$aseconvert models/mapobjects/spotlamp/spotlamp_x.ase $exit $aseconvert models/weapons2/machinegun/machinegun.ase -weapon $aseconvert models/weapons2/bfg/bfg.ase -weapon $aseconvert models/weapons2/railgun/railgun.ase -weapon $aseconvert models/weapons2/shotgun/shotgun.ase -weapon $aseconvert models/weapons2/meshes/chaingun.ase -weapon $aseconvert models/weapons2/meshes/flamethrower.ase -weapon $aseconvert models/weapons2/meshes/grapple.ase -weapon $aseconvert models/weapons2/meshes/grenadel.ase -weapon $aseconvert models/weapons2/meshes/lightning.ase -weapon $aseconvert models/weapons2/meshes/plasma.ase -weapon $aseconvert models/weapons2/meshes/railgun.ase -weapon $aseconvert models/weapons2/meshes/ricochet.ase -weapon $aseconvert models/weapons2/meshes/rocketl.ase -weapon $aseconvert models/weapons2/meshes/shotgun.ase -weapon $aseconvert models/mapobjects/chain1.ase $aseconvert models/mapobjects/chain2.ase $aseconvert models/mapobjects/chain3.ase $aseconvert models/mapobjects/chain4.ase $exit $aseanimconvert models/players/light/bandolier/bandolier.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/light/brandon/4brandon.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/light/cash/4cash.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/light/doom/doom.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/light/shauna/shauna.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/medium/tim/4tim.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/medium/xian/4xian.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/medium/carmack/carmack.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/heavy/paulj/4paulj.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/heavy/brock/brock.ase -origin 0 0 24 -playerparms 75 138 140 1 $exit // note: playerparms are "skipStart skipEnd maxUpperFrames maxHeadFrames" $aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/medium/visor/4visor.ase -lod 1 0 -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/medium/visor/4visor.ase -lod 2 0 -origin 0 0 24 -playerparms 75 138 140 1 $aseconvert models/powerups/ammo/backpack.ase $aseconvert models/weapons2/meshes/assault.ase -weapon $aseconvert models/weapons2/meshes/chaingun.ase -weapon $aseconvert models/weapons2/meshes/flamethrower.ase -weapon $aseconvert models/weapons2/meshes/grapple.ase -weapon $aseconvert models/weapons2/meshes/grenadel.ase -weapon $aseconvert models/weapons2/meshes/lightning.ase -weapon $aseconvert models/weapons2/meshes/plasma.ase -weapon $aseconvert models/weapons2/meshes/railgun.ase -weapon $aseconvert models/weapons2/meshes/ricochet.ase -weapon $aseconvert models/weapons2/meshes/rocketl.ase -weapon $aseconvert models/weapons2/meshes/shotgun.ase -weapon $aseconvert models/mapobjects/arenalogo.ase // // talk sprite // $modelname sprites/balloon $cd sprites $spritebase -8 -8 16 16 $spriteshader sprites/balloon3.tga // plasma ball sprite $modelname sprites/plasma $cd sprites $spritebase -16 -16 32 32 $spriteshader sprites/plasma1.tga $spriteshader sprites/plasma2.tga // // player models // note: playerparms are "skipStart skipEnd maxUpperFrames maxHeadFrames" // $aseanimconvert models/players/light/bandolier/bandolier.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/light/brandon/4brandon.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/light/cash/4cash.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/light/doom/doom.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/light/shauna/shauna.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/medium/tim/4tim.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/medium/visor/4visor.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/medium/xian/4xian.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/medium/carmack/carmack.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/heavy/paulj/4paulj.ase -origin 0 0 24 -playerparms 75 138 140 1 $aseanimconvert models/players/heavy/brock/brock.ase -origin 0 0 24 -playerparms 75 138 140 1 // // weaphits // $modelname models/weaphits/bullet $cd models/weaphits $base bullet01.3ds $frame bullet01.3ds $frame bullet02.3ds $frame bullet03.3ds $frame bullet04.3ds $frame bullet05.3ds $frame bullet06.3ds $skin bullet01.3ds $skin bullet03.3ds $skin bullet05.3ds $modelname models/weaphits/ring01 $cd models/weaphits $base ring01_1.3ds $frame ring01_1.3ds $frame ring01_2.3ds $frame ring01_3.3ds $frame ring01_4.3ds $frame ring01_5.3ds $frame ring01_6.3ds $skin ring01_1.3ds $skin ring01_3.3ds $skin ring01_5.3ds $modelname models/weaphits/ring02 $cd models/weaphits $base ring02_1.3ds $frame ring02_1.3ds $frame ring02_2.3ds $frame ring02_3.3ds $frame ring02_4.3ds $frame ring02_5.3ds $frame ring02_6.3ds $skin ring02_1.3ds $skin ring02_3.3ds $skin ring02_5.3ds $modelname models/weaphits/boomgra $cd models/weaphits $base boomgra1.3ds $frame boomgra1.3ds $frame boomgra2.3ds $frame boomgra3.3ds $frame boomgra4.3ds $frame boomgra5.3ds $frame boomgra6.3ds $skin boomgra1.3ds $skin boomgra3.3ds $skin boomgra5.3ds $modelname models/weaphits/boom01 $cd models/weaphits $base boom01_1.3ds $frame boom01_1.3ds $frame boom01_2.3ds $frame boom01_3.3ds $frame boom01_4.3ds $frame boom01_5.3ds $frame boom01_6.3ds $skin boom01_1.3ds $skin boom01_3.3ds $skin boom01_5.3ds $modelname models/weaphits/boom02 $cd models/weaphits $base boom02_1.3ds $frame boom02_1.3ds $frame boom02_2.3ds $frame boom02_3.3ds $frame boom02_4.3ds $frame boom02_5.3ds $frame boom02_6.3ds $skin boom02_1.3ds $skin boom02_3.3ds $skin boom02_5.3ds $modelname models/weaphits/boom03 $cd models/weaphits $base boom03_1.3ds $frame boom03_1.3ds $frame boom03_2.3ds $frame boom03_3.3ds $frame boom03_4.3ds $frame boom03_5.3ds $frame boom03_6.3ds $skin boom03_1.3ds $skin boom03_3.3ds $skin boom03_5.3ds $modelname models/weaphits/boom04 $cd models/weaphits $base boom04_1.3ds $frame boom04_1.3ds $frame boom04_2.3ds $frame boom04_3.3ds $frame boom04_4.3ds $frame boom04_5.3ds $frame boom04_6.3ds $skin boom04_1.3ds $skin boom04_3.3ds $skin boom04_5.3ds $modelname models/weaphits/boom05 $cd models/weaphits $base boom05_1.3ds $frame boom05_1.3ds $frame boom05_2.3ds $frame boom05_3.3ds $frame boom05_4.3ds $frame boom05_5.3ds $frame boom05_6.3ds $skin boom05_1.3ds $skin boom05_3.3ds $skin boom05_5.3ds // // point powerups // $aseconvert models/powerups/points/small.ase $aseconvert models/powerups/points/medium.ase $aseconvert models/powerups/points/large.ase // // ammo // $aseconvert models\powerups\ammo\bfgam.ASE $aseconvert models\powerups\ammo\bfgam_1.ASE $aseconvert models\powerups\ammo\bouncyam.ASE $aseconvert models\powerups\ammo\bouncyam_1.ASE $aseconvert models\powerups\ammo\carbineam.ASE $aseconvert models\powerups\ammo\carbineam_1.ASE $aseconvert models\powerups\ammo\flameam.ASE $aseconvert models\powerups\ammo\flameam_1.ASE $aseconvert models\powerups\ammo\grenadeam.ASE $aseconvert models\powerups\ammo\grenadeam_1.ASE $aseconvert models\powerups\ammo\lightningam.ASE $aseconvert models\powerups\ammo\lightningam_1.ASE $aseconvert models\powerups\ammo\machinegunam.ASE $aseconvert models\powerups\ammo\machinegunam_1.ASE $aseconvert models\powerups\ammo\plasmaam.ASE $aseconvert models\powerups\ammo\plasmaam_1.ASE $aseconvert models\powerups\ammo\railgunam.ASE $aseconvert models\powerups\ammo\railgunam_1.ASE $aseconvert models\powerups\ammo\rocketam.ASE $aseconvert models\powerups\ammo\rocketam_1.ASE $aseconvert models\powerups\ammo\shotgunam.ASE $aseconvert models\powerups\ammo\shotgunam_1.ASE $aseconvert models/powerups/ammo/backpack.ase // // missiles // $modelname models/ammo/plasma/plasma $cd models/ammo/plasma $base plasma1.3ds $frame plasma1.3ds $skin plasma1.3ds $modelname models/ammo/laser/laser $cd models/ammo/laser $base laser1.3ds $frame laser1.3ds $skin laser1.3ds $modelname models/ammo/rocket/rocket $cd models/ammo/rocket $base rocket1.3ds $frame rocket1.3ds $skin rocket1.3ds $skin rocket2.3ds $aseconvert models/ammo/grenade1.ase $aseconvert models/explosions/smoke2.ase // // map objects // $aseconvert models/mapobjects/ceilinglamp1.ase $aseconvert models/mapobjects/ceilinglamp2.ase $aseconvert models/mapobjects/chain1.ase $aseconvert models/mapobjects/chain2.ase $aseconvert models/mapobjects/chain3.ase $aseconvert models/mapobjects/chain4.ase $aseconvert models/mapobjects/crux.ase $aseconvert models/mapobjects/floorlamp1.ase $aseconvert models/mapobjects/floorlamp2.ase $aseconvert models/mapobjects/hook.ase $aseconvert models/mapobjects/impale.ase $aseconvert models/mapobjects/standinglamp1.ase $aseconvert models/mapobjects/standinglamp2.ase $aseconvert models/mapobjects/standinglamp3.ase $aseconvert models/mapobjects/walllamp1.ase $aseconvert models/mapobjects/walllamp2.ase $aseconvert models/mapobjects/walllamp3.ase // // objects // $aseconvert models/objects/dmspot.ase -origin 0 0 24 $aseconvert models/objects/box01.ase // // weapons // $aseconvert models/weapons2/meshes/assault.ase -weapon $aseconvert models/weapons2/meshes/bfg.ase -weapon $aseconvert models/weapons2/meshes/chaingun.ase -weapon $aseconvert models/weapons2/meshes/flamethrower.ase -weapon $aseconvert models/weapons2/meshes/grapple.ase -weapon $aseconvert models/weapons2/meshes/grenadel.ase -weapon $aseconvert models/weapons2/meshes/lightning.ase -weapon $aseconvert models/weapons2/meshes/plasma.ase -weapon $aseconvert models/weapons2/meshes/railgun.ase -weapon $aseconvert models/weapons2/meshes/ricochet.ase -weapon $aseconvert models/weapons2/meshes/rocketl.ase -weapon $aseconvert models/weapons2/meshes/shotgun.ase -weapon // // blood // $modelname models/weaphits/blood $cd models/weaphits $spritebase -16 -16 32 32 $spriteshader models/weaphits/blood201.tga $spriteshader models/weaphits/blood202.tga $spriteshader models/weaphits/blood203.tga $spriteshader models/weaphits/blood204.tga $spriteshader models/weaphits/blood205.tga // // missiles // $modelname models/ammo/plasma/plasma $cd models/ammo/plasma $base plasma1.3ds $frame plasma1.3ds $skin plasma1.3ds $modelname models/ammo/laser/laser $cd models/ammo/laser $base laser1.3ds $frame laser1.3ds $skin laser1.3ds $modelname models/ammo/rocket/rocket $cd models/ammo/rocket $base rocket1.3ds $frame rocket1.3ds $skin rocket1.3ds $skin rocket2.3ds // weaphits $modelname models/weaphits/bullet $cd models/weaphits $base bullet01.3ds $frame bullet01.3ds $frame bullet02.3ds $frame bullet03.3ds $frame bullet04.3ds $frame bullet05.3ds $frame bullet06.3ds $skin bullet01.3ds $skin bullet03.3ds $skin bullet05.3ds $modelname models/weaphits/ring01 $cd models/weaphits $base ring01_1.3ds $frame ring01_1.3ds $frame ring01_2.3ds $frame ring01_3.3ds $frame ring01_4.3ds $frame ring01_5.3ds $frame ring01_6.3ds $skin ring01_1.3ds $skin ring01_3.3ds $skin ring01_5.3ds $modelname models/weaphits/ring02 $cd models/weaphits $base ring02_1.3ds $frame ring02_1.3ds $frame ring02_2.3ds $frame ring02_3.3ds $frame ring02_4.3ds $frame ring02_5.3ds $frame ring02_6.3ds $skin ring02_1.3ds $skin ring02_3.3ds $skin ring02_5.3ds $modelname models/weaphits/boomgra $cd models/weaphits $base boomgra1.3ds $frame boomgra1.3ds $frame boomgra2.3ds $frame boomgra3.3ds $frame boomgra4.3ds $frame boomgra5.3ds $frame boomgra6.3ds $skin boomgra1.3ds $skin boomgra3.3ds $skin boomgra5.3ds $modelname models/weaphits/boom01 $cd models/weaphits $base boom01_1.3ds $frame boom01_1.3ds $frame boom01_2.3ds $frame boom01_3.3ds $frame boom01_4.3ds $frame boom01_5.3ds $frame boom01_6.3ds $skin boom01_1.3ds $skin boom01_3.3ds $skin boom01_5.3ds $modelname models/weaphits/boom02 $cd models/weaphits $base boom02_1.3ds $frame boom02_1.3ds $frame boom02_2.3ds $frame boom02_3.3ds $frame boom02_4.3ds $frame boom02_5.3ds $frame boom02_6.3ds $skin boom02_1.3ds $skin boom02_3.3ds $skin boom02_5.3ds $modelname models/weaphits/boom03 $cd models/weaphits $base boom03_1.3ds $frame boom03_1.3ds $frame boom03_2.3ds $frame boom03_3.3ds $frame boom03_4.3ds $frame boom03_5.3ds $frame boom03_6.3ds $skin boom03_1.3ds $skin boom03_3.3ds $skin boom03_5.3ds $modelname models/weaphits/boom04 $cd models/weaphits $base boom04_1.3ds $frame boom04_1.3ds $frame boom04_2.3ds $frame boom04_3.3ds $frame boom04_4.3ds $frame boom04_5.3ds $frame boom04_6.3ds $skin boom04_1.3ds $skin boom04_3.3ds $skin boom04_5.3ds $modelname models/weaphits/boom05 $cd models/weaphits $base boom05_1.3ds $frame boom05_1.3ds $frame boom05_2.3ds $frame boom05_3.3ds $frame boom05_4.3ds $frame boom05_5.3ds $frame boom05_6.3ds $skin boom05_1.3ds $skin boom05_3.3ds $skin boom05_5.3ds // // armor // $aseconvert models/powerups/armor/armor_red.ase $aseconvert models/powerups/armor/armor_yel.ase $aseconvert models/powerups/armor/armor_grn.ase $aseconvert models/powerups/armor/shard.ase $aseconvert models/powerups/armor/shard_sphere.ase $aseconvert models/powerups/armor/shard_sphere_1.ase // // health // $aseconvert models/powerups/health/small.ase $aseconvert models/powerups/health/small_1.ase $aseconvert models/powerups/health/medium.ase $aseconvert models/powerups/health/medium_1.ase $aseconvert models/powerups/health/large.ase $aseconvert models/powerups/health/large_1.ase $aseconvert models/powerups/health/mega.ase $aseconvert models/powerups/health/mega_1.ase // // holdable powerups // $aseconvert models/powerups/holdable/ringodeth.ase $aseconvert models/powerups/holdable/medkit.ase $aseconvert models/powerups/holdable/teleporter.ase // // instant powerups // $aseconvert models/powerups/instant/enviro.ase $aseconvert models/powerups/instant/enviro_1.ase $aseconvert models/powerups/instant/enviro_ring.ase $aseconvert models/powerups/instant/enviro_ring_1.ase $aseconvert models/powerups/instant/flight.ase $aseconvert models/powerups/instant/flight_1.ase $aseconvert models/powerups/instant/flight_ring.ase $aseconvert models/powerups/instant/flight_ring_1.ase $aseconvert models/powerups/instant/haste.ase $aseconvert models/powerups/instant/haste_1.ase $aseconvert models/powerups/instant/haste_ring.ase $aseconvert models/powerups/instant/haste_ring_1.ase $aseconvert models/powerups/instant/invis.ase $aseconvert models/powerups/instant/invis_1.ase $aseconvert models/powerups/instant/invis_ring.ase $aseconvert models/powerups/instant/invis_ring_1.ase $aseconvert models/powerups/instant/scan.ase $aseconvert models/powerups/instant/scan_1.ase $aseconvert models/powerups/instant/scan_ring.ase $aseconvert models/powerups/instant/scan_ring_1.ase $aseconvert models/powerups/instant/quad.ase $aseconvert models/powerups/instant/quad_1.ase $aseconvert models/powerups/instant/quad_ring.ase $aseconvert models/powerups/instant/quad_ring_1.ase $aseconvert models/powerups/instant/regen.ase $aseconvert models/powerups/instant/regen_1.ase $aseconvert models/powerups/instant/regen_ring.ase $aseconvert models/powerups/instant/regen_ring_1.ase $exit // // maps // $maps test_box test_items mirror mirror2 // // misc // $file q3default.cfg