/// ============================================================================ /* Copyright (C) 2003 Robert Beckebans Copyright (C) 2003, 2004 contributors of the XreaL project Please see the file "AUTHORS" for a list of contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /// ============================================================================ struct cg_app2vertex { float4 position : ATTR0; float4 texcoord0 : ATTR8; }; struct cg_vertex2fragment { float4 position : POSITION; float4 tex0 : TEXCOORD0; }; cg_vertex2fragment main(cg_app2vertex IN) { cg_vertex2fragment OUT; // transform vertex position into homogenous clip-space OUT.position = mul(glstate.matrix.mvp, IN.position); // transform texcoords into 1st texture space OUT.tex0 = mul(glstate.matrix.texture[0], IN.texcoord0); return OUT; }