/* Copyright (C) 1999-2006 Id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __MATHLIB__ #define __MATHLIB__ // mathlib.h #include #ifdef DOUBLEVEC_T typedef double vec_t; #else typedef float vec_t; #endif typedef vec_t vec3_t[3]; #define SIDE_FRONT 0 #define SIDE_ON 2 #define SIDE_BACK 1 #define SIDE_CROSS -2 #define Q_PI 3.14159265358979323846 extern vec3_t vec3_origin; #define EQUAL_EPSILON 0.001 qboolean VectorCompare( vec3_t v1, vec3_t v2 ); #define DotProduct( x,y ) ( x[0] * y[0] + x[1] * y[1] + x[2] * y[2] ) #define VectorSubtract( a,b,c ) {c[0] = a[0] - b[0]; c[1] = a[1] - b[1]; c[2] = a[2] - b[2]; } #define VectorAdd( a,b,c ) {c[0] = a[0] + b[0]; c[1] = a[1] + b[1]; c[2] = a[2] + b[2]; } #define VectorCopy( a,b ) {b[0] = a[0]; b[1] = a[1]; b[2] = a[2]; } #define VectorScale( a,b,c ) {c[0] = b * a[0]; c[1] = b * a[1]; c[2] = b * a[2]; } #define VectorClear( x ) {x[0] = x[1] = x[2] = 0; } #define VectorNegate( x ) {x[0] = -x[0]; x[1] = -x[1]; x[2] = -x[2]; } vec_t Q_rint( vec_t in ); vec_t _DotProduct( vec3_t v1, vec3_t v2 ); void _VectorSubtract( vec3_t va, vec3_t vb, vec3_t out ); void _VectorAdd( vec3_t va, vec3_t vb, vec3_t out ); void _VectorCopy( vec3_t in, vec3_t out ); void _VectorScale( vec3_t v, vec_t scale, vec3_t out ); double VectorLength( vec3_t v ); void VectorMA( vec3_t va, double scale, vec3_t vb, vec3_t vc ); void CrossProduct( vec3_t v1, vec3_t v2, vec3_t cross ); vec_t VectorNormalize( vec3_t in, vec3_t out ); vec_t ColorNormalize( vec3_t in, vec3_t out ); void VectorInverse( vec3_t v ); void ClearBounds( vec3_t mins, vec3_t maxs ); void AddPointToBounds( vec3_t v, vec3_t mins, vec3_t maxs ); #endif