/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // select.c #include "stdafx.h" #include #include "filters.h" // externs CPtrArray g_SelectedFaces; CPtrArray g_SelectedFaceBrushes; CPtrArray& g_ptrSelectedFaces = g_SelectedFaces; CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes; /* =========== Test_Ray =========== */ #define DIST_START 999999 trace_t Test_Ray (vec3_t origin, vec3_t dir, int flags) { brush_t *brush; face_t *face; float dist; trace_t t; memset (&t, 0, sizeof(t)); t.dist = DIST_START; if (flags & SF_CYCLE) { CPtrArray array; brush_t *pToSelect = (selected_brushes.next != &selected_brushes) ? selected_brushes.next : NULL; Select_Deselect(); // go through active brushes and accumulate all "hit" brushes for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next) { //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity) // continue; if (brush->bFiltered) continue; if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush) continue; if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL)) continue; //if (!g_bShowPatchBounds && brush->patchBrush) // continue; face = Brush_Ray (origin, dir, brush, &dist, flags); if (face) array.Add(brush); } int nSize = array.GetSize(); if (nSize > 0) { bool bFound = false; for (int i = 0; i < nSize; i++) { brush_t *b = reinterpret_cast(array.GetAt(i)); // did we hit the last one selected yet ? if (b == pToSelect) { // yes we want to select the next one in the list int n = (i > 0) ? i-1 : nSize-1; pToSelect = reinterpret_cast(array.GetAt(n)); bFound = true; break; } } if (!bFound) pToSelect = reinterpret_cast(array.GetAt(0)); } if (pToSelect) { face = Brush_Ray (origin, dir, pToSelect, &dist, flags); t.dist = dist; t.brush = pToSelect; t.face = face; t.selected = false; return t; } } if (! (flags & SF_SELECTED_ONLY) ) { for (brush = active_brushes.next ; brush != &active_brushes ; brush=brush->next) { if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize)) continue; if (brush->bFiltered) continue; if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush) continue; if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL)) continue; //if (!g_bShowPatchBounds && brush->patchBrush) // continue; face = Brush_Ray (origin, dir, brush, &dist, flags); if (face && dist > 0 && dist < t.dist) { t.dist = dist; t.brush = brush; t.face = face; t.selected = false; } } } for (brush = selected_brushes.next ; brush != &selected_brushes ; brush=brush->next) { if ( (flags & SF_ENTITIES_FIRST) && (brush->owner == world_entity || !brush->owner->eclass->fixedsize)) continue; if (brush->bFiltered) continue; if (!g_PrefsDlg.m_bSelectCurves && brush->patchBrush) continue; if (!g_PrefsDlg.m_bSelectModels && (brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL)) continue; face = Brush_Ray (origin, dir, brush, &dist, flags); if (dist > 0 && dist < t.dist) { t.dist = dist; t.brush = brush; t.face = face; t.selected = true; } } // if entites first, but didn't find any, check regular if ( (flags & SF_ENTITIES_FIRST) && t.brush == NULL) return Test_Ray (origin, dir, flags & ~SF_ENTITIES_FIRST); return t; } /* ============ Select_Brush ============ */ void Select_Brush (brush_t *brush, bool bComplete, bool bStatus) { brush_t *b; entity_t *e; g_ptrSelectedFaces.RemoveAll(); g_ptrSelectedFaceBrushes.RemoveAll(); if (g_qeglobals.d_select_count < 2) g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush; g_qeglobals.d_select_count++; e = brush->owner; if (e) { // select complete entity on first click if (e != world_entity && bComplete == true) { for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) if (b->owner == e) goto singleselect; for (b=e->brushes.onext ; b != &e->brushes ; b=b->onext) { if( b == brush ) // make sure we add the actual selected brush last, mainly for cycle select continue; Brush_RemoveFromList (b); Brush_AddToList (b, &selected_brushes); } Brush_RemoveFromList (brush); Brush_AddToList (brush, &selected_brushes); } else { singleselect: Brush_RemoveFromList (brush); Brush_AddToList (brush, &selected_brushes); UpdatePatchInspector(); } if (e->eclass) { UpdateEntitySel(brush->owner->eclass); } UpdateSurfaceDialog(); } if (bStatus) { vec3_t vMin, vMax, vSize; Select_GetBounds (vMin, vMax); VectorSubtract(vMax, vMin, vSize); CString strStatus; strStatus.Format("Selection X:: %.1f Y:: %.1f Z:: %.1f", vSize[0], vSize[1], vSize[2]); g_pParentWnd->SetStatusText(2, strStatus); } } /* ============= Select_FaceInSelectedBrushes ============= */ bool Select_FaceInSelectedBrushes( face_t *face ) { brush_t *brush; face_t *tface; for(brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next) { for(tface = brush->brush_faces; tface; tface = tface->next) { if(tface == face) { return true; } } } return false; } /* ============ Select_Ray If the origin is inside a brush, that brush will be ignored. ============ */ void Select_Ray (vec3_t origin, vec3_t dir, int flags) { trace_t t; face_t *tface; bool bOk; static trace_t lastTrace = { NULL, // brush NULL, // face 0, // dist false // selected }; t = Test_Ray (origin, dir, flags); if (!t.brush) return; if (flags & SF_SINGLEFACE) { if( flags & SF_DRAG ) { if ( t.brush == lastTrace.brush && t.face == lastTrace.face ) return; } lastTrace = t; if(Select_FaceInSelectedBrushes(t.face)) { // Deselect the brush Brush_RemoveFromList (t.brush); Brush_AddToList (t.brush, &active_brushes); UpdatePatchInspector(); // Select all of the brush's faces except the one we are pointing at for( tface = t.brush->brush_faces; tface; tface = tface->next ) { if( tface == t.face ) continue; bOk = true; // NOTE: keep the size check in the loop, we remove stuff inside for (int i = 0; i < g_SelectedFaces.GetSize(); i++) { if (tface == reinterpret_cast(g_SelectedFaces.GetAt(i))) bOk = false; } if(bOk) { g_SelectedFaces.Add(tface); g_SelectedFaceBrushes.Add(t.brush); } } g_qeglobals.d_select_mode = sel_facets_off; } else { bOk = true; // NOTE: keep the size check in the loop, we remove stuff inside for (int i = 0; i < g_SelectedFaces.GetSize(); i++) { if (t.face == reinterpret_cast(g_SelectedFaces.GetAt(i))) { bOk = false; if( flags & SF_DRAG_ON ) continue; g_qeglobals.d_select_mode = sel_facets_off; // need to remove i'th entry g_SelectedFaces.RemoveAt(i, 1); g_SelectedFaceBrushes.RemoveAt(i, 1); } } if (bOk && !(flags & SF_DRAG_OFF)) { g_SelectedFaces.Add(t.face); g_SelectedFaceBrushes.Add(t.brush); g_qeglobals.d_select_mode = sel_facets_on; } } UpdateSurfaceDialog(); Sys_UpdateWindows (W_ALL); //g_qeglobals.d_select_mode = sel_brush; // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture brushprimit_texdef_t brushprimit_texdef; ConvertTexMatWithQTexture ( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL ); Texture_SetTexture ( &t.face->texdef, &brushprimit_texdef, false, NULL, false ); return; } // move the brush to the other list if (t.selected) { if( flags & SF_DRAG_ON ) return; g_qeglobals.d_select_mode = sel_brush_off; Brush_RemoveFromList (t.brush); Brush_AddToList (t.brush, &active_brushes); UpdatePatchInspector(); } else { if( flags & SF_DRAG_OFF ) return; g_qeglobals.d_select_mode = sel_brush_on; Select_Brush (t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown () : !Sys_AltDown ()); } UpdateSurfaceDialog(); Sys_UpdateWindows (W_ALL); } void Select_Delete (void) { brush_t *brush; entity_t *e; g_ptrSelectedFaces.RemoveAll(); g_ptrSelectedFaceBrushes.RemoveAll(); g_qeglobals.d_select_mode = sel_brush; g_qeglobals.d_select_count = 0; g_qeglobals.d_num_move_points = 0; while (selected_brushes.next != &selected_brushes) { brush = selected_brushes.next; if (brush->patchBrush) { Patch_Delete(brush->pPatch); } e = brush->owner; Brush_Free (brush); // remove if no brushes if (e != world_entity && e->brushes.onext == &e->brushes) Entity_Free(e); } Sys_MarkMapModified (); UpdateSurfaceDialog(); Sys_UpdateWindows (W_ALL); } // update the workzone to a given brush void UpdateWorkzone_ForBrush( brush_t* b ) { VectorCopy( b->mins, g_qeglobals.d_work_min ); VectorCopy( b->maxs, g_qeglobals.d_work_max ); //++timo clean #if 0 // will update the workzone to the given brush // g_pParentWnd->ActiveXY()->GetViewType() // cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY}; // we fit our work zone to the last brush on the list (b) int nViewType = g_pParentWnd->ActiveXY()->GetViewType(); int nDim1 = (nViewType == YZ) ? 1 : 0; int nDim2 = (nViewType == XY) ? 1 : 2; g_qeglobals.d_work_min[nDim1] = b->mins[nDim1]; g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1]; g_qeglobals.d_work_min[nDim2] = b->mins[nDim2]; g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2]; #endif } // here to filter new brushes once unselected extern void PerformFiltering(); void Select_Deselect (bool bDeselectFaces) { brush_t *b; Patch_Deselect(); g_pParentWnd->ActiveXY()->UndoClear(); g_qeglobals.d_workcount++; g_qeglobals.d_select_count = 0; g_qeglobals.d_num_move_points = 0; b = selected_brushes.next; if (b == &selected_brushes) { if (bDeselectFaces) { g_ptrSelectedFaces.RemoveAll(); g_ptrSelectedFaceBrushes.RemoveAll(); } PerformFiltering(); UpdateSurfaceDialog(); Sys_UpdateWindows (W_ALL); return; } if (bDeselectFaces) { g_ptrSelectedFaces.RemoveAll(); g_ptrSelectedFaceBrushes.RemoveAll(); } g_qeglobals.d_select_mode = sel_brush; UpdateWorkzone_ForBrush(b); selected_brushes.next->prev = &active_brushes; selected_brushes.prev->next = active_brushes.next; active_brushes.next->prev = selected_brushes.prev; active_brushes.next = selected_brushes.next; selected_brushes.prev = selected_brushes.next = &selected_brushes; // filter newly created stuff once it's unselected PerformFiltering(); UpdateSurfaceDialog(); Sys_UpdateWindows (W_ALL); } /* ============ Select_Move ============ */ /*! Moves the currently selected brush/patch \param delta How far to move the selection (x,y,z) \param bSnap If the move should snap to grid points */ void Select_Move (vec3_t delta, bool bSnap) { brush_t *b; // actually move the selected brushes for (b = selected_brushes.next ; b != &selected_brushes ; b=b->next) Brush_Move (b, delta, bSnap); vec3_t vMin, vMax; Select_GetBounds (vMin, vMax); CString strStatus; strStatus.Format("Origin X:: %.1f Y:: %.1f Z:: %.1f", vMin[0], vMax[1], vMax[2]); g_pParentWnd->SetStatusText(2, strStatus); //Sys_UpdateWindows (W_ALL); } /* ================= Select_NudgeVerts ================= */ /*! Moves the currently selected brush/patch vertices \param delta How far to move the vertices (x,y,z) \param bSnap If the move should snap to grid points */ void Select_NudgePoint(vec3_t delta, qboolean bSnap) { if (g_qeglobals.d_select_mode == sel_vertex) { // move selected verts brush_t *b; vec3_t end; qboolean success = true; for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { success &= (qboolean)Brush_MoveVertex(b, g_qeglobals.d_move_points[0], delta, end, bSnap); } if (success) VectorCopy(end, g_qeglobals.d_move_points[0]); } else if (g_qeglobals.d_select_mode == sel_curvepoint) { // move selected patch control points Patch_UpdateSelected(delta); } } /* ============ Select_Clone Creates an exact duplicate of the selection in place, then moves the selected brushes off of their old positions ============ */ void Select_Clone (void) { g_bScreenUpdates = false; g_pParentWnd->Copy(); Select_Deselect(); g_pParentWnd->Paste(); g_pParentWnd->NudgeSelection(2, g_qeglobals.d_gridsize); g_pParentWnd->NudgeSelection(3, g_qeglobals.d_gridsize); Undo_Start("clone"); Undo_EndBrushList(&selected_brushes); Undo_End(); g_bScreenUpdates = true; Sys_UpdateWindows(W_ALL); } //++timo clean #if 0 /* ============ Select_SetTexture Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping Timo : brush primitive texturing the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes ) Timo : texture plugin, added an IPluginTexdef* parameter must be casted to an IPluginTexdef! if not NULL, get ->Copy() of it into each face or brush ( and remember to hook ) if NULL, means we have no information, ask for a default TTimo - shader code cleanup added IShader* parameter ============ */ void WINAPI Select_SetTexture2 (IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ) { brush_t *b; int nCount = g_ptrSelectedFaces.GetSize(); if (nCount > 0) { Undo_Start("set face textures"); ASSERT(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize()); for (int i = 0; i < nCount; i++) { face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(i)); brush_t *selBrush = reinterpret_cast(g_ptrSelectedFaceBrushes.GetAt(i)); Undo_AddBrush(selBrush); //++timo TODO: propagate the IShader* .. SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast(pPlugTexdef) ); Brush_Build(selBrush, bFitScale); Undo_EndBrush(selBrush); } Undo_End(); } else if (selected_brushes.next != &selected_brushes) { Undo_Start("set brush textures"); for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) if (!b->owner->eclass->fixedsize) { Undo_AddBrush(b); Brush_SetTexture2 (b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast(pPlugTexdef) ); Undo_EndBrush(b); } Undo_End(); } Sys_UpdateWindows (W_ALL); } #endif /* ============ Select_SetTexture Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping Timo : brush primitive texturing the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes ) Timo : texture plugin, added an IPluginTexdef* parameter must be casted to an IPluginTexdef! if not NULL, get ->Copy() of it into each face or brush ( and remember to hook ) if NULL, means we have no information, ask for a default ============ */ void WINAPI Select_SetTexture (texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ) { /* #ifdef _DEBUG static int count = 0; #endif */ brush_t *b; /* #ifdef _DEBUG count++; Sys_Printf("count: %d\n", count); if(count==4) Sys_Printf("break!\n"); #endif */ int nCount = g_ptrSelectedFaces.GetSize(); if (nCount > 0) { Undo_Start("set face textures"); assert(g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize()); for (int i = 0; i < nCount; i++) { face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(i)); brush_t *selBrush = reinterpret_cast(g_ptrSelectedFaceBrushes.GetAt(i)); Undo_AddBrush(selBrush); SetFaceTexdef (selFace, texdef, brushprimit_texdef, bFitScale, static_cast(pPlugTexdef) ); Brush_Build(selBrush, bFitScale); Undo_EndBrush(selBrush); } Undo_End(); } else if (selected_brushes.next != &selected_brushes) { Undo_Start("set brush textures"); for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) if (!b->owner->eclass->fixedsize) { Undo_AddBrush(b); Brush_SetTexture (b, texdef, brushprimit_texdef, bFitScale, static_cast(pPlugTexdef) ); Undo_EndBrush(b); } Undo_End(); } //++timo FIXME: not necessary in every cases, write a message defering / move one level up Sys_UpdateWindows (W_ALL); } /* ================================================================ TRANSFORMATIONS ================================================================ */ void Select_GetBounds (vec3_t mins, vec3_t maxs) { brush_t *b; int i; for (i=0 ; i<3 ; i++) { mins[i] = 99999; maxs[i] = -99999; } for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) { if (b->owner->eclass->fixedsize) { for (i=0 ; i<3 ; i++) { if (b->owner->origin[i] < mins[i]) mins[i] = b->owner->origin[i]; if (b->owner->origin[i] > maxs[i]) maxs[i] = b->owner->origin[i]; } } else { for (i=0 ; i<3 ; i++) { if (b->mins[i] < mins[i]) mins[i] = b->mins[i]; if (b->maxs[i] > maxs[i]) maxs[i] = b->maxs[i]; } } } } void Select_GetTrueMid (vec3_t mid) { vec3_t mins, maxs; Select_GetBounds (mins, maxs); for (int i=0 ; i<3 ; i++) mid[i] = (mins[i] + ((maxs[i] - mins[i]) / 2)); } void Select_GetMid (vec3_t mid) { vec3_t mins, maxs; int i; if (g_PrefsDlg.m_bNoClamp) { Select_GetTrueMid(mid); return; } Select_GetBounds (mins, maxs); for (i=0 ; i<3 ; i++) mid[i] = g_qeglobals.d_gridsize*floor ( ( (mins[i] + maxs[i])*0.5 )/g_qeglobals.d_gridsize ); } vec3_t select_origin; vec3_t select_matrix[3]; qboolean select_fliporder; // FIXME: bApplyBPrimit is supposed to be temporary // TODO: manage Brush_Build calls, too many of them with the texture processing // FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening? // FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??) // FIXME: what is getting called in free rotation mode? that used to work right? void Select_ApplyMatrix (bool bSnap, bool bRotation, int nAxis, float fDeg)//, qboolean bApplyBPrimit) { brush_t *b; face_t *f; int i, j; vec3_t temp, tmporigin; for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) { if(b->owner->eclass->fixedsize) { VectorCopy (b->owner->origin, tmporigin); // transform the origin point VectorSubtract (b->owner->origin, select_origin, temp); for (j=0 ; j<3 ; j++) b->owner->origin[j] = DotProduct(temp, select_matrix[j]) + select_origin[j]; // update the origin key char text[64]; sprintf (text, "%i %i %i", (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2]); SetKeyValue(b->owner, "origin", text); /*\todo remove brush-based bounding box for fixedsize entities */ VectorSubtract (b->owner->origin, tmporigin, temp); for (f=b->brush_faces ; f ; f=f->next) { // move fixedsize bbox to new origin for (i=0 ; i<3 ; i++) VectorAdd (f->planepts[i], temp, f->planepts[i]); } Brush_Build(b, bSnap,true,false,false); // don't filter } else if (b->patchBrush) { if (!bRotation && !((g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0) || g_bPatchBendMode)) // invert patch if this is a mirroring operation, unless points are selected or bendmode is active patchInvert(b->pPatch); // NOTE: does not clamp points to integers Patch_ApplyMatrix(b->pPatch, select_origin, select_matrix, false); } else { for (f=b->brush_faces ; f ; f=f->next) { // FIXME: only in BP mode! // if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation // (with the default texturing you don't need to compute anything for flipping and mirroring operations) // if (bApplyBPrimit) { // ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder); // } for (i=0 ; i<3 ; i++) { VectorSubtract (f->planepts[i], select_origin, temp); for (j=0 ; j<3 ; j++) f->planepts[i][j] = DotProduct(temp, select_matrix[j]) + select_origin[j]; } if (select_fliporder) { VectorCopy (f->planepts[0], temp); VectorCopy (f->planepts[2], f->planepts[0]); VectorCopy (temp, f->planepts[2]); } } Brush_Build(b, bSnap,true,false,false); // don't filter } } } void ProjectOnPlane(vec3_t& normal,float dist,vec3_t& ez, vec3_t& p) { if (fabs(ez[0]) == 1) p[0] = (dist - normal[1] * p[1] - normal[2] * p[2]) / normal[0]; else if (fabs(ez[1]) == 1) p[1] = (dist - normal[0] * p[0] - normal[2] * p[2]) / normal[1]; else p[2] = (dist - normal[0] * p[0] - normal[1] * p[1]) / normal[2]; } void Back(vec3_t& dir, vec3_t& p) { if (fabs(dir[0]) == 1) p[0] = 0; else if (fabs(dir[1]) == 1) p[1] = 0; else p[2] = 0; } // using scale[0] and scale[1] void ComputeScale(vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f) { float px = DotProduct(rex, p); float py = DotProduct(rey, p); px *= f->texdef.scale[0]; py *= f->texdef.scale[1]; vec3_t aux; VectorCopy(rex, aux); VectorScale(aux, px, aux); VectorCopy(aux, p); VectorCopy(rey, aux); VectorScale(aux, py, aux); VectorAdd(p, aux, p); } void ComputeAbsolute(face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3) { vec3_t ex,ey,ez; // local axis base #ifdef _DEBUG if (g_qeglobals.m_bBrushPrimitMode) Sys_Printf("Warning : illegal call of ComputeAbsolute in brush primitive mode\n"); #endif // compute first local axis base TextureAxisFromPlane(&f->plane, ex, ey); CrossProduct(ex, ey, ez); vec3_t aux; VectorCopy(ex, aux); VectorScale(aux, -f->texdef.shift[0], aux); VectorCopy(aux, p1); VectorCopy(ey, aux); VectorScale(aux, -f->texdef.shift[1], aux); VectorAdd(p1, aux, p1); VectorCopy(p1, p2); VectorAdd(p2, ex, p2); VectorCopy(p1, p3); VectorAdd(p3, ey, p3); VectorCopy(ez, aux); VectorScale(aux, -f->texdef.rotate, aux); VectorRotate(p1, aux, p1); VectorRotate(p2, aux, p2); VectorRotate(p3, aux, p3); // computing rotated local axis base vec3_t rex,rey; VectorCopy(ex, rex); VectorRotate(rex, aux, rex); VectorCopy(ey, rey); VectorRotate(rey, aux, rey); ComputeScale(rex,rey,p1,f); ComputeScale(rex,rey,p2,f); ComputeScale(rex,rey,p3,f); // project on normal plane // along ez // assumes plane normal is normalized ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p1); ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p2); ProjectOnPlane(f->plane.normal,f->plane.dist,ez,p3); }; void AbsoluteToLocal(plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3) { vec3_t ex,ey,ez; #ifdef _DEBUG if (g_qeglobals.m_bBrushPrimitMode) Sys_Printf("Warning : illegal call of AbsoluteToLocal in brush primitive mode\n"); #endif // computing new local axis base TextureAxisFromPlane(&normal2, ex, ey); CrossProduct(ex, ey, ez); // projecting back on (ex,ey) Back(ez,p1); Back(ez,p2); Back(ez,p3); vec3_t aux; // rotation VectorCopy(p2, aux); VectorSubtract(aux, p1,aux); float x = DotProduct(aux,ex); float y = DotProduct(aux,ey); f->texdef.rotate = 180 * atan2(y,x) / Q_PI; vec3_t rex,rey; // computing rotated local axis base VectorCopy(ez, aux); VectorScale(aux, f->texdef.rotate, aux); VectorCopy(ex, rex); VectorRotate(rex, aux, rex); VectorCopy(ey, rey); VectorRotate(rey, aux, rey); // scale VectorCopy(p2, aux); VectorSubtract(aux, p1, aux); f->texdef.scale[0] = DotProduct(aux, rex); VectorCopy(p3, aux); VectorSubtract(aux, p1, aux); f->texdef.scale[1] = DotProduct(aux, rey); // shift // only using p1 x = DotProduct(rex,p1); y = DotProduct(rey,p1); x /= f->texdef.scale[0]; y /= f->texdef.scale[1]; VectorCopy(rex, p1); VectorScale(p1, x, p1); VectorCopy(rey, aux); VectorScale(aux, y, aux); VectorAdd(p1, aux, p1); VectorCopy(ez, aux); VectorScale(aux, -f->texdef.rotate, aux); VectorRotate(p1, aux, p1); f->texdef.shift[0] = -DotProduct(p1, ex); f->texdef.shift[1] = -DotProduct(p1, ey); // stored rot is good considering local axis base // change it if necessary f->texdef.rotate = -f->texdef.rotate; Clamp(f->texdef.shift[0], f->d_texture->width); Clamp(f->texdef.shift[1], f->d_texture->height); Clamp(f->texdef.rotate, 360); } void RotateFaceTexture(face_t* f, int nAxis, float fDeg) { vec3_t p1,p2,p3, rota; p1[0] = p1[1] = p1[2] = 0; VectorCopy(p1, p2); VectorCopy(p1, p3); VectorCopy(p1, rota); ComputeAbsolute(f, p1, p2, p3); rota[nAxis] = fDeg; VectorRotateOrigin (p1, rota, select_origin, p1); VectorRotateOrigin (p2, rota, select_origin, p2); VectorRotateOrigin (p3, rota, select_origin, p3); plane_t normal2; vec3_t vNormal; vNormal[0] = f->plane.normal[0]; vNormal[1] = f->plane.normal[1]; vNormal[2] = f->plane.normal[2]; VectorRotate(vNormal, rota, vNormal); normal2.normal[0] = vNormal[0]; normal2.normal[1] = vNormal[1]; normal2.normal[2] = vNormal[2]; AbsoluteToLocal(normal2, f, p1, p2 ,p3); } void RotateTextures(int nAxis, float fDeg, vec3_t vOrigin) { for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next) { for (face_t* f=b->brush_faces ; f ; f=f->next) { if (g_qeglobals.m_bBrushPrimitMode) RotateFaceTexture_BrushPrimit (f, nAxis, fDeg, vOrigin); else RotateFaceTexture (f, nAxis, fDeg); } Brush_Build(b, false,true,false,false); // don't filter } } void Select_ApplyMatrix_BrushPrimit() { #ifdef _DEBUG if (!g_qeglobals.m_bBrushPrimitMode) { Sys_FPrintf(SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n"); } #endif for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next) { for (face_t* f=b->brush_faces ; f ; f=f->next) { ApplyMatrix_BrushPrimit (f, select_matrix, select_origin); } } } void Select_FlipAxis (int axis) { int i; Select_GetMid (select_origin); for (i=0 ; i<3 ; i++) { VectorCopy (vec3_origin, select_matrix[i]); select_matrix[i][i] = 1; } select_matrix[axis][axis] = -1; select_fliporder = true; // texture locking if (g_PrefsDlg.m_bRotateLock) { // axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture if (g_qeglobals.m_bBrushPrimitMode) { Select_ApplyMatrix_BrushPrimit(); } else { // there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format // what could be done is converting regular to BP, locking, then back to regular :) Sys_FPrintf(SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n"); } } // geometric transformation Select_ApplyMatrix (true, false, 0, 0); Sys_UpdateWindows (W_ALL); } void Select_Scale(float x, float y, float z) { Select_GetMid (select_origin); for (brush_t* b=selected_brushes.next ; b != &selected_brushes ; b=b->next) { // ignore fixedsize entities if(b->owner->eclass->fixedsize) continue; for (face_t* f=b->brush_faces ; f ; f=f->next) { for (int i=0 ; i<3 ; i++) { f->planepts[i][0] -= select_origin[0]; f->planepts[i][1] -= select_origin[1]; f->planepts[i][2] -= select_origin[2]; f->planepts[i][0] *= x; f->planepts[i][1] *= y; f->planepts[i][2] *= z; f->planepts[i][0] += select_origin[0]; f->planepts[i][1] += select_origin[1]; f->planepts[i][2] += select_origin[2]; } } Brush_Build(b, false,true,false,false); // don't filter if (b->patchBrush) { vec3_t v; v[0] = x; v[1] = y; v[2] = z; Patch_Scale(b->pPatch, select_origin, v); } } } void Select_RotateAxis (int axis, float deg, bool bPaint, bool bMouse) { int i; vec_t c, s; if (deg == 0) { return; } if (bMouse) { VectorCopy(g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin); } else { Select_GetMid (select_origin); } /* if(axis == 2) { vec3_t rotation; VectorSet(rotation, 0, 0, 360 - deg); for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next) if(b->owner->model.pEdit) b->owner->model.pEdit->Rotate(select_origin, rotation); } */ select_fliporder = false; // the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible // previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation // this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now) // NOTE: previous algo was using vec3_origin in the matrix computation.. // I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin) // in Radiant it's initialized as (0,0,0) and never set to another value // so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter if (deg == 90) { c = 0; s = 1; } else { c = cos(deg * Q_PI / 180.0); s = sin(deg * Q_PI / 180.0); } for (i=0 ; i<3 ; i++) { VectorCopy (vec3_origin, select_matrix[i]); select_matrix[i][i] = 1; } switch (axis) { case 0: select_matrix[1][1] = c; select_matrix[1][2] = s; select_matrix[2][1] = -s; select_matrix[2][2] = c; break; case 1: select_matrix[0][0] = c; select_matrix[0][2] = s; select_matrix[2][0] = -s; select_matrix[2][2] = c; break; case 2: select_matrix[0][0] = c; select_matrix[0][1] = s; select_matrix[1][0] = -s; select_matrix[1][1] = c; break; } // texture locking if (g_PrefsDlg.m_bRotateLock) { // Terrible hack, reversing input rotation angle to correct // texture rotation direction for X and Z axes. // RotateTextures needs to be changed to fix this properly? if (axis == 1) RotateTextures(axis, deg, select_origin); else RotateTextures(axis, deg * -1, select_origin); } // geometric transformation Select_ApplyMatrix(!bMouse, true, axis, deg);//, false); if (bPaint) Sys_UpdateWindows (W_ALL); } /* ================================================================ GROUP SELECTIONS ================================================================ */ void Select_RealCompleteTall(vec3_t mins, vec3_t maxs) { brush_t *b, *next; int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0; int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2; g_qeglobals.d_select_mode = sel_brush; for (b=active_brushes.next ; b != &active_brushes ; b=next) { next = b->next; if (b->bFiltered) continue; if ( (b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1]) || (b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2]) ) continue; Brush_RemoveFromList (b); Brush_AddToList (b, &selected_brushes); } } void Select_CompleteTall (void) { vec3_t mins, maxs; if (!QE_SingleBrush ()) return; Undo_Start ("select complete tall"); Undo_AddBrushList (&selected_brushes); Undo_End(); VectorCopy (selected_brushes.next->mins, mins); VectorCopy (selected_brushes.next->maxs, maxs); Select_Delete (); Select_RealCompleteTall(mins, maxs); Sys_UpdateWindows (W_ALL); } void Select_PartialTall (void) { brush_t *b, *next; vec3_t mins, maxs; if (!QE_SingleBrush ()) return; Undo_Start ("select complete tall"); Undo_AddBrushList (&selected_brushes); Undo_End(); g_qeglobals.d_select_mode = sel_brush; VectorCopy (selected_brushes.next->mins, mins); VectorCopy (selected_brushes.next->maxs, maxs); Select_Delete (); int nDim1 = (g_pParentWnd->ActiveXY()->GetViewType() == YZ) ? 1 : 0; int nDim2 = (g_pParentWnd->ActiveXY()->GetViewType() == XY) ? 1 : 2; for (b=active_brushes.next ; b != &active_brushes ; b=next) { next = b->next; if (b->bFiltered) continue; if ( (b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1]) || (b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2]) ) continue; Brush_RemoveFromList (b); Brush_AddToList (b, &selected_brushes); } Sys_UpdateWindows (W_ALL); } void Select_Touching (void) { brush_t *b, *next; int i; vec3_t mins, maxs; if (!QE_SingleBrush ()) return; g_qeglobals.d_select_mode = sel_brush; VectorCopy (selected_brushes.next->mins, mins); VectorCopy (selected_brushes.next->maxs, maxs); for (b=active_brushes.next ; b != &active_brushes ; b=next) { next = b->next; if (b->bFiltered) continue; for (i=0 ; i<3 ; i++) if (b->mins[i] > maxs[i]+1 || b->maxs[i] < mins[i]-1) break; if (i == 3) { Brush_RemoveFromList (b); Brush_AddToList (b, &selected_brushes); } } Sys_UpdateWindows (W_ALL); } void Select_Inside (void) { brush_t *b, *next; int i; vec3_t mins, maxs; if (!QE_SingleBrush ()) return; Undo_Start ("select inside"); Undo_AddBrushList (&selected_brushes); Undo_End(); g_qeglobals.d_select_mode = sel_brush; VectorCopy (selected_brushes.next->mins, mins); VectorCopy (selected_brushes.next->maxs, maxs); Select_Delete (); for (b=active_brushes.next ; b != &active_brushes ; b=next) { next = b->next; if (b->bFiltered) continue; for (i=0 ; i<3 ; i++) if (b->maxs[i] > maxs[i] || b->mins[i] < mins[i]) break; if (i == 3) { Brush_RemoveFromList (b); Brush_AddToList (b, &selected_brushes); } } Sys_UpdateWindows (W_ALL); } void Select_SelectGroup(entity_t* group) { brush_t* b; //brush_t* next; Undo_Start ("select func group"); Undo_AddBrushList (&selected_brushes); Undo_End(); Select_Deselect(); b = &group->brushes; do { b = b->onext; Brush_RemoveFromList(b); Brush_AddToList(b, &selected_brushes); } while( b->onext != &group->brushes ); Sys_UpdateWindows (W_ALL); } void Select_Ungroup(void) { int numselectedgroups; entity_t *e; brush_t *b,* sb; numselectedgroups = 0; for (sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next) { e = sb->owner; if (e == world_entity || e->eclass->fixedsize) { continue; } for (b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext) { Entity_UnlinkBrush (b); Entity_LinkBrush (world_entity, b); } Entity_Free (e); numselectedgroups++; } if (numselectedgroups <= 0) { Sys_Printf("No grouped entities selected.\n"); return; } Sys_Printf("Ungrouped %d entit%s.\n", numselectedgroups, (numselectedgroups == 1)?"y":"ies"); Sys_UpdateWindows (W_ALL); } /*! group selected brushes into specified entity if an entity is empty afterwards, destroy it */ void Select_GroupEntity(entity_t* group) { entity_t* e; brush_t *b; if(group->eclass->fixedsize) { Sys_FPrintf (SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n"); return; } for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { if(b->owner->eclass->fixedsize) continue; e = b->owner; Entity_UnlinkBrush(b); Entity_LinkBrush(group, b); if(e != world_entity && e->brushes.onext == &e->brushes) { Undo_AddEntity(e); Entity_Free(e); } } } /*! merge all selected entities together into the first one selected NOTE: makes use of order of selected_brushes list can be used to move world brushes in an entity, or to merge several ents together NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those */ void Select_MergeEntity() { entity_t* e = NULL; brush_t* b; for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { if(!b->owner->eclass->fixedsize) { e = b->owner; break; } } if(e != NULL) { Select_GroupEntity(e); int count = 0; for(b = e->brushes.onext; b != &e->brushes; b=b->onext) { //Brush_RemoveFromList (b); //Brush_AddToList(b, &active_brushes); count++; } Sys_Printf ("Merged %d brushes into %s entity\n", count, ValueForKey (e, "classname")); } } /* ==================== Select_Seperate ==================== */ void Select_Seperate( void ) { Select_GroupEntity( world_entity ); } /* ==================== Select_MakeStructural ==================== */ void Select_MakeStructural (void) { brush_t *b; face_t *f; for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) { for (f=b->brush_faces ; f ; f=f->next) f->texdef.contents &= ~CONTENTS_DETAIL; b->bFiltered = FilterBrush(b); } Select_Deselect (); Sys_UpdateWindows (W_ALL); } void Select_MakeDetail (void) { brush_t *b; face_t *f; for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) { for (f=b->brush_faces ; f ; f=f->next) f->texdef.contents |= CONTENTS_DETAIL; b->bFiltered = FilterBrush(b); } Select_Deselect (); Sys_UpdateWindows (W_ALL); } // brush primitive texture adjustments, use the camera view to map adjustments // ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture void ShiftTextureRelative_Camera(face_t *f, int x, int y) { vec3_t vecS, vecT; vec_t XY[2]; // the values we are going to send for translation vec_t sgn[2]; // +1 or -1 int axis[2]; CamWnd* pCam; // get the two relative texture axes for the current texturing BrushPrimit_GetRelativeAxes(f, vecS, vecT); // center point of the face, project it on the camera space vec3_t C; VectorClear(C); int i; for (i=0; iface_winding->numpoints; i++) { VectorAdd(C,f->face_winding->points[i],C); } VectorScale(C,1.0/f->face_winding->numpoints,C); pCam = g_pParentWnd->GetCamWnd(); pCam->MatchViewAxes(C, vecS, axis[0], sgn[0]); pCam->MatchViewAxes(C, vecT, axis[1], sgn[1]); // this happens when the two directions can't be mapped on two different directions on the screen // then the move will occur against a single axis // (i.e. the user is not positioned well enough to send understandable shift commands) // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes // for which the solution is easy (the other one being unknown) // so this warning could be removed if (axis[0] == axis[1]) Sys_FPrintf(SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n"); // compute the X Y geometric increments // those geometric increments will be applied along the texture axes (the ones we computed above) XY[0] = 0; XY[1] = 0; if (x!=0) { // moving right/left XY[axis[0]] += sgn[0]*x; } if (y!=0) { XY[axis[1]] += sgn[1]*y; } // we worked out a move along vecS vecT, and we now it's geometric amplitude // apply it ShiftTextureRelative_BrushPrimit(f, XY[0], XY[1]); } void Select_ShiftTexture(int x, int y) { brush_t *b; face_t *f; int nFaceCount = g_ptrSelectedFaces.GetSize(); if(selected_brushes.next == &selected_brushes && nFaceCount == 0) return; for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) { for (f=b->brush_faces ; f ; f=f->next) { if (g_qeglobals.m_bBrushPrimitMode) { ShiftTextureRelative_Camera( f, x, y ); } else { f->texdef.shift[0] += x; f->texdef.shift[1] += y; } } Brush_Build(b,true,true,false,false); // don't filter if (b->patchBrush) { Patch_ShiftTexture(b->pPatch, x, y); } } if (nFaceCount > 0) { for (int i = 0; i < nFaceCount; i++) { face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(i)); brush_t *selBrush = reinterpret_cast(g_ptrSelectedFaceBrushes.GetAt(i)); if (g_qeglobals.m_bBrushPrimitMode) { ShiftTextureRelative_Camera( selFace, x, y ); } else { selFace->texdef.shift[0] += x; selFace->texdef.shift[1] += y; } Brush_Build(selBrush,true,true,false,false); // don't filter } } Sys_UpdateWindows (W_CAMERA); } // setting float as input void Select_ScaleTexture(float x, float y) { brush_t *b; face_t *f; int nFaceCount = g_ptrSelectedFaces.GetSize(); if(selected_brushes.next == &selected_brushes && nFaceCount == 0) { return; } for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) { for (f=b->brush_faces ; f ; f=f->next) { if (g_qeglobals.m_bBrushPrimitMode) { // apply same scale as the spinner button of the surface inspector float shift[2]; float rotate; float scale[2]; brushprimit_texdef_t bp; // compute normalized texture matrix ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL ); // compute fake shift scale rot TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale ); // update scale[0]+=static_cast(x)*0.1; scale[1]+=static_cast(y)*0.1; // compute new normalized texture matrix FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords ); // apply to face texture matrix ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture ); } else { f->texdef.scale[0] += x; f->texdef.scale[1] += y; } } Brush_Build(b,true,true,false,false); // don't filter if (b->patchBrush) { Patch_ScaleTexture(b->pPatch, x, y); } } if (nFaceCount > 0) { for (int i = 0; i < nFaceCount; i++) { face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(i)); brush_t *selBrush = reinterpret_cast(g_ptrSelectedFaceBrushes.GetAt(i)); if (g_qeglobals.m_bBrushPrimitMode) { float shift[2]; float rotate; float scale[2]; brushprimit_texdef_t bp; ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL ); TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale ); scale[0]+=static_cast(x)*0.1; scale[1]+=static_cast(y)*0.1; FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords ); ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture ); } else { selFace->texdef.scale[0] += x; selFace->texdef.scale[1] += y; } Brush_Build(selBrush,true,true,false,false); // don't filter } } Sys_UpdateWindows (W_CAMERA); } void Select_RotateTexture(int amt) { brush_t *b; face_t *f; int nFaceCount = g_ptrSelectedFaces.GetSize(); if(selected_brushes.next == &selected_brushes && nFaceCount == 0) { return; } for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) { for (f=b->brush_faces ; f ; f=f->next) { if (g_qeglobals.m_bBrushPrimitMode) { // apply same scale as the spinner button of the surface inspector float shift[2]; float rotate; float scale[2]; brushprimit_texdef_t bp; // compute normalized texture matrix ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL ); // compute fake shift scale rot TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale ); // update rotate += amt; // compute new normalized texture matrix FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords ); // apply to face texture matrix ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture ); } else { f->texdef.rotate += amt; f->texdef.rotate = static_cast(f->texdef.rotate) % 360; } } Brush_Build(b,true,true,false,false); // don't filter if (b->patchBrush) { //Patch_RotateTexture(b->nPatchID, amt); Patch_RotateTexture(b->pPatch, amt); } } if (nFaceCount > 0) { for (int i = 0; i < nFaceCount; i++) { face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(i)); brush_t *selBrush = reinterpret_cast(g_ptrSelectedFaceBrushes.GetAt(i)); if (g_qeglobals.m_bBrushPrimitMode) { float shift[2]; float rotate; float scale[2]; brushprimit_texdef_t bp; ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL ); TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale ); rotate += amt; FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords ); ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture ); } else { selFace->texdef.rotate += amt; selFace->texdef.rotate = static_cast(selFace->texdef.rotate) % 360; } Brush_Build(selBrush,true,true,false,false); // don't filter } } Sys_UpdateWindows (W_CAMERA); } // TTimo modified to handle shader architecture: // expects shader names at input, comparison relies on shader names .. texture names no longer relevant void FindReplaceTextures(const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces) { // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=391 if (strchr(pFind, ' ') || strchr(pReplace, ' ')) { Sys_FPrintf(SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace); return; } brush_t* pList = (bSelected) ? &selected_brushes : &active_brushes; if (!bSelected) Select_Deselect(); //++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix // if the size of the replacing texture differs, otherwise you get wrong scaling if (g_qeglobals.m_bBrushPrimitMode) Sys_Printf("TODO: finalize find/replace code for brush primitives"); CPtrArray mFaces; for (brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next) { if (!bSelectMatchingFaces && pBrush->patchBrush) { Patch_FindReplaceTexture(pBrush, pFind, pReplace, bForce); } bool found = false; //spog for (face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next) { if(bForce || strcmpi(pFace->pShader->getName(), pFind) == 0) { if (!bSelectMatchingFaces) { pFace->pShader->DecRef(); pFace->pShader = QERApp_Shader_ForName( pReplace ); pFace->pShader->IncRef(); pFace->d_texture = pFace->pShader->getTexture(); pFace->texdef.SetName(pReplace); found = true; } else if (bSelectMatchingFaces) { mFaces.Add(pFace); } } } if (found) // spog - speed increase, only build brushes that changed Brush_Build(pBrush); } if (bSelectMatchingFaces) { if (bSelected) Select_Deselect(); int nSize = mFaces.GetSize(); for (int i = 0; i < nSize; i++) { g_SelectedFaces.Add(reinterpret_cast(mFaces.GetAt(i))); } } Sys_UpdateWindows (W_CAMERA); } void Select_AllOfType() { brush_t *b, *next; entity_t *e; // if no brush selected, we will select based on texture // the first selected face's texture if any, or the current texture // if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes) if (selected_brushes.next == &selected_brushes) { CString strName; if (g_ptrSelectedFaces.GetSize() == 0) { strName = g_qeglobals.d_texturewin.texdef.GetName(); } else { face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(0)); strName = selFace->texdef.GetName(); } Sys_Printf("Selecting all brushes with the texture %s\n", strName.GetBuffer()); Select_Deselect(); for (b=active_brushes.next ; b != &active_brushes ; b=next) { next = b->next; if (b->bFiltered) continue; if (b->patchBrush) { if (strcmpi(strName, b->pPatch->pShader->getName()) == 0) { Brush_RemoveFromList (b); Brush_AddToList (b, &selected_brushes); } } else { for (face_t* pFace = b->brush_faces; pFace; pFace = pFace->next) { if (strcmpi(strName, pFace->texdef.GetName()) == 0) { Brush_RemoveFromList (b); Brush_AddToList (b, &selected_brushes); } } } } Sys_UpdateWindows(W_ALL); return; } b = selected_brushes.next; e = b->owner; if (e != NULL) { if (e != world_entity) { CString strName = e->eclass->name; CString strKey, strVal; bool bCriteria = GetSelectAllCriteria(strKey, strVal); Sys_Printf("Selecting all %s entities\n", strName.GetBuffer()); Select_Deselect(); for (b=active_brushes.next ; b != &active_brushes ; b=next) { next = b->next; if (b->bFiltered) continue; e = b->owner; if (e != NULL) { if (strcmpi(e->eclass->name, strName) == 0) { bool doIt = true; if (bCriteria) { CString str = ValueForKey (e, strKey); if (str.CompareNoCase(strVal) != 0) { doIt = false; } } if (doIt) { Brush_RemoveFromList (b); Brush_AddToList (b, &selected_brushes); } } } } } } Sys_UpdateWindows (W_ALL); } void Select_Reselect() { Select_Brush(selected_brushes.next); Sys_UpdateWindows (W_ALL); } void Select_FitTexture(int nHeight, int nWidth) { brush_t *b; int nFaceCount = g_ptrSelectedFaces.GetSize(); if(selected_brushes.next == &selected_brushes && nFaceCount == 0) return; for (b=selected_brushes.next ; b != &selected_brushes ; b=b->next) { Brush_FitTexture(b, nHeight, nWidth); Brush_Build(b,true,true,false,false); // don't filter } if (nFaceCount > 0) { for (int i = 0; i < nFaceCount; i++) { face_t *selFace = reinterpret_cast(g_ptrSelectedFaces.GetAt(i)); brush_t *selBrush = reinterpret_cast(g_ptrSelectedFaceBrushes.GetAt(i)); Face_FitTexture(selFace, nHeight, nWidth); Brush_Build(selBrush,true,true,false,false); // don't filter } } Sys_UpdateWindows (W_CAMERA); } void Select_Hide() { for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next) { b->hiddenBrush = true; b->bFiltered = true; } Sys_UpdateWindows (W_ALL); } void Select_ShowAllHidden() { brush_t* b; for (b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next) { if (b->hiddenBrush) { b->hiddenBrush = false; b->bFiltered = FilterBrush(b); } } for (b=active_brushes.next ; b && b != &active_brushes ; b=b->next) { if (b->hiddenBrush) { b->hiddenBrush = false; b->bFiltered = FilterBrush(b); } } Sys_UpdateWindows (W_ALL); } /* ============ Select_Invert ============ */ void Select_Invert(void) { brush_t *next, *prev, *b; Sys_Printf("inverting selection...\n"); next = active_brushes.next; prev = active_brushes.prev; if (selected_brushes.next != &selected_brushes) { active_brushes.next = selected_brushes.next; active_brushes.prev = selected_brushes.prev; active_brushes.next->prev = &active_brushes; active_brushes.prev->next = &active_brushes; } else { active_brushes.next = &active_brushes; active_brushes.prev = &active_brushes; } if (next != &active_brushes) { selected_brushes.next = next; selected_brushes.prev = prev; selected_brushes.next->prev = &selected_brushes; selected_brushes.prev->next = &selected_brushes; } else { selected_brushes.next = &selected_brushes; selected_brushes.prev = &selected_brushes; } // now check if any hidden brush is selected for (b = selected_brushes.next; b != &selected_brushes; ) { if (b->patchBrush) b->pPatch->bSelected = true; if (b->bFiltered) { brush_t *pb = b; b = b->next; Brush_RemoveFromList (pb); Brush_AddToList (pb, &active_brushes); } else b = b->next; } for (b = active_brushes.next; b != &active_brushes; b = b->next) { if (b->patchBrush) { b->pPatch->bSelected = false; } } // since invert selection only works at the brush level, // set g_qeglobals.d_select_mode accordingly g_qeglobals.d_select_mode = sel_brush; // since invert selection only works at the brush level, // set g_qeglobals.d_select_mode accordingly g_qeglobals.d_select_mode = sel_brush; Sys_UpdateWindows(W_ALL); Sys_Printf("done.\n"); } #ifdef ENABLE_GROUPS /* =========== Select_Name =========== */ void Select_Name(const char *pName) { if (g_qeglobals.m_bBrushPrimitMode) { for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next) { Brush_SetEpair(b, "Name", pName); } } } /* ================= Select_AddToGroup add selected brushes to a group, update the tree ================= */ void Select_AddToGroup(const char *pName) { if (g_qeglobals.m_bBrushPrimitMode) { for (brush_t* b=selected_brushes.next ; b && b != &selected_brushes ; b=b->next) { Brush_SetEpair(b, "group", pName); Group_AddToProperGroup(b); } } } #endif