/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // // Texture Window // // Leonardo Zide (leo@lokigames.com) // #include "texwindow.h" #include "debugging/debugging.h" #include "warnings.h" #include "ifilesystem.h" #include "iundo.h" #include "igl.h" #include "iarchive.h" #include "moduleobserver.h" #include #include #include #include #include #include #include #include #include #include "signal/signal.h" #include "math/vector.h" #include "texturelib.h" #include "string/string.h" #include "shaderlib.h" #include "os/file.h" #include "os/path.h" #include "stream/memstream.h" #include "stream/textfilestream.h" #include "stream/stringstream.h" #include "cmdlib.h" #include "texmanip.h" #include "textures.h" #include "convert.h" #include "gtkutil/menu.h" #include "gtkutil/nonmodal.h" #include "gtkutil/cursor.h" #include "gtkutil/widget.h" #include "gtkutil/glwidget.h" #include "gtkutil/messagebox.h" #include "error.h" #include "map.h" #include "qgl.h" #include "select.h" #include "brush_primit.h" #include "brushmanip.h" #include "patchmanip.h" #include "plugin.h" #include "qe3.h" #include "gtkdlgs.h" #include "gtkmisc.h" #include "mainframe.h" #include "findtexturedialog.h" #include "surfacedialog.h" #include "patchdialog.h" #include "groupdialog.h" #include "preferences.h" #include "shaders.h" #include "commands.h" bool TextureBrowser_showWads() { return !string_empty(g_pGameDescription->getKeyValue("show_wads")); } void TextureBrowser_queueDraw(TextureBrowser& textureBrowser); bool string_equal_start(const char* string, StringRange start) { return string_equal_n(string, start.first, start.last - start.first); } typedef std::set TextureGroups; void TextureGroups_addWad(TextureGroups& groups, const char* archive) { if(extension_equal(path_get_extension(archive), "wad")) { #if 1 groups.insert(archive); #else CopiedString archiveBaseName(path_get_filename_start(archive), path_get_filename_base_end(archive)); groups.insert(archiveBaseName); #endif } } typedef ReferenceCaller1 TextureGroupsAddWadCaller; void TextureGroups_addShader(TextureGroups& groups, const char* shaderName) { const char* texture = path_make_relative(shaderName, "textures/"); if(texture != shaderName) { const char* last = path_remove_directory(texture); if(!string_empty(last)) { groups.insert(CopiedString(StringRange(texture, --last))); } } } typedef ReferenceCaller1 TextureGroupsAddShaderCaller; void TextureGroups_addDirectory(TextureGroups& groups, const char* directory) { groups.insert(directory); } typedef ReferenceCaller1 TextureGroupsAddDirectoryCaller; namespace { bool g_TextureBrowser_shaderlistOnly = false; bool g_TextureBrowser_fixedSize = false; bool g_TextureBrowser_filterNotex = false; } class DeferredAdjustment { gdouble m_value; guint m_handler; typedef void (*ValueChangedFunction)(void* data, gdouble value); ValueChangedFunction m_function; void* m_data; static gboolean deferred_value_changed(gpointer data) { reinterpret_cast(data)->m_function( reinterpret_cast(data)->m_data, reinterpret_cast(data)->m_value ); reinterpret_cast(data)->m_handler = 0; reinterpret_cast(data)->m_value = 0; return FALSE; } public: DeferredAdjustment(ValueChangedFunction function, void* data) : m_value(0), m_handler(0), m_function(function), m_data(data) { } void flush() { if(m_handler != 0) { g_source_remove(m_handler); deferred_value_changed(this); } } void value_changed(gdouble value) { m_value = value; if(m_handler == 0) { m_handler = g_idle_add(deferred_value_changed, this); } } static void adjustment_value_changed(GtkAdjustment *adjustment, DeferredAdjustment* self) { self->value_changed(adjustment->value); } }; class TextureBrowser; typedef ReferenceCaller TextureBrowserQueueDrawCaller; void TextureBrowser_scrollChanged(void* data, gdouble value); enum StartupShaders { STARTUPSHADERS_NONE = 0, STARTUPSHADERS_COMMON, }; void TextureBrowser_hideUnusedExport(const BoolImportCallback& importer); typedef FreeCaller1 TextureBrowserHideUnusedExport; void TextureBrowser_showShadersExport(const BoolImportCallback& importer); typedef FreeCaller1 TextureBrowserShowShadersExport; void TextureBrowser_showShaderlistOnly(const BoolImportCallback& importer); typedef FreeCaller1 TextureBrowserShowShaderlistOnlyExport; void TextureBrowser_fixedSize(const BoolImportCallback& importer); typedef FreeCaller1 TextureBrowserFixedSizeExport; void TextureBrowser_filterNotex(const BoolImportCallback& importer); typedef FreeCaller1 TextureBrowserFilterNotexExport; class TextureBrowser { public: int width, height; int originy; int m_nTotalHeight; CopiedString shader; GtkWindow* m_parent; GtkWidget* m_gl_widget; GtkWidget* m_texture_scroll; GtkWidget* m_treeViewTree; GtkWidget* m_treeViewTags; GtkWidget* m_tag_frame; GtkListStore* m_assigned_store; GtkListStore* m_available_store; GtkWidget* m_assigned_tree; GtkWidget* m_available_tree; GtkWidget* m_scr_win_tree; GtkWidget* m_scr_win_tags; GtkWidget* m_tag_notebook; GtkWidget* m_search_button; GtkWidget* m_shader_info_item; std::set m_all_tags; GtkListStore* m_all_tags_list; std::vector m_copied_tags; std::set m_found_shaders; ToggleItem m_hideunused_item; ToggleItem m_showshaders_item; ToggleItem m_showshaderlistonly_item; ToggleItem m_fixedsize_item; ToggleItem m_filternotex_item; guint m_sizeHandler; guint m_exposeHandler; bool m_heightChanged; bool m_originInvalid; DeferredAdjustment m_scrollAdjustment; FreezePointer m_freezePointer; Vector3 color_textureback; // the increment step we use against the wheel mouse std::size_t m_mouseWheelScrollIncrement; std::size_t m_textureScale; // make the texture increments match the grid changes bool m_showShaders; bool m_showTextureScrollbar; StartupShaders m_startupShaders; // if true, the texture window will only display in-use shaders // if false, all the shaders in memory are displayed bool m_hideUnused; bool m_rmbSelected; bool m_searchedTags; bool m_tags; // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true. int m_uniformTextureSize; // Return the display width of a texture in the texture browser int getTextureWidth(qtexture_t* tex) { int width; if (!g_TextureBrowser_fixedSize) { // Don't use uniform size width = (int)(tex->width * ((float)m_textureScale / 100)); } else if (tex->width >= tex->height) { // Texture is square, or wider than it is tall width = m_uniformTextureSize; } else { // Otherwise, preserve the texture's aspect ratio width = (int)(m_uniformTextureSize * ((float)tex->width / tex->height)); } return width; } // Return the display height of a texture in the texture browser int getTextureHeight(qtexture_t* tex) { int height; if (!g_TextureBrowser_fixedSize) { // Don't use uniform size height = (int)(tex->height * ((float)m_textureScale / 100)); } else if (tex->height >= tex->width) { // Texture is square, or taller than it is wide height = m_uniformTextureSize; } else { // Otherwise, preserve the texture's aspect ratio height = (int)(m_uniformTextureSize * ((float)tex->height / tex->width)); } return height; } TextureBrowser() : m_texture_scroll(0), m_hideunused_item(TextureBrowserHideUnusedExport()), m_showshaders_item(TextureBrowserShowShadersExport()), m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport()), m_fixedsize_item(TextureBrowserFixedSizeExport()), m_filternotex_item(TextureBrowserFilterNotexExport()), m_heightChanged(true), m_originInvalid(true), m_scrollAdjustment(TextureBrowser_scrollChanged, this), color_textureback(0.25f, 0.25f, 0.25f), m_mouseWheelScrollIncrement(64), m_textureScale(50), m_showShaders(true), m_showTextureScrollbar(true), m_startupShaders(STARTUPSHADERS_NONE), m_hideUnused(false), m_rmbSelected(false), m_searchedTags(false), m_tags(false), m_uniformTextureSize(128) { } }; void(*TextureBrowser_textureSelected)(const char* shader); void TextureBrowser_updateScroll(TextureBrowser& textureBrowser); const char* TextureBrowser_getComonShadersName() { const char* value = g_pGameDescription->getKeyValue("common_shaders_name"); if(!string_empty(value)) { return value; } return "Common"; } const char* TextureBrowser_getComonShadersDir() { const char* value = g_pGameDescription->getKeyValue("common_shaders_dir"); if(!string_empty(value)) { return value; } return "common/"; } inline int TextureBrowser_fontHeight(TextureBrowser& textureBrowser) { return GlobalOpenGL().m_fontHeight; } const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser) { return textureBrowser.shader.c_str(); } void TextureBrowser_SetStatus(TextureBrowser& textureBrowser, const char* name) { IShader* shader = QERApp_Shader_ForName( name); qtexture_t* q = shader->getTexture(); StringOutputStream strTex(256); strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height); shader->DecRef(); g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str()); } void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name); void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader) { textureBrowser.shader = shader; TextureBrowser_SetStatus(textureBrowser, shader); TextureBrowser_Focus(textureBrowser, shader); if(FindTextureDialog_isOpen()) { FindTextureDialog_selectTexture(shader); } // disable the menu item "shader info" if no shader was selected IShader* ishader = QERApp_Shader_ForName(shader); CopiedString filename = ishader->getShaderFileName(); if(filename.empty()) { if(textureBrowser.m_shader_info_item != NULL) { gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, FALSE); } } else { gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, TRUE); } ishader->DecRef(); } CopiedString g_TextureBrowser_currentDirectory; /* ============================================================================ TEXTURE LAYOUT TTimo: now based on a rundown through all the shaders NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle otherwise we may need to rely on a list instead of an array storage ============================================================================ */ class TextureLayout { public: // texture layout functions // TTimo: now based on shaders int current_x, current_y, current_row; }; void Texture_StartPos(TextureLayout& layout) { layout.current_x = 8; layout.current_y = -8; layout.current_row = 0; } void Texture_NextPos(TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y) { qtexture_t* q = current_texture; int nWidth = textureBrowser.getTextureWidth(q); int nHeight = textureBrowser.getTextureHeight(q); if (layout.current_x + nWidth > textureBrowser.width-8 && layout.current_row) { // go to the next row unless the texture is the first on the row layout.current_x = 8; layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4; layout.current_row = 0; } *x = layout.current_x; *y = layout.current_y; // Is our texture larger than the row? If so, grow the // row height to match it if (layout.current_row < nHeight) layout.current_row = nHeight; // never go less than 96, or the names get all crunched up layout.current_x += nWidth < 96 ? 96 : nWidth; layout.current_x += 8; } bool TextureSearch_IsShown(const char* name) { std::set::iterator iter; iter = GlobalTextureBrowser().m_found_shaders.find(name); if(iter == GlobalTextureBrowser().m_found_shaders.end()) { return false; } else { return true; } } CopiedString g_notex; CopiedString g_shadernotex; // if texture_showinuse jump over non in-use textures bool Texture_IsShown(IShader* shader, bool show_shaders, bool hideUnused) { // filter notex / shadernotex images if(g_TextureBrowser_filterNotex && (string_equal(g_notex.c_str(), shader->getTexture()->name) || string_equal(g_shadernotex.c_str(), shader->getTexture()->name))) { return false; } if(g_TextureBrowser_currentDirectory == "Untagged") { std::set::iterator iter; iter = GlobalTextureBrowser().m_found_shaders.find(shader->getName()); if(iter == GlobalTextureBrowser().m_found_shaders.end()) { return false; } else { return true; } } if(!shader_equal_prefix(shader->getName(), "textures/")) return false; if (!show_shaders && !shader->IsDefault()) return false; if(hideUnused && !shader->IsInUse()) return false; if(GlobalTextureBrowser().m_searchedTags) { if(!TextureSearch_IsShown(shader->getName())) { return false; } else { return true; } } else { if(!shader_equal_prefix(shader_get_textureName(shader->getName()), g_TextureBrowser_currentDirectory.c_str())) { return false; } } return true; } void TextureBrowser_heightChanged(TextureBrowser& textureBrowser) { textureBrowser.m_heightChanged = true; TextureBrowser_updateScroll(textureBrowser); TextureBrowser_queueDraw(textureBrowser); } void TextureBrowser_evaluateHeight(TextureBrowser& textureBrowser) { if(textureBrowser.m_heightChanged) { textureBrowser.m_heightChanged = false; textureBrowser.m_nTotalHeight = 0; TextureLayout layout; Texture_StartPos(layout); for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) continue; int x, y; Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight, abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) + textureBrowser.getTextureHeight(shader->getTexture()) + 4); } } } int TextureBrowser_TotalHeight(TextureBrowser& textureBrowser) { TextureBrowser_evaluateHeight(textureBrowser); return textureBrowser.m_nTotalHeight; } inline const int& min_int(const int& left, const int& right) { return std::min(left, right); } void TextureBrowser_clampOriginY(TextureBrowser& textureBrowser) { if(textureBrowser.originy > 0) { textureBrowser.originy = 0; } int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0); if(textureBrowser.originy < lower) { textureBrowser.originy = lower; } } int TextureBrowser_getOriginY(TextureBrowser& textureBrowser) { if(textureBrowser.m_originInvalid) { textureBrowser.m_originInvalid = false; TextureBrowser_clampOriginY(textureBrowser); TextureBrowser_updateScroll(textureBrowser); } return textureBrowser.originy; } void TextureBrowser_setOriginY(TextureBrowser& textureBrowser, int originy) { textureBrowser.originy = originy; TextureBrowser_clampOriginY(textureBrowser); TextureBrowser_updateScroll(textureBrowser); TextureBrowser_queueDraw(textureBrowser); } Signal0 g_activeShadersChangedCallbacks; void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler& handler) { g_activeShadersChangedCallbacks.connectLast(handler); } class ShadersObserver : public ModuleObserver { Signal0 m_realiseCallbacks; public: void realise() { m_realiseCallbacks(); } void unrealise() { } void insert(const SignalHandler& handler) { m_realiseCallbacks.connectLast(handler); } }; namespace { ShadersObserver g_ShadersObserver; } void TextureBrowser_addShadersRealiseCallback(const SignalHandler& handler) { g_ShadersObserver.insert(handler); } void TextureBrowser_activeShadersChanged(TextureBrowser& textureBrowser) { TextureBrowser_heightChanged(textureBrowser); textureBrowser.m_originInvalid = true; g_activeShadersChangedCallbacks(); } void TextureBrowser_importShowScrollbar(TextureBrowser& textureBrowser, bool value) { textureBrowser.m_showTextureScrollbar = value; if(textureBrowser.m_texture_scroll != 0) { widget_set_visible(textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar); TextureBrowser_updateScroll(textureBrowser); } } typedef ReferenceCaller1 TextureBrowserImportShowScrollbarCaller; /* ============== TextureBrowser_ShowDirectory relies on texture_directory global for the directory to use 1) Load the shaders for the given directory 2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader) NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made available through the IShaders interface NOTE: for texture window layout: all shaders are stored with alphabetical order after load previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown ( the GL textures are not flushed though) ============== */ bool texture_name_ignore(const char* name) { StringOutputStream strTemp(string_length(name)); strTemp << LowerCase(name); return strstr(strTemp.c_str(), ".specular") != 0 || strstr(strTemp.c_str(), ".glow") != 0 || strstr(strTemp.c_str(), ".bump") != 0 || strstr(strTemp.c_str(), ".diffuse") != 0 || strstr(strTemp.c_str(), ".blend") != 0 || strstr(strTemp.c_str(), ".alpha") != 0; } class LoadShaderVisitor : public Archive::Visitor { public: void visit(const char* name) { IShader* shader = QERApp_Shader_ForName(CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str()); shader->DecRef(); } }; void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused); GtkWidget* g_page_textures; void TextureBrowser_toggleShow() { GroupDialog_showPage(g_page_textures); } void TextureBrowser_updateTitle() { GroupDialog_updatePageTitle(g_page_textures); } class TextureCategoryLoadShader { const char* m_directory; std::size_t& m_count; public: typedef const char* first_argument_type; TextureCategoryLoadShader(const char* directory, std::size_t& count) : m_directory(directory), m_count(count) { m_count = 0; } void operator()(const char* name) const { if(shader_equal_prefix(name, "textures/") && shader_equal_prefix(name + string_length("textures/"), m_directory)) { ++m_count; // request the shader, this will load the texture if needed // this Shader_ForName call is a kind of hack IShader *pFoo = QERApp_Shader_ForName(name); pFoo->DecRef(); } } }; void TextureDirectory_loadTexture(const char* directory, const char* texture) { StringOutputStream name(256); name << directory << StringRange(texture, path_get_filename_base_end(texture)); if(texture_name_ignore(name.c_str())) { return; } if (!shader_valid(name.c_str())) { globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n"; return; } // if a texture is already in use to represent a shader, ignore it IShader* shader = QERApp_Shader_ForName(name.c_str()); shader->DecRef(); } typedef ConstPointerCaller1 TextureDirectoryLoadTextureCaller; class LoadTexturesByTypeVisitor : public ImageModules::Visitor { const char* m_dirstring; public: LoadTexturesByTypeVisitor(const char* dirstring) : m_dirstring(dirstring) { } void visit(const char* minor, const _QERPlugImageTable& table) const { GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring)); } }; void TextureBrowser_ShowDirectory(TextureBrowser& textureBrowser, const char* directory) { if(TextureBrowser_showWads()) { Archive* archive = GlobalFileSystem().getArchive(directory); ASSERT_NOTNULL(archive); LoadShaderVisitor visitor; archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/"); } else { g_TextureBrowser_currentDirectory = directory; TextureBrowser_heightChanged(textureBrowser); std::size_t shaders_count; GlobalShaderSystem().foreachShaderName(makeCallback1(TextureCategoryLoadShader(directory, shaders_count))); globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n"; if(g_pGameDescription->mGameType != "doom3") { // load remaining texture files StringOutputStream dirstring(64); dirstring << "textures/" << directory; Radiant_getImageModules().foreachModule(LoadTexturesByTypeVisitor(dirstring.c_str())); } } // we'll display the newly loaded textures + all the ones already in use TextureBrowser_SetHideUnused(textureBrowser, false); TextureBrowser_updateTitle(); } void TextureBrowser_ShowTagSearchResult(TextureBrowser& textureBrowser, const char* directory) { g_TextureBrowser_currentDirectory = directory; TextureBrowser_heightChanged(textureBrowser); std::size_t shaders_count; GlobalShaderSystem().foreachShaderName(makeCallback1(TextureCategoryLoadShader(directory, shaders_count))); globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n"; if(g_pGameDescription->mGameType != "doom3") { // load remaining texture files StringOutputStream dirstring(64); dirstring << "textures/" << directory; { LoadTexturesByTypeVisitor visitor(dirstring.c_str()); Radiant_getImageModules().foreachModule(visitor); } } // we'll display the newly loaded textures + all the ones already in use TextureBrowser_SetHideUnused(textureBrowser, false); } bool TextureBrowser_hideUnused(); void TextureBrowser_hideUnusedExport(const BoolImportCallback& importer) { importer(TextureBrowser_hideUnused()); } typedef FreeCaller1 TextureBrowserHideUnusedExport; void TextureBrowser_showShadersExport(const BoolImportCallback& importer) { importer(GlobalTextureBrowser().m_showShaders); } typedef FreeCaller1 TextureBrowserShowShadersExport; void TextureBrowser_showShaderlistOnly(const BoolImportCallback& importer) { importer(g_TextureBrowser_shaderlistOnly); } typedef FreeCaller1 TextureBrowserShowShaderlistOnlyExport; void TextureBrowser_fixedSize(const BoolImportCallback& importer) { importer(g_TextureBrowser_fixedSize); } typedef FreeCaller1 TextureBrowser_FixedSizeExport; void TextureBrowser_filterNotex(const BoolImportCallback& importer) { importer(g_TextureBrowser_filterNotex); } typedef FreeCaller1 TextureBrowser_filterNotexExport; void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused) { if(hideUnused) { textureBrowser.m_hideUnused = true; } else { textureBrowser.m_hideUnused = false; } textureBrowser.m_hideunused_item.update(); TextureBrowser_heightChanged(textureBrowser); textureBrowser.m_originInvalid = true; } void TextureBrowser_ShowStartupShaders(TextureBrowser& textureBrowser) { if(textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON) { TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir()); } } //++timo NOTE: this is a mix of Shader module stuff and texture explorer // it might need to be split in parts or moved out .. dunno // scroll origin so the specified texture is completely on screen // if current texture is not displayed, nothing is changed void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name) { TextureLayout layout; // scroll origin so the texture is completely on screen Texture_StartPos(layout); for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) continue; int x, y; Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); qtexture_t* q = shader->getTexture(); if (!q) break; // we have found when texdef->name and the shader name match // NOTE: as everywhere else for our comparisons, we are not case sensitive if (shader_equal(name, shader->getName())) { int textureHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100)) + 2 * TextureBrowser_fontHeight(textureBrowser); int originy = TextureBrowser_getOriginY(textureBrowser); if (y > originy) { originy = y; } if (y - textureHeight < originy - textureBrowser.height) { originy = (y - textureHeight) + textureBrowser.height; } TextureBrowser_setOriginY(textureBrowser, originy); return; } } } IShader* Texture_At(TextureBrowser& textureBrowser, int mx, int my) { my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height; TextureLayout layout; Texture_StartPos(layout); for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) continue; int x, y; Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); qtexture_t *q = shader->getTexture(); if (!q) break; int nWidth = textureBrowser.getTextureWidth(q); int nHeight = textureBrowser.getTextureHeight(q); if (mx > x && mx - x < nWidth && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser)) { return shader; } } return 0; } /* ============== SelectTexture By mouse click ============== */ void SelectTexture(TextureBrowser& textureBrowser, int mx, int my, bool bShift) { IShader* shader = Texture_At(textureBrowser, mx, my); if(shader != 0) { if (bShift) { if (shader->IsDefault()) globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n"; else ViewShader( shader->getShaderFileName(), shader->getName() ); } else { TextureBrowser_SetSelectedShader(textureBrowser, shader->getName()); TextureBrowser_textureSelected(shader->getName()); if (!FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected) { UndoableCommand undo("textureNameSetSelected"); Select_SetShader(shader->getName()); } } } } /* ============================================================================ MOUSE ACTIONS ============================================================================ */ void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void* data) { TextureBrowser& textureBrowser = *reinterpret_cast(data); if(y != 0) { int scale = 1; if(state & GDK_SHIFT_MASK) scale = 4; int originy = TextureBrowser_getOriginY(textureBrowser); originy += y * scale; TextureBrowser_setOriginY(textureBrowser, originy); } } void TextureBrowser_Tracking_MouseDown(TextureBrowser& textureBrowser) { textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser); } void TextureBrowser_Tracking_MouseUp(TextureBrowser& textureBrowser) { textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent); } void TextureBrowser_Selection_MouseDown(TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy) { SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0); } /* ============================================================================ DRAWING ============================================================================ */ /* ============ Texture_Draw TTimo: relying on the shaders list to display the textures we must query all qtexture_t* to manage and display through the IShaders interface this allows a plugin to completely override the texture system ============ */ void Texture_Draw(TextureBrowser& textureBrowser) { int originy = TextureBrowser_getOriginY(textureBrowser); glClearColor(textureBrowser.color_textureback[0], textureBrowser.color_textureback[1], textureBrowser.color_textureback[2], 0); glViewport(0, 0, textureBrowser.width, textureBrowser.height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisable (GL_DEPTH_TEST); glDisable(GL_BLEND); glOrtho (0, textureBrowser.width, originy-textureBrowser.height, originy, -100, 100); glEnable (GL_TEXTURE_2D); glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); int last_y = 0, last_height = 0; TextureLayout layout; Texture_StartPos(layout); for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) continue; int x, y; Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); qtexture_t *q = shader->getTexture(); if (!q) break; int nWidth = textureBrowser.getTextureWidth(q); int nHeight = textureBrowser.getTextureHeight(q); if (y != last_y) { last_y = y; last_height = 0; } last_height = std::max (nHeight, last_height); // Is this texture visible? if ((y-nHeight-TextureBrowser_fontHeight(textureBrowser) < originy) && (y > originy - textureBrowser.height)) { // borders rules: // if it's the current texture, draw a thick red line, else: // shaders have a white border, simple textures don't // if !texture_showinuse: (some textures displayed may not be in use) // draw an additional square around with 0.5 1 0.5 color if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName())) { glLineWidth (3); if(textureBrowser.m_rmbSelected) { glColor3f (0,0,1); } else { glColor3f (1,0,0); } glDisable (GL_TEXTURE_2D); glBegin (GL_LINE_LOOP); glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)+4); glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4); glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4); glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)+4); glEnd(); glEnable (GL_TEXTURE_2D); glLineWidth (1); } else { glLineWidth (1); // shader border: if (!shader->IsDefault()) { glColor3f (1,1,1); glDisable (GL_TEXTURE_2D); glBegin (GL_LINE_LOOP); glVertex2i (x-1,y+1-TextureBrowser_fontHeight(textureBrowser)); glVertex2i (x-1,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser)); glVertex2i (x+1+nWidth,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser)); glVertex2i (x+1+nWidth,y+1-TextureBrowser_fontHeight(textureBrowser)); glEnd(); glEnable (GL_TEXTURE_2D); } // highlight in-use textures if (!textureBrowser.m_hideUnused && shader->IsInUse()) { glColor3f (0.5,1,0.5); glDisable (GL_TEXTURE_2D); glBegin (GL_LINE_LOOP); glVertex2i (x-3,y+3-TextureBrowser_fontHeight(textureBrowser)); glVertex2i (x-3,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser)); glVertex2i (x+3+nWidth,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser)); glVertex2i (x+3+nWidth,y+3-TextureBrowser_fontHeight(textureBrowser)); glEnd(); glEnable (GL_TEXTURE_2D); } } // Draw the texture glBindTexture (GL_TEXTURE_2D, q->texture_number); GlobalOpenGL_debugAssertNoErrors(); glColor3f (1,1,1); glBegin (GL_QUADS); glTexCoord2i (0,0); glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser)); glTexCoord2i (1,0); glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser)); glTexCoord2i (1,1); glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight); glTexCoord2i (0,1); glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser)-nHeight); glEnd(); // draw the texture name glDisable (GL_TEXTURE_2D); glColor3f (1,1,1); glRasterPos2i (x, y-TextureBrowser_fontHeight(textureBrowser)+5); // don't draw the directory name const char* name = shader->getName(); name += strlen(name); while(name != shader->getName() && *(name-1) != '/' && *(name-1) != '\\') name--; GlobalOpenGL().drawString(name); glEnable (GL_TEXTURE_2D); } //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4; } // reset the current texture glBindTexture(GL_TEXTURE_2D, 0); //qglFinish(); } void TextureBrowser_queueDraw(TextureBrowser& textureBrowser) { if(textureBrowser.m_gl_widget != 0) { gtk_widget_queue_draw(textureBrowser.m_gl_widget); } } void TextureBrowser_setScale(TextureBrowser& textureBrowser, std::size_t scale) { textureBrowser.m_textureScale = scale; TextureBrowser_queueDraw(textureBrowser); } void TextureBrowser_MouseWheel(TextureBrowser& textureBrowser, bool bUp) { int originy = TextureBrowser_getOriginY(textureBrowser); if (bUp) { originy += int(textureBrowser.m_mouseWheelScrollIncrement); } else { originy -= int(textureBrowser.m_mouseWheelScrollIncrement); } TextureBrowser_setOriginY(textureBrowser, originy); } XmlTagBuilder TagBuilder; enum { TAG_COLUMN, N_COLUMNS }; void BuildStoreAssignedTags(GtkListStore* store, const char* shader, TextureBrowser* textureBrowser) { GtkTreeIter iter; gtk_list_store_clear(store); std::vector assigned_tags; TagBuilder.GetShaderTags(shader, assigned_tags); for (size_t i = 0; i < assigned_tags.size(); i++) { gtk_list_store_append (store, &iter); gtk_list_store_set (store, &iter, TAG_COLUMN, assigned_tags[i].c_str(), -1); } } void BuildStoreAvailableTags( GtkListStore* storeAvailable, GtkListStore* storeAssigned, const std::set& allTags, TextureBrowser* textureBrowser) { GtkTreeIter iterAssigned; GtkTreeIter iterAvailable; std::set::const_iterator iterAll; gchar* tag_assigned; gtk_list_store_clear(storeAvailable); bool row = gtk_tree_model_get_iter_first(GTK_TREE_MODEL(storeAssigned), &iterAssigned) != 0; if(!row) // does the shader have tags assigned? { for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) { gtk_list_store_append (storeAvailable, &iterAvailable); gtk_list_store_set (storeAvailable, &iterAvailable, TAG_COLUMN, (*iterAll).c_str(), -1); } } else { while(row) // available tags = all tags - assigned tags { gtk_tree_model_get(GTK_TREE_MODEL(storeAssigned), &iterAssigned, TAG_COLUMN, &tag_assigned, -1); for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) { if(strcmp((char*)tag_assigned, (*iterAll).c_str()) != 0) { gtk_list_store_append (storeAvailable, &iterAvailable); gtk_list_store_set (storeAvailable, &iterAvailable, TAG_COLUMN, (*iterAll).c_str(), -1); } else { row = gtk_tree_model_iter_next(GTK_TREE_MODEL(storeAssigned), &iterAssigned) != 0; if(row) { gtk_tree_model_get(GTK_TREE_MODEL(storeAssigned), &iterAssigned, TAG_COLUMN, &tag_assigned, -1); } } } } } } gboolean TextureBrowser_button_press(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser) { if(event->type == GDK_BUTTON_PRESS) { if(event->button == 3) { if(GlobalTextureBrowser().m_tags) { textureBrowser->m_rmbSelected = true; TextureBrowser_Selection_MouseDown (*textureBrowser, event->state, static_cast(event->x), static_cast(event->y)); BuildStoreAssignedTags(textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser); BuildStoreAvailableTags(textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser); textureBrowser->m_heightChanged = true; gtk_widget_show(textureBrowser->m_tag_frame); process_gui(); TextureBrowser_Focus(*textureBrowser, textureBrowser->shader.c_str()); } else { TextureBrowser_Tracking_MouseDown(*textureBrowser); } } else if(event->button == 1) { TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast(event->x), static_cast(event->y)); if(GlobalTextureBrowser().m_tags) { textureBrowser->m_rmbSelected = false; gtk_widget_hide(textureBrowser->m_tag_frame); } } } return FALSE; } gboolean TextureBrowser_button_release(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser) { if(event->type == GDK_BUTTON_RELEASE) { if(event->button == 3) { if(!GlobalTextureBrowser().m_tags) { TextureBrowser_Tracking_MouseUp(*textureBrowser); } } } return FALSE; } gboolean TextureBrowser_motion(GtkWidget *widget, GdkEventMotion *event, TextureBrowser* textureBrowser) { return FALSE; } gboolean TextureBrowser_scroll(GtkWidget* widget, GdkEventScroll* event, TextureBrowser* textureBrowser) { if(event->direction == GDK_SCROLL_UP) { TextureBrowser_MouseWheel(*textureBrowser, true); } else if(event->direction == GDK_SCROLL_DOWN) { TextureBrowser_MouseWheel(*textureBrowser, false); } return FALSE; } void TextureBrowser_scrollChanged(void* data, gdouble value) { //globalOutputStream() << "vertical scroll\n"; TextureBrowser_setOriginY(*reinterpret_cast(data), -(int)value); } static void TextureBrowser_verticalScroll(GtkAdjustment *adjustment, TextureBrowser* textureBrowser) { textureBrowser->m_scrollAdjustment.value_changed(adjustment->value); } void TextureBrowser_updateScroll(TextureBrowser& textureBrowser) { if(textureBrowser.m_showTextureScrollbar) { int totalHeight = TextureBrowser_TotalHeight(textureBrowser); totalHeight = std::max(totalHeight, textureBrowser.height); GtkAdjustment *vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll)); vadjustment->value = -TextureBrowser_getOriginY(textureBrowser); vadjustment->page_size = textureBrowser.height; vadjustment->page_increment = textureBrowser.height/2; vadjustment->step_increment = 20; vadjustment->lower = 0; vadjustment->upper = totalHeight; g_signal_emit_by_name(G_OBJECT (vadjustment), "changed"); } } gboolean TextureBrowser_size_allocate(GtkWidget* widget, GtkAllocation* allocation, TextureBrowser* textureBrowser) { textureBrowser->width = allocation->width; textureBrowser->height = allocation->height; TextureBrowser_heightChanged(*textureBrowser); textureBrowser->m_originInvalid = true; TextureBrowser_queueDraw(*textureBrowser); return FALSE; } gboolean TextureBrowser_expose(GtkWidget* widget, GdkEventExpose* event, TextureBrowser* textureBrowser) { if(glwidget_make_current(textureBrowser->m_gl_widget) != FALSE) { GlobalOpenGL_debugAssertNoErrors(); TextureBrowser_evaluateHeight(*textureBrowser); Texture_Draw(*textureBrowser); GlobalOpenGL_debugAssertNoErrors(); glwidget_swap_buffers(textureBrowser->m_gl_widget); } return FALSE; } TextureBrowser g_TextureBrowser; TextureBrowser& GlobalTextureBrowser() { return g_TextureBrowser; } bool TextureBrowser_hideUnused() { return g_TextureBrowser.m_hideUnused; } void TextureBrowser_ToggleHideUnused() { if(g_TextureBrowser.m_hideUnused) { TextureBrowser_SetHideUnused(g_TextureBrowser, false); } else { TextureBrowser_SetHideUnused(g_TextureBrowser, true); } } void TextureGroups_constructTreeModel(TextureGroups groups, GtkTreeStore* store) { // put the information from the old textures menu into a treeview GtkTreeIter iter, child; TextureGroups::const_iterator i = groups.begin(); while (i != groups.end()) { const char* dirName = (*i).c_str(); const char* firstUnderscore = strchr(dirName, '_'); StringRange dirRoot (dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1); TextureGroups::const_iterator next = i; ++next; if(firstUnderscore != 0 && next != groups.end() && string_equal_start((*next).c_str(), dirRoot)) { gtk_tree_store_append(store, &iter, NULL); gtk_tree_store_set (store, &iter, 0, CopiedString(StringRange(dirName, firstUnderscore)).c_str(), -1); // keep going... while (i != groups.end() && string_equal_start((*i).c_str(), dirRoot)) { gtk_tree_store_append(store, &child, &iter); gtk_tree_store_set (store, &child, 0, (*i).c_str(), -1); ++i; } } else { gtk_tree_store_append(store, &iter, NULL); gtk_tree_store_set (store, &iter, 0, dirName, -1); ++i; } } } TextureGroups TextureGroups_constructTreeView() { TextureGroups groups; if (TextureBrowser_showWads()) { GlobalFileSystem().forEachArchive (TextureGroupsAddWadCaller (groups)); } else { // scan texture dirs and pak files only if not restricting to shaderlist if (g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly) { GlobalFileSystem().forEachDirectory ("textures/", TextureGroupsAddDirectoryCaller(groups)); } GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups)); } return groups; } void TextureBrowser_constructTreeStore() { TextureGroups groups = TextureGroups_constructTreeView(); GtkTreeStore* store = gtk_tree_store_new(1, G_TYPE_STRING); TextureGroups_constructTreeModel(groups, store); std::set::iterator iter; GtkTreeModel* model = GTK_TREE_MODEL(store); gtk_tree_view_set_model(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTree), model); g_object_unref(G_OBJECT(store)); } void TextureBrowser_constructTreeStoreTags() { TextureGroups groups; GtkTreeStore* store = gtk_tree_store_new(1, G_TYPE_STRING); GtkTreeModel* model = GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list); gtk_tree_view_set_model(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags), model); g_object_unref(G_OBJECT(store)); } void TreeView_onRowActivated(GtkTreeView* treeview, GtkTreePath* path, GtkTreeViewColumn* col, gpointer userdata) { GtkTreeIter iter; GtkTreeModel* model = gtk_tree_view_get_model(GTK_TREE_VIEW(treeview)); if (gtk_tree_model_get_iter (model, &iter, path)) { gchar* dirName; gtk_tree_model_get(model, &iter, 0, &dirName, -1); g_TextureBrowser.m_searchedTags = false; if(!TextureBrowser_showWads()) { char buffer[1024]; strcpy(buffer, dirName); strcat(buffer, "/"); dirName = buffer; } ScopeDisableScreenUpdates disableScreenUpdates(dirName, "Loading Textures"); TextureBrowser_ShowDirectory(GlobalTextureBrowser (), dirName); TextureBrowser_queueDraw(GlobalTextureBrowser ()); } } void TextureBrowser_createTreeViewTree() { GtkCellRenderer* renderer; g_TextureBrowser.m_treeViewTree = GTK_WIDGET(gtk_tree_view_new()); gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTree), FALSE); g_signal_connect(g_TextureBrowser.m_treeViewTree, "row-activated", (GCallback) TreeView_onRowActivated, NULL); renderer = gtk_cell_renderer_text_new(); gtk_tree_view_insert_column_with_attributes(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTree), -1, "", renderer, "text", 0, NULL); TextureBrowser_constructTreeStore(); } void TextureBrowser_addTag(); void TextureBrowser_renameTag(); void TextureBrowser_deleteTag(); void TextureBrowser_createContextMenu(GtkWidget *treeview, GdkEventButton *event) { GtkWidget* menu = gtk_menu_new(); GtkWidget* menuitem = gtk_menu_item_new_with_label("Add tag"); g_signal_connect(menuitem, "activate", (GCallback)TextureBrowser_addTag, treeview); gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem); menuitem = gtk_menu_item_new_with_label("Rename tag"); g_signal_connect(menuitem, "activate", (GCallback)TextureBrowser_renameTag, treeview); gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem); menuitem = gtk_menu_item_new_with_label("Delete tag"); g_signal_connect(menuitem, "activate", (GCallback)TextureBrowser_deleteTag, treeview); gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem); gtk_widget_show_all(menu); gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL, (event != NULL) ? event->button : 0, gdk_event_get_time((GdkEvent*)event)); } gboolean TreeViewTags_onButtonPressed(GtkWidget *treeview, GdkEventButton *event) { if (event->type == GDK_BUTTON_PRESS && event->button == 3) { GtkTreePath *path; GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview)); if(gtk_tree_view_get_path_at_pos(GTK_TREE_VIEW(treeview), event->x, event->y, &path, NULL, NULL, NULL)) { gtk_tree_selection_unselect_all(selection); gtk_tree_selection_select_path(selection, path); gtk_tree_path_free(path); } TextureBrowser_createContextMenu(treeview, event); return TRUE; } return FALSE; } void TextureBrowser_createTreeViewTags() { GtkCellRenderer* renderer; g_TextureBrowser.m_treeViewTags = GTK_WIDGET(gtk_tree_view_new()); g_signal_connect(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags), "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL); gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags), FALSE); renderer = gtk_cell_renderer_text_new(); gtk_tree_view_insert_column_with_attributes(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags), -1, "", renderer, "text", 0, NULL); TextureBrowser_constructTreeStoreTags(); } GtkMenuItem* TextureBrowser_constructViewMenu(GtkMenu* menu) { GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic("_View"); if(g_Layout_enableDetachableMenus.m_value) menu_tearoff (menu); create_check_menu_item_with_mnemonic(menu, "Hide _Unused", "ShowInUse"); if(string_empty(g_pGameDescription->getKeyValue("show_wads"))) { create_check_menu_item_with_mnemonic(menu, "Hide Image Missing", "FilterNotex"); } menu_separator(menu); create_menu_item_with_mnemonic(menu, "Show All", "ShowAllTextures"); // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games if(g_pGameDescription->mGameType == "doom3" || !string_empty(g_pGameDescription->getKeyValue("show_wads"))) { g_TextureBrowser.m_showShaders = true; } else { create_check_menu_item_with_mnemonic(menu, "Show shaders", "ToggleShowShaders"); } if(g_pGameDescription->mGameType != "doom3" && string_empty(g_pGameDescription->getKeyValue("show_wads"))) { create_check_menu_item_with_mnemonic (menu, "Shaders Only", "ToggleShowShaderlistOnly"); } if(g_TextureBrowser.m_tags) { create_menu_item_with_mnemonic(menu, "Show Untagged", "ShowUntagged"); } create_check_menu_item_with_mnemonic(menu, "Fixed Size", "FixedSize"); if(string_empty(g_pGameDescription->getKeyValue("show_wads"))) { menu_separator(menu); g_TextureBrowser.m_shader_info_item = GTK_WIDGET(create_menu_item_with_mnemonic(menu, "Shader Info", "ShaderInfo")); gtk_widget_set_sensitive(g_TextureBrowser.m_shader_info_item, FALSE); } return textures_menu_item; } GtkMenuItem* TextureBrowser_constructToolsMenu(GtkMenu* menu) { GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic("_Tools"); if (g_Layout_enableDetachableMenus.m_value) menu_tearoff (menu); create_menu_item_with_mnemonic(menu, "Flush & Reload Shaders", "RefreshShaders"); create_menu_item_with_mnemonic(menu, "Find / Replace...", "FindReplaceTextures"); return textures_menu_item; } GtkMenuItem* TextureBrowser_constructTagsMenu(GtkMenu* menu) { GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic("T_ags"); if (g_Layout_enableDetachableMenus.m_value) menu_tearoff (menu); create_menu_item_with_mnemonic(menu, "Add tag", "AddTag"); create_menu_item_with_mnemonic(menu, "Rename tag", "RenameTag"); create_menu_item_with_mnemonic(menu, "Delete tag", "DeleteTag"); menu_separator(menu); create_menu_item_with_mnemonic(menu, "Copy tags from selected", "CopyTag"); create_menu_item_with_mnemonic(menu, "Paste tags to selected", "PasteTag"); return textures_menu_item; } gboolean TextureBrowser_tagMoveHelper(GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected) { g_assert(selected != NULL); GtkTreeRowReference* rowref = gtk_tree_row_reference_new (model, path); *selected = g_slist_append(*selected, rowref); return FALSE; } void TextureBrowser_assignTags() { GSList* selected = NULL; GSList* node; gchar* tag_assigned; GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_available_tree)); gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected); if(selected != NULL) { for (node = selected; node != NULL; node = node->next) { GtkTreePath* path = gtk_tree_row_reference_get_path((GtkTreeRowReference*)node->data); if(path) { GtkTreeIter iter; if (gtk_tree_model_get_iter(GTK_TREE_MODEL(g_TextureBrowser.m_available_store), &iter, path)) { gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_available_store), &iter, TAG_COLUMN, &tag_assigned, -1); if(!TagBuilder.CheckShaderTag(g_TextureBrowser.shader.c_str())) { // create a custom shader/texture entry IShader* ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str()); CopiedString filename = ishader->getShaderFileName(); if(filename.empty()) { // it's a texture TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE); } else { // it's a shader TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, SHADER); } ishader->DecRef(); } TagBuilder.AddShaderTag(g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG); gtk_list_store_remove(g_TextureBrowser.m_available_store, &iter); gtk_list_store_append (g_TextureBrowser.m_assigned_store, &iter); gtk_list_store_set (g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, (char*)tag_assigned, -1); } } } g_slist_foreach(selected, (GFunc)gtk_tree_row_reference_free, NULL); // Save changes TagBuilder.SaveXmlDoc(); } g_slist_free(selected); } void TextureBrowser_removeTags() { GSList* selected = NULL; GSList* node; gchar* tag; GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_assigned_tree)); gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected); if(selected != NULL) { for (node = selected; node != NULL; node = node->next) { GtkTreePath* path = gtk_tree_row_reference_get_path((GtkTreeRowReference*)node->data); if (path) { GtkTreeIter iter; if (gtk_tree_model_get_iter(GTK_TREE_MODEL(g_TextureBrowser.m_assigned_store), &iter, path)) { gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_assigned_store), &iter, TAG_COLUMN, &tag, -1); TagBuilder.DeleteShaderTag(g_TextureBrowser.shader.c_str(), tag); gtk_list_store_remove(g_TextureBrowser.m_assigned_store, &iter); } } } g_slist_foreach(selected, (GFunc)gtk_tree_row_reference_free, NULL); // Update the "available tags list" BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser); // Save changes TagBuilder.SaveXmlDoc(); } g_slist_free(selected); } void TextureBrowser_buildTagList() { GtkTreeIter treeIter; gtk_list_store_clear(g_TextureBrowser.m_all_tags_list); std::set::iterator iter; for (iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter) { gtk_list_store_append(g_TextureBrowser.m_all_tags_list, &treeIter); gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &treeIter, TAG_COLUMN, (*iter).c_str(), -1); } } void TextureBrowser_searchTags() { GSList* selected = NULL; GSList* node; gchar* tag; char buffer[256]; char tags_searched[256]; GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags)); gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected); if(selected != NULL) { strcpy(buffer, "/root/*/*[tag='"); strcpy(tags_searched, "[TAGS] "); for (node = selected; node != NULL; node = node->next) { GtkTreePath* path = gtk_tree_row_reference_get_path((GtkTreeRowReference*)node->data); if (path) { GtkTreeIter iter; if (gtk_tree_model_get_iter(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iter, path)) { gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iter, TAG_COLUMN, &tag, -1); strcat(buffer, tag); strcat(tags_searched, tag); if(node != g_slist_last(node)) { strcat(buffer, "' and tag='"); strcat(tags_searched, ", "); } } } } strcat(buffer, "']"); g_slist_foreach(selected, (GFunc)gtk_tree_row_reference_free, NULL); g_TextureBrowser.m_found_shaders.clear(); // delete old list TagBuilder.TagSearch(buffer, g_TextureBrowser.m_found_shaders); if(!g_TextureBrowser.m_found_shaders.empty()) // found something { size_t shaders_found = g_TextureBrowser.m_found_shaders.size(); globalOutputStream() << "Found " << shaders_found << " textures and shaders with " << tags_searched << "\n"; ScopeDisableScreenUpdates disableScreenUpdates("Searching...", "Loading Textures"); std::set::iterator iter; for(iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++) { std::string path = (*iter).c_str(); size_t pos = path.find_last_of("/", path.size()); std::string name = path.substr(pos + 1, path.size()); path = path.substr(0, pos + 1); TextureDirectory_loadTexture(path.c_str(), name.c_str()); } } g_TextureBrowser.m_searchedTags = true; g_TextureBrowser_currentDirectory = tags_searched; g_TextureBrowser.m_nTotalHeight = 0; TextureBrowser_setOriginY(g_TextureBrowser, 0); TextureBrowser_heightChanged(g_TextureBrowser); TextureBrowser_updateTitle(); } g_slist_free(selected); } void TextureBrowser_toggleSearchButton() { gint page = gtk_notebook_get_current_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook)); if(page == 0) // tag page { gtk_widget_show_all(g_TextureBrowser.m_search_button); } else { gtk_widget_hide_all(g_TextureBrowser.m_search_button); } } void TextureBrowser_constructTagNotebook() { g_TextureBrowser.m_tag_notebook = gtk_notebook_new(); GtkWidget* labelTags = gtk_label_new("Tags"); GtkWidget* labelTextures = gtk_label_new("Textures"); gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tree, labelTextures); gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tags, labelTags); g_signal_connect(G_OBJECT(g_TextureBrowser.m_tag_notebook), "switch-page", G_CALLBACK(TextureBrowser_toggleSearchButton), NULL); gtk_widget_show_all(g_TextureBrowser.m_tag_notebook); } void TextureBrowser_constructSearchButton() { GtkTooltips* tooltips = gtk_tooltips_new(); GtkWidget* image = gtk_image_new_from_stock(GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR); g_TextureBrowser.m_search_button = gtk_button_new(); g_signal_connect(G_OBJECT(g_TextureBrowser.m_search_button), "clicked", G_CALLBACK(TextureBrowser_searchTags), NULL); gtk_tooltips_set_tip(GTK_TOOLTIPS(tooltips), g_TextureBrowser.m_search_button, "Search with selected tags", "Search with selected tags"); gtk_container_add(GTK_CONTAINER(g_TextureBrowser.m_search_button), image); } void TextureBrowser_checkTagFile() { const char SHADERTAG_FILE[] = "shadertags.xml"; CopiedString default_filename, rc_filename; StringOutputStream stream(256); stream << LocalRcPath_get(); stream << SHADERTAG_FILE; rc_filename = stream.c_str(); if(file_exists(rc_filename.c_str())) { g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(rc_filename.c_str()); if(g_TextureBrowser.m_tags) { globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n"; } } else { // load default tagfile stream.clear(); stream << g_pGameDescription->mGameToolsPath.c_str(); stream << SHADERTAG_FILE; default_filename = stream.c_str(); if(file_exists(default_filename.c_str())) { g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(default_filename.c_str(), rc_filename.c_str()); if(g_TextureBrowser.m_tags) { globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n"; } } else { globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n"; } } } void TextureBrowser_SetNotex() { StringOutputStream name(256); name << GlobalRadiant().getAppPath() << "bitmaps/notex.bmp"; g_notex = name.c_str(); name = NULL; name << GlobalRadiant().getAppPath() << "bitmaps/shadernotex.bmp"; g_shadernotex = name.c_str(); } GtkWidget* TextureBrowser_constructWindow(GtkWindow* toplevel) { // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing // for the "once-the-gtk-libs-are-updated-TODO-list" :x TextureBrowser_checkTagFile(); TextureBrowser_SetNotex(); GlobalShaderSystem().setActiveShadersChangedNotify(ReferenceCaller(g_TextureBrowser)); g_TextureBrowser.m_parent = toplevel; GtkWidget* table = gtk_table_new(3, 3, FALSE); GtkWidget* frame_table = NULL; GtkWidget* vbox = gtk_vbox_new(FALSE, 0); gtk_table_attach(GTK_TABLE(table), vbox, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0); gtk_widget_show(vbox); GtkWidget* menu_bar; { // menu bar menu_bar = gtk_menu_bar_new(); GtkWidget* menu_view = gtk_menu_new(); GtkWidget* view_item = (GtkWidget*)TextureBrowser_constructViewMenu(GTK_MENU(menu_view)); gtk_menu_item_set_submenu(GTK_MENU_ITEM(view_item), menu_view); gtk_menu_bar_append(GTK_MENU_BAR(menu_bar), view_item); GtkWidget* menu_tools = gtk_menu_new(); GtkWidget* tools_item = (GtkWidget*)TextureBrowser_constructToolsMenu(GTK_MENU(menu_tools)); gtk_menu_item_set_submenu(GTK_MENU_ITEM(tools_item), menu_tools); gtk_menu_bar_append(GTK_MENU_BAR(menu_bar), tools_item); gtk_table_attach(GTK_TABLE (table), menu_bar, 0, 3, 0, 1, GTK_FILL, GTK_SHRINK, 0, 0); gtk_widget_show(menu_bar); } { // Texture TreeView g_TextureBrowser.m_scr_win_tree = gtk_scrolled_window_new(NULL, NULL); gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tree), 0); // vertical only scrolling for treeview gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS); gtk_widget_show(g_TextureBrowser.m_scr_win_tree); TextureBrowser_createTreeViewTree(); gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_WIDGET(g_TextureBrowser.m_treeViewTree)); gtk_widget_show(GTK_WIDGET(g_TextureBrowser.m_treeViewTree)); } { // gl_widget scrollbar GtkWidget* w = gtk_vscrollbar_new(GTK_ADJUSTMENT(gtk_adjustment_new (0,0,0,1,1,1))); gtk_table_attach(GTK_TABLE (table), w, 2, 3, 1, 2, GTK_SHRINK, GTK_FILL, 0, 0); gtk_widget_show(w); g_TextureBrowser.m_texture_scroll = w; GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_TextureBrowser.m_texture_scroll)); g_signal_connect(G_OBJECT(vadjustment), "value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser); widget_set_visible(g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar); } { // gl_widget g_TextureBrowser.m_gl_widget = glwidget_new(FALSE); gtk_widget_ref(g_TextureBrowser.m_gl_widget); gtk_widget_set_events(g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK); GTK_WIDGET_SET_FLAGS(g_TextureBrowser.m_gl_widget, GTK_CAN_FOCUS); gtk_table_attach_defaults(GTK_TABLE(table), g_TextureBrowser.m_gl_widget, 1, 2, 1, 2); gtk_widget_show(g_TextureBrowser.m_gl_widget); g_TextureBrowser.m_sizeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "size_allocate", G_CALLBACK(TextureBrowser_size_allocate), &g_TextureBrowser); g_TextureBrowser.m_exposeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "expose_event", G_CALLBACK(TextureBrowser_expose), &g_TextureBrowser); g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_press_event", G_CALLBACK(TextureBrowser_button_press), &g_TextureBrowser); g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_release_event", G_CALLBACK(TextureBrowser_button_release), &g_TextureBrowser); g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "motion_notify_event", G_CALLBACK(TextureBrowser_motion), &g_TextureBrowser); g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser); } // tag stuff if(g_TextureBrowser.m_tags) { { // fill tag GtkListStore g_TextureBrowser.m_all_tags_list = gtk_list_store_new(N_COLUMNS, G_TYPE_STRING); GtkTreeSortable* sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_all_tags_list); gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING); TagBuilder.GetAllTags(g_TextureBrowser.m_all_tags); TextureBrowser_buildTagList(); } { // tag menu bar GtkWidget* menu_tags = gtk_menu_new(); GtkWidget* tags_item = (GtkWidget*)TextureBrowser_constructTagsMenu(GTK_MENU(menu_tags)); gtk_menu_item_set_submenu(GTK_MENU_ITEM(tags_item), menu_tags); gtk_menu_bar_append(GTK_MENU_BAR(menu_bar), tags_item); } { // Tag TreeView g_TextureBrowser.m_scr_win_tags = gtk_scrolled_window_new(NULL, NULL); gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tags), 0); // vertical only scrolling for treeview gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS); TextureBrowser_createTreeViewTags(); GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags)); gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE); gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW (g_TextureBrowser.m_scr_win_tags), GTK_WIDGET (g_TextureBrowser.m_treeViewTags)); gtk_widget_show(GTK_WIDGET(g_TextureBrowser.m_treeViewTags)); } { // Texture/Tag notebook TextureBrowser_constructTagNotebook(); gtk_box_pack_start(GTK_BOX(vbox), g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0); } { // Tag search button TextureBrowser_constructSearchButton(); gtk_box_pack_end(GTK_BOX(vbox), g_TextureBrowser.m_search_button, FALSE, FALSE, 0); } { // Tag frame frame_table = gtk_table_new(3, 3, FALSE); g_TextureBrowser.m_tag_frame = gtk_frame_new("Tag assignment"); gtk_frame_set_label_align(GTK_FRAME(g_TextureBrowser.m_tag_frame), 0.5, 0.5); gtk_frame_set_shadow_type(GTK_FRAME(g_TextureBrowser.m_tag_frame), GTK_SHADOW_NONE); gtk_table_attach(GTK_TABLE(table), g_TextureBrowser.m_tag_frame, 1, 3, 2, 3, GTK_FILL, GTK_SHRINK, 0, 0); gtk_widget_show(frame_table); gtk_container_add (GTK_CONTAINER(g_TextureBrowser.m_tag_frame), frame_table); } { // assigned tag list GtkWidget* scrolled_win = gtk_scrolled_window_new(NULL, NULL); gtk_container_set_border_width(GTK_CONTAINER (scrolled_win), 0); gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW (scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS); g_TextureBrowser.m_assigned_store = gtk_list_store_new(N_COLUMNS, G_TYPE_STRING); GtkTreeSortable* sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_assigned_store); gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING); GtkCellRenderer* renderer = gtk_cell_renderer_text_new(); g_TextureBrowser.m_assigned_tree = gtk_tree_view_new_with_model(GTK_TREE_MODEL (g_TextureBrowser.m_assigned_store)); g_object_unref(G_OBJECT (g_TextureBrowser.m_assigned_store)); g_signal_connect(g_TextureBrowser.m_assigned_tree, "row-activated", (GCallback) TextureBrowser_removeTags, NULL); gtk_tree_view_set_headers_visible(GTK_TREE_VIEW (g_TextureBrowser.m_assigned_tree), FALSE); GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_assigned_tree)); gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE); GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes("", renderer, "text", TAG_COLUMN, NULL); gtk_tree_view_append_column(GTK_TREE_VIEW (g_TextureBrowser.m_assigned_tree), column); gtk_widget_show(g_TextureBrowser.m_assigned_tree); gtk_widget_show(scrolled_win); gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW (scrolled_win), GTK_WIDGET (g_TextureBrowser.m_assigned_tree)); gtk_table_attach(GTK_TABLE(frame_table), scrolled_win, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0); } { // available tag list GtkWidget* scrolled_win = gtk_scrolled_window_new (NULL, NULL); gtk_container_set_border_width (GTK_CONTAINER (scrolled_win), 0); gtk_scrolled_window_set_policy (GTK_SCROLLED_WINDOW (scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS); g_TextureBrowser.m_available_store = gtk_list_store_new (N_COLUMNS, G_TYPE_STRING); GtkTreeSortable* sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_available_store); gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING); GtkCellRenderer* renderer = gtk_cell_renderer_text_new (); g_TextureBrowser.m_available_tree = gtk_tree_view_new_with_model (GTK_TREE_MODEL (g_TextureBrowser.m_available_store)); g_object_unref (G_OBJECT (g_TextureBrowser.m_available_store)); g_signal_connect(g_TextureBrowser.m_available_tree, "row-activated", (GCallback) TextureBrowser_assignTags, NULL); gtk_tree_view_set_headers_visible (GTK_TREE_VIEW (g_TextureBrowser.m_available_tree), FALSE); GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_available_tree)); gtk_tree_selection_set_mode (selection, GTK_SELECTION_MULTIPLE); GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes ("", renderer, "text", TAG_COLUMN, NULL); gtk_tree_view_append_column (GTK_TREE_VIEW (g_TextureBrowser.m_available_tree), column); gtk_widget_show (g_TextureBrowser.m_available_tree); gtk_widget_show (scrolled_win); gtk_scrolled_window_add_with_viewport (GTK_SCROLLED_WINDOW (scrolled_win), GTK_WIDGET (g_TextureBrowser.m_available_tree)); gtk_table_attach (GTK_TABLE (frame_table), scrolled_win, 2, 3, 1, 3, GTK_FILL, GTK_FILL, 0, 0); } { // tag arrow buttons GtkWidget* m_btn_left = gtk_button_new(); GtkWidget* m_btn_right = gtk_button_new(); GtkWidget* m_arrow_left = gtk_arrow_new(GTK_ARROW_LEFT, GTK_SHADOW_OUT); GtkWidget* m_arrow_right = gtk_arrow_new(GTK_ARROW_RIGHT, GTK_SHADOW_OUT); gtk_container_add(GTK_CONTAINER(m_btn_left), m_arrow_left); gtk_container_add(GTK_CONTAINER(m_btn_right), m_arrow_right); // workaround. the size of the tag frame depends of the requested size of the arrow buttons. gtk_widget_set_size_request(m_arrow_left, -1, 68); gtk_widget_set_size_request(m_arrow_right, -1, 68); gtk_table_attach(GTK_TABLE(frame_table), m_btn_left, 1, 2, 1, 2, GTK_SHRINK, GTK_EXPAND, 0, 0); gtk_table_attach(GTK_TABLE(frame_table), m_btn_right, 1, 2, 2, 3, GTK_SHRINK, GTK_EXPAND, 0, 0); g_signal_connect(G_OBJECT (m_btn_left), "clicked", G_CALLBACK(TextureBrowser_assignTags), NULL); g_signal_connect(G_OBJECT (m_btn_right), "clicked", G_CALLBACK(TextureBrowser_removeTags), NULL); gtk_widget_show(m_btn_left); gtk_widget_show(m_btn_right); gtk_widget_show(m_arrow_left); gtk_widget_show(m_arrow_right); } { // tag fram labels GtkWidget* m_lbl_assigned = gtk_label_new ("Assigned"); GtkWidget* m_lbl_unassigned = gtk_label_new ("Available"); gtk_table_attach (GTK_TABLE (frame_table), m_lbl_assigned, 0, 1, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0); gtk_table_attach (GTK_TABLE (frame_table), m_lbl_unassigned, 2, 3, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0); gtk_widget_show (m_lbl_assigned); gtk_widget_show (m_lbl_unassigned); } } else { // no tag support, show the texture tree only gtk_box_pack_start(GTK_BOX(vbox), g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0); } // TODO do we need this? //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL); return table; } void TextureBrowser_destroyWindow() { GlobalShaderSystem().setActiveShadersChangedNotify(Callback()); g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler); g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler); gtk_widget_unref(g_TextureBrowser.m_gl_widget); } const Vector3& TextureBrowser_getBackgroundColour(TextureBrowser& textureBrowser) { return textureBrowser.color_textureback; } void TextureBrowser_setBackgroundColour(TextureBrowser& textureBrowser, const Vector3& colour) { textureBrowser.color_textureback = colour; TextureBrowser_queueDraw(textureBrowser); } void TextureBrowser_selectionHelper(GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected) { g_assert(selected != NULL); gchar* name; gtk_tree_model_get(model, iter, TAG_COLUMN, &name, -1); *selected = g_slist_append(*selected, name); } void TextureBrowser_shaderInfo() { const char* name = TextureBrowser_GetSelectedShader(g_TextureBrowser); IShader* shader = QERApp_Shader_ForName(name); DoShaderInfoDlg(name, shader->getShaderFileName(), "Shader Info"); shader->DecRef(); } void TextureBrowser_addTag() { CopiedString tag; EMessageBoxReturn result = DoShaderTagDlg(&tag, "Add shader tag"); if (result == eIDOK && !tag.empty()) { GtkTreeIter iter, iter2; g_TextureBrowser.m_all_tags.insert(tag.c_str()); gtk_list_store_append(g_TextureBrowser.m_available_store, &iter); gtk_list_store_set(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1); // Select the currently added tag in the available list GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_available_tree)); gtk_tree_selection_select_iter(selection, &iter); gtk_list_store_append(g_TextureBrowser.m_all_tags_list, &iter2); gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iter2, TAG_COLUMN, tag.c_str(), -1); } } void TextureBrowser_renameTag() { /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE, we need to count the number of selected rows first and use gtk_tree_selection_selected_foreach() then to go through the list of selected rows (which always containins a single row). */ GSList* selected = NULL; GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags)); gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper), &selected); if(g_slist_length(selected) == 1) // we only rename a single tag { CopiedString newTag; EMessageBoxReturn result = DoShaderTagDlg(&newTag, "Rename shader tag"); if (result == eIDOK && !newTag.empty()) { GtkTreeIter iterList; gchar* rowTag; gchar* oldTag = (char*)selected->data; bool row = gtk_tree_model_get_iter_first(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterList) != 0; while(row) { gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterList, TAG_COLUMN, &rowTag, -1); if(strcmp(rowTag, oldTag) == 0) { gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1); } row = gtk_tree_model_iter_next(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterList) != 0; } TagBuilder.RenameShaderTag(oldTag, newTag.c_str()); g_TextureBrowser.m_all_tags.erase((CopiedString)oldTag); g_TextureBrowser.m_all_tags.insert(newTag); BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser); BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser); } } else { gtk_MessageBox(GTK_WIDGET(g_TextureBrowser.m_parent), "Select a single tag for renaming."); } } void TextureBrowser_deleteTag() { GSList* selected = NULL; GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags)); gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper), &selected); if(g_slist_length(selected) == 1) // we only delete a single tag { EMessageBoxReturn result = gtk_MessageBox(GTK_WIDGET(g_TextureBrowser.m_parent), "Are you sure you want to delete the selected tag?", "Delete Tag", eMB_YESNO, eMB_ICONQUESTION); if(result == eIDYES) { GtkTreeIter iterSelected; gchar *rowTag; gchar* tagSelected = (char*)selected->data; bool row = gtk_tree_model_get_iter_first(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterSelected) != 0; while(row) { gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterSelected, TAG_COLUMN, &rowTag, -1); if(strcmp(rowTag, tagSelected) == 0) { gtk_list_store_remove(g_TextureBrowser.m_all_tags_list, &iterSelected); break; } row = gtk_tree_model_iter_next(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterSelected) != 0; } TagBuilder.DeleteTag(tagSelected); g_TextureBrowser.m_all_tags.erase((CopiedString)tagSelected); BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser); BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser); } } else { gtk_MessageBox(GTK_WIDGET(g_TextureBrowser.m_parent), "Select a single tag for deletion."); } } void TextureBrowser_copyTag() { g_TextureBrowser.m_copied_tags.clear(); TagBuilder.GetShaderTags(g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags); } void TextureBrowser_pasteTag() { IShader* ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str()); CopiedString shader = g_TextureBrowser.shader.c_str(); if(!TagBuilder.CheckShaderTag(shader.c_str())) { CopiedString shaderFile = ishader->getShaderFileName(); if(shaderFile.empty()) { // it's a texture TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, TEXTURE); } else { // it's a shader TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, SHADER); } for(size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) { TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG); } } else { for(size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) { if(!TagBuilder.CheckShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str())) { // the tag doesn't exist - let's add it TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG); } } } ishader->DecRef(); TagBuilder.SaveXmlDoc(); BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser); BuildStoreAvailableTags (g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser); } void RefreshShaders() { ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders"); GlobalShaderSystem().refresh(); UpdateAllWindows(); } void TextureBrowser_ToggleShowShaders() { g_TextureBrowser.m_showShaders ^= 1; g_TextureBrowser.m_showshaders_item.update(); TextureBrowser_queueDraw(g_TextureBrowser); } void TextureBrowser_ToggleShowShaderListOnly() { g_TextureBrowser_shaderlistOnly ^= 1; g_TextureBrowser.m_showshaderlistonly_item.update(); TextureBrowser_constructTreeStore(); } void TextureBrowser_showAll() { g_TextureBrowser_currentDirectory = ""; g_TextureBrowser.m_searchedTags = false; TextureBrowser_heightChanged(g_TextureBrowser); TextureBrowser_updateTitle(); } void TextureBrowser_showUntagged() { EMessageBoxReturn result = gtk_MessageBox(GTK_WIDGET(g_TextureBrowser.m_parent), "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", eMB_YESNO, eMB_ICONWARNING); if(result == eIDYES) { g_TextureBrowser.m_found_shaders.clear(); TagBuilder.GetUntagged(g_TextureBrowser.m_found_shaders); std::set::iterator iter; ScopeDisableScreenUpdates disableScreenUpdates("Searching untagged textures...", "Loading Textures"); for(iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++) { std::string path = (*iter).c_str(); size_t pos = path.find_last_of("/", path.size()); std::string name = path.substr(pos + 1, path.size()); path = path.substr(0, pos + 1); TextureDirectory_loadTexture(path.c_str(), name.c_str()); globalErrorStream() << path.c_str() << name.c_str() << "\n"; } g_TextureBrowser_currentDirectory = "Untagged"; TextureBrowser_queueDraw(GlobalTextureBrowser()); TextureBrowser_heightChanged(g_TextureBrowser); TextureBrowser_updateTitle(); } } void TextureBrowser_FixedSize() { g_TextureBrowser_fixedSize ^= 1; GlobalTextureBrowser().m_fixedsize_item.update(); TextureBrowser_activeShadersChanged(GlobalTextureBrowser()); } void TextureBrowser_FilterNotex() { g_TextureBrowser_filterNotex ^= 1; GlobalTextureBrowser().m_filternotex_item.update(); TextureBrowser_activeShadersChanged(GlobalTextureBrowser()); } void TextureBrowser_exportTitle(const StringImportCallback& importer) { StringOutputStream buffer(64); buffer << "Textures: "; if(!string_empty(g_TextureBrowser_currentDirectory.c_str())) { buffer << g_TextureBrowser_currentDirectory.c_str(); } else { buffer << "all"; } importer(buffer.c_str()); } void TextureScaleImport(TextureBrowser& textureBrowser, int value) { switch(value) { case 0: TextureBrowser_setScale(textureBrowser, 10); break; case 1: TextureBrowser_setScale(textureBrowser, 25); break; case 2: TextureBrowser_setScale(textureBrowser, 50); break; case 3: TextureBrowser_setScale(textureBrowser, 100); break; case 4: TextureBrowser_setScale(textureBrowser, 200); break; } } typedef ReferenceCaller1 TextureScaleImportCaller; void TextureScaleExport(TextureBrowser& textureBrowser, const IntImportCallback& importer) { switch(textureBrowser.m_textureScale) { case 10: importer(0); break; case 25: importer(1); break; case 50: importer(2); break; case 100: importer(3); break; case 200: importer(4); break; } } typedef ReferenceCaller1 TextureScaleExportCaller; void TextureBrowser_constructPreferences(PreferencesPage& page) { page.appendCheckBox( "", "Texture scrollbar", TextureBrowserImportShowScrollbarCaller(GlobalTextureBrowser()), BoolExportCaller(GlobalTextureBrowser().m_showTextureScrollbar) ); { const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" }; page.appendCombo( "Texture Thumbnail Scale", STRING_ARRAY_RANGE(texture_scale), IntImportCallback(TextureScaleImportCaller(GlobalTextureBrowser())), IntExportCallback(TextureScaleExportCaller(GlobalTextureBrowser())) ); } page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement); { const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() }; page.appendCombo("Load Shaders at Startup", reinterpret_cast(GlobalTextureBrowser().m_startupShaders), STRING_ARRAY_RANGE(startup_shaders)); } } void TextureBrowser_constructPage(PreferenceGroup& group) { PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences")); TextureBrowser_constructPreferences(page); } void TextureBrowser_registerPreferencesPage() { PreferencesDialog_addSettingsPage(FreeCaller1()); } #include "preferencesystem.h" #include "stringio.h" typedef ReferenceCaller1 TextureBrowserSetScaleCaller; void TextureClipboard_textureSelected(const char* shader); void TextureBrowser_Construct() { GlobalCommands_insert("ShaderInfo", FreeCaller()); GlobalCommands_insert("ShowUntagged", FreeCaller()); GlobalCommands_insert("AddTag", FreeCaller()); GlobalCommands_insert("RenameTag", FreeCaller()); GlobalCommands_insert("DeleteTag", FreeCaller()); GlobalCommands_insert("CopyTag", FreeCaller()); GlobalCommands_insert("PasteTag", FreeCaller()); GlobalCommands_insert("RefreshShaders", FreeCaller()); GlobalToggles_insert("ShowInUse", FreeCaller(), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hideunused_item), Accelerator('U')); GlobalCommands_insert("ShowAllTextures", FreeCaller(), Accelerator('A', (GdkModifierType)GDK_CONTROL_MASK)); GlobalCommands_insert("ToggleTextures", FreeCaller(), Accelerator('T')); GlobalToggles_insert("ToggleShowShaders", FreeCaller(), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaders_item)); GlobalToggles_insert("ToggleShowShaderlistOnly", FreeCaller(), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaderlistonly_item)); GlobalToggles_insert("FixedSize", FreeCaller(), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_fixedsize_item)); GlobalToggles_insert("FilterNotex", FreeCaller(), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_filternotex_item)); GlobalPreferenceSystem().registerPreference("TextureScale", makeSizeStringImportCallback(TextureBrowserSetScaleCaller(g_TextureBrowser)), SizeExportStringCaller(g_TextureBrowser.m_textureScale) ); GlobalPreferenceSystem().registerPreference("TextureScrollbar", makeBoolStringImportCallback(TextureBrowserImportShowScrollbarCaller(g_TextureBrowser)), BoolExportStringCaller(GlobalTextureBrowser().m_showTextureScrollbar) ); GlobalPreferenceSystem().registerPreference("ShowShaders", BoolImportStringCaller(GlobalTextureBrowser().m_showShaders), BoolExportStringCaller(GlobalTextureBrowser().m_showShaders)); GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly", BoolImportStringCaller(g_TextureBrowser_shaderlistOnly), BoolExportStringCaller(g_TextureBrowser_shaderlistOnly)); GlobalPreferenceSystem().registerPreference("FixedSize", BoolImportStringCaller(g_TextureBrowser_fixedSize), BoolExportStringCaller(g_TextureBrowser_fixedSize)); GlobalPreferenceSystem().registerPreference("FilterNotex", BoolImportStringCaller(g_TextureBrowser_filterNotex), BoolExportStringCaller(g_TextureBrowser_filterNotex)); GlobalPreferenceSystem().registerPreference("LoadShaders", IntImportStringCaller(reinterpret_cast(GlobalTextureBrowser().m_startupShaders)), IntExportStringCaller(reinterpret_cast(GlobalTextureBrowser().m_startupShaders))); GlobalPreferenceSystem().registerPreference("WheelMouseInc", SizeImportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement), SizeExportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement)); GlobalPreferenceSystem().registerPreference("SI_Colors0", Vector3ImportStringCaller(GlobalTextureBrowser().color_textureback), Vector3ExportStringCaller(GlobalTextureBrowser().color_textureback)); g_TextureBrowser.shader = texdef_name_default(); Textures_setModeChangedNotify(ReferenceCaller(g_TextureBrowser)); TextureBrowser_registerPreferencesPage(); GlobalShaderSystem().attach(g_ShadersObserver); TextureBrowser_textureSelected = TextureClipboard_textureSelected; } void TextureBrowser_Destroy() { GlobalShaderSystem().detach(g_ShadersObserver); Textures_setModeChangedNotify(Callback()); }