/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ //returns true if the planes are equal int Plane_Equal(plane_t *a, plane_t *b, int flip); //returns false if the points are colinear int Plane_FromPoints(vec3_t p1, vec3_t p2, vec3_t p3, plane_t *plane); //returns true if the points are equal int Point_Equal(vec3_t p1, vec3_t p2, float epsilon); //allocate a winding winding_t* Winding_Alloc(int points); //free the winding void Winding_Free(winding_t *w); //create a base winding for the plane winding_t* Winding_BaseForPlane (plane_t *p); //make a winding clone winding_t* Winding_Clone(winding_t *w ); //creates the reversed winding winding_t* Winding_Reverse(winding_t *w); //remove a point from the winding void Winding_RemovePoint(winding_t *w, int point); //inserts a point to a winding, creating a new winding winding_t* Winding_InsertPoint(winding_t *w, vec3_t point, int spot); //returns true if the planes are concave int Winding_PlanesConcave(winding_t *w1, winding_t *w2, vec3_t normal1, vec3_t normal2, float dist1, float dist2); //returns true if the winding is tiny int Winding_IsTiny(winding_t *w); //returns true if the winding is huge int Winding_IsHuge(winding_t *w); //clip the winding with the plane winding_t* Winding_Clip(winding_t *in, plane_t *split, qboolean keepon); //split the winding with the plane void Winding_SplitEpsilon(winding_t *in, vec3_t normal, double dist, vec_t epsilon, winding_t **front, winding_t **back); //try to merge the windings, returns the new merged winding or NULL winding_t *Winding_TryMerge(winding_t *f1, winding_t *f2, vec3_t planenormal, int keep); //create a plane for the winding void Winding_Plane(winding_t *w, vec3_t normal, double *dist); //returns the winding area float Winding_Area(winding_t *w); //returns the bounds of the winding void Winding_Bounds(winding_t *w, vec3_t mins, vec3_t maxs); //returns true if the point is inside the winding int Winding_PointInside(winding_t *w, plane_t *plane, vec3_t point, float epsilon); //returns true if the vector intersects with the winding int Winding_VectorIntersect(winding_t *w, plane_t *plane, vec3_t p1, vec3_t p2, float epsilon);