v ); void ( APIENTRY * qglVertex4f )( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); void ( APIENTRY * qglVertex4fv )( const GLfloat *v ); void ( APIENTRY * qglVertex4i )( GLint x, GLint y, GLint z, GLint w ); void ( APIENTRY * qglVertex4iv )( const GLint *v ); void ( APIENTRY * qglVertex4s )( GLshort x, GLshort y, GLshort z, GLshort w ); void ( APIENTRY * qglVertex4sv )( const GLshort *v ); void ( APIENTRY * qglVertexPointer )( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ); void ( APIENTRY * qglViewport )( GLint x, GLint y, GLsizei width, GLsizei height ); void ( APIENTRY * qglPointParameterfEXT )( GLenum param, GLfloat value ); void ( APIENTRY * qglPointParameterfvEXT )( GLenum param, const GLfloat *value ); void ( APIENTRY * qglColorTableEXT )( int, int, int, int, int, const void * ); void ( APIENTRY * qglSelectTextureSGIS )( GLenum ); void ( APIENTRY * qglMTexCoord2fSGIS )( GLenum, GLfloat, GLfloat ); void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); void ( APIENTRY * qglMultiTexCoord1dARB )( GLenum target, GLdouble s ); void ( APIENTRY * qglMultiTexCoord1dvARB )( GLenum target, const GLdouble *v ); void ( APIENTRY * qglMultiTexCoord1fARB )( GLenum target, GLfloat s ); void ( APIENTRY * qglMultiTexCoord1fvARB )( GLenum target, const GLfloat *v ); void ( APIENTRY * qglMultiTexCoord1iARB )( GLenum target, GLint s ); void ( APIENTRY * qglMultiTexCoord1ivARB )( GLenum target, const GLint *v ); void ( APIENTRY * qglMultiTexCoord1sARB )( GLenum target, GLshort s ); void ( APIENTRY * qglMultiTexCoord1svARB )( GLenum target, const GLshort *v ); void ( APIENTRY * qglMultiTexCoord2dARB )( GLenum target, GLdouble s ); void ( APIENTRY * qglMultiTexCoord2dvARB )( GLenum target, const GLdouble *v ); void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum target, GLfloat s ); void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum target, const GLfloat *v ); void ( APIENTRY * qglMultiTexCoord2iARB )( GLenum target, GLint s ); void ( APIENTRY * qglMultiTexCoord2ivARB )( GLenum target, const GLint *v ); void ( APIENTRY * qglMultiTexCoord2sARB )( GLenum target, GLshort s ); void ( APIENTRY * qglMultiTexCoord2svARB )( GLenum target, const GLshort *v ); void ( APIENTRY * qglMultiTexCoord3dARB )( GLenum target, GLdouble s ); void ( APIENTRY * qglMultiTexCoord3dvARB )( GLenum target, const GLdouble *v ); void ( APIENTRY * qglMultiTexCoord3fARB )( GLenum target, GLfloat s ); void ( APIENTRY * qglMultiTexCoord3fvARB )( GLenum target, const GLfloat *v ); void ( APIENTRY * qglMultiTexCoord3iARB )( GLenum target, GLint s ); void ( APIENTRY * qglMultiTexCoord3ivARB )( GLenum target, const GLint *v ); void ( APIENTRY * qglMultiTexCoord3sARB )( GLenum target, GLshort s ); void ( APIENTRY * qglMultiTexCoord3svARB )( GLenum target, const GLshort *v ); void ( APIENTRY * qglMultiTexCoord4dARB )( GLenum target, GLdouble s ); void ( APIENTRY * qglMultiTexCoord4dvARB )( GLenum target, const GLdouble *v ); void ( APIENTRY * qglMultiTexCoord4fARB )( GLenum target, GLfloat s ); void ( APIENTRY * qglMultiTexCoord4fvARB )( GLenum target, const GLfloat *v ); void ( APIENTRY * qglMultiTexCoord4iARB )( GLenum target, GLint s ); void ( APIENTRY * qglMultiTexCoord4ivARB )( GLenum target, const GLint *v ); void ( APIENTRY * qglMultiTexCoord4sARB )( GLenum target, GLshort s ); void ( APIENTRY * qglMultiTexCoord4svARB )( GLenum target, const GLshort *v ); // glu stuff void ( APIENTRY * qgluPerspective )( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar ); int ( APIENTRY * qgluBuild2DMipmaps )( GLenum target, GLint components, GLint width, GLint height, GLenum format, GLenum type, const void *data ); // added for plugins void ( APIENTRY * qgluLookAt )( GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx, GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy, GLdouble upz ); const GLubyte* ( APIENTRY * qgluErrorString )(GLenum errCode ); /* ** QGL_Shutdown ** ** Unloads the specified DLL then nulls out all the proc pointers. */ void QGL_Shutdown(){ Sys_Printf( "Shutting down GL ..." ); if ( g_hGLDLL ) { #ifdef _WIN32 FreeLibrary( g_hGLDLL ); #endif //#if defined (__linux__) || defined (__APPLE__) // dlclose (g_hGLDLL); //#endif g_hGLDLL = NULL; } Sys_Printf( "Done.\n" ); qglAccum = NULL; qglAlphaFunc = NULL; qglAreTexturesResident = NULL; qglArrayElement = NULL; qglBegin = NULL; qglBindTexture = NULL; qglBitmap = NULL; qglBlendFunc = NULL; qglCallList = NULL; qglCallLists = NULL; qglClear = NULL; qglClearAccum = NULL; qglClearColor = NULL; qglClearDepth = NULL; qglClearIndex = NULL; qglClearStencil = NULL; qglClipPlane = NULL; qglColor3b = NULL; qglColor3bv = NULL; qglColor3d = NULL; qglColor3dv = NULL; qglColor3f = NULL; qglColor3fv = NULL; qglColor3i = NULL; qglColor3iv = NULL; qglColor3s = NULL; qglColor3sv = NULL; qglColor3ub = NULL; qglColor3ubv = NULL; qglColor3ui = NULL; qglColor3uiv = NULL; qglColor3us = NULL; qglColor3usv = NULL; qglColor4b = NULL; qglColor4bv = NULL; qglColor4d = NULL; qglColor4dv = NULL; qglColor4f = NULL; qglColor4fv = NULL; qglColor4i = NULL; qglColor4iv = NULL; qglColor4s = NULL; qglColor4sv = NULL; qglColor4ub = NULL; qglColor4ubv = NULL; qglColor4ui = NULL; qglColor4uiv = NULL; qglColor4us = NULL; qglColor4usv = NULL; qglColorMask = NULL; qglColorMaterial = NULL; qglColorPointer = NULL; qglCopyPixels = NULL; qglCopyTexImage1D = NULL; qglCopyTexImage2D = NULL; qglCopyTexSubImage1D = NULL; qglCopyTexSubImage2D = NULL; qglCullFace = NULL; qglDeleteLists = NULL; qglDeleteTextures = NULL; qglDepthFunc = NULL; qglDepthMask = NULL; qglDepthRange = NULL; qglDisable = NULL; qglDisableClientState = NULL; qglDrawArrays = NULL; qglDrawBuffer = NULL; qglDrawElements = NULL; qglDrawPixels = NULL; qglEdgeFlag = NULL; qglEdgeFlagPointer = NULL; qglEdgeFlagv = NULL; qglEnable = NULL; qglEnableClientState = NULL; qglEnd = NULL; qglEndList = NULL; qglEvalCoord1d = NULL; qglEvalCoord1dv = NULL; qglEvalCoord1f = NULL; qglEvalCoord1fv = NULL; qglEvalCoord2d = NULL; qglEvalCoord2dv = NULL; qglEvalCoord2f = NULL; qglEvalCoord2fv = NULL; qglEvalMesh1 = NULL; qglEvalMesh2 = NULL; qglEvalPoint1 = NULL; qglEvalPoint2 = NULL; qglFeedbackBuffer = NULL; qglFinish = NULL; qglFlush = NULL; qglFogf = NULL; qglFogfv = NULL; qglFogi = NULL; qglFogiv = NULL; qglFrontFace = NULL; qglFrustum = NULL; qglGenLists = NULL; qglGenTextures = NULL; qglGetBooleanv = NULL; qglGetClipPlane = NULL; qglGetDoublev = NULL; qglGetError = NULL; qglGetFloatv = NULL; qglGetIntegerv = NULL; qglGetLightfv = NULL; qglGetLightiv = NULL; qglGetMapdv = NULL; qglGetMapfv = NULL; qglGetMapiv = NULL; qglGetMaterialfv = NULL; qglGetMaterialiv = NULL; qglGetPixelMapfv = NULL; qglGetPixelMapuiv = NULL; qglGetPixelMapusv = NULL; qglGetPointerv = NULL; qglGetPolygonStipple = NULL; qglGetString = NULL; qglGetTexEnvfv = NULL; qglGetTexEnviv = NULL; qglGetTexGendv = NULL; qglGetTexGenfv = NULL; qglGetTexGeniv = NULL; qglGetTexImage = NULL; qglGetTexLevelParameterfv = NULL; qglGetTexLevelParameteriv = NULL; qglGetTexParameterfv = NULL; qglGetTexParameteriv = NULL; qglHint = NULL; qglIndexMask = NULL; qglIndexPointer = NULL; qglIndexd = NULL; qglIndexdv = NULL; qglIndexf = NULL; qglIndexfv = NULL; qglIndexi = NULL; qglIndexiv = NULL; qglIndexs = NULL; qglIndexsv = NULL; qglIndexub = NULL; qglIndexubv = NULL; qglInitNames = NULL; qglInterleavedArrays = NULL; qglIsEnabled = NULL; qglIsList = NULL; qglIsTexture = NULL; qglLightModelf = NULL; qglLightModelfv = NULL; qglLightModeli = NULL; qglLightModeliv = NULL; qglLightf = NULL; qglLightfv = NULL; qglLighti = NULL; qglLightiv = NULL; qglLineStipple = NULL; qglLineWidth = NULL; qglListBase = NULL; qglLoadIdentity = NULL; qglLoadMatrixd = NULL; qglLoadMatrixf = NULL; qglLoadName = NULL; qglLogicOp = NULL; qglMap1d = NULL; qglMap1f = NULL; qglMap2d = NULL; qglMap2f = NULL; qglMapGrid1d = NULL; qglMapGrid1f = NULL; qglMapGrid2d = NULL; qglMapGrid2f = NULL; qglMaterialf = NULL; qglMaterialfv = NULL; qglMateriali = NULL; qglMaterialiv = NULL; qglMatrixMode = NULL; qglMultMatrixd = NULL; qglMultMatrixf = NULL; qglNewList = NULL; qglNormal3b = NULL; qglNormal3bv = NULL; qglNormal3d = NULL; qglNormal3dv = NULL; qglNormal3f = NULL; qglNormal3fv = NULL; qglNormal3i = NULL; qglNormal3iv = NULL; qglNormal3s = NULL; qglNormal3sv = NULL; qglNormalPointer = NULL; qglOrtho = NULL; qglPassThrough = NULL; qglPixelMapfv = NULL; qglPixelMapuiv = NULL; qglPixelMapusv = NULL; qglPixelStoref = NULL; qglPixelStorei = NULL; qglPixelTransferf = NULL; qglPixelTransferi = NULL; qglPixelZoom = NULL; qglPointSize = NULL; qglPolygonMode = NULL; qglPolygonOffset = NULL; qglPolygonStipple = NULL; qglPopAttrib = NULL; qglPopClientAttrib = NULL; qglPopMatrix = NULL; qglPopName = NULL; qglPrioritizeTextures = NULL; qglPushAttrib = NULL; qglPushClientAttrib = NULL; qglPushMatrix = NULL; qglPushName = NULL; qglRasterPos2d = NULL; qglRasterPos2dv = NULL; qglRasterPos2f = NULL; qglRasterPos2fv = NULL; qglRasterPos2i = NULL; qglRasterPos2iv = NULL; qglRasterPos2s = NULL; qglRasterPos2sv = NULL; qglRasterPos3d = NULL; qglRasterPos3dv = NULL; qglRasterPos3f = NULL; qglRasterPos3fv = NULL; qglRasterPos3i = NULL; qglRasterPos3iv = NULL; qglRasterPos3s = NULL; qglRasterPos3sv = NULL; qglRasterPos4d = NULL; qglRasterPos4dv = NULL; qglRasterPos4f = NULL; qglRasterPos4fv = NULL; qglRasterPos4i = NULL; qglRasterPos4iv = NULL; qglRasterPos4s = NULL; qglRasterPos4sv = NULL; qglReadBuffer = NULL; qglReadPixels = NULL; qglRectd = NULL; qglRectdv = NULL; qglRectf = NULL; qglRectfv = NULL; qglRecti = NULL; qglRectiv = NULL; qglRects = NULL; qglRectsv = NULL; qglRenderMode = NULL; qglRotated = NULL; qglRotatef = NULL; qglScaled = NULL; qglScalef = NULL; qglScissor = NULL; qglSelectBuffer = NULL; qglShadeModel = NULL; qglStencilFunc = NULL; qglStencilMask = NULL; qglStencilOp = NULL; qglTexCoord1d = NULL; qglTexCoord1dv = NULL; qglTexCoord1f = NULL; qglTexCoord1fv = NULL; qglTexCoord1i = NULL; qglTexCoord1iv = NULL; qglTexCoord1s = NULL; qglTexCoord1sv = NULL; qglTexCoord2d = NULL; qglTexCoord2dv = NULL; qglTexCoord2f = NULL; qglTexCoord2fv = NULL; qglTexCoord2i = NULL; qglTexCoord2iv = NULL; qglTexCoord2s = NULL; qglTexCoord2sv = NULL; qglTexCoord3d = NULL; qglTexCoord3dv = NULL; qglTexCoord3f = NULL; qglTexCoord3fv = NULL; qglTexCoord3i = NULL; qglTexCoord3iv = NULL; qglTexCoord3s = NULL; qglTexCoord3sv = NULL; qglTexCoord4d = NULL; qglTexCoord4dv = NULL; qglTexCoord4f = NULL; qglTexCoord4fv = NULL; qglTexCoord4i = NULL; qglTexCoord4iv = NULL; qglTexCoord4s = NULL; qglTexCoord4sv = NULL; qglTexCoordPointer = NULL; qglTexEnvf = NULL; qglTexEnvfv = NULL; qglTexEnvi = NULL; qglTexEnviv = NULL; qglTexGend = NULL; qglTexGendv = NULL; qglTexGenf = NULL; qglTexGenfv = NULL; qglTexGeni = NULL; qglTexGeniv = NULL; qglTexImage1D = NULL; qglTexImage2D = NULL; qglTexParameterf = NULL; qglTexParameterfv = NULL; qglTexParameteri = NULL; qglTexParameteriv = NULL; qglTexSubImage1D = NULL; qglTexSubImage2D = NULL; qglTranslated = NULL; qglTranslatef = NULL; qglVertex2d = NULL; qglVertex2dv = NULL; qglVertex2f = NULL; qglVertex2fv = NULL; qglVertex2i = NULL; qglVertex2iv = NULL; qglVertex2s = NULL; qglVertex2sv = NULL; qglVertex3d = NULL; qglVertex3dv = NULL; qglVertex3f = NULL; qglVertex3fv = NULL; qglVertex3i = NULL; qglVertex3iv = NULL; qglVertex3s = NULL; qglVertex3sv = NULL; qglVertex4d = NULL; qglVertex4dv = NULL; qglVertex4f = NULL; qglVertex4fv = NULL; qglVertex4i = NULL; qglVertex4iv = NULL; qglVertex4s = NULL; qglVertex4sv = NULL; qglVertexPointer = NULL; qglViewport = NULL; qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; qglMultiTexCoord1dARB = NULL; qglMultiTexCoord1dvARB = NULL; qglMultiTexCoord1fARB = NULL; qglMultiTexCoord1fvARB = NULL; qglMultiTexCoord1iARB = NULL; qglMultiTexCoord1ivARB = NULL; qglMultiTexCoord1sARB = NULL; qglMultiTexCoord1svARB = NULL; qglMultiTexCoord2dARB = NULL; qglMultiTexCoord2dvARB = NULL; qglMultiTexCoord2fARB = NULL; qglMultiTexCoord2fvARB = NULL; qglMultiTexCoord2iARB = NULL; qglMultiTexCoord2ivARB = NULL; qglMultiTexCoord2sARB = NULL; qglMultiTexCoord2svARB = NULL; qglMultiTexCoord3dARB = NULL; qglMultiTexCoord3dvARB = NULL; qglMultiTexCoord3fARB = NULL; qglMultiTexCoord3fvARB = NULL; qglMultiTexCoord3iARB = NULL; qglMultiTexCoord3ivARB = NULL; qglMultiTexCoord3sARB = NULL; qglMultiTexCoord3svARB = NULL; qglMultiTexCoord4dARB = NULL; qglMultiTexCoord4dvARB = NULL; qglMultiTexCoord4fARB = NULL; qglMultiTexCoord4fvARB = NULL; qglMultiTexCoord4iARB = NULL; qglMultiTexCoord4ivARB = NULL; qglMultiTexCoord4sARB = NULL; qglMultiTexCoord4svARB = NULL; #ifdef _WIN32 qwglCopyContext = NULL; qwglCreateContext = NULL; qwglCreateLayerContext = NULL; qwglDeleteContext = NULL; qwglDescribeLayerPlane = NULL; qwglGetCurrentContext = NULL; qwglGetCurrentDC = NULL; qwglGetLayerPaletteEntries = NULL; qwglGetProcAddress = NULL; qwglMakeCurrent = NULL; qwglRealizeLayerPalette = NULL; qwglSetLayerPaletteEntries = NULL; qwglShareLists = NULL; qwglSwapLayerBuffers = NULL; qwglUseFontBitmaps = NULL; qwglUseFontOutlines = NULL; qwglChoosePixelFormat = NULL; qwglDescribePixelFormat = NULL; qwglGetPixelFormat = NULL; qwglSetPixelFormat = NULL; qwglSwapBuffers = NULL; qwglSwapIntervalEXT = NULL; qwglGetDeviceGammaRampEXT = NULL; qwglSetDeviceGammaRampEXT = NULL; #endif #if defined ( __linux__ ) || defined ( __APPLE__ ) qglXChooseVisual = NULL; qglXCreateContext = NULL; qglXDestroyContext = NULL; qglXMakeCurrent = NULL; qglXCopyContext = NULL; qglXSwapBuffers = NULL; qglXCreateGLXPixmap = NULL; qglXDestroyGLXPixmap = NULL; qglXQueryExtension = NULL; qglXQueryVersion = NULL; qglXIsDirect = NULL; qglXGetConfig = NULL; qglXGetCurrentContext = NULL; qglXGetCurrentDrawable = NULL; qglXWaitGL = NULL; qglXWaitX = NULL; qglXUseXFont = NULL; qglXGetProcAddressARB = NULL; #endif qgluPerspective = NULL; qgluBuild2DMipmaps = NULL; qgluErrorString = NULL; qgluLookAt = NULL; } /* ** QGL_Init ** ** This is responsible for binding our qgl function pointers to ** the appropriate GL stuff. In Windows this means doing a ** LoadLibrary and a bunch of calls to GetProcAddress. On other ** operating systems we need to do the right thing, whatever that ** might be. ** */ static int init_error; //static void* safe_dlsym (void *handle, char *symbol) //{ //#ifdef _WIN32 // return GetProcAddress (handle, symbol); //#endif //#if defined (__linux__) || defined (__APPLE__) // void* ret = dlsym (handle, symbol); // char *err = dlerror(); // if (err) //{ // init_error = 1; // printf ("Error loading OpenGL libraries: %s %s\n", err, symbol); // } // return ret; //#endif //} #include #include #ifdef _WIN32 #define M_PI 3.14159 #endif void WINAPI gluLookAt2( GLdouble ex, GLdouble ey, GLdouble ez, GLdouble cx, GLdouble cy, GLdouble cz, GLdouble ux, GLdouble uy, GLdouble uz ){ GLdouble x[3], y[3], z[3] = { ex - cx, ey - cy, ez - cz }; GLdouble inv; inv = sqrt( z[0] * z[0] + z[1] * z[1] + z[2] * z[2] ); if ( inv ) { inv = 1.0 / inv; z[0] *= inv; z[1] *= inv; z[2] *= inv; } x[0] = uy * z[2] - uz * z[1]; x[1] = -ux * z[2] + uz * z[0]; x[2] = ux * z[1] - uy * z[0]; y[0] = z[1] * x[2] - z[2] * x[1]; y[1] = -z[0] * x[2] + z[2] * x[0]; y[2] = z[0] * x[1] - z[1] * x[0]; inv = sqrt( x[0] * x[0] + x[1] * x[1] + x[2] * x[2] ); if ( inv ) { x[0] *= inv; x[1] *= inv; x[2] *= inv; } inv = sqrt( y[0] * y[0] + y[1] * y[1] + y[2] * y[2] ); if ( inv ) { y[0] *= inv; y[1] *= inv; y[2] *= inv; } { GLdouble m[16] = { x[0], y[0], z[0], 0, x[1], y[1], z[1], 0, x[2], y[2], z[2], 0, 0, 0, 0, 1 }; qglMultMatrixd( m ); qglTranslated( -ex, -ey, -ez ); } } void WINAPI gluPerspective2( GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar ){ GLdouble y = zNear * tan( fovy * M_PI / 360.0 ); qglFrustum( -y * aspect, y * aspect, -y, y, zNear, zFar ); } static void* WINAPI ResizeImage( GLubyte* old_image, int srcw, int srch, int destw, int desth ){ int i, j; float sx, sy; GLubyte* new_image = malloc( destw * desth * 4 * sizeof( GLubyte ) ); if ( new_image == NULL ) { return NULL; } if ( destw > 1 ) { sx = (GLfloat) ( srcw - 1 ) / (GLfloat) ( destw - 1 ); } else{ sx = (GLfloat) ( srcw - 1 ); } if ( desth > 1 ) { sy = (GLfloat) ( srch - 1 ) / (GLfloat) ( desth - 1 ); } else{ sy = (GLfloat) ( srch - 1 ); } for ( i = 0; i < desth; i++ ) { GLint ii = (GLint)( i * sy ); for ( j = 0; j < destw; j++ ) { GLint jj = (GLint)( j * sx ); GLubyte *src = old_image + ( ii * srcw + jj ) * 4; GLubyte *dst = new_image + ( i * destw + j ) * 4; *dst++ = *src++; *dst++ = *src++; *dst++ = *src++; *dst++ = *src++; } } return new_image; } #define CEILING( A, B ) ( ( A ) % ( B ) == 0 ? ( A ) / ( B ) : ( A ) / (B)+1 ) // NOTE: only supports RGBA, UNSIGNED_BYTE images. GLint WINAPI gluBuild2DMipmaps2( GLenum target, GLint components, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data ){ GLint w, h, level, maxsize, sizein = 1; GLint unpackrowlength, unpackalignment, unpackskiprows, unpackskippixels; GLint packrowlength, packalignment, packskiprows, packskippixels; GLint rowstride, rowlen; GLuint i, j, k, pow2; GLubyte *image, *tmp; if ( width < 1 || height < 1 ) { return GLU_INVALID_VALUE; } qglGetIntegerv( GL_UNPACK_ROW_LENGTH, &unpackrowlength ); qglGetIntegerv( GL_UNPACK_ALIGNMENT, &unpackalignment ); qglGetIntegerv( GL_UNPACK_SKIP_ROWS, &unpackskiprows ); qglGetIntegerv( GL_UNPACK_SKIP_PIXELS, &unpackskippixels ); qglGetIntegerv( GL_PACK_ROW_LENGTH, &packrowlength ); qglGetIntegerv( GL_PACK_ALIGNMENT, &packalignment ); qglGetIntegerv( GL_PACK_SKIP_ROWS, &packskiprows ); qglGetIntegerv( GL_PACK_SKIP_PIXELS, &packskippixels ); qglGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxsize ); for ( pow2 = 1; pow2 < width; pow2 = pow2 << 1 ) ; w = ( pow2 == width ) ? width : ( pow2 << 1 ); for ( pow2 = 1; pow2 < height; pow2 = pow2 << 1 ) ; h = ( pow2 == height ) ? height : ( pow2 << 1 ); if ( w > maxsize ) { w = maxsize; } if ( h > maxsize ) { h = maxsize; } // Build RGBA packed image image = malloc( width * height * 4 ); if ( image == NULL ) { return GLU_OUT_OF_MEMORY; } if ( ( format != GL_RGBA ) || ( type != GL_UNSIGNED_BYTE ) ) { return GLU_INVALID_ENUM; } rowlen = ( unpackrowlength > 0 ) ? unpackrowlength : width; if ( sizein >= unpackalignment ) { rowstride = components * rowlen; } else{ rowstride = unpackalignment / sizein * CEILING( components * rowlen * sizein, unpackalignment ); } k = 0; for ( i = 0; i < height; i++ ) { GLubyte *ubptr = (GLubyte*)data + i * rowstride + unpackskiprows * rowstride + unpackskippixels * components; for ( j = 0; j < width * components; j++ ) image[k++] = *ubptr++; } if ( w != width || h != height ) { tmp = ResizeImage( image, width, height, w, h ); free( image ); image = tmp; if ( image == NULL ) { return GLU_OUT_OF_MEMORY; } } qglPixelStorei( GL_PACK_ROW_LENGTH, 0 ); qglPixelStorei( GL_PACK_ALIGNMENT, 1 ); qglPixelStorei( GL_PACK_SKIP_ROWS, 0 ); qglPixelStorei( GL_PACK_SKIP_PIXELS, 0 ); qglPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); qglPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); qglPixelStorei( GL_UNPACK_SKIP_ROWS, 0 ); qglPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 ); qglTexImage2D( target, 0, components, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image ); for ( level = 1; ( ( w != 1 ) || ( h != 1 ) ); level++ ) { GLubyte *out, *in; int row; row = w * 4; if ( w != 1 ) { w >>= 1; } if ( h != 1 ) { h >>= 1; } in = out = image; for ( i = 0; i < h; i++, in += row ) for ( j = 0; j < w; j++, out += 4, in += 8 ) { out[0] = ( in[0] + in[4] + in[row + 0] + in[row + 4] ) >> 2; out[1] = ( in[1] + in[5] + in[row + 1] + in[row + 5] ) >> 2; out[2] = ( in[2] + in[6] + in[row + 2] + in[row + 6] ) >> 2; out[3] = ( in[3] + in[7] + in[row + 3] + in[row + 7] ) >> 2; } qglTexImage2D( target, level, components, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image ); } free( image ); qglPixelStorei( GL_UNPACK_ROW_LENGTH, unpackrowlength ); qglPixelStorei( GL_UNPACK_ALIGNMENT, unpackalignment ); qglPixelStorei( GL_UNPACK_SKIP_ROWS, unpackskiprows ); qglPixelStorei( GL_UNPACK_SKIP_PIXELS, unpackskippixels ); qglPixelStorei( GL_PACK_ROW_LENGTH, packrowlength ); qglPixelStorei( GL_PACK_ALIGNMENT, packalignment ); qglPixelStorei( GL_PACK_SKIP_ROWS, packskiprows ); qglPixelStorei( GL_PACK_SKIP_PIXELS, packskippixels ); return 0; } typedef struct glu_error_struct { int errnum; const char *errstr; } GLU_ERROR_STRUCT; GLU_ERROR_STRUCT glu_errlist[] = { {GL_NO_ERROR, "GL_NO_ERROR - no error"}, {GL_INVALID_ENUM, "GL_INVALID_ENUM - An unacceptable value is specified for an enumerated argument."}, {GL_INVALID_VALUE, "GL_INVALID_VALUE - A numeric argument is out of range."}, {GL_INVALID_OPERATION, "GL_INVALID_OPERATION - The specified operation is not allowed in the current state."}, {GL_STACK_OVERFLOW, "GL_STACK_OVERFLOW - Function would cause a stack overflow."}, {GL_STACK_UNDERFLOW, "GL_STACK_UNDERFLOW - Function would cause a stack underflow."}, {GL_OUT_OF_MEMORY, "GL_OUT_OF_MEMORY - There is not enough memory left to execute the function."}, {-1, NULL} }; const GLubyte* WINAPI gluErrorString( GLenum errCode ){ int search = 0; for ( search = 0; glu_errlist[search].errstr; search++ ) { if ( errCode == glu_errlist[search].errnum ) { return (const char *)glu_errlist[search].errstr; } } //end for return "Unknown error"; } int QGL_Init( const char *dllname, const char* gluname ){ #ifdef _WIN32 g_hGLDLL = LoadLibrary( dllname ); #endif #if defined ( __linux__ ) char* err; g_hGLDLL = dlopen( dllname, RTLD_LAZY | RTLD_GLOBAL ); err = dlerror(); if ( err ) { printf( "Error loading GL lib:\n%s\n", err ); } #endif init_error = 0; #ifndef __APPLE__ if ( g_hGLDLL == NULL ) { return 0; } #endif Sys_Printf( "Loading GL library: %s ...", dllname ); qgluPerspective = &gluPerspective2; qgluBuild2DMipmaps = &gluBuild2DMipmaps2; qgluLookAt = &gluLookAt2; qgluErrorString = &gluErrorString; qglAccum = glAccum; qglAlphaFunc = glAlphaFunc; qglAreTexturesResident = glAreTexturesResident; qglArrayElement = glArrayElement; qglBegin = glBegin; qglBindTexture = glBindTexture; qglBitmap = glBitmap; qglBlendFunc = glBlendFunc; qglCallList = glCallList; qglCallLists = glCallLists; qglClear = glClear; qglClearAccum = glClearAccum; qglClearColor = glClearColor; qglClearDepth = glClearDepth; qglClearIndex = glClearIndex; qglClearStencil = glClearStencil; qglClipPlane = glClipPlane; qglColor3b = glColor3b; qglColor3bv = glColor3bv; qglColor3d = glColor3d; qglColor3dv = glColor3dv; qglColor3f = glColor3f; qglColor3fv = glColor3fv; qglColor3i = glColor3i; qglColor3iv = glColor3iv; qglColor3s = glColor3s; qglColor3sv = glColor3sv; qglColor3ub = glColor3ub; qglColor3ubv = glColor3ubv; qglColor3ui = glColor3ui; qglColor3uiv = glColor3uiv; qglColor3us = glColor3us; qglColor3usv = glColor3usv; qglColor4b = glColor4b; qglColor4bv = glColor4bv; qglColor4d = glColor4d; qglColor4dv = glColor4dv; qglColor4f = glColor4f; qglColor4fv = glColor4fv; qglColor4i = glColor4i; qglColor4iv = glColor4iv; qglColor4s = glColor4s; qglColor4sv = glColor4sv; qglColor4ub = glColor4ub; qglColor4ubv = glColor4ubv; qglColor4ui = glColor4ui; qglColor4uiv = glColor4uiv; qglColor4us = glColor4us; qglColor4usv = glColor4usv; qglColorMask = glColorMask; qglColorMaterial = glColorMaterial; qglColorPointer = glColorPointer; qglCopyPixels = glCopyPixels; qglCopyTexImage1D = glCopyTexImage1D; qglCopyTexImage2D = glCopyTexImage2D; qglCopyTexSubImage1D = glCopyTexSubImage1D; qglCopyTexSubImage2D = glCopyTexSubImage2D; qglCullFace = glCullFace; qglDeleteLists = glDeleteLists; qglDeleteTextures = glDeleteTextures; qglDepthFunc = glDepthFunc; qglDepthMask = glDepthMask; qglDepthRange = glDepthRange; qglDisable = glDisable; qglDisableClientState = glDisableClientState; qglDrawArrays = glDrawArrays; qglDrawBuffer = glDrawBuffer; qglDrawElements = glDrawElements; qglDrawPixels = glDrawPixels; qglEdgeFlag = glEdgeFlag; qglEdgeFlagPointer = glEdgeFlagPointer; qglEdgeFlagv = glEdgeFlagv; qglEnable = glEnable; qglEnableClientState = glEnableClientState; qglEnd = glEnd; qglEndList = glEndList; qglEvalCoord1d = glEvalCoord1d; qglEvalCoord1dv = glEvalCoord1dv; qglEvalCoord1f = glEvalCoord1f; qglEvalCoord1fv = glEvalCoord1fv; qglEvalCoord2d = glEvalCoord2d; qglEvalCoord2dv = glEvalCoord2dv; qglEvalCoord2f = glEvalCoord2f; qglEvalCoord2fv = glEvalCoord2fv; qglEvalMesh1 = glEvalMesh1; qglEvalMesh2 = glEvalMesh2; qglEvalPoint1 = glEvalPoint1; qglEvalPoint2 = glEvalPoint2; qglFeedbackBuffer = glFeedbackBuffer; qglFinish = glFinish; qglFlush = glFlush; qglFogf = glFogf; qglFogfv = glFogfv; qglFogi = glFogi; qglFogiv = glFogiv; qglFrontFace = glFrontFace; qglFrustum = glFrustum; qglGenLists = glGenLists; qglGenTextures = glGenTextures; qglGetBooleanv = glGetBooleanv; qglGetClipPlane = glGetClipPlane; qglGetDoublev = glGetDoublev; qglGetError = glGetError; qglGetFloatv = glGetFloatv; qglGetIntegerv = glGetIntegerv; qglGetLightfv = glGetLightfv; qglGetLightiv = glGetLightiv; qglGetMapdv = glGetMapdv; qglGetMapfv = glGetMapfv; qglGetMapiv = glGetMapiv; qglGetMaterialfv = glGetMaterialfv; qglGetMaterialiv = glGetMaterialiv; qglGetPixelMapfv = glGetPixelMapfv; qglGetPixelMapuiv = glGetPixelMapuiv; qglGetPixelMapusv = glGetPixelMapusv; qglGetPointerv = glGetPointerv; qglGetPolygonStipple = glGetPolygonStipple; qglGetString = glGetString; qglGetTexEnvfv = glGetTexEnvfv; qglGetTexEnviv = glGetTexEnviv; qglGetTexGendv = glGetTexGendv; qglGetTexGenfv = glGetTexGenfv; qglGetTexGeniv = glGetTexGeniv; qglGetTexImage = glGetTexImage; qglGetTexLevelParameterfv = glGetTexLevelParameterfv; qglGetTexLevelParameteriv = glGetTexLevelParameteriv; qglGetTexParameterfv = glGetTexParameterfv; qglGetTexParameteriv = glGetTexParameteriv; qglHint = glHint; qglIndexMask = glIndexMask; qglIndexPointer = glIndexPointer; qglIndexd = glIndexd; qglIndexdv = glIndexdv; qglIndexf = glIndexf; qglIndexfv = glIndexfv; qglIndexi = glIndexi; qglIndexiv = glIndexiv; qglIndexs = glIndexs; qglIndexsv = glIndexsv; qglIndexub = glIndexub; qglIndexubv = glIndexubv; qglInitNames = glInitNames; qglInterleavedArrays = glInterleavedArrays; qglIsEnabled = glIsEnabled; qglIsList = glIsList; qglIsTexture = glIsTexture; qglLightModelf = glLightModelf; qglLightModelfv = glLightModelfv; qglLightModeli = glLightModeli; qglLightModeliv = glLightModeliv; qglLightf = glLightf; qglLightfv = glLightfv; qglLighti = glLighti; qglLightiv = glLightiv; qglLineStipple = glLineStipple; qglLineWidth = glLineWidth; qglListBase = glListBase; qglLoadIdentity = glLoadIdentity; qglLoadMatrixd = glLoadMatrixd; qglLoadMatrixf = glLoadMatrixf; qglLoadName = glLoadName; qglLogicOp = glLogicOp; qglMap1d = glMap1d; qglMap1f = glMap1f; qglMap2d = glMap2d; qglMap2f = glMap2f; qglMapGrid1d = glMapGrid1d; qglMapGrid1f = glMapGrid1f; qglMapGrid2d = glMapGrid2d; qglMapGrid2f = glMapGrid2f; qglMaterialf = glMaterialf; qglMaterialfv = glMaterialfv; qglMateriali = glMateriali; qglMaterialiv = glMaterialiv; qglMatrixMode = glMatrixMode; qglMultMatrixd = glMultMatrixd; qglMultMatrixf = glMultMatrixf; qglNewList = glNewList; qglNormal3b = glNormal3b; qglNormal3bv = glNormal3bv; qglNormal3d = glNormal3d; qglNormal3dv = glNormal3dv; qglNormal3f = glNormal3f; qglNormal3fv = glNormal3fv; qglNormal3i = glNormal3i; qglNormal3iv = glNormal3iv; qglNormal3s = glNormal3s; qglNormal3sv = glNormal3sv; qglNormalPointer = glNormalPointer; qglOrtho = glOrtho; qglPassThrough = glPassThrough; qglPixelMapfv = glPixelMapfv; qglPixelMapuiv = glPixelMapuiv; qglPixelMapusv = glPixelMapusv; qglPixelStoref = glPixelStoref; qglPixelStorei = glPixelStorei; qglPixelTransferf = glPixelTransferf; qglPixelTransferi = glPixelTransferi; qglPixelZoom = glPixelZoom; qglPointSize = glPointSize; qglPolygonMode = glPolygonMode; qglPolygonOffset = glPolygonOffset; qglPolygonStipple = glPolygonStipple; qglPopAttrib = glPopAttrib; qglPopClientAttrib = glPopClientAttrib; qglPopMatrix = glPopMatrix; qglPopName = glPopName; qglPrioritizeTextures = glPrioritizeTextures; qglPushAttrib = glPushAttrib; qglPushClientAttrib = glPushClientAttrib; qglPushMatrix = glPushMatrix; qglPushName = glPushName; qglRasterPos2d = glRasterPos2d; qglRasterPos2dv = glRasterPos2dv; qglRasterPos2f = glRasterPos2f; qglRasterPos2fv = glRasterPos2fv; qglRasterPos2i = glRasterPos2i; qglRasterPos2iv = glRasterPos2iv; qglRasterPos2s = glRasterPos2s; qglRasterPos2sv = glRasterPos2sv; qglRasterPos3d = glRasterPos3d; qglRasterPos3dv = glRasterPos3dv; qglRasterPos3f = glRasterPos3f; qglRasterPos3fv = glRasterPos3fv; qglRasterPos3i = glRasterPos3i; qglRasterPos3iv = glRasterPos3iv; qglRasterPos3s = glRasterPos3s; qglRasterPos3sv = glRasterPos3sv; qglRasterPos4d = glRasterPos4d; qglRasterPos4dv = glRasterPos4dv; qglRasterPos4f = glRasterPos4f; qglRasterPos4fv = glRasterPos4fv; qglRasterPos4i = glRasterPos4i; qglRasterPos4iv = glRasterPos4iv; qglRasterPos4s = glRasterPos4s; qglRasterPos4sv = glRasterPos4sv; qglReadBuffer = glReadBuffer; qglReadPixels = glReadPixels; qglRectd = glRectd; qglRectdv = glRectdv; qglRectf = glRectf; qglRectfv = glRectfv; qglRecti = glRecti; qglRectiv = glRectiv; qglRects = glRects; qglRectsv = glRectsv; qglRenderMode = glRenderMode; qglRotated = glRotated; qglRotatef = glRotatef; qglScaled = glScaled; qglScalef = glScalef; qglScissor = glScissor; qglSelectBuffer = glSelectBuffer; qglShadeModel = glShadeModel; qglStencilFunc = glStencilFunc; qglStencilMask = glStencilMask; qglStencilOp = glStencilOp; qglTexCoord1d = glTexCoord1d; qglTexCoord1dv = glTexCoord1dv; qglTexCoord1f = glTexCoord1f; qglTexCoord1fv = glTexCoord1fv; qglTexCoord1i = glTexCoord1i; qglTexCoord1iv = glTexCoord1iv; qglTexCoord1s = glTexCoord1s; qglTexCoord1sv = glTexCoord1sv; qglTexCoord2d = glTexCoord2d; qglTexCoord2dv = glTexCoord2dv; qglTexCoord2f = glTexCoord2f; qglTexCoord2fv = glTexCoord2fv; qglTexCoord2i = glTexCoord2i; qglTexCoord2iv = glTexCoord2iv; qglTexCoord2s = glTexCoord2s; qglTexCoord2sv = glTexCoord2sv; qglTexCoord3d = glTexCoord3d; qglTexCoord3dv = glTexCoord3dv; qglTexCoord3f = glTexCoord3f; qglTexCoord3fv = glTexCoord3fv; qglTexCoord3i = glTexCoord3i; qglTexCoord3iv = glTexCoord3iv; qglTexCoord3s = glTexCoord3s; qglTexCoord3sv = glTexCoord3sv; qglTexCoord4d = glTexCoord4d; qglTexCoord4dv = glTexCoord4dv; qglTexCoord4f = glTexCoord4f; qglTexCoord4fv = glTexCoord4fv; qglTexCoord4i = glTexCoord4i; qglTexCoord4iv = glTexCoord4iv; qglTexCoord4s = glTexCoord4s; qglTexCoord4sv = glTexCoord4sv; qglTexCoordPointer = glTexCoordPointer; qglTexEnvf = glTexEnvf; qglTexEnvfv = glTexEnvfv; qglTexEnvi = glTexEnvi; qglTexEnviv = glTexEnviv; qglTexGend = glTexGend; qglTexGendv = glTexGendv; qglTexGenf = glTexGenf; qglTexGenfv = glTexGenfv; qglTexGeni = glTexGeni; qglTexGeniv = glTexGeniv; qglTexImage1D = glTexImage1D; qglTexImage2D = glTexImage2D; qglTexParameterf = glTexParameterf; qglTexParameterfv = glTexParameterfv; qglTexParameteri = glTexParameteri; qglTexParameteriv = glTexParameteriv; qglTexSubImage1D = glTexSubImage1D; qglTexSubImage2D = glTexSubImage2D; qglTranslated = glTranslated; qglTranslatef = glTranslatef; qglVertex2d = glVertex2d; qglVertex2dv = glVertex2dv; qglVertex2f = glVertex2f; qglVertex2fv = glVertex2fv; qglVertex2i = glVertex2i; qglVertex2iv = glVertex2iv; qglVertex2s = glVertex2s; qglVertex2sv = glVertex2sv; qglVertex3d = glVertex3d; qglVertex3dv = glVertex3dv; qglVertex3f = glVertex3f; qglVertex3fv = glVertex3fv; qglVertex3i = glVertex3i; qglVertex3iv = glVertex3iv; qglVertex3s = glVertex3s; qglVertex3sv = glVertex3sv; qglVertex4d = glVertex4d; qglVertex4dv = glVertex4dv; qglVertex4f = glVertex4f; qglVertex4fv = glVertex4fv; qglVertex4i = glVertex4i; qglVertex4iv = glVertex4iv; qglVertex4s = glVertex4s; qglVertex4sv = glVertex4sv; qglVertexPointer = glVertexPointer; qglViewport = glViewport; // must be init with an active context qglActiveTextureARB = NULL; qglClientActiveTextureARB = NULL; qglMultiTexCoord1dARB = NULL; qglMultiTexCoord1dvARB = NULL; qglMultiTexCoord1fARB = NULL; qglMultiTexCoord1fvARB = NULL; qglMultiTexCoord1iARB = NULL; qglMultiTexCoord1ivARB = NULL; qglMultiTexCoord1sARB = NULL; qglMultiTexCoord1svARB = NULL; qglMultiTexCoord2dARB = NULL; qglMultiTexCoord2dvARB = NULL; qglMultiTexCoord2fARB = NULL; qglMultiTexCoord2fvARB = NULL; qglMultiTexCoord2iARB = NULL; qglMultiTexCoord2ivARB = NULL; qglMultiTexCoord2sARB = NULL; qglMultiTexCoord2svARB = NULL; qglMultiTexCoord3dARB = NULL; qglMultiTexCoord3dvARB = NULL; qglMultiTexCoord3fARB = NULL; qglMultiTexCoord3fvARB = NULL; qglMultiTexCoord3iARB = NULL; qglMultiTexCoord3ivARB = NULL; qglMultiTexCoord3sARB = NULL; qglMultiTexCoord3svARB = NULL; qglMultiTexCoord4dARB = NULL; qglMultiTexCoord4dvARB = NULL; qglMultiTexCoord4fARB = NULL; qglMultiTexCoord4fvARB = NULL; qglMultiTexCoord4iARB = NULL; qglMultiTexCoord4ivARB = NULL; qglMultiTexCoord4sARB = NULL; qglMultiTexCoord4svARB = NULL; #ifdef _WIN32 qwglCopyContext = safe_dlsym( g_hGLDLL, "wglCopyContext" ); qwglCreateContext = safe_dlsym( g_hGLDLL, "wglCreateContext" ); qwglCreateLayerContext = safe_dlsym( g_hGLDLL, "wglCreateLayerContext" ); qwglDeleteContext = safe_dlsym( g_hGLDLL, "wglDeleteContext" ); qwglDescribeLayerPlane = safe_dlsym( g_hGLDLL, "wglDescribeLayerPlane" ); qwglGetCurrentContext = safe_dlsym( g_hGLDLL, "wglGetCurrentContext" ); qwglGetCurrentDC = safe_dlsym( g_hGLDLL, "wglGetCurrentDC" ); qwglGetLayerPaletteEntries = safe_dlsym( g_hGLDLL, "wglGetLayerPaletteEntries" ); qwglGetProcAddress = safe_dlsym( g_hGLDLL, "wglGetProcAddress" ); qwglMakeCurrent = safe_dlsym( g_hGLDLL, "wglMakeCurrent" ); qwglRealizeLayerPalette = safe_dlsym( g_hGLDLL, "wglRealizeLayerPalette" ); qwglSetLayerPaletteEntries = safe_dlsym( g_hGLDLL, "wglSetLayerPaletteEntries" ); qwglShareLists = safe_dlsym( g_hGLDLL, "wglShareLists" ); qwglSwapLayerBuffers = safe_dlsym( g_hGLDLL, "wglSwapLayerBuffers" ); qwglUseFontBitmaps = safe_dlsym( g_hGLDLL, "wglUseFontBitmapsA" ); qwglUseFontOutlines = safe_dlsym( g_hGLDLL, "wglUseFontOutlinesA" ); qwglChoosePixelFormat = safe_dlsym( g_hGLDLL, "wglChoosePixelFormat" ); qwglDescribePixelFormat = safe_dlsym( g_hGLDLL, "wglDescribePixelFormat" ); qwglGetPixelFormat = safe_dlsym( g_hGLDLL, "wglGetPixelFormat" ); qwglSetPixelFormat = safe_dlsym( g_hGLDLL, "wglSetPixelFormat" ); qwglSwapBuffers = safe_dlsym( g_hGLDLL, "wglSwapBuffers" ); qwglSwapIntervalEXT = 0; qglPointParameterfEXT = 0; qglPointParameterfvEXT = 0; qglColorTableEXT = 0; qglSelectTextureSGIS = 0; qglMTexCoord2fSGIS = 0; #endif #if defined ( __linux__ ) || defined ( __APPLE__ ) qglXChooseVisual = glXChooseVisual; qglXCreateContext = glXCreateContext; qglXDestroyContext = glXDestroyContext; qglXMakeCurrent = glXMakeCurrent; qglXCopyContext = glXCopyContext; qglXSwapBuffers = glXSwapBuffers; qglXCreateGLXPixmap = glXCreateGLXPixmap; qglXDestroyGLXPixmap = glXDestroyGLXPixmap; qglXQueryExtension = glXQueryExtension; qglXQueryVersion = glXQueryVersion; qglXIsDirect = glXIsDirect; qglXGetConfig = glXGetConfig; qglXGetCurrentContext = glXGetCurrentContext; qglXGetCurrentDrawable = glXGetCurrentDrawable; qglXWaitGL = glXWaitGL; qglXWaitX = glXWaitX; qglXUseXFont = glXUseXFont; qglXGetProcAddressARB = glXGetProcAddressARB; // Utah-GLX fix #endif qglPointParameterfEXT = 0; qglPointParameterfvEXT = 0; qglColorTableEXT = 0; qglSelectTextureSGIS = 0; qglMTexCoord2fSGIS = 0; Sys_Printf( "Done.\n" ); if ( init_error == 1 ) { return 0; } return 1; } static int GL_ExtensionSupported( const char *extension ){ const GLubyte *extensions = NULL; const GLubyte *start; GLubyte *where, *terminator; // Extension names should not have spaces. where = (GLubyte *) strchr( extension, ' ' ); if ( where || *extension == '\0' ) { return 0; } extensions = qglGetString( GL_EXTENSIONS ); // It takes a bit of care to be fool-proof about parsing the // OpenGL extensions string. Don't be fooled by sub-strings, etc. for ( start = extensions; ; ) { where = (GLubyte *) strstr( (const char *) start, extension ); if ( !where ) { break; } terminator = where + strlen( extension ); if ( where == start || *( where - 1 ) == ' ' ) { if ( *terminator == ' ' || *terminator == '\0' ) { return 1; } } start = terminator; } return 0; } void* Sys_GLGetExtension( const char *symbol ){ #if defined ( __linux__ ) || defined ( __APPLE__ ) if ( qglXGetProcAddressARB == NULL ) { return NULL; } else{ return qglXGetProcAddressARB( (GLubyte*)symbol ); } #else return qwglGetProcAddress( symbol ); #endif } void QGL_InitExtensions(){ if ( GL_ExtensionSupported( "GL_ARB_multitexture" ) ) { qglActiveTextureARB = Sys_GLGetExtension( "glActiveTextureARB" ); qglClientActiveTextureARB = Sys_GLGetExtension( "glClientActiveTextureARB" ); qglMultiTexCoord1dARB = Sys_GLGetExtension( "glMultiTexCoord1dARB" ); qglMultiTexCoord1dvARB = Sys_GLGetExtension( "glMultiTexCoord1dvARB" ); qglMultiTexCoord1fARB = Sys_GLGetExtension( "glMultiTexCoord1fARB" ); qglMultiTexCoord1fvARB = Sys_GLGetExtension( "glMultiTexCoord1fvARB" ); qglMultiTexCoord1iARB = Sys_GLGetExtension( "glMultiTexCoord1iARB" ); qglMultiTexCoord1ivARB = Sys_GLGetExtension( "glMultiTexCoord1ivARB" ); qglMultiTexCoord1sARB = Sys_GLGetExtension( "glMultiTexCoord1sARB" ); qglMultiTexCoord1svARB = Sys_GLGetExtension( "glMultiTexCoord1svARB" ); qglMultiTexCoord2dARB = Sys_GLGetExtension( "glMultiTexCoord2dARB" ); qglMultiTexCoord2dvARB = Sys_GLGetExtension( "glMultiTexCoord2dvARB" ); qglMultiTexCoord2fARB = Sys_GLGetExtension( "glMultiTexCoord2fARB" ); qglMultiTexCoord2fvARB = Sys_GLGetExtension( "glMultiTexCoord2fvARB" ); qglMultiTexCoord2iARB = Sys_GLGetExtension( "glMultiTexCoord2iARB" ); qglMultiTexCoord2ivARB = Sys_GLGetExtension( "glMultiTexCoord2ivARB" ); qglMultiTexCoord2sARB = Sys_GLGetExtension( "glMultiTexCoord2sARB" ); qglMultiTexCoord2svARB = Sys_GLGetExtension( "glMultiTexCoord2svARB" ); qglMultiTexCoord3dARB = Sys_GLGetExtension( "glMultiTexCoord3dARB" ); qglMultiTexCoord3dvARB = Sys_GLGetExtension( "glMultiTexCoord3dvARB" ); qglMultiTexCoord3fARB = Sys_GLGetExtension( "glMultiTexCoord3fARB" ); qglMultiTexCoord3fvARB = Sys_GLGetExtension( "glMultiTexCoord3fvARB" ); qglMultiTexCoord3iARB = Sys_GLGetExtension( "glMultiTexCoord3iARB" ); qglMultiTexCoord3ivARB = Sys_GLGetExtension( "glMultiTexCoord3ivARB" ); qglMultiTexCoord3sARB = Sys_GLGetExtension( "glMultiTexCoord3sARB" ); qglMultiTexCoord3svARB = Sys_GLGetExtension( "glMultiTexCoord3svARB" ); qglMultiTexCoord4dARB = Sys_GLGetExtension( "glMultiTexCoord4dARB" ); qglMultiTexCoord4dvARB = Sys_GLGetExtension( "glMultiTexCoord4dvARB" ); qglMultiTexCoord4fARB = Sys_GLGetExtension( "glMultiTexCoord4fARB" ); qglMultiTexCoord4fvARB = Sys_GLGetExtension( "glMultiTexCoord4fvARB" ); qglMultiTexCoord4iARB = Sys_GLGetExtension( "glMultiTexCoord4iARB" ); qglMultiTexCoord4ivARB = Sys_GLGetExtension( "glMultiTexCoord4ivARB" ); qglMultiTexCoord4sARB = Sys_GLGetExtension( "glMultiTexCoord4sARB" ); qglMultiTexCoord4svARB = Sys_GLGetExtension( "glMultiTexCoord4svARB" ); } }