/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include "stdafx.h" //#include "qe3.h" #include "winding.h" int FindPoint( vec3_t point ){ int i, j; for ( i = 0 ; i < g_qeglobals.d_numpoints ; i++ ) { for ( j = 0 ; j < 3 ; j++ ) if ( fabs( point[j] - g_qeglobals.d_points[i][j] ) > 0.1 ) { break; } if ( j == 3 ) { return i; } } VectorCopy( point, g_qeglobals.d_points[g_qeglobals.d_numpoints] ); //qeglobals.d_points[g_qeglobals.d_numpoints] = point; if ( g_qeglobals.d_numpoints < MAX_POINTS - 1 ) { g_qeglobals.d_numpoints++; } return g_qeglobals.d_numpoints - 1; } //#define DBG_WNDG int FindEdge( int p1, int p2, face_t *f ){ int i; for ( i = 0 ; i < g_qeglobals.d_numedges ; i++ ) if ( g_qeglobals.d_edges[i].p1 == p2 && g_qeglobals.d_edges[i].p2 == p1 ) { g_qeglobals.d_edges[i].f2 = f; #ifdef DBG_WNDG Sys_Printf( "g_qeglobals.d_edges[%d].f2 = %p\n", i, f ); #endif return i; } g_qeglobals.d_edges[g_qeglobals.d_numedges].p1 = p1; g_qeglobals.d_edges[g_qeglobals.d_numedges].p2 = p2; g_qeglobals.d_edges[g_qeglobals.d_numedges].f1 = f; #ifdef DBG_WNDG Sys_Printf( "g_qeglobals.d_edges[%d].f1 = %p\n", g_qeglobals.d_numedges, f ); #endif if ( g_qeglobals.d_numedges < MAX_EDGES - 1 ) { g_qeglobals.d_numedges++; } return g_qeglobals.d_numedges - 1; } void MakeFace( brush_t* b, face_t *f ){ winding_t *w; int i; int pnum[128]; w = Brush_MakeFaceWinding( b, f ); if ( !w ) { return; } for ( i = 0 ; i < w->numpoints ; i++ ) pnum[i] = FindPoint( w->points[i] ); for ( i = 0 ; i < w->numpoints ; i++ ) FindEdge( pnum[i], pnum[( i + 1 ) % w->numpoints], f ); free( w ); } void SetupVertexSelection( void ){ face_t *f; brush_t *b; g_qeglobals.d_numpoints = 0; g_qeglobals.d_numedges = 0; for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { if ( b->patchBrush || b->owner->eclass->fixedsize ) { continue; // don't make edge and vertex handles for patchbrushes } for ( f = b->brush_faces ; f ; f = f->next ) MakeFace( b,f ); } } void SelectFaceEdge( brush_t* b, face_t *f, int p1, int p2 ){ winding_t *w; int i, j, k; int pnum[128]; #ifdef DBG_WNDG if ( f == NULL ) { Sys_Printf( "SelectFaceEdge %p %p\n", b, f ); } #endif w = Winding_Clone( f->face_winding ); //Brush_MakeFaceWinding (b, f); if ( !w ) { return; } for ( i = 0 ; i < w->numpoints ; i++ ) pnum[i] = FindPoint( w->points[i] ); for ( i = 0 ; i < w->numpoints ; i++ ) if ( pnum[i] == p1 && pnum[( i + 1 ) % w->numpoints] == p2 ) { VectorCopy( g_qeglobals.d_points[pnum[i]], f->planepts[0] ); VectorCopy( g_qeglobals.d_points[pnum[( i + 1 ) % w->numpoints]], f->planepts[1] ); VectorCopy( g_qeglobals.d_points[pnum[( i + 2 ) % w->numpoints]], f->planepts[2] ); for ( j = 0 ; j < 3 ; j++ ) { for ( k = 0 ; k < 3 ; k++ ) { f->planepts[j][k] = floor( f->planepts[j][k] / g_qeglobals.d_gridsize + 0.5 ) * g_qeglobals.d_gridsize; } } AddPlanept( f->planepts[0] ); AddPlanept( f->planepts[1] ); break; } if ( i == w->numpoints ) { Sys_Printf( "SelectFaceEdge: failed\n" ); } Winding_Free( w ); } void SelectVertex( int p1 ){ brush_t *b; winding_t *w; int i; face_t *f; for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { for ( f = b->brush_faces ; f ; f = f->next ) { w = Brush_MakeFaceWinding( b, f ); if ( !w ) { continue; } for ( i = 0 ; i < w->numpoints ; i++ ) { if ( FindPoint( w->points[i] ) == p1 ) { VectorCopy( w->points[( i + w->numpoints - 1 ) % w->numpoints], f->planepts[0] ); VectorCopy( w->points[i], f->planepts[1] ); VectorCopy( w->points[( i + 1 ) % w->numpoints], f->planepts[2] ); // NOTE: used to be a planepts clamping to grid here AddPlanept( f->planepts[1] ); break; } } free( w ); } } } #define SELECT_EPSILON 8 void SelectVertexByRay( vec3_t org, vec3_t dir ){ int i, besti; float d, bestd = VEC_MAX; vec_t epsilon, divergence; ray_t ray; ray_construct_for_vec3( &ray, org, dir ); // find the point closest to the ray besti = -1; if ( ( fabs( org[0] ) == g_MaxWorldCoord || fabs( org[1] ) == g_MaxWorldCoord || fabs( org[2] ) == g_MaxWorldCoord ) && ( fabs( dir[0] ) == 1.0f || fabs( dir[1] ) == 1.0f || fabs( dir[2] ) == 1.0f ) ) { // very unlikely unless 2d view divergence = 0; epsilon = SELECT_EPSILON / g_pParentWnd->GetXYWnd()->Scale(); // compensate for zoom level } else { divergence = SELECT_EPSILON / ( g_pParentWnd->GetCamWnd()->Camera()->width * 0.5 ); // radius / focal length epsilon = 0; } for ( i = 0 ; i < g_qeglobals.d_numpoints ; i++ ) { d = ray_intersect_point( &ray, g_qeglobals.d_points[i], epsilon, divergence ); if ( d < bestd ) { bestd = d; besti = i; } } if ( besti == -1 ) { Sys_Printf( "Click didn't hit a vertex\n" ); return; } Sys_Printf( "hit vertex\n" ); g_qeglobals.d_move_points[g_qeglobals.d_num_move_points++] = g_qeglobals.d_points[besti]; if ( !g_PrefsDlg.m_bVertexSplit ) { SelectVertex( besti ); } } // TTimo: NOTE: we should not have to put extern funcs like that // those should be defined in qe3.h extern void AddPatchMovePoint( vec3_t v, bool bMulti, bool bFull ); extern int PointInMoveList( float *pf ); void SelectCurvePointByRay( vec3_t org, vec3_t dir, int buttons ){ int i, j; float d, bestd = VEC_MAX; vec3_t *pPointBest; vec_t epsilon, divergence; ray_t ray; ray_construct_for_vec3( &ray, org, dir ); // find the point closest to the ray pPointBest = NULL; if ( ( fabs( org[0] ) == g_MaxWorldCoord || fabs( org[1] ) == g_MaxWorldCoord || fabs( org[2] ) == g_MaxWorldCoord ) && ( fabs( dir[0] ) == 1.0f || fabs( dir[1] ) == 1.0f || fabs( dir[2] ) == 1.0f ) ) { // very unlikely unless 2d view divergence = 0; epsilon = SELECT_EPSILON / g_pParentWnd->GetXYWnd()->Scale(); // compensate for zoom level } else { divergence = SELECT_EPSILON / ( g_pParentWnd->GetCamWnd()->Camera()->width * 0.5 ); // radius / focal length epsilon = 0; } g_qeglobals.d_numpoints = 0; for ( brush_t *pb = selected_brushes.next ; pb != &selected_brushes ; pb = pb->next ) { if ( pb->patchBrush ) { patchMesh_t* p = pb->pPatch; for ( i = 0 ; i < p->width ; i++ ) { for ( j = 0 ; j < p->height ; j++ ) { d = ray_intersect_point( &ray, p->ctrl[i][j].xyz, epsilon, divergence ); if ( d >= bestd ) { continue; } bestd = d; if ( PointInMoveList( *pPointBest ) != -1 && PointInMoveList( p->ctrl[i][j].xyz ) == -1 ) { continue; // choose selected points with preference over unselected } pPointBest = &p->ctrl[i][j].xyz; } } } } if ( pPointBest == NULL ) { if ( g_pParentWnd->ActiveXY()->AreaSelectOK() ) { g_qeglobals.d_select_mode = sel_area; VectorCopy( org, g_qeglobals.d_vAreaTL ); VectorCopy( org, g_qeglobals.d_vAreaBR ); } return; } else{ AddPatchMovePoint( pPointBest[0], buttons & MK_CONTROL, buttons & MK_SHIFT ); } } // optimization bug: // had to use the #define DBG_WNDG to identify // the first loop that checks the best edge is broken in release-optimized build // unrolled the mid[] loop and forced floating consistency on seems to fix #ifdef _WIN32 #pragma optimize( "p", on ) #endif void SelectEdgeByRay( vec3_t org, vec3_t dir ){ int i, besti; float d, bestd = VEC_MAX; vec3_t mid; pedge_t *e; vec_t epsilon, divergence; ray_t ray; ray_construct_for_vec3( &ray, org, dir ); // find the edge closest to the ray besti = -1; if ( ( fabs( org[0] ) == g_MaxWorldCoord || fabs( org[1] ) == g_MaxWorldCoord || fabs( org[2] ) == g_MaxWorldCoord ) && ( fabs( dir[0] ) == 1.0f || fabs( dir[1] ) == 1.0f || fabs( dir[2] ) == 1.0f ) ) { // very unlikely unless 2d view divergence = 0; epsilon = SELECT_EPSILON / g_pParentWnd->GetXYWnd()->Scale(); // compensate for zoom level } else { divergence = SELECT_EPSILON / ( g_pParentWnd->GetCamWnd()->Camera()->width * 0.5 ); // radius / focal length epsilon = 0; } for ( i = 0 ; i < g_qeglobals.d_numedges ; i++ ) { mid[0] = 0.5f * ( g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][0] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][0] ); mid[1] = 0.5f * ( g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][1] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][1] ); mid[2] = 0.5f * ( g_qeglobals.d_points[g_qeglobals.d_edges[i].p1][2] + g_qeglobals.d_points[g_qeglobals.d_edges[i].p2][2] ); d = ray_intersect_point( &ray, mid, epsilon, divergence ); #ifdef DBG_WNDG Sys_Printf( "d: %f\n", d ); #endif if ( d < bestd ) { #ifdef DBG_WNDG Sys_Printf( "bestd = d\n" ); #endif bestd = d; besti = i; } } if ( besti == -1 ) { Sys_Printf( "Click didn't hit an edge\n" ); return; } Sys_Printf( "Hit edge\n" ); // make the two faces that border the edge use the two edge points // as primary drag points g_qeglobals.d_num_move_points = 0; e = &g_qeglobals.d_edges[besti]; #ifdef DBG_WNDG Sys_Printf( "besti: %d\n", besti ); if ( e->f1 == NULL ) { Sys_Printf( "e->f1 == NULL e->f2 %p\n", e->f2 ); } if ( e->f2 == NULL ) { Sys_Printf( "e->f1 %p e->f2 == NULL\n",e->f1 ); } #endif for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next ) { SelectFaceEdge( b, e->f1, e->p1, e->p2 ); SelectFaceEdge( b, e->f2, e->p2, e->p1 ); } }